Heuristic Evaluation
Heuristic Evaluation
A heuristic evaluation is a usability inspection method for computer software that helps to identify
usability problems in the user interface (UI) design. It specifically involves evaluators examining the
interface and judging its compliance with recognized usability principles (the "heuristics"). These evaluation
methods are now widely taught and practiced in the new media sector, where UIs are often designed in a
short space of time on a budget that may restrict the amount of money available to provide for other types of
interface testing.
Contents
Introduction
Nielsen
Gerhardt-Powals' cognitive engineering principles
Weinschenk and Barker classification
See also
References
Further reading
External links
Introduction
The main goal of heuristic evaluations is to identify any problems associated with the design of user
interfaces. Usability consultants Rolf Molich and Jakob Nielsen developed this method on the basis of
several years of experience in teaching and consulting about usability engineering. Heuristic evaluations are
one of the most informal methods[1] of usability inspection in the field of human–computer interaction.
There are many sets of usability design heuristics; they are not mutually exclusive and cover many of the
same aspects of user interface design. Quite often, usability problems that are discovered are categorized—
often on a numeric scale—according to their estimated impact on user performance or acceptance. Often the
heuristic evaluation is conducted in the context of use cases (typical user tasks), to provide feedback to the
developers on the extent to which the interface is likely to be compatible with the intended users' needs and
preferences.
The simplicity of heuristic evaluation is beneficial at the early stages of design. This usability inspection
method does not require user testing which can be burdensome due to the need for users, a place to test them
and a payment for their time. Heuristic evaluation requires only one expert, reducing the complexity and
expended time for evaluation. Most heuristic evaluations can be accomplished in a matter of days. The time
required varies with the size of the artefact, its complexity, the purpose of the review, the nature of the
usability issues that arise in the review, and the competence of the reviewers. Using heuristic evaluation
prior to user testing will reduce the number and severity of design errors discovered by users. Although
heuristic evaluation can uncover many major usability issues in a short period of time, a criticism that is
often leveled is that results are highly influenced by the knowledge of the expert reviewer(s). This "one-
sided" review repeatedly has different results than software performance testing, each type of testing
uncovering a different set of problems.
Nielsen
Jakob Nielsen's heuristics are probably the most-used usability heuristics for user interface design. Nielsen
developed the heuristics based on work together with Rolf Molich in 1990.[1][2] The final set of heuristics
that are still used today were released by Nielsen in 1994.[3] The heuristics as published in Nielsen's book
Usability Engineering are as follows:[4]
1. User Control:
The interface will allow the user to perceive that they are in control and will allow appropriate
control.
2. Human Limitations:
The interface will not overload the user’s cognitive, visual, auditory, tactile, or motor limits.
3. Modal Integrity:
The interface will fit individual tasks within whatever modality is being used: auditory, visual, or
motor/kinesthetic.
4. Accommodation:
The interface will fit the way each user group works and thinks.
5. Linguistic Clarity:
The interface will communicate as efficiently as possible.
6. Aesthetic Integrity:
The interface will have an attractive and appropriate design.
7. Simplicity:
The interface will present elements simply.
8. Predictability:
The interface will behave in a manner such that users can accurately predict what will happen
next.
9. Interpretation:
The interface will make reasonable guesses about what the user is trying to do.
10. Accuracy:
The interface will be free from errors.
11. Technical Clarity:
The interface will have the highest possible fidelity.
12. Flexibility:
The interface will allow the user to adjust the design for custom use.
13. Fulfillment:
The interface will provide a satisfying user experience.
14. Cultural Propriety:
The interface will match the user’s social customs and expectations.
15. Suitable Tempo:
The interface will operate at a tempo suitable to the user.
16. Consistency:
The interface will be consistent.
17. User Support:
The interface will provide additional assistance as needed or requested.
18. Precision:
The interface will allow the users to perform a task exactly.
19. Forgiveness:
The interface will make actions recoverable.
20. Responsiveness:
The interface will inform users about the results of their actions and the interface’s status.
See also
Usability inspection
Progressive disclosure
Cognitive bias
Cognitive dimensions, a framework for evaluating the design of notations, user interfaces and
programming languages
References
1. Nielsen, J., and Molich, R. (1990). Heuristic evaluation of user interfaces, Proc. ACM CHI'90
Conf. (Seattle, WA, 1–5 April), 249–256
2. Molich, R., and Nielsen, J. (1990). Improving a human–computer dialogue, Communications of
the ACM 33, 3 (March), 338–348
3. Nielsen, J. (1994). Heuristic evaluation. In Nielsen, J., and Mack, R.L. (Eds.), Usability
Inspection Methods, John Wiley & Sons, New York, NY
4. Nielsen, Jakob (1994). Usability Engineering. San Diego: Academic Press. pp. 115–148.
ISBN 0-12-518406-9.
5. Gerhardt-Powals, Jill (1996). "Cognitive engineering principles for enhancing human –
computer performance". International Journal of Human-Computer Interaction. 8 (2): 189–211.
doi:10.1080/10447319609526147 (https://doi.org/10.1080%2F10447319609526147).
6. Heuristic Evaluation – Usability Methods – What is a heuristic evaluation? (https://usability.gov/
methods/test_refine/heuristic.html#WhatisaHeuristicEvaluation) Usability.gov
7. Weinschenk, S and Barker,D. (2000) Designing Effective Speech Interfaces. Wiley.
8. Jeff Sauro. "What's the difference between a Heuristic Evaluation and a Cognitive
Walkthrough?" (http://www.measuringusability.com/blog/he-cw.php). MeasuringUsability.com.
Further reading
Dix, A., Finlay, J., Abowd, G., D., & Beale, R. (2004). Human-computer interaction (3rd ed.).
Harlow, England: Pearson Education Limited. p324
Gerhardt-Powals, Jill (1996). Cognitive Engineering Principles for Enhancing Human-
Computer Performance. “International Journal of Human-Computer Interaction”, 8(2), 189–21
Hvannberg, E., Law, E., & Lárusdóttir, M. (2007) “Heuristic Evaluation: Comparing Ways of
Finding and Reporting Usability Problems”, Interacting with Computers, 19 (2), 225–240
Nielsen, J. and Mack, R.L. (eds) (1994). Usability Inspection Methods, John Wiley & Sons Inc
External links
Jakob Nielsen's introduction to Heuristic Evaluation (http://www.useit.com/papers/heuristic/) –
Including fundamental points, methodologies and benefits.
Alternate First Principles (Tognazzini) (http://www.asktog.com/basics/firstPrinciples.html) –
Including Jakob Nielsen's ten rules of thumb
Heuristic Evaluation at Usability.gov (https://www.usability.gov/methods/test_refine/heuristic.ht
ml)
Heuristic Evaluation in the RKBExplorer (https://web.archive.org/web/20080828060019/http://
www.rkbexplorer.com/explorer/#display=mechanism%2D{http://resex.rkbexplorer.com/id/resilie
nce-mechanism-4331d919})
Remote (online) Heuristic Evaluation Tool (http://www.usabilitest.com/features/Heuristic_Evalu
ation) at usabiliTEST.com.
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