Lightbox Expo 2020 Notes PDF
Lightbox Expo 2020 Notes PDF
Also please let me know if you’d like your notes taken down. Or anything you’d like to contribute! This is
for personal use only:)
Day 1
Day 2
Day 3
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In Lightbox Website
Outdoor Gouache PDF
Develop Style Slideshow
Streams
AngieTheCat#0274 Lightbox Playlist
Creating the Illustrated Novel
Making a Living Off Personal Art
Boost Your Story Skills with These 5 Key Tips
Lighting for Stylized Characters
Pitch Jam Live
Portrait Shading ErgoJosh
Advice for Artists Armand Baltazar
Netflix(RSVP to get recording via e-mail)
Story
Art
CG
Production Management
Everything You Wanted to Know About Feature Animation
Artist to Art Director
Creating Cinematic Mood, Storytelling, and Composition
Draftsmen Podcast Q+A
Pushing Character Poses
Day 1
- Steph: Illustrator + Graphic Design, teacher noticed she thumbnail a lot so became
interested in storyboards
- Took CGMA class, CTN rejected her(?) then went to CalArts
- Also studied in Rad Sechrist and got a mentorship program
Steph’s Portfolio
- 3 short film storyboards
- Life drawings
- Gesture drawings
Working at Studio
- Blue Sky has a nurturing culture
- It’s normal to not feel like you’re prepared (imposter syndrome)
- Ability to grow is better than perfection
- ALWAYS apply, you can try next year if you get rejected:)
- Story artists each have their own strengths + weaknesses, that’s why teamwork (acting,
staging, composition, etc.)
Advice
- Know your fundamentals
- Get real life experiences for your stories (just go live life!!!)
- Practice character turnarounds
- Know characters’ emotions from point A to point B
- Mold project’s style into the boards but also the studio will assign you scenes according
to your strengths
- Look at portfolios online from artists you admire
- Hustle in order to be worthy of a mentor, and look for a way to help them too (win-win)
- For designing youthful-looking characters like young Nala from Lion King, play w/
proportions (adult’s heads vs. baby’s are more round and have bigger eyes)
- Also, study real lion cubs and their proportions compared to adult
- Step out of comfort zone. Do the hard drawings to tell the story the best way.
- Don’t shy away from difficult perspective shots
Q+A
- Works at about 10 min./panel
- Adjusts drawing poses/ timing after all the rough sketching
- Took him 5 hours to do that sequence (sped up to 1 hour for live stream)
- Storyboarding is an iterative process, be decisive
- OK to show boards that are rough
- SHOW loose/rough! Better to get the info on the scene, good on portfolio
- Visual language Bruce Block’s Book
- Started studying w/ copying comic pages, then got more refined training
- Don’t have to have full sequences in portfolio, as long as you show you can do different
types of work
- Breakdown 4 films (your absolute favorite films you wish you’d worked on)
- Indiana Jones: Raiders of the Lost Ark
- Terminator
- Lord of the Rings: Fellowship of the Ring
- Man Who Would Be King
- Study any Coen Brothers film (Miller’s Crossing, Buster Scruggs, etc.) they know visual
economy
- Steven Spielberg
Scripts?
- Read scripts all the time
- Seeing camera shots in head
- Breaking down films w/ Brad Bird
Advice
- Draw from life
- Emulate what you love
- Focus on simplicity
- Be mindful of improv (drawing is improv)
- “Edit after you barfed it up” so draw, get it on the page
- Think about the overall sequence, then just draw a lot!
- Actually do what you’re learning, put it to practice
- Do what you love
To be a director?
- You don’t have to draw, just know the visual language
- Film, film, film, OR draw, draw, draw
- Whatever you choose, just DO IT!
Struggle?
- If it’s a struggle, you need to relax, take a break from your work until ideas start trickling
in, then just do the work.
Action?
- Just like comedy, tension + release
- James Cameron
- John Wick
Learn perspective?
- Just practice drawing it
Pitch
- Same timing as it happens in movie
- Act it out
- Make character voices
Clarity in Shots
- Lots of trial + error
- Build drawing up (rough), then clarify
His Career?
- Calarts study all (characters, bg, storyboard, animation)
- Disney intern must decide specialty, didn’t get in
- Chose story artist (likes it best)
- Started in TV
In portfolio,
- Drawing ability, eh
- Thinking story, knowing story, HIRED!
Study bad movies too! See how you can fix them!
Good Habits
- Draw it 3 times:
- 1) from real life
- 2) from what you just drew
- 3) from memory
- Like the example, get a good painting that tells a story, use it as a shot and build the
next 5 shots
- Draw a scene from a headline
Portfolio
- 8-10 pages at most
- Add mostly boards
Study?
- Live action films
- Animation is emulation of real life
- Tentpole moments in the movie
Working w/ Directors?
- Communicate!!!
- Grow a thick skin
- Talk differences out and fix them
Animatics?
- Timing/pace is at the very end of boards process
Add lighting when it affects the tone, when it’s necessary for the scene
It’s a job about doing things over and over. Your client might be rude, their tasts may be
different + you’ll just have to do the work. Reputation is everything in the industry.
Camera movement can also be influenced by character (exploring, pan; running, shake)
Story will remain the same bc it has for a long time (beginning, middle, end)
Creation Notes
Borja Montoro’s Career Overview
- Began in madrid
- Started on tv series
- Made own demo reel
- Moved to ireland to work ‘95, big explosion in the industry
- Got hired by disney paris, spent 7 years there
- Work first on hercules, then tarzan
- 2d was going down, 3d was cool, paris studio shutdown
- Move to LA, invited to work back in Madrid in friend’s original idea (visual
development on a show that was not greenlit)
- Loved moving and living abroad, doing remote freelance a lot,
- Never liked 3d animation, mouse is not for him
- Quit animation, did couple of drawings/cartoons for newspapers
- Loved it, and had opportunity to study again
- Life was good but then newspaper industry shut down as well
- Felt like had no room in industries anymore
- Got connected through linkedin with former art friends, got into a meeting, (jim
Kim) was hired to work on Zootopia
- Work part time with netflix right now, work remotely in madrid
- Leaving for madrid again
- Looking forward to keeping contact with friends
- head character designer
Lynton
- Started in 2007, graduated from local animation school in cape town, lucky
enough to go directly to animation studio (o’hare? Line of judah?)
- Then worked on oversees stuff
- Then Sunrise Studios
- Then short film Stick Man
- Worked video game staff trigger fish
- Monkey and trunk in Sunrise Studios
- Art Directing in Sunrise since then
- Worked in Jungle Beat movie
Q+A
John Burton
Imposter Syndrome
- lives it everyday
- In fine art. business, film business
- Always a whisper, but it’s all about fighting it
- you’re good enough
- Every industry, every studio needs YOU, be the best YOU, not imitating
someone else
- Then you would be an imposter (pretending to be Borja)
Lynton
What is a good way to get started in vis dev for film?
- work on your things, your own passions
- Start with your own work, you’re the employer and you deliver
- Just important to be visible, keep work up to date
- Create interesting work for yourself
- your love will come across in your work
- Being your best version of yourself through your artwork can only be achieved by
working on what you love
- Not what the industry wants from you, what do you want
Borja
What was your biggest challenge as a character designer?
- always trying to reach the expectations of the movie and the directors
- Trying to connect to your employer, trying to see if. You can give any piece of
advice to improve the quality of the product
- Honesty is the best way to work, in every area, not just animation industry
- If something feels wrong, call it out
- Communication problems
- Characters don’t exist but they have to reflect real life
- Having worked in tv and movies, he adapts to the style quickly from working so
much
- Feel he doesn’t have a style
- Adapting to the style of the project
- Understanding what characters are, who they are
- Must feel who the person is in your brain and the director’s brain
- Asking proper questions about the character to understand them
- Go deeper into the character even if that stuff doesn’t happen in the script,
making the character alive
- Even the way a character stands, tells a lot about the person
- Don’t be ashamed of asking questions, it’s always good to be informed and
knowing your character
Lynton
- The better the draftsman that you are, the better chance you have in art.
- Vance Kovacs is one of the most courageous concept artists, an amazing
draftsman, but he will bring an idea in all different stages.
- Good understanding of concepts. Better to nail concepts with good art than
having good art without concept.
- Joe from Sunrise production, send things his way:)
Moving into film business as an international artist?
- youtube
- Connecting online
- Or moving to bigger cities in your area
What to look for in a portfolio?
- depends on the project
- You never know that what you’re drawing is exactly what the studio is looking for
- Draw what you’re passionate about
- Get yourself out, be on instagram, be on artstation
- You have no idea what will get you hired, but put yourself out there!
You’re hired because what is in your portfolio indicates that you’re still growing
regardless of whether you get rejected. Play to your strengths. Show that you’re eager
to learn.
Borja’s Demo
- Use a bad pencil at the beginning to get loose and focus on the essential. Get
something on the page then find yourself.
- Biggest enemy is blank paper, so slay it right away. Just add lines or whatever
image comes to you.
- Get far from design and appeal (draw shelfs instead of ladders), meaning
prioritize variety not equal distance between elements (like a ladder)
- Treat your characters like their proportions are shelfs distanced at different
lengths.
- Ask yourself why your drawing is so boring. Doesn’t help to add color or texture,
the gesture at the beginning is what’s important.
- Also ask why not to your designs. Explore different ideas.
- You move from Concept to Development. Concept is where you explore, where
you find the essential. Development is where you explore THAT concept,
keeping consistent.
- Study objects as well.
- Draw poses, explore poses.
- Draw, draw, draw!
@lyntonlevengood
Michael sparber
Johnburton art insta and artstation
Concept Art
- Art is used as a medium to solve problems and communicate a story
- Receive information, a problem to solve, or broad ideas and we are asked to turn those
ideas into solid engaging visuals
- Concept artists job is to solve explicit or implicit problems
Personal Visual Art - what tells your story
concept art
- someone else's vision
When creating your portfolio, ask the questions:
Who is your client?
What is the problem?
What is the story?
pitch work
- beginning of the film's inception. the goal of this phase is to sell a project. green light it!
- goal is to show the vision
- that scene that can encapsulate the whole movie
- will inspire the rest of the work
pre-production
- establish visual languages hat will carry the movie's story and goals
- creating blueprints for things to be built
- get into details
- visual problem solving
- think beyond the aesthetics
post-production
- design in connection with the post prod teams to make sure that the original art direction is
carried along all the way until the end
Portfolio tip: ask yourself what stage are you designing for?
pre-prod
- design
- diversity of ideas
- how does the piece enhance the story
- how does the piece fit in the story
- what particular element from the story is it being solved? creature? environment? character?
costume? prop?
- schematics/blueprints
- when you pass your work along to the people building it, could they understand it?
post prod
- design effects
- animated powers
- options on what the laser gun is shooting?
- how does the power move
- set extension on top of a photo
- enhance an existing image
- help vfx teams with small details
(Kami#9531)
DTVA Notes
- The idea is that its working out concepts, starting with what form a show will take.
- Advantage of DTVA is that you work early and work closely in a tight knit family.
- It creates questions to be answered and then answers them as well
- Download - Starting at download, its touching base with directors equipping them with art
for pitching a show
- Research - Researching whats out there, the styles, the way to show where the pitch is
going and what you want from your show
- Ideation - Important to generate ideas, what do your mind see based off the ideas,
themes, moods, reference gathering for the ideation phase.
Main thing missing from portfolios [Not understanding how a camera/eye works when
developing ideas]
STORYTELLING IS IMPORTANT - and if you can make people feel something when viewing
the work
33 Tips Character Design
Djamila Knopf Portfolio Checklist
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Sam Neilson
- Keep edges/contrast in your focal point
- On when to use hard or soft edges.
- General rule is sharp edges and high contrast exist where there is a lot of light.
- Rules are Cruches.
- They're only useful when you're limping along.
- Once you're ready to run you'll need to break them.
- If you break the silhouette make sure means something
- On Contrast and Character Silhouette.
- In a film or television show you have less time to recognize the character in tv
work the budget is also in play.
- (Look at Marvel characters in film vs comic books. They're more streamlined and
simplified in Film.)
- In games you have a lot more time with the characters so you can explore more
in breaking them.
- You also have to make them visible from a distance.
Day 2
Ricardo Delgado
Benton Jew
- story boards since 1998
- Sometimes commercials, films
- Lots of comic book related movies
- All comes from a love of drawing and comics
-
Tim Burgard
- comic books, then animation (considers animation first career), then live action
- Worked on Wolverine w/ Ricardo
- Sometimes like working
- Jurassic World and Rampage
Dave lowery
- takes pencil milage to accumulate style and professionalism
- Worked under Spielberg
- Art school, weren’t any storyboard classes at the time, so had to make his own
curriculum
- Work w/ clients and practice there
- NBC, Hannah-Barbera cartoons, lots of films, learning mostly as he was working on
projects
-
Amy umezu
- storyboard artist for live action for about 10 years
- Cleaner boards, what her ideal drawings would be
- Agree w/ ricardo about planning and having thumbnails
- Panels shown, When you have time to clean up
- But you don’t always have beautiful drawings in your boards
- Sometimes you draw a different way than you imagined
- Went to UC Davis bachelors in communications, and learned about boards in a
general art class
- Made a portfolio and people told her her art was not mainstream enough, but kept
applying to many jobs (indie films, spec commercials, music videos)
QA
Advice for story artist who wants to transition from animation storyboards to live-action?
- scan trades for upcoming movies and cold call studios
Main difference between live action vs animation?
- animation is gag oriented
- Everything is boarded in animation, some stuff on feature films
- Flat vs. perspective
With Directors
- when you pitch it, you gotta pitch with confidence
- You must like your work, pitch with interest
- Not an industry for the weak-minded
- If they change it, you must be cool with it though
- They sometimes don’t even have and idea of what shots they want
- Could also not get along with directors
- Some give thumbnails, but usually very primal sketches
Adg.org
Process in Storyboarding
- sometimes just a concept art or a notion and you take that task on
- Thumbnails are starting point for Amy
- Just have to be really flexible
- Remember that you’re part of the process, so you’re not doing this for you, the scene
you’re working on is not your work
More than having good eyes, hands, you must have good ears! Listen to the director!
Portfolio
- complete sequences
- Complex acting
- Differing
- Camera heights
- Important and varied ideas
Hard to get to Director’s guild, so start w/ getting lots of jobs as ANIMATION storyboard
artist (which is also hard to do)
Start in Indie film or commercials, they might not be well-paid but you get the
experience for studio-level
Portfolio
- Individual voice
- Quality artwork (draftsmanship)
- Range of styles (different genres) and abilities (take the effort to make your art
good)
- Lighting and atmosphere
- See what you offer
- Different compositions (study favorite cinematographers, filmmakers)
Habits
- Practice, day time painting and night time painting, understand cameras (practice
photography)
- Observe the world around you
- Research deep into your life and other subjects
- All the projects you work on, you’ll retain some knowledge from them if you
researched well, it’ll pay off later
- Real life experiences
- Research with FRIENDS:) that way you can both learn from each other or with
each other! And it’ll be fun!
- You can’t be alone, art is teamwork
Influences
- John: Car designers, Kenny Youngblood, Neil o rodis (?)
- Dave: Matt Mahurin
- Peers and people he works with
Art Directors
- takes a while to develop trust and a team
- Not a job of 9-5
- Learn time management
- Deal with a lot of different personalities, leadership
- Channel and communicate ideas with others
- John just happened into being an art director in Jurassic Park haha
- You’re going to make less art as a director, being the composer, not playing
every instrument
- Provide inspiration
- Some artists you work with you must call everyday and others are more
isolationist (getting an assignment and being alone for a few days)
Feedback
- the artwork is only to serve a purpose, so when you hear that the art is not
working, the artist could be hurt depending on their sensibilities
- Critique in the industry is not personal, just frank
- You must have thick skin
- Also, talk with other artists when you’re stuck or didn’t understand the
assignment, don’t waste time being stuck
- Better if you know the person well and you know that they’ll give you honest
feedback and still be your friend
Clio Chiang
- Disney
Maggie
- 15 years
- Dreamworks, Blue Sky, DW again, Ninjago, Illumination, DW again,
- Now Sony directing movie
Donna Lee
- disney animation
- Disney toons stayed for 2 years, then paramount, then dreamworks, then Disney
Tim
- Dreamworks since graduating school
- Story trainee madagascar 2, then Megamind, peabody and sherman, little bit monsters
vs. aliens, trolls (1 and 2 and holiday special)
- Directing unannounced project in Dreamworks
Trainee Program
- Maggie: Started around same time w/ Tim, recruited out of school (Sheridan), hired
based on short film she did and portfolio. Her w/ other artists who are still working on
the industry
- Like school but more intense and fun (taught how to pitch by Kelly Asbury, study films,
getting advice from directors, trained by heads of story like Jeff Snow)
- Drawing all on paper then transitioned to cintiq
- Tim: Northern location, only 2 story artists when he was there taught by them
- Got tests to be story artists, and got hired
- Clio: disney similar to dreamworks programs, 6 month program w/ lots of assignments
and silent storyboards (no dialogue), then got put on different productions, one of the
assignments was musicals, after 6 months get hired
- Robert: Mostly self-taught, studied anthropology at UCLA (don’t do it, he thinks it’s
worthless hahaha) got into nickelodeon.
- Was broke, got jobs here and there, Thumbelina as cleaning, before it was
nickelodeon it was Games and Animation. Worked on Rocko, show was very open to
pitching ideas, and he thought he wanted to be a character designer, didn’t know
storyboards. Rocko was storyboard driven so he got to build skills there. Went to
live-action disney project, then jimmy neutron, then got into dreamworks
- Donna: Knew she wanted to be in animation, particularly an animator, went to RISD
(more indie feel), so she learned of Concept Design Academy taught by Brad (Maggie’s
husband), and found that loves storyboarding
- Storyboarding was the perfect combo for writing and drawing, so went back to RISD
and learned that they don’t teach SB to animation students, only illustration students, so
she moved to LA for Concept Design Academy
- Applied to CalArts and got rejected, then applied to many trainee programs and jobs
and got rejected a lot, and she thought that she didn’t have what it takes BUT Shawn
Bishop director at disney toons reviewed portfolio at CTN and kept in touch.
- She showed another updated portfolio and got her hired!
- (Shawn Bishop wrote a live action movie)
- David: Not many resources in midwest, wanted to be an animator, went to general art
school, junior year got internship in disney world parks games. Animating in iPad
games, little games in Michigan, then moved to NYC, then knew that storyboarding was
the goal. Moved to LA, got job in Nickelodeon. Goal was always feature, got class in
CDA
Acting Advice
- Literally get into the character’s mind
- Sit there and doing the faces as you’re drawing
- Emotion seeps into the drawing as well as POV
- Where they are? What are they seeing?
- Acknowledge causality, and the environment. Show them reacting
- Seeing specific things for the character (Mulan playing w/ her hair like the voice
actress)
- A lot of characters based off of friends (one quirk)
- When actors start recording, boards can also be affected in fun ways
- When you’re voicing your own boards, you might even change them bc of your own
performance (Scratch recording)
Be a supportive person and soak in all the knowledge like a sponge! You job positions
will change in the industry, so be grateful of your experience and everybody else’s hard
work!!
Day 3
The Beginnings
- from eastern Europe Bulgaria, he spaced out a lot as a child
- Played with little sculptures with play-doh
- 2nd grade, wanted to watch Terminator but too little to watch it, so asked father to
paint a picture of the poster
- Was in love with the painting trying to replicate it (Half Arnold and robot face)
- Wanted to make art bc he saw that his father could make art
- Had a classmate who could draw very well (could draw a “perfect circle” for a 2nd
grade
- Moved to Germany, attended school
- Vivid fantastical dreams that he wanted to replicate w/ play doh
- Mother taught him music, didn’t like replicating even though he was good at it
- Deciphering notes led him to draw
- Wanted to be good at something
- Around time Berlin Wall fell down, came to Germany, so as a foreigner had hard time
in school, so made friends w/ other foreign kids
- They would play pretend that they were in a different world
United States
- parents then knew he wanted to do art, so looked for schools that had good art
programs
- 4th grade, signed up for an art competition, very friendly
- Started art classes w/ Monica Huggins
- Learned of loose lines, drawing lines going out of the paper
- Studied at Art Center, knew
- Kevin Chen owner of CDA, and met figure drawing teacher Paul
- Used to rush replicating w/out knowing what he was doing
- Always speeding up and then learned to slow down, but it took him a long time
- People were wowed w/ fast drawings
- Cared about opinions and not his own growth, which
- Regrets not listening to people who told him how to grow, but oh well:)
- Started working applying after Art Center
-
Color Palettes
- emotional tone
- To make coherent, using harmony (Overall a grey painting w/ desaturated colors)
- Color picking from ref image
Emotion in Paint
- be bold and if you mess up, with digital you can just save another version of it before
Key Frame
- watched a lot of movies
- Made movies with friends
- Gives you idea of what happens in the process of filmmaking
- Learned this in an after school class in high school
- Broke down scripts, learned of storyboards
- When working in key frame, pretends to be the whole crew
- Landscape painting helps (Mike Hernandez teacher)
Paint 3 paintings, we vote which one to bring to full render and he’ll show
Messing Up a Painting
- Find out what’s not working and fix it if you’re too far into the work
Narrative in Painting
- Finding a story in compositions
- Remember people in the streets that you can’t hear their convo but you can make it
out their emotions
- Story can be complex or simple
- Practice composition (Study Hitchcock and Kubrick)
Draftsmen Q+A
Abandoned drawings out of frustration
- Art and Fear book episode coming out
- Get emotional distance from the piece and come back when you’re not as
connected to it
Recs on Lightbox
- Anything by Nathan Fowkes
Rendering Form
- Practice figure drawing
- Simplify shadow masses
- Render lighter halftones
- Dorian Iten’s Light on Form
Beginner Fundamentals?
- Gesture
- Form
- Shading
- Composition
Getting a Style
- Study what you love and why you love it
- Marshall loves Bridgman and saw his figures similarly to rocks, so instead of
rendering his figures glossy, it’s more rough
Studying 2 Disciplines
- Prioritize and focus more on one
- But do cross train
- Some days you’ll be tired of one thing, so move to your other discipline
- Don’t do both equally, probably result to burn out
Brainstorming Ideas
- Don’t edit yourself
- Dump out all things you love
- Fishing for Elephants by Larry Moore
Big Projects
- Don’t have your life depend on it
- Keep a journal of where you start to lose interest
- Jump on it OR gradually go bigger
- Break it up into smaller projects
- Only think of little bits
- If you fail, eventually you’ll learn from mistakes and you’ll finish one big project
later
- Just keep trying
- Start failing early
Boards Advice
- keep rough drawing
- Use grey stone
- Don’t get too detailed
- Just deliver what’s necessary
Portfolio
- both rough and clean
- Feature want to see rough pass
- Show that you can work fast
- Staging, composition, and editing
- Some clients prefer clean boards
Exercises
- storyboard scripts from movies and compare with movie shots
- Go through scenes shot by shot
- Look at behind the scene storyboards
- Editing
- Camera angles
- Visual language
Movie Analysis
- just look at shot structure
- If something stands out, rewatch the scene
- Staging and composition
- Visual storytelling w/out dialogue
- Spielberg
Moving to CA
- Covid makes it different now, work remotely
- LA is where the industry is at
- Depends of course
Hardest Production
- cars 2
- Coco
- Loved the director, but didn’t like making beautiful boards
- Monsters Inc
Networking
- e-mail, forums, social media
- Instagram, LinkedIn
- Don’t be scared
- How much is too much? New to social media so he doesn’t know
Better Draftsmanship
- life drawing
- Figure drawing
- Draw big
CalArts Rec
- Show work to friends
- Getting feedback
- Try to stay connected
- Do different things (photography, filming, etc)
Beginner Advice
- Make mistakes, that’s how you learn
- Made all the bad versions of a movie quickly to get it out
Story Pacing
- digital can time boards
- Count how many cuts in scenes