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Игрок

This document contains game settings and control bindings for an unspecified first-person shooter. It includes settings for controls, bindings for keyboard/controller inputs, graphics options, sound options, multiplayer options and specific settings for multiplayer game modes like deathmatch and team deathmatch.
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© © All Rights Reserved
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0% found this document useful (0 votes)
255 views5 pages

Игрок

This document contains game settings and control bindings for an unspecified first-person shooter. It includes settings for controls, bindings for keyboard/controller inputs, graphics options, sound options, multiplayer options and specific settings for multiplayer game modes like deathmatch and team deathmatch.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Controls]

InvertMouse = 0
MouseLook = 1
InputRate = 12
Sensitivity = 2
NormalTurn = 15
FastTurn = 23
LookUp = 25
VehicleTurnRate = 100
AutoCenter = 0
UseJoystick = 0
Axis0 = 2
Axis1 = 1
Axis2 = 0
Axis3 = 0
Axis4 = 0
Axis5 = 0
POV0 = 2
POV1 = 1
POV2 = 0
POV3 = 0

[Bindings]
MissionCmd = " @ @ "
MoveCmdToggle = "##34@ @ "
FireCmdToggle = "##20@ @ "
QuickLoad = "##67@ @ "
Healthpack = "##50@ @ "
Objectives = "##24@ @ "
Nightvision = "##49@ @ "
Crouch = "##46@ @ "
Prone = "##45@ @ "
QuickSave = "##64@ @ "
SoundEffectsToggle = "##52@ @ "
SecondaryFire = " @##4@ "
SecondaryWeapon = "##3@ @ "
ScreenShot = "##53@ @ "
Gamma = "##40@ @ "
PrimaryWeapon = "##2@ @ "
MusicToggle = " @ @ "
Forward = "##17@ @ "
Backward = "##31@ @ "
StrafeLeft = "##30@ @ "
StrafeRight = "##32@ @ "
Left = "##203@ @ "
Right = "##205@ @ "
Strafe = "##56@ @ "
Speed = "##42@ @ "
Jump = "##57@ @ "
LeanLeft = "##16@ @ "
LeanRight = "##18@ @ "
RunLock = "##58@ @ "
Fire = " @##3@ "
Activate = "##33@ @ "
Reload = "##19@ @ "
NextWeapon = "##27@ @ "
PrevWeapon = "##26@ @ "
HolsterWeapon = "##35@ @ "
LookUp = " @ @ "
LookDown = " @ @ "
ZoomIn = " @#U@ "
ZoomOut = " @#D@ "
ZoomCancel = " @##5@ "
TertiaryWeapon = "##4@ @ "
Equipment1 = "##5@ @ "
Equipment2 = "##6@ @ "
ZoomInMap = "##13@ @ "
ZoomOutMap = "##12@ @ "
SendMessage = "##10@ @ "
DropWeapon = "##34@ @ "

[Game]
ShellCasings = TRUE
ShowSpotterTargets = 1
HUDAlpha = 255
DrawAllModelShadows = TRUE
ScatterEnable = TRUE
AutoChamber = 1
AutoReload = 1
SPRadar = TRUE
CrosshairAlpha = 127
CrosshairRed = 31
CrosshairGreen = 255
CrosshairBlue = 255
CrosshairDynamic = 1
UseCrosshair = 1
CrosshairStyle = 0
Subtitles = 1
FadeBodies = 0
HUDLayout = 2
MessageDur = 10
HeadBob = 10
Difficulty = 0
AlwaysRun = 1
Gore = 1
WeaponSway = 10
AutoWeaponSwitch = 1
LoadScreenTips = 1
VehicleContour = 1

[Sound]
MusicQuality = 1
speechsoundmultiplier = 1.000000f
defaultsoundmultiplier = 0.750000f
weaponssoundmultiplier = 1.000000f
sound16bit = 1
musicvolume = -900
soundvolume = 50

[Multiplayer]
Dedicated = FALSE
MPRadar = TRUE
DMPlayerModel = 0
ScmdPassword = "IDS_PASSWORD_DEFAULT"
AllowScmdCommands = FALSE
Guid = "AA36259E-60C2-4495-85C7-E336EF7B2A66"
Password = "IDS_PASSWORD_DEFAULT"
WeaponRestrictions = ""
PlayerName = "�����"
ClientPort = 27888
GearRestrictions = ""
AmmoRestrictions = ""
GameType = 1
LANOnly = FALSE
PlayerModel = 0
MaxPlayers = 4
Port = 27888
UsePassword = FALSE
MPDifficulty = 1
SkillAllowance = 10000
FriendlyFire = TRUE
MPPlayerDiffFactor = 0.100000f
BandwidthClient = 3
BandwidthServer = 3
BandwidthServerCustom = 1500
BandwidthClientCustom = 1500
PlayerSkills0 = -1
PlayerSkills1 = -1
PlayerSkills2 = -1
PlayerSkills3 = -1
PlayerSkills4 = -1
PlayerSkills5 = -1
PlayerSkills6 = -1
PlayerSkills7 = -1
PlayerSkills8 = -1

[Deathmatch]
MaxPlayers = 16
TimeLimit = 10
TagScore = 1
ScoreLimit = 25
CampaignName = ".default"
Rounds = 0
SessionName = ""
RunSpeed = 130
FragScore = 2

[Version]
VersionNumber = 100

[Settings]
MusicQuality = 1
DetailTextures = 1
FXDetail = 0
EnvironmentalDetail = 0
TrilinearFiltering = 0
PreCacheAssets = 0
DynamicLight = 0
AnisotropicFiltering = 0
EnvironmentMapping = 1
MusicActive = 1
PolyGridBumpmap = 0
SoundQuality = 1
ShellCasings = 1
DetailLevel = 0
TripleBuffering = 1
ShadowDetail = 0
Tracers = 0
EnvironmentBumpMapping = 0
PolyGridFresnel = 0

[TeamDM]
MaxPlayers = 16
TimeLimit = 10
TagScore = 1
Team1Model = 0
ReviveScore = 1
NumTeams = 2
Team0Name = "IDS_TEAM1_NAME"
ScoreLimit = 100
CampaignName = ".default"
Rounds = 1
Team1Name = "IDS_TEAM2_NAME"
FriendlyFire = TRUE
SessionName = ""
RunSpeed = 130
FragScore = 2
Team0Model = 0

[Doomsday]
MaxPlayers = 16
TimeLimit = 20
TagScore = 1
Team1Model = 0
ReviveScore = 1
PieceRemovedScore = 2
NumTeams = 2
Team0Name = "IDS_TEAM1_NAME"
CampaignName = ".default"
Rounds = 1
DeviceCompletedScore = 10
Team1Name = "IDS_TEAM2_NAME"
HeavyPiecePlacedScore = 5
FriendlyFire = TRUE
SessionName = ""
RunSpeed = 130
FragScore = 2
LightPiecePlacedScore = 3
Team0Model = 0

[Details]
XLargeTex = 2
RegularTex = 1
LargeTex = 1

[Cooperative]
MaxPlayers = 4
CampaignName = ".default"
MPDifficulty = 1
FriendlyFire = TRUE
SessionName = ""
MPPlayerDiffFactor = 0.100000f

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