Karen Beckman - Animating Film Theory-Duke University Press (2014)
Karen Beckman - Animating Film Theory-Duke University Press (2014)
Animating
Film Theory
Karen Beckman, editor
Acknowledgments · ix
Over the last few years, many people have helped me to think more care-
fully about animation, and their ideas and suggestions have given energy
and life to this book. First, I am grateful to the volume’s wonderful con-
tributors. They have all been eager and inspired participants from the
very beginning, and I thank them for their intellectual vibrancy, good
humor, and grace. What a pleasure it has been to work with each one.
Thanks also to the volume’s three readers—they gave great advice and
enthusiastic support. Lacey Baradel helped me prepare the manuscript
with meticulous care and incredible efficiency, and I am most grateful to
her. In addition, I’ve had the good fortune to consider the topic of ani-
mation in a number of different venues and with a variety of interlocu-
tors. These include Dudley Andrew, Nancy Davenport, Erna Fiorentini,
Maureen Furniss, Vinzenz Hediger, Joshua Mosley, Susan Napier, Jayne
Pilling, Dana Polan, Jason Potts, Bella Honess Roe, Marc Siegel and his
students, Vivian Sobchack, Sheila Sofian, Dan Stout, Orkhan Telhan,
Rick Warner, Paul Wells, the members of the 2012–13 Penn Humanities
Forum, the participants of the Enchanted Drawing conferences (parts I
and II), and the members of the “Art of Animation” seminar. Duke Uni-
versity Press has been enthusiastic in its support of the project since
its inception, and I’m especially grateful to Ken Wissoker and Elizabeth
Ault. Penn’s Program in Cinema Studies and the Department of the His-
tory of Art have provided me with collegial and thought-provoking envi-
ronments for almost a decade, and I appreciate all my colleagues’ friend-
ship and support. In Cinema Studies, I am especially fortunate to be able
to work with Tim Corrigan, Peter Decherney, Kathy DeMarco Van Cleve,
Meta Mazaj, and Nicola Gentili. Dean Rebecca Bushnell and Provost
Vincent Price could not have been more supportive during my time at
Penn, and I thank them for their constant encouragement. I also thank
Leo Charney and Brooke Sietinsons for their collaborative, energetic,
and innovative spirits. Robert, Merrilee, Mari, Eric, Dieter, Jane, Robin,
Lucy, Suzanne, Claire, Torben, Janek, Mikkel, Freya, and mum—thanks
for sharing your lives with me. Michael, Siduri, Lua, and Bruno—how
did I get to be so lucky to be animated each day by you?
x • Acknowledgments
Animating Film Theory: An Introduction
K a re n B e c k ma n
Animating Film Theory begins from the premise that cinema and media
studies in the early twenty-first century needs a better understanding of
the relationship between two of the field’s most unwieldy and unstable
organizing concepts: “animation” and “film theory.”1 As the increas-
ingly digital nature of cinema now forces animation to the forefront
of our conversations, it becomes ever clearer that for film theorists, it
has really never made sense to ignore animation. Tom Gunning has re-
cently described the marginalization of animation as “one of the great
scandals of film theory.”2 Marginalization, of course, is not the same
as total neglect; and in order to respond productively to this apparent
scandal, we need to consider both where and when this marginalization
has happened in the history of film theory, and where and when it hasn’t
happened.
Flipping through the available film theory anthologies, one could
easily assume that film theorists have utterly neglected the topic of ani-
mation.3 Yet as both Suzanne Buchan and Oliver Gaycken point out in
their contributions to this volume, animation has been a sustained if
dispersed area of interest for a surprisingly substantial and prominent
list of authors. Part of the fragmentary nature of film theorists’ engage-
ment with the term may stem from the fact that animation signifies in
so many different ways. At different moments, it becomes synonymous
with a whole range of much more specific terms and concepts, includ-
ing movement, life itself, a quality of liveliness (that doesn’t necessarily
involve movement), spirit, nonwhiteness, frame-by-frame filmmaking pro-
cesses, variable frame filmmaking processes, and digital cinema, as well as
a range of mobilized media that appear within animated films, includ-
ing sculpture, drawing, collage, painting, and puppetry. These divergent
terms do not always sit easily with each other, and though the tensions
among them are important and interesting, they have not been ex-
plored as fully as they might, in part because our critical paradigms may
have foreclosed such lines of inquiry. Film theory and history both fre-
quently rely on a series of binary terms, including continuous versus non-
continuous, narrative versus experimental, indexical versus handmade, and
animated versus live action. Though these oppositions can be useful, they
can lead to inaccurate presumptions in that they do not always accu-
rately reflect the differences contained within any one of these terms,
such as experimental or narrative. This volume aims to unearth and think
through some of these inaccuracies, blind spots, and structural inhibi-
tors to clear some space, pose some questions, and set some priorities
for the future as well as the retroactive work of animating film theory.
It would be close to impossible to organize film theorists’ meandering
thoughts on this sprawling term into any kind of coherent category that
would work as well, for example, as realism, montage, spectatorship, ideol-
ogy, or sound seems to do on a film theory syllabus. Yet, as the examples
demonstrate, by seeking out those places where film theorists have
grappled with animation, we often stumble upon ideas that complicate
those concepts we think we can more easily corral into the straitjacket
of the textbook (this may help us to understand animation’s margin-
alization). No doubt, it would also be difficult to extract and antholo-
gize, for example, writing on animation from the body of work known
as classical film theory because of the way animation seems to wind in and
out of the theorization of other aspects of the experience and materi-
ality of cinema. Animation’s persistent yet elusive presence within film
theory’s key writings makes it both easy to overlook and essential to en-
gage.4 By briefly surveying some of animation’s cameo appearances in
the history of film theory, I hope to encourage readers to frame today’s
theoretical work on the digital’s relation to animation (a synonymous
relationship is too easily presumed) within a longer history of think-
ing about what cinema is and how it works. I also hope to reclaim and
reanimate some of the interesting but underdeveloped questions and
ideas to which earlier and overlooked musings on animation and its re-
lation to broader categories such as “film” or “cinema” gave rise. These
questions cannot be limited to the realm of animation studies as if they
were irrelevant to the broader study of moving images; as Edgar Morin,
one of the important bridge figures between earlier and later film theo-
ries, suggests: “It is obviously the cartoon that completes, expands, ex-
alts the animism implied in the cinema. . . . The cartoon only exaggerates
the normal phenomenon.”5
2 • Karen Beckman
Movement
Paul Wells suggests that abstract animated films always prioritize “ab-
stract forms in motion,” but a close look at experimental film theory
complicates this claim.6 For sure, Norman McLaren’s statement that
“animation is not the art of drawings-that-move, but rather the art
of movements-that-are-drawn” seems to confirm that movement is
always the priority of frame-by-frame processes, but even for McLaren,
things are never that simple. In 1948 McLaren distinguishes between
techniques that lend themselves “more readily to creating visual change
rather than to action (side to side, and to and fro displacement of image
on the screen),” leading us to wonder what the relationship between
visual change and movement is.7 I don’t think that change and move-
ment are the same thing, but the tensions contained within the term
animation provide us with an opportunity to think about what these
two concepts share and how they differ, particularly within the context
of the visual image.8 Similarly, writing about the technical process of
making Blinkety Blank (1954), McLaren explains his need to alternate
between small clusters of discontinuous frames and continuous frames
that allowed for flow and motion. Here he makes clear that motion is
not a given in animation, and that discontinuous and continuous, as
well as single- and multiple-frame, approaches often appear within the
same experimental film:
Sometimes . . . I would engrave two adjacent frames, or a frame-cluster,
(that is, a group of 3, 4 or more frames); sometimes a frame-cluster
would have related and continuous image within it and would thus
solidify some action and movement; at other times the frame-cluster
would consist only of a swarm of disconnected, discontinuous images,
calculated to build up an overall visual “impression.” Here and there,
to provide much needed relief from the staccato action a single-frame
images and frame-clusters, I introduced longer sections of contiguous
frames with a flow of motion in the traditional manner.9
In The Art of the Moving Picture (1915), one of the earliest extended pieces
of writing about film, Vachel Lindsay introduces an observation about
film’s animistic power that persists in the writings of many of his con-
temporaries. In chapter 11, devoted to the topic of architecture in mo-
tion, Lindsay writes: “I have said that it is a quality, not a defect, of
the photoplays that while the actors tend to become types and hiero-
glyphics and dolls, on the other hand, dolls and hieroglyphs and mecha-
nisms tend to become human. By an extension of this principle, non-
human tones, textures, lines, and spaces take on a vitality almost like
4 • Karen Beckman
that of flesh and blood.”13 With impressive economy of style, these two
sentences highlight cinema’s capacity to anthropomorphize inanimate
objects, including humanoid dolls as well as signs and machines; turn
actors (presumably human) into lifeless dolls or signs; and, in what is
perhaps the most conceptually challenging of these claims, imbue ab-
stract tones, lines, and spaces with a sense of life in addition to cor-
poreality.14 While Lindsay does not explicitly mention the term anima-
tion, he identifies early in the medium’s history a few preoccupations
that are pertinent to this volume’s interest in how the discourse of film
theory has engaged animation, and how that engagement could enrich
contemporary film theory. These preoccupations, which often take on a
mystical dimension, repeatedly return to cinema’s capacity to reframe
the relationship between humans and objects; to evoke, through anima-
tion, whether of letter, object, line, or space, attachments and emotional
responses to nonhuman things; to make us think carefully about what
movement is and where it is located—in the object, on the screen, or in
the mind-body of the spectator; and to alter our perception of time and
space through framing, camera movement, and montage, all of which
have the capacity to endow supposedly still objects (animation some-
times makes us question whether true stillness in the world actually
exists) with a sense of liveliness and mobility, or at least potential mo-
bility, even when the object in question is not being animated in the tra-
ditional sense of this term.15
Prefiguring André Bazin’s sense of nature’s on-screen agency, Jean
Epstein declared in 1926 that cinema’s greatest power lies precisely in
this quality of “animism”: “On screen, nature is never inanimate. Ob-
jects take on airs. Trees gesticulate. Mountains, just like Etna, convey
meaning. Every prop becomes a character.”16 Cinema, for him, is an “ani-
mistic” language that “attributes a semblance of life to the objects it de-
fines,” and this magical, animating force, along with its impact on the
conceptualization of realism, the role of the actor, and the difference be-
tween humans and objects or abstract lines and shapes on screen, are all
primary preoccupations for early film theorists.17
The German-Hungarian theorist Béla Balázs is no exception. While
Epstein emphasizes the liveliness of objects, Balázs, like Lindsay, seems
at least as interested, and at times more interested, in how film turns
people into objects, and in the role of the cartoon in illuminating the dif-
ference between the film image and other types of images, particularly
where the image’s relationship to reality is concerned.18 Balázs’s most
significant discussion of animation occurs in a chapter titled “The Abso-
Here again we find a direct contrast with Cavell, for whom the impossi-
bility of death is one of the hallmarks of cartoon characters in particu-
lar: “Their bodies are indestructible, one might almost say immortal.”21
Midway through this chapter, Balázs, in order to explain the “abso-
lute image” and the “absolute film,” compares a legend about a Chinese
painting to the world of cartoons created by Pat Sullivan. This extended
passage provides an important precedent to the “cartoon physics” that
Scott Bukatman discusses later in this volume. Balázs begins by illus-
trating the centrality of animation to film theory’s meditations on the
nature of film realism in comparison with realism in other art forms:
“There is an old Chinese legend that tells of an old Chinese painter who
has painted a landscape. A beautiful valley, with mountains in the dis-
tance. The old painter likes the valley so much that he walks into the
painting and disappears into the mountains, never to be seen again.”
Balázs then proceeds to contrast the Chinese painter with Felix the Cat
and Oswald the Lucky Rabbit, arguing that with them, “the matter is
not so simple.”22
6 • Karen Beckman
[Pat Sullivan’s] pictures do not create a natural reality into which the
artist might enter like the old Chinese painter. This world is popu-
lated only by beings sketched with a pencil. Yet their outlines are not
so much representations of the shapes of independent beings; the lines
themselves are those beings’ only substance. Unlike what happened to
the old Chinaman, there is no transformation here of appearance into
reality. . . . Art is not transformed into nature. Instead, there is abso-
lutely no distinction between appearance and reality. . . . There are no
miracles in this world. There are only lines that function in accordance
with the shape they assume.23
The cartoon line, as the thing itself, has for Balázs as much utopian
possibility as it does in Eisenstein’s more frequently cited writing on
“plasmaticness,” a concept taken up in this volume by Esther Leslie and
Gertrud Koch in particular. Balázs suggests, “Lines are lines and where
lines can be drawn, everything is possible.”24 But Balázs also cautions
readers against abstract films in which these lines of possibility become
nothing but “ornaments in motion” without any further purpose or
meaning.25 If film theory has paid little attention to the interest that
Balázs expresses in cinema’s “first innovation” of bringing “movement
into drawn lines,” Andrew R. Johnston explores the possibilities of that
mobile line in this volume in his chapter.26 While Balázs rejected what
he considered to be the purely ornamental animations of the abstract
film, there are nevertheless effects derived from the abstract film that
promise to make possible “directly materialized meaning.”27 He sees this
potential particularly in the realm of animated letters and intertitles,
which are both explored further in this volume by Yuriko Furuhata and
Tess Takahashi, as well as by Mihaela Mihailova and John MacKay, who
expand the existing English-language work on Dziga Vertov’s use of
and writing about animation within the 1920s Soviet context.28 Balázs
thinks about animated letters’ symbolic force and he compares the effect
of movement and directionality with the effect of changes in volume
levels in the context of sound: “Letters that hurl themselves at us, as-
saulting our eyes just as a scream assaults our ears?” He also explores the
affective quality of moving text and variable typefaces: “Living letters
are the graphic traces of an emotional movement. They are not abstract.
They are the direct reflections of an inner state.”29
8 • Karen Beckman
architecture, and the dance,” then “it is not an art.” Dulac distinguishes
between cinema as “a mechanical invention created to capture life’s true
continuous movement” and as “the creator of synthetic movements.”
Furthermore, Dulac here maps an interesting, complex, and perhaps
surprising set of affinities among different types of movement, narra-
tive fiction, and documentary. Soon after the arrival of the Lumières’
train, she suggests, “sympathetic study of mechanical movement was
scorned” (it is worth noting here that it is the loss of the study, not
the recording, of mechanical movement that she bemoans).32 Dulac con-
tinues, “In the hope of attracting an audience, the spiritual movement
of human feelings through the mediation of characters was added.” Dis-
tancing itself from the “actual experience” of movement, cinema be-
comes subordinate to “bad literature,” as “one set about arranging ani-
mated photographs around a performance.” In the course of the essay,
Dulac explores what she considers to be the proper and improper role of
movement or animation by introducing several different forms of move-
ment: the novel’s movement of ideas and situation; theatrical movement
that allows for the “development of moods and events”; the movement
of human feelings; and the “concept of movement in its plain and me-
chanical visual continuity as an end in itself.” She critiques the focus on
characters as the “principal objects of concern when, perhaps, the evo-
lution and transformation of a form, or of a volume, or of a line would
have provided more delight. . . . The meaning of the word ‘movement’
was entirely lost sight of, and in the cinema it (movement) was made
subservient to succinctly recounted stories whose series of images, too
obviously animated, were used to illustrate the subject.”33 Dulac’s obser-
vation that the “composed” films in which movement is subordinate to
narrative offer none of the “psychical and visual sensation” of prenar-
rative cinema provides an interesting early precedent and useful start-
ing point for contemporary theorists exploring cinema’s corporeal and
affective dimensions. This kind of theoretical resonance is particularly
rich in Dulac’s inquiry into the spectator’s emotional response to non-
human and even nonorganic moving forms, as when she wonders: “Can
lines unwinding in profusion according to a rhythm dependent on a sen-
sation or an abstract idea affect one’s emotions by themselves, without
sets, solely through the activity of their development?”34
She extends this passage in a way that opens up interesting ques-
tions about the relationship between variable-speed cinematography
and cinematic “truth,” and also about the relationship between motion
and what she calls “a purely visual emotion”:
10 • Karen Beckman
sessing a soul and being vulnerable to death, a world in which all bodies
are “fed” and not “stoked.”38 For Halberstam, certain kinds of animation,
like Pixar, encourage not so much escapism from the so-called real world
as critiques of the fictions of equality and permanence that undergird
the unchanging reality that Cavell describes. On this question, Hansen
is particularly helpful, for she highlights Mickey Mouse’s affinities with
a contemporary world that resists the clear division of human and non-
human on which Cavell relies:
Benjamin’s Mickey Mouse points toward the general imbrication of
physiological impulses with cybernetic structures that, no longer con-
fined to the domain of cyberfiction, has become standard practice in
science and medicine, architecture and design, and a host of other
areas. This cyborgian quality brings Mickey Mouse into the purview of
Benjamin’s reflections on the body: the problematic of the psychophysio-
logical boundaries supposed not only to contain the subject “within” but
also to distinguish the human species from the rest of creation.39
12 • Karen Beckman
nostalgic for Martin’s era): “How can one love the Cinema so much, to
what end can it serve to see all films, if one is incapable of seeing and
following all Cinemas?”46
Like Joubert-Laurencin, Mihailova and MacKay illuminate a further
terminological conundrum that threatens to trouble the boundary be-
tween live-action and animation film by focusing our attention on the
writing of another important film theorist who has been ignored or
underrecognized within the English-language context, Aleksandr Bush-
kin.47 Bushkin, they point out,
in particular, took issue with the odd application of the term multiplica-
tion to animated film (still today normally called mul’tiplikatsiia in Rus-
sian), noting that it was live-action film that involved the shooting of
“multiple” frames with each turn of the camera’s handle, in contrast to
the frame-by-frame fixing of every constituent part of a movement typi-
cal of animation. In that sense, Bushkin argues, animation would more
precisely be termed “frame shooting” (kadro-s’ëmka), where the basic
units of the film are taken to be frame-sized modules, rather than shots
of unpredictable duration.
14 • Karen Beckman
taneously with the ultimate goal of producing an object that Willème,
in 1860, would patent as photosculpture, an object relying on “discrete
photographic impressions” that are “segmented” not across time, as in
the chronophotographic processes that have received quite substan-
tial attention (particularly in the context of animation’s relation to the
comic strip and serial photography) but rather “in a spindle of space.”
This, Galloway argues, posits an “alternative history of photography
in which point of view has no meaning.” We are dealing here not with
camera movement or the illusory re-creation of it in animated films,
but rather with the construction of a virtual point of view that, at least
for Galloway, constitutes “an anticinematic way of seeing,” a mapping of
space that preempts computer modeling and sidesteps cinema. Without
doubt, this is a contentious claim, but it is one that draws our attention
to the question of whether film theory’s language for describing cam-
era movement, editing, and cinematic space and time is adequate for
the task of describing recent image-making practices that often (and
perhaps unhelpfully) come under the spacious umbrella of “animation.”
Furthermore, Galloway asks us to consider what other media histories,
in addition to film history, need to be included, or excluded, when ani-
mation is the object to be theorized.
Furuhata, Gunning, and Marc Steinberg all raise this same question
about how animation needs to be thought in relation to media beyond
film, even though these authors approach the question in quite distinct
ways. Furuhata explores how for experimental Japanese xerox artists in
the 1960s, graphic design’s material ephemerality was at once countered
by animation through the process of rephotography, a form of archiv-
ing, and translated into a temporal format—the image became newly
ephemeral, not because it was in danger of crumbling or fading away,
but because it was set into motion. Steinberg, drawing on the writing
of two of Japan’s main animation critics, Ōtsuka Eiji and Azuma Hiroki,
suggests that in order for film theorists to understand how realism
functions in anime, it has to be placed within a broader “media ecology”
that includes both manga and the culture of otaku (hard-core fans) of
the intertwined media landscape that includes “books, comics, maga-
zines, and animation programs.” Steinberg pushes film theorists to ex-
pand “the canons of film and animation theory to include writers from
as yet underexplored critical milieus” because “it is in these milieus that
we may find the potential to overturn some of the most naturalized as-
sumptions in the canons of film and animation theory—such as the con-
tinued presumption that realism has to relate to the unmediated ‘real.’ ”
16 • Karen Beckman
of the agents of social domination in the real world, but merely Bugs
Bunny—another fictive character, whose power is tautological in ori-
gin. The film opens up a formal space and not a political one in viewer
consciousness.”53
Vachel Lindsay, writing of ducks on screen, associated the film ver-
sion of this particular animal with “the finality of Arcadian peace” and
insisted that “nothing very terrible can happen with a duck in the fore-
ground.”54 He obviously hadn’t met Donald. For Adorno and Max Hork-
heimer, this duck actively participated in the violent oppression of the
proletariat by the forces of capitalism: “Donald Duck in the cartoons and
the unfortunate victim in real life receive their beatings so that the spec-
tators can accustom themselves to theirs.”55 Ariel Dorfman and Armand
Mattelart agree, as they make clear in their Marxist publication Para leer
al Pato Donald (1971), which was translated into English and republished
as How to Read Donald Duck: Imperialist Ideology in the Disney Comic in
1975 after it had been banned and burned in the wake of the Chilean coup
d’état of 1973. The book’s potent critique of the use of cartoon characters
for the purpose of colonization—a blurb from John Berger on the cover
describes the work as a “handbook of decolonization” and compares it
to the writings of Franz Fanon—highlights the importance of expand-
ing the purview of Third Cinema and ideological film theory’s concerns
to the realm of animation.56 A number of scholars have already done
important work on how animation has been used for propaganda pur-
poses, usually within a frame where the emphasis is more historical than
theoretical. Eric Smoodin’s Animating Culture: Hollywood Cartoons from
the Sound Era (1993) offers an exemplary model of this type of work, and
several chapters in this volume—particularly those of Christopher P.
Lehman and Bishnupriya Ghosh—continue to explore the ideological
operations of animation within a historical framework. These two chap-
ters also intersect with and are enlivened by more general theoretical
speculation about animation and film. Ghosh, for example, builds on the
pioneering work on scientific animation and microcinematography by
people such as Scott Curtis, Christopher Kelty, Hannah Landecker, and
Kirsten Ostherr by putting these scholars of the scientific image in con-
versation with theorists of global capital as she explores the interaction
between the individual unit of the cell and the extracellular environ-
ment in her close analysis of the U.S. military’s “malaria films” from 1942
to 1945. Like Ghosh, Lehman finds those moments when live action and
drawn animation combine on screen to be rich sites of ideological work.
18 • Karen Beckman
There was also an enormous amount of material made for that picture.
None of the really good material that was constructed for that film was
ever photographed. . . . On that Oz film, that expensive one, of course,
I had quite a few people working; so that all kinds of special cut-outs
were made that were never photographed. I mean really wonderful ones
were made! One cut-out might take someone two months to make.
They were very elaborate stencils and so forth. All of my later films were
never quite complete. Most of the material was never shot, because the
film dragged on too long.58
No wonder, then, that Smith would ultimately decide: “I don’t think I’ll
make any more animated films. They’re too laborious and bad for the
health.”59
Although the photographic process is essential for the very survival of
certain kinds of ephemeral visual material, as both Smith and Furuhata
make clear, Gunning explains that animation’s symmetrical relationship
with photography goes beyond the recording function. Whether or not
the filmmaker pays attention to the limits of the frame on the strip when
producing the images, these images are, Gunning points out, inevitably
“translated into the discontinuous rhythm of the machine” in the mo-
ment of projection. Developing two distinct but complementary defini-
tions of animation, Gunning uses the difference between these mean-
ings to explore the shared terrain of animation and still photography,
which for him lies in their mutual fascination with the instant. In a key
sentence, he explains: “Animation reveals the dynamic nature of the in-
stant through motion, while photography reveals its potential through
stillness—but considered together these technological processes also
reveal that stillness and movement depend on and transform into each
other in the production of the instant.”
This volume’s call for the animation of film theory is not a question of
special pleading on behalf of marginalized practices or special-interest
groups, although much writing on animation has this activist dimen-
sion to it (and understandably so). Rather, in this volume, the primary
goal is to explore the kinds of theoretical questions that have remained
underexplored because we have allowed ourselves to be constrained by
too narrow a sense of what cinema is. By not exploring our critical terms
within the richest possible context, our analytic language has become
impoverished and stuck. The consequences of this narrowing have be-
come increasingly visible within discussions of the digital turn, and this
is the fertile terrain out of which these chapters spring to life.
1. Suzanne Buchan points out in the opening to Animated “Worlds” that animation
is a term whose precise meaning often eludes us, possibly referring to a style, a
technique, a technology, or a way of experiencing the world (vii).
2. Gunning, “Moving Away from the Index,” 38.
3. I am obviously excluding anthologies that are dedicated to theorizing anima-
tion, such as Alan Cholodenko’s The Illusion of Life and The Illusion of Life 2.
4. Here I will not focus on the volumes dedicated exclusively to the topic of ani-
mation, many of which have emerged out of the context of animation studies,
and which tend to adopt an approach that is more oriented toward history and
practice than theory. There are now, however, a growing number of authors
whose work crosses over between the worlds of cinema studies and animation
studies. Several of them, including the contributors to this volume, as well as
Maureen Furniss, Chris Gehman, Judith Halberstam, Peter Hames, the late
Miriam Hansen, Norman M. Klein, Laura U. Marks, Gerald and Danny Peary,
Steve Reinke, Bella Honess Roe, Robert Russett, Eric Smoodin, Vivian Sob-
chack, Cecile Starr, Paul Ward, and Paul Wells, very actively engage the inter-
section of film theory and animation theory, practice, and history, and this vol-
ume builds on their pioneering work.
5. Morin, The Cinema, or The Imaginary Man, 68. Karl Schoonover offers a useful
summary of Morin’s place in the landscape of film theory in Schoonover, “The
Cinema, or The Imaginary Man and The Stars by Edgar Morin.”
6. Wells, Understanding Animation, 44.
7. Russett and Starr, Experimental Animation, 123; emphasis added.
8. Colin Williamson’s dissertation, “Watching Closely with Turn-of-the-Century
Eyes,” engages this difference in an interesting way by thinking about anima-
tion and trickery in the histories of time lapse, the substitution splice, and cgi.
9. Russett and Starr, Experimental Animation, 127.
10. Kubelka, “The Theory of Metrical Film,” 140. Kubelka’s contribution to P. Adams
Sitney’s The Avant-Garde Film is not a single essay but a compilation extracted
from recorded and transcribed lectures given at New York University in 1974–
75, combined with statements he made in preparation for a 1966 interview with
Jonas Mekas. The passages cited here are both taken from the 1966 statements.
11. Several years earlier, at the 1961 Vancouver Film Festival, Norman McLaren
uttered what is probably the most frequently cited statements about anima-
tion, which Kubelka both forgets and, through echoing, recalls: “What is the
essence of animation? It is what happens between each frame of film—this is
what is all-important.” Quoted in “The Craft of Norman McLaren: Notes on
a Lecture Given at the 1961 Vancouver Film Festival,” Film Quarterly 16, no. 2
(Winter 1962–63): 17.
12. Kubelka, “The Theory of Metrical Film,” 141.
13. Lindsay, The Art of the Moving Picture, 133.
14. Linsday’s statement resonates in interesting ways with McLaren’s later experi-
20 • Karen Beckman
ments with pixilation, which Maureen Furniss defines as “animation that is
created by moving a live human or animal figure incrementally.” Furniss, The
Animation Bible, 265. When shooting Neighbours, McLaren explains that he had
to use animators as the actors because “they knew exactly how to move them-
selves, for instead of making a series of drawings they made a series of pos-
tures.” Quoted in Furniss, The Animation Bible, 270.
15. Furniss writes the following about “stillness” in relation to realism within the
context of animation: “In real life, living beings are never completely still be-
cause bodily functions such as breathing and heartbeats cause at least minute
amounts of movement at all times. Seeing an animated figure that is com-
pletely still—that is, to see a single image that is photographed for more than,
say, half a second—might strike the viewer as being unrealistic. Most anima-
tion contains constant motion, even if only at the level of blinking eyes and
moving lips, or a camera movement across a still background. . . . Absolute still-
ness can work against one of the central attractions of animation, the illusion
that inanimate objects have been ‘endowed with life’; it could be said that, when
an image within an animated production becomes still, its lifelessness is readily
apparent.” Furniss, Art in Motion (2007), 79.
And Paul Wells, for example, opens his useful book Understanding Anima-
tion with the following working definition of animation in practice, even as he is
aware of the definition’s insufficiencies: “A film made by hand, frame-by-frame,
providing an illusion of movement which has not been directly recorded in the
photographic sense.” Wells, Understanding Animation, 10.
16. Epstein, “The Cinema Seen from Etna,” 289.
17. Epstein, “The Cinema Seen from Etna,” 295.
18. Alan Cholodenko’s work here and elsewhere explores the dialectical tension be-
tween film’s uncanny capacity to turn both the object and the live being into
“the living dead.” See, for example, Cholondenko, “The Crypt, the Haunted
House, of Cinema.” Will Schmenner’s dissertation in progress (University of
Pennsylvania) also addresses this issue in interesting ways, and I am grateful to
him for being a wonderful interlocutor.
19. Balázs, The Spirit of Film, 172; and Cavell, The World Viewed, 170.
20. Balázs, The Spirit of Film, 172.
21. Cavell, The World Viewed, 170.
22. Balázs, The Spirit of Film, 173.
23. Balázs, The Spirit of Film, 173–74.
24. Balázs, The Spirit of Film, 174.
25. Balázs, The Spirit of Film, 175.
26. Balázs, The Spirit of Film, 174.
27. Balázs, The Spirit of Film, 175.
28. “Drawings in motion. Blueprints in motion. Plans for the future. The theory
of relativity on the screen. WE greet the ordered fantasy of movement,” Dziga
Vertov declares in his 1922 text, “WE: Variant of a Manifesto.” Vertov, Kino-
Eye, 9. For earlier discussions of Soviet animation in English, see, for example:
22 • Karen Beckman
I : : Time and Space
1 : : Animation and History
E sth e r L e s li e
Animation’s Ahistory
26 • Esther Leslie
tor on what is now labeled the oldest surviving feature-length anima-
tion. Reiniger’s fairy tale, The Adventures of Prince Achmed, was released
in 1926. Ruttmann sat assembled with the other animators for the first
time to watch the marked copy and is reported to have exclaimed, “What
has this to do with 1923?”3 What did the dancing shadows, trapped in
a flat world of genies and demons, caught only with sidelong glances,
have to do with the spectacular collapse of the German economy in the
epoch of hyperinflation? This was a time when, as Benjamin notes, “for
this nation [Germany], a period of just seven years separates the intro-
duction of the calculation with half-pfennigs (by the postal authorities
in 1916) from the validity of the ten thousand mark note as the smallest
currency unit in use (1923).”4 But Ruttmann was wrong to think that the
fairy-tale film was simply at variance to the economic devastations of
the epoch and only a frivolous play of paper and light. In any case, paper
in those charged years of billion-mark banknotes and financial ruin was
far from a frivolous topic. Perhaps indeed this animation had everything
to do with the crisis years, re-presenting, in graphic form, a fading out
of all life’s color, a distancing from the graspable three-dimensionality
of reality, the world or life as bare, a shadow of its former self.5 Per-
haps Reiniger’s animation steps toward satisfying the needs of a new
audience—composed of those who Georg Simmel had earlier termed
the “blasé” type of industrialized modernity, for whom overstimulation
promotes a withdrawal from the distinctions between things—in order
to favor that which is homogenous.6 Perhaps this withdrawal anticipates
what Herbert Marcuse would later call the “One Dimensional Man.”7
Arguably, Reiniger’s animation dramatizes a local, historical alienation
of life through mobilization of its shadow forms by unseen hands and
unseen technologies. Except, sometimes, the scissors make their ap-
pearance—and they reveal the whole confection to be a dance of light
and paper and agile hands. Snip snip: the film is made of cuts. The film
presents, through another nature, a sidelong reflection on ours.
Perhaps it is also true that the animation had nothing specifically to
do with 1923. Animation, the one by Reiniger, just like countless others,
always asks the viewer to take a leap out of now, out of physics, out
of time, out of this world, in short, a leap of faith, to don the seven-
league boots of folklore and replace the substance with the silhouette,
the shadow. Animation is not a depiction of a recognizable world. The
mission of animation is often to tarry with the shadow side, the “night
side of nature,” that obscured realm in which all unexplained and magi-
cal, illogical events occur.8 Animation goes, in all its superficiality, deeply
In “Better Castles in the Sky,” an essay from 1959 in The Utopian Function
of Art and Literature, Ernst Bloch wrote of how clouds are a “fairy tale
qualit[y] of nature.”10 They are, so think children, “distant mountains,”
entities in “a towering and wonderful foreign land above our heads,” a
Switzerland in the sky. The cloud is not only a “castle or ice-mountain
to the fairy tale gaze.” It is also an “island in the sea of heaven or a ship,
and the blue skies on which it sails resemble the ocean.” In the child’s
mind, the fluffy clouds turn into solid mountains. The airy blue sky is
imagination’s watery sea. The heavens are like a mirror, reflecting the
Earth’s inversion. All this transformation is a fundamentally anima-
tional principle. And so, if down below on earth is the world of body and
action, then up there above is the world of mind, thought, imagination,
and other histories, including better ones. Clouds are the fuzzy matter of
utopian speculation for Bloch. They are moving screens onto which can
be projected a revolutionary “not yet,” the contents of an unbounded
“anticipatory consciousness.” This anticipatory consciousness as cloud is
the antithesis of the clouds that Leni Riefenstahl allows to frame Hitler
28 • Esther Leslie
in Triumph of the Will (1935). These filmic clouds are the backdrop for one
who is to be seen as a new god come down to earth from his airplane.
The nebulous clouds of blue-sky thinking are also unlike the swastika-
shaped clouds of Nutzi Land, projected by Disney in Der Fuehrer’s Face
(1942). But these Nutzi clouds, in their twisting of nature into politi-
cal form, do illustrate an astute recognition that even, or especially,
nature is not immune from the fascist colonizing impulse. The cloud-
scape, castles and mountains in the sky, the crystals of ice that make
up those clouds—these are the indistinct, magical, fuzzy places of wait-
ing and longing. For Bloch, the vague awareness of a liberated life that
blurrily takes shape in our daydreams is a stimulus for the real-world
political action that seeks to fix the wishes. In his revolutionary escha-
tology, the clouds themselves are to be brought back down to earth. Our
new, improved selves, lives, and political arrangements will roll in from
the clouds and lodge on our ground—and not as Hitler’s airplane does,
as spectacle. Animation is the medium that allows for a dramatization
of a skirmish with nature. This skirmish is not the fascistic one of sub-
jugation. It is rather a wrestling with what is natural about nature, and
what is historical, which is to say, changeable, about it. In the cartoon
world, people, buildings, cars, and other inanimate objects swell sud-
denly, or run away, talk and leap, fly and fall without pain. Cartoons
and trick films produced to entertain the city hoards were experimen-
tal and crazy from the start, using cinematic tricks and visual gags that
defied logic. It was all these aspects of transformation, transmutation,
alogicality, antiphysics, and nonrealism that appealed to the many intel-
lectuals and artists—Dadaists and revolutionaries in Europe foremost
among them—who fell in love with cartoon product and the outputs of
American popular modernity in the first half of the twentieth century.
Early comic strips and young animation processes broke open the self-
understanding of the image, fracturing it into absurdism. In the cartoon
world, all the laws of physics are defied or mocked. Even physics—the
science of physical experience in the world—is made provisional. In ani-
mated nature, technology and magic are one.
The animated world is one in which nature is remolded, made differ-
ent. Cartoons, modernized versions of folk and fairy tales, mobilize this
nature in their presentation of overlively objects, or cows that turn into
musical boxes, skirts that become parachutes when needed, or church
steeples that crunch themselves up so that the crazy plane can avoid
crashing into it with Mickey and Minnie Mouse on board. Animation
reminds us of the life in other things that is like and unlike the life in
30 • Esther Leslie
Benjamin a dream for today’s people. Mickey Mouse’s existence is full
of miracles, and these miracles outdo technical wonders, and satirize
them too. In Benjamin’s view, Mickey Mouse enacts the wish for a har-
monious reconciliation of technology and nature. The wish is born of an
age in which technological change threatens to destabilize the existence
of nature, including humans, and destroy all in spectacular acts of anni-
hilation. But the compassionate union of technology and nature must
be banished to the dreamtime world of comics and cinema, where ma-
chinery entertains and consoles humans, just as it dissects and recom-
poses images of humans, and the rest of the object and natural world. In
the noncinematic world of industrial capitalism, technology and nature
(in other words, machinery and humans) pursue different ends, are vec-
tors of abuse and exploitation.
Sergei Eisenstein devised a category of “plasmaticness” that he
evoked in order to stress the originary shape-shifting potential of the
animated, the way in which an object or image, drawn or modeled,
strains beyond itself, and can potentially adopt any form, thereby pro-
posing an expansion beyond current constraints.14 Where Benjamin ob-
served the antiphysical, antinaturalist aspects of animation, Eisenstein
focused on its renditions of the physical world. For Eisenstein, it was
animated fire, which, he observes, “is capable of most fully conveying
the dream of a flowing diversity of forms.”15 For Eisenstein, fire is form-
less. Fire is pure transformation. Fire is restless. It was the fire behind
the mirror’s mask in Disney’s Snow White and the Seven Dwarfs (1937)
that evoked these thoughts. Eisenstein’s name for this mutability, echo-
ing but altering Walter Benjamin’s, is “non-indifferent nature.”16 Ani-
mation is for Eisenstein an ecstatic form. Its objects are ecstatic (which
is to say, displaced or unstable), and it induces ecstasy in its viewers. It
makes the viewers be besides themselves. Animation forces transition, a
difference in quality. As Eisenstein puts it in Non-indifferent Nature: Film
and the Structure of Things (1945): “To be beside oneself is unavoidably
also a transition to something else, to something different in quality[,]
. . . to be out of the usual balance and state, to move to a new state.”17
Such movement to a new state is made analogous to a physical process.
If fire is a transformation, formless form, so too is water. Water may
be steam, ice, liquid, and water is always passing between any of these
states, when subjected to processes of heating, cooling, agitation, pres-
sure, and so on. In Non-indifferent Nature Eisenstein states that “if water,
steam, ice, and steel could psychologically register their own feelings at
these critical moments—moments of achieving the leap, they would say
But it is not all mountains, clouds, flickering fires, and fairy tales. Ani-
mation—as Reiniger’s work intimated with its flat, dark figures—has its
negative face. In fact, this account would all be fairy tale were there not
something else that animation as form could absorb. Animation may
not readily expose its links in a progressive history of unfolding forms,
but it can absorb and retransmit the motive energies of its moment.
Indeed, along with the trick in film, or special effects (e.g., montage,
32 • Esther Leslie
superimposition, and negative printing), which is always in some way
or another an introduction of animating principle into film, animation
was the realm in which all sorts of experimenting artists found that they
could develop a film language that communicated with and took hold
of modernity. Through photographic media’s barrage of special effects,
Reiniger and Ruttmann alike developed an animated language that
spoke to modernity, to its objectifications, its abstractions, and its flat-
tening out of everything to fit into the industrial template. In this they
mapped out the parameters of a system that was experienced as abstract
and rationalized. They also made the system dance and overturn itself.
They stretched out its time and probed its space and logic. But this work
was not limited to the art experimenters—and this is another appeal of
the animated. Value is less of a paranoid concern for it. It is animation. Or
it is cartoon. Or it is eye music, “living pictures,” “kinetische Lyrik,” “opti-
cal poetry,” or cinematic lyricism. At a premiere of Oskar Fischinger’s
Study No. 12 in Berlin, the critic Bernhard Diebold gave a speech titled
“The Future of Mickey Mouse.” If cinema was to be an art form, he ar-
gued, it needed animation, because that made possible a cinema that
had broken free of a naturalistic template and conventional storylines.
Animated film defied the inherited artistic genres. Animation was pro-
posed as the medium to translate into movement Wassily Kandinsky’s
restful points and dynamic lines in tension. Animation is—or was—
always outside the frame of bourgeoisified art, though oftentimes spe-
cial pleading is made for it to be let in. And yet early critics and makers
certainly sensed that more united than divided were the popular works
of Disney or Max Fleischer and the absolute films, or artworks, of Hans
Richter or Lotte Reiniger or Walter Ruttman or Oskar Fischinger, or in-
deed the many advertisements they all made.
Winsor McCay, from 1911 onward, tried his hand at animation. His
comic strip Little Nemo: Adventures in Slumberland had thematically set
the city in motion. His first animation transferred Little Nemo to the
screen, tentatively. First we see live action, and we see the animators
and the backers of the industry in its moment of formation inside the
new structures of the supercity. Inside the boxes of offices in New York,
men conspire to give flat shapes life and color. There is little narrative in
this animation, which consists of an unmotivated, illogical squashing
and stretching, enacting the very principle of cartooning. This anima-
tion could be described as an example of the optical illusion of move-
ment, though it is honest about its source and does not seek to deceive.
It might better be described as a rumination on the passage between
34 • Esther Leslie
Cartoon Manifesto
Notes
1. Benjamin, The Work of Art in the Age of Its Technological Reproducibility, and Other
Writings on Media, 35.
2. “Disney Re-releasing Films in 3D: ‘Beauty & The Beast,’ ‘The Little Mermaid,’
Others Coming Back,” Huffington Post, October 4, 2011, accessed July 1, 2013,
www.huffingtonpost.com/2011/10/04/disney-r e-r eleasing-f ilms- 3 d _ n
_994701.html.
3. Ruttmann quoted by Reiniger in Bendazzi, Cartoons, 33.
4. Benjamin, from a draft of “Imperial Panorama,” in Gesammelte Schriften, vol.
IV.2, 934.
36 • Esther Leslie
2 : : Animating the Instant: The Secret Symmetry
between Animation and Photography
T om Gunni ng
38 • Tom Gunning
Cameraless animation, free from the constraints of the camera’s shutter,
can either ignore or embrace the frame-by-frame divisions of the film-
strip imposed by the sprockets. In frame-less animation legato-drawn
gestures, sections of pattern, or blades of grass can cover long sections
of film producing animation, perhaps unexpectedly, when projected.
Frame-by-frame (staccato?), cameraless animations borrow from the
mechanics of cinema to achieve motion through purposeful sequencing
of multiple images. A filmmaker could treat one foot of 16mm film as
one long canvas or forty tiny individual canvases.4
40 • Tom Gunning
world of movement, rather than making us speculate on its technology.
I argue that the wonder triggered by animation2 comes from its pivot
from stillness to motion, not simply conceived of as a technical process
but experienced as a fundamental manipulation of time, which I call the
production of the instant. Animation reveals the single frame, the brief in-
cremental of time, through the possibility of motion, animation’s ability
to transform from static image to moving moment, from inanimate pic-
ture to animated image. Our core experience of animation2 corresponds
to the old fantasy of drawings brought to life. We wonder at the motion
more than we posit the animation stand, camera, or filmstrip. However,
erasing the camera from our understanding of the process not only dis-
torts our technical understanding but also eclipses a full exploration of
the wonder we experience at this genesis of motion. Probing animation
in relation to the processes of photography actually allows us to more
fully grasp the adventure in time and movement that all cinema invites
us, as viewers, to join: the technological manipulation of time through
the discovery of the instant as the seed of motion.
How does animation2 delight us and draw our curiosity to the pro-
cesses of animation1, which underlies all cinematic moving images? As
Panofsky claimed, wonder at the effect of animation increases with the
animation of something otherwise perceived as inanimate (drawings,
painting, geometrical figures, objects, puppets). The process of anima-
tion1 carries an implicit fascination, an element of wonder, which ani-
mation2 unfolds before us. Therefore, the very playfulness of animation2
propels a theoretical project, following both Plato’s and Aristotle’s ob-
servations that all theory (theoria) begins in thauma, the Greek term for
“wonder.”11 If theory begins as an affect of astonishment, it develops
through curiosity, and the wonder triggered by animation2 leads us to
consider the nature of time in cinema through the technological produc-
tion of the instant, the minimal increment of temporality.12
I want to use animation2’s devices of defamiliarization to rediscover
the processes of cinema, not as a primitive stage of technical develop-
ment now surpassed in the digital age but as an essential move in the
modern technological transformation of time. In this context, rather
than opposed to each other, animation and photography both create a
novel image and experience of time and movement through technology.
Both discover a way to experience the most elusive of the concepts as-
sociated with time: the instant. Animation reveals the dynamic nature
of the instant through motion, while photography reveals its potential
through stillness—but considered together these technological pro-
42 • Tom Gunning
too often forgotten, the camera obscura projected a moving image, con-
veying all the complexity of motion, from staged pantomimes to leaves
moving in the breeze.
Talbot, the British inventor of modern photography, after trying
to use a camera obscura as an aid to sketching landscapes lamented:
“How charming it would be if it were possible to cause these natu-
ral images to imprint themselves durably, and remain fixed upon the
paper!”15 The first era of photography sought to fix this image, exploit-
ing the tendency of certain chemicals to darken on exposure to light
and then taking on the even more difficult task of arresting this process
before the image produced was swallowed in total obscurity. Photog-
raphy intended to capture these fairy pictures and transform them into
material, graspable objects imprinted with still images separable from
their apparatuses. The dancing image of the camera obscura had to learn
to pose, and time had to learn to stand still. The photographic camera
and its product rendered the camera obscura’s moving image a static
one. The photographic image was fixed in two senses: a frozen image was
obtained from the inherent mutability of the camera obscura; and this
image in turn was delivered from a progressive darkening, arresting the
very chemical process on which photography was founded. These vic-
tories over time depended on embalming the moment, eliminating all
movement and change. The historian of photography Michel Frizot has
even declared that “the whole history of the medium could be described
as a race against time.”16
But after this initial victory of fixing the image, another battle with
time loomed: reducing the actual period of exposure during which the
photochemically sensitive surface within the camera had to be exposed
to light in order to form an image. Rather than the monumental immo-
bility and drama of preservation staged in early photographs, this next
temporal threshold introduced the discovery of the instant. The early
photographic exposures by Niépce in the 1820s took hours to imprint
themselves on his chemically treated surfaces. Even as the exposure
time was gradually reduced to minutes, photographers still had to limit
their subjects to static objects and architecture. The emblematic image
of this slow process of photographic exposure is the famous photograph
of the Boulevard du Temple that Daguerre took in 1838, in which the
normally busy street filled with pedestrians and carriages appears de-
serted. None of the moving figures that actually thronged this street
could leave an impression on the photographic plate, due to the ten min-
44 • Tom Gunning
of instantaneity demanded the mechanization and precision, as well as
brevity, of a mechanical shutter.21
The shutter opens on an era of technological precision, rather than
simple human vision, as human perception becomes redefined through
its encounter with technology. As any visual representation would, a
photograph can invoke and engage visual perception, but photography
can never be simply identified with the act of human perception. Shorter
exposure times may eliminate certain technical artifacts that contra-
dict our image of human visual perception (such as blurred outlines or
transparent objects), but other startling deviations from human percep-
tion appeared in the new instantaneous photographs—bodies floating
above the ground, liquids taking on solid forms. Instead of recalling our
normal vision, this instantaneous image exceeds it. It is human vision
plus, an alien vision in which time is stopped or reduced into an unin-
habitable brevity in which the flow of motion in its physical familiarity
is replaced by static poses of an ungainly sort. As Snyder, speaking of
Étienne-Jules Marey’s chronophotography, said: “Chronophotographs
then, can bring us into a domain we cannot see; yet at the same time,
they can also show us what we do see, though we cannot warrant having
seen apart from the pictorial evidence produced by precision instru-
ments.”22 Instantaneous photography revealed a world no human had
ever seen. An experience of time beyond the limits of human perception
is broached by an optical apparatus.
Rather than simply embalming time, fixing it through a chemically
stable image, the new instantaneous photography processed time me-
chanically—sliced and diced it, if you will. Instantaneous photography
developed alongside new modes of temporal measurement in the sci-
ences, where, as Canales demonstrates, the tenth of a second came to
mark the limits of the “human factor” (the individual variability in re-
sponse time) in scientific observation—a factor that only mechani-
cal operations could remove.23 A new domain of time, the time of the
machine, seemed to open by the end of the nineteenth century. To dip
beneath the tenth of the second, therefore, overcame the human, all-
too-human, aspect of time and inaugurated the regime of mechanical
precision. Such an unfamiliar experience of instantaneity belonged as
well to new forces of energy, such as electricity, which seemed to surge
across space as if it did not exist. Indeed, Eadweard Muybridge an-
nounced his instantaneous images in 1877 as “automatic electric photo-
graphs,” referring to the electrical triggering of the camera shutters.24
This new temporality was systematic, measured and produced by pre-
46 • Tom Gunning
roots itself in analytical instants especially as defined by instantaneous
photography.
Even before submitting itself to the lesson of the instant as taught by
photography, animation had pursued the parsing of time into brief in-
crements though submitting human vision to the effect of a rapid shut-
ter. In the 1830s scientists such as Michael Faraday and Peter Roget had
systematically investigated the temporality of human visual perception
using revolving shutter-like devices. In Roget’s case these studies di-
rectly led to the first device of animation, the phenakistoscope, which
used a revolving-shutter effect combined with a series of drawn images
that portrayed stages of motion to create a moving image. As Manovich
points out, the first devices of image animation predated photography.
Although early animation devices are practically simultaneous with the
early experiments in photography, the achieving of the instant in pho-
tography occurred some decades later. But my story here is not about
claiming the precedence of one medium over the other; instead, I stress
that both participate in and explore an era of instantaneity.
It may seem perverse to refer to these devices, designed to produce a
moving image, as relating to the instant, since my discussion of instan-
taneous photography has emphasized suspending or freezing motion.
Early animation devices such as the phenakistoscope and the zoetrope
used the shutter to punctuate the circular succession of images that re-
volved within their devices, allowing the human eye to seize them as
separate images and thus synthesize them into a flow of motion. Cer-
tainly the effects of the instantaneous photograph and the early anima-
tion devices are different, even opposed. The camera uses the shutter
to freeze the motion of the world in order to fix the image of an in-
stant; animation devices, in contrast, spin still images into a continu-
ous flow as the shutter transforms this continuity into a discontinuous
presentation of images to the eye, in order to create a single evolving
motion rather than a blur. But both processes use their devices to ma-
nipulate the temporal aspect of vision and create new temporal regimes
of imagery through the manufacture of the instant.
The instant so brief that motion is stilled had been imagined since
antiquity, as the speculations of Parmenides and Zeno testify; mathe-
matics and Zeno’s concept of the infinite division of time supplied a way
to conceive of this paradoxical unit. But the instantaneous photograph
and the phenakistoscope are not concepts; as devices they do things,
and they do them in relation to human perception. Logic opposes con-
48 • Tom Gunning
the positions of Muybridge’s and Marey’s mobile subjects that summon
up motion; their placement within a continuous series of images do so
as well. Images in series demonstrate the profound relation between
practices of instantaneous photography and early animation devices.
Phenakistoscope disks or the strips drawn for zoetropes and praxino-
scopes also presented a series of still images in stages of motion. Still
images serving as sections of motion are designed for these animation
devices (which first emerged in the 1830s, an era when photographic
exposure remained far from brief ). However, these drawn representa-
tions of stages of motion remained necessarily speculative reconstruc-
tions and record no actual temporal relations. Their primary purpose
was not the analysis of motion but the mechanical production of a mov-
ing image. The individually drawn image had little significance outside of
its role in the mobile device.
Instantaneous photography and chronophotography do not imagine
speculative segments but actually record an instant (or a series of in-
stants), rendered visible by abstraction from the flux of time. We see
in these images not a conception of the stages of motion but rather an
image of the material form that bodies take in a specific instant of time.
The chronophotography of the late nineteenth century invokes and in-
vites animation1 not only because the arrangement of images within
a series clearly portrays the trajectory of movement but also because
the series both follows and breaks down an action in strict temporal
order. While animation2 certainly aims at the reconstitution of move-
ment, it fascinates us because we seem to see movement take place be-
fore our eyes. Animation2 reproduces motion and also displays its ori-
gin, its birth, so to speak, the emergence of motion out of stillness, of
continuity out of discontinuity.
I will resist wandering too far into the philosophy of time and try to re-
main focused on the technical production of a temporal image rather
than speculating on the nature of time itself, with its notorious aporia.
(As Augustine beautifully put it in Confessions: “What then is time? I
know what it is if no one asks me what it is; but if I want to explain it to
someone who has asked me, I find that I do not know.”)28 The ambiguous
term I have used throughout this chapter, the instant, remains crucial
to both philosophical debates and the new image of time that instan-
taneous photography and animation offer. But I differentiate between
50 • Tom Gunning
comparison seems to me to dissolve the opposition between models of
time rather than heighten it. The instantaneous photograph may seem
to embody the instant as a discrete unit of time and action, while the
moving image expresses the continuity of duration. But a close examina-
tion of the technology of these images reveals that each seems to derive
its effect from the other. Within its stillness the images of instantaneous
photography strain toward the portrayal of motion. On the other hand,
animation devices all employ still images that, when the device is oper-
ated, yield a perception of movement. In Aristotelian fashion, anima-
tion1 demonstrates the potential of motion in stillness (and vice versa).
In Plato’s view, the instantaneous photograph possesses a “strange na-
ture” in which “what is moved changes to being at rest, and what is at
rest to being moved.” Animation (both definitions) does not exist simply
in the appearance of motion; animation is in the transformation of still-
ness into motion. It is this potential that one senses within the tense
stasis of the instantaneous image; it is this transformation that pro-
duces the wonder of animated movement, Panofsky’s metamorphosis.
Thus, the understanding of the instant that I propose here does not
resemble a discrete unit of time, which somehow paradoxically adds up
to motion and the flow of time. The instant embodies the potential to
move between the regimes of stillness and motion. I am not sure that
this statement is philosophically coherent, yet it describes our experi-
ence of both the instantaneous photograph, which may murder time
but cannot deny it, and the perceptual experience of animation that
resurrects time from its grave of immobility. I do not argue that these
images reveal to us the true nature of time, but I would maintain that
they produce experiences of the instant that avoid viewing time as in-
ertly static. These images visualize the instant’s inherence in motion and
time, either by artificially abstracting it from that flow or by mechani-
cally producing that flow. The suspended gestures and actions of the
instantaneous photograph complement the moment when the static
images passing through an animation device become a moving image.
Each process engages with our experience of time and motion in a defa-
miliarizing manner. Rather than simply conceived of as reproductions of
motion, both instantaneous still photography and motion picture cine-
matography play with our perception of motion in order to produce the
instant as a wonder.
52 • Tom Gunning
16. Frizot, Le temps d’un mouvement, 7.
17. See Snyder, “Visualization and Visibility,” 392, as well as the fascinating blog
entry on this photograph by Nicholas Jenkins of Stanford University, “Traces,”
Day by Day: A Blog, August 22, 2007, accessed June 22, 2012, http://www.stanford
.edu/~njenkins/archives/2007/08/traces.html.
18. Canales, A Tenth of a Second.
19. Frizot, Le temps d’un mouvement, 9.
20. Frizot, Etienne-Jules Marey chronophotographe, 70.
21. See accounts of instantaneous photography in M. Braun, Picturing Time; Frizot,
Le temps d’un mouvement; Prodger, Time Stands Still; and Snyder, “Visualiza-
tion and Visibility,” as well as the recent book by Josh Ellenbogen, Reasoned
and Unreasoned Images. I have also treated these issues before; see Gunning
“Never Seen This Picture Before: Muybridge in Multiplicity”; and Gunning,
“New Thresholds of Vision.”
22. Snyder, “Visualization and Visibility,” 394.
23. Canales, A Tenth of a Second, 21–58.
24. Frizot, Etienne-Jules Marey chronophotographe, 237.
25. Frizot, Le temps d’un mouvement, 13.
26. Pozzo, “La chronophotographie scientifique,” 18, 20.
27. Chronophotography produces instantaneous photographs in a temporally
regular succession in order to chart a motion through a series of images. Thus,
Frizot quotes the official definition of chronophotography from the 1889 Inter-
national Photographic Congress: “Production of successive photographic
images taken at precisely measured intervals of time.” Etienne- Jules Marey
chronophotographe, 233.
28. Augustine, Confessions, book 11, chapter 14, 267.
29. See the excellent anthology of essays collected in Durie, Time and the Instant.
30. Durie, “The Strange Nature of the Instant,” in Time and the Instant, 9–11.
31. Plato, Parmenides, 156d–e; quoted in Durie, “The Strange Nature of the Instant,”
in Time and the Instant, 11.
32. Aristotle, Physics, especially chapter IV, 217–20 (The Basic Works of Aristotle,
288–94).
33. See especially these essays in Durie, Time and the Instant: Gaston Bachelard,
“The Instant,” 64–95; Durie, “The Strange Nature of the Instant,” 9–11; Keith
Ansell Pearson, “Duration and Evolution: Bergson contra Dennett and Bache-
lard,” 144–76; and David Webb, “The Complexity of the Instant: Bachelard, Levi-
nas, Lucetius,” 190–216.
Polygraphic Photography • 55
alternate story, parallel to the first, a story that must remain apart from
the Kittlerian corpus because it has a different origin and a different
end. The goal then, to give away the ending before barely having gotten
under way, will be to reconstruct a genealogy not for the moving image
but for the information model, not for serial animation but for parallel
animation, not for the linear but for the multiplexed—in short, not for
the cinema but for the computer.
Petrified Photography
56 • Alexander R. Galloway
F i g u re 3 . 1 François Willème’s glass dome, housing a perimeter ring of cam-
eras directed inward at a central subject. Source: Théophile Gautier, Photosculpture
(Paris: Paul Dupont, 1864), 5.
Polygraphic Photography • 57
tier, “but the sun as a sculptor! The imagination reels in the face of such
marvels.”8 Or as the journalist and editor Henri de Parville put it: “A
sculptor and the sun will become two collaborators working together
to fashion in forty-eight hours busts or statues of a hitherto unknown
fidelity, of such great boldness in outline, of such admirable likeness.”9
Indeed Willème played up the magical quality of his invention, hiding
the apparatus from the sitter, who likely had no idea how such a precise
sculptural likeness could appear simply by bathing oneself in sunlight
for ten seconds.
After the photographic session, crafters projected each of the twenty-
four photographs in succession using a magic lantern.10 A pantograph
was used to trace the outline of each projected silhouette, cutting the sil-
houette into a clay blank: “In all probability the manual input required
was very substantial.”11 Artisans turned the clay fifteen degrees on its
vertical axis for each number of the twenty-four tracings, producing a
rough cut of the sculpture: “It is now necessary to smooth by hand, or by
a tool, all the slight roughness produced by the various cuttings, and to
soften down and blend the small intervals between the outlines or pro-
files. This is a most delicate part of the process; for it must be understood
that it requires an artist of taste and judgment to perform it satisfacto-
rily, and to impart to the work all the finish possible.”12 The technique
was pure magic to Gautier: “Each number carries its own essential line,
its own characteristic detail. The mass of clay is scooped out, thinned
down, and given shape. The traits of the face appear, the folds of the
clothing are drawn out: reflection transformed into form.”13 The hand
of the sculptor had been replaced by a mechanized technique, aided by
the intermediary of photography, and ultimately by the light of the sun.
Solem quis dicere falsum audeat?
Before working in clay, Willème began his research with a prototype
of a woman’s head fashioned from thin slats of wood (see figure 3.2):
This wooden head was probably shown to the Société Française de Pho-
tographie by Willème in May 1861, during the session at which he ex-
plained his new photographic process. However, the head was produced
using a different technique from the one he subsequently developed and
marketed. According to Willème, after taking fifty different angle shots
of a statue, one hundred strips of wood were assembled two by two so
that they could be cut out according to the profiles of the photographs.14
58 • Alexander R. Galloway
Fi g ure 3 . 2 François
Willème, Portrait of
a Woman (ca. 1860).
Demonstration speci-
men used by François
Willème in a presen-
tation of the photo-
sculpture technique
on May 17, 1861. Cour-
tesy of George East-
man House, Inter-
national Museum
of Photography and
Film.
Polygraphic Photography • 59
visual culture in general that it is initially quite difficult to understand
the ramifications of Willème’s technique. There are two key aspects that
must be underscored. First, one must proliferate the number of points
of view dispersed within a space—proliferated not simply to two or four
but to a mathematically significant number like twenty, or a hundred, or
a thousand. Second, one must conceive of the multiple points of view as
temporally synchronous; in other words, one must reject the basic prem-
ise of chronophotographic animation (and later cinematic animation),
which multiplexes the image through time. In multiplying the number
of views, one is proliferating them along a set of spatial coordinates, not
along the axis of time. Willème opening and closing all the camera aper-
tures at the same moment is crucial. The point of view does not move, as
in the cinema. Instead, the view is metastable, spanning all twenty-four
cameras at once. Willème’s mode of vision exists as the cumulative sum-
mation of twenty-four points of view fixed at the same instant in time.
But twenty-four is no special number: once the shackles of monocular or
even binocular vision have been removed, in other words, the shackles
of the one or the two, it is trivial for twenty-four to become a hundred,
a thousand, or indeed a virtual totality of “all-vision,” like the Panoptes
monster in Greek myth.
It is not difficult to see how this mode of vision did not contribute
much to what would become cinematic animation. In fact, one might go
so far as to label this an anticinematic way of seeing. In the cinema the
multiplication of views leads to choice or synthesis. It leads, in other
words, to montage or collage: one either montages a scene together by
choosing which view to sequence at which time, or one composites two
or more image layers together to synthesize a new image. It leads, thus,
to the serial image or the recursive image. By contrast, Willème’s mode
of vision is neither choice bound nor synthetic. It is metastable. Wil-
lème multiplies the view into a virtual view, a virtual camera existing
synchronically across twenty-four discrete apparatuses. Willème did not
choose or sequence these twenty-four streams; he did not composite
them backward into a single image. He maintains the metastable view
as such, maintaining the view as manipulable model.
For Paul de Saint-Victor such metastases of the photographic view led
not to an immaterial, omnipresent gaze but to a pure materiality, an im-
manent image—but a dead one too: “The true mission of this useful and
humble art form will be to bring sculpture into private life and to per-
petuate the photographic image—by petrifying it.”15 To petrify photog-
raphy means to transform it from a visual art to a plastic art. In other
60 • Alexander R. Galloway
words, Willème’s petrified photography is a kind of photography that
has finally escaped the long shadow of the camera obscura. And in es-
caping the limitations of the camera obscura’s single aperture, photog-
raphy smears itself across a limitless grid of points, neutering the axis
of time while emboldening the axes of space.
Photographic Modeling
If Londe did not aim to model the world with his multilens devices from
1883 and 1891 (only photograph it), a slightly different technique, owing
perhaps more to Muybridge and Willème than to Londe, was revealed
in the early 1890s in Germany. Christian Wilhelm Braune and a student
thirty years his junior, Otto Fischer, developed a technique for captur-
ing the motion of a body and modeling it in three dimensions. Today
it would be called a motion-capture animation device. Where photog-
raphers such as Londe, André-Adolphe-Eugène Disdéri, and Augustin
Le Prince unknowingly took small steps in this direction, Braune and
Fischer took a giant leap into the realm of parallel optical dimension-
ality, continuing the evolution begun by Willème. I leave it to Siegfried
Zielinski to describe the details:
The male test person wears a tight-fitting, black-knit suit and, for safety
reasons, thick leather shoes. His entire body appears to be wired, includ-
ing his head. The electric supply is connected to the wires at his head,
which enables the test person to move relatively freely. Technically, the
thin white lines running down the sides of the body, called Geissler
tubes, are the decisive feature of the suit. . . . Braune and Fischer’s ex-
perimental design sought to solve a problem associated with Marey’s
method. The test persons in Marey’s experiments had white or shiny
metal strips attached to their limbs when he photographed them in mo-
tion, but these strips left light trails in the photographs and tended to
blur the images. Exact registration and reconstruction of movements
was not possible. The Geissler tubes in Braune and Fischer’s experi-
ment ran parallel to the rigid parts of the limbs and were held in place
by leather straps. In all, there were eleven tubes. The advantage of this
experimental design was that, since the Geissler tubes used induction
current, they could produce short flashes of light in quick succession.
Further, when the thin tubes filled with nitrogen flashed, they emit-
ted much photochemically active light and, in a darkened room, it was
possible to take photographs in which the individual limbs appeared as
Polygraphic Photography • 61
separate lines. This equipment also enabled precise recording of how the
movements of arm and leg related to each other or how the head related
to the feet.16
62 • Alexander R. Galloway
F i g u re 3 . 3 Three-dimensional chronomodel of human locomotion. Source:
Wilhelm Braune and Otto Fischer, “Der Gang des Menschen, 1 Tiel, Versuche am un-
belasteten und belasteten Menschen,” Abhandlungen der Mathematisch-Physischen
Classe der Königlich Sächsischen Gesellschaft der Wissenschaften 21 (Leipzig: Hirzel,
1895): 153–322, 270–71.
hand achieved both spatial synchrony and diachrony. The object can be
spun around, manipulated at will. This is a fundamentally anticinematic
mode of mediation; likewise it is antiphenomenological, since complete
spatial synchrony is prohibited within the cinematic and phenomeno-
logical systems, themselves forever beholden to the singular experi-
ences of a central gazing subject (or lens eye), however much it may be
complicated by montage or the use of two or three concurrent cameras.
The Braune and Fischer model presents a diffuse totality of the object.
And in this sense, it is aggressively antiphenomenological and aggres-
sively anticinematic. So just as Marey’s geometric work pointed away
from the cinema (even if his moving-plate work pointed toward the
cinema), Braune and Fischer’s dimensional models push elsewhere too.
They point to a very different mode of mediation, and a very different
kind of device. They point to 3-D animation. They point to the computer.
Polygraphic Photography • 63
Fi g u re 3 . 4 Graffiti Research Lab, “How to Enter the Ghetto Matrix (diy Bullet
Time)” (2008). Courtesy of Graffiti Research Lab and Dan Melamid. Photographic
animation of the producer and rapper Large Professor, featuring the light graffiti of
2ESAE (a.k.a. Mike Baca).
64 • Alexander R. Galloway
plastic not photographic, but it requires no great mental leap to see how
they too were effectively staging the same bullet-time effect.
So the determinist argument—“it wasn’t technologically possible
to do three-dimensional animation in the 1890s”—doesn’t hold water.
It was possible; it was done. And it certainly wasn’t a question of the
human sensorium: the stereoscope had already primed large swaths of
the viewing public for the marvels of dimensional media. The interest-
ing pursuit therefore is not so much the chase after the technological
roots of this or that device, but the inquiry into the conditions of possi-
bility for a given mode of mediation, and to try to make some sense as
to why one thing happened instead of another, when the technical condi-
tions were ripe and ready for each. In the case of Marey’s famous photo-
graphic gun of 1882, the sequence of bullet chambers was remediated
as individual photographs, creating the modern convention of a photo-
graphic filmstrip.18 The device creates multiple images of the same scene
from the same point of view, but divided into separate photographs and
extended through time. It took one hundred years for Marey’s time bul-
lets to be transformed into the bullet time of computer animation.19 If
the cinema became dominant in the early part of the twentieth century,
while three-dimensional computer modeling did not until the late twen-
tieth century, we must find the answer beyond the standard volumes of
industrial and technical history.
The photographic gun is on the side of cinema; bullet time is on the
side of modeling. So it would not be out of place to pose the question
in reverse: why did cinema get invented around the turn of the twenti-
eth century and not modeling? Why does cinema precede 3-D modeling
when there does not appear to be any obligatory reason why it should?
Perhaps the phenomenological framework determined the technical
one, green-lighting the cinematic modality of the photographic gun and
sidelining the informatic modality of the photographic array. If that
be the case, then bullet time is the road not taken of late nineteenth-
century Euro-American media, sidelined by a stronger phenomenologi-
cal paradigm that pegged visuality to the standard of one viewer, stand-
ing in one place (or moving chronologically through multiple places via
the rational sequences of montage), oriented with its own special per-
spective on its own special world.
By 1900, Kittler’s symbolic year, bullet time goes into hibernation, and
time bullets take center stage. Marey’s time bullets settle time, regular-
ize it into fixed frequency. By 1900 time becomes the natural infrastruc-
ture of cinematic animation, while spatial representation and visual ex-
Polygraphic Photography • 65
pression become variables. But in the case of bullet time (whether in the
1890s or the 1990s), time is the variable, and space is withheld in syn-
chrony. Mine is thus a story of selection and suppression: the cinema
automates time, making it irrelevant (and thereby elevating the value
of worlds); the computer automates space, again making it irrelevant
(thereby elevating something else again, action perhaps). Volumetric
representation becomes the so-called natural infrastructure of com-
puter animation; whereas in painting or photography space is expres-
sive, never infrastructural. By contrast, discrete temporality becomes
the natural infrastructure of the cinematic image.20
This is why Willème’s photosculpture or Braune and Fischer’s chrono-
photography can be considered protocomputational. The classical
chronophotography techniques of Marey or Muybridge do not have
much to contribute to the prehistory of computer animation. Only
through the multiplexing of vision, in Muybridge’s multiple synchronic
images or in Londe’s grid cameras, do we see a new pathway emerging.
The earlier systems deployed multiple lenses in order to move the test
subject. Willème and Braune and Fischer deployed multiple lenses in
order to animate the camera (by making it metastable and virtual). By
modeling the spatial coordinates of the test subject, it became possible
to translate the movement (of the camera) into spatial dimensionality,
and in doing so, translate photography into sculpture.
Only polygraphic photography can explain the origins of computer
modeling, and by extension computer animation, because this photog-
raphy introduces a way of seeing completely foreign to the cinematic
legacy: the virtualization of the eye into a metastatic virtual camera able
to view an object from any point of view whatsoever.
Notes
A number of people have given me valuable feedback on portions of this chapter, includ-
ing Finn Brunton, Jeff Guess, Tom Gunning, Miriam Hansen, James Hodge, Ben Kafka,
and Kirsten Thompson. Nevertheless, the claims (and shortcomings) of the present argu-
ment are my own responsibility. All unattributed translations from the French are mine.
66 • Alexander R. Galloway
5. Drost, “La photosculpture entre art industriel et artisanat,” 113.
6. Sobieszek, “Sculpture as the Sum of Its Profiles,” 621.
7. François Willème, “Photosculpture Process,” French patent number 46,358, Au-
gust 14, 1860. See also additions filed April 6, 1861; September 9, 1863; and June
14, 1864.
8. Gautier, Photosculpture, 4.
9. Henri de Parville quoted in Sobieszek, “Sculpture as the Sum of Its Profiles,”
622.
10. “Willème almost always used a quarter-plate camera which accommodated
a negative slightly less than ten and one-half centimeters high.” Sobieszek,
“Sculpture as the Sum of Its Profiles,” 619.
11. Sorel, “Photosculpture,” 82.
12. “Photo-Sculpture,” The Art-Journal 3 (May 1864): 141.
13. Gautier, Photosculpture, 8.
14. Sorel, “Photosculpture,” 81.
15. Quoted in Gall, “Photo / Sculpture,” 76. The phrase petrified photography is
Gall’s.
16. Zielinski, Deep Time of the Media, 245, 248.
17. As James Hodge has pointed out to me, others had been experimenting with
this mode of vision well before it ended up in Hollywood. In the early 1980s,
Tim Macmillan developed what he calls a “time-slice” camera, which he would
eventually use in a video projection titled Dead Horse, which exhibited at the
London Electronic Arts Gallery in 1998.
18. Marey was not the first to marry camera and gun. See Eder, Die photogra-
phische Camera und die Momentapparate, for any number of exotic devices, such
as Dr. Fol’s photographic gun (p. 587) and E. von Gothard’s photographic gun
(p. 589).
19. A number of articles narrate the mid-twentieth-century passage from a tradi-
tional photographic image rooted in perspectival, Renaissance techniques to
a computer-enhanced photographic image oriented around the techniques of
volumetric capture, multiple points of view, and world simulation. See in par-
ticular Cartwright and Goldfarb, “Radiography, Cinematography and the De-
cline of the Lens.”
20. This is the only reason why someone such as Gilles Deleuze can speak of the
“time cinema” as a kind of art cinema. See in particular Cinema 2 and the end
of Cinema 1. Deleuze’s book on Francis Bacon is also interesting here, since, as
is well documented, Bacon was cognizant of Muybridge and even incorporated
the chronophotographic aesthetic into his paintings, including the nondiegetic
registration marks and the rounded ring as a kind of photographic stage. See
Deleuze, Frances Bacon.
Polygraphic Photography • 67
4 : : “A Living, Developing Egg Is Present
before You”: Animation, Scientific Visualization,
Modeling
Ol iv e r Gayc k e n
Cinema historians have indicated how a wide variety of contexts are part
of the “wonderfully variegated area” of early animation, ranging from
cartoons and caricature to vaudeville and theater.1 Scientific visualiza-
tion has figured only rarely in histories of animation, however, and the
devices that are usually mentioned—optical toys (thaumatrope, zoe-
trope, phenakistascope) and chronophotography—are characterized as
precursors. The relationship between scientific visualization practices
and animation is more complicated and sustained, however. Late nine-
teenth- and early twentieth-century scientists used serial images in
myriad ways, and a consideration of the links between scientific visual-
ization practices and the history of animation can expand the terrain of
animation studies.
Common to these disparate uses of serial images is a relationship
to the practice of modeling, which provides a rich vein of overlap be-
tween scientific visualization and animation techniques. In the ex-
amples under discussion here, the serial image primarily functions to
re-create or replicate volumetric space. This tendency allows for a modi-
fication of a widely held contention regarding the early scientific mov-
ing image, namely, its “penchant for flatness,” which is linked to an ar-
gument about “a disciplinary scientific visual apparatus” that obscures
the links between early scientific uses of cinema and animation.2 As So-
raya de Chaderavian and Nick Hopwood have pointed out, the turn to
“visual languages” and “working objects” in the history of science also
has emphasized flat objects.3 Their interest in three-dimensional models
is relevant for an understanding of the use of 3-D models in “pedagogy
or popularization,” which also has implications for the “mainstream
of the history of science.” Chaderavian and Hopwood write, “Not only
was teaching the centrally important means of ratifying and conveying
knowledge, and addressing wider audiences crucial to establishing sci-
entific authority, the movements of models also exemplify the impos-
sibility of separating these activities from research.” Models, a form of
“rational recreation,” “were a key medium of traffic between the sciences
and the wider culture.”4
The mobility of models indicates their participation in a boundary
layer between professional and nonprofessional scientific audiences. An-
other ramification of the traffic in models is the recognition of a dense
relationship between two- and three- dimensional representations.
Models served as the sources for textbook pictures, for instance. And
models could in turn be made up of pictures, consisting of individual
images that constituted a larger structure, as in embryology, electron-
density maps, or archaeology. These instances of animation, which are
not representational in the sense of attempting to provide a fully mi-
metic experience, nor inventive in the tradition of animation’s tendency
to create fantastic and metamorphic worlds, schematize movement and
objects, creating a selective reduction of visual information that leads to
a clearer understanding of the phenomenon under investigation.
Considering the importance of three-dimensional models in the sci-
ences opens up a pathway in film history that has rarely been explored,
namely animation’s use as an educational medium. E. G. Lutz’s Animated
Cartoons (1926) primarily served as a how-to guide for people interested
in entering the nascent industry; the book provided a source of infor-
mation and inspiration to Walt Disney and the Fleischer brothers.5 What
typically goes unnoticed about this book is how it frames its detailed
discussion of how to make comic cartoons with thoughts about anima-
tion’s destiny as an educational medium. Lutz begins the book by em-
ploying the rhetoric of “visual instruction,” and his final chapter is titled
“Animated Educational Films and the Future.” He underscores both
the importance and relative neglect of this issue when he writes: “On
the making of animated screen drawings for scientific and educational
themes little has been said. This is not to be taken as a measure of their
importance.”6 Further stations along this path would include the de-
velopment of this mode of animation, which is largely part of popular-
science filmmaking and incorporates the disciplines of medical illustra-
tion and technical drawing; some notable examples from the silent era
include Percy Smith’s animated war maps, the instructional films from
Bray Studios, and the use of animated sequences in Soviet cinema, such
as Vsevolod Pudovkin’s Mechanics of the Brain (1926).7
70 • Oliver Gaycken
Fi g u re 4 . 1 Stereoscopic zoetrope depicting a gull’s wingbeat cycle. Source: E.-J.
Marey, Movement (1894; New York: Arno Press, 1972).
72 • Oliver Gaycken
F i g ure 4 . 2 Original drawings used for Lud F i g u re 4 . 3 Video still of animated geometry
wig Münch’s animated geometry films. Source: film, Ludwig Münch, ca. 1912. Source: Virgilio
Virgilio Tosi, Cinema before Cinema. Tosi, Cinema before Cinema.
films animate geometrical concepts that exist out of time, a point under-
scored by the fact that three-dimensional objects were also used to illus-
trate and teach these same geometrical concepts.22
Embryologists prominently employed serial imaging to generate
atemporal forms as well, and embryological models exhibit points of
contact with later animation practices. Nick Hopwood has written ex-
tensively about the history of embryology’s use of models and has noted
that the microtome was a key instrument because of its ability to cre-
ate identical slices of samples. Chronophotography and cinematography
provided a similar kind of benefit, allowing for the creation of precisely
separated photographic images. The space between the images on the
perforated film stock is similar to the thickness of the individual em-
74 • Oliver Gaycken
4.7
4.6
4.8
4.9
Fi g ure 4 . 6 Gustav Born’s wax-plate method of “plastic reconstruction.” This is an
individual section whose image will be transferred to a wax plate. Note the registra-
tion line on the left of the image. Figure 12 in Karl Peter, Die Methoden der Rekon-
struktion (Jena, Germany: Fischer, 1906).
Fig ure 4 . 7 A stack of the wax plates from the side of the registration line. Figure
34 in Karl Peter, Die Methoden der Rekonstruktion (Jena, Germany: Fischer, 1906).
F i g u re 4 . 8 The same stack as in figure 4.7 from the opposite side, where the
model, in this case of a lizard embryo brain, is visible. Figure 35 in Karl Peter, Die
Methoden der Rekonstruktion (Jena, Germany: Fischer, 1906).
Fig ure 4 . 9 The nearly final product, after extraneous material has been cut away
from the model, which was then smoothed and painted. Figure 36 in Karl Peter, Die
Methoden der Rekonstruktion (Jena, Germany: Fischer, 1906).
Hopwood also notes that models came to be seen as “too static” for
the next generation of embryologists, whose interests lay in experimen-
tation.26 This observation accords with Christopher Kelty’s and Hannah
Landecker’s observations about how static and animated views of the
cell have alternated in prominence over the course of the twentieth cen-
tury in the cultures of microscopic imaging.27 Their discussion of Julius
Ries’s use of cinema to create a record of the development of the sea-
urchin egg demonstrates the importation of embryological modeling
into the domain of the cinematic image. Ries’s comment, “You actually
believe a living, developing egg is present before you,” testifies to the
cinematic image’s ability to create a living presence, which involves a
tangibility indebted to both temporal and spatial qualities.28
Ries’s film does not capture new knowledge; the sea-urchin egg was
a model organism, in large part because its developmental stages were
comparatively clear and easily visible. Kelty and Landecker note about
Ries’s film: “Theory animates observation. . . . A machine is built to ani-
mate observation’s codification, and the resulting moving image is per-
ceived as an animation of theory.”29 Like Marey’s and Braun’s employ-
ment of serial images, these images had to be projected, which is to say
animated, for them to be useful. And even though the developmental
process was well known from countless observations, the projection led
to new insights: “The return to the perception of movement is not a
circle right back to the starting point but is itself a new cycle of observa-
tion, revealing previously ‘unperceived details’ of movement.”30
“Relief in Time”
The revelation of new details in Ries’s film was partly due to its tempo-
ral selectivity, which is to say that certain periods of the developmental
process were compressed through time-lapse photography. Marey and
Braun also used this feature particular to temporal modeling, namely
the ability to vary the time scale. Immediately after Marey’s discussion
of the zoetrope’s ability to slow down the time of observation, he men-
tions the possibility of moving time into the realm of movements too
slow to be observed by human perception. In other words, if one rami-
fication of the cinema’s ability to model movements was to slow them
down, another option was to accelerate movements too slow for human
perception to register.
In one of the first reflections on this possibility for scientific photog-
raphy, Ernst Mach introduces the concept of time lapse in a series of
76 • Oliver Gaycken
analogies. A notebook entry strings together a number of concepts and
serves as an outline for an essay that he would publish in 1888:
Photography
Stereoscopy. Transparency.
Expansion of the senses.
Magnification
Diminution
Temporal diminution
Temporal magnification
Expansion of the sensory field.
Kepler’s laws.
Plant growth. Embryo. Mvt.
[Instantaneous photography]
who knows how much would reveal itself to us
Flying
Marey31
This series indicates that the moving image for Mach is one of a num-
ber of technical devices to produce knowledge—intellectual prostheses
that help to generate what he calls mental strength. Above all, he ad-
dresses sensual perception; he says that recording a number of obser-
vations that come from sensual perception provides knowledge that re-
mains wedded to the singular. The intellectual insights that interested
Mach in time-lapse imaging are similar to what he had been working
on in various ways earlier—his conception of stereoscopy as providing
an enhanced view of a thing, a “seeing-at-once” view (seeing more than
one side of an object). It is a matter of using technology to show things
that have never been seen before or to show known things in a man-
ner that is strikingly new.32 And, indeed, Mach analogized the process
of time lapse with other processes in a way that made clear that he saw
no fundamental difference between the manipulation of time or space.
This point is further underscored by the fact that he uses two different
neologisms for time lapse—Zeitverkürzung and Zeitverkleinerung—both
of which apply to time as well as space. The animation that time lapse
provides thus emerges as a form of modeling, a process that reveals an
object, a phenomenon, or a process in relief. Time lapse shows things
that are usually perceived as motionless moving, and by extension, it
allows for a phenomenal understanding of how the seeming fixity of
space is undone by the flux of time.
Classical film theory contains occasional considerations of these
78 • Oliver Gaycken
practices of scientific visualization foreground the cinema’s ability to
create a view of something—a process, an object—previously invisible.
Notes
I would like to thank Karen Beckman for her patient editorial guidance. I also would like
to thank Hannah Landecker and Scott Curtis for their helpful responses to a draft of this
chapter. Unless otherwise noted, all translations are my own.
80 • Oliver Gaycken
23. This number of frames would result in a duration of one minute and six seconds
at a projection speed of sixteen frames per second.
24. Reicher, “Kinematographie in der Neurologie,” 235.
25. Hopwood, “ ‘Giving Body’ to Embryos,” 463. For an account of the rhetoric of
vividness used in relation to early education cinema, see Gaycken, “The Cinema
of the Future.” Inspired by Reicher’s presentation of his films in Dresden in
1907, V. Widakowich announced his own experimentation with the cinemato-
graphic process, in which he directly applied slices of a preserved rat embryo
onto clear 35mm film stock. Widakowich, “Über kinematographische Vorfürung
von Serienschnitten durch Embryonen.” This procedure calls to mind certain
avant-garde cinema practices, particularly Mothlight (Stan Brakhage, 1963). My
thanks to Hannah Landecker for sharing the citations to Reicher’s and Widako-
wich’s work.
26. Hopwood, “ ‘Giving Body’ to Embryos,” 495.
27. Kelty and Landecker, “A Theory of Animation.”
28. Ries, “Kinematographie der Befruchtung und Zellteilung,” 6.
29. Kelty and Landecker, “A Theory of Animation,” 38.
30. Kelty and Landecker, “A Theory of Animation,” 38. Soon after Ries’s work, three-
dimensionality became an explicit feature of time-lapse embryological films.
See Gräper, “Die Methodik der Stereokinematographischen Untersuchung des
lebenden vitalgefärbten Hühnerembryos,” which contains a bibliography with
further citations to his work with stereoscopic imaging. My thanks to Christian
Riess for alerting me to Gräper and sharing the citations with me.
31. Ernst Mach, Notizbuch B22 (August 19, 1884), Ernst-Mach-Institut, Freiburg
im Breisgau; quoted in Stiegler, “Ernst Machs ‘Philosophie des Impressionis-
mus’ und die Momentphotographie,” 268.
32. For other accounts of uses of photography that further illuminate this position,
see Cartwright and Goldfarb, “Radiography, Cinematography and the Decline
of the Lens”; Ellenbogen, “Educated Eyes and Impressed Images”; and Frizot,
“Le temps de l’espace.” Finally, the use of cinema in time-lapse applications
is similar to the use of the series in medical thought; see Curtis, The Shape of
Spectatorship.
33. Epstein, “On Certain Characteristics of Photogénie,” 316.
34. Mach, “Bemerkungen über wissenschaftliche Anwendungen der Photographie,”
285.
35. Solhdju, “L’expérience ‘pure’ et l’âme des plantes,” 93.
36. Epstein, “On Certain Characteristics of Photogénie,” 316, 317.
In 2000, Bernard Clarens published the only work to date that collects
even a small portion of André Martin’s (1925–94) fundamental body of
critical work. A third of the book (more than ninety pages) is dedicated
to Norman McLaren and constitutes a veritable forgotten monograph.
The entirety of the anthology, titled Pour lire entre les images (Reading
between the images), such as it was conceived, also situates the intrigu-
ing and important place of animation cinema as an experience and an
idea in the history of the twentieth century.1
Before his death in 2006, Clarens entrusted me with the articles and
documents that he had systematically collected in hopes of publish-
ing other volumes. I have therefore recently come to possess an archive
solely devoted to André Martin, which I have named the Fonds Bernard
Clarens (Bernard Clarens Collection) and presented publicly at a confer-
ence in January 2011 at the University of Picardie. I supplemented the
archive with my own collection, which I began prior to 1990 in support
of my doctoral thesis offering a preliminary reading of Martin’s compre-
hensive discursive production. And my collection was immediately en-
hanced, notably by the contribution of Pierre Hébert, an animator from
Quebec as well as a true researcher in this case, who discovered impor-
tant traces of the Canadian period of the French critic and researcher.2
The place of Norman McLaren throughout Martin’s writing can thus
be grasped in its entirety. The Bernard Clarens Collection also brings to
light another important director worthy of examination—not a distant
contemporary like McLaren (temporally close, but spatially far from
Martin) but a pioneer and fellow Frenchman: Emile Cohl (culturally
similar, but temporally distant from the critic), who is better known by
cinema historians today than he was during Martin’s time.3
It is possible, thanks to two sets of Martin’s writing—twenty-four
notations on the creator of Fantasmagorie (1908) and thirty-four studies
and notations on that of Blinkity Blank (1955)—to write a page in cine-
matic history otherwise little examined by historians: the invention of
animation cinema. This history is little known because of its peculiar re-
sistance to the chronological imperative, and thus its failure to present
(either in order or according to common logic) two chapters typically
found in histories of animation cinema: those dedicated to so-called
precursors, inventors, and pioneers, which never fail to leave a place for
Cohl, and those dedicated to McLaren. I offer an overview of another
history, that of the expression animation cinema, that is to say, an act of
naming, a formative statement, to borrow a term recently introduced by
a historian in another field.4 This linguistic act and its implementation
in reality is based on the events of the 1950s—McLaren’s glory years, a
fact that certainly had something to do with the possibility of such an
invention—and yet it is simultaneously retrospective, oriented toward
the rediscovery of pioneers. Within the system created by Martin, Cohl
operates from a distance as an archaic model of singular invention,
toward which McLaren’s modernity will return. In sum, what is at stake
here is the affirmation that the birth of animation cinema should not be
situated in the 1870s, 1890s, or 1910s but rather around 1955.
The expression animation cinema appeared for the first time, at least
in Martin’s writing (although I have yet to find any examples prior to
his use of the term), in the body of a Cahiers du Cinéma article from
July 1953: “Films d’animation au festival de Cannes” (Animation films
at the Cannes festival). It is a report on the first specialized interna-
tional meeting, organized by the Association française pour la diffusion
du cinéma (French association for the promotion of cinema), which or-
ganized the “Journées du cinéma” (Days of cinema).5 The article is an
explicit attempt to impose “this adventurous animation cinema which
insists that a film . . . cannot be anything other than a work felt and ar-
ranged frame by frame.”6 In reading the article, it becomes clear that
that in the time and place in question, the use of the expression was
not self-evident and represented a verbal problem that could not be
resolved, even among cinema specialists: “At the international meet-
ing of Cannes [in 1953], animation films, as always, disconcerted en-
thusiasts and made specialists misspeak. Once again, advertisements,
press releases, technical specification sheets, blithely mixed everything
André Martin • 87
The association implied by the term animation cinema was new be-
cause it suggested, beyond the technical correlation between the films,
a grouping that might allow for organized screenings and the existence
of a community of interest, of spectators (in 1960 the “jica” were held
in Annecy by the militant cinephiles of the largest film club in France) or
of artists (the Association internationale du film d’animation [Interna-
tional Association of Animation Film] was created there the same year).
To my knowledge, the oldest work that uses the term in its title is Ital-
ian, and it ends with a chapter on McLaren and an acknowledgment of
the “Journées du cinéma”: Il cinema di animazione, 1832–1956 by Walter
Alberti.8 The progressive birth of innumerable specialized festivals in
the world, and the country-by-country development of the Association
internationale du film d’animation, rendered the progressive dissemina-
tion of the new expression possible.9
McLaren’s Invention
André Martin • 89
Emile Cohl’s Invention
Fantasmagorie (1908)
April 1953
André Martin • 91
The Hundred-Year Anniversary (1977)
In 1977, that is to say twenty years after this period of invention, Martin
wrote a small book at the behest of Raymond Maillet, an independent
archival historian and the first Cohl specialist who was at the time direc-
tor of the eleventh jica in Annecy. Martin expresses in the book, retro-
spectively, and with more clarity, the place that his historical system ac-
corded to Cohl. In the form of a fictive daily newspaper, the short work
titled Image par image (Frame by frame) was placed under the follow-
ing auspices: “Fondateur: Emile Reynaud. 100e année. Directeur : Emile
Cohl” (Founder: Emile Reynaud. 100th year. Director: Emile Cohl).24 The
coupling of Reynaud and Cohl is classic in the histories and accounts of
animation enthusiasts. It creates a cinematic counterhistory through
the use of wordplay, since it makes it possible to avoid placing any defini-
tive birth of the animated cartoon or of the animation film in 1895: the
first Emile preceded this threshold by fifteen years, a fact that the sec-
ond was unaware of when his invention followed it by more than twelve
years. In this historical panorama of French animation cinema, Martin
left the task of writing the report on Cohl to the specialist Maillet, but
he evoked elsewhere the filmmaker’s “seriousness” in his “responsibility
to new combinations,” making the rather striking comparison between
Cohl’s puppets and schemata taken from the notebooks of a contempo-
rary, Ludwig Wittgenstein.
Anachronisms
Martin views Cohl as a pioneer. In this case, a solitary worker who values
the everyday invention of new, expeditious techniques commensurate
with one man, a singular island in an economy that could not assimilate
him nor make him fit into its framework.
But a pioneer or, according to Martin, a “primitive,” is not the pro-
tagonist of a nationalist discourse on the past. Cohl was not, in him-
self, a patrimonial resource to be profited from, a treasure of French his-
tory or a genius who gave everything to the Americans. On the contrary,
he was a present energy, a nonchronological event that returned in the
current McLarenian moment of international creation, more precisely
in its most advanced stage, which was geared toward the future of the
art of animation, an art that invents new techniques consistent with a
poetics and a concrete, expressive necessity. Regarding McLaren, Martin
asserts in an article titled “N’oublions pas le mode d’emploi” (Let’s not
André Martin • 93
firmation of the art of animation’s fundamental absence of chronological
inevitability, and in the instinctive negation of the traditional history
that went hand in hand, in his writing, with a refusal of geopolitics and
established national borders. This study of his discourse reveals a tem-
porality less subject to chronology, in order to return to Martin’s in-
stinctive practice of a history that goes against the grain.
Notes
André Martin • 95
presented by Martin, is the following with underlining and the lapsus of the
crossed out that: “Animation is not the art of drawings-that-move but the art
of movements-that-are drawn. What happens between each frame is much
more important than what exists on each frame. Animation is therefore the art
of manipulating the invisible that interstices that lie between frames. Norman
McLaren.”
13. In fact, Martin must have had a belated awareness, or perhaps was never able
to see On the Farm (directed by McLaren in 1951), in which the word pixilation
appeared for the first time in the closing credits, based on pixie or pixilated,
a word found in a philological discussion in Mr. Deeds Goes to Town (directed
by Frank Capra in 1936; the word appears ninety-four and ninety-five minutes
in). Martin uses circumlocutions rather than la pixillation in 1953, and again in
1958. See Martin, “Films d’animation au festival de Cannes,” 39. And, exception-
ally, one of his final encyclopedia entries in Passek, Dictionnaire du cinéma, “Ani-
mation (techniques de l’)” (22–25), which is dedicated to the subject, manages
neither to spell (he only puts a single l) nor to define the technique (he cites
two animations of objects in two of Cohl’s films, whereas pixilation is defined,
precisely, in opposition to the animation of objects, by the presence of human
bodies in the field of vision).
14. Gauthier, “L’invention des ‘primitifs’ à l’orée du parlant,” 164. This is the first
publication of the results of his doctoral thesis, “Une composition française.”
15. Gauthier, “L’invention des ‘primitifs’ à l’orée du parlant,” 172 n. 52.
16. Auriol, “Les premiers dessins animés cinématographiés.”
17. On December 21, 1937, a few weeks before the death of the two French pioneers,
the animated cartoon saw renewed interest worldwide with the American re-
lease of Disney’s Snow White and the Seven Dwarfs at Carthay Circle Theatre in
Hollywood. On the film’s reception in France, see the indispensable, encyclo-
pedic dissertation of Sébastien Roffat, “L’émergence d’une école française de
dessin animé sous l’Occupation (1940–1944),” 116–28 and appendixes 7, 11, 12,
and 15.
18. For Martin, “Cinquante ans après, le dessin animé revient à ses origines,”
Arts, no. 684 (August 20, 1958), see Clarens, André Martin, 127–31; for Martin,
“Le 17 Août 1908,” Radio-Cinéma-Télévision no. 448 (August 17, 1958), see Cla-
rens, André Martin, 177–78; and for Martin, “Un cinquantenaire par comme les
autres,” Cahiers du Cinéma, no. 86 (August 1958): 42, see Clarens, André Martin,
55–56.
19. For Martin, “L’Amérique a perdu le monopole du dessin animé,” Arts, no. 672
(May 28, 1958), see Clarens, André Martin, 125–27; for Martin, “Le dessin animé
américain est-il mort?,” Radio-Cinéma-Télévision no. 451 (September 7, 1958),
see Clarens, André Martin, 179–80; and for Martin, “Feu l’animated cartoon,”
Cahiers du Cinéma, no. 86 (August 1958): 43–44, see Clarens, André Martin,
54–55.
20. Martin, something of a legal activist, certainly thinks of animation and its fes-
tivals (the triangle Annecy-Zagreb-Ottawa of the 1960 to 1980s) as a means of
saving the artists from the countries under the yoke of communism.
André Martin • 97
6 : : “First Principles” of Animation
Al a n C hol ode nko
Notes
1. My animating (of ) film theory also, in my own small way, responds to cognitive
film theory. See Cholodenko, “Animation (Theory) as the Poematic: A Reply to
the Cognitivists.”
2. In addition to the introductions to my two animation anthologies, see the fol-
lowing for my discussion of film studies and film theory, as well as animation
studies and animation theory: “Animation (Theory) as the Poematic”; “Ani-
mation—Film and Media Studies’ ‘Blind Spot’ ”; “The Animation of Cinema”;
“Who Framed Roger Rabbit, or the Framing of Animation”; and “Why Anima-
tion, Alan?”
3. See Cholodenko, “Who Framed Roger Rabbit, or the Framing of Animation.”
4. See Cholodenko, “Introduction,” The Illusion of Life 2; and Cholodenko, “The
Animation of Cinema.” In both texts I acknowledge those who I discovered
have theorized film as a form of animation before both Manovich and I did:
Alexandre Alexeieff, Ralph Stephenson, Taihei Imamura, and Sergei Eisenstein.
5. I abandon here what I have done in a number of publications over the years,
that is, to capitalize film studies to mark it, unlike animation studies, as an
established discipline, only then to deconstruct film studies consistent with
my claim that all film is a form of animation. Put simply, film studies must be
obedient to (the very “principle” of ) animation itself, never fixed, static, immo-
bile, such as a capital letter might be thought to denote.
6. See Cholodenko, “The Animation of Cinema.”
7. That theorizing includes the necessary (re)theorizing through animation of all
modes, forms, registers, and aspects of film and its apparatus. As examples
of my retheorizing of authorship, auteur theory, and genre theory, see “Intro-
Most of us today are aware of the many ways that animation has in-
filtrated our visual culture. For scholars and the public, exposure and
access to commercial and especially independent animation film—
through broadcast television, online archives, artist and studio websites,
and new media platforms—have dramatically increased. While anima-
tion studies has been active for more than fifty years, film studies is
only beginning to deeply engage with a cinematic form that has more to
do with sculpture, algorithms, or painting than with the genres of nar-
rative cinema. As a film studies scholar who specializes in animation
and experimental film and digital media, I have examined film theory
texts over the years for gaps and queries that seemed to address anima-
tion—or not. These trawled fragments formed the origins of animation:
an interdisciplinary journal, published since 2006. This chapter traces the
intellectual genesis of the journal, locating it in a historical and theoreti-
cal framework that, with some exceptions, spans the 1970s to the mid-
2000s. In doing so, I take the long view—without Plato there would be
no Gilles Deleuze, without Émile Cohl no Wall-E, and, in my view, with-
out Jean Mitry, Heinrich von Kleist, Noël Carroll, and Stanley Cavell
no animation theory. I reflect on past achievements but also write to
appeal to future researchers and makers of animation to be sensitive to
the historical continuum of authorship and creating in the (mainly digi-
tal) striving ahead. I will not address writing about commercial canons
or digital animation (Disney, Aardman, Pixar, and others) and will focus
on some theoretical writings. This doesn’t mean that others are less im-
portant; the selection is based on queries and positions that are relevant
to my premise of “animation, in theory” that entails a skeptical but pro-
active attitude to theorizing animation.
Animation Studies: The Long View
Animation, in Theory • 113
items in some way. Using a continuum, one can discuss a broad range
of materials without qualifying the extent to which each example be-
longs to a precisely defined category called ‘animation.’”5 Furniss widens
the scope of animation to include the diverse overlaps between anima-
tion and live action, but in my view her definition remains too broad
and without a differentiation between items. Noël Carroll comments on
criticism are helpful here: he regards central activities of criticizing art-
works to be “description, classification, contextualization, elucidation,
interpretation, and analysis,”6 and he emphasizes artistic evaluation as
the primus inter pares central to the critic’s role.7 To undertake this kind
of critical work, each technique requires its own unique description,
classification, and a set of suitable and applicable formal parameters
that would allow analysis based on distinctive aesthetic qualities and
technical properties of artistic media. For example, a material taxon-
omy (oil painting, collage, sculpture, watercolor, etchings, drawing, etc.)
differentiates the technical definitions of planar animation, clay anima-
tion, painting on glass, object animation, and so forth. These qualities
not only affect production; they also have profound ramifications for the
critic’s (and viewer’s) experience and interpretation of the work.
In the introduction to The Illusion of Life (1991), Alan Cholodenko
addresses animation as an object of theoretical inquiry: “In terms of
scholarship, animation is the least theorized area of film. In neglect-
ing animation, film theorists—when they have thought about it at all—
have regarded animation as either the ‘step-child’ of cinema or as not
belonging to the cinema at all, belonging rather to the graphic arts.”8
At the time of publication, few readers would have paused at this state-
ment—the anthology was, after all, a major contribution to animation
studies at the time. Yet Cholodenko’s concern that animation not be re-
garded as part of cinema ends with a revealing assumption that when
we talk about animation, we usually mean graphic animation (planar
2D drawn, cel, or digital). The published collection and other lectures
listed in the book’s overview of “The Illusion of Life” conference9 fo-
cused almost exclusively on planar and computer animation. This reveals
how graphic animation did and still does dominate the understanding of
what animation is. Writing on cinema made before 1906, Tom Gunning
observes: “The history of early cinema, like the history of the cinema
generally, has been written and theorized under the hegemony of narra-
tive films.”10 Similarly, the hegemony in theorizing animation primarily
through graphic and cel techniques determines canons and influences
topics in the quickening of animation theories.
Animation, in Theory • 115
apps, games, the web, and advertising. While much of film theory could
be instrumentalized for theorizing animation to enhance curricula—
cognitivist, queer, formalist, reception, sociocultural, feminist, semio-
logical, immersion, narrative—many chapters and articles on animation
film lack specificity, and they tend to use idiosyncratic or tired, self-
perpetuating canons to prove or disprove an element of cinema theory.
David Bordwell has suggested, as Alissa Quart points out, that “the true
business of film scholars is to account for craft of filmmaking and the ex-
perience of film viewing—and not to cull examples from the movies in
order to illustrate sweeping theories of the human psyche or society.”14
This is as true for animation as it is for film studies. I have found micro-
analysis (a term used in the sciences for analysis of minute quantities of
materials) to be a useful bottom-up method to initially unpack the craft
and construction of an animation film in a way that elegantly fits with
film studies methods. By describing formal cinematic parameters in de-
tail (shot length, image composition, lighting, camera movement, point
of view and angle, lenses, music, sound, transitions), it is then possible
to work with this stylistic information and use film theory to develop
sustained discussions about the experiential complexity of a single ani-
mated film, sequence, or scene.15 In planar animation, visual parameters
are rendered through artistic techniques, exceptions being perspective
created using multiplane setups and transitions, and puppet and ob-
ject animation that is shot in miniature stage sets, which in most cases
uses the same equipment and principles as live-action filmmaking.16
Such microanalyses can serve as methodological models for theoriz-
ing about other animation films and augmenting animated film criti-
cism and theory, mitigating what Paul Coates describes as the isolating
effect of writing without comparison.17 A method I have found especially
useful in tandem with microanalysis is the philosophical and practical
method that Carroll calls “piecemeal theorizing,” a process of “breaking
down some of the presiding questions of the Theory into more man-
ageable questions, for example, about the comprehension of point-of-
view editing, instead of global questions about something vaguely called
suture. As compelling answers are developed to small-scale, delimited
questions, we may be in a position to think about whether these an-
swers can be unified in a more comprehensive theoretical framework.”18
Because animation as yet has no comprehensive theory equivalent to
what Bordwell ironically calls “slab Theory” (Saussure, Lacan, Althus-
ser, Barthes), new theory will not have to defend or discern itself from
dominant film theory.19 On the other hand, animation theory must also
Animation, in Theory • 117
dresses a key concept of worlds: “There is a world we experience here,
but not the world—a world I know and see but to which I am neverthe-
less not present, yet not a world past. . . . It exists only now, when I see
it; yet I cannot go to where its creatures are, for there is no access to
its space from ours except through vision.”21 Cavell describes Sesonske’s
“rebuttal” as “[a] negation or parody of something I claim for the experi-
ence of movies.” One of many epistemologically tantalizing remarks that
Cavell makes is this: “But on my assumption (which I should no doubt
have made explicit) that cartoons are not movies, these remarks about
their conditions of existence constitute some explanation about why
they are not.”22 Though he makes some concessions, for Cavell cartoons
completely counter his insistence on the projection of reality as essential
to the medium of movies. In other words, Cavell seems to consider car-
toons (again, a symptomatic omission of other animation techniques)
as not belonging to the domain of his conception of cinema, and he puts
forth that maybe we can’t consider them as films at all.23 Sesonske’s hy-
potheses on how animation differs from reality are especially interest-
ing: he points out that Cavell omits that projection enables the illusion
of movement and the experience of these drawings as a “reality” particu-
lar to the “region” of animation. We need to develop a more precise defi-
nition, an ontology, of what Sesonske means by “a world.”
This led me to Andrew’s phenomenological questioning in 1978 of the
concept of cinematic worlds: “What exists beyond the [film] text and
what kind of description can be adequate to it? Here we encounter the
exciting and dangerous term ‘world.’ A film elaborates a world which it
is the critic’s job to flesh out or respond to. But what is this cinematic
world?”24 Animation can visually represent endless possible worlds,
each of them often unique and often with little or no relation to the
phenomenal world that surrounds us. I found a way to understand these
worlds, and a method to describe them, through Deleuze: “A work of art
always entails the creation of new spaces and times (it’s not a question
of recounting a story in a well-determined space and time; rather, it is
the rhythms, the lighting, and the space-times themselves that must be-
come the true characters). . . . A work of art is a new syntax, one that is
much more important than vocabulary and that excavates a foreign lan-
guage in language.”25 Many animation films create visual equivalents to
neologisms in the particular animated space-times—the worlds—that
are the true characters of the films, and theorists need to develop a new
syntax in the stylistic and critical language used to describe these works.
Animation evokes many diverse phenomena in its reception that
Animation, in Theory • 119
for animated figures. “However basic [the actor’s] psychology, it is always
‘located.’ The characters are drawn according to circumstance and their
development always depends on an effectively ‘experienced’ reality.
They are human beings ‘in the world’; they act and are acted upon.” The
scare quotes Mitry uses throughout these passages are meant to incite
curiosity: if Mitry means that the character’s psychology is located in
the living actor, then the psychology of an animated figure is located
in the filmmaker whose personality and psychology are transmuted
into the character, “ascribing to it [the filmmaker’s] thoughts and emo-
tions.”31 The character’s psychology is read by the audience using codes
of behavior and gesture. Another concept from Mitry that is promising
for animation that uses abstract, nonanthropomorphized figures is his
proposal that “one might say that any object presented in moving images
gains a meaning (a collection of significations) it does not have ‘in reality,’
that is, as a real presence.”32 A related insight into the viewer’s engage-
ment is Christine N. Brinckmann’s exploration of empathy in abstract
forms in the Absolute films of Walter Ruttmann and Viking Eggeling.
Brinckmann describes how movement creates alliances and choreogra-
phies between the figures, and she then queries the audience’s engage-
ment: “In light of such cinematic processes the temptation is there, both
to identify the moving forms and to animate them with characteristics
and intentions.”33
A defining feature of many animation films is that figures are often
composed of a combination of physically incompatible elements, and
in projection they and the spaces they are in can visually defy physical,
optical, and natural laws of gravity, electromagnetism, perspective, and
entropy (an obvious example is Chuck Jones’s 1953 Duck Amuck). While
we can say the same for live-action films that employ profilmic special
effects (I am not considering digital or in-camera effects) to create im-
possible figures, worlds, and events, these retain an indexicality that
represents the physical world and the materials that the effects are cre-
ated in and of. Carroll’s “A Note on Film Metaphor” elegantly and effec-
tively takes on this conundrum. Referring to a range of examples, from
Fritz Lang’s Metropolis (1927) to Popeye cartoons, Carroll introduces two
terms with great potential for describing animated figures and worlds,
and the remainder of his text elaborates on conditions that explain how
and why we engage with what we see on screen.34 The first term is physi-
cal noncompossibility: “It is not physically compossible with the universe
as we know it that muscles be anvils, that people be cassette recorders
or that spies be foxes.”35 Carroll discusses drawn animation, but his con-
Animation, in Theory
Perhaps it is time to ask some questions. The first is: what is the problem
of animation that it requires a theory? I see a partial answer in Deleuze’s
remarks that “the encounter between two disciplines doesn’t take place
when one begins to reflect on the other, but when one discipline realizes
that it has to resolve, for itself and by its own means, a problem similar
to one confronted by the other.”38 The discipline of animation studies is
riddled with what amounts to an avoidance of resolving the problem of
animation within the larger scope of film studies. It has been informed
in part by discourses that weakly lean on cinema theory and are driven
by the legacy of an innate difference between live action and animation
film that animation studies has tried to solve. Deleuze goes on to sug-
gest that “the same tremors occur on totally different terrains. The only
true criticism is comparative (and bad film criticism closes in on the
cinema like its own ghetto) because any work in a field is itself imbri-
cated within other fields.”39 The marginalization of animation studies is
often referred to by its own authors as a “ghetto”—and it is pertinent to
consider Deleuze’s idea that the ghetto of bad criticism is due to it not
being comparative. Historically, many animation studies texts do not
use the critical, comparative approaches that Deleuze suggests are nec-
essary to solve the problem, just as film studies often does not take key
queries about properties of animation into account. This may help us to
understand animation scholarship’s slow integration into film studies.
A second question is: why the recent interest in animation “theory”?
Animation, in Theory • 121
Hall suggests that “movements provoke theoretical moments. And his-
torical conjunctures insist on theories: they are real moments in the evo-
lution of theory.”40 The Chinese term for crisis (weiji) is formed of two
characters that mean crisis and crucial point:41 the crucial point for ani-
mation was the digital shift, a commercially motivated historical con-
juncture, and this rupture caused a crisis in film studies—the loss of
its material object, celluloid, and of photoindexicality—through cine-
matic production’s increasing reliance on digital animation techniques.
Already in 1998 Thomas Elsaesser suggested that “any technology that
materially affects [the status of indexicality] . . . and digitisation would
seem to be such a technology, thus puts in crisis deeply-held beliefs
about representation and visualization, and many of the discourses—
critical, scientific or aesthetic—based on, or formulated in the name of
the indexical in our culture, need to be re-examined.”42 While many au-
thors initially engaged primarily with technological marvels and popu-
lar feature-length film, responses to this so-called crisis are manifold
(the second Chinese character for the term crisis understood here in the
more common [mis]perception as opportunity), provoking valuable de-
bates to move on from Manovich’s polemic. There are other themes in
this crisis of film studies that have the potential to embed animation in
rigorous and well-developed critical disciplines. I see the digital’s com-
plex ethical relationship to realism and its aesthetic, political, and tech-
nological impacts on the moving image in a continuum with Andrew’s
“exciting and dangerous term ‘world.’” The aesthetic representation of
worlds is thematized in philosophical, cognitive, and psychoanalytic dis-
courses with impacts on almost all areas of the humanities, and ani-
mated worlds can visualize worlds in ways that photoindexical cinema
cannot.
So, in theory, what could a theory of animation look like? This is an
impossible question, and I’d like to work with what Hall describes as a
tension that arises for theory and culture. In this context I’m thinking
about theory and the visual culture of animation—about the impossi-
bility of getting “anything like an adequate theoretical account of cul-
ture’s relations and its effects.”43 The cultural impact of animation is im-
possible to funnel into a theory of animation for a number of reasons.
It is not a single profession or discipline, and academic understanding
and inquiries both originate from and extend into other disciplines. We
must ensure that we can extend acquired knowledge to develop “theory”
without losing the dispersed wealth of existing scholarship. In my view,
we need to
Animation, in Theory • 123
would help open up the field and encourage specific research in inter-
related yet unique creative areas.
Journal authors have contributed a variety of articles and themes
that question and grow the field of animation theory. For instance, some
authors are engaged in debates around loosening assumptions of anima-
tion’s medium specificity and purist essentialism, as Andrew Darley con-
vincingly argues in his polemic “Bones of Contention.” His main topics
are “inflated claims of medium superiority; essentialist and reduction-
ist definitions of the form; exaggerated claims that animation is inher-
ently, somehow, a more expressive or imaginative visual medium than
others.”44 Darley makes some interesting correctives to this by point-
ing out similarities and differences and freedoms and constraints that
animation shares with a diversity of media; he also effectively critiques
the detrimental effect of usurping animation in the name of “Theory.”
Many of the journal’s authors work with film theory and are develop-
ing the “well-made language” crucial to formulating queries and ap-
proaches to an intentionally wide concept of animation across platforms
and media.45 Some of these questions are direct responses to writing
that doesn’t overtly theorize animation much at all. Sean Cubitt’s re-
view of the anthology The Cinema of Attractions Reloaded (2006), which
celebrates Tom Gunning’s writing, engages with Gunning’s seminal
concepts and asks the question: “For readers of animation: an interdisci-
plinary journal, the key issue must be: what relevance do these concerns
have for our field of enquiry?”46 Over the course of his article, Cubitt
answers this himself, finding relevance in animation works from early
cinema to postmillennial architecture installation and generously pro-
viding topics for further research.
Other contributions expand existing notions of animation in terms
of culture, technology, ideology, and aesthetics, some from film studies
and some from animation studies or other disciplines. Pan-Asian au-
thors introduce cultural and philosophical perspectives to theorize
about animation made within these cultures and for their indige-
nous populations. Others discover relations between animation, early
cinema, and consumer culture in international contexts (a special issue
was on animation, precinema, and early cinema). Artists theorize their
own work (Gregory Barsamian on sculpture and perception, Dennis
Dollens on biomimetic architecture, Thorsten Fleisch on chemistry and
physics): such multidisciplinary animation artworks that lie outside
the traditional canons of animation studies are key to encouraging dis-
courses that center on, for instance, animation used in so-called high-
Conclusion
Animation, in Theory • 125
alization, will also develop and differentiate, perhaps one day forming
something close to an interdisciplinary theory of animation.
Notes
1. For reasons of space I will not include titles; there are many animation bibliog-
raphies available online and in print.
2. Denslow, “What Is Animation and Who Needs to Know?,” 1.
3. Metz, “Trucage and the Film,” 153. Metz cites Comolli, “Technique et idéologie
(3),” 47.
4. Furniss, Art in Motion (1998), 5.
5. Furniss, Art in Motion (1998), 7.
6. Carroll, On Criticism, 13.
7. Carroll, On Criticism, 9.
8. Cholodenko, “Introduction,” The Illusion of Life, 9.
9. In a note at the end of his Introduction to The Illusion of Life, Cholodenko writes
almost all essays in the collection were presented at the Illusion of Life confer-
ence held July 14–17, 1988 (29).
10. Gunning, “The Cinema of Attraction,” 64.
11. Manovich, The Language of New Media.
12. Gadassik, “Ghosts in the Machine,” 229.
13. Hall, “Cultural Studies and Its Theoretical Legacies,” 273. Hall’s incisive and
critical evaluation of the gestation of cultural studies from multiple disciplines
and their conflicts offers some interesting correlations with the interdisciplin-
arity of animation studies.
14. Quart, “The Insider,” 36.
15. I am indebted to Christine Noll Brinckmann for introducing me to parametric
film analysis in her undergraduate “Introduction to Film Analysis” classes at
the Seminar for Film Studies, University of Zurich.
16. For an analysis of this in the Quay Brothers’ films, see chapters 3, 4, and 5 in
Buchan, The Quay Brothers.
17. Coates, The Story of the Lost Reflection, 1.
18. Carroll, “Prospects for Film Theory,” 58.
19. “What we call Theory is an abstract body of thought which came into promi-
nence in Anglo-American film studies during the 1970s. The most famous avatar
of Theory was that aggregate of doctrines derived from Lacanian psychoanaly-
sis, Structuralist semiotics, Post-Structuralist literary theory, and variants of
Althusserian Marxism.” Bordwell and Carroll, Post-theory, xiii.
20. Cavell, The World Viewed, 167.
21. Cavell, The World Viewed, 167–68.
22. Cavell, The World Viewed, 168.
23. For an extended discussion of Cavell’s concept of cartoons and the realism of
puppet animation’s use of real-world objects, see Buchan, “The Animated Spec-
tator: Watching the Quay Brothers’ ‘Worlds,’ ” in Buchan, Animated “Worlds,” 17.
Animation, in Theory • 127
III : : The Experiment
8 : : Film as Experiment in Animation:
Are Films Experiments on Human Beings?
G e rtrud Ko c h
T r a n sl at ed by Da ni e l H e ndric kson
The fact that it is the village itself that “stretches” fascinates Eisenstein:
“This kind of motor metaphor . . . is the very earliest, most ancient type
of metaphor—directly motory. . . . Not objectively visible, even less ‘a
comparison of something with something’ . . . but rather a motori-
subjectively sensed metaphor, par excellence.”30
This is what fascinates him so much in the elongated necks of the
Disney bestiary, in the legs that get longer as they run, for example: that
Notes
1. The standard German translation for “fact” is Tatsache, which is made up of the
parts Tat (act, action) and Sache (thing, matter). Rheinberger, “Wissensräume
und experimentelle Praxis,” 368.
2. Plessner, Conditio humana; and Plessner, Die Stufen des Organischen und der
Mensch.
3. Polanyi, The Tacit Dimension; Gadamer, Wahrheit und Methode.
4. Wittgenstein, Philosophical Investigations, section 124, 55e.
5. Wittgenstein, Philosophical Investigations, section 109, 52e.
6. Wittgenstein, Philosophical Investigations, section 124, 55e.
7. Marcuse, One-Dimensional Man (2002), 182–83.
8. See, for example, Iser, The Fictive and the Imaginary.
such. But surely this is a borderline case, and we might feel justified in
considering it a very simple kind of stop-action (or to use the parlance of
1920s Soviet animators, volume [obyomnaia]) animation,2 at least in light
of the intention animating Vertov’s decision to make his titles move:
Considering it established that the motion picture is but a skeleton of
intertitles plus cine-illustrations,
In the name of the liberation of cine-spectacle from the literary yoke
I propose:
break the back of this scum! 3
...
Illuminated advertisements, a slogan written in fireworks, a slogan [on]
a revolving construction, and similar mobile things [dejstvennye veshchi]
that fulfill the task they are set, are acceptable to us.
In those cases when the construction of a slogan does not satisfy us,
we temporarily retain the right to construct the slogan we need, a slogan
in movement that would provide the correct interval between the shots
coming before and after.
...
True, the motives behind Vertov’s decision to put his intertitles into
motion are not easy to grasp or summarize—they evidently derive from
both his antiliterary bias and his futurist enthusiasm for speed and mo-
bility, among other inspirations—but in the case under discussion, it
seems that the intershot intervals that he is at pains to articulate in-
volve movement and meaning at once. Kino-Pravda 14’s very first shot is
of another Rodchenko construction, a simple turbine-like affair turning
in two abrupt shifts on its horizontal axis to announce the newsreel’s
title (“Kino / Pravda / 14”) (figure 9.2). After a credits title in construc-
tivist lettering, the spinning motif returns, along inconsistent axes and
in varied directions, with the globe and the two whirling constructions,
thus providing a strong “revolving” cadence as prelude to the newsreel
to come.
Turning carries semantic-associative weight as well, activated above
all by the globe—shown three more times, along with images of maps
Frame Shot • 147
of both the Western and Eastern Hemispheres—and by the internation-
alist occasion of the newsreel itself, the Comintern’s fourth congress,
here announced in what the constructivists hoped would be the Left’s
“new international” style: their own. The rotations may well encrypt per-
sonal references (Vertov derives from vertetsia, meaning “to turn”) and a
political one (“revolution”), together with the more narrowly geopoliti-
cal motif.5
Two other features of the intertitle, slightly less obvious than its mo-
bility, link it to constructivist practice in a more interesting way. First, it
is, as Vertov puts it, “a slogan [on] a revolving construction,” or rather a
fragment of such a slogan, a rhetorical device that introduces a capital-
ist world dominated by the United States, incorporating nations “obedi-
ent to America” (pokornye Amerike), such as France and Britain, and
contrasted with the USSR—the “other side,” a phrase introduced on
yet another spinning Rodchenko construction—about two and a half
minutes into the film. And slogan making, or more generally the practi-
cal application of constructivist design to the production of announce-
ments, propaganda posters, and (above all) advertisements, would be-
come one of the hallmarks of the movement (especially during the years
1922 to 1925).6
Second, the intertitle is a quite strictly modular construction,
“knocked together out of ten identical 9- inch-long square- profile
wooden bars extending in three dimensions at right or 45-degree angles
to each other.”7 As the art historian Maria Gough has shown, modular
principles of construction—that is, the use of uniform, standardized
units, whether two- or three-dimensional, to generate “things” (vesh-
chi) of unpredictable scale and formal shape—became central to con-
structivist theory and practice beginning around 1922, particularly in
the work of Rodchenko, Karl Ioganson, and El Lissitzky.8 Indeed, we are
tempted to suggest that modularity—an unimpeachably contempo-
rary and industrial approach to construction, as well as a strategy for
reducing the role of the artist’s subjectivity in the creative process—is
part of what is announced by the intertitle, however briefly and crypti-
cally: a new, constructivist practice, and perhaps a new constructivist
film practice, will take these principles of making as its own.
The twin (and, in a certain way, related) preoccupations with adver-
tising propaganda and modularity, emerging out of the constructivist
matrix of the early 1920s, underlie Vertov’s own enduring interest in
and practice of animation, from the Kino-Pravda period onward to the
stop-action animations in Man with a Movie Camera (1929) and animated
Frame Shot • 149
Fi g u re 9 . 3 The cameramen Mikhail Kaufman (Vertov’s brother) and Ivan Belia-
kov at an animation stand. Still from A Survey of Goskino Production in March 1924
(1924). Source: Russian State Archive of Film and Photo Documents 11622.
Frame Shot • 151
F i g u re 9 . 4 “Goskino Film Advertising,” from Soviet Toys (1924). Source: 35mm
print, Yale University.
Nepman—comes to his senses, mugs a bit, takes a seat, and looks down
at a piece of paper in his hand. That paper, the last shot reveals, is a
simple flyer for “Goskino / Film Newsreel / Film Advertising / Tverskaia
Street 24 / Tel. 5-70-71.” Thus, Soviet Toys turns out to have been an ani-
mated ad for animated advertising; and the film’s politically ambivalent
message, on this meta level, seems to be that animated film techniques,
fortified by the long agitprop experience during the Russian Civil War,
might be effectively mobilized for purposes other than political agita-
tion, attracting both audiences and new clients.
Units of Motion
Frame Shot • 153
powers of filmed ads in general, insofar as they tended to teach audi-
ences something about the commodities they were peddling, including
details about how they were produced.)19 When the pioneering producer
Aleksandr Khanzhonkov established a scientific-educational division
in his studio in 1911, he recruited Vladislav Starevich, then involved in
filming insects and soon to become one of the greatest early animators,
as both consultant and filmmaker. For Khanzhonkov, Starevich pro-
duced some of the first successful Russian educational animations. One
of the studio’s most popular productions of 1913 was Drunkenness and Its
Consequences, starring the acting legend Ivan Mozzhukhin and incorpo-
rating a Starevich animation in which a tiny devil crawled out of a half-
empty bottle of vodka—presaging a famous “trick” shot in Man with a
Movie Camera by some fifteen years!—and then proceeded to tease and
torment the drunkard (played by Mozzhukhin).20
By the 1920s, important Soviet writers on film, such as Lazar Su-
kharebsky and A. Tyagai, presented animated imagery as the most suit-
able means of visualizing and explaining scientific phenomena and hid-
den physical and chemical processes, and as a particularly powerful
exploitation of that capacity to enhance “visibility” (naglyadnost) specific
to cinema. Both authors provided examples of educational and instruc-
tional cartoons and praised their pedagogical and illustrative value. In
his 1928 book Uchebnoe kino (Educational cinema), Sukharebsky discusses
how animation could be used to illustrate the mechanisms of nutrient
absorption in trees in such a dynamic and clear way that it would make
the principle accessible and understandable to children.21
For his part, Tyagai mentions that animation had been used in the
creation of a series of instructional films about petroleum with titles like
Drilling and Prospecting.22 He references a 1926 film titled From Artisanal
Labor to the Mechanization of the Silicate Industry, wherein animated
sequences depict the work of the most advanced glass-production ma-
chinery available in Soviet factories.23 Tyagai extols the “practical signifi-
cance” of such films and suggests that they may substitute for foreign
technical literature, obviously less readily accessible due to its reliance
on verbal, as opposed to visual, instruction. Animation, he stresses,
allows the filmmaker to show the viewer the fundamental processes per-
colating beneath high-speed mechanical movement, processes virtually
always hidden from the human gaze.24
Many of Vertov’s better-known animations have clear expository mo-
tivations, such as the animated diagrams explaining radio installation
Frame Shot • 155
ment is taken as ideally modular, as composed of basic elements that can
be refined and redistributed in accord with some larger project of effi-
cient production.30
We suggest, as have other scholars, that Vertov’s preoccupation with
the visual segmentation of work processes reflects the influence of these
Taylorist practices of managerial labor analysis, an influence shared by
his constructivist contemporaries (see figures 9.6 and 9.7).31 This influ-
ence is particularly evident in the three Ukrainian features released dur-
ing the period of the First Five-Year Plan: The Eleventh Year (1928), Man
with a Movie Camera, and Enthusiasm: Symphony of the Donbass (1931).
For “kino-eye” and constructivism alike, adopting the modular was one
way to replace studio-based models of creative practice with those of the
factory, and thus a means of undoing the distinction separating artis-
tic from industrial kinds of production, and indeed between intellectual
and manual labor.32
It worth noting in this connection, though perhaps unsurprising,
that an important strand of Soviet animation theory of the 1920s began
defining animation in effectively modular terms. Bushkin, in particu-
lar, took issue with the odd application of the term multiplication to
animated film (still today normally called multiplikatsiia in Russian),
noting that it was live-action film that involved the shooting of “mul-
tiple” frames with each turn of the camera’s handle, in contrast to the
frame-by-frame fixing of every constituent part of a movement typical
of animation. In that sense, Bushkin argues, animation would more pre-
cisely be termed “frame shooting” (kadro-syomka), where the basic units
of the film are taken to be frame-sized modules, rather than shots of un-
predictable duration.33
Indeed, we wish to conclude by speculating, largely on the basis of
new archival evidence, that Vertov took frame shooting—that is, a con-
ception of filmmaking as modular—as a more general model for his
mature practice (at least in the late silent period), in part because the
modular was so evidently up-to-date as a method of construction, and
so closely affined with industrial labor. The evidence in question is Ver-
tov’s 1929 diagram of a fragment of a montage phrase from Man with a
Movie Camera (figure 9.8), which provides a chart or schema of a brief
(thirty-one-shot) passage of extremely rapid montage from near the end
of the film’s fourth reel. Along the chart’s vertical axis, on the left-hand
side, are the main categories of represented object in the sequence: the
lens of the movie camera, the man with the movie camera, “light ma-
chines,” “dark machines,” and so on (there are nine categories in all).
Along the horizontal axis at the top of the chart stretches a sequential
numbering of all the shots, from one to thirty-one.
On the chart proper, Vertov has inscribed the number of frames (not
seconds!) devoted to each shot: one frame of “the man with the movie
camera” alternating with two frames of “the movement of light ma-
chines” from shots 1 to 7; a single one-frame alternation of “dark ma-
chines” and “man with a movie camera” in shots 8 and 9; one single-
frame alternation of “machines in the cable factory” with “man with the
movie camera” in shots 10 and 11; back to the one-frame alternations
of “dark machines” and the “man” in shots 12 and 13; a complex series
of one frame of the “cable factory machines” (shot 14), one frame of the
“man” (15), one frame of “light machines” (16), two frames of the “man”
(17), another single frame of the “cable factory machines” (18), and one
frame of the “dark” machines (19); then a rapid one-frame alternation
from shots 20 to 29 between “light” and “cable factory” machines, where
the “man” has dropped out entirely; a single frame of the camera lens in
Frame Shot • 161
shot 30; and, finally, 130 frames (a virtual eternity!) of a policeman di-
recting traffic, one of the film’s central motifs and self-reflexive indices.
The most remarkable parts of the schema, however, are at lines 5, 6,
and 7 on the left-hand side of the graph. For the categories “cogwheels”
and “blast furnaces,” no indications of numbers of frames are given. In-
stead the simple word pausa (pause) is written across the page. This is
peculiar at first sight, for why would an element not in the sequence find
any place in the notation whatsoever? A moment’s comparative reflec-
tion, however, makes clear the actual structural model for the notation
and the sequence. That model is plainly musical, with the frames stand-
ing in for tones, and the absence of frames representing rests (pausa also
means “[musical] rest” in Russian), inserted within the overall orches-
tration of the material. Just as a composer or arranger does not simply
let the string portion of an orchestration vanish from the page when
the strings are not participating in the piece, so too the elements of
Vertov’s visual sequence, like the blast furnace and cogwheels, inhabit
the sequence even in their absence. What Vertov is trying to do here, it
seems, is use existing, familiar ways of organizing artistic material heu-
ristically, as a kind of ladder to vastly intensified powers of (in this case)
visual perception. We can grasp musical (sonic) material of this density
and at comparable speeds, when properly organized; why not try the
same with images, even single frames?
From the perspective of ideological analysis, what is sought by this
heuristic and modular technique of frame shooting (and frame edit-
ing)—where the conception of animation as radical modularity takes
over ostensibly live-action cinema—is total simultaneity. This simulta-
neity is about bringing audiences up to speed, on the level of percep-
tion, with the ideal perceiver, who (actually which) is of course the opti-
cal machine itself, whose industrially produced units of vision are single
frames. The technique involves a certain (purely ideological) reduction
of the distance between intellectual (Vertovian) and manual (prole-
tarian) labor as well, inasmuch as artistic strategy and industrial pro-
cess seem to converge in the kino-eye. Is the elite filmmaker using art
(music in this case) to expand and free up the perceptual capacities of
the industrial proletariat, or is the film artist trying to find ways to orga-
nize materials in accord with the modularity and new, rapid rhythms of
industrial production (abundantly referenced in the iconography of the
sequence)? The answer, it would seem, must be both.
In tune with this musical thematic, however, we must add a final
Notes
Frame Shot • 163
5. The newsreel’s opening section sets up a strong contrast between the U.S.-
dominated capitalist West and the USSR as the seat of internationalism. For
more on this issue of Kino-Pravda and the twin internationalisms of commu-
nism and constructivism, see MacKay, “Vertov and the Line.”
6. It is worth noting that in some national varieties of Spanish (e.g., that spo-
ken in Argentina), the Spanish word for propaganda is used to describe what
we term advertising: a usage whose importation into English might well prove
politically useful!
7. Tsivian, “Turning Objects, Toppled Pictures,” 103. By all appearances, the inter-
title introducing “the other side” is also built out of identical modular seg-
ments.
8. In her seminal The Artist as Producer, Gough writes of Ioganson’s discovery,
through the use of “the standardized modular unit,” of “the possibility of poten-
tially infinite expansion within a nonrelational progression” (86). In another
essay, Gough defines “nonrelational progression” as “a structure governed by
the repetition of homogeneous units rather than the compositional balancing
of heterogeneous ones” (“Constructivism Disoriented,” 97). See also Hubertus
Gassner’s description of Ioganson’s structures as “made of standardized ele-
ments and homogeneous materials and rendered transformative through vari-
able central connections or kinetic mounting” (“The Constructivists,” 313).
9. For a script and storyboards of The Girl and the Giant—perhaps the most impor-
tant of Vertov’s many tragically unrealized projects—see Vertov, Iz Naslediia,
302–26. It seems that Vertov planned to use only stop-action animation in this
film, and he was opposed by this time to the inclusion of any drawn animated
sections (rgali f. 2019, op. 2, d. 215, l. 30; rgali f. 2019, op. 2, d. 429, l. 18).
10. Let us qualify our thesis here by acknowledging that early animation did not
always strive to be distinct from photographic mimesis. Consider, for instance,
Winsor McCay’s The Sinking of the Lusitania (1918).
11. Bushkin worked with Vertov on some now-lost animations (Humoresques,
1924), a section of Kino-Pravda 23 (1925), and wrote one of the first important
Russian-language books on animation (Triuki i multiplikatsiia). Ivanov-Vano de-
scribes Bushkin as “one of the first to sense the great potential of using anima-
tion as a means of visual agitation and cinematic propaganda.” Ivanov-Vano,
Kadr za kadrom, 22. For an overview of Vertov’s work in animation, complete
with filmography, see Deriabin, “Vertov i animatsiia.”
12. Asenin, Volshebniki ekrana, 21. Good examples of animated political caricature
can be found in the mid-1920s newsreel, which sometimes concluded with
animated versions of Viktor Deni’s satirical cartoons. See Sovkinozhurnal, no.
23 / 42 (1926); available at the Russian State Archive of Film and Photo Docu-
ments (rgakfd) 816; and Sovkinozhurnal, no. 22 / 41 (1926) at rgakfd 263.
Sovkinozhurnal no. 37 / 95 (1927) ends with a folktale-like satirical animation
urging peasants to open bank accounts (rgakfd 1660).
13. Boytler, Reklama i kino-reklama, 3. Examples of animated advertising from 1920
to the early 1930s would include Aleksandr Ptushko’s extraordinary Sluchai na
Frame Shot • 165
Leslie glosses the passage as follows: “Film must broadcast that which cannot
be realized in life, and this will allow the analytical, scientific attitude, the dis-
section of reality. And it will allow an opening onto the future, the possibilities
of the new world, on the bases of the science and technique of the present”
(Leslie, Hollywood Flatlands, 224).
28. Ermanski, Wissenschaftliche Betriebsorganisation und Taylor-System, 110. This
was a translation of Ermanski’s highly popular Nauchnaia organizatsiia truda i
proizvodstva v sisteme Teilora, which appeared in Moscow the same year in the
first of five editions. Of course, such procedures had their roots in the classic
chronophotographic experiments of Eadweard Muybridge and Étienne-Jules
Marey. Marey, in particular, had been known in Russia at least since 1875, when
a translation of his 1873 Machine animale: Locomotion terrestre et aérienne ap-
peared as Mekhanika Zhivotnago Organizma: Peredvizhenie po zemle i po vozdukhu
(St. Petersburg: Znanie, 1875), and he was regularly recalled in prerevolution-
ary film journals (e.g., “Pamiatnik frantsuzskomu uchonomu Zhiuliu Marej—
pervomu izobretateliu kinematografa,” Vestnik Kinematografii 92, no. 12 [June
21, 1914]: 13). A 1930 book on scientific uses of the movie camera, cowritten by
Sukharebskii and the animator Aleksandr Ptushko, mentions Marey as the first
to use the camera in physics. L. Sukharebskii and A. Ptushko, Spetsialnye Spo-
soby Kinos’emki (Moscow: Khudozhestvennaia Literatura, 1930), 3.
29. Ermanski, Wissenschaftliche Betriebsorganisation und Taylor-System, 155.
30. On the use of film to Taylorist ends in the United States during the same
period, see Grieveson, “The Work of Film in the Age of Fordist Mechanization,”
esp. 30–34.
31. Among the earliest important discussions of the link between Vertov and Tay-
lor are in Aronowitz, “Film,” esp. 118–21; and Linhart, Lénine, les paysans, Taylor,
esp. 129–33.
32. On Rodchenko’s conceptualization of “construction” as the organization of
modular units with a distinct utilitarian goal in mind, see Lodder, Russian Con-
structivism, 73.
33. Bushkin, Triuki i multiplikatsiia, 5.
34. Cited in Gough, The Artist as Producer, 86. For an essay that touches on some of
the avant-gardists who might be considered in these terms, see Tode, “Absolute
Kinetika.”
35. On the problems emerging from the demands of and resistance to standardiza-
tion, see Adorno, “Criteria of New Music,” esp. 175–93.
Line, no matter how supple, light or uncertain, always implies a force, a direction.
It is energon work, and it displays the traces of its pulsation and self-consumption.
Line is action become visible.
Roland Barthes, “Non Multa Sed Multum”
Signatures of Motion • 169
Fi g u re 10. 1 Filmstrip from Free Radicals (1958, revised 1979), 16mm. Courtesy of
the Len Lye Foundation and New Zealand Film Archive.
Signatures of Motion • 171
ent aesthetic forms in modernity came from Greenberg, a critic who has
generated both admiration and ire to the point of being so controversial
that, as Caroline A. Jones explains, his name alone sparks debates and
stands in for a number of ideas about aesthetics in a many times reduc-
tive fashion.8 Without focusing here on this discourse and its polemics,
Lye’s abstractions and writings from this time did contain traces of these
debates, though it is clear that his interest in aesthetics and abstraction
lay in the perceptual address of his films and the variations in experience
that different formal manipulations could produce. Similar to Rosalind
Krauss’s later analysis of a medium that works through this discourse,
Lye viewed cinema as a form that participated in the construction of
an aesthetic event, but a form that was in flux historically and open to
bringing new techniques, technologies, and sensual experiences into its
fold.9 This emphasis on aesthetic effects as the final address of a medium
is apparent in the opening of Lye’s first published essay where he inverts
the primacy given to form over movement in perception: “The result of
movement is form. . . . When we look at something and see the par-
ticular shape of it we are only looking at its after-life. Its real life is the
movement by which it got to be that shape. The danger of thinking of
physical things in terms of form rather than of movement is that shape
can easily seem more harmonious, more sympathetic with other shapes
than its historical individuality justifies.”10 The consequences of such a
shift result in Lye positing “movement as a medium” whose formal in-
stantiations are more the residue of movement rather than that which
conditions its possibility. In such a framework, marks in Paleolithic cave
paintings speak to the contact of movement and also project in viewers
a sense of motion through an intuitive force. Movement exists as vitalis-
tic energy in this formulation and can be transferred through a “kinetic
kind of osmosis” between different forms and materials, or between a
body and an object, the traces of which are always visibly apparent.11
Thus, for Lye, “to extricate movement from the static finalities or shapes
which the mind imposes on living experience is to translate the mem-
ory of time back into time again—to relive experience instead of merely
remembering it.”12 Shapes and forms are not static in this formulation;
instead, they contain traces of action and duration constitutive of their
making. The movement of the hand of the artist can become embedded
within forms, and aesthetic experience is guided through a subsequent
tracing of that movement, recreating the arcs, peregrinations, and pres-
sures of the artist’s hand. This aesthetic and intuitive force described by
Lye operates through recognition and kinesthetic empathy along tactile
Signatures of Motion • 173
Several writers have examined the pathways through which lines pro-
duce aesthetic effects on multiple perceptual registers simultaneously,
and in animation Sergei Eisenstein’s writings on Disney and the line
are the most cited. For Eisenstein, animation could offer a spectacu-
lar liberation from social and physical laws by projecting a world whose
fluidity of shape plays with subject and object relations as bodies, ob-
jects, and the environment constantly shift through a “plasmaticness”
that destabilizes forms and mesmerizes spectators in the same man-
ner as fire. Just as Lye argues, this nonrealistic motion can still produce
physiological sensations, and Eisenstein similarly links animated action
with a sensual address to the body. While the animated form of Mickey
Mouse, or other figures in Disney films, continually morphs, the contour
of such a transformation was always the line, which was responsible for
viewers sensing that these figures were alive and for producing any kin-
esthetic empathy. Eisenstein explains that the movement and combina-
tion of abstract elements in animation are a manipulation of “heartless
geometrizing and metaphysics [that] here give rise to a kind of antithe-
sis, an unexpected rebirth of universal animism.”17 The source of such
animism is not only the projected movement of these figures, so that
one believes that “if it moves, then it’s alive,” but also the observer, who
endows life to these forms with both the eye and the body.18
Traditionally, the line functions as a contour or boundary, a two-
dimensional abstraction that demarcates the visible and establishes
figure and ground relations in a separation that usually focuses atten-
tion on the content it delimits. That said, it hardly disappears, a point
that William Hogarth makes in The Analysis of Beauty (1753). He explains
that the line “leads the eye” around forms in a game of chase, suggest-
ing that an imaginary ray emanating from the eye traces the contours
and movements of forms, imbuing motion to the object and to the sub-
ject as well.19 Eisenstein, possibly following Hogarth’s lead, makes a
similar argument about the ways that the line affects viewers sensually,
but Eisenstein recognizes how perceptual activity and attention are af-
fected by cultural and historical circumstances and how, additionally,
this context can affect the development of artworks that respond to
such changes. Maurice Merleau-Ponty in “Eye and Mind,” a phenome-
nological analysis of painting and the visual arts, also tracks the histori-
cal nature of aesthetic encounters by showing how techniques and ten-
dencies in different periods are oriented toward and affect the body in
different ways, so that “every technique is a ‘technique of the body.’ ”20
Signatures of Motion • 175
straction, the Gothic line exhibits an independent will to form with its
own mechanical laws and values; it has an “expression of its own, which
is stronger than our life.”22
This story of the line’s revolt and independence from figuration has
been thematized by a number of filmmakers, most notably in Emile
Cohl’s Fantasmagorie (1908) and Robert Breer’s A Man and His Dog Out
for Air (1957). In these films the dialectic between figuration and ab-
straction through the line is literally animated and cinematically rep-
resents Klee’s famous formulation of the line’s own sense of deliberate-
ness, which “the principle and active line develops freely. It goes out for
a walk so to speak, aimlessly, for the sake of a walk.”23 The lines in these
films never cease to oscillate, split, intersect, and take new directions,
creating a geometry of peregrinations no longer solely in the service of
representation. That said, their vectors still coalesce into figures whose
own disintegration keeps the oscillation between abstraction and figu-
ration moving and generates a play with expectations and form. Lye’s
lines in Free Radicals, on the other hand, are forceful graphic marks lack-
ing any kind of figuration. These lines are insubstantial, in that they de-
limit nothing and serve as ends within themselves. Instead, they focus
on the elements and processes through which form is generated, some-
thing that Klee’s line emphasizes. In his lectures and writings, Klee ex-
plains that figuration and the projection of objects and form should not
be the goal of aesthetic production. Rather, the approach to how form is
constructed should be emphasized, revealing “genesis, essence, growth
. . . [and] form as movement, action, active form.”24 Lye’s scratch lines
focus on this kind of action and take on a similarly vitalistic tenor as
they dance across the dark space of the filmstrip while never operating
as figurative contours. These independent abstractions instead attempt
to give expression to incoherent forms of energy, reveling in a figura-
tive void.
That these lines are constructed through Lye’s bodily gestures em-
phasizes this point. Rather than signifying some form of unconscious
subjectivity, these gestural lines articulate a play with indeterminacy
and structure through the at times controlled and other times chaotic
assemblage of marks. Yet the body was not the only source of energy
that could generate a force upon materials. Lye locates this same power
in many places throughout the natural world, describing how the ab-
stractions seen in the cracks of rocks or in the cross sections of trees also
bear witness to this force of energy in nature. His drawings and studies
for his scratch animations were analyses of moving shapes affected by
Signatures of Motion • 177
That Moves” he addresses this issue directly, explaining that the energy
of his sculptures, such as Rotating Harmonic (1959) or Fountain (1963–
76), operates and exists independently of a perceiving body.27 Though
such works house the possibility of a kinesthetic experience for viewers,
they have taken on their own, independent life.
At a moment in modernism when a reexamination of ontological
claims about media pressed into aesthetic practice, Lye’s films that seem
to technologically strip the cinema down to its most basic elements were
paradoxically an attempt to open the medium up and reveal potentiali-
ties skipped over by others. Lye’s focus on the force of energy that could
be conveyed through film by scratching out kinetic movement in its sur-
face was not for the sole purpose of reducing film’s materiality to its zero
point. Instead, this aesthetic reveals what can be done without photog-
raphy in film and that the medium of film is more than a projection of
moving images of the world. Though there is a play with the material
of film in Lye’s scratch works, he uses scratches in the black celluloid to
generate senses of movement, a vitalistic activity that he argues is the
medium he works in.
This is why, after many years of unsuccessfully supporting himself as
a filmmaker, he turned to kinetic sculpture, since he could more easily
find financial support through museums and galleries and because he
believed he was performing the same kind of aesthetic operation. These
works, such as Blade (1959), Fountain (1963–76), Grass (1965), and Flip
and Two Twisters (1977) are composed of polished steel rods and sheets
that move through concealed motors or by the force of the wind (figure
10.3). The metallic sounds produced by these sculptures are just as im-
portant as their shining visual undulations, generating an audio-visual
projection of energy that articulates movement in the same way as Free
Radicals and Particles in Space. Flip and Two Twisters, for instance, con-
tains one loop of metal and two other straight pieces on either side of it,
all suspended from the ceiling. These are twisted and attached to motors,
that, when on, produce a violent thrashing and swishing to accompany
the flailing metal arcs made of flexible steel. Once again, the expres-
sion of energy through the manipulation of material, by natural or me-
chanical forces, is the focus of Lye’s aesthetic that cuts across traditional
definitions of media. The articulation of force through a work becomes
the focus instead. It is this state of initial impartiality, where the force
behind the generation of the mark is made visible, that Lye attempts
to work through in his scratches and that sets apart this aesthetic of
negative force applied to black film stock from his earlier colored lines
Notes
Signatures of Motion • 179
exhibition was caustic at the time. At the end of his life (he passed in 1980), he
revised Free Radicals and Particles in Space, but he failed to finish the revision
of Tal Farlow. This was completed after his death by one of his assistants, Steve
Jones.
6. Whitehead, Process and Reality, 166.
7. Lye and Laura Riding, “Film-making” (1935), in Figures of Motion, 40.
8. Jones, Eyesight Alone, xxii.
9. Krauss, A Voyage on the North Sea.
10. Lye and Laura Riding, “Film-making” (1935), in Figures of Motion, 39.
11. Lye, “The Art That Moves” (1964), in Figures of Motion, 82.
12. Lye and Laura Riding, “Film-making” (1935), in Figures of Motion, 41.
13. Worringer, Form in Gothic, 42.
14. Horrocks, Len Lye, 266.
15. Lye, “Len Lye Speaks at the Film-Makers’ Cinematheque,” 50.
16. Lye and Laura Riding, “Film-making” (1935), in Figures of Motion, 41.
17. Eisenstein, Eisenstein on Disney (1988), 35.
18. Eisenstein, Eisenstein on Disney (1988), 54.
19. Hogarth, The Analysis of Beauty, 55.
20. Merleau-Ponty, “Eye and Mind,” 168.
21. Worringer, Abstraction and Empathy.
22. Worringer, Form in Gothic, 41.
23. Klee, Notebooks, Volume 1, 105.
24. Klee, Notebooks, Volume 2, 43.
25. Sobchack, “The Line and the Animorph or ‘Travel Is More Than Just A to B.’”
26. Lye, “The Art That Moves” (1964), in Figures of Motion, 85.
27. Lye, “The Art That Moves” (1964), in Figures of Motion, 85–87.
When studying film theory today, one would surely encounter Walter
Benjamin’s essay “The Work of Art in the Age of Mechanical Reproduc-
tion” (1936) at one point or another. This seminal essay on the historical
effect and the potential of technological reproduction has arguably be-
come one of the most widely read texts in the canon of film theory, at
least in Anglo-American academic circles. Benjamin’s work has consis-
tently gained attention from literary and film scholars since the English
translation of Illuminations (1969), a collection that includes the artwork
essay. Since then, this text has become a standard entry in film theory
books.1 A similar upsurge of interest in Benjamin took place in Japan
during the 1960s. The artwork essay was translated into Japanese in
1965, three years prior to its English counterpart.2 A considerable num-
ber of Benjamin’s work, including fifteen volumes of the collected works,
had appeared soon after. Book reviews and short articles on Benjamin
appeared in Japanese newspapers as early as 1967.3 While this situation
in Japan seems to parallel that in North America, the initial reception
of the artwork essay has taken a slightly different path. The essay first
found its most ardent readers and critics among the ranks of graphic
designers and artists, a number of whom turned to the medium of ani-
mation in the 1960s. Work needs to be done to trace the distinct path
the Japanese reception of Benjamin took at its early stage. This investi-
gation in turn offers us a unique opportunity to rethink animation’s re-
lation to film theory—in this case that of Benjamin—as well as experi-
mental animation’s relation to graphic design.
What were the discursive, aesthetic, and technological conditions
that undergirded the initial reception and uptake of Benjamin’s artwork
essay in Japan (see figure 11.1)? One way to answer this question is to
examine the writings by critics, animators, graphic designers, and pho-
Fi g ure 11 . 1 The
1965 Japanese trans-
lation of Walter
Benjamin’s artwork
essay. Cover image.
Animating Copies • 183
F i g u re 11 . 2 A close-up of Yokoo’s illustration. Still from Yokoo Tadanori’s An-
thology No. 1 (1964).
Animating Copies • 185
mation. Take, for instance, Commercial War (1971). This is one of the
celebrated experimental animations made by the graphic designer and
artist Tanaami. The film is a composite of print illustrations and photo-
montages, most of which are fragments of magazine ads. Tanaami edits
these images with the audio track of Japanese television commercials. It
is a work that playfully mimics the sensation of watching television ad-
vertisements. Like Wada’s Murder, the film heavily relies on repetition,
a nod to the cyclical temporality of advertisements. In a manner remi-
niscent of Yokoo’s Anthology No.1, Tanaami’s Commercial War also turns
advertising ephemera into its enduring content. The fact that this short
animation was commissioned by 11pm suggests a deeper connection be-
tween graphic animation and advertisement. I will come back to this
issue of advertisement shortly. However, before doing so, it is worth in-
vestigating how the Japanese discourse of graphic design came to inter-
sect that of animation.
How might we understand the relation between the print medium and
the filmic medium? One clue is offered by the discursive currency of the
term graphic. The notion of the graphic gained new connotations in the
1960s. Here I want to point out the novel use of the word graphic (or
gurafikku in Japanese), which was used to signify not only printed illus-
tration but also animation and cinema. The precise semantic parameter
of the term graphic as used by artists, critics, and filmmakers during this
decade is difficult to pin down. Nonetheless, since it was widely used in
Japanese art and media criticism during this decade, the meaning of the
term deserves scrutiny. According to the art historian Hayashi Michio,
we can identify at least two axes of meaning: “One is the graphic in the
sense of linear drawing, writing, or illustration (as the Greek graphikos
and Latin graphicus originally implied), and the other is the graphic in its
modern (post-Gutenberg) conceptual association with the technology
of reproduction, as in words such as photography and lithography.”14
The visible affinity between experimental animation and graphic design
that we have observed in films by Yokoo, Uno, Wada, Kuri, and Tanaami
hinges on these two axes of the term graphic: the manual mode of draw-
ing or writing and the mechanical mode of drawing or writing. While the
two are divided by technologies of reproduction (such as the camera),
they are clearly complementary.
By calling attention to the act of tracing that binds the manual and
Animating Copies • 187
only source of inspiration. Rather, Awazu seems to have borrowed the
phrase from the Japanese translation of Daniel Boorstin’s influential
book The Image: Or, What Happened to the American Dream (1962). Trans-
lated one year before Benjamin’s artwork essay, Boorstin’s text helped
shape the Japanese discourses of cinema, animation, and graphic art. It
was Boorstin’s argument about the inversion of values in which copies
generate a greater sense of reality than the original that gained the most
popularity. This inversion of values has a precise historical origin: the
modern graphic revolution. By the phrase graphic revolution, Boorstin
means post-Gutenberg inventions of technologies of reproduction and
communication, including movable-type printing presses, photogra-
phy, cinema, radio, and television. Of particular interest to us is the fact
that the English phrase graphic revolution was translated into Japanese
as “revolution in reproduction technologies” (fukusei gijutsu kakumei).19
This literal equation of the graphic with reproduction technologies, I
think, helped Awazu to draw a metonymic association between graphic
design and Benjamin’s analysis of reproducible media. Other critics fol-
lowed suit and used the term graphic to signify a surprisingly wide range
of media, from print to animation. This interchangeability of the graphic
and technological reproduction, prompted by the translation of Boor-
stin, explains why Benjamin’s artwork essay attracted such attention
from graphic designers who experimented with film and television.
A 1968 article published in the leading art journal, Bijutsu Techō, is
telling in this regard. “Graphic Art in the Age of Electronics” defines
graphic art simply as an “art of copy and reproduction.”20 This expanded
definition of graphic art as the general art of reproduction nullifies the
distinction between graphic and photographic images, and between ani-
mation and cinema, with which we are familiar.21 Regardless of their
indexical or manual processes of production, cinema and animation
are both graphic in the sense that Japanese critics use the word. In this
framework, the categorical distinction between the photographic image
and the graphic image, which often separates live-action cinema from
animation, disappears. From the perspective of the graphic (rather than
the photographic), there is no ontological difference between cinema
and animation. Animation is often contrasted to cinema on the basis
of “manipulation” and its material process of production.22 Similarly,
the drawn is separated from the photographic. The rise of the digital is
generally seen as the moment where these differences between anima-
tion and cinema, and the drawn and the photographic, break down.23
However, the notion of graphic already breaks down the supposed onto-
Animating Copies • 189
and political implications of the fact that Tada’s revised essay on techno-
logical reproduction appeared in Graphication, Fuji Xerox’s pr magazine.
Animating Copies • 191
the film journal Kikan Firumu published a series of essays under the
title “Sharing of Media and Thoughts on the Copy” (Media no kyōyū to
fukusha no shisō), along with playful visual works all using the photo-
copy machine. Most of the articles published in this issue reference
Benjamin.36 This collective fascination with xerography and the persis-
tence of Benjamin as the primary point of reference are significant for
three reasons. First, Benjamin’s analysis of technological reproducibility
of the image was mobilized to discuss this latest medium of reproduc-
tion, the photocopy machine.37 Second, the imbrication of art criticism
and advertisement that we find in publications such as Graphication also
extended to visual practice. Third, artists who responded to the prob-
lematic of the “copy” associated with the technology of photocopying
were predominantly photographers, graphic designers, and animators.
In this regard, the avant-garde photographer Moriyama Daidō’s
timely contribution to the debates on technological reproduction war-
rants our attention. Before Araki’s experiment with the Xerox photo-
copy machine, Moriyama had already declared that the camera was itself
a mere copy machine (fukushaki). As exemplified by the series Accident
(1968), in which Moriyama simply rephotographed then-current jour-
nalistic materials (such as press photographs of Robert Kennedy’s as-
sassination, crime prevention posters, and screen shots of television
news), Moriyama’s work toys with the idea of multiple copies. Photog-
raphy is an art of duplication, and to photograph a photograph is to
draw attention to this foundational fact. Echoing Awazu’s definition of
graphic design as communication based on reproductions without origi-
nals, Moriyama dispenses with the notion of the original. Instead of
claiming authorship of the image, he thus signs “copy & composition
by Moriyama Daidō.” The word copy (fukusha) used here highlights the
graphic process of remediation, of tracing a mark left by a prior moment
of tracing.
Moriyama’s conceptual framework for the Accident series is clearly
indebted to Andy Warhol’s Death and Disaster series from 1962 to 1963.
For this reason, Moriyama’s play with the notion of copy appears to be
derivative of Warhol.38 Moriyama’s fascination with sensational subject
matters, such as high-profile crimes, spectacular accidents, and celebrity
gossip, would support this reading. However, if we simply write Mori-
yama off as a mere copy of Warhol (though this gesture of mimicry is
interesting in its own right), we may miss the specific context within
which he positioned his photographic work. One of the key elements of
Animating Copies • 193
Fi g u re 11. 3 The first Fuji Xerox advertisement (1962) announces: “The copying
revolution starts today.”
Technological Play versus Technological Display
I want to push this inquiry one step further by connecting this proximity
between art and advertisement to Benjamin’s own reflection on two
types of technologies. As Miriam Hansen and others have noted, this
reference to two technologies only appears in the second version of the
artwork essay, which was not translated into Japanese until the 1990s.
Nonetheless, this version offers a useful framework through which to
understand the centrality of play that appears in the art and advertise-
ment discourses in 1960s Japan. This will also allow us to revisit Tada’s
claim that the principal characteristic of the “reproduction art” is play.
In the concluding passage in the 1971 essay in Graphication, Tada cites
Yokoo’s observation about his own artwork: “At the roots [of my work]
is a philosophy of mimicry, which negates the original in order to cre-
ate the original.”42 This issue of mimicry is precisely what Benjamin ad-
dresses in the second version of the artwork essay.
Benjamin aligns what he calls the first technology with the ritual,
magical, and auratic works that retain a beautiful semblance as well as
their cult value. This first technology is linked to the singularity of the
work and to the mastery of nature through the representational process
of mimesis. In contrast, the second technology does not aim at master-
ing nature or preserving the aura. Instead, the second technology re-
lates to the noninstrumental aspect of mimesis, which Benjamin asso-
ciates with the utopian dimension of play. He writes, “What is lost in
the withering of semblance and the decay of the aura in works of art is
matched by a huge gain in the scope for play [Spiel-Raum].”43 Works of
art that are produced by technologies of reproduction place more em-
phasis on play than beautiful semblance. The historical transformation
of art from the auratic to the reproducible is, for Benjamin, inseparable
from the tension between the first and the second technologies.
But what binds the two together? According to Hansen, Benjamin’s
interest in the mimetic faculty connects semblance to play, and thus the
first technology to the second technology.44 Mimesis for Benjamin con-
cerns, on the one hand, the production of semblance and thus aesthetic
representations and, on the other, the repetitive structure and the cre-
ative potential of children’s play acts. It is this second aspect of mimesis
characterized by playful repetition that Hansen links to photography
and cinema, forms of “mechanical reproduction as replication that lacks
an original.”45 This idea of a replication that lacks an original is what
Yokoo associates with his own art of mimicry, which Tada in turn cites
Animating Copies • 195
as an exemplary case of playful art that basks in the glow of technologi-
cal reproduction. By extrapolating from Benjamin, I would argue that
Yokoo’s animations heighten the playful potential of the second tech-
nology that is already at work in the medium of cinema, as they recycle
original-less graphics and illustrations.
The strategy of reproduction, undertaken by Japanese graphic de-
signers turned animators such as Yokoo reminds us of the critical poten-
tial of the second technology, though they are by no means immune to
the auratic domain of semblance and the cult value aligned with the first
technology. Indeed, a tension between the first and second technologies
persists in their animations. This tension manifests itself in the com-
plementary functions of display and play. For these animators’ works
equally rely on the first technology that generates the beautiful sem-
blance, which Benjamin also links to the function of display and to the
“phony spell of the commodity.”46 The phony spell of the commodity is an
illusion of aura that lingers after the disappearance of genuine aura. This
phony spell of the commodity is the phantasmagoric structure of sem-
blance that Marx associates with commodity fetishism. For Benjamin,
an exemplary instance of this return of beautiful semblance through
the lure of the commodity is advertisement. In discussing the commer-
cial use of photography for advertising purposes, Benjamin writes: “The
creative in photography is its capitulation to fashion. The world is beau-
tiful—that is its watchword. In it is unmasked the posture of a photog-
raphy that can endow any soup can with cosmic significance but cannot
grasp a single one of the human connections in which it exists.”47 The
glossy veneer of advertisements that don the semblance of the beauti-
ful appearance conceals the material conditions of production rooted in
human labor. A photograph that enhances the fetishistic allure of the
commodity it advertises forfeits its critical potential as the second tech-
nology and reverts back to the realm of magic. Similarly, the experimen-
tal animations by graphic designers tread the thin line between critique
and publicity, as they appropriate ephemera from the world of adver-
tising into their content. Yokoo’s and Tanaami’s works are exemplary in
this regard. Their works are organized around the playful reproduction
and citation of publicity materials, which celebrate the disappearance of
the original artwork. At the same time, their works partake in the resur-
rection of the beautiful-semblance characteristic of advertisement.
In his 1970 essay, titled “Year Zero of Design” (Dezain 0 nen), Awazu
references Benjamin’s 1935 essay, “Paris, the Capital of the Nineteenth
Century,” suggesting that the practice of graphic design is phantasma-
Notes
Animating Copies • 197
logical Reproducibility” in Selected Writings, a literal translation of the Japa-
nese title of the essay would be “Art in the Age of Reproduction Technology.”
See Benjamin, Illuminations, 217–51; Benjamin, Selected Writings, Volume 3,
101–38; and Benjamin, Selected Writings, Volume 4, 251–83. According to the
translator Takahara Kōhei, the publication of Fukusei gijutsu jidai no geijutsu
was prompted by a study group on Benjamin led by the German literary scholar
Johannes Ernest Seiffert, who was teaching in Japan at the time. See Tahakara
Kōhei, “Kaisetsu,” in Benjamin, Fukusei gijutsu jidai no geijutsu, 252.
3. One of the first book reviews of Benjamin’s work, referencing the German pub-
lications of Illuminationen (1961) and Angelus Novus (1966), appears in “Benya-
min chosakushū,” Asahi Shinbun, January 9, 1967, 5. The same newspaper also
introduced Benjamin as one of the most influential thinkers on the current
student movement in Germany under the heading “best sellers” in 1968. See
“Besuto seraazu: Wakai sedai ni tsuyoi anji,” Asahi Shinbun, June 28, 1968, 18.
4. Fuji Xerox’s Graphication belongs to a new type of corporate pr magazine
that appeared in the 1960s and that focused on cultural and artistic contents.
Graphication published graphic works and writings by artists and critics such
as Awazu Kiyoshi, Yokoo Tadanori, Kimura Tsunehisa, Nakahira Takuma, Taki
Kōji, and Oshima Nagisa. Other notable pr magazines founded around this
time include Energy by Esso and Mugendai by Japan ibm. For more on the his-
tory of corporate pr magazines, see Mishima, Kōhōshi ga kataru kigyōzō, 25–26.
5. As indicated by the music score, the sixth episode of Murder is also a parody of
Astro Boy (Tetsuwan Atomu, 1963), the television animation series known for its
use of limited animation style.
6. The seventh episode of Murder appears under the title “Murder for Art Theater,”
a tongue-in-cheek reference to the Art Theater Shinjuku Bunka, where Alain
Resnais’s Last Year at Marienbad was premiered in May 1964, two months be-
fore the Sōgetsu Animation Festival.
7. Mori, “Caatōn to gurafikku anime,” in Sōgetsu Aato sentaa no kiroku kankō
iinkai, ed. Kagayake 60 nendai, 338.
8. McLuhan, Understanding Media, 8. The Japanese translation of this book,
Ningen kakuchō no genri, translated by Gotō Kazuhiko and Takagi Susumu
(Tokyo: Takeuchi Shoten), appeared in 1967.
9. I wish to thank Ikegami Hiroko for bringing this fact to my attention.
10. See Yokoo, “Anthology No. 1, kiss, kiss, kiss,” in Sōgetsu Aato sentaa no kiroku
kankō iinkai, ed. Kagayake 60 nendai, 336.
11. Mori, “Sōgetsu anime fesutibaru o mite,” 45–47.
12. Mori, Animēshon nyūmon, 23.
13. Kaji, “Dezainaa no eiga ni kitai suru,” in Sōgetsu Aato sentaa no kiroku kankō
iinkai, ed. Kagayake 60 nendai, 339.
14. Hayashi, “Tracing the Graphic in Postwar Japanese Art,” in Chong, Tokyo 1955–
1970, 95.
15. Hayashi, “Tracing the Graphic in Postwar Japanese Art,” in Chong, Tokyo 1955–
1970, 95.
Animating Copies • 199
Enzensberger’s extensive use of Benjamin and his discussion of the democratic
and political potential of the photocopier.
38. For a comparison between Warhol and Moriyama, see Kai, “‘Akushidento’ no
shōgeki nao,” 176.
39. Nakahira and Moriyama, “Shashin to iu kotoba o nakuse,” 102–7.
40. When discussing the issue of the copy and reproduction in 1960s Japan, the
first and most obvious reference would be the Model 1000-Yen Note art project
(1962) by Akasegawa Genpei, who hand-reproduced the 1,000 yen note and
was charged with counterfeiting. Akasegawa’s positioning of his artwork as a
“model” (mokei), rather than reproduction or copy, adds another context to this
history of reproduction art. On the work of Akasegawa, see Marotti, “Simulacra
and Subversion in the Everyday”; and Tomii, “State v. (Anti-) Art.”
41. Given the history of animation in Japan, however, this proximity is perhaps not
surprising. As the recent studies by Thomas LaMarre and Marc Steinberg sug-
gest, animation had historically played a key role in the development of state
propaganda and the advertising industries, from animation’s use in wartime to
its use in postwar television commercials. The specificity of the experimental
animation that flourished in the 1960s cannot be seen as a radical break from
the mainstream practice of animation, but is rather its experimental counter-
part. See LaMarre, “Speciesism, Part I”; and Steinberg, Anime’s Media Mix.
42. Tada, “Fukusei geijutsu to wa nani ka,” 143. My translation.
43. Benjamin, “The Work of Art in the Age of Its Technological Reproducibility,” in
Selected Writings, Volume 3, 127.
44. Hansen, Cinema and Experience, 184.
45. Hansen, Cinema and Experience, 195.
46. Benjamin, “The Work of Art in the Age of Mechanical Reproduction,” in Illumi-
nations, 231.
47. Benjamin, “Little History of Photography,” in Selected Writings, Volume 2, 526.
48. Awazu, “Dezain 0 nen,” 17. Awazu was also one of the founding members of the
architectural group Metabolism as well as a principal organizer of the inter-
media event “Nanika ittekure, ima sagasu: expose · 1968” and a contributor of
the gigantic multiscreen projection work at Expo 70.
49. Benjamin writes: “The commodity economy reinforces the phantasmagoria of
sameness, which, as an attribute of intoxication, at the same time proves a cen-
tral figure of semblance.” See Benjamin, “Exchange with Adorno on ‘The Fla-
neur,’ ” in Selected Writings, Volume 4, 208.
The formal and rhetorical uses of animated special effects were signifi-
cant within documentary production in the 1980s and 1990s, yet these
uses were not often remarked upon by documentary theorists and crit-
ics. With the rise of postmodern theory, investment in the guarantees
of observational documentary, once endorsed by direct indexical record-
ing and the project of authoritative truth telling, met with consider-
able challenges. Postmodernism produced a crisis within documentary
theory dominated by “discourses of sobriety” that were “devoted to cer-
titude.”6 This crisis occurred partly in response to postmodern theory’s
description of a number of supposed collapses. These include the col-
lapse of grand narratives, the collapse of history, the collapse of high
and low culture, and the collapse of the avant-garde and mass cultures.
Perhaps most significant for documentary were the supposed collapses
between fact and fiction, between historical reality and the image, and
between sign and referent. However, these convergences also generated
anxiety over the possibility for generating critical art in the modernist
tradition. As Fredric Jameson writes in a most influential, and anxiety-
provoking, passage: “Now reference and reality disappear altogether,
and even meaning—the signified—is problematized. We are left with
that pure and random play of signifiers that we call postmodernism.”7
Documentary theory showed marked anxiety about the status of
documentary and its capacity for political efficacy in the context of this
supposed flattening of signification and reference.8 In particular, many
documentary theorists bemoaned the limited possibilities for opening
up critical space under the weight of so much historical, ideological, and
semiotic flattening. The following quotations from essays written a de-
cade apart by E. Ann Kaplan (in 1983) and Linda Williams (in 1993) dem-
onstrate the durability of this anxiety for documentary theory. Kaplan
writes, “The danger of semiology has been the sliding away from the
Perhaps one of the most widely used animation techniques in the 1980s
and 1990s was the frame within a frame. In the present day, filled as it
is with digital windows and frames, a hybrid image such as the frame
within a frame so pervades our daily field of vision that it almost fails
to register. Today these frames operate less as framing devices and more
as portals or windows into different websites, images, photographs,
texts, YouTube videos, and so on, which are layered over one another
on our laptops and desktop computers.17 In the 1980s and 1990s, the
frame within a frame functioned very differently. While it sometimes
served as a window to memory, it more often functioned as a critical,
reflexive gesture that drew attention to the status and ideology of the
media image. This media image was figured regularly through the pres-
ence of the television raster, which sometimes stood for a certain kind
of ideological framing aligned with mass culture, rather than as a win-
dow through which to access images and information. The frame within
a frame as a formal and rhetorical technique in experimental documen-
tary includes more than just video and optically animated frames around
found and originally shot footage and photographs. These frames also
appeared as actual material television frames, picture frames, book
pages, and mirrors, as can be seen in examples as diverse as the criti-
cal cable-access show Paper Tiger tv, Leslie Thornton’s Peggy and Fred
in Hell, Laura Mulvey and Peter Wollen’s The Riddle of the Sphinx, and a
number of pieces by Isaac Julien, including The Passion of Remembrance,
The Attendant, and Looking for Langston.18
In the 1980s and early 1990s, the animated frame within a frame was
a privileged formal structure that artists and documentarians widely
employed in attempts to, on the one hand, figuratively pry open critical
space for the analysis of images and, on the other hand, serve as por-
tals to spaces of memory, play, and fantasy. Criticism and fantasy are of
course two important functions of animation in documentary. They also
help us to see the two sides of experiments with documentary in this
period. The mobility of the animated image is important both in the con-
text of postmodernist challenges to the stability of the human subject
and in the possibility for playful transformation.
For example, Riggs’s now-canonical Tongues Untied makes use of a
number of animated special effects in relation to found and originally
shot footage. In one instance, Riggs uses the frame within a frame as
a space of fantasy to animate a high school photograph in a segment
that recalls the miracle of friendship offered by “the boy with the gray-
green eyes,” told in longing voice-over, against the sonorous backdrop
of Roberta Flack singing The First Time Ever I Saw Your Face. Animated
against a black field, the photograph advances, eventually filling the
frame and the space of the present before receding, as Riggs narrates
his story on the audio track.19 Here the animated photograph opens not
only a space of memory, fantasy, and personal history but also a space
of recognition that produces a sense of wholeness for the young Riggs.
This frame-within-a-frame animation segment generates a strik-
ing rhythmic and emotional contrast with the narration of childhood
experiences that precedes it. Riggs describes that childhood as spent
“cornered by identities [he] never wanted to claim”: “Punk—homo—
faggot—freak—mother-fucking coon—niggas, go home—Uncle Tom.”
These stereotypical names delivered in clipped fragments come out of
anonymous mouths set in partial faces, eyes cut off by the frame, flash-
ing across the screen. These aggressive staccato audio-visual rhythms
are hushed by the lush, lyrical wholeness of the song sung by Flack and
the wholeness of the face of the boy with gray-green eyes, framed in a
high school photo. The boy Riggs loved, who called him a friend, did not
only have eyes that Riggs could disappear into. More important, they
were capable of seeing him and making an alienated young black gay
man feel whole. Riggs says looking into the camera: “In search of self I
listened to the beat of my heart, to rhythms muffled beneath layers of
delusion, pain, alienation, silence. The beat was my salvation. I let this
primal pulse lead me past broken dreams, solitude, fragments of iden-
tity to a new place, a home.” However, this particular use of the frame
within a frame as a space of longing in Tongues Untied constitutes a mere
This text scrolls over audio of Tajiri’s mother talking about the conse-
quences of thinking too much about why the Japanese had been in-
terned, as she recalls the memory of a beautiful young woman who lost
her mind from the experience. As the stuttering image emphasizes its
missing frames, it points to Tajiri’s mother’s lost memories, and the
beautiful young woman’s lost mind.
As the mother voice speaks on the soundtrack, two other forms of
animation appear. A young boy’s face in negative with an artificial bright
pink glow emerges from the blackness. Over his face, the following text
scrolls in glowing green letters: “Letter sent to selected members of the
Japanese community post-Pearl Harbor: ‘Certain Japanese persons are
being considered for repatriation to Japan. You and those members of
your family listed above are being so considered.’ ” The sequence evokes
the feeling that things are not as they should have been. Black seemed
white. White seemed black. The animated video’s keying of an unnatu-
ral pink pervades the negative image of an innocent child who could not
understand what was happening. The historical “reasons” for the Japa-
nese interment in glowing green scroll deliberately over the image. They
make no sense, but they continue their relentless animated pace.
The end of this segment returns to a clip from Bad Day at Black Rock.
Pulling a few wildflowers out of his pocket, Tracy says: “There’s some-
thing buried up there—wild flowers? That means a grave. I suppose you
knew that.” Following this bit of footage is a slow, stuttering image of
a plant identified by the title “Wildflowers in Mother’s Yard 1989,” im-
plying that something lies buried there in Tajiri’s mother’s memory
(see figure 12.2). The stuttering image points to the lost, discontinuous
spaces of not only memory but self. For Tajiri, the loss of memory im-
plies a fragmented sense of self, one that haunts her too. Later in His-
tory and Memory, Tajiri says in voice-over: “I began searching because I
felt lost, ungrounded, somewhat like a ghost that floats over terrain,
witnessing others living their lives and yet not having one of its own.”
“Somehow I could identify with the search,” she says, “the search for an
ever-absent image and the desire to create an image where there are so
few.” By making a picture, she could connect to the story, Tajiri says: “I
could forgive my mother her loss of memory and could make this image
for her.”
Cokes and Trammel’s Fade to Black, which appeared in the Whitney Bi-
ennial in 1992, employs a range of animated special effects in critical
ways. Unlike many of the experimental identity-politics videos of its
day, Fade to Black is more interested in exploring and evoking a frag-
mented sense of subjectivity than resolving it in wholeness. For this rea-
son, I believe that Fade to Black has received less critical attention than it
deserves.20 Fade to Black’s prologue sets up its overall logic, reorganizing
meaning and deconstructing subjectivity via a juxtaposition of original
and appropriated sound with a sophisticated and layered image track.
The image track of the prologue begins with the appropriation of the
credit sequence to Alfred Hitchcock’s Vertigo, in which a spiraling line
disappears into actress Kim Novak’s eye, set in a box within a larger
black field. This box frames specific parts of the original credit sequence,
using Vertigo’s animations of spirals and overlays of color to imply the
themes of vertiginous experience, desire, split subjectivity, and perfor-
mative identity that Vertigo’s narrative explores, and that likewise con-
stitute some of the major themes explored in Fade to Black. Here the
frame within a frame serves as a citation, zeroing in on portions of Ver-
tigo’s image that Cokes and Trammel wish to isolate and emphasize. This
procedure foreshadows a recurring sequence on Fade to Black’s image
Conclusion
By examining these animated special effects for video within the ex-
perimental identity-politics video of the 1980s and early 1990s, we are
able to rethink a number of questions that were under discussion at the
time. First, this examination allows us to see how the split figuration
of video technology as an epistemological tool functioned. On the one
hand, video was figured as a mirror, capable of rendering an accurate
documentary image of its often-minority subject-author. On the other
hand, video via editing and animation also was figured as the opposite of
a mirror, a field of playful experimentation that could be used to render
that minority subject fragmented, unstable, and critical of the notion
of coherent subjectivity. Ironically, this fragmentation of self via edit-
ing and animation was often read as mirroring the subject’s inner state
rather than as a discursive intervention. The video representation of
1. For “domestic ethnography,” see Renov, The Subject of Documentary, 218. For
“autoethnography,” see Nichols, Blurred Boundaries, 65.
2. For “flow,” see Williams, Television, 78.
3. Artists and filmmakers, many of whom were familiar with theoretical dis-
courses on postmodernity, as well as the discourse of race, gender, and sexu-
ality that pervaded the academy, also examined the relationship between docu-
mentary guarantees and authorial subjectivity.
4. Manovich, “After Effects, or the Velvet Revolution,” 7.
5. Other animated video special effects include the movement of photographs
within the frame (or into and across photographs) and video keying (which in-
serted color and image in irregular ways into the frame).
6. Nichols, Representing Reality, 4; and Renov, The Subject of Documentary, 136.
7. Jameson, Postmodernism, 96.
8. In the 1980s through the 1990s, numerous theorists of documentary, including
Bill Nichols, Michael Renov, Jay Ruby, Paul Arthur, Seth Feldman, Phil Rosen,
Trinh T. Minh-ha, Linda Williams, Brian Winston, Katie Russell, and Laura
Marks, investigated a range of challenges posed by theories of postmodernity
to documentary guarantees. Among the most influential at the time were theo-
ries of documentary reflexivity, performativity, and failure as modes of produc-
ing new forms of documentary authority.
9. Kaplan, “Theories and Strategies of the Feminist Documentary,” 60.
10. Williams, “Mirrors without Memories,” 10.
11. Jameson, “Reading without Interpretation,” 207, 223.
12. Hutcheon, “Postmodern Afterthoughts,” 5.
13. Nicholson and Seidman, “Introduction,” Social Postmodernism, 1.
14. Krauss, “Video: The Aesthetics of Narcissism.”
15. Williamson, “Two Kinds of Otherness,” 109, 110.
16. Fusco, “Fantasies of Oppositionality,” 90; emphasis added.
17. For a broader discussion of the evolution of frames and windows in media, see
Anne Friedberg’s book The Virtual Window from Alberti to Microsoft.
18. The use of the television raster can be seen in Paper Tiger tv, a cable-access tele-
vision show that was dedicated to the critical analysis of mass media, in par-
ticular, but not exclusively, television. Shows often took the form of academic
lectures, as in “Brian Winston Reads T.V. News March 16, 1983” (1983), “Joan
Does Dynasty” (1986), and “Ads, Ads, Ads! Mark Crispin Miller Journeys thru
the Expanding Geography of American Advertising” (1991).
19. More colloquially known as the “Ken Burns effect,” the camera’s movement into
the photographic image, across images, and through images is an example of
mainstream usage, as in Ken Burns’s miniseries The Civil War (1990).
20. For a very different account of Fade to Black, see Scott MacDonald’s “Desegre-
gating Film History.”
Photography
Imamura opens “For the Sake of Japanese Cartoon Films” with praise
for the vitality of movement in Disney cartoons, in contrast to which
Japanese cartoons prove deficient, as the example of Kaeru no kenpō
makes woefully clear to him.8 As his discussion shifts to the practical
matter of how to produce such vitality in cartoons, he takes a rather sur-
prising tack. Imamura associates the vitality of animation with realism
of movement, and at the same time he stresses the importance of pho-
tography over drawing or painting techniques.9 He thus writes, adding
Once again, Imamura uses the verb ketsugō suru (to combine, join, or
unite) in a manner that invites us to read the effect of photography in
two ways. On the one hand, photography refers to the process of com-
bining drawn images into a sequence that will move when projected.
When Imamura insists that cartoons must be based in photographic
methods and combined with photography, his account appears conso-
nant with rotoscoping, and with using film photography to decompose
motion and then to recompose that motion with drawings. On the other
hand, there is some ambiguity in his description of drawings being com-
bined or united with photography, for we have the impression that not
only does photography connect one image with another but also the
images themselves are becoming somewhat photographic, being com-
bined or suffused with photography itself. Here we reach the limits of
Imamura’s cartoon theory, then, begins not only with the history of
cinematic apparatuses but also with the prehistory of cinema, with the
history of optical toys and other devices for making moving images. In
Imamura here refers to a series of recent cartoons, which were met with
popular and critical acclaim: Disney’s The Old Mill (1937), Fleischer’s Pop-
eye the Sailor Meets Sinbad the Sailor (1936), and Fleischer’s Popeye the
Sailor Meets Ali Baba’s Forty Thieves (1937). He then refers us to Disney’s
Lonesome Ghosts (1937) and Hawaiian Holiday (1937).
Disney’s The Old Mill is commonly credited as the first cartoon to use
the multiplane-camera system, and Fleischer quickly followed suit with
Popeye the Sailor Meets Ali Baba’s Forty Thieves, released just weeks be-
fore Disney’s Snow White and the Seven Dwarfs (1937). These films were
touted for the realism and dimensionality of their images due to the
multiplane-camera system. Yet, as Imamura’s citations of other car-
toons not directly associated with the multiplane system imply, efforts
to produce such depth effects had long been under way, and the effects
were palpable prior to the buzz about Disney’s multiplane-camera sys-
tem. As such, Disney’s multiplane-camera system itself might be seen as
an innovation upon the basic apparatus or invention of the animation
stand used for cel animation, in which a camera fixed on a rostrum looks
down through layers of painted celluloid.50 The animation stand, like
rotoscoping, had come into usage much earlier and had already under-
gone a great deal of experimentation.
Indeed, Imamura’s account reminds us that these new effects of
depth were not simply due to photographing through multiple celluloid
layers or the use of the multiplane-camera system alone. The new effects
were actually a result of sustained attempts to eliminate the sense of
gaps between the celluloid layers, which is to say that the “artifacts” of
the animation stand tended to disrupt the sense of a closed volumet-
ric three-dimensional world. Eliminating such effects entailed a num-
ber of techniques for regulating the relation between layers, such as the
differential shading and coloring of backgrounds, characters, and fore-
grounds; cinema-inspired effects of focal depth; and recalibration of re-
lations between layers between shots. While Imamura draws attention
primarily to artwork (shading and coloring), he also shows awareness of
how American cartoons rely on one-point perspective and scalar propor-
tions, for, when he contrasts these cartoons with Japanese emaki (pic-
ture scrolls), he comments that emaki “do not depict all parts equally as
in Western painting.”51
Imamura addresses the effects of photography at two levels in car-
toons: character animation (decomposition and recomposition of move-
ment) and dimensionality (the overall depth effect of the image in volu-
metric terms). The realism of cartoons has to be realized at both levels
at once. Part of what makes Imamura’s account challenging comes from
the fact that he does not explicitly or operatively separate these two
levels, but instead treats them as two faces of the same problematic of
photography. It is as if rotoscoping and the multiplane-camera system,
for instance, were but two faces of the same photographic realism. This
assumption is what ultimately pushes him toward a theory of tempo-
ral depth: photography in cinema is a matter of both temporality and
Ultimately, however, it is at this level that his theory shows its tendency
toward corporatism. For Imamura shows absolutely no interest in non-
localized movement in animation.63 He consistently ignores any move-
ment, temporal or dimensional, that cannot be localized in a body. Prior
to his bid for enlightening the masses with animation, Imamura effec-
tively pushed the transcriptive apparatus of cartoons into the produc-
Notes
1. See Hansen, “Of Ducks and Mice,” for a discussion of Benjamin’s and Adorno’s
very different takes on Disney cartoons.
2. Imamura, “Nihon manga eiga no tame ni,” 137. All translations mine unless
otherwise indicated.
3. On the pure film movement, see Bernardi, Writing in Light; Gerow, Visions of
Japanese Modernity; and LaMarre, Shadows on the Screen.
4. On “overcoming modernity,” see Richard Calichman’s introduction to, and
translation of, the wartime conference entitled Overcoming Modernity at which
Japanese scholars and writers addressed the impasses of modernity in Japan.
5. Irie, “Approaching Imamura Taihei.”
6. Ōtsuka, “An Unholy Alliance of Eisenstein and Disney.”
7. For instance, some of the points made in “For the Sake of Japanese Cartoon
Films” appear in the final section of A Theory of Cartoon Film called “Cartoons
and Japanese Art,” while other parts of the argument appear in his sections on
painting and on cartoons in general. A translation of the final section in the re-
vised edition of A Theory of Cartoon Film was published as “Japanese Art and the
Animated Cartoon.” This is not only one of the rare translations of Imamura but
also (as far as I know) the first into English. Michael Baskett recently published
two translations, an essay on documentary film and a section on sound in car-
toons, both of which I cite here. Nonetheless, I rely primarily on “For the Sake
of Japanese Cartoon Films” because this essay, in its brevity, makes Imamura’s
basic arguments about cartoons and connections between them more lucidly
and concisely than the book, which is after all a compilation of essays.
8. The Project on Toy Films website lists a cartoon film entitled Kaeru kenpō (Iwao
Ashida, dir., 1933), which is probably the film that Imamura cites as Kaeru no
kenpō.
9. Imamura uses a series of different terms that can be translated as “picture” or
“image,” “drawing” or “painting.” I have chosen sometimes to translate kaiga
as “drawing” and sometimes as “painting” (although in some contexts it might
Notes
But malarial fever is important not only because of the misery it inflicts on man-
kind, but the serious opposition that it has given to the march of civilization in the
tropics. Unlike many diseases, it is essentially an endemic, a local, malady; and one
which unfortunately haunts more especially the fertile, well-watered and luxuriant,
tracts—precisely those which are of the greatest value to mankind. There it strikes
down, not only the indigenous barbaric population, but, with still greater certainty,
the pioneers of civilization, the planter, the trader, the missionary, the soldier. It is
therefore the principal and greatest ally of barbarism.
Ronald Ross, Researches on Malaria: Nobel Lecture, December 12, 1902
Malaria (1898)
At the dawn of the twentieth century, a new actor arrives on the global
stage. Its agency seems planetary, here before us, and perhaps . . . after
us. Human history, civilization, is but a phase in the longue durée of the
malarial parasite. Not so long ago, nineteenth-century miasma theories
named the disease after “bad air,” mal aria, before germ theory estab-
lished the primacy of biological agents in states of infection. Bad air
over in India, over in North Africa, yes; but then, the British and French
colonial forces were there, exposed to a resilient nonhuman Other in the
tropics. In 1878 Alphonse Laveran had identified plasmodium or spo-
rozoites, little curved creatures swimming in the bloodstream of 148
out of 192 patients struck with cyclic fevers, and in 1897–98, Ronald
Ross, studying bird malaria, had located the carrier, an agent percep-
tible to the naked human eye, in the anopheles mosquito.1 In his accep-
tance speech for the subsequent Nobel Prize that he received for this re-
search,2 the specter of bad air reappeared: it was not just the nonhuman
agents, plasmodium, and the anopheles that were responsible for the
Fi g u re 15 . 1 The first animated mosquito. Frame from How a Mosquito Operates
(1912). Courtesy of Winsor McCay.
disease, but water, lush vegetation trapping water, humid air, the dim
cool of the twilight—in fact, all of nature over there in malarial climes.
Hence, the scale on which Ross articulates malarial infection astonishes:
a planet where humans, the nineteenth-century premiere agents of his-
tory, find themselves in an agonistic struggle with nonhuman micro-
bial life, “uncommon” in the sense of life forms antithetical to human
survival.3
A giant mosquito wearing a top hat flies through the open window.
The outside infiltrates a domestic space suddenly vulnerable to tiny in-
truders. Casting knowing glances at the audience the anopheles feasts
until he explodes. So goes the transformation of the mosquito, the non-
human enemy par excellence in Winsor McCay’s six-minute line-drawn
animation How a Mosquito Operates (1912) (see figure 15.1).4 A first in
reverse animation (running the animated sketches backward in the
latter part of the film), the film preceded McCay’s better-known feature-
length animation Gertie the Dinosaur, placing the mosquito within an
The images still transfix. The sultry, blowsy Annie, the most danger-
ous criminal at large and on the lookout for lonesome U.S. soldiers on
their patriotic sojourn over in the Pacific. In 1943 the U.S. armed forces
commissioned Ted Geisel (Dr. Seuss) to do an educational pamphlet for
American troops serving in the Pacific theater. The result was the “This Is
Ann!” pamphlet, which introduced the cartoon femme fatale just dying
to drink “your” blood in her sojourn over there: “She’s at home in Africa,
Fi g u re 15 . 5 Malaria Mike targeting Snafu’s butt. Frame from Private Snafu and
Malaria Mike (1944). Courtesy of Warner Bros.
did you do in the great war, Daddy?” to be “I did my share!” Here the
iconic sexually threatening figure becomes a saboteur who lays Ameri-
can bravery to waste, preying on the young, the future of the nation. This
mobilization against America associatively grows across the ensemble
of the animated cartoon films, with The Six-Legged Saboteurs (1940), an
early short made by the U.S. Department of Agriculture, first introduc-
ing the idea. The spectator is privy to a secret meeting of the “Insect
Axis,” made up of mosquitoes, boll weevils, and fruit flies that hope to
inflict $150,000 in economic damage to America; at the head, of course,
is the anopheles as Hitler, complete with his Mein Malaria. With these
warnings, mosquitoes are perceived as heralding not just military de-
feat but massive economic catastrophe (from crop failures to the shut-
ting down of factories), solidifying links between disease, capital, and
war. By the close of the war, in films such as Criminal at Large (1945), the
blowsy Annie has morphed into a global female terrorist hunted by a
young foreign correspondent on the lookout for new battle zones.
The cultural iconography around the mosquito as the visible, if
minute, malarial agent is critical to the orientation of infection as ago-
nistic struggle. I begin with these symbolic codifications, intentionally,
in order to critique the assumption that the study of media materi-
ality—media technologies, instruments, institutions, and infrastruc-
tures—need not involve a rigorous scrutiny of representation. Cellular
materiality is to be found in preparations, tissue cultures, technologi-
cal instruments, and software programs, as well as in signifiers (images,
sounds, and words). All these media practices contribute to animating
the cellular agon as the epistemology of infection.
The cartoons codify in order to socialize, strategically securing Ameri-
can bodies against the abnormal as nonhuman. The cartoons form a
part of a vast audiovisual repertoire of the cellular agon that includes
instructional films for clinical training and for preparedness drills, such
as Malaria: Cause and Control (1942) and three documentaries from 1944:
Malaria, Personal Health in the Jungle, and Clinical Malaria.20 Of these,
Clinical Malaria offers the widest range of animation techniques and
strategies and serves as the paradigmatic instance. Made for medical in-
struction on identifying malaria symptoms, the film commences with a
live-action shot of a scientist peering through a microscope as the voice-
over introduces malaria as the “greatest invader in history.” Then there
is a cut from the observing scientist (an image that makes us antici-
pate a cut to what he sees, the slide under the microscope) to a rotating
rable differences between the “godforsaken hole” of the outpost (as Pri-
vate Snafu puts it) and the home front. The hot spots where “Anophe-
les Annie” rules the roost, slugging back her martinis, recede into the
jungles, into the verdant tropics. Within the narrative of security, cal-
culations and intervention pay off as those wild regions, the sketched
or photographed backdrops to the antics of the animated mosquito, are
steadily brought to order by the onward march of the U.S. armed forces.
And so the cellular agon becomes expressive as topography marked by
division, segregation, and containment. The cellular agon unfolds as un-
ending antagonism, immortalized in the recursive image of the anophe-
les treading human skin.
And yet our knowledge of the mosquito remains partly speculative,
always a composite projection cobbled together from multiple sources
that signal an unseen enemy. Animation freezes, stills; but its artifice—
its multiple forms and its radical estrangement from realistic footage—
also brings home the impossibility of capturing life itself.
Notes
1. Malaria infection has double articulation in the human host (which experi-
ences cellular catastrophe) and an infected mosquito, the carrier. The bite of
an infected mosquito passes the plasmodium in the mosquito’s saliva into the
human bloodstream; there the plasmodium travels to the liver, where it multi-
plies and differentiates into merozoites in human liver cells. These leave the
liver to reenter the bloodstream and enter and explode red blood cells, replicat-
ing and multiplying in the process. They eventually develop into male or female
gametocytes. When a mosquito bites an infected human, a blood meal neces-
sary for the pregnant female anopheles, the mosquito absorbs the gametocytes
from the infected human; these further develop into gametes (new plasmo-
dium) within the mosquito. When the infected mosquito bites again, the cycle
begins anew.
2. There is a great deal of controversy over the patrimony of malaria research:
Alphonse Lavern certainly, but also Patrick Manson and Italian malariologists,
led by Giovanni Battista Grassi, described in the 1890s how human malaria was
transmitted by the anopheles mosquito. Because Ross was a colonial admin-
istrator, malaria was an endemic problem in his view, a genocidal force in the
Notes
All translations from Japanese sources are my own, unless otherwise indicated.
From Stephen Millhauser’s short story “Cat ’n’ Mouse,” published in the
New Yorker in 2004:
The cat is chasing the mouse through the kitchen: between the blue
chair legs, over the tabletop with its red-and-white checkered table-
cloth that is already sliding in great waves, past the sugar bowl falling to
the left and the cream jug falling to the right, over the blue chair back,
down the chair legs, across the waxed and butter-yellow floor. The cat
and the mouse lean backward and try to stop on the slippery wax, which
shows their flawless reflections. Sparks shoot from their heels, but it’s
much too late: the big door looms. The mouse crashes through, leaving
a mouse-shaped hole. The cat crashes through, replacing the mouse-
shaped hole with a larger, cat-shaped hole.1
Cartoon Physics • 303
weather the vicissitudes of cartoon physics (this idea of cartoon charac-
ters as differently, miraculously, abled is wonderfully articulated by Who
Framed Roger Rabbit).
If there is a privileged body within the universe governed by cartoon
physics, it undoubtedly belongs to Goofy. Indeterminate biology (what
kind of an animal is Goofy?) has yielded an infinitely pliable body that
seems constantly subject to operations of physical law, both actual and
cartoony. He becomes the exemplar of the industrial body that David
Kunzle has called “machined almost beyond recognition.”2 Squashed
and stretched by gymnastic equipment, or by the act of pitching a base-
ball (an act that stretches his body nearly to home plate),3 Goofy dem-
onstrates that what is really at work in the world of cartoon physics
is a reimagining of the body and its relation to the world. If my work
has centered on such reimaginings (cyberspace, Jerry Lewis movies—
The Nutty Professor even features another battle with gymnastics equip-
ment—Winsor McCay comics, morphing), then it should be said that
cartoon physics is the ur-phenomenon that undergirds them all.
But the Disney sensibility of the 1940s—Goofy’s heyday—was a far
cry from the animistic wonderland that Sergei Eisenstein celebrated in
the earliest Mickey Mouse cartoons. Cartoon physics cannot be allowed
free reign in Disney’s cartooniverse, and so the laws of physical reality
are gently teased rather than mercilessly mocked or overturned. Tom
and Jerry cartoons, produced for mgm by William Hanna and Joseph
Barbera, blend some of the realism of Disney’s technique with a healthy
indulgence in the principles of cartoon physics. The world depicted is
appealingly solid, making the transgressions of physical law that much
more . . . I can’t decide whether to write profound or funny. The suburban
decor of the house in which Tom and Jerry dwell and do battle provides
an important quotidian backdrop. That bourgeois domesticity (Mill-
hauser is right about the gleaming linoleum floors and polished sur-
faces) emphasizes the uncanniness of the goings-on—an effect already
partly achieved through defamiliarizing perspectives (mouse-eye views
from floorboard level or magisterial gazes from atop grandfather clocks)
(see figure 17.1).4
Cartoon physics is fundamental to the world of Tom and Jerry and in-
forms what happens to both cat and mouse in equal measures. An undu-
lating tablecloth will carry a luscious-looking sundae directly to Jerry’s
mouth without spilling a drop. Tom’s eyebrows, pupils, and the whites
of his eyes will pop from his head and float in midair.5 But the Road-
runner series presents something quite different, and we should pause
blueprints, “Ha ha!”). But the coyote’s failure has been anticipated, in-
deed, preordained, by the cut from an axial to a lateral view that de-
molishes the trompe l’oeil effect, the image’s two-dimensionality now
evident to us all (figure 17.3). Similarly, in Beep Beep (1952), Wile E. lays
a short stretch of track laterally across the highway to fake a railroad
crossing, but then makes the mistake of camouflaging both ends with
some shrubbery to create the illusion of the tracks extending, not just
beyond the road, but beyond the boundaries of the screen. Cue the train.
Topsy-Turvydom Redux
If I were the kind of person who did research, I’d be interested in learn-
ing how frequently kids tried to mimic the behavior that they witnessed
in cartoons. Apparently television’s Superman, George Reeve, became
distraught over stories of children trying to replicate Superman’s ability
to fly out of windows. But I’ve yet to hear about kids trying to blow up
roadrunners with dynamite (much less with any of the more esoteric
products sold by the Acme Company). I suspect that children under-
stand that they are watching something from a world apart, something
not mimetic of reality, and therefore not something that they would
Cartoon Physics • 307
Fi g u re 17. 3 Betrayed by screen space.
seek to mimic in turn. Cowboys and Indians was a popular game. Playing
superheroes—of course! But Roadrunner and Coyote, Tom and Jerry,
Bugs and Elmer—not so much.
But I wonder what, more specifically, children “get” from cartoon
physics. It’s tempting to think that it speaks to an anxiety over bodily
development and control (what doesn’t?), but let’s remember that kids
think next to nothing of falling—skinned knees and elbows are the
body art of childhood. Perhaps cartoon physics speaks to a utopian con-
dition of bodily invulnerability then, and all the coyotes, cats, and ducks
represent more of an attempt to hold on to (for kids) or return to (for
adults) the body that could take a lickin’ and keep on tickin’. While I
think there’s something to this, I’m more tempted to find the utopi-
anism of cartoon physics in the state of licensed topsy-turvydom that
it instantiates. The cartoon represents an other space—the screen al-
ready separates it from our reality, and its animated status positions
it as “other” to the more dominant live-action cinema—in which other
rules apply, in which the seemingly immutable laws of the here and now
are no longer so determinate. This shares many of the conditions recog-
nized as endemic to the world of play, an activity that often takes place
in a magic circle with its own rules and codes of behavior.6
In The Poetics of Slumberland, I argue that cartoon physics speaks to
the key ontological difference between live-action film and animation:
a shot in the former is filmed in real time, with the camera recording
the movement that occurs before it, while in the latter, the camera only
records a series of still images, with the suppression of the real-time
movement of switching images as the caesura on which the illusion de-
pends.7 Projecting live-action cinema reconstitutes the movement that
occurred in profilmic space, while projecting filmed animation gener-
ates an illusion of movement where there was none. This inversion of
the filmic process has, I think, its sly analogue in cartoon physics. If
the production of animation is a topsy-turvy version of the production
of live-action cinema, then the topsy-turvydom of cartoon physics is
its onscreen equivalent, a visible sign of its otherness. And if the ani-
mated beings onscreen are marked by their disobedience and unruli-
ness—early cartoon characters seem to exist in a continuous state of
rebellion against their animator creators—then cartoon physics maps
that disobedience onto the natural world itself.
Millhauser takes up this condition in another story that I’ve cited
elsewhere in my writing, this one a fictionalized version of Winsor
McCay’s forays into animation: in the story, the artist, forced to aban-
Cartoon Physics • 309
don his innovative comic strips in favor of meticulously rendered edi-
torial cartoons, finds increasing solace in his nocturnal production of
drawings for elaborate animated films. I can’t not cite this passage again:
The animated cartoon was nothing but the poetry of the impossible—
therein lay its exhilaration and its secret melancholy. For this willful
violation of the actual, while it was an intoxicating release from the con-
striction of things, was at the same time nothing but a delusion, an at-
tempt to outwit mortality. As such it was doomed to failure. And yet
it was desperately important to smash through the constriction of the
actual, to unhinge the universe and let the impossible stream in, be-
cause otherwise—well, otherwise the world was nothing but an edito-
rial cartoon.8
Cartoon Physics • 311
mation that dominates. While the occasional hand-animated films may
appear from overseas or, even more rarely, from Hollywood (Fantastic
Mr. Fox [2009], Coraline [2009]), digital technology has been largely re-
sponsible for animation’s renaissance. And digital animation has, his-
torically, had a different set of concerns—its task defined, more often
than not, by replicating (and perhaps tweaking) real-world physics.
What Paul Wells has called “realist animation,” animation that repli-
cates the formal and stylistic structures of live-action film, has become
so much the norm that it frequently goes unremarked.13 And digital ani-
mation extends beyond the cinema—much of the software for rendering
physics comes from the world of computer games. Playability, rather than
comedy, is the goal, and the immersive experience of console gaming is
all too easily interrupted when bodies in space fail to move properly.
The intersection of modeled physics and computer gaming stretches
all the way back to the medium’s beginnings, with Spacewar (1962).
Using crude vector graphics, two players fire at one another’s spaceships,
but a central body exerts a gravitational pull that affects the ballistics
and threatens the ships themselves. The first successful “home” video
game was Pong (1975), which was nothing more than angles and tra-
jectories of movement.14 The subsequent history of console gaming is
largely the history of simulation, and as Microsoft and Sony competed
for a lucrative market, their machines became increasingly powerful,
and this power was dedicated to the modeling of physics in real time.
Books on game design stress physics as a crucial component of
a game’s realism, and entire books are dedicated to game physics, in-
structing designers in the modeling of not only gravity and momentum
but also light refraction, air and water resistance, friction, collisions, and
wave behaviors. To generate more realistically moving bodies for proce-
dural (real-time) animations in games, bodies were composed of rigid
body parts connected with virtual joints whose articulations were simi-
larly constrained to those in human bodies. They could thus fall believ-
ably, and improvements in programming produced increasingly realistic
simulations of human collapse. Real-time animation is thus overwhelm-
ingly placed in the service of the real—never mind whether the world
created is historical, alien, or fantastic.
But these “ragdoll physics” simulations had their problems: if issues
such as weight, flexibility, and mass weren’t properly factored in, bodies
could bounce, flounce, and jounce in exaggerated and painfully hu-
morous ways. Machinima examples abound on YouTube of computer-
animated characters sailing through the air, bouncing off walls, or slid-
Cartoon Physics • 313
The software that generates the physics in console games has its ana-
logs in the world of cinema. Here too the ability to convincingly animate
a body moving through space depends on a consistent physics—objects
and beings should behave in a way that makes sense. Even in the genre
that most celebrates alternative kinds of bodies—the superhero film—
physical laws must be respected, even as a few of them are being revised.
As I argue in The Poetics of Slumberland, animation in the superhero film
represents a kind of constrained plasmatic, one that speaks to the “free-
dom from allotted form” while unable to fully embrace it.16
Perhaps the difficulty arises when cartoon characters or animated fig-
ures have to share screen space with live elements. With the signal ex-
ception of Who Framed Roger Rabbit, animated characters in these films
can be seen to have left the world of pure animation, their special realm,
to exist in a hybridized reality, and in that reality their playful, inter-
nally consistent physics are trumped by those of the real world. Even
Jerry the Mouse, in his celebrated partnering with Gene Kelly in Anchors
Aweigh (1945), loses much of his elasticity, his movements now teth-
ered to those of the undeniably compelling but strictly physical body of
Kelly.17 Similarly, Spider-Man is tethered to Peter Parker, with his frail
aunt and unrewarding day job. The emergence of a physics more like the
cartoonish becomes a more temporary thing that occurs at more or less
predictable intervals when danger threatens.18 A significant exception
to this is Brad Bird’s The Incredibles (2004), which pairs off interestingly
with Who Framed Roger Rabbit. Here again there is the existence of dif-
ferently abled bodies, superheroes now rather than Toons, and a pro-
found suspicion and dis-ease surrounding them. But The Incredibles is
entirely animated, and so it is free to celebrate those bodies in ways that
elude most superhero films.
Strange as it sounds, speedruns and game modifications introduce
something similar to a level of play to the act of gaming. The rules of
the game are jettisoned in favor of something more improvisational and
original—the whole point is to elude or elide the rules.19 And the re-
emergence of play in the form of a return to cartoon physics makes me
wonder whether there isn’t a deeper connection between them. Might
the supersession of cartoon physics by the comparatively constrained
plasmatics of cgi and game engines have its echo in another shift with
significance to the world of children: the supersession of unregulated,
“free” play by the hyperregulated world of contemporary childhood.
Gabrielle Principe cites current neurological research and declares: “If
parents and teachers wanted to design a way of life counter to the needs
Notes
Cartoon Physics • 315
gram was the major-league pitcher Bob Ojeda, who discussed the extraordinary
amount of pain his noncartoon body experienced with each and every pitch.
4. Sometimes an African American woman intervenes in the chaos, her role pro-
vocatively ambiguous (hausfrau or maid?).
5. Both examples are from The Million Dollar Cat (1944).
6. See Huizinga, Homo Ludens.
7. Bukatman, The Poetics of Slumberland, 47, 155.
8. Millhauser, “The Little Kingdom of J. Franklin Payne,” 107.
9. Castle, The Female Thermometer, 107.
10. Castle, The Female Thermometer, 104.
11. There is some debate about this in film studies circles. Brian Henderson down-
plays the place of narrative in the Hollywood cartoon short, while Richard
Neupert finds the shorts to have all the hallmarks of classical Hollywood nar-
rative, albeit in condensed form. I have to side with Henderson—narrative ele-
ments are present, but they hardly represent the same kind of determinant
structure as in feature films. I also can’t imagine the viewer of a Pepé Le Pew
cartoon focusing on, say, issues of closure. For the Hollywood cartoon built
around repeating characters, narrative provides an ersatz unity, one that, more
than anything else, allows the cartoon to end in its allotted seven minutes. See
Henderson, “Cartoon and Narrative in the Films of Frank Tashlin and Preston
Sturges”; and Neupert, “We’re Happy When We’re Sad.”
12. Eisenstein, Eisenstein on Disney (1986), 21. I believe that all scholarly essays on
animation are required to cite this work.
13. See Wells, Understanding Animation, 24–28.
14. For a thoughtful history of this period, see Lowood, “Videogames in Computer
Space.” Thanks to Henry for his assistance on this essay.
15. “Vocabularium—Ragdoll Physics,” posted by gamespot, uploaded May 1, 2012,
accessed June 9, 2013, http://www.youtube.com/watch?v=9LIhGBB3RdM.
16. Bukatman, The Poetics of Slumberland, 205.
17. Jerry’s movements are clearly rotoscoped from the footage of Kelly, and so the
sequence is actually a disguised version of Kelly partnering with himself.
18. As I’ve argued in The Poetics of Slumberland (203–4), the exception here is the
origin sequence, when the body’s new abilities are still indeterminate and sur-
prising.
19. To clarify: I’m not implying that something such as a speedrun is a real-time
improvisation, but rather that it represents a kind of riff played against the
“score” of the game world as its designers envisioned it.
20. Principe, Your Brain on Childhood, 17.
21. Henry Jenkins has addressed the relation between computer play and outdoor
play in “ ‘Complete Freedom of Movement.’ ”
22. Huizinga, Homo Ludens, 10.
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Contributors
K a re n B e ck man is the Elliot and Roslyn Jaffe Professor of Cinema and Modern
Media in the Department of the History of Art and the Program in Cinema Studies
at the University of Pennsylvania. She is the author of Vanishing Women: Magic,
Film, and Feminism (Duke University Press, 2003) and Crash: Cinema and the Poli-
tics of Speed and Stasis (Duke University Press, 2010), and she is now working on
a new book, “Animation and the Contemporary Art of War.” She has coedited two
volumes: Still Moving: Between Cinema and Photography with Jean Ma (Duke Univer-
sity Press, 2008) and On Writing with Photography (2013) with Liliane Weissberg. For
several years she served as a senior editor of the journal Grey Room.
S co t t Buk atman is a professor in the Film and Media Studies Program in the
Department of Art and Art History at Stanford University and the author of Termi-
nal Identity: The Virtual Subject in Postmodern Science Fiction (Duke University Press,
1993—still in print two decades later); a monograph on Blade Runner commissioned
by the British Film Institute and recently reprinted as one of a small number of
commemorative anniversary editions; and a collection of essays, Matters of Gravity:
Special Effects and Supermen in the 20th Century (Duke University Press, 2003). His
latest book is The Poetics of Slumberland: Animated Spirits and the Animating Spirit
(2012), which celebrates play, plasmatic possibility, and the life of images in car-
toons, comics, and cinema. The book begins with Winsor McCay’s Little Nemo in
Slumberland to explore how and why the emerging media of comics and cartoons
brilliantly captured a playful, rebellious energy characterized by hyperbolic emo-
tion, physicality, and imagination. Slumberland becomes more than a marvelous
world for Nemo: it’s an aesthetic space defined through the artist’s innovations; an
animated space that opens to embrace the imaginative sensibility of a reader; and
a temporary space of play.
338 • Contributors
Novel (2004) and Global Icons: Apertures to the Popular (Duke University Press, 2011),
investigate contemporary cultures of globalization. She is currently working on two
monographs on speculative knowledge: a book on spectral materialism in global
cinemas (“The Unhomely Sense: Spectral Cinemas of Globalization”) and a com-
parative study of pandemic media in the United States, South Africa, and India
(“The Virus Touch: Living with Epidemics”).
T om G unn ing is the Edwin A. and Betty L. Bergman Distinguished Service Pro-
fessor in the Department on Cinema and Media at the University of Chicago. He is
the author of D.W. Griffith and the Origins of American Narrative Film (1991) and The
Films of Fritz Lang: Allegories of Vision and Modernity (2000), as well as more than
a hundred articles on early cinema, film history and theory, avant-garde film, film
genre, and cinema and modernism. With André Gaudreault he originated the influ-
ential theory of the “cinema of attractions.” In 2009 he was awarded an Andrew A.
Mellon Distinguished Achievement Award, the first film scholar to receive one, and
in 2010 he was elected to the American Academy of Arts and Sciences. He is cur-
rently working on a book on the invention of the moving image.
Gertrud Ko ch teaches cinema studies at the Free University in Berlin, where she
is also the director of a research center on aesthetic experience: Sonderforschungs-
bereich 626. She has taught at many international universities and was a research
Contributors • 339
fellow at the Getty Center, as well as at the University of Pennsylvania in 2010 and
at Brown University’s Cogut Center for Humanities in 2011. Koch has written books
on Herbert Marcuse and Siegfried Kracauer, feminist film theory, and the repre-
sentation of Jewish history. She has edited numerous volumes on aesthetics, per-
ception, and film theory. She is also a coeditor and board member of the journals
Babylon, Frauen und Film, October, Constellations, and Philosophy and Social Criticism.
Joh n M acK ay is a professor of Slavic languages and literatures and film studies
and is the chair of the Film Studies Program at Yale University. He is the author of
Inscription and Modernity: From Wordsworth to Mandelstam (2006), Four Russian Serf
Narratives (2009), and True Songs of Freedom: Uncle Tom’s Cabin in Russian Culture
and Society (2013), as well as articles on Soviet film, film theory, and biography. In
2013 he completed Dziga Vertov: Life and Work (forthcoming).
M ih a el a M ihai l ova is a PhD student in the joint Film Studies and Slavic Lan-
guages and Literatures program at Yale University. Her academic interests include
animation, film theory, media studies, comic books, early Soviet cinema, Russian
cinema, and translation. Her article on Anna Melikyan’s 2007 film Mermaid—“I Am
Empty Space: A Mermaid in Hyperreal Moscow”—is published in Kino Kultura, no.
34 (October 2011). Her translation of Sergei Tretyakov’s “The Industry Production
Screenplay” is included in Cinema Journal 51, no. 4 (2012). An article titled “The
340 • Contributors
Mastery Machine: Digital Animation and Fantasies of Control” appeared in anima-
tion: an interdisciplinary journal 8, no. 2 (July 2013).
Contributors • 341
Index
344 • Index
200n48; on homogeneous time, Bromberg, Betsy, 204
244; influence of, 198n3; Japa- Brumberg, Valentina, 149
nese reception of, 181–82, 190–92, Brumberg, Zinaida, 149
197nn2–3, 200n50; on plasmatic- Buchan, Suzanne, 1–2, 20n1
ness, 18, 138; on play and innerva- Bugs Bunny, 306, 309, 311
tion, 10, 182, 195–96; on technologi- Bukatman, Scott, 6–7, 8, 14
cal reproduction, 181–83, 187–97, Burch, Noël, 234
197nn1–2, 199n34, 199n37 Burroughs, William, 315
Benning, Sadie, 201 Bushkin, Aleksandr, 13, 22n47, 149,
Berger, John, 17 163n2, 164n11
Bergman, Alan, 26 Byrne, David, 215
Bergson, Henri, 50
Bernard, Claude, 274 Calder, Alexander, 170
“Better Castles in the Sky” (Bloch), Calloway, Cab, 255–56, 257, 260
28–29 cameraless animation, 18–19; of Jodie
Betty Boop, 255–56, 258, 260 Mack, 38–39; of Len Lye, 38, 167–79
Bijutsu Techō journal, 190 camera obscura, 42–43
biological realism, 291–92, 299n15 Canales, Jimena, 44, 45
biosecurity regimes, 266–69; anima- Canguilhem, Georges, 274
tion and, 266, 268–69; epistemology Cannes festival: first public displays of
of infection in, 267–68 animation at, 86, 88, 89; Palme d’Or
Bird, Brad, 314 winners at, 89
blackface, 253–54, 259–60 “Cat ’n’ Mouse” (Millhauser), 301–3
Blade (Lye), 178 Capra, Frank, 275
Blake, Jeremy, 125 caricature. See African American
Blinkety Blank (McLaren), 3, 86, 88–89, portrayals
93 Carroll, Lewis, 139
Bloch, Ernst, 28–29 Carroll, Noël, 111, 117; on the activities
“Bones of Contention” (Darley), 124 of criticism, 114, 126n19; on appara-
Boorstin, Daniel, 188, 189 tus theory, 234; on homospaciality,
Bordwell, David, 12–13, 16, 22n47, 116, 121; on physical noncompossibility,
126n19 120–21, 127n34; on piecemeal theo-
Born, Gustav, 74, 75f rizing, 116
Boschet, Pierre, 91–92 cartoon physics, 6–7, 14, 301–15; of
Bosko series, 254, 258, 261 cinema superheroes, 314; in Disney
Bourdieu, Pierre, 95n4 Studio cartoons, 304; gaming
Boytler, Mikhail, 149–50 realism’s suppression of, 311–15,
Braderman, Joan, 201, 211 316nn18–19; primacy of the body
Brakhage, Stan, 38 in, 303–7, 316n4; squash and stretch
Braun, Ludwig, 71–72, 80nn12–14 principle of, 302, 304; topsy-turvy
Braune, Christian Wilhelm, 61–66 utopian freedom in, 307–11, 315,
Brave (Disney-Pixar), 315 316n11, 316n21
Bray Studios, 69 cartoons: Balázs on line in, 7; Ima-
“Brecht and the Politics of Self- mura’s theory of realism and, 221–
Reflexive Cinema” (Polan), 16–17 49; Japanese production of, 221–22,
Breer, Robert, 176 236–47; multiplane-camera system
Brinckmann, Christine N., 120 in, 223, 251n50, 251nn54–55; stroke
Index • 345
cartoons (continued) Colour Box (Lye), 167
drawing in, 224. See also Disney Colour Flight (Lye), 167
Studios; lines and spaces Commercial War (Tanaami), 186
Cartwright, Lisa, 70, 71, 79n2 Communicable Diseases Center, 280–
Castle, Terry, 310 81
Cavalcanti, Alberto, 167 Comolli, Jean-Louis, 113, 234, 235
Cavell, Stanley, 37, 111; on cinematic computer-generated imagery (3-d
reality, 117–18, 300n32; on inde- cgi), 14, 35, 56, 63–67; film’s merger
structible cartoon characters, 6, with animation in, 25–26; Martin’s
10–11 predictions of, 94n2; of Pixar, 10–11,
cel animation, 25, 266–67, 269–70 298n5, 315; realism of, 283–84, 288,
the cellular agon, 266–75, 283–84 292–93, 297; techniques of, 202, 209;
Centers for Disease Control (cdc), theory of, 107, 114
280–81 constructivist animation: of Kino-
cgi. See computer-generated imagery Pravda newsreels, 145–49, 164n5;
Chaderavian, Soraya de, 68–69 modular principles in, 148–49, 156–
A Chairy Tale (McLaren), 89 63; of Rodchenko’s mobile inter-
character novels, 293–94, 300n25, titles, 145–48, 163; self-reflexivity in
300n31 work of, 151–53, 161; Vertov’s frame
Cholodenko, Alan, 11–12, 21n18, 37, 114 shooting experiments in, 145–63,
Chow, Rey, 18 164n9, 166n28
chronophotography, 45–50, 53n27, 54; Coonskin (Bacshi), 262
Braun’s model of, 71; frame shoot- Cooper, Melinda, 268, 281
ing and, 166n28; Marey’s experi- Cosby, Bill, 261–62
ments in, 61–63, 65–66, 70–71, The Country Cousin (Disney Studios),
72, 166n28; Muybridge’s work in, 225
46–47, 61–62, 66, 72; in scientific Crafton, Donald, 40, 80n21, 117, 155,
visualization, 68–74; temporal na- 228
ture of, 56, 59–60 Criminal at Large, 277
cinema. See live-action cinema the Cryptic Complex, 105–7
The Cinema of Attractions Reloaded Cubitt, Sean, 124
(Strauven), 124 Curnow, Wystan, 168
Clarens, Bernard, 85, 94n1 Curtis, Scott, 17
Clark, T. J., 168
classical film theory. See film theory Daffy Duck, 311. See also Duck Amuck
Clero Wilson and the Miracle of ps 14, Daguerre, Louis-Jacques-Mandé, 42,
262 43–44
Clinical Malaria, 277–80 Daley, W. Allen, 273
Coates, Paul, 116 Darley, Andrew, 124, 288–89, 298n5
codification, 279–80 Date with Duke (Pal), 259
cognitive film theory, 108n1 Dead Horse (Macmillan), 67n17
Cohl, Emil, 39–40, 72, 80n20, 85–86, Degas, Edgar, 240
111, 176; Fantasmagorie of, 90–91; Deleuze, Gilles, 50; on comparative
Martin’s writing on, 90–94; use of theorizing, 121; film theory of, 111,
pixilation by, 89, 96n13 113, 117; on the movement image,
Cokes, Tony, 201, 208, 213–15 240–41; on time cinema, 67n20
Color Classics, 221 DeMille, Cecil B., 90
346 • Index
Deni, Viktor, 164n12 Dream of Lucid Living (Matreyek), 125
Denslow, Philip, 113 “Dreams of a Rarebit Fiend” (McCay),
depth effects, 241–44 285n4
Derrida, Jacques, 103–4, 105, 109n19 Drunkenness and Its Consequences, 154
dialectic of continuous perceptual syn- Duck Amuck (Jones), 16–17, 120, 306,
thesis, 38–42 311
Dickerman, Leah, 151 Dufoix, Stéphane, 95n4
Diebold, Bernhard, 33 Dulac, Germaine, 8–10, 22n32
digital media, 11–12, 37, 114, 300n32, Dumbo (Disney), 315
311–15; vs. analog, 229; animation Dumit, Joe, 268
as paradigm of, 99, 117, 188–89; duration, 50–51
animation theory and, 122; chrono- Durie, Robin, 50
photography and, 45, 48–50, 53n27,
54, 56, 59–60; gaming’s realist aes- early animation devices, 47–49, 53n27,
thetics in, 312–15, 316nn18–19; hy- 54, 56, 65–66, 67n18, 68; phena-
brid forms of animation in, 203–5 kistoscopes as, 47–48, 49; praxino-
Disdéri, André-Adolphe-Eugène, 61 scopes as, 49, 99; rotoscopes as, 18,
Disney, Walt, 69, 285n4, 288 225, 228–29, 243, 254–55, 316n17;
Disney Studios, 221; African American stereoscopes as, 65; stereoscopic
portrayals by, 257, 258–59, 261; car- zoetropes as, 70–71, 72; zoetropes
toon physics of, 304; educational as, 47, 49, 76; zoopraxiscopes as,
shorts of, 270–72; Eisenstein’s views 46–47. See also chronophotography
on, 138–42, 174, 221, 224, 288, 304, editing and rhythm, 4
311; feature cartoons of, 26, 33, 242; editing-within-the-frame, 213–16,
Der Fuehrer’s Face of, 29; hyperreal- 217n19
ism of, 288, 304, 315; Imamura’s educational animation: of disease, 17,
views on, 223–26, 236, 242; The Kar- 264–84, 285n20; of scientific phe-
nival Kid of, 141; malaria films of, nomena, 69–76, 79n6, 153–55,
275–79; multiplane-camera system 165n22
of, 242, 251n50; Snow White and the Eggeling, Viking, 120
Seven Dwarfs of, 31, 96n17, 315; The Eiga shiki mangaka nyūmon (Ōtsuka),
Winged Scourge of, 270–72 291
Doane, Mary Ann, 117 Eiga Shūdan, 222
Dōbutsuka suru posutomodan (Azuma), Eisenstein, Sergei, 10, 117; on Disney
294–95 Studio cartoons, 138–42, 174, 221,
documentaries, 125; challenges of the 224, 288, 304, 311; on “Kino-Fist” of
indexical image in, 203, 205; experi- political cinema, 32; on plasmatic-
mental identity-politics videos and, ness, 7, 18, 31–32, 36n16, 138–42,
201–16; Imamura on subjectivity of, 174, 288; on stroke drawing, 224; on
221, 231–37; postmodern investi- universal animism, 174
gation of, 201–2, 205–8, 217n8. See Elder, Bruce, 204
also scientific documentaries electronic engineering, 125
Dollens, Dennis, 124 11pm television program, 185–86
domestic ethnography. See identity- The Eleventh Year (Vertov), 156
politics documentaries Ellington, Duke, 259
Dorfman, Ariel, 17 Elmer Fudd, 309
Doyen, Eugene, 79n6 Elsaesser, Thomas, 122
Index • 347
emaki, 241, 243, 245–47, 251n54 film theory, 16–18; apparatus (screen)
embryological modeling, 73–74, 75f, theory of, 231–32, 234–36, 287; cog-
76, 79n6 nitive approaches to, 108n1; on
empathy, 48 digital transformations of cinema,
Endō Toshiaki, 295 117, 297, 300n32; documentary
Energy journal (Esso), 191, 199n34 theory of, 205–8; Eurocentrism of,
Eno, Brian, 215 208; on experimentation, 131–34;
Enthusiasm: Symphony of the Donbass on first principles of animation in,
(Vertov), 156 98–108, 108n5, 108n7; on the his-
Enzensberger, Hans Hangnus, 199n37 torical a priori, 54–55; ideological
epistemology of infection, 267–68 concerns in, 17–18; on the instant,
Epstein, Jean, 5, 8, 14, 78–79 49–51; interdisciplinary approaches
Ermanskii, Osip, 155, 166n28 in, 111–26, 127n34; marginalization
Esso, 191, 199n34 of animation in, 1–2, 16–17, 19, 28,
evolution and change, 8 98–101, 108n5, 114, 121; materialist
“Experience and Poverty” (Benjamin), theory in, 135–42; postmodernism
30–31 in, 201–2, 205–8; on time-lapse
experimentation, 131–42; definition photography, 77–78. See also ani-
of, 131; Eisenstein on plasmatic- mation theory; Japanese animation
ness and, 135–38; film aesthetics theory
of, 135–38; human theorizing in, Finkelstein, Lois, 168
131–34, 143n11; of identity-politics Fischinger, Oskar, 33, 61–63, 93, 125
documentary videos, 201–16; of Flack, Roberta, 210
Japanese xerox artists, 15, 181–97; Fleisch, Thorsten, 124
of Lye’s scratch animation tech- Fleischer, Max, 33, 228, 285n4; African
niques, 167–79; of Rodchenko’s American portrayals by, 254–57;
mobile intertitles, 145–48, 163; of Screen Songs series of, 256–57
Vertov’s frame shooting, 145–63, Fleischer brothers/Fleischer Studios,
164n9, 166n28 69; Popeye cartoons of, 221, 223,
“Eye and Mind” (Merleau-Ponty), 225–28, 242; self-reflexivity in work
174–75 of, 40, 151
Flip and Two Twisters (Lye), 178
Fade to Black (Cokes and Trammel), The Flip Wilson Show, 262
208, 213–15 Fonoroff, Nina, 204
Fanon, Frantz, 17 Form in Gothic (Worringer), 175–76
Fantasmagorie (Cohl), 86, 90–91, 176 “For the Sake of Japanese Cartoon
Faraday, Michael, 47 Films” (Imamura), 221, 223–49,
Fast and Furry-ous, 306 249n7; on American cartoon-
Fat Albert and the Cosby Kids, 259, ing, 223–26, 238–45; on collective
261–62 social endeavor, 232; on Japan’s
Fechner, Gustav Theodor, 135, 136 underdeveloped cartoon industry,
Feldman, Seth, 217n8 236–37, 244; localized bodily focus
La fete blanche (Uno), 183 of, 248–49, 251n63; on movement-
FIAF Index to Film Periodicals, 112 time, 240–41; on the multiplane-
Film Art: An Introduction (Bordwell and camera system, 241–44, 251n50,
Thompson), 12–13, 22n48 251nn54–55; on photographic pars-
Filmation Associates, 261–62 ing of movement, 221, 223–31, 234,
348 • Index
238–39, 243–44, 246–47, 249n9; on Gauthier, Christophe, 90
shashin and realism, 226–31, 233– Gautier, Théophile, 56–57, 58
36, 239; on temporal challenges of Gaycken, Oliver, 1–2, 6, 8, 14
modernity, 238–47. See also Ima- Gehman, Chris, 20n4
mura Taihei Geisel, Theodore, 274–75
Foucault, Michel: on biosecurity, 269, Gēmu-teki riarizumu no tanjō: Dōbutsu-
281–82; on the dispositif, 237, 247; kasuru posutomodan 2 (Azuma), 295
on the historical a priori, 54–55 germs. See malaria films
found footage, 204–5 Gertie the Dinosaur (McCay), 125, 265–
Fountain (Lye), 178, 179f 66
frame-by-frame animation, 38 Ghosh, Bishnupriya, 17
frame-less animation, 38 The Girl and the Giant (Vertov), 164n9
frames, 3–4, 13 Goofy, 304
frame-within-a-frame, 209–11 Gorky, Maxim, 105, 139
Free Radicals (Lye), 167–70, 173, 176–79, Goskino Film Advertising, 151–53
179–80n5 Gough, Maria, 148, 164n8
Freud, Sigmund: on the drive to knowl- Graffiti Research Lab, 64
edge, 133, 143n10; on psychophysics, graphical realism, 292, 299n17
135–36; on the uncanny, 105 graphic animation, 114
Friedman, Ryan Jay, 255 “Graphic Art in the Age of Electronics”
Friedrich, Su, 204 (Hinata), 188–89
Frizot, Michel, 43, 44, 53n27 Graphication (Fuji Xerox), 182, 190–94,
From Artisanal Labor to the Mechaniza- 197, 198n4, 200n41
tion of the Silicate Industry, 154 graphism (as term), 186–90
Der Fuehrer’s Face (Disney), 29 Grass (Lye), 178
Fuentes, Marlon, 201 Grassi, Giovanni Battista, 284n2
Fuji Xerox corporation: Graphication pr Greenberg, Clement, 168, 172
journal of, 182, 190–92, 197, 198n4; Grierson, John, 88, 179n2
inaugural marketing campaign of, Griffith, D. W., 90
193, 194f, 200n41 Grimault, Paul, 91
Fukuoka, Maki, 230, 239 Gunning, Tom, 1, 8, 15, 18, 117; on
Fukusei geijutsuron (Michitarō), 189–90 cinema of narrative integration,
Furniss, Maureen, 20–21nn14–15, 106; critical responses to, 124; on
20n4, 113–14 hegemony of narrative film, 114; on
Furuhata, Yuriko, 7, 15, 19 the rhythm of the projection ma-
Fusco, Coco, 208 chine, 19; on the “ur” experience,
105–6
Gadassik, Alla, 115 Gygai, A., 154
Galloway, Alexander R., 8, 14–15
game-ic realism, 294–96, 300n27, Halberstam, Judith, 10, 11, 20n4
300n31 Hall, Stuart, 115, 122–23, 126n13
gaming, 312–15 Hames, Peter, 20n4
Gan, Alexei, 163 hammerspace, 302
“Der Gang des Menschen” (Braune and Hanna, William, 304, 305f
Fischer), 63f Hansen, Miriam, 10–11, 20n4, 195
Gassner, Hubertus, 164n8 Harman, Hugh, 254, 258
Gaudreault, André, 106 Harris, Joel Chandler, 258
Index • 349
Hasegawa Nyozekan, 199n27 How to Read Donald Duck (Dorfman
Hatoum, Mona, 201 and Mattelart), 17
Hawaiian Holiday (Disney Studios), 242 Hurd, Earl, 266
Hayashi Michio, 186–90 Hutcheon, Linda, 206–7
hd, 25 hybrid animation, 203–5
Hébert, Pierre, 85 the hyperanimatic, 106–8, 110n33
Hegel, G. W. F., 36n16, 140 hyperrealism, 288
Henderson, Brian, 316n11
Hinago Motoo, 245, 251n54 identity-politics documentaries, 201–
Hiroki, Azuma, 15 16, 208; editing-within-the-frame
History and Memory (Tajiri), 208, 211– in, 213–15, 216, 217n19; fragmented
13, 214f subjectivity of, 207–8, 215–16,
history of animation, 17–18, 25–35, 217n3; frame-within-a-frame tech-
85–94; Cannes festival in, 86, 88; niques in, 209–11; hybrid animation
chronophotography in, 45, 48–50, in, 203–5; rhetorical role of special
53n27, 54, 56, 59–60; Cohl’s contri- effects in, 202–4, 216, 217n5; slow
butions to, 90–92; deontological motion, looping, and stuttering in,
nature of, 99; Martin on absence 211–13; soundtracks of, 204, 214–15
of chronological inevitability in, ideological work of animation, 16–18,
93–94; McLaren’s contributions 164nn5–6, 164nn12–13
to, 88–89; modernity as language “Ideology and Ideological State Appara-
in, 32–34, 41–42; name “anima- tuses” (Althusser), 215
tion cinema” and, 86–88; produc- I’ll Be Glad When You’re Dead You Rascal
tion of the instant in, 42–49; real- You, 256, 260
world basis for the absurd in, 28–32; Illuminations (Benjamin), 181, 198n3
Reiniger’s 1923 work in, 26–28; The Illusion of Life (Cholodenko), 98–99,
subversive utopianist goals of, 35; 114, 126n9
of 3-d, 54–66. See also early anima- The Illusion of Life 2 (Cholodenko), 98
tion devices The Image: Or, What Happened to the
A History of Japanese Manga (Hosoki- American Dream (Boorstin), 188, 189
bara), 245 Image par image (Martin), 92, 97n24
Hitchcock, Alfred, 213 Imamura Taihei, 199n21, 221–49; on
Hodge, James, 67n17 cartoon realism, 221–31, 234, 235–
Hogarth, William, 174–75 36, 239; coarticulartion of documen-
Hokusai, Katsushika, 240 tary and animation by, 221, 233–
Hölderlin, Friedrich, 140 37; on documentary subjectivity,
Homer, 102 231–37; on Japan’s underdeveloped
homospatiality, 121 cartoon industry, 221–22, 236–37,
Hopwood, Nick, 68–69, 73–74, 76 244; Marxism and, 222–23, 232,
Horkheimer, Max, 17 244; national political context of,
horror, 105 247–49; on temporal depth, 238–47;
Hosokibara Seiki, 245 transcriptive apparatus of, 222–23,
How a Mosquito Operates (McCay), 246–49; translations of, 249n7. See
265–66, 285n4 also “For the Sake of Japanese Car-
“How to Enter the Ghetto Matrix (diy ton Films”
Bullet Time)” (Graffiti Research The Incredibles (Bird), 314
Lab), 63f the “I-novel,” 293
350 • Index
the instant, 38–51; history of produc- tial of, 195–97; television broadcasts
tion of, 45–49; modernity’s trans- and, 185–86, 198n5
formation of time in, 41–42; percep- Jay, Martin, 234–35
tion of, 38–42 Jenkins, Henry, 316n21
the instantaneous photograph, 45–51 Jerry the Mouse, 314, 316n17
intertitles, 8, 145–48, 163 Jia Zhangke, 12
Ioganson, Karl, 148, 164n8 Joan Does Dynasty (Braderman), 211
Irie Yoshirō, 222–23 Jobard ne ve pas voir les femmes tra-
Iser, Wolfgang, 132–33 vailler (Cohl), 89
Ising, Rudolf, 254 Johnson, Andrew R., 10
Itō Gō, 289 Jones, Caroline A., 172
Ivanov-Vano, Ivan, 149, 164n11 Jones, Chuck, 120, 311
Joubert-Laurencin, Hervé, 12–13
Jackson, Jesse, 215 “Journées internationales du cinema
The Jackson 5ive, 259, 260–61 d’animation” (jica), 87, 88, 89, 92
Jackson Five, 260–61 Julien, Isaac, 201, 209
Jameson, Fredric, 205–6
Japanese animation, 15; fan cultures Kachi kachi yama meoto no sunimichi
of, 289, 298n9; Imamura on mod- (Yokoo), 184–85
ernist tension in, 221–23, 238–47; Kadokawa Books, 291
Imamura on underdevelopment of, Kadr za kadrom (Ivanov-Vano), 149
221–22, 236–37, 244; in light (char- Kaeru no kenpō, 221, 223–24, 249n8
acter) novels, 293–94, 300n25, Kaji Yūsuke, 185
300n31; otaku (hard-core fans) Kandinsky, Wassily, 33
of, 15, 293–94, 300n25, 300n31; of Kant, Immanuel, 55, 142
Studio Ghibli, 247; traditional art Kaplan, E. Ann, 205–6
forms and, 222, 238, 240–42, 245– The Karnival Kid (Disney Studios), 141
46. See also Imamura Taihei; Japa- Kasai Kiyoshi, 289
nese xerox artists Katō Mikiro, 290
Japanese animation theory, 287–98, Kaufman, Mikhail, 150f
298n8; Azuma’s game-ic realism in, Kelly, Gene, 314, 316n17
294–98, 300n27, 300n31; of Ima- Kelty, Christopher, 17, 76, 268, 270–72
mura, 221–49; on logic of media Ken Burns effect, 217n19
forms, 295–98; Ōtsuka three types Kennedy, Robert F., 192
of realism in, 289–94, 297–98; Khanzhonkov, Aleksandr, 154
readership of, 290, 299n11; Tezuka’s Khodataev, Nikolai, 149
semiotic theory of manga in, 291– Kikan Firumu journal, 192
92, 299n13, 299n15; zeronendai no Kimura Tsunehisa, 198n4
shisō group in, 289–90, 291. See also Kinema Junpō, 222
Imamura Taihei kinesthetic engagement. See motion
Japanese Communist Party, 221 (movement)
Japanese xerox artists, 15, 181–97, King, Rodney, 211
200n40; Fuji Xerox’s Graphica- Kino-Pravda (Vertov), 145–49, 164n5
tion and, 182, 190–94, 197, 198n4, kiss, kiss, kiss (Yokoo), 184–85
200n41; graphic design origins of, Kittler, Friedrich, 55–56, 65
183–90; imitation of American Klee, Paul, 175–76
comics in, 184–85; playful poten- Klein, Norman M., 20n4
Index • 351
Kleist, Heinrich von, 111 Lippit, Akira Mizuta, 284, 286n25
Koch, Gertrud, 7, 8, 10, 197n1; on aes- Lipps, Theodor, 48
thetic experiment, 14; on experi- Lissitzky, El, 148
ence through the membrane of “The Little Kingdom of J. Franklin
cinema, 11 Payne” (Millhauser), 309–10
Kracauer, Siegfried, 37, 110n28, 117, Little Nemo: Adventures in Slumberland
135–38 (McCay), 33–34, 285n4, 302
Kraepelin, Emil, 136 live-action cinema, 18, 87, 98–100,
Krauss, Rosalind, 172, 207 109n11; in African American con-
Kubelka, Peter, 3–4, 20nn10–11 structions, 252–63; blackface per-
Kunzle, David, 304 formance in, 253; definitions of,
Kuri Yōji, 183, 186 298n1; digital transformation of,
Kyarakutā shōsetsu no tsukurikata 297, 300n32; invention of, 65; re-
(Ōtsuka), 292 lationship to animation of, 11–15,
22n48, 28, 98–108, 109n11, 114–15,
Lacanian theory, 235 188–89, 289, 309
LaMarre, Thomas, 13–14, 200n41 Living Color, 215
Landecker, Hannah, 17, 76, 268, 270–72 Lo Duca, Joseph-Marie, 95n11
The Land of Wonderful Dreams (McCay), Londe, Albert, 54, 61, 66
266 Lonesome Ghosts (Disney Studios), 242
The Language of New Media (Manovich), Looking for Langston (Julien), 209
11–12 Looney Tunes, 254
Lantz, Walter, 257–58 looping, 211–13
Large Professor, 64f Looser, Thomas, 251n55
Last Poets, 215 ludic realism, 300n27
Last Year at Marienbad (Resnais), 183 Lumière brothers, 79n6, 105, 231–32
Latour, Bruno, 79n3 Lutz, E. G., 68–69, 79n6, 80n16
Laveran, Alphonse, 264, 284n2 Lye, Len, 10, 38, 93, 167–79, 179n2;
Lectures on the History of Philosophy audio tracks of, 169; hybrid ap-
(Hegel), 140 proaches and vibration patterns of,
LeGrice, Malcolm, 204 173; kinetic sculpture of, 177–79,
Lehman, Christopher P., 17–18 179n5; movement as medium of,
Le Prince, Augustin, 61 171–73; painted animation works
Leslie, Esther, 7, 8, 10, 18 of, 167; scratch animation works of,
Leventhal, Jacob F., 165n24 167–79, 179n5
lifedeath, 104–6
Life History of Mosquito Aëdes Aegypti Mach, Ernst, 76–78
(Eastman), 272–73 Mack, Jodie, 38–39
light novels, 293–94, 300n25, 300n31 MacKay, John, 7–8, 13
Lindenmayer, Aristid, 272, 285n16 Macmillan, Tim, 67n17
Linder, Max, 90 The Magic Feature (Mekas), 18–19
Lindsay, Vachel, 4–5, 10, 17, 20n14 Maillet, Raymond, 92
lines and spaces, 7, 10; aesthetic discus- Making It (Un)real (ed. Skoller), 125
sion of, 174–76; in Eisenstein’s plas- Malaria, 277
maticness, 174; of graphism, 186–90; malaria (as disease): course of, 284n1;
in Lye’s aesthetics of motion, 168– eradication in the U.S. of, 285n20;
79; of the trace, 187 research on, 264, 284n2
352 • Index
Malaria: Cause and Control, 277 Mattelart, Armand, 17
malaria films, 17, 264–84, 285n20; McCay, Winsor, 33–34, 40, 164n10, 309;
animated mosquitoes in, 265–66, animated mosquitoes of, 265–66,
285n4; animation techniques in, 285n4; Gertie the Dinosaur of, 125,
279–80, 283, 286n27; biosecurity 265–66; The Land of Wonderful
context of, 266–69, 280–83; the cel- Dreams of, 266; split system of, 267;
lular agon in, 266–75, 283–84; cul- squash and stretch of bodies by,
tural iconography of, 277–79; of the 302, 304
present day, 283, 286n27; of World McLaren, Norman, 3, 20n11, 85–86;
War II, 274–83 cameraless animation of, 38; on
Malaria Mike, 275–77 difference, 104; films of, 3, 13, 40,
Malcolm X, 215 88–89, 93; on the in-between,
Mallarmé, Stéphane, 93 109m20; Martin’s writing on,
Maltese, Michael, 311 88–89, 92–93, 95–96nn12–13; Palme
Manabe Hiroshi, 183 d’Or of, 89; pixilation experiments
A Man and His Dog Out for Air (Breer), of, 20n14, 89, 96n13
176 Mechanics of the Brain (Pudovkin), 69
manga, 15. See also Japanese animation media ecology, 297–98
manga-anime realism, 292–97 medium specificity, 171–73, 207
Manovich, Lev, 11–12, 37, 289–90; on Mekas, Jonas, 18–19
early animation devices, 47; on film Méliès, Georges, 90–92
as animation, 98–99, 115, 122; on Le Merle (McLaren), 89
hybrid forms of animation, 203–5; Merleau-Ponty, Maurice, 174–75
on manual construction, 12, 38 metamorphosis, 109n12
Manson, Patrick, 284n2 Metaphysics (Aristotle), 52n11
manual construction, 12, 38 Metz, Christian, 113
Man with a Movie Camera (Vertov), 148, Mickey Mouse, 11, 304; Imamura’s
151, 154–63, 233 consideration of, 221; morphing
Marcuse, Herbert, 27, 132 form of, 174; utopian aspirations of,
Marey, Étienne-Jules: chronophotog- 30–31. See also Disney Studios
raphy experiments of, 61–63, microanalysis, 116
65–66, 70–71, 72, 166n28; goal of microcinematography, 17–18
decomposing movement of, 54; Mihailova, Mihaela, 7–8, 13
mobile subjects of, 45–46, 48–49 military films. See malaria films
Marks, Laura U., 20n4, 217n8 Millhauser, Stephen, 301–3, 309–10,
Martin, André, 12–13, 85–94; on 311
animation’s absence of chrono- Millowitsch, Wily, 131–32
logical inevitability, 93–94; on Mills brothers, 256–57, 261
Cohl, 90–94; on commemorative Minnie the Moocher, 260
screenings, 91–92, 96nn20–21, Mitry, Jean, 111, 113, 117
97n24; on McLaren, 88–89, 92–93, Miyazaki, Hayao, 39
95–96nn12–13; use of “animation Le moblier fidèle (Cohl), 89
cinema” as term by, 86–88, 95n4, Model 1000-Yen Note (Akasegawa),
95n11; works of, 94n2 200n40
Marxism, 222–23, 244 modeling: by Braune and Fischer,
Matreyek, Miwa, 125 61–66; for scientific visualization,
The Matrix (Graffiti Research Lab), 64 14–15, 17–18, 68–79; in Willème’s
Index • 353
modeling (continued) Neighbours (McLaren), 13, 40, 88–89
photosculpture, 14–15, 56–61. See Neupert, Richard, 316n11
also 3-d animation new media theory, 37
modernity, 32–34; Imamura on tempo- Newton, Isaac, 236
ral problems of, 221–23, 238–47; on Ngai, Sianne, 18
overcoming of, 222, 249n4; special Nichols, Bill, 217n8
effects and, 33–34; transformation Nicholson, Linda, 207
of time in, 41–42 Niépce, Nicéphore, 42, 43
Monet, Claude, 240 Nietzsche, Friedrich, 135, 137, 138
Monogatari no taisō (Ōtsuka), 292 Non-indifferent Nature: Film and the
Morin, Edgar, 2 Structure of Things (Eisenstein),
Mori Takuya, 183–86 31–32, 36n16
Moriyama Daidō, 192–93 nonpolitical art, 16–17
motion (movement), 3, 8–11; anima- Norling, John A., 165n24
tion’s play with, 40–41, 52nn11–12, “A Note on Film Metaphor” (Carroll),
102, 189; cartoon physics and, 6–7, 120–21
14, 301–15, 316n21; dialectic of con- Novak, Kim, 213
tinuous synthesis in, 38–42; as N.W.A., 215
illusion, 4, 33–34, 39; Imamura’s
theories of, 221, 223–31, 234, 236; objectification, 5–7, 21n18
immobility and the instant in, object relations, 10
42–49; Lye on energy of the line in, observation, 279–80
168–79 Office of the Coordinator of Inter-
Motion Painting No. 1 (Fischinger), 125 American Affairs, 270, 285n11
Le mouvement (Marey), 70–71 The Old Mill (Disney Studios), 223,
Mozzhukhin, Ivan, 154 242
Mr. Deeds Goes to Town (Capra), 96n13 “On Certain Characteristics of Photo-
mtv music videos, 202 génie” (Epstein), 78
multiplane-camera system, 223, 241– the oncological, 106
44, 251n50, 251nn54–55 On the Farm (McLaren), 96n13
Mulvey, Laura, 117, 209, 235 ontology of cinema, 99
Münch, Ludwig, 72–73, 80n20 Operation Rabbit, 306
Münsterberg, Hugo, 117 optical printers, 204
Murder (Wada), 183–84, 186, 198nn5–6 Ōsawa Nobuaki, 299n15, 299n17
music video aesthetics, 202 Ostherr, Kirsten, 17, 268, 270, 285n9
Muybridge, Eadweard, 54; chrono- otaku (hard-core fans), 15, 293–94,
photographic images of, 46–47, 300n25, 300n31
61–62, 66, 72, 166n28; instanta- Ōtsuka Eiji, 15, 221, 245–47, 289–94,
neous images of, 45–48 297, 298n8; on biological realism,
Myakovsky, Vladimir, 150–51 291–92, 299n15; how-to books of,
My Life as a Poster (Talukdar), 211 300n19; on light (character) novels,
Mythologies (Barthes), 294 293; on manga-anime realism,
292–96; on narrative consumption,
Näcke, Paul, 139 290–91; on scientific/graphical real-
Nakihira Tukama, 198n4 ism, 292, 299n17
Nead, Lynda, 52n5 “Out of the Inkwell” series (Fleischer
Negro talking pictures, 255–57 brothers), 40
354 • Index
Pal, George, 259 ecstatic non-indifferent nature of,
Panofsky, Erwin, 39–40, 41, 51 31–32, 36n16, 138–39, 140; liberated
Paper Tiger tv, 209, 217n18 lines in, 174; spectators and, 135–42
Para leer al Pato Donald (Dorfman and Plato, 51, 52n11, 111; on psyche, 101–2;
Mattelart), 17 on time, 50; on wonder, 41, 52n11
“Paris, the Capital of the Nineteenth play, 40–41, 52nn11–12, 102; Benjamin
Century” (Benjamin), 196–97 on, 10, 182, 195–96; in Japanese
Parker, Peter, 314 reproductive practices, 189, 195–97
Parmenides, 47–48, 50 Plessner, Helmut, 131
Particles in Space (Lye), 169–70, 177–78, The Poetics of Slumberland (Bukatman),
179–80n5 309, 314, 316n18
Parville, Henri de, 58 Polan, Dana B., 16–17
The Passion of Remembrance (Julien), Polanyi, Michael, 131–32
209 Pollock, Jackson, 168, 170
Peary, Danny, 20n4 polygraphic photography, 54–66
Peary, Gerald, 20n4 Pong, 312
Peggy and Fred in Hell (Thornton), 209 Popeye the Sailor, 221
perception of animation, 38–42 Popeye the Sailor Meets Ali Baba’s Forty
perceptual realism, 288 Thieves (Fleischer Studios), 223, 242,
personal documentary. See identity- 243f
politics documentaries Popeye the Sailor Meets Sinbad the Sailor
Personal Health in the Jungle, 277 (Fleischer Studios), 225–28, 242
Perusona ten exhibition, 183 Portrait of a Woman (Willème), 59
Pet Shop Boys, 215 postmodern theory, 201–2, 205–8,
phenakistoscopes, 47–48, 49 217n8; alignment with identity poli-
photographic guns, 67n18 tics of, 206–7; flattening of signifi-
photography, 18–19, 110n28; in Ima- cance in, 205–6; medium specificity
mura’s parsing of movement, 221, and, 207
223–31, 234, 238–39, 243–44, 246– Potemkin (Eisenstein), 199n25
47, 249n9; introduction in Japan Pour lire entre les images (Clarens), 85
of, 230; origins of 3-d animation Pozzo, Thierry, 48
in, 54–66, 67n18; production of the praxinoscopes, 49, 99
instant in, 38–51; the shutter in, primitive/primal forms, 102
44–45; symmetry with animation Prince, Stephen, 288
of, 37–51; traditional indexicality in, Principe, Gabrielle, 314–15
228–31. See also chronophotography Private Snafu and Malaria Mike, 275,
photosculpture, 14–15, 56–61 276f
Photoshop, 203 Private Snafu: “It’s Murder She Says”,
physical laws of cartoons. See cartoon 275, 276f
physics Process and Reality (Whitehead), 169
piecemeal theorizing, 116–17 propaganda, 16–18, 164nn5–6,
Pinocchio (Disney), 315 164nn12–13
Pixar animation, 10–11, 298n5, 315 prophylactic films. See malaria films
pixilation, 20n14, 89, 96n13 psuché, 102, 105
planar animation, 112, 114, 116 psyche, 101–2
plasmaticness, 7, 10, 18, 31–32, 288; car- Ptushko, Aleksandr, 164n13
toon physics and, 6–7, 14, 301–15; Public Enemy, 214, 215
Index • 355
public health films. See malaria films Rodchenko, Aleksander, 8, 145–48,
Pudovkin, Vsevolod, 69 150–51, 163
Rodowick, David, 37–38, 119, 300n32
Quart, Alissa, 116 Roe, Bella Honess, 20n4
queer theory, 10 Roget, Peter, 47
“Que sais-je?” (Lo Duca), 95n11 Roosevelt, Franklin D., 273, 285n11
Rosen, Phillip, 217n8, 228
Rabbit Rampage (Jones), 311 Rosenberg, Harold, 168
Rainbow Dance (Lye), 173 Ross, Ronald, 264–65, 284n2
Rajan, Kaushik Sunder, 268 Rotating Harmonic (Lye), 178
Rankin/Bass Studio, 260 rotoscoping, 18, 225, 228–29, 243, 254–
realism, 287–88, 298n1; as basis for the 55, 316n17
absurd, 28–32; biological forms of, Ruby, Jay, 217n8
291–92, 299n15; of cinematic super- Russell, Katie, 217n8
heroes, 314; of Disney Studio films, Russett, Robert, 20n4
288, 304, 315; Imamura’s theory of, Ruttmann, Walter, 26–27, 33, 120
226–31, 233–36, 239; indexicality Rythmetic (McLaren), 89
and, 287; Japanese debates on, 289–
98; logic of media forms and, 295– Saar, Martin, 133
98; manga-anime forms of, 292–97; Saint-Victor, Paul de, 56, 60
scientific/graphical forms of, 292, Saitō Tamaki, 289
299n17; suppression in gaming of, Schoonover, Karl, 20n5
312–15, 316nn18–19; transmedial Science of Logic (Hegel), 36n16
contexts of, 294–96. See also Japa- scientific documentaries, 14–15,
nese animation theory 17–18, 68–79, 125, 264–84; educa-
Reassemblage (Trinh), 211 tional uses of, 69–76, 79n6, 153–55,
Reeve, George, 307 165n22, 165n24, 165n27; embryo-
Reicher, Karl, 74, 81n25 logical modeling in, 73–74, 75f, 76,
Reiniger, Lotte, 26–28, 30, 33 79n6, 81n23, 81n25; epistemology of
Reinke, Steve, 20n4 infection and, 267–68; heart model-
Renov, Michael, 217n8 ing in, 71, 80nn12–14; Marey’s gull-
rephotography. See Japanese xerox wings as, 70–71, 72, 79n2; Münch’s
artists geometrical demonstrations as,
reproductive art, 189, 199n27 72–73, 80n20; neuroanatomical
Reynaud, Émile, 92, 97n24, 99 modeling in, 74, 75f; precursors of,
Rheinberger, Hans-Jörg, 131, 268 68; regulation of time and space in,
Richter, Hans, 33, 38 73–74; time-lapse photography in,
The Riddle of the Sphinx (Mulvey and 76–79, 81n30. See also malaria films
Wollen), 209 scientific experiment, 8
Ride Him, Bosko, 254 scientific realism, 292, 299n17
Riefenstahl, Leni, 28–29 screen theory. See apparatus (screen)
Ries, Julius, 76, 81n30, 272 theory
Riggs, Marlon, 201, 208, 209–11 sculpture, 14–15, 56–61
Rimmer, David, 204 second-order realism, 288–89
Roadrunner, 304–7, 308f, 309, 315 Seidman, Steven, 207
Rockefeller, Nelson, 285n11 self-figuration, 40
356 • Index
self-reflexivity, 16–17, 151–53, 161 Spatial Construction 15 (Rodochenko),
semiotic theory of manga, 291–92 145, 146f
Sengo manga no hyōgen kūkan: Kigōteki special effects, 113; in experimental
shintai jo jubaku (Ōtsuka), 291 identity-politics documentaries,
Sesonske, Alexander, 117–18 202–16; found footage and, 204–5;
“Sharing of Media and Thoughts on the language of modernity in, 33–34;
Copy,” 192 optical printers and, 204; time-
shashin, 226–31, 239 lapse photography in, 6, 76–79,
shots, 3–4, 13 81n30. See also computer-generated
the shutter, 44–45, 47 imagery (3-d cgi); 3-d animation
silent-era animation, 252–53 spectators: Eisenstein on plasmatic-
Silly Symphonies, 221 ness and, 135–42; Lye’s focus on
Simmel, Georg, 27 senses of, 171; in Soviet construc-
single-cel animation, 266–67 tivist strategies, 162
The Six-Legged Saboteurs (USDA), 277 Spider-Man, 314
Skoller, Jeffrey, 125 The Spirit of Film (Balázs), 5–7
slapstick, 6 Starevich, Vladislav, 154, 165n25
slow motion, 211–13 Starr, Cecile, 20n4
Smith, Harry, 18–19, 38 Steinberg, Marc, 15, 200n41
Smith, Percy, 69 step printers, 204
Smoodin, Eric, 17, 20n4 stereoscopes, 65
Snafu, 275, 276f stereoscopic zoetropes, 70–71, 72
Snow White and the Seven Dwarfs Sternberg, Barbara, 204
(Disney), 31, 242, 315 stillness, 21n15
Snyder, Joel, 42, 45 Stride, Soviet (Vertov), 155
Sobchack, Vivian, 20n4, 117, 119, 177 stroke drawing, 224
Sobieszek, Robert, 56 Studio Ghibli, 247
Society for Animation Studies, 100 Study No. 12 (Fischinger), 33
Sōgetsu Animation Festival, 183–85 stuttering, 211–13
Solhdju, Katrin, 78 Sukharebsky, Lazar, 154
Song of the South (Disney Studios), Sullivan, Pat, 6–7
258–59, 261 superhero films, 314
sound volume, 7 Suteyev, Vladimir, 149
Souriau, Étienne, 119 Swinging the Lambeth Walk (Lye), 167
Soviet animation: modular principles
of, 156–63; New Economic Policy Tada Michitarō, 189–90, 195–96,
and, 151, 165n17; political work of, 199n25, 199n27
149–54, 164nn5–6, 164nn12–13; Tagawa Suihō, 291
in Rodchenko’s mobile intertitles, Taihei, Imamura, 13–14
145–48, 163; for scientific education, Tajiri, Rea, 201, 208, 211–13, 214f
153–55, 165n22, 165n24, 165n27; on Taju Kōji, 198n4
Taylorist labor practices, 155–56; in Takahashi, Tess, 7, 10
Vertov’s frame shooting, 145–63, Talbot, Henry Fox, 42–43
164n9, 166n28 Tal Farlow (Lye), 169, 179–80n5
Soviet Toys (Vertov), 151–53 The Talk-Ink Kid (Harman), 254
Spacewar, 312 Talukdar, Shashwati, 211
Index • 357
Tanaami Keiichi, 183, 186 tomographic photography, 79n6
Taylor, Frederick Winslow, 155 Tongues Untied (Riggs), 208, 209–11
temporal contexts, 133; of cameraless the trace, 187
animation, 38–39; of human visual Tracy, Spencer, 212
perception, 45–47; Imamura’s ac- Trammel, Donald, 208, 213–15
count of, 238–47; of the instant, translation, 279–80
49–51; modernity’s transforma- transmedial realism, 15, 294–98,
tion of, 41–42, 238–47; in scientific 300n27, 300n31
modeling, 76–79; of 3-d animation, Trinh T. Minh-ha, 201, 211, 216, 217n8
56–66; time-lapse photography and, Triumph of the Will (Riefenstahl), 28–29
76–79, 81n30 Tsivian, Yuri, 145
Tennessee Valley Authority, 273 Tsugata Nobuyuki, 290
Tezuka Osamu, 291–94, 299n13, 299n15 Two Bagatelles (McLaren), 88–89
Theaetetes (Plato), 52n11
Théâtre Optique, 99 Uchebnoe kino (Sukharebsky), 154
theory. See animation theory; experi- Uncle Remus (character), 258, 261–62
mentation; film theory; Japanese Uno Akira, 183, 185, 186
animation theory Uno Tsunehiro, 289
A Theory of Cartoon Film (Imamura), the “ur” experience, 105–6, 110n28
223, 233–36, 247, 249n7 utopian theories of animation, 8, 18
“A Theory of Documentary Cinema”
(Imamura), 231–37 Valéry, Paul, 93
A Theory of Documentary Film (Ima- Vanderbeek, Stan, 40, 125
mura), 223, 233–34, 235 variable-speed cinematgraphy, 8, 9–10
Theory of Film (Kracauer), 136–37 Vertigo (Hitchcock), 213–14
thing theory, 10 Vertov, Dziga, 7, 21n28, 22n47, 145–63;
Third Cinema, 17 animation experiments of, 148–63;
“This is Ann!,” 274–75, 276f educational animation of, 153–55,
Thompson, Kristin, 12–13, 16, 22n47 165n27; frame shooting practices of,
Thompson, Richard, 16 156–63, 164n9, 166n28; Kino-Pravda
Thornton, Leslie, 209 newsreels of, 145–49, 164n5; self-
“Thoughts on Total Design” (Awazu), reflexivity in work of, 151–53, 161,
187–88, 199n17 233; on Taylorist labor practices,
3-d animation, 14, 25, 26; in Braune 155–56
and Fischer’s modeling, 61–66; in video games, 294–98
Marey’s chronophotography experi- visual change, 3
ments, 61–63, 65–66; origins of, vivification, 279–80
54–66, 67n18; for scientific visual- Völker, Jan, 142
ization, 14–15, 17–18, 68–79, 284; Voodoo in Harlem (Lantz), 257–58
in Willème’s photosculpture, 14–15,
56–61, 67n10. See also computer- Wada Makoto, 183–84, 186
generated imagery (3-d cgi) walk cycles, 80n16
time-lapse photography, 81n30; Mach’s Wall-E, 111
observations of, 76–77; in scientific Wallon, Henri, 136–37
modeling, 76–79; in slapstick, 6 The Walt Disney Studios. See Disney
Tom and Jerry, 304, 305f, 309, 315, Studios
316n4 Ward, Paul, 20n4
358 • Index
Warhol, Andy, 192 World War II malaria films, 274–83;
Warner Brothers, 254 animation techniques in, 279–80;
Der Waterer (Hölderlin), 140 biosecurity context of, 280–83; cul-
Weber, Max, 135–36 tural iconography of, 277–79
Wegener, Paul, 30 Worringer, Wilhelm, 173, 175–76
Wells, Paul, 3, 20n4, 21n15, 288, 312 Wundt, Wilhelm, 136
Whitehead, Alfred North, 137, 169
Who Framed Roger Rabbit (Zemeckis), xerox. See Japanese xerox artists
303–4, 314 Xeroxed Photo Albums (Araki), 191
“Why I Scratch, or How I Got to Par- X-ray tomography, 79n6
ticles” (Lye), 169, 179n5
Wile E. Coyote, 304–9, 315 Yanagawa Shunsan, 230–31
Willème, François, 14–15, 56–61, 67n10 Yanaghihara Ryōhei, 183
Williams, Linda, 205–6, 217n8 “Year Zero of Design” (Awazu), 196–97,
Williamson, Colin, 20n8, 52n12 200n48
Williamson, Judith, 207–8 Yokoo Tadanori, 183–86, 195–96, 198n4
Wilson, Flip, 262
The Winged Scourge, 270–72 Zemeckis, Robert, 303
Winston, Brian, 217n8 Zeno, 47–48, 50
Wittgenstein, Ludwig, 92, 132 Zielinski, Siegfried, 61–62
Wollen, Peter, 209 Žižek, Slavoj, 244
Workers Leaving the Lumière Factory in zoetropes, 47, 49; Marey’s stereoscopic
Lyon, 231–32 version of, 70–71, 72; slowing of
“The Work of Art in the Age of Me- time with, 76
chanical Reproduction” (Benjamin), Zola, Émile, 141, 144n33
181–83, 187–97, 197nn1–2 zoopraxiscopes, 46–47
World Health Organization, 281 “Zur Psychophysik der industriellen
The World Viewed (Cavell), 10–11 Arbeit” (Weber), 135
Index • 359