0% found this document useful (0 votes)
381 views

Algorithmic Sketchbook

1. The document discusses various algorithms and techniques for parametrically modeling shapes in Grasshopper, including lofting curves to create surfaces, using triangulation and voronoi algorithms to generate geometric patterns, projecting curves onto surfaces, and transforming meshes. 2. Techniques explored include dividing curves into points to create arcs between them, using surface projection to convert lofted curves into contours for laser cutting, and orienting geometric shapes along curves. 3. The document also covers using the transform menu to create meshes that conform to curved surfaces, generating patterned grids using voronoi and cull tools with adjustable parameters, and extruding and exploding polygons to generate fractal tetrahedra.

Uploaded by

MISHA
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
381 views

Algorithmic Sketchbook

1. The document discusses various algorithms and techniques for parametrically modeling shapes in Grasshopper, including lofting curves to create surfaces, using triangulation and voronoi algorithms to generate geometric patterns, projecting curves onto surfaces, and transforming meshes. 2. Techniques explored include dividing curves into points to create arcs between them, using surface projection to convert lofted curves into contours for laser cutting, and orienting geometric shapes along curves. 3. The document also covers using the transform menu to create meshes that conform to curved surfaces, generating patterned grids using voronoi and cull tools with adjustable parameters, and extruding and exploding polygons to generate fractal tetrahedra.

Uploaded by

MISHA
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

AIR

ALGORITHMIC
SKETCHBOOK
WEEK 1
LOFTING AND STATE CAPTURE

1.

2.

3.

4.

5.

The loft tool allows multiple, individual lines to be combine into


a wiremesh, or solid surface, allowing for a variey of intricate
parametric models.

To start my experimentation process with the tool, I first created


3 simple curved lines and lofted them together to visualise the
surface I could manipulate.
Using the Grasshopper extension, I was able to shift the in
individual line geometries and well as move them around the plane
to create a broader range of models.
TRIANGULATION ALGORITHMS

Using the Populate 3D tool and deleting the created elements in order to
create more geometric designs.

Triangulation Algorithms involved utilising the Populate 3D (as depicted above) and the Populate 2D
(as depicted below) in order to create a mesh pattern on the surface of a 3-Dimensional object or
2-Dimensional plane.
The populate tool used in conjuction with the Voronoi tool allows for the rapid creation of geometric
shapes which can be further removed to create more intricate and minimal designs.

Populate 2D allows geometry to be created on a 2-Dimensional plane.


WEEK 2
CREATING ARCS

Dividing 2-Dimensional curves into points allows a further form to be created between them. By
creating points along these created curves allows a complex grid from which to create curved,
panelled, parametric models.

The use of the polyline tool straightens out the grid lines between points creating a more geometric
and coherent structure which eases construction.

SURFACE PROJECTION

The surface projection tool on grasshopper allows for simple fabrication of curved surfaces. The
lofted curves are converted into a contour model from which the contours are projected from a
3-Dimensional surface, onto a 2-Dimensional plane. The segments can be placed on the X-axis and
formed into a coherent grid from which the laser cutter can fabricate the individual pieces.
GEOMETRIC PROJECTION

Dividing a curve into it’s contour lines and assigning points along the curve allows a series of
geometric shapes to be placed along the surface of the curve. By using the orient tool, the shapes
(rectangles in this instance) causes the shapes to contort to the form. Further contortion of form can
be made by assigning the geometric planes to allign themselves according to the location of a point
on the XY plane.
TRANSFORM MENU

This was a difficult concept to grasp as I was unaware how to adequately create a wireframe mesh.
The primary issue faced was that any shape I made and turned into a mesh in Rhino, wouldn’t
translate across the lofted surface evenly (as depicted by the vast gaps in the final wireframe
model). This thus caused the general cohesiont between the surface and the mesh to be lacking.

However, the use of transforming a mesh onto a curved surface allows complex parametric models
to be create that have more substance than a simple lofted curve. This tool will be a great benefit
when a complex form, or intricate pattern is desired across a large surface to add more depth to a
structure.
PATTERNING LISTS
WEEK 3

Voronoi to make square grid alligned to


geometric bounding surface, with sliders to
determine amound of cells in X and Y.

Use of the cull tool in conjunction with the


voronoi tool along with a panel of ‘false-false-
true’ in order to make

RUnion tool to create combined cells (however


this grid construction did not have any cells to
combine).

Using the offset tool to determine bounding


widths around each cell in order to create a
frame from which to build the structure.
Voronoi to make grid alligned to geometric
bounding surface, with sliders to determine
amound of cells in X and Y. The geometry was
a trapezium in shape, hence the interlocking
grid shape

Cull tool to create non-uniform grid shape,


along with a panel input to determine the way
in which the grid forms itself, either skipping or
maintaining a point. NOTE: The extrude tool did
not manage to create a trapezium around the
grid, instead it created a default square.

Use of the RUnion tool to connect grid cells,


which creates a further complexity of the grid
by changing irregular geometry, into further
irregular geometry.
FRACTAL TETRAHEDRA
WEEK 4

Original polygon shape which was (supposed


to be) used to turn into a tetraherdron to be
exploded and replicated.

Extruded and exploded triangular prism, with


exploded elements removed. NOTE: removed
triangles create hexagonal ends.

Extruded and exploded square (amount of sides


chosen through number slider tool).

Extruded and exploded pentagon(amount of


sides chosen through number slider tool), the
most interesting shape created due to central
pentagon.
Extruded and exploded pentagon, with exploded
and scaled replicated elements.
Geometry created when scaled and replicated
elements are not hidden before being baked.

Error during replication, with geometries deleted.


Upside-down trapezium with major geometry hidden
and highlighting replicated geometries.

You might also like