mc10 The Rise of Red Skull Rules Web
mc10 The Rise of Red Skull Rules Web
Cut off a limb, and two more shall take its place! We
serve none but the Master—as the world shall soon serve us! Hail Hydra!” —The Hydra Oath
Welcome to The Rise of Red Skull! This campaign expansion comes with five new scenarios that tell the story of
Hydra’s rise to power, as well as two new heroes who fight to restore freedom to the oppressed.
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and alter the contents of their deck following the deck
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3
SCE NAR I O #1 - CROSS BO N E S C A MPA IGN INSTRUC TIONS
Crossbones is attacking the Project P.E.G.A.S.U.S.
facility in the Adirondack mountains with a small army SE TUP:
of Hydra troops. The S.H.I.E.L.D. soldiers stationed » Each player records their identity in the campaign
there fight desperately to protect the facility, but they log found on the back cover of this rulebook.
are being overwhelmed by Hydra’s blitzkrieg assault. Players cannot switch identities during a campaign.
They need your help to stop Crossbones from capturing
the experimental weapons being developed in the VIC TORY:
P.E.G.A.S.U.S. labs.
» Each player chooses one of the TECH upgrades
Villain Deck: Crossbones (I), Crossbones (II) from the Hydra Campaign set and adds it to their
Remove Crossbones (I) and add Crossbones (III) for deck.
expert mode.
Main Scheme Deck: Attack on Mount Athena, The 0 AD E 0 0
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ATTACHMENT
that entered the game in the campaign log.
E XPERIMENTAL WE A PONS DECK
The setup instructions on Attack on Mount Athena 1A
EXPERIMENTAL. WEAPON.
instruct the players to create the Experimental Weapons
l Aser rIfle
AT K
EXPERIMENTAL WEAPONS (1/4)
Bryndon Everett © MARVEL © 2020 FFG 72
5
SCE NAR I O #2 - ABSO R B I N G C A MPA IGN INSTRUC TIONS
MAN SE TUP:
The tide of battle turned against Hydra after you arrived » Each player searches their deck for all cards with
to aid the beleagured S.H.I.E.L.D. soldiers at Project the setup keyword and puts them into play.
P.E.G.A.S.U.S. Crossbones has been captured, and his
army has been defeated, but Madame Hydra escaped » Shuffle each Experimental attachment recorded in
the facility with an Infinity Gem. You chase her outside, the campaign log into the encounter deck.
but you are stopped short by the imposing form of » Expert Campaign Only: Set each player’s hit
Absorbing Man. The formidable villain has been hired by points to their remaining hit point value recorded
Red Skull to delay your pursuit. You will have to defeat in the campaign log for the previous scenario.
him before you can recover the Infinity Gem.
» Expert Campaign Only: Each player may add
Villain Deck: Absorbing Man (I), Absorbing Man (II) 1 random obligation from their expert campaign
Remove Absorbing Man (I) and add Absorbing Man (III) set to their deck to heal their identity to its full hit
for expert mode. point value.
Main Scheme Deck: None Shall Pass
Encounter Deck: Absorbing Man set, Hydra Patrol set,
VIC TORY:
and Standard set. (The Standard set can be found in the » Record the number of delay counters on the main
Marvel Champions core-set.) scheme in the campaign log.
The Hydra Patrol set can be removed from this scenario » Each player may choose one of the “Basic”
and/or added to other scenarios when using the scenario Condition upgrades in the Campaign set, attach
customization rules. it to their identity, and add it to their deck in the
campaign log.
R U LE S CL AR I FI CATI O N
Q. When I put an environment card into play at the AD E UPG RAD
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7
SCE NAR I O #3 - C A MPA IGN INSTRUC TIONS
TAS KMASTE R SE TUP:
With Absorbing Man in S.H.I.E.L.D. custody and » Each player searches their deck for all cards with
Madame Hydra in the wind, you are flying back to the setup keyword and puts them into play.
Avengers Tower to plan your next move when all reality
is changed in a flash of yellow light. When you reach » Shuffle each Experimental attachment recorded in
New York City, you are shocked to find Avengers Tower the campaign log into the encounter deck.
emblazoned with the Hydra banner. But before you can
» Expert Campaign Only: Set each player’s hit
process what has happened, an explosion rocks your
points to their remaining hit point value recorded
Quinjet, and you crash-land in the city.
in the campaign log for the previous scenario.
On the ground, you find that all of New York is under
» Expert Campaign Only: Each player may add
Hydra rule. Anti-hero propaganda is plastered on every
1 random obligation from their expert campaign
corner, and squads of Hydra soldiers patrol the streets.
set to their deck to heal their identity to its full hit
They are led by the notorious Taskmaster, Hydra’s new
point value.
chief of police. He is going door-to-door hunting down
heroes and locking them up. He fired the surface-to-air
missile that brought you down, and now he is searching VIC TORY:
for you. » Each player who rescued one or more allies from
Villain Deck: Taskmaster (I), Taskmaster (II) the Taskmaster encounter set adds those allies
to their deck and records their names in the
Remove Taskmaster (I) and add Taskmaster (III) for campaign log.
expert mode.
Main Scheme Deck: Hunting Down Heroes » Expert Campaign Only: Record each identity’s
remaining hit points in the campaign log, as well
Encounter Deck: Taskmaster set, Hydra Patrol set, as any cards added to their deck.
Weapon Master set, and Standard set. (The Standard set
can be found in the Marvel Champions core-set.)
The Weapon Master set can be removed from this R U LE S CL AR I FI CATI O N
scenario and/or added to other scenarios when using Q. What happens when I reveal Shadow of the Past and
the scenario customization rules. The Hydra Patrol set my nemesis minion has the same title as an enemy in
may be used in other scenarios, but it is required when play?
playing Taskmaster. A. Your nemesis minion cannot enter the game in this
instance, so it will remain set-aside and does not enter
the game. However, you still reveal your nemesis’ side
scheme and shuffle the rest of your nemesis’s set into the
encounter deck. This will cause Shadow of the Past to
gain surge as dictated by the card.
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15
EXPE RT CAM PAI G N R U LE S If a player is defeated during a scenario that their
teammates go on to win, the defeated player does not
For players who want a more challenging campaign
participate in any of the victory steps for that scenario.
experience, The Rise of Red Skull expansion comes with
However, they can rejoin their teammates for the next
everything you need to play an expert campaign.
scenario by adding an obligation to their deck during
setup to restore their identity to full hit points.
E XPERT C A MPA IGN SE T
There are four encounter sets labeled “Expert Campaign OBLIG ATIONS IN PL AYER DECK S
Set.” Each set contains the same four obligation cards
The obligations in the expert campaign sets have player-
with player-card backs. These cards can be added to a
card backs because they are meant to be added to player
player’s deck during a campaign.
decks, but they are still encounter cards.
At the beginning of a campaign, each player is assigned
When a player draws an obligation from their deck, they
a number from 1 to 4 in the campaign log. Each Expert
must immediately put that card into play in their play
Campaign Set is also numbered from 1 to 4. When a
area. They do not draw a card to replace that obligation.
player is instructed to add a card from their expert-
encounter set to their deck, they must take that card These obligations represent the consequences of a
from the set that matches their player number. player’s choices. As a result, only the player with the
obligation in their play area can use its Alter-Ego Action
Expert Campaign S et to deal with that card.
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Alter-Eg Alter-Eg resource Soldi er and spe
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"A beautiful ms." —Arn "This is going enem ies."
—Hyd
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163
© 2020 FFG
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© 2020 FFG
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© 2020 FFG
166
#1 (1/4) Villari © MARVEL SET #1 (2/4) © MARVEL SET #1 (3/4) © MARVEL SET #1 (4/4)Di Vito & Laura Villari © MARVEL
AIGN SET Vito & Laura AIGN AIGN Steve Ellis AIGN
EXPER T CAMP Andrea Di EXPER T CAMP EXPER T CAMP EXPER T CAMP Andrea
PERSISTENT DA M AGE
While playing The Rise of Red Skull campaign at the
expert level, each player must record their remaining hit
points in the campaign log after they win a game. This
determines each player’s starting hit points for the next
scenario. If a player’s remaining hit point value is higher
than their base hit point value, record their base hit
points in the campaign log instead.
The setup instructions for each scenario offer players
the opportunity to restore their identity to their full hit
point value by adding an obligation from their expert-
campaign set to their deck.
17
STARTE R D ECKS
S PI D E R-WO MAN /
AG G RE SS I O N & J U STI CE
These preconstructed decks and character introductions
are intended for the player who wants to immediately
play the game without customizing their own deck. As an agent of S.H.I.E.L.D. and Avenger, Jessica
Drew expands deck-building options with her
Double-Agent ability, allowing her to include
HAW KEYE / LEAD E R S H I P cards from two different aspects in her deck. As
Once Hawkeye sets his sights on a foe, he never Spider-Woman, she uses her Superhuman Agility
misses. Use Clint Barton’s alter-ego ability to get to increase her stats each time she plays a card
Hawkeye’s Bow into play on your first turn, then use belonging to a different aspect. Boost her THW
the Bow to fire arrows each round. Shoot an Electric and ATK as high as you can before exhausting her
Arrow to stun an enemy, or fire off an Explosive to thwart or attack. Then, play Self-Propelled Glide
Arrow to decimate the villain and all the minions to ready her and do it again!
attacking you! Spider-Woman’s deck includes cards from both the
Hawkeye has deadly accuracy, but he is low on Aggression and Justice aspects. Clear the Area not
hit points and defense. Take advantage of the only helps defeat scheme but can also generate
leadership cards in his deck to recruit powerful extra intel in the form of card draw, and Piercing
Avenger allies like Black Knight and Goliath. Use Strike can defeat even the toughest enemies.
your allies to defend enemy attacks while Hawkeye Spider-Woman cards: Captain Marvel, Finesse
defeats the villain! (x2), Jessica Drew’s Apartment, Venom Blast (x2),
Hawkeye cards: Hawkeye’s Bow, Hawkeye’s Quiver, Pheremones (x2), Contaminant Immunity (x2),
Mockingbird, Sonic Arrow (x2), Explosive Arrow Inconspicuous (x2), Self-Propelled Glide (x3)
(x2), Electric Arrow (x2), Cable Arrow (x2), Vibranium Aggression cards: Spider-Girl, Combat Training
Arrow (x2), Expert Marksman (x2) (x2), Tac Team (x2), Press the Advantage (x3),
Leadership cards: Hawkeye, Black Knight, Goliath, Piercing Strike (x3)
U.S. Agent, Sky Cycle (x3), Team Training (x3), Ready Justice cards: Spider-Man, Heroic Intuition (x2),
for Action (x3), Lead from the Front (x2), The Power Skilled Investigator (x3), Interrogation Room (x2),
of Leadership (x2) Clear the Area (x3)
Basic cards: War Machine, Avengers Tower, Earth’s Basic cards: Strength, Energy, Genius
Mightiest Heroes (x3), Energy, Strength, Genius
Nemesis cards: The Viper, The Viper’s Ambition,
Nemesis set: Crossfire, Marked for Death, Hydra Regular, Hail Hydra!
Crossfire’s Rifle, Sniper Shot
Obligation: Uncertain Loyalties
Obligation: Criminal Past
© MARVEL. Fantasy Flight Games. Fantasy Flight Games, the FFG PROOF OF
Imported and Distributed in the EU by: logo, Living Card Game, LCG, and the LCG logo are ® Fantasy
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Alton Hampshire, GU34 2UD, 2650 Hvidovre, Danemark 5706 ST Helmond, Holland Actual components may vary from those shown.
United Kingdom The Rise of Red
Skull
CAMPAIGN LOG
Player Information
Player #1’s Identity: Player #2’s Identity: Player #3’s Identity: Player #4’s Identity:
Remaining hit points: Remaining hit points: Remaining hit points: Remaining hit points:
Obligations: Obligations: Obligations: Obligations:
Notes
SCENARIO 1 SCENARIO 2 SCENARIO 4
Experimental Weapons added to Number of delay counters on main Players engaged with minions:
encounter deck: scheme:
Permission granted to photocopy for personal use only. ©2020 MARVEL ©FFG Campaign log also available for download at www.fantasyflightgames.com/marvel-champions