Terrain Movement Distances: Topography Compulsory Optional Arable Distance (MU) Element Types 8 6 5
Terrain Movement Distances: Topography Compulsory Optional Arable Distance (MU) Element Types 8 6 5
BEATEN:
If
the
element’s
combat
score
is
less
than,
but
more
than
half
of,
its
opponent’s
combat
score:
Element
Type
Situation
Result
Artillery
In
close
combat
Destroyed
Otherwise
No
Effect
Auxilia
In
good
going
AND
vs.
Knights
Destroyed
Otherwise
Recoil
Blades
Pikes
In
good
going
and
vs.
Knights
or
Scythed
Chariots
Destroyed
Light
Spear
Raiders
vs.
Warband
not
in
a
camp
Pavises
Spears
Otherwise
Recoil
Bows
vs.
Mounted
Destroyed
Otherwise
Recoil
Camelry
vs.
Knights,
Cataphracts,
Cavalry,
or
Light
Horse
No
Effect
vs.
Scythed
Chariots
Flee
In
bad
going
Otherwise
Recoil
Camp
Followers
vs.
All
Destroyed
Cavalry
vs.
Camelry
or
Scythed
Chariots
Flee
In
bad
going
Otherwise
Recoil
Elephants
vs.
Psiloi,
Auxilia,
or
Light
Horse
Destroyed
vs.
Artillery
shooting
Otherwise
Recoil
Hordes
In
good
going
AND
vs.
Knights,
Elephants,
or
Scythed
Chariots
vs.
Warband
not
in
a
camp
Destroyed
In
a
camp
vs.
Bows,
Pavises,
War
Wagons,
or
Artillery
AND
being
shot
at
Recoil
Otherwise
No
Effect
Knights
vs.
Elephants,
Camelry,
Light
Horse,
or
Scythed
Chariots
Destroyed
Cataphracts
In
bad
going
Otherwise
Recoil
Light
Horse
vs.
Scythed
Chariots
vs.
Artillery
shooting
Flee
In
bad
going
Otherwise
Recoil
Psiloi
In
good
going
AND
vs.
Knights
or
Cavalry
Destroyed
In
good
going,
dunes,
or
oasis
AND
vs.
Camelry
Otherwise
Recoil
Scythed
Chariots
vs.
All
Destroyed
War
Wagons
vs.
Elephants
vs.
Artillery
shooting
Destroyed
Occupying
a
camp
Otherwise
No
Effect
Warband
In
good
going
and
vs.
Knights
or
Scythed
Chariots
Destroyed
Otherwise
Recoil
DOUBLED:
If
the
element’s
combat
score
is
half,
or
less
than
half,
of
its
opponent’s
combat
score:
Element
Type
Situation
Result
Cavalry
In
good
going
AND
vs.
Pikes,
Spears,
or
Hordes
Flee
vs.
Artillery
in
close
combat
Otherwise
Destroyed
Light
Horse
vs.
Mounted,
Bows,
Pavises,
or
Psiloi
vs.
Artillery
shooting
Destroyed
In
bad
going
Otherwise
Flee
Psiloi
In
good
going
AND
vs.
Knights,
Cataphracts,
Cavalry,
Camelry,
or
Light
Horse
Destroyed
vs.
Bows,
Pavises,
Auxilia,
or
Psiloi
Otherwise
Flee
Scythed
Chariots
vs.
All
Destroyed
All
Others
vs.
Artillery
in
close
combat
Recoil
Otherwise
Destroyed