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Rectangular Components of Force: Force X - Component y - Component

1) A body is in equilibrium if the net force and net torque acting on it are both zero. 2) Equations of equilibrium relate the sum of forces and sum of moments to zero in two and three dimensions. 3) Forces on a body include applied, weight, normal, and friction forces. Friction always opposes impending motion. 4) Rectilinear motion equations describe relationships between displacement, velocity, acceleration, and time for constant acceleration.

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Bernard de Vera
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0% found this document useful (0 votes)
88 views

Rectangular Components of Force: Force X - Component y - Component

1) A body is in equilibrium if the net force and net torque acting on it are both zero. 2) Equations of equilibrium relate the sum of forces and sum of moments to zero in two and three dimensions. 3) Forces on a body include applied, weight, normal, and friction forces. Friction always opposes impending motion. 4) Rectilinear motion equations describe relationships between displacement, velocity, acceleration, and time for constant acceleration.

Uploaded by

Bernard de Vera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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ENGINEERING MECHANICS 1

Ry = ΣFy
ΣMo = 0
Rectangular Components of Force If the resultant is a couple, CR:
ΣFx = 0
ΣFy = 0
Q P ΣMo = CR

 Equilibrium of Rigid Bodies
T
A body is in equilibrium if the resultant of the force
system that acts on the body vanishes. Equilibrium
means that both the resultant force and the resultant
S couple are zero.

Force x – component y – component


P Px = P cos  Py = P sin  O
Q Qx = -Q sin  Qy = Q cos 
T Tx = -T Ty = 0
S Sx = 0 Sy = -S Equation of Equilibrium in Two-Dimension:

Resultant of a Force System ΣFx = 0

ENGINEERING MECHANICS
ΣFy = 0
ΣMo = 0
2
Q Ry
P R
  y
 =
T Rx

Resultant: b
y
RS = (R x ) 2  (R y )2
F
Horizontal component of resultant:
Rx = ΣFx a
Vertical component of resultant: x
Ry = ΣFy z
Equation of Equilibrium in Three-Dimension:
Angle that the resultant makes with horizontal: ΣFx = 0 ΣMx = 0
Ry = R sin β ΣFy = 0 x ΣMy = 0
Rx = R cos β ΣFz = 0 ΣMz = 0
z
To get components of force in three dimension:
F F Fy F
= x = = z
d x y z
d = distance from a to b
= (xb -x a )2  (y b -y a )2  (z b -z a )2
x = xb – xa
y = yb – ya
z = zb – z a
If the resultant is a force, R:
Rx = ΣFx Friction
Friction – is the contact resistance exerted by one Forces acting on a body in motion:
body upon a second body when the second body 1. Applied force : P
moves or tends to move past the first body. 2. Weight : W = mg
3. Normal force : N
Static Friction – the two contact surfaces has no relative 4. Friction : F =  N
motion between each other.
Kinetic Friction – the two contact surfaces are sliding relative 5. Reversed Effective Force: REF = ma
to each other. m = mass of body
a = acceleration of the body

Rectilinear Translation
Rectilinear Motion with Constant Acceleration
F
motion


Impending Motion R V1 V2
N
( to the right )
R = resultant of friction and normal forces Equation of motion:
= F2 + N2 x
V2  V1   at
tan  = 
V22  V12   2ax
 = angle of internal friction
x  V1 t  1
2
at 2
V2 = final velocity
W V1 = initial velocity
a = constant acceleration
P x = linear distance traveled

F Freely Falling Bodies (air resistance neglected)

N
Forces acting on a body at rest :
Impending Motion Note : At the highest
1. Applied force
( to :the
P right ) point the velocity is zero.
2. Weight : W = mg
3. Normal force : N
4. Friction : F =  N
 = coefficient of friction

Equation of motion:
Note: The direction of friction always opposes impending V2  V1   gt
sliding. The surfaces are on the verge of sliding is a condition
V22  V12   2gy
known as impending sliding.
ENGINEERING MECHANICS
y  V t  gt 1 2 3
1 2
V2 = final velocity
Reversed Effective Force V1 = initial velocity
W g = acceleration due to gravity = 9.81 m/s2
P y = vertical distance traveled
a
REF Rectilinear Translation using Motion Diagram
F

N
2 t
In Motion
( to the right ) 0 1
Rectangular Coordinates of Acceleration
and Velocity:
Acceleration – Time Diag
v
To get the velocity using acceleration – time diag:
 velocity at t = 0 is the initial velocity
at
 velocity at t = 1 is the initial velocity plus the area
ENGINEERING MECHANICS 4
of a – t diag from 0 to 1 a
v
V1
V2 an
V0
Tangential acceleration : at = r
Velocity – Time Diag t
0 2 Normal acceleration : an = r2
1 velocity – time diag:
To get the distance using
v2
 distance at t = 1 is the area of v – t diag from 0 to =
1 r
 distance at t = 2 is the area of v – t diag from 0 to Resultant acceleration : a  (at ) 2  ( a n ) 2
2
S2 Tangential velocity : v = r
s Normal velocity is zero.
S1 r = radius of the curve
 = angular acceleration
ENGINEERING MECHANICS  = angular velocity
5
Polar Coordinates of Acceleration
t and Velocity:
0
Rotation Distance
with 1– Time
Constant 2
Diag Acceleration
Angular
a
ar


 r


v
Equation of motion: vr
r – component of acceleration: a r  r  r 
2
2 – 1 =  t
22 – 12 = 2 θ – component of acceleration: a  r   2 r 
1 Resultant acceleration : a  (a ) 2  ( a r ) 2
 = 1t  2
t2 r

2 = final angular velocity



1 = initial angular velocity
 = angular acceleration
 = angular distance

Curvilinear Translation
r – component of velocity: v r  r
θ – component of velocity: v  r  W = mg
Resultant velocity: v  (v ) 2  (v r ) 2 P

dr x V1
where : r 
dt 1
2
d r
r 
dt 2 F
d V2 h N
 
dt Work 2
– Energy Equation:
d 2
 

U1-2 = T + Vg + Ve
dt 2
U = work done due to external forces
Projectile Motion (air resistance neglected) = Force x Distance

y T = change in kinetic energy


= T2 – T1
Vy2 = 0 = ½m(V22 – V12)
T2 = final kinetic energy = ½mV22
Vx T1 = initial kinetic energy = ½mV12

Vg = gravitational potential energy


Vo h =  mgh (positve if vertically upward)
Vy1 Vx
V = elastic potential energy (due to spring)
 Vy3 e
= ½k(22 - x12)
origin k = spring constant
V
Horizontal distance from origin at xany time: 2 = final deformation of spring
y
x = Vx t 1 = initial deformation of spring
= (Vocos ) t x = Vx t

Vertical distance from origin at any time: R


g x2 Impulse and Momentum
y = x tan  -
2 Vo 2 cos 2 θ
V1 V2
V 2 sin 2  P
Max range of projectile, R  0 F
g
V sin 2 
2
x
Max height of projectile, h  0 Impulse – Momentum Equation:
2g
N
where : F (t) = m(V)
V0 = initial velocity of projectile
θ = the angle that V0 makes with horizontal ΣF = external forces on the body
t = time interval from V1 to V2
m = mass of the body
W
= g
ENGINEERING MECHANICS
V = change in velocity
6
= V2 – V1
Work and Energy
Note : External forces on the body are applied and friction
forces.

Prepared by:
Engr. Ric O. Palma
Besavilla Engg Review Center

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