Jayawardhena 2009
Jayawardhena 2009
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E-shopping
An empirical investigation into excitement
e-shopping excitement:
antecedents and effects
1171
Chanaka Jayawardhena
Loughborough University Business School, Loughborough University, Received April 2007
Loughborough, UK, and Revised January 2008
Accepted August 2008
Len Tiu Wright
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Abstract
Purpose – This paper seeks to examine the antecedents of online shopper excitement, its
consequences for behavioural intentions as expressed by intent to return, and positive word-of-mouth
communication.
Design/methodology/approach – A conceptual model is developed based on the literature.
Instrument item scales to measure all constructs in the model were as informed by the literature and
adapted from prior studies. An online structured questionnaire survey was sent by e-mail to a UK
consumer panel (n ¼ 626). The results were analysed using LISREL 8.7.
Findings – Convenience, involvement, attributes of the web site and merchandising all collectively
influence shopper excitement. The attributes of the web site and merchandising directly influence
intent to return. E-shopper excitement leads to positive word-of-mouth (WOM) and increases the intent
to return.
Research limitations/implications – The study may be limited in that no differentiation is made
between the types of goods that e-consumers purchased. A future extension of this work could be to
investigate how the study can be applied to various products, including experience goods such as
entertainment.
Practical implications – It is shown that shopping excitement can increase intent to return and
positive WOM. Understanding online shopper excitement can explain some of the reasons why
consumers shop online, which in turn can help e-tailers improve their offerings to their consumers.
Originality/value – The study presents a comprehensive model of online shopper excitement. This
is the first study to validate such a model empirically, and therefore the study adds to the
understanding of the antecedents and consequences of consumer excitement in the online shopping
environment.
Keywords Internet shopping, Consumer behaviour
Paper type Research paper
Introduction
Today’s e-commerce landscape is characterised by very high competition (Belanger
et al., 2002) and a marketplace is changing at a very dynamic pace (Keen et al., 2004;
Jayawardhena, 2004a). Practitioners and academics alike have argued that an essential
strategy for success and in today’s marketplace is the creation and maintenance of
satisfied and loyal customers (Arnold et al., 2005). Increasingly, e-shoppers are European Journal of Marketing
Vol. 43 No. 9/10, 2009
becoming more sophisticated and more experienced at shopping online. Online pp. 1171-1187
shoppers are looking for enjoyment (Koufaris et al., 2001/2002) and excitement q Emerald Group Publishing Limited
0309-0566
(Jayawardhena, 2004b) in their shopping experience. Successful e-tailers have gone to DOI 10.1108/03090560910976429
EJM great lengths to enhance shopper experience (Keen et al., 2004) and emphasis appears
43,9/10 to be increasingly placed on the virtual environment in e-tailing and its effects on
consumer evaluation of e-shopping web sites and shopping behaviour. There is a
growing stream of research that examines the factors that influence e-shopper attitudes
(Eroglu et al., 2001, 2003) and mood (Park et al., 2005), online service quality (e.g.
Parasuraman et al., 2005), online satisfaction (Evanschitzky et al., 2004), intention to
1172 purchase (Loiacono et al., 2002), and intention to revisit sites (Rice, 2002).
Nevertheless, this growing body of research still does not appear to address a
question that e-tailers in this extremely competitive environment now face: how do
e-tailers provide an enjoyable and exciting shopping experience for e-shoppers? What are
the behavioural outcomes of excited e-shoppers? Despite the proliferation of research
concerning online shopping, to the best of the authors’ knowledge, no single study has
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The paper is organised as follows. First, the existing literature is discussed in order to
develop the theoretical background and the conceptual framework to the study. In this
section, factors having an influence on shopper excitement and its consequences are
proposed. Thereafter, we describe the methodology used in the study, including the
sample, measures and scales generated. We also present the subsequent analysis and
results in this section. Next, we discuss the findings of the research in terms of both its
theoretical and practical implications. Last but not least, we present directions for
future researchers to consider along with limitations of this study.
Theoretical context
After a considerable period in which consumers were assumed to make largely
“rational” decisions in purchase behaviour, marketing scholars are increasingly
examining the influence of emotions evoked by marketing stimuli (Laros and
Steenkamp, 2004). Emotions are responses to causal-specific stimuli that are generally
intense and more enduring, especially if emotional traces are stored and retrieved
(Cohen and Areni, 1991) and excitement is a specific positive emotional descriptor as
illustrated by Richins (1997). Similarly, Russell (1980) describes excitement as a
positive emotional state that consists of high levels of pleasure and arousal. The
distinction between feelings and emotions is important since feelings are also
responses to causal-specific stimuli, yet less intense and more fleeting as compared to
emotions (Agarwal and Malhotra, 2005). Moods on the other hand are affective states
(in the context of this paper we use the term “affective states” to reflect the emotional
state induced rather than in the “attitude towards the ad” model). However, moods are
non-object specific and may be quite transient and easily influenced by little things
(Agarwal and Malhotra, 2005).
The pervasive influence of emotional response has long been recognised by
marketing researchers in various contexts, such as advertising, product consumption,
and shopping (Machleit and Eroglu, 2000; Wakefield and Baker, 1998; Westbrook, E-shopping
1987; Batra and Holbrook, 1990; Cohen, 1990). Specifically, past retailing research has excitement
shown that store atmospherics can evoke emotional responses in shoppers (Wakefield
and Baker, 1998; Donovan and Rossiter, 1982; Darden and Babin, 1994). In retail
settings, design elements are construed to provide consumers with a satisfying
shopping experience and to project a favourable retailer image. By manipulating all the
available ambient factors, retailers strive to induce certain desirable emotions in their 1173
patrons (Wakefield and Baker, 1998). Similarly, it can be argued that upon entering
(browsing) an e-tailer’s web site environment, an individual may experience emotions.
An understanding of positive emotions (as represented by excitement) in the e-tailer’s
environment can lead to a greater comprehension of the role that excitement play in
influencing shopping behaviours and outcomes.
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The model shown in Figure 1 postulates that four variables (i.e. attributes of web
site, merchandising, convenience and involvement) directly influence excitement,
which in turn leads to two behavioural intentions:
(1) intent to return; and
(2) positive word-of-mouth communications.
The conceptual foundations in the model are offered next. For some links specific
conceptual evidence is not clear enough to warrant a formal hypothesis. Therefore, we
defer from offering formal hypotheses and provide preliminary conceptual evidence.
Figure 1.
Conceptual model
EJM behaviours and pleasurable affective states have been reported by a number of
43,9/10 researchers (Grewal et al., 2004; Raijas, 2002). Work by Donovan and Rossiter (1982)
found that enjoyment of a retail experience results in more time being spent shopping and
return patronage. Therefore, to the extent that a consumer associates excitement with an
e-tailer, intent to return should increase. Intent to return fulfils two important goals:
(1) increased intentions allow for greater shopping task fulfilment through the
1174 acquisition of goods, services and information, and through this fulfilment,
utilitarian shopping value is increased; and
(2) intent to return is associated with hedonic values through an increased desire to
browse and continue gratification.
Antecedents of excitement
Attributes of a web site. We define attributes of a web site as elements of a web site that
that are visible to a customer and aid the shopping process. These elements include
web site aesthetics, navigation, responsiveness, and secure purchase measures. Alba
et al. (1997), in their seminal piece on interactive shopping, suggest that the effective
design of these elements may lead to a competitive advantage for e-tailers. Many
studies suggest that web attributes are akin to the physical environment of a store in a
high street or a shopping mall (Childers et al., 2001). Research in traditional retailing
suggests that the shopping environment is a significant determinant of consumers’
emotions (Machleit and Eroglu, 2000) and more specifically that visual excitement
positively correlates with shopping frequency (Stoltman et al., 1991). Therefore, based
on the above review we expect that positive perceptions of the attributes of a web site
will lead to excitement.
Involvement. Involvement is referred to as an individual’s perceived relevance of an
object based on inherent needs, values and interests (Zaichkowsky, 1985). Involvement
is said to be either situational (temporal) or enduring (lasting) (Richins and Bloch,
1986). Individuals with an enduring involvement with shopping may receive hedonic
pleasure directly from the time spent exploring the shopping environment, while others E-shopping
will embark on a purchase(s) with a shopping plan including an exit (Machleit and excitement
Eroglu, 2000; Wakefield and Baker, 1998). Researchers have also shown that higher
involvement leads to heightened emotional arousal with the consumption experience
(Wakefield and Blodgett, 1994). In summary, individuals tend to get more excited
about things that they enjoy doing. Those who do not enjoy shopping are less excited
about the experience and the environment within which they carry out the task. 1175
Merchandising. Merchandising is defined as factors associated with online offerings
separate from the attributes of the web site and shopping convenience. This definition
is in keeping with the definition adopted by Szymanski and Hise (2000). This includes
both product offerings and product information available online (Szymanski and Hise,
2000; Evanschitzky et al., 2004). An e-tail offer composed of a superior assortment of
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products increases the probability that consumer needs will be met (Raijas, 2002).
Similarly, a wider assortment of products that can include items of superior quality
accessible at all hours online would appear attractive to e-shoppers (Dennis et al., 2004).
Lower search costs of e-shopping are likely to result in consumers buying better
quality items (Bakos, 1997). Buying better quality items can improve overall shopping
outcomes by eliminating costs of failed products, an important motivational benefit.
Similarly, an improved repository of information (both in terms of quality and
quantity) available online leads to better buying decisions and higher levels of
satisfaction (Grewal et al., 2004). Based on the reviewed literature, we can postulate
that merchandising can enhance consumer shopping outcomes, and by extension such
consumers are more likely to be excited.
Convenience. One of the most significant attractions of e-shopping is perceptions of
convenience (Szymanski and Hise, 2000; Evanschitzky et al., 2004). Bakos (1991) asserts
that e-shopping can lower the costs of acquiring pre-purchase product information while
at the same time increase search benefits by providing a broader array of product
alternatives at a small incremental cost. These benefits in the reduction of search costs
accrue particularly when the consumer is under time pressure (Beatty and Smith, 1987)
making the accessibility advantage of interactive shopping especially advantageous to
consumers. Convenience in e-shopping therefore increases search efficiency, by
eliminating travel costs and associated frustrations (psychological costs). While
e-shopping in general is more convenient to traditional shopping, e-tailers have gone to
significant lengths to differentiate among themselves by emphasising convenience
(Jayawardhena, 2004b). Therefore, it could be argued that perceptions of convenience of
shopping with a specific e-tailer facilitates the accomplishment of the task and makes
e-tailing more attractive. Furthermore, the reduction of psychological costs could make
the e-shopping experience more enjoyable and therefore exciting.
Research method
Sampling and data collection
A sample of 1,500 individuals was randomly selected from a consumer panel of online
shoppers. Respondents were asked to respond to a questionnaire based on their last
online shopping episode. In total, 644 completed questionnaires were received in total,
of which 626 were usable. This is a response rate of 42.93 per cent, which is favourable
by comparison with previous surveys examining similar topics (Shim and Eastlick,
1998; Shim et al., 2001). Characteristics of the respondents can be found in Table I.
EJM
Sample demographics Percentage
43,9/10
Age
, 21 33.6
21-30 29.6
31-40 19.5
1176 41-50 12.0
. 50 5.3
Gender
Table I. Male 43.9
Sample demographics Female 56.1
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Measures
An online questionnaire was developed to test the conceptual model. Instrument
construct item scales were adapted from previous studies on traditional retailing and
environmental variables, and emerging online retailing literature (see Table II for item
measures). Items that measure attributes of the web site were adopted from Baker
et al.(1992), Wakefield and Baker (1998) and Szymanski and Hise (2000). Item
measurements for merchandising and convenience were adopted from Szymanski and
Hise (2000). The involvement scale items were adopted from Zaichkowsky (1985), with
the selected items reflecting the subscales of the “value” and “interest” of shopping
(Mano and Oliver, 1993; Wakefield and Baker, 1998). Items that measure excitement
were selected from work carried out by Russell (1980), Mano and Oliver (1993), and
Wakefield and Baker (1998). Similarly, items measuring intent to return (Oliver and
Swan, 1989) and positive WOM were adopted from McKee et al. (2006).
Results
We initially carried out an exploratory principal axis factoring of all constructs of
interest. This resulted in the first deletions of poorly performing items from the scales
based on weak or cross-loadings (see Table II for deleted items). Confirmatory factor
analysis (CFA) was then run using LISREL 8.7. The final CFA fit indices were all found
to be above recommended thresholds (x 2 ¼ 211:36; df ¼ 123; RMSEA ¼ 0:054;
GFI ¼ 0:936; NNFI ¼ 0:934; CFI ¼ 0:991). These fit indices were chosen because a
combination of such indices has been shown to achieve a good balance between Type I
and Type II error rates when assessing model fit (Hu and Bentler, 1999).
We assessed the discriminant validity of our measures using two approaches. First,
we examined a series of x 2 difference tests by comparing the fit for pairs of constructs
that were freely estimated with those that were constrained to unity (Anderson and
Gerbing, 1988). The results reveal that in each comparison, the unconstrained models
fit the data better than the constrained models. Second, we compared the average
variance extracted (AVE) for each of our constructs with the squared correlation
between construct pairs (Fornell and Larcker, 1981). The results show that the AVEs
(smallest AVE ¼ 0:61; see Table III for construct correlations) exceed the squared
correlations for all measures. In combination, these two tests provide evidence of the
discriminant validity of our multi-item measures. Fornell and Larcker (1981) also
consider a construct to display convergent validity if AVE is at least 0.50, and hence
the measures also display convergent validity.
E-shopping
Average
Standardised Composite variance excitement
factor loading reliability extracted
Model 2 provides a slightly better fit to the data than Model 1, as evidenced by the
reduction in the RMSEA and the slight increases in the GFI, NNFI and CFI.
The results of Model 2 are presented in Table V. Table V reveals that involvement,
merchandising, convenience and attributes of the web site all positively influence
excitement (in that respective order of influence), whilst excitement in turn positively
influences intent to return and positive WOM. Furthermore, it shows that both
merchandising and attributes of web site positively influence intent to return, which in
turn is positively related to positive WOM.
1 2 3 4 5 6
somewhat less significant influence on excitement (0.414 and 0.408, respectively). The
study also finds that, of these variables, attributes of the web site and merchandising
directly influence the intent to return, which in turn influences positive WOM. In
addition, the study shows that excited shoppers’ behaviours can be expressed in terms
of intent to return and positive WOM. We will now examine both theoretical and
practical implications of our findings in the following subsections.
Involvement
Marketers cannot control the extent to which consumers have an enduring involvement
with shopping. However, marketers can cater to individuals with differing levels of
involvement by presenting an e-tailing experience that consumers perceive are relevant
to their needs, values and interests. More specifically e-tailers can adopt strategies that
cater for customers’ involvement, and such strategies may help consumers to achieve an
enduring level of involvement with shopping. For example, some e-tailers allow the
opportunity for customers who purchase a particular product to write a review of the
product. E-tailers can take this concept further to link the reviews to discussion forums,
thereby enabling customers who bought the product and potential customers who may
be thinking of buying the product to interact. Such forums may be particularly appealing
to customers with high involvement, and therefore is perhaps an avenue that e-tailers
should further develop. In this context, e-tailers can leverage the capabilities of Web 2.0
– i.e. the second generation of web-based communities and hosted services – and can use
such forums as places to facilitate creativity, collaboration, and sharing between users
with high levels of involvement. Therefore, such strategies allow e-tailers to retain both
existing customer and also to attract potential customers.
Web 2.0 enables people to collaborate by giving out their information and
voluntarily exchanging details with others in online environments such as in blogs,
podcasts, virtual worlds (e.g. Second Life) and social network sites such as Facebook.
Some owners of sites such as Facebook have seen the potential of members as
customers by adding commercial advertising on their sites. Typically, the growth of
personal information gleaned through web sites and internet chatrooms or e-mail
messages are encouraging the spread of viral marketing. Film clips, videos, games and
jokes can also be forwarded electronically from recipient to recipient in an infectious
form of discussion or chat, which can be termed viral marketing. E-tailers can use viral
marketing in their strategies when customers are encouraged to create a buzz, thereby
EJM motivating them into passing on marketing messages to yet more people. Like viruses
such strategies can induce multiplication in message exposure or explosion from one to
43,9/10 many, for example to hundreds or thousands or millions of people. The e-potential for
exponential growth in terms of social media research and marketing is therefore large.
Merchandising
1180 We find that perceptions about superior merchandising have a positive impact on
excitement (0.513) and intent to return (0.363). As such, our findings confirm the
popular discussion in e-shopping: the perceived merchandising benefits (Grewal et al.,
2004). These benefits are discussed often in the context of motivating people to shop
online (Smith and Sivakumar, 2004). In practical terms this may indicate that it is very
beneficial for e-tailers to broaden product and brand choice, the amount of product
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information, etc. This is perhaps one of the possible explanations of successful e-tailers
(for example, Amazon.com) commencing operations as only as a single product (books)
e-tailer but gradually expanding the product range with the passage of time.
E-shoppers appear to prefer to shop with e-tailers that have a very large selection of
goods (both in terms of breath and depth). Additionally, e-shoppers value the
information provision element of merchandising, and in this context e-tailers can
leverage the enhanced capabilities offered by Web 2.0 to present more customised
information content that is both relevant and richer in its content.
Convenience
Shoppers who value convenience can often obtain the benefits of products and services
with less time, effort and money expended and these benefits have a positive
relationship with shopper excitement. For example the large supermarket UK retailer
Tesco plc has taken advantage of the internet to provide the added convenience of
home purchases and deliveries as well as its bundle of broadband services. Where such
stimuli from “mouse to house” generate a convenient and pleasant atmosphere, a
company can improve its competitive position in providing satisfaction and
inducements to excite and prompt purchases (Wright et al., 2006). It is beneficial for
e-tailers to employ strategies that can enhance the convenience of shopping online:
speeding up payment systems, enhancing the information use within the e-tailing web
site so that consumers may complete their shopping tasks more quickly. Additionally,
convenience can be employed as a positioning strategy.
suggest that an e-shopping episode that leads to excitement is more likely to lead to
intentions to return and thus become part of the consumer’s online shopping routine.
Conversely, low excitement levels may lead to lower intentions to return and less
likelihood that consumers will make the e-tailer part of their online shopping routine. A
major managerial outcome is the understanding that customers who are excited by
their shopping experience intend to return to the shopping area in future. This raises a
number of issues relating to repatronage intentions. Our results indicate that
customers derive enjoyment shopping experiences from their assessment of online
e-tailing environment. This result is similar to that provided by Wakefield and Baker
(1998) who found that excitement has a positive influence upon repatronage intentions
in traditional retailing.
Our findings indicate that excitement positively influences positive WOM.
Additionally, intent to return also has a positive impact on WOM. Previous work (see
Banerjee, 1992, 1993; Bikhchandani et al., 1992; Maxham, 2001) indicates that WOM is
persuasive despite the fact that there might be some noise in the transmission process
due to preference heterogeneity, or as in Banerjee (1993), uncertainty whether previous
consumers acted on new information or were “herded”. Gelb and Johnson (1995) go on
to conclude that positive WOM is more effective than advertising and although it
persuades potential customers, it also leads to action. Therefore, creating conditions
that lead to positive WOM is in the interest of the e-tailer. For example, it can be argued
that by creating the necessary conditions for consumer excitement such e-tailers may
also be in a position to make savings on advertising expenditure.
WOM is ingrained in social behaviour and increases the strength of relationships
ties when a consumer interacts with other consumers and with e-tailers. For example,
virtual communities – or specifically, types of brand communities formed around cult
brands such as the iPod, Harley-Davidson and Star Trek – work on a combination of
content with communication that allows information exchange between consumers to
meet their social and community needs, thereby enhancing relationship ties and
increasing excitement. Brown and Reingen (1987) have described WOM as the
intensity of the social relationship between consumers. Cova and Pace (2006) discuss
further how consumers can become impassioned and empowered consumer collectives
to assert more channel power, even to the extent of seeing brands as shared cultural
property belonging to them rather than solely to the companies that own them. WOM
can therefore be more effective than general advertising when it acts as a catalyst in
harnessing emotions and generating excitement.
EJM Limitations and future research
43,9/10 The results of this study provide a foundation to the understanding of the antecedents
and consequences of positive emotion in general and, more specifically, online
shopping excitement in particular. However, in considering any research, it is
important to evaluate the limitations of the work. First, the study maybe limited in that
no differentiation is made between the types of goods that e-consumers purchased.
1182 Future research should explore the types of media attributes and consumer
characteristics that lead to shopping excitement for experience goods. Shim et al. (2001)
state that a fundamental question facing e-tailers is whether the antecedents that
predict the internet purchase of goods are different from those that predict the
purchase of experience goods. A possible future extension of this work could be to
investigate whether the results from this study can be applied to experience goods
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