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Introduction and Representation of Games

The document provides an introduction and agenda for lecture 1 on game theory, including a history of the subject and definitions of key concepts. It then discusses representing games through extensive forms that model the sequence of players' actions and normal forms that represent games where players move simultaneously. Finally, it provides an overview of solving games through equilibrium concepts.

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Prakash Gatiyala
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0% found this document useful (0 votes)
61 views

Introduction and Representation of Games

The document provides an introduction and agenda for lecture 1 on game theory, including a history of the subject and definitions of key concepts. It then discusses representing games through extensive forms that model the sequence of players' actions and normal forms that represent games where players move simultaneously. Finally, it provides an overview of solving games through equilibrium concepts.

Uploaded by

Prakash Gatiyala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lecture 1

Introduction and Representation of Games

1
Agenda

– Game Theory
» History and applications
» Definitions and overview
– Representation: Extensive forms
– Strategies
– Representation: Normal forms

2
Introduction

Game Theory and Applications

3
It’s Your Move

BY: Sarasota County Libraries (flickr)


http://creativecommons.org/licenses/by-nc-sa/2.0/deed.en

4
It’s Your Move

Source: “eBay”, ebay.com

5
Source: “The ESP Game”, http://w w w.gwap.com/gw ap/gamesPreview /espgame/

6
THE ESP GAME
TWO-PLAYER ONLINE GAME

PARTNERS DON’T KNOW EACH OTHER


AND CAN’T COMMUNICATE

OBJECT OF THE GAME:


TYPE THE SAME WORD

THE ONLY THING IN COMMON IS


AN IMAGE

7
THE ESP GAME
PLAYER 1 PLAYER 2

GUESSING: CAR GUESSING: BOY


GUESSING: HAT GUESSING: CAR
GUESSING: KID SUCCESS!
SUCCESS! YOU AGREE ON CAR
YOU AGREE ON CAR
PICTURE BY: anyjazz65 (flickr)
http://creativecommons.org/licenses/by/2.0/deed.en

8
What is a game?
• A game is being played whenever people
interact with each other
– Bidding in an auction
– Pricing: amazon.com
– Adoption of a new standard
– Cuban missile crisis
• Interdependence
– One person’s behavior affect another’s well-being
• What is not a game?
– N=1: monopoly
– N= infinity: perfect competition
9
Three Major Tensions of
Strategic Interaction

• Game theory: a theory of strategic


interaction
– Conflict
– Cooperation
• Three major tensions
– Conflict between individual and group
interests
– Strategic uncertainty
– Insufficient coordination

10
Game Theory:
A Short History
• Cournot (1838) and Edgeworth (1881)
• Zermelo (1913): chess-like games can be
solved in a (large!) finite number of
moves
• von Neumann and Morgenstern (1944)
• Nash, Harsanyi, Selten: 1994 Nobel Prize
for solution concepts in non-cooperative
game theory
• Aumann and Schelling : 2005 Nobel Prize
for game theoretic analysis of conflict and
cooperation
11
Noncooperative vs. Cooperative
Game Theory

• Noncooperative game theory


– Individual decision making
– Group decision making: specify procedures
leading individual decisions to group
outcomes
– Solution concepts: prescriptions and
predictions about the outcomes of games
• Cooperative game theory
– Model joint actions

12
Applications of
Game theory
• Game theory has been applied to sociology,
economics, political science, decision theory,
law, evolutionary biology, experimental
psychology, military strategy, anthropology …

13
Representing Games

An Overview

14
Representing Games

• A list of players
• A complete description of what players
can do
• A description of what the players know
when they act
• A specification of how player actions lead
to outcomes
• A specification of player preferences over
outcomes

15
Extensive- and Normal-Form Games

• Two basic types of interactions


– Sequential: players make alternating moves
– Simultaneous: players act at the same time
• In most cases interactions are partly
sequential and partly simultaneous
• Can be modeled in two ways
– Extensive-form games
– Normal-form games

16
Overview

• Games of complete information


– Normal form games: Nash equilibrium
– Extensive form games: SPNE (Subgame perfect
equilibrium)
» Static
» Repeated
• Games of incomplete information
– Normal form games: Bayesian Nash equilibrium
– Extensive form games: perfect Bayesian equilibrium

17
Representing Games

The Extensive Form

18
FootBall Game •Set of players
•CB
•L
•Set of strategies
•CB: {accept, reject}
•L: {pull, not pull}
•Sequence of actions
•Outcomes
•CB falls
•CB kicks the ball
•Nothing happens

19
Extensive Form Representation

Diagram courtesy: Dr. Tayfun


Sönmez

20
A game tree consists of:

• A series of nodes linked in a sequence


– Non-terminal node: not an endpoint
– Terminal node: indicates that game is over
• Branches represent actions

Note: loops (i.e. cycles) are not allowed


in game trees.

21
Two Crucial Elements of
Extensive-Form Games

• Timing of actions that players may


take
• Information they have when they
must take those actions
– Information sets

22
Example: the Bug Game

• A tale of two films (1998)


– Disney: A bug’s life
– Dreamwork: Antz
• A model
– Set of players
» Jeffrey Katzenberg
» Michael Eisner (Disney CEO)
– Set of actions for each player, etc.

23
Building an extensive form:
Katzenberg’s first move

Leave
K
a

Stay

Initial node

24
Adding the production
decisions
Produce
Antz
Produce K
A Bug’s Life c
E Not
Leave
b Produce
K K Antz
Not
a d
Not
Stay

25
Capturing lack of information
Produce
Antz
Produce
A Bug’s Life c
E Not
Leave
b Produce
K Not Antz
a d
K
Not
Stay

26
Information Sets

• Information sets summarize a player’s


knowledge of prior moves when she must
decide
• If there are more than one nodes in an
information set, a player knows that she
is in one of the nodes in the information
set (but does not know which one)
• Information sets containing only one node
are referred to as singletons

27
Adding terminal nodes
Release
early f
Produce K
Antz e
Produce g
A Bug’s Life Not
c
E Not h
Leave
b Produce
K Not Antz l
a d
K
Not Terminal modes
Stay m
n
Initial node

28
The Full Extensive Form
Release
early 40,110
Produce K
Antz e
Produce
A Bug’s Life Not 13,120
c
E Not 0,140
Leave
b Produce
K Not Antz 80,0
a d
K
Not
Stay 0,0
35,100

29
A more compact representation
40,110
K R
P
N’ 13,120
P
E N 0,140
L
K N P 80,0
K
S N
0,0
35,100

Labeling branches:
-Differentiate between N and N’
-Conformity within an information set 30
Example: Cuban Missile Crisis

• Why did the Soviet Union attempt to


place offensive missiles in Cuba?
• Why did US respond with a blockade
of Cuba?
• Why did the Soviet Union decide to
withdraw the missiles?

31
A Simple Model of the Contest

• Set of players • Preferences


– Challenger: player CH – Challenger
– Defender: player D (best to worst)
» Concession
» Status quo
» Back down
» war
– Defender
» Backdown
» Status quo
» Concession
» war

32
Diagram courtesy: Dr. Tayfun
Sönmez

33
Adding Uncertainty

• If there is uncertainty, we model this


by adding Nature (or Chance) as
another player
– It does not have payoffs
– It chooses different types
• Example: two types of Defenders
– Resolute type: prefers War to Concession
– Irresolute type: prefers Concession to War

34
If Challenger can observe Defender’s type

Diagram courtesy: Dr. Tayfun


Sönmez
35
If Challenger can’t observe Defender’s type:

Diagram courtesy: Dr. Tayfun


Sönmez

36
Example: Rock, Paper, Scissors

• Simultaneous move game


• Normal-form representation:

Diagram courtesy: Dr. Tayfun


Sönmez

37
Rock, Paper, Scissors:
Extensive Forms
• Sequential moves • Simultaneous moves

Diagrams courtesy: Dr. Tayfun Sönmez 38


What if 2 can observe if 1 chooses
Rock, but not otherwise?

Diagram courtesy: Dr. Tayfun


Sönmez 39
Example: The Truth Game
• An uneven coin: Heads 80% of the times
• Two players: 1 and 2
• Player 1 flips the coin and observes the
results
• Player 1 announces H or T
• Player 2 hears 1’s announcement but
cannot observe results of the actual coin
flip. 2 announces h or t
• Payoffs
– 2 receives $10 if answer is true, $0 otherwise
– 1 receives $20 if 2 announces heads, and an
additional $10 if 1 tells the truth about the coin flip

40
Representation of the Truth Game

Diagram courtesy: Dr. Tayfun


Sönmez

Payoffs
• 2 receives $10 if answer is true, $0 otherwise
• 1 receives $20 if 2 announces heads, and an additional $10 if 1
tells the truth 41
Example: Advertising/Exit
a Exit 1-a, 0
(a) 2 observes 1
1’s actions: 2
Stay
in
a-a^2, 1/4-a/2

(b) 2 does not observe


1’s actions: a Exit 1-a, 0
1
2
Stay
in a-a^2, 1/4-a/2

Firm 1: how much to spend on advertising, [0, $1 million]


42
Example: Ultimatum Bargaining
p Yes p , 100-p
1
2
No
0, 0

Player 1 wishes to sell a painting to player 2.


Painting is worth nothing to player 1, 100 to player 2.
Seller makes a take-it-or-leave-it offer.
If buyer accepts the price, trade at this price.
Otherwise, both parties obtain nothing.
43
Definition: an n-person
extensive form game consists of:
• A finite game tree composed of nodes and
branches
• A division of nodes over players, chance, and
endpoints
• Probability distribution for each chance move
• A division of each player’s nodes into
information sets
• A set of outcomes and an outcome to each
endpoint
• A payoff (or utility) function for each player
over all outcomes
All this is common knowledge to all players
44
Strategies

45
Strategy: Definition

• A strategy is a complete contingent


plan for a player in the game
– Complete contingent: describes what she will
do at each of her information sets
• Writing strategies for a player i:
– Find every information set for player i
– At each information set, find all actions
– Find all combinations of actions at these
information sets

46
Example: Exit Decisions
3, 3
(1 info set per player) A
2
A
1 4, 2
P
2, 4
A
O P
P
2, 2
0, 4

Firm 1: Aggressive (A), Passive (P) or Out (O)


Firm 2: Aggressive (A) or Passive (P)

Strategy Sets:
Firm 1: S1={A, P, O}
Firm 2: S2={A, P}
47
Exercise: finding strategies
1. Find number of Information sets for Players 1 and 2;
2. Find number of actions at each information set;
3. Write down the strategy set for each player.

1 I 2 I 1 A
4, 2

O O B

2, 2 1, 3 3, 4

48
More Exercises: 9, 2, 5
3 R
2 A 2, 4, 4
T
U 0, 5, 4
1 3 P
(a) B
Q 3, 0, 0

2 P 2, 2, 2 S1={U,D}
D C
Q 1, 2, 2 S2={AC,AE,BC,BE}
E 6, 3, 2 S3={RP,RQ,TP,TQ}

2, 5
2 X
A Y 5, 2
(b) 1 B X 5, 2 S1={AW,BW,CW,AZ,BZ,CZ}
Y 2, 5 S2={X,Y}
C 1
W 2, 2
Z 3, 3

49
Representing Games

The Normal Form

50
The Normal (Strategic) Form

• A game in normal form consists of


– A set of players, {1, 2, …, n}
– Strategy spaces for the players, S1, S2, …, Sn
– Payoff functions for the players, u1, u2, …, un
• Compared to the extensive form,
normal form can be
– More compact
– For each extensive form, there exists an
equivalent normal form representation

51
Classic Normal-Form Games
• Example: Prisoners’ Dilemma
– Set of players: N = {Conductor, Tchaikovsky}
– Timing: simultaneous move
– Set of strategies: Si = {Confess, Not Confess}
– Set of payoffs:
» If one confesses, the other does not: 0, 15
years in jail
» If both confess: each gets 5 years in jail
» If neither confess: each gets 1 year in jail

52
Write down the extensive form
representation

53
Example: Prisoners’ Dilemma
Tchaikovsky

Confess Not Confess

Confess -5, -5 0, -15


Conductor

Not Confess -15, 0 -1, -1

54
Classical Games: Matching Pennies

2 H T
1
1, -1 -1, 1
H

T
-1, 1 1, -1

Zero-sum game: sum of payoffs in each cell is zero

55
Classic Game: Coordination

2 A B
1
1, 1 0, 0
A

B
0, 0 1, 1

Coordination: want to use the same strategy, (A, A) or (B, B)

56
Classic Game: Pareto Coordination
2 A B
1
2, 2 0, 0
A

B
0, 0 1, 1

Coordination: want to select the same strategy;


Prefer to coordinate on A rather than on B.

57
Classic Game: Battle of the Sexes
2 Opera Movie
1
2, 1 0, 0
Opera

Movie
0, 0 1, 2

Coordination game: want to go to an event together,


with slightly different preferences

58
Classic Game: Hawk-Dove/Chicken
2 H D
1
0, 0 3, 1
H

D
1, 3 2, 2

Coordination game: want to take different strategies

59
Classic Game: Pigs
S P D
D
4, 2 2, 3
P

D
6, -1 0, 0

D: dominant pig
S: submissive pig

60
Corresponding extensive and
normal forms
1, 2
A 2
1 1 C D

3, 1 A 1, 2 1, 2
C
B 2 B 3, 1 2, 4
D 2, 4

2 C 1, 2
1 A
D 1, 2

B C 3, 1

D 2, 4
61
Beliefs, Mixed Strategies,
and Expected Payoffs
Chapter 4

62
Beliefs

• A player’s assessment about the


strategies of the others in the game
• Representing beliefs
– Probabilities
– Normal form games:
» probability distribution over the strategies
of the other players
» Example: Prisoner’s Dilemma

63
Example: Prisoners’ Dilemma
Tchaikovsky
0.25 0.75
Confess Not Confess

Confess -5, -5 0, -15


Conductor

Not Confess -15, 0 -1, -1

Conductor’s expected payoff from “Confess”


=0.25(-5)+0.75 (0) = -1.25
64
Example: Prisoners’ Dilemma
Tchaikovsky

Confess Not Confess

Confess -5, -5 0, -15


Conductor

Not Confess -15, 0 -1, -1

65
Highlights

• What is a game?

• What is a strategy?

• Key concepts
– Extensive form
– Normal form

66

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