Integrating Multimedia Into The Malaysian Classroom: Engaging Students in Interactive Learning
Integrating Multimedia Into The Malaysian Classroom: Engaging Students in Interactive Learning
Abstract
In recent years, with the infusion of the multimedia technology into the education arena, traditional educational
materials can be translated into interactive electronic form through the use of multimedia authoring tools. This
has allowed teachers to design and incorporate multimedia elements and choreograph them in an orderly
sequence to convey the message in an interactive and multi-sensory learning environment. The focus in
education is thus moving away from the conventional "chalk-and-talk" method to one which uses multimedia
as the instructional media and a platform in teaching and learning.
This presentation focuses on using the multimedia design process (MDP) to enable educators to re-design their
educational curricula into an interactive and media-rich learning environment. This multimedia educational
design process will reinforce and strengthen the traditional instructional communication process (ICP) and
foster a number of innovative methods to communicate knowledge to the learners. In this context, there is a
need to adjust the educator's approach to teaching, preparing content and delivering learning materials. As the
present generation becomes more familiar with computers and the Internet, they are going to expect
information in the classrooms to be delivered in the same pattern.
Introduction
In the traditional education realm, the role of the teacher is to provide the content and information to the
students. The information or content that is presented is based on the teacher's curriculum and other relevant
information for the class. In the past few decades, educators have used various types of instructional
technologies for delivery of instruction to their students. Radio, film, television and video are the instructional
media, which were most often used. However, the use of these media has not made any significant change in
the instructional communication strategies and produced the results desired by the educators.
In recent years, the advent of multimedia and the Information and Communication Technology (ICT) have
rapidly transformed the scenario in using instructional technologies in the educational institutions particularly
in higher education ( Roblyer & Edwards, 1998). The fusion of technology and educational content has an
important bearing on our instructional methodology. The very same content can be converted into the
electronic form by using multimedia authoring tools and presented on the PC. This has enabled the teacher to
present his/her educational content in a multimedia format and in an interactive, multi-sensory manner rather
than in the traditional single media format (text) This not only provides the teacher with a more effective way
to transfer knowledge and information to students, but also enable the students to learn in a more productive
way. In recent years in Malaysia, institutions of higher learning are showing a rapidly growing trend in
integrating ICT into their educational curricula and are marching towards e-learning and establishing digital
universities (Cheok, 2000; Ismail, 2001; Mat, 2001). The focus in education is thus moving away from the
conventional "chalk-and-talk" method to one which uses multimedia as the instructional media and a platform
in teaching and learning. The multimedia technologies used will transform the traditional materials into
interactive multimedia content.
With the introduction of multimedia into the various industries which engineered the multimedia revolution in
the 1990s, many educators began to see multimedia as part of a combination of technology resources, which
included media elements such as text, graphics, sound, video and animations, instructional systems and
computer-based support systems. In fact, multimedia is changing the communication process and the
exchange of information. The way messages are sent and received is more effectively done and better
comprehended. The inclusion of media elements reinforces the message and the delivery, which leads to a
better learning rate. The power of multimedia lies in the fact that it is multi-sensory, stimulating the many
senses of the audience, which consequently leads to better attention and retention rates. At the heart of any
digital multimedia development is interactivity. With interactivity, the audience is involved in the
Interactivity is, in fact, the heart of multimedia. Therefore, interactivity and interactive features in a
multimedia application facilitate communication and interaction between the computer and the user. As such,
many are turning to multimedia as a means to better communicate their message and to foster better feedback
on the information exchanged. For many years, multimedia and multimedia developers were housed in
selected industries such as advertising, entertainment and edutainment, games and corporate computer-based
training (CBT) systems. However, multimedia is now penetrating the education field and changing the way
teachers teach and students learn. With the advent of the ICT and multimedia in the classrooms, teachers can
equip themselves with these technological skills and become better communicators of their content materials,
and thus enabling the students to learn in a more productive way.
In this model, basically the teacher controls the instructional process while the content is delivered to the entire
class where the teacher emphasizes factual knowledge. In other words, the teacher delivers the lecture content
and the students obediently listen to the lecture. Thus, the learning mode tends to be passive and the learners
play little part in their learning process (Orlich, Harder, Callahan & Gibson, 1998).
However, if now multimedia is integrated into the teaching and learning process, the situation immediately
changes to one that will have great impact on our traditional educational system today. Previously, in the
teaching and learning process, a single media (text) is mainly used as the instructional media and the
presentation of the educational content is in a linear fashion. But with multimedia, multiple media elements
can be used. The instructional materials can be delivered in a multi-sensory environment using the multimedia
elements such as text, graphics, animation, sound and video. Tway (1995) posits that "Multimedia offers an
excellent alternative to traditional teaching. By allowing the students to explore and learn at different paces,
every student has the opportunity to learn at his or her full potential." Thus, with the combination of
multimedia technology and educational content materials, the final interactive content can be delivered in
various ways and made available for the different teaching and learning modes such as the teacher-centric,
student-centric and mixed modes (Neo & Neo, 2000) (see Figure 3).
Furthermore, with the assistance of multimedia authoring software packages such as Macromedia Authorware
and Director, features such as interactivity and navigational links can be added to the instructional content to
enable the learner to interact and move around the content with ease in the way he or she likes best. Thus, the
learner can control the pace of learning, suitable to his or her skill level. The presentation can take place in a
non-linear manner, which will empower the learner to foster two-way communications or interaction between
the user and the computer. This mode of learning is geared towards student-centred or self-directed learning
mode which will cater to individualistic needs in learning unlike the mass learning as practiced in directed
instruction method.
Thus, the use of digital multimedia technologies has generated a new paradigm in our educational
methodologies and strategies. It has given rise to new modes of learning and enabled new and innovative
ways to deliver instructional materials to the learners (Neo and Neo, 2000). Furthermore, the advent of the
Internet and the World Wide Web (WWW), which is a global network, in the mid-90s, has provided us with a
global learning infrastructure for digital learning and a vast resource of information and educational materials,
which can be procured almost instantly (Tapscott, Lowry & Ticoll,1998). It made it possible for anyone with
an Internet connection to access the innumerable libraries and information resources of the world. The
landscape in the education field is indeed fast changing into an IT-oriented one. The birth of Intranets, e-mail,
chat-rooms and FTP is spearheading the establishments of e-learning institutions, digital universities and
distance learning centres. The arrival of the digital technologies has been a boon to the educational field, and
has led, in recent years, to many institutions of higher learning rapidly embracing digital multimedia
technology in their educational curricula (McAlpine & Clements, 2001; McLoughlin, 1999). The full impact
of the Internet revolution on our society as a whole is still continuing and has yet to be totally understood and
measured (Kadlubowski, 2001). However, it has become a fact that the Internet has made information
communications global and almost instantaneous (e-mail) and reduced the world into "a global village".
The multimedia design process (MDP) - Creating the interactive multimedia module using Authorware
The interactive content showcased in this paper utilised Authorware's multimedia and interactive features. The
content for the application was based on a class lecture entitled, "The Multimedia Authoring Process". The
main points in the creation process of the digital multimedia learning module using Macromedia Authorware
consists essentially the following 5-step process:
(1) Assembling the media elements needed to represent the educational content
(2) Digitising the analogue media
(3) Editing the media elements
(4) Multimedia authoring
(5) Packaging for delivery on a CD-ROM, the Web or the University Intranet.
(Neo & Neo, 1998; Luther, 1994).
Multimedia authoring
It is here that the various media elements are integrated and synchronised in the authoring tool, which, in this
case, is Authorware. Authorware allows the author to integrate the various multimedia elements into a
seamless application. This integration process is feasible and possible as a result of the rapid advancement in
multimedia and computing technologies. At this stage, elements of interactivity and navigation are also
incorporated into the content in order to involve the user in the application and to create a multi-sensory
experience as well as to provide a two-way communication or interaction between the user and the computer
and a two-way communication or interaction with the application itself thus enabling the user to explore and
learn at his/her own pace (Willson & Thornton, 2001). Once this is completed, the application is ready to enter
the final step of the MDP, which is packaging for delivery.
This interactive module has several characteristics that make it a more effective way to teach and learn:
(1) It is a visual-based module that allows the user to see the concepts presented.
(2) It contains materials that allow the students to learn at his or her own pace.
(3) It contains interactive features that would empower the user to control the content and the flow of
information and encourages students to be responsible for their own learning.
This learning module was used to deliver the educational content in various teaching and learning methods
such as the teacher-centered and student-centered modes.
Students' responses
A survey was also carried out among the students (N=53) to assess their attitudes and reactions to these
methods. The survey was measured in a 5-point Likert scale (1= Strongly Disagree, 5= Strongly Agree). In
particular, the students were asked to respond to questions that included 1) what they thought of the use of
technology in teaching, 2) how appropriate was the use of media in explaining concepts, 3) whether they found
the lecture module stimulating, 4) whether the information presented was clear and concise, 5) whether the
interface of the module was easy to understand, and 6) whether they were satisfied with the amount of
information received.
Results showed that 88.6% of the students were very favourable towards the use of technology in teaching
(mean = 4.42), 88.7% found the use of media appropriate in explaining concepts (mean = 4.3), 84.9% found
the lecture module very stimulating (mean = 4.11), 88.7% found the information presented clear and concise
(mean = 4.19), 90.6% found the module's interface easy to understand (mean = 4.23), and 83.1% were satisfied
with the amount of information received in the module (mean = 4.02). Table 2 illustrates these results.
Discussion
Five significant factors have emerged with the integration of multimedia into the teaching and learning
process:
1) It has changed the fundamental concept of learning. The students are no longer passive learners, i.e.,
passively absorbing the information from the teachers, but can actively participate in their own learning
process.
2) With multimedia, the teachers now have more options to represent their educational content using a
combination of media rather than just text only. That means that their content can now be interactive and
media-rich.
3) In the survey, 88.7% of the students (with a mean of 4.3) liked the use of media in explaining concepts.
This is in conjunction with Tapscott's (1998) position that the new generation looks to using digital media in
their learning process.
4) The teachers can now strengthen their instructional strategies and methods of communicating content to the
learners, thus enhancing the teaching and learning environment.
5) The learners preferred technology-based teaching (88.6% with a mean of 4.42). This could be due to the
innovativeness of the method of teaching coupled with the fact that these students belong to the PC generation
and find using computers and technology-based instruction a more effective and innovative way to learn.
In effect, this infusion of multimedia technology into the teaching and learning process has generated a new
paradigm in education and changing the way teachers teach and students learn. And its impact on learning is
far-reaching.
Conclusion
In conclusion, learning with multimedia technology has introduced an important paradigm shift in education
that will have a very important impact on our educational system and the way teachers teach and students
learn. The trends strongly indicate that digital teaching and learning will gain ground in the Malaysian
institutions of higher learning and multimedia will emerge as an effective platform for teaching and learning in
the classroom.
The changing role of teaching and learning is inevitable with the introduction of multimedia technologies in
the educational field and the spawning of a technological savvy generation of youths. Information is being
exchanged in a digital mode, and the educational curriculum is evolving to incorporate multimedia elements
and interactive features that create a better teaching and learning environment for the students as well as the
teachers. The future trend in educational methodology and strategy is towards integrating technology into the
classroom.
In this context, multimedia can be used as the strategic instructional medium for teaching and learning in our
education system. Incorporating multimedia into the classroom has become a global trend, and in recent years,
many institutions of higher learning in Malaysia are incorporating multimedia into their educational curricula.
By integrating ICT and multimedia technologies into education, we will be better able to produce a workforce
that meets the needs of the 21st century IT society.
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