Digital Archietcture PDF
Digital Archietcture PDF
Yu-Tung LIU
College of Architecture (Preparatory Office), National Chiao-Tung University,
Taiwan
1 INTRODUCTION
The history of architecture could be regarded, in some sense, a history of
developments of form and space (Liu 1998). Initially, designers manipulated space
by using architectural methods in order to interpret what they observed from lines
and shapes in the natural environments, which are basically and mostly free-curved.
Although what they saw and what they could imagine was unlimitedly free, the
architectural forms that they could create were unfortunately limited. Due to the
limitations of design representation, architectural materials, structural and
construction technology, what they could do was simply producing limited
geometric lines to reflect the unlimited free-forms observed from the natural
environment. The fruitfulness generated during the process from observation to
imagination and the limitation facing the human architect in the process from
imagination to creation are the cognitive and biological sadness of human architects.
There is no difference in this regard in the Eastern and Western history.
Architectural design sometimes develops based on this kind of limitation and
spontaneous sadness; and architectural theory consequently evolves philosophically
and phenomenally in order to interpret the distinction between artefacts and nature.
On the other hand, artists do not need to be limited by the use of any representation
techniques and architectural technology, the freedom of art is thus far beyond the
freedom of architecture. This becomes critical distinction between pure arts and
architecture (Liu 2002).
Digital Design
experiments and interviews are preliminarily presented. It is found that the three
core elements of both verbally and visually constructed virtual spaces are:
movements, interactions, and acoustic effects. In addition, a comparison between
verbally and visually constructed spaces, and between physical and virtual spaces
are explored. Further studies related to the role of digital media in the construction
of a sense of space are suggested.
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Digital Design
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Digital Architecture: Theory, Media and Design
frames and surfaces as well as all free-curved plastic surfaces were pre-fabricated
by February 13, 2001. From then on, the challenge and goal during the site
assembly phase were to guide the labours how to assembly these digital elements to
the level of 0.5mm accuracy. Both supervisors of the contractor and the design team
discussed (with occasional arguments) back and forth numerous times for solving all
kinds of problems we wouldn’t imagine in regular design projects. The project was
completed on June 15, 2001. It took us six months and 20 days. (Liu et al. 2002, p.
48-49)
Figure 4 Virtual Space in the Quanta Virtual Museum (Kuei-Shan, Taiwan 2002-2004,
AleppoZONE)
ACKNOWLEDGEMENTS
The author wishes to thank members of AleppoZONE at NCTU, Taiwan: Yuan-
Zone Lee, Chao-Jen Wang, Sheng-Cheng Shih, Shen-Kai Tang, Chien-Hung Shih,
Wei-Yang Hsu, Chor-Kheng Lim, Shih-Ming Lu, Chi-Chiang Kuo, Chien-Hui
Wong, Guan-Ye Chen, Chien-Pu Huang, Yen-Liang Wu, Te Lai, Shi-Chien Hung,
Chia-Lun Chang, Kuo-Shang Huang, Yang-Chen Fan, Cheng-Yuan Lin, Maffee
Wan, Sheng-Chih Chen, Chien-Cheng Lin, Chien-Chao Chih, Kuang-Yuan Tsui,
Kuan-Yi Li, Hui-Ying Lu, Keo-Chien Shen, Jui-Yu Su, Yuan-Tze Chao, Ching-Hui
Huang, Ying-Shu Huang, Hui-lin Lee, Jen-Su Hui, Yu-Li Peng, for their great ideas
and explorations.
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