Making A Good Script Great - Revised - Expanded
Making A Good Script Great - Revised - Expanded
for ailing screenwriters: Read this tonight and call me in the morning.” —
Tony Bill, Actor-Director-Producer, Producer of The Sting
“Linda Seger has written quite simply the most brilliant and useful book on
screenwriting that I have ever seen.” —William Kelley, Academy Award-
winning Co-Writer, Witness
“Linda Seger’s updated Making a Good Script Great is an invaluable tool for
beginning writers, as well as a go-to manual for seasoned professionals. I plan to
keep it very close at hand.” —Fern Field, Producer, Monk
“The first edition of Making a Good Script Great is sufficiently timeless, but
perfectionist Dr. Linda Seger makes “great” “greater” and even sensational in
this edition.” —Dr. Lew Hunter, Writer-Producer and Screenwriting Faculty
Chair Emeritus, UCLA
“Making a Good Script Great clarified for me what a great screenplay should
be. After I read it…I was ready to go. Like a great script, it is clear, concise, has
great dialog, and is a compelling read. In a crowded market, this one is
essential.” —David Gleeson, Writer-Director, Cowboys & Angels and The Front
Line
“If they handed out Olympic medals for books on screenwriting, Linda Seger
would take gold every time. As if her classic, pioneering text Making a Good
Script Great wasn’t already good enough, she’s written a new edition and in so
doing has, predictably, brought us another winner. As perceptive, lucid, reader-
friendly and eminently practical as all her writing, the third edition of this old
friend arrives refreshed, invigorated and bang up-to-date with a wealth of
examples from contemporary films and a range of new material… If you’ve read
previous editions you’ll find the new spin Seger achieves thought-provoking and
inspiring… If you’ve never read Making a Good Script Great, you have a great
experience ahead. You’ll find a resource you’ll return to across your entire
career. When in doubt, see what Seger has to say. Compulsory reading for
novice and veteran alike.” —Linda Aronson, Author, Screenwriting Updated
and The Twenty-First Century Screenplay
“There have been many books on writing, but none that have the depth and
accessibility of Linda Seger’s. It’s a marvelous book for producers and
executives as well as writers.” —Renee Valente, Producer, Blind Ambition and
Love Thy Neighbor
“An invaluable tool for the working writer.” — Richard Walter, Screenwriting
Faculty Chair, UCLA
“Making a Good Script Great is the quintessential go-to book on rewriting your
screenplay. Though not limited to just the rewrite process, it also teaches how to
organize yourself prior to putting pen to paper and offers practical hands-on
tools to identify problem areas once your screenplay is written. We recommend
it to all our students and feel it is the right game plan for writers, executives, and
producers to tackle the ever elusive writing process.” —Rona Edwards and
Monika Skerbelis, Authors, I Liked It, Didn’t Love It: Screenplay Development
from the Inside Out
“A classic that guides you through the specifics of writing, revising, and
polishing your draft into a commercially viable project. Sensible, thorough, and
empowering!” —Dave Trottier, Author, The Screenwriter’s Bible
“Whether you’re on your first script or your tenth one, screenwriting can be such
a bumpy and solitary road. But the journey certainly can be made much
smoother with the latest edition of Making a Good Script Great.” —Kathie Fong
Yoneda, Author, The Script-Selling Game
“MGSG is one of those books that does what it says—it enables any writer to
improve. Linda makes the difficult seem achievable.” —Julian Friedmann,
Literary Agent and Editor of TwelvePoint.com (formerly ScriptWriter
magazine)
Other books by Linda Seger:
From Script to Screen: The Collaborative Art of Filmmaking (coauthored with Edward Jay Whetmore)
When Women Call the Shots: The Developing Power and Influence of Women in Television and Film
And the Best Screenplay Goes to ... Learning from the Winners: Sideways, Shakespeare in Love, Crash
Copyright © 2010 by Linda Seger
All rights reserved. No part of this book may be used or reproduced in any
manner whatsoever without permission from the publisher.
Acknowledgments
Introduction
1 Gathering Ideas
8 Making It Commercial
13 Character Functions
Index
Thank you to Alvin Shim, my college intern, for his invaluable help on
researching, brainstorming with me, discussing films with me, and doing a
month of hard work to help me finish this project on time.
Thank you to the students at Dordt College in Iowa who provided me with
examples: Jesse Brauning, Bree Brouwer, Kelly Cooke, David De Wit, Laura
Heckmann, Andrew Hornor, Daniel Kauten, Luke Kreykes, Jon Nederhoff,
Jeffrey Niesen, Daniel Palmer, Emily Sajdak, Dale Vande Griend, Ryan Van
Surksum, Matt Turner, Joel Veldkamp, Hani Yang.
Thank you to my friends and colleagues Heather Hale, Carolyn Miller, Treva
Silverman, and Kathie Fong Yoneda for discussing concepts, answering
questions, and providing me with examples and definitions.
Thank you to writer David S. Ward for permission to quote extensively from his
script The Sting.
Thank you to Universal and Amblin Entertainment, along with Bob Gale and
Robert Zemeckis, for permission to quote from Back to the Future.
To my assistant, Sarah Callbeck, who keeps me organized, for her efficient and
effective help and for coming through for me when all else fails.
And always, to my husband, Peter Hazen Le Var, for his constant kindness and
support of my many endeavors.
Preface
When the first edition of Making a Good Script Great came out at the end of
1987, few screenwriting books had been published. I expected fairly new writers
to be the book’s main readers, but soon learned that wasn’t true. All sorts of
writers were using the book: Those who had never written a script used it to
learn the basics; experienced writers read the book and then used the questions at
the end of every chapter to recheck their work; producers and directors used it to
help understand why scripts they planned to film worked, or didn’t. To this day,
executives at studios and production companies often have the book on their
shelf, to refer to when a script is stuck.
Ron Howard was given the book by his father, and he told me he used it on
every one of his films beginning with Apollo 13. Other experienced writers,
including a number of award winners, mentioned they had read the book and
found it very useful for their work.
I noticed how often people told me they used the book. Clearly they weren’t just
reading it, but trying to apply its concepts to help them make better scripts. As
several people told me, “It can make a bad script passable and a good script
great!”
As I started to write the third edition, I wanted above all for the book to be
practical for writers, whether new or experienced, whether in college and
university classes or using it in screenwriting groups.
As I rethought the book, I decided to take out the mythology chapter that was in
the first two editions. When I first wrote that chapter, there were no books on the
market in the area of myth and screenwriting (although there were seminars on
the topic). Now there are several excellent books on mythology by people who
have carved their niche in this area and studied it far more than I have. Chris
Vogler’s book The Writer’s Journey came out shortly after mine. Pamela Jaye
Smith now has three books on the subject—Inner Drives, The Power of the Dark
Side, and Beyond the Hero’s Journey. Sarah Beach wrote The Scribbler’s Guide
to the Land of Myth: Mythic Motifs for Storytellers, and James Bonnet wrote
Stealing Fire from the Gods. The mythology chapter from Making a Good Script
Great has been reprinted in the textbook Signs of Life in the USA, edited by
Sonin Maask and Jack Solomon.
For the present edition of Making a Good Script Great, I updated my examples
to newer films, except for several classics such as Some Like It Hot and The
Sting. As I picked new examples, I usually tried to choose films that both did
well at the box office and achieved some sort of critical acclaim. I’ve also
occasionally cited films that are not particularly great films but provide good
examples of some aspect of screenwriting. Don’t presume that because I mention
a film in the book I think it’s perfect. There are few perfect films; even Academy
Award winners often have flaws. Although most of my examples come from
films that I think are very good, if not necessarily terrific, I also believe we can
learn from many different types of films, and even a mediocre one sometimes
does something well.
This edition also contains three new chapters: discussions of point of view and
of creating cinematic images and dialogue, and a new case study of screenwriter
Paul Haggis. Throughout the book, I extended my coverage of some concepts,
but if I felt my coverage of a topic in the previous edition was thorough and said
what needed to be said, I often updated the examples but left the discussion as it
was. In all my decisions, I took the position that “If it ain’t broke, don’t fix it!”
I chose to add a case study of a writer, Paul Haggis, to this edition. Paul is one of
the most successful writers in Hollywood. He has been nominated for three
Academy Awards for Best Screenplay (Million Dollar Baby, Letters from Iwo
Jima, and Crash) and won for Crash. He has won two Emmys for his television
writing for thirtysomething and Due South. And he’s been nominated for a
number of awards in many genres—including for the films Casino Royale and In
the Valley of Elah.
I hope this book continues to be enjoyable and useful and makes many good
scripts great, and helps create many great films.
Introduction
Screenwriting, like any other art form, is both an art and a craft. Writers express
themselves through the stories that drive them, the characters they want to bring
to life, the ideas they want to convey, and the styles they choose to express their
personalities, values, and individual takes on life. Learning to write includes
learning to speak in a personal voice. You become an artist by putting yourself
into your work. Your work becomes compelling and deep because of the
personal and artistic odyssey you take in the writing process.
Screenwriters need to learn how to integrate their themes and ideas into stories
without getting preachy or giving a lecture about the meaning of life.
Screenwriters need to learn how to use the cinema—how to tell a story through
action, conflict, and images.
These are part of the craft. They can be learned, and when integrated with the art
of screenwriting, they can lead to the making of a great film.
Making a great script is not just a matter of having a good idea. In screenwriting
it’s the art and the craft, the writing and the rewriting, that make a good script
great.
Art without craft is simply self-expression. Craft without art is predictable and
by-the-book. But the two together? That’s where great films come from.
*****
If you’re writing your first script, this book will help develop your skills at
telling a compelling and dramatic story. If you’re a veteran screenwriter, this
book will articulate the skills you know intuitively and, hopefully, give you
some additional skills you hadn’t thought about. And if you are currently stuck
on a rewrite, this book will help you analyze and solve your script’s problems
and get it back on track.
This book will take you through the complete screenwriting process, from the
first spark of an idea through a full script’s rewriting. You will learn how to
organize your ideas, how to create a compelling story, and how to make your
characters dimensional and worthy of our company for two hours. You’ll also
learn how to rewrite your script when you’re finished. Because if you write, you
will rewrite— that’s the nature of the business. Unless you’re a writer who
writes purely for himself and stashes his scripts in a box in the garage, you will
find yourself rewriting your scripts—again and again. First, you will do it to get
your first draft “just right.” Then your friends will have a few suggestions, and
you’ll rewrite “just to make it a little better.” Your agent will have some
suggestions about how to make it more marketable, and you’ll incorporate those.
The producer and development executive will want you to do another rewrite so
that they can put their own stamp on it. And, once your script is in production,
the actors will have ideas about “what works for them” and want you to give
them “just a little bit more.”
At every stage of the process of rewriting, input from others will influence your
choices. As it should. Screenwriting is ultimately a collaborative process,
combining solitary hours of self-expression with working in tandem with other
artists to realize a vision through a visual medium.
This is all well and good, provided you know what to rewrite and provided that
every rewrite improves the script. Unfortunately, this rarely happens. Many
people feel like the man who decided to become a writer because he saw so
much bad writing on television and in film. He declared, “Certainly I can do
better than that!” After submitting his script to a producer who turned him down,
he protested, “But it’s much better than anything else I’ve seen!” “Of course,”
said the producer. “Anyone can write better than that. The trick is to write so
said the producer. “Anyone can write better than that. The trick is to write so
brilliantly that after everyone ruins it in rewrites, it’s still watchable.”
And it’s true. Many scripts get worse and worse in the rewrite process. The
further a script gets from its inspirational source, the more muddled it becomes.
It begins to lose its magic. By the fifth rewrite, certain elements no longer make
sense. By the twelfth rewrite, the story is completely different, and no one wants
to do the film anymore.
Is there a particular trick to rewriting? Yes! Only rewrite what doesn’t work, and
leave the rest alone. This often means working against the temptation to do more
and more. It means not getting carried away by new and different ideas that are
exciting but don’t fix your script’s problems. It means following suggestions that
are designed to get the script on track, not off. It means holding back on a new
creative stamp because the writer’s original creative stamp is “just fine, thank
you.” If it ain’t broke, don’t fix it! And if it is broke, do something!
So how is this done? This book is designed to discuss just that. It’s designed to
discuss what “on track” means, and to look at concepts that can be applied from
the beginning of the writing process through the rewrites to help make a good
script better. It’s designed to teach you how to write and rewrite effectively,
without losing the magic needed in the important last draft—the shooting script.
Rewriting difficulties usually occur because the script’s problems aren’t well
defined or analyzed before starting the rewrite. The producer might say, vaguely,
“It’s the second act,” so a rewrite is done to fix the second act. Then the director
says, “Now I see we have a problem with the main character,” so another rewrite
focuses on the main character. Next, another rewrite is undertaken to fix the
subplot. But the subplot rewrite throws the main plot off track, so another
rewrite tries to fix that.
Since the script works as a whole, changes in one part of it may require changes
in another. My job as a script consultant is to identify and analyze the script’s
problems before the rewrite and to work with the creators to make sure that all
the problems get solved, without introducing even more problems. I’ve
discovered that the process of rewriting a script is not just an amorphous,
magical, “maybe-it-works, maybe-it-doesn’t” kind of process. There are specific
elements that make a good script great, elements that can be consciously
analyzed and improved.
Naturally, since every script is unique, every script’s problems are different. It’s
not possible to write a book that you can follow point by point to create the
perfect script. The creative process is not a paint-by-the-numbers process, and
this book is not designed to give you some simple rules and formulas to apply by
rote.
This book is about concepts and principles, not about rules and formulas. It’s
about what works and why it works. It’s about appreciation of the art of film and
the techniques used to express this art. It’s also about problem solving. It is
about combining intuition and creativity and one’s instincts with certain
concepts and principles to make sure a script is not just fresh and original, but
that it works.
In my many years of experience, I’ve seen the same kinds of script problems
occur again and again. Problems in exposition. Problems with structure, with
shaping the story. Problems with momentum. Problems with an insufficiently
developed idea. These are all problems that can make the difference between a
sale and another rejection letter, between commercial success and box-office
failure.
failure.
To understand how these problems have been solved in great scripts, I’ll discuss
some of the most satisfying films throughout a long period of film history. I’ve
chosen films that are good teaching films. They’re well structured with strong
dimensional characters and a well worked-out idea. But they are not formula
films. They’re creative, artistic, and well crafted. If you haven’t seen these films,
you can rent them and study them, again and again. Many of the scripts are now
found on the Internet. And, of course, while discovering why they work and how
they work, you will also be entertained.
It is my belief that it takes both a good write and a good rewrite to create a film
that entertains, has something to say, and is of high quality. With some creativity
and a strong idea you can create a good script. This book is about making that
good script great!
CHAPTER ONE
Gathering Ideas
ou’re a writer. You’ve got a great idea for a film. You think it’s as good as E.T., as original as Babel,
Y as intimate as Juno, as action-packed as Die Hard, and as genre-stretching as Letters from Iwo Jima.
You know it’s not just the idea but the execution of the idea that counts. You want to do it right. Where do
you begin?
Or you’re an executive. You saw an article that gave you some ideas for a story. You want to assess the
story for its cinematic possibilities. How do you do it?
You’re a producer in the last stages of the rewrites for your next picture. You sense that something in the
script is not yet working. How do you identify the problems and solve them?
You’re a director. You’ve never written a script before, but you have a storyline that’s been pushing at
you for a year or two. You want to get the story down in treatment or script form, then maybe you’ll find a
writer to collaborate with you. How do you start?
*****
Rarely do script ideas appear full blown. Most scripts begin with a spark, a snippet of images. Perhaps
yours begins with a situation you want to explore. Maybe it starts with a character you’ve known or
imagined. It could begin with parts of a story that pull at you, demanding to be told.
Your spark might be as small as a one-line idea—“Something about a circus.” It might be epic: “My
grandfather told me many stories about fighting in the Russian Revolution.” But somewhere between your
initial idea and 120 pages of script, your story will need to take form. It will need to be shaped, fleshed out
with characters, and built with images and emotions. How well you accomplish this will determine whether
your screenplay is muddled, merely competent, or brilliant.
As with any other art form, writing a script begins with a certain degree of chaos. Ideas are half-baked.
Storylines can bog down at any point. Characters might seem inconsistent, one-dimensional, too
predictable, or too much like a character you’ve seen a hundred times before. You don’t know yet where
you’re going and how you’re going to get there.
The process of writing is a process of moving from chaos to order. How quickly you move will depend
on how fast you write, how much you know about the process and the craft of writing, how disciplined you
are, the difficulty of your idea, the amount of research you need to do, and how much you value your own
creative process. Some of you may be fast-thinking, organized, with ideas spilling out as quickly as you can
write them down. Others may need time to mull, season, consider, ruminate over ideas. There is no right
way to be creative. There is no one process that will work for everyone.
GETTING THE IDEA
Where do ideas come from? The world is brimming with fascinating stories, dramatic characters, and
intriguing ideas and issues. Part of your training as a writer consists of finding the clues, hints, small threads
that can form the basis for a great script. Many writers find ideas in newspaper articles, which are filled
with conflict, drama, dynamic characters, and important issues. Your own immediate family—good or bad
—contains myriad situations that can be explored. Friendships, marriages, problems at work—whether from
your own life or situations you’ve heard about—can be used. The adventures, and misadventures, of you or
your friends can be a catalyst for story explorations. And your dreams, fantasies, hopes, and goals (as well
as your failures, disappointments, and betrayals) are all grist for the creative mill.
Many situations, when coupled with a good dose of imagination, can lead to new ideas. You might ask,
“What if I had followed him to Africa?” or “What would have happened if I had taken the job in Lebanon
right before the bombs started falling?” or “Suppose I had gone to that boarding school for the wealthy and
my parents became bankrupt?”
Many writers keep file folders filled with possible stories. Some have hundreds of one-liners in a file on
their computer. Others have notes scattered about. Eventually, one story from among many story ideas
begins to call out and heat up one’s imagination. It demands to be told.
ORDERING YOUR IDEAS
There are many ways to start, and many ways to order your thoughts. Some writers will think about an idea
for a while, play around with it before writing it down. But it’s important to get your idea on paper in order
to look at what you have, and to begin deciding where to go with it. Getting it down on paper also means
transferring certain ideas out of your mind so that there’s room for more to emerge. Ideas connect with
ideas, and—Eureka!—a story begins to take form.
A script can be divided into five major components: the storylines, the characters, the underlying theme
or idea, the images, and the dialogue.
Each of these elements takes form at different times in the process. Some writers are particularly good at
imagining and building characters and may start their work there. They let the story emerge from getting to
know their characters’ decisions and actions.
Other writers are driven by storylines. They’re intrigued with sequences of events. They like action,
people doing exciting things.
Other writers might begin with a concept they want to explore. Perhaps they’re fascinated with questions
of justice, identity, and integrity and the lure of greed and corruption.
No matter where you start, at some point all of your script’s major components need to come together.
And, since they’re all related, you can’t work on characters without story ideas emerging, and you can’t
work on story ideas without some images beginning to blossom. So you want to bring together your ideas
while still letting them be fluid, with plenty of opportunity to grow, change, and take new shapes.
To do this, some writers write their ideas down on index cards.
THE INDEX CARD APPROACH
Since a storyline will rarely come to a writer full blown, it’s necessary to find some flexible method to get
down and organize (and reorganize) all the idea snippets that will add up to the script. Many writers use
index cards, or write their ideas in a loose-leaf binder, to help them get started. Index cards are colorful,
chaotic, and fluid—all of which can be conducive to the creative process.
Many writers buy index cards in many different colors. As they order their thoughts, each color
represents different elements in the script. Perhaps you’re writing a mystery, and the white cards are used
for all the scenes about the investigation. You use the pink cards for all the scenes about the love
relationship between the detective and the witness. Yellow cards might contain notes on characters—
including biography, relationships, physical descriptions, and unusual habits. Blue cards might be notes on
images—New York City’s gritty streets (Taxi Driver), water images (The English Patient), desert images
(Babel, Syriana), or all the different ways to make traveling in a car interesting (Pulp Fiction, Little Miss
Sunshine). The notes on any one card may be short (“Upset, she calls the police”), or they may be more
extensive, describing the mood of the scene and some of the action. You might have separate cards that give
research information: What happens at a crime scene? Where might a detective find fingerprints? What is
gunshot residue, and where do you find it?
Since the creative process wants to move from chaos to order, your mind will naturally begin to see
relationships among your cards. You might find that your note about working relationships goes with your
note about your character’s desperate passion, which seems to fit well with your cards that describe images
of victory and defeat in the oil fields (There Will Be Blood). So you reorder your cards to integrate your
story, images, and emotions.
You might play around with the best place to put your love scene so it has the most dramatic impact
(Enchanted, Brokeback Mountain, When Harry Met Sally, Slumdog Millionaire).
Using index cards allows your ideas to emerge and find natural connections with other ideas. With the
index card method, you don’t need to force the creative process by trying to write your script before you’re
ready. You don’t force yourself to make up a part of the story that isn’t yet clear to you. Index cards allow
you to shuffle around ideas from act to act or scene to scene in myriad different ways—until one way
eventually “feels right.”
Many writers display their index cards on a bulletin board, moving them around from act to act and
studying them daily for new possibilities—new connections, new orderings. Some put their index card
information on their computers.
The danger of the index card method, of course, is having nothing but a lot of different idea fragments
with no overriding order. That might happen at first, but your mind eventually will find natural connections
between your cards. And your story will emerge organically, as a natural, creative, exciting discovery.
You don’t know how many index cards you’ll need before your story, characters, theme, and images take
shape. You may require fifty or a few hundred. But, at some point, the story will start begging you to write
it down. Then you may want to write an outline.
THE OUTLINE
An outline is simply a few lines about each of the scenes (in chronological order) that make up a story. You
may write it down on a few pieces of paper, on your computer, or in a loose-leaf binder (allowing a
paragraph or a page for each scene). A complete outline might consist of fifty to one hundred sentences,
although you may not find it necessary to write out all your key scenes before beginning to write your
script.
If you were to outline the beginning of Little Miss Sunshine, it might look like this:
Frank comes back with Sheryl, meets Dwayne. Establish their room.
Keep tension alive.
With just this much information, it’s possible to begin writing a script, although some writers might
choose to first expand on each scene with more character and story information. Some writers will
continually revise their outlines as new ideas take shape. Other writers will write scenes as they organically
emerge and use the outline as just a general guide.
THE TREATMENT
Instead of index cards or an outline, some writers begin with a treatment. Treatments take two different
forms in Hollywood.
(1) There’s the treatment that is a selling document meant to quickly show a possible buyer the potential
of the story. This type of treatment is a selling tool, not a writing tool. It usually consists of a one-sentence
logline, a one-to three-page synopsis of the story, and possibly even a marketing hook.
A logline is a one-or two-sentence distillation of a story. It usually tells us who the protagonist is, what
challenge or conflict or situation the protagonist will confront, and when the story takes place if it isn’t set
in the present. Used by writers to keep themselves on track or as a marketing tool to pique the interest of a
producer or an audience, a logline is not meant to tell the whole story or to reveal a surprise ending.
A logline for Jaws could be, “A shark threatens a seaside town on the Fourth of July weekend.” A logline
for Little Miss Sunshine might be, “In spite of innumerable obstacles, Olive and her family are determined
to get to the Little Miss Sunshine pageant on time.”
As a marketing tool, a logline hooks a producer into reading your script by being memorable and easily
digestible. Producers get it immediately. Later, a logline is used in advertising, and on movie posters, to
hook an audience into coming to your film.
A marketing hook, as opposed to a logline, is anything that entices an audience into a theater. In
Transformers, Toy Story, and G.I. Joe, the marketing hooks were the toys themselves. In Spider-Man and
Iron Man, the marketing hooks were the familiarity many moviegoers would have with the comic books.
The marketing hook for West Side Story could be “A modern day Romeo and Juliet set among the gangs of
New York.” Sometimes a marketing hook puts together two successful elements, so if you did a film about
a predatory lion in Africa that kills people, you might say it’s “Jaws meets Out of Africa.”
(2) In the early stages of writing a script, some writers work out a story in treatment form—a fairly brief
(eight to fifteen pages) synopsis. It’s basically a short story, and it tells the beginning, middle, and end of
the tale. A treatment is a creative tool you can use in many ways. If, for example, your story has come to
you fairly full blown, writing a treatment is an opportunity to set it down in logical order. Then, by stepping
back and looking at your treatment—your story’s narrative line—you’ll be able to see if your story makes
sense and has movement and direction. If one event doesn’t seem to relate to another event, you may have
gone off on some tangent that has nothing to do with the story. If your story bogs down, your treatment will
help you feel exactly where action is missing. If the climax isn’t clear, you’ll be able to see that your story
doesn’t build or has lost direction toward the end.
Some writers use the treatment as a form of stream-of-consciousness writing—letting all their ideas gush
out. They might write for five pages about the feeling of an apartment or about why two people are attracted
to each other, and then sum up the next eight scenes with a line or two. In this way, a treatment can get a
script’s initial spark down on paper. It can be an opportunity to let ideas simply pop out or to start getting
into the flow of dialogue or to begin feeling out the style of the story.
Treatments can help you formulate your story by seeing its problems. It’s important to keep your
treatment a fluid document that can change and grow as it is rewritten. For some writers, once something is
written down, it’s the truth. There’s something pretty about a neat and cleanly written page of beautiful
words, even if the story is not yet worked out. If this is the case for you, write on the back of scratch paper.
Then if you need to crumple the paper and toss it out later, you’ll only be throwing out used-up paper
anyway. This can free you up to continue to make changes in your treatment and storyline until you feel it’s
“right”—clear, interesting, and well structured.
KEEPING A JOURNAL
While treatments can be good for getting a clear sense of your story, they are sometimes less helpful for
character and thematic development. That’s why some writers work with journals before writing their
scripts. Journals give writers the opportunity to explore characters and themes in the same way they might
explore their own lives and issues.
Just as you might keep a journal about your own inner thoughts, you may find that the journal approach
to your script takes you deeply inside your characters and helps you find their bodies and voices— find
what they think, how they feel, what bothers them, what they care about, and how they react.
Your journal might be written in first person, as though you’re the character writing your thoughts and
experiences, or written as a third-person account, as though the characters are your friends or people you’re
observing. It might contain character descriptions and actions as well as associations. It might answer
questions: How much money does the character earn? What’s his family like? What kind of school did she
go to?
You might create a character by writing about people you know and how your character is like them.
Think of character traits that interest you. Why does a character do what she does? Maybe you’ll write
down your feelings about the woman who left you five years ago and base a story on that experience. Or
maybe you’ll remember a summer romance and write down details that give that story a new twist. And as
you work through your ideas, something sparks inside of you. You get more excited, ideas come. Maybe
you use them. Maybe they take you somewhere else. Scripts contain ideas, and ideas need to be worked
through as much as your story and characters. If your theme is about the spreading negative influence and
connections of violence (Babel), you might make journal entries about the various ways and the various
levels that violence affects your different characters. You might explore the seemingly universal attraction
to violence. You might discuss bonding through violence—wartime bonding or bonding through gangs.
You might find that, as you develop your story, questions emerge. Perhaps you have a cop character, and
realize that you don’t know enough about police investigation. Perhaps part of your story takes place in
New York, and you haven’t been to New York for twelve years. You need to do more research.
RESEARCHING THE STORY
Writing a script is a back-and-forth movement between imagination and logic. Every story, even a sci-fi
story, has an inner logic that has to make sense. Often stories demand that part of the writer’s preparation
will include research. It may be that the writer has a scene that takes place in an operating room, and she
realizes that the only operating rooms she’s seen have been on television and in films. She wonders if that’s
what they really look like. She might need to spend some time at a hospital, find a surgeon who will show
her around, and perhaps even be allowed to watch an operation to get the scene just right.
Maybe a writer has set his story in a small town, even though he grew up in New York and has lived in
Los Angeles his whole adult life. He realizes he knows little about small towns, so he decides to spend a
few weeks wandering around one, talking to the locals, and getting the feel of such a place.
Perhaps a writer is writing about the early gangs of New York (Gangs of New York), or Berlin in the
1950s (The Reader), or space flight (Apollo 13). The facts uncovered during research will affect a story’s
direction. In many cases, if its facts aren’t accurate, the story won’t work.
Research can include library research—looking at books, articles, diaries, and newspapers, and
consulting librarians for other resources.
It can include talking to someone who knows the arena, whether it means making friends with a
psychologist to write about mental illness (Rain Man, A Beautiful Mind) or talking to people who have lived
through a particular historical event and can help you get the facts and emotions correct (Munich, Hotel
Rwanda).
Sometimes it’s important to live an experience in order to understand it. People live in drastically
different worlds. The vocabulary, the relationships, the pressures, and the issues for doctors are different
from those for cowboys or teachers or artists or scientists. What particular people do in their spare time,
what they drink after work, whether they shower at night or in the morning, are all part of the details
necessary to make a character ring true.
Research determines your character’s vocabulary. Does the character go to a restaurant, supper club, a
hamburger joint, a diner, or a private club for dinner? Does the character play the violin or the fiddle? If
characters want a drink, do they go to a bar, a pub, a tavern, or a lounge? The art is in the details, and the
writer needs to know how those details change, depending on a character’s occupation, historical period,
culture, and geographic location.
Research may take a few hours, a few days, or years. Some writers say they research for months and can
write the script quickly as a result. Some writers are never able to finish the script, because either they’re
not willing to research or their imaginations fight against the facts. There’s more than one script that has
failed because the research was off.
In most cases, your story will be based on something you know about. Writers write what they know
about, because the script then rings true, and the writer brings his or her own personal voice and personal
knowledge to the project. But most scripts will require some research to make sure that a particular
character detail or piece of vocabulary is accurate.
RECORDING YOURSELF
You may have tried several of the preliminary scriptwriting approaches mentioned above and now find that
your characters have begun to talk to you. If so, you might want to get out a tape recorder or some sort of
digital audio recorder and try another technique.
Every day of your life, you talk. You’re used to it. Talking to an audio recorder can be very freeing,
letting your ideas flow in an uninhibited way. Perhaps you’re beginning to think of chunks of dialogue for
your characters. Their voices are coming at you. They’re talking so fast you can barely get them down on
paper. Perhaps you’re driving in your car or stuck in traffic or you wake up in the middle of the night with a
piece of dialogue. If something is working well in your mind, no matter what your situation, you want to get
it down while it’s hot. An audio recorder gives you the opportunity to capture words and ideas whenever
they come. It also allows you, when playing back your recordings, to hear them spoken (as they will be
onscreen), rather than just see them written.
You might play around with dialogue to express attitudes or to think through ways to express the issues
in your script or to explore character relationships. The dialogue may come full blown, or your imagination
may hear a few key words or a turn of phrase while reworking other things.
Of course, there is a disadvantage to recording yourself. You need to transcribe what you said. But you
don’t need to transcribe everything. If you like something you’ve recorded, transcribe it. If not, you don’t
need to transcribe it now, but don’t delete it. Later, you may want to go back to your recordings to revisit
your dialogue inspiration or the relationship of one idea to another. It may be important to remember why
your words originally came out in a particular order.
GETTING IT DOWN
You may decide that instead of trying various preliminary methods to organize script ideas, you just want to
get to work writing. And there are good writers who take that approach.
Some ideas come to writers in one great rush. They see almost a whole movie in their head. If that’s the
case with you, start writing your script immediately. At some point you may get stuck and need to pick up
one of the aforementioned techniques, but, if not, simply sit down and write your script.
Perhaps you’re a first-time scriptwriter. You’re ready to write your first script, but writing over 100 pages
of script seems overwhelming. In that case, if you have a storyline, you may want to start by simply getting
your story down in script form, without preparation, and then rework it.
Until you find your own creative process, you naturally will have fears. Can I actually write a whole
script? Is this going to be worth my time? How long will it take? Turning out 120 pages or so, no matter
how good or bad they are, gets rid of the “I wonder if I can do it!” problem. Rarely will an initial draft be
workable, because there is little craft in its creation. But it may have some artistic, magical scenes or
dialogue. You may need to start all over again from the beginning, preparing and crafting the story. But the
knowledge that you’ve done it once makes the next time easier.
Most experienced writers, however, work out their stories and characters very carefully before starting to
write a script. The more time spent planning a script, the faster it gets written. You might decide to apply
the getting-it-down technique after employing all of the previous preparation methods. In that case, once
you begin writing, keep writing. Some writers, once they start writing, don’t go back to edit and rewrite
their work until they’ve finished their script. They recognize that once the script starts flowing, it’s not
productive to interrupt the process to change grammar, fix typos, or play around with several approaches to
a scene. They want to just get everything down.
COMPUTER PROGRAMS
We live in the Information Age. Most writers write on a computer. It’s only natural that a variety of
screenplay computer-software programs are now on the market to help writers write and rewrite their
scripts. I’m not talking about programs for formatting your script (such as Movie Magic Screenwriter,
MovieMaster, and Final Draft), but programs designed to help you organize and prepare to write your script
(such as John Truby’s Blockbuster and Dramatica). For some writers, these programs are controversial.
They feel that the programs apply a paint-by-number approach to scriptwriting, telling writers where to
place every event and assuring them that if they follow everything in the system, they’ll have a “perfect”
script. Other writers see these programs as a catalyst for creativity, a guide to keep them on track, and a help
in determining what to do next.
What does a screenplay program do? When can it work for you? What do you need to beware of?
At the very least, a screenplay program can help you organize your thoughts and put all your information
together in one place. Instead of index cards or scratch pads with copious notes, all the information you
amass on story and character and premise and theme are in one place, to be worked and reworked as new
ideas emerge.
A screenplay program can help you maintain awareness of the issues that you need to address as you
write your script. There are hundreds, if not thousands, of elements that make a script work. Experienced
writers know many of these elements subconsciously, but the new writer probably doesn’t. A good
screenplay program asks the writer: Have you clearly worked out your characters’ biographies? What are
the traits of your main characters and supporting characters? Do you understand your characters’ wants and
what actions they’re going to take to get them? What problems do your characters need to solve? Do your
characters’ choices make sense? What’s the dramatic conflict? Who’s the audience?
A good screenplay program works as a partner that keeps moving you forward in your thinking. Most of
them will contain definitions, analyses of great scripts, and information about how a script’s elements
interact. So, they serve as teaching tools as well as writing tools.
Some of them have room for playing around with ideas. Many of them organize material so that you can
see the relationship of elements within the script. Most are designed to ask you questions at various points
in your story creation.
Some of the questions posed by a good screenwriting program are similar to the questions you’ll find at
the end of each of the chapters of this book. Like these questions, they are designed to keep the writer
cognizant of the issues that need to be resolved to make a script work.
Remember that every system is based on the dramatic theory of the designer. To use such a system
effectively, you’ll have to learn its designer’s vocabulary. There may be a number of concepts to learn
before you can even begin to write.
Implicit in a screenplay program is a certain logic. A computer program needs to be constructed
rationally, even though your approach to writing may not be overtly rational. Maybe you want to begin
constructing your character from a piece of dialogue or a sense of a character’s energy and rhythm or the
color of a character’s dress. But when you pull up the character questions, you see the same questions each
time, which may make you think that there’s only one way to go through the process of creating the script.
A screenplay program can’t take into account the hundreds of different (and unusual) starting places, or the
thousands of different processes that can get you to a good script.
Ultimately, the test of any method is whether it’s an effective tool for you. Any system is only as good as
the artistry of the writer using it. If a writer simply fills in the blanks, the result may be a so-called workable
script, but it will probably be predictable and derivative. If the method doesn’t help you shape and structure
your story, or create exciting and imaginative characters, then it’s not the system for you. A good system
should be flexible and have room for your own creative process. It should work as a creative collaborator,
helping you understand the issues as well as shape your script.
APPLICATION
What’s the one thing that makes me want to write this story?
Have I thought through all the elements of my script— story, theme, characters, images, and
dialogue?
Do I hear the voices of my characters? Are they beginning to talk to me so that when I start to
write the dialogue, I’ll have real characters talking? Have I incorporated specific syntax and word
choice as part of those voices?
Have I taken enough time to explore the story and characters without rushing ahead to write the
script?
Have I superimposed rules onto my story and characters, or have I tried to allow them to grow
organically?
Have I remembered to keep my eye on the process rather than trying to find fast results?
The Three-Act
Structure:
You’re a screenwriter. You’ve got your story worked out and you’ve just
finished writing 115 pages of script. It’s good. You know it’s good, You’ve
shown it to several friends who tell you it’s really great—and might even win an
Academy Award. But you have a gnawing feeling that something isn’t quite
right. Someplace, maybe in the second act, it seems like some of the elements
don’t fit. Something doesn’t add up. You begin to doubt your work.
You’re a producer who wants desperately to option a specific script. It’s unique,
it’s funny, and it would make a great vehicle for one of the hottest stars in town.
But the script seems inconsistent, the ending is much better than the beginning,
and there seem to be too many characters. You don’t want to let the deal go, but
you can’t commit to an unworkable story.
You’re a development executive, three weeks away from shooting. The script
still is a hefty 138 pages, the second act is lagging, and the star doesn’t like the
way her character develops in Act Two.
All of these are normal situations that must be confronted in order to make a
good script great. They’re all basically structural problems. It’s not that the story
isn’t good. The problem lies with the construction of the story. The script
doesn’t yet work—but where to start?
Writing and rewriting is a process that demands both a clear overview and great
attention to detail. Like a script itself, the writing process has a beginning, a
middle, and, thankfully, an end.
Part of writing and rewriting a good script includes finding a strong structure
that will support your story. This means constructing your story in a way that
will give it direction, momentum, and clarity. This means finding ways to help
your audience “get with” your story and involve themselves with it all along the
your audience “get with” your story and involve themselves with it all along the
way. This means crafting your story into dramatic form.
Dramatic composition, almost from the beginning of recorded drama, has tended
toward the three-act structure. Whether it’s a Greek tragedy, a five-act
Shakespeare play, a four-act dramatic TV series, or a seven-act Movie-of-the-
Week, we still see the basic three-act structure: beginning, middle, and end—or
the setup of the story in Act One, the development of the story in Act Two, and
the build to a climax and a resolution in Act Three.
For movies, this is true whether a film is from Europe, Australia, Africa, Asia, or
South America. The pacing might be different (often slower in non-American
films). There might be less conflict in non-American films. Non-American films
might be more character-driven than plot-driven. But a good film from anywhere
in the world will still have a sense of the three-act structure to help it maintain
clarity and momentum. (See “What Is Script Momentum?” in Chapter 4.)
Although there are no actual stopping places in feature films, an act structure is
there—helping to move and focus the story. As a result of these similarities in all
dramatic forms, all the comments I make about feature film structure are equally
relevant to television and theater and even interactive storytelling.
These acts for a feature film usually include ten to fifteen pages of story setup
and about twenty pages of development in Act One, an Act Two that might run
forty-five to sixty pages, and a fairly fast-paced Act Three of twenty to thirty-
five pages. Each act has a different focus. The movement out of one act and into
the next is usually accomplished by an action or an event called a turning point.
If we were to graph the three-act structure, it would look something like this:
Written out, this structure is:
Act One
Act One Development (from about page 15 to some where between pages 25
and 35)
This structure provides balance among the parts of the script and can be applied
to any dramatic writing. Regardless of how long the script is (a film short, a
television series, a miniseries), approximately half of the total script is Act Two.
About one-quarter of the script (or slightly more) is Act One and a bit less than
one-quarter of the script is Act Three.
The length of the acts will depend upon the length of the overall film. In
Amadeus, the first turning point (the burning of the crucifix and Salieri turning
his focus to defeating Mozart) occurs at forty-three minutes into the film.
The page numbers I specify for the various parts of a script are approximate,
since some scripts play faster than others. Although one script page usually
equals around one minute of film, a comedy with rapid dialogue exchanges
might go faster, and a script with long descriptions that must be acted out (such
as “the army moves the elephants across the Alps”) will obviously take much
longer than a minute per page.
*****
Each part of the three-act structure has a different purpose. The setup
accomplishes different goals from the second turning point. The development of
Act One is different from the development of Act Two. Act Three has to
accomplish different objectives than Act One and Act Two. Reworking the script
is more manageable after identifying the setup, the turning points, and the
resolution.
THE SETUP
The first few minutes of a story are often its most important. Many scripts have
problems with the setup. It’s unclear, unfocused. It sets up everything but the
story.
The purpose of the setup is to tell us the vital information we need to get the
story started. Who’s the protagonist? Who are the main characters? What’s the
context? Where is it located? When does it take place? What’s the genre? Is it
comedy, drama, sci-fi, horror, action-adventure, thriller, or a combination genre?
Usually the first few minutes of a film show the context of the story. They
establish the world of the film, and help the audience know where they are. Is it
a war story? If so, which war? World War II looks different from Vietnam or a
a war story? If so, which war? World War II looks different from Vietnam or a
story that takes place in Iraq or in a South American country. One big American
city, such as Atlanta, will look quite different from another, such as San
Francisco. A small town in South Dakota looks different from one in Alabama.
The writer tells us, or implies, what year it is. For contemporary stories that
clearly look contemporary, nothing needs to be said—just show us our
recognizable world. But for films that take place a long time ago, such as 1776
or 10,000 BC or in Biblical times, the writer may need to let the audience know
with “30 AD” emblazoned on the screen. For movies in the future, we may not
need to know specifically whether the year is 2050 or 3008, but the look of the
spaceships, electronics, and uniforms should tell us we are well into the future.
When establishing a context, the writer needs to set out the details that make the
script’s world believable and accurate.
If a film takes place in a context that is immediately recognizable, there may not
need to be many details and not much needs to happen before the script moves
from context to starting to tell the story. But in most films, the audience needs to
see a few minutes of context before anything happens. It’s the opportunity for
the audience to settle in and get oriented, so they can enjoy the show without
asking such questions as “What’s going on?,” “Where are we?,” “What are those
characters doing?,” “Why are they doing it?”
In most good films, context is shown through images. As a film begins, we see
visual cues that give us a strong sense of its place, mood, and texture, and
sometimes its theme. This first image could be a space battle (the famous first
scene in Star Wars), street gangs in New York (the famous first scene in West
Side Story), Wall Street (Wall Street), Amish farmers walking down a road
(Witness) or the famous floating feather in Forrest Gump.
Films that begin with dialogue, rather than well-chosen visual images, tend to be
more difficult to understand—and slower to draw in the audience’s attention.
This is because the eye is quicker at grasping details than the ear. If important
information is given verbally, before the audience has adjusted to the film’s
style, place, and sounds, the audience may not know how to incorporate them
into the story.
In some films, we need a few minutes (or even longer) to adjust to the
characters’ accents before we can begin to understand the story. It might be a
film with accents from northern England (Billy Elliot) or with lower-class Irish
accents (In Bruges) or with Appalachian backcountry accents (Nell, Matewan) or
with a Boston accent (The Departed) or a Baltimore accent (the HBO series The
Wire.) If the audience isn’t used to the dialect or accent, it’s helpful to keep
dialogue to a minimum early in the film and give the filmgoers a few moments
to determine where they are, before they slowly begin to hear the language of the
story.
So begin with an image that will quickly and powerfully convey a sense of
where we are and a sense of the film’s pacing style. Tell us as much as you can
with this image. Get us into the mood of the piece. If possible, create a visual
metaphor for the film, telling us something about its theme.
Most great writers will create the style and the feel of their stories with more
than just images and dialogue. They will also use a script’s descriptive passages.
Although the audience never sees these descriptions, the readers (including
producers, directors, actors, cinematographers, and production designers) do. If
it’s a comedy, the beginning images and descriptions and first pieces of dialogue
should have some sense of comedy, or at least a comic tone, to them.
The beginning of the script of the classic comedy Some Like It Hot (written by
Billy Wilder and I. A. L. Diamond) gives a sense of tone and period:
FADE IN:
CITY AT NIGHT
Inside the hearse, there are four somber men in black—and a coffin, of course,
with a wreath of chrysanthemums on top.
In this first scene, as the hearse proceeds, a police car starts chasing it. There’s a
hail of bullets, a chase, and a shooting—of the coffin. Liquid spurts through the
coffin’s bullet holes, and as its lid is removed, we see the inside is packed with
booze. On the screen is superimposed: “Chicago, 1929.”
booze. On the screen is superimposed: “Chicago, 1929.”
The first line of dialogue comes at the bottom of page 2, after the hearse arrives
at Mozarella’s Funeral Parlor. We see a “mourner” as the coffin is taken inside.
Mulligan, a federal agent, talks to Toothpick Charlie (who is so named,
according to the script’s description, “because his name is Charlie, and because
he has never been seen without a toothpick in his mouth”). Charlie tells Mulligan
the password for getting inside: “I come to Grandma’s funeral.”
Although the description is not all-out comedy, there are touches in the script
that establish a humorous tone: the hearse moves at a “dignified pace,” there’s a
“wreath of chrysanthemums”—“of course.” The tone is still not absolutely clear,
but there’s an exciting car chase and plenty of bullets, yet no one gets hurt. The
booze in the coffin is a punch line. By this time, the audience knows this is not
meant to be a serious crime drama. The style has been set. The period is set up
by the era of the car, followed by the onscreen date. Most of the beginning is
images, not dialogue.
The film The Lord of the Rings had to set up a place that’s not inhabited by
humans. The script did this by beginning with a chant in the Elvish language: “I
amar prestart sen.” Images then show us three rings being forged at the Noldorin
Forge and given to the High Elves, who have unusual names such as
“Galadriel.”
Just from the words used (Elvish, Noldorin Forge, Galadriel), we know
immediately this is another world. The chanting, the sense of something magical
happening with the rings, begins the story.
Juno starts simply, but its script’s descriptions contain very precise words to set
its character and tone. The first line of dialogue implies this isn’t a heavy drama,
although as the story proceeds, we can see it’s dealing with an important subject
Nothing need be said about the year or about the city. It’s contemporary. Within
another page, the story has begun—Juno is pregnant.
Until the catalyst kicks off the story, the only information the audience has is
where and when the film takes place. But once an event happens, the story
suddenly has focus and direction.
The strongest catalysts are specific actions. In many crime stories, detective
stories, and mysteries, a very strong action somewhere in the setup will
explosively begin the story. In television shows, such as CSI or Law & Order,
The Mentalist, Without a Trace, and Ghost Whisper, the catalyst (usually a
crime) takes places in the first few minutes of the show. In such films as The
Dark Knight, The Fugitive, and State of Play, a crime is one of the first images
on the screen. In Jaws, the first shark attack begins as the credits end. In Crash,
the first scene introduces the accident that will set the flashback story in motion.
In Capote, the first scene introduces the crime that will be the catalyst for both
the crime story and Capote’s book In Cold Blood. In Pulp Fiction, the first scene
is the beginning of a robbery, although the scene is interrupted and isn’t
completed until near the end of the film.
In many other crime stories, the crime happens after a few scenes have set up the
movie’s world—a big city (The Naked City), a small town (In the Heat of the
Night), a foreign country (The Man Who Knew Too Much), or a family or
community (Changeling, Witness) that will be forever changed by some event.
In such films, the crime can happen anytime until the end of the setup, which
might be at four minutes, twelve minutes, or fifteen minutes. If the crime takes
place after the setup, the audience will simply be watching context, without the
story getting underway, and there won’t be adequate time to develop the crime’s
investigation.
Sometimes the catalyst can be a piece of information that a character receives.
Such a catalyst orients the audience to the subject of the story through dialogue
(including via a phone call or a letter that’s read aloud) rather than action.
Perhaps a character is told that she is eligible for the beauty pageant (Little Miss
Sunshine) or that her daughter-in-law has died (The Queen) or that she must
leave the convent to teach seven children (The Sound of Music) or that he’s
given a chance to fight the champion (Rocky). Although this type of catalyst isn’t
as forceful as an event, in relationship-based stories it might be very appropriate.
In Back to the Future, Marty goes into the future at about twenty minutes into
the film. But several small catalysts prepare us for this. We first find out that the
crazy inventor is working on some visionary creation. He then asks Marty to
meet him at the mall. After which they try out the time-travel car. And, at twenty
minutes in the film, Marty time travels back to the past.
Some Like It Hot begins with a series of small catalytic incidents. It introduces
the cops chasing the gangsters and raiding a speakeasy, putting two musicians
out of work. Then it shows that these two impoverished musicians have trouble
landing other jobs. Then one big event draws together and focuses all these little
incidents: The musicians witness a mob hit, which forces them to flee town
immediately.
When very skillfully handled, this sort of a situational catalyst can shade in a
movie’s style and context and imply that something dramatic is ready to happen.
But be careful of this type of setup. It demands that the audience find the film’s
context exciting enough to stay engaged with a story that’s taking a long time to
begin. In most scripts where you find overly long setups, the writer is not trying
to create a situational catalyst, but simply overwriting.
Raising the Central Question
The introduction of the catalyst does not complete the setup. The opening
images have oriented the audience, and the catalyst has begun the story, but
there’s one more ingredient necessary before the story is fully underway—the
central question.
Every story, in a sense, is a mystery. It asks a question in the setup that will be
answered at the climax. Usually, a problem is introduced or a situation that
needs to be resolved is presented. This situation or problem raises a question in
our minds, such as “Will the detective find the murderer?,” “Will these two
beautiful young people fall in love and get married?,” “Will the mountain
climber reach the summit of Everest?,” “Will the woman get promoted?,” “Will
the man get cured of his terrible disease?”
Once it is raised, everything that happens in the story relates to that question,
which keeps coming up throughout the story. With each turning point and each
setback and each step forward, the question is repeated subconsciously. At the
story’s climax, there’s an answer, which is almost always “yes.” Will the
detective solve the crime? Yes. Will the lovers get together? Yes. Will the
mountain climber reach the top? Yes. But since we don’t learn the answers until
the end, we remain interested in what will happen along the way and how the
objective built into the central question will be accomplished.
Once the central question has been asked, the setup is complete, and the story is
now ready to unfold.
By the end of the setup, we are usually about ten to fifteen minutes into a full-
length film. It’s important to keep the setup tight because the audience will
become impatient if they don’t have some sense of the story after fifteen
minutes. The longer a story waits to get started, the more danger there is that it
might not have a strong narrative line, sometimes called the spine of a story, or
that the audience won’t find it.
There are, of course, a number of foreign films and some American films that
make the audience wait much longer than fifteen minutes for a sense of the story
spine. And although some of these films may be artistic successes, rarely are
they box-office successes. Since I believe that you can have scripts that are both
artistic and well crafted without compromise, I recommend a tight, clean, clear
artistic and well crafted without compromise, I recommend a tight, clean, clear
beginning.
After the setup, more information is necessary to orient us to the story. We need
to learn more about the characters. We need to see the characters in action before
we see them develop in Act Two. We might need to know more about a
character’s backstory (i.e., what took place in a character’s life before the point
at which the movie picked up his or her story) or physical situation. Where is the
character coming from? What’s motivating the character? What’s the central
conflict? Who’s the antagonist? This is Act One development.
Once there’s a catalyst to define the story, Act One proceeds with Act One
development. This section of the script gives us all the additional information we
need before the story opens up into Act Two. Act One development might, for
example, give us more information about a crime, perhaps even taking us down
a wrong road as investigators try to solve it. It might introduce the protagonist’s
family and friends, or tell us more about the protagonist’s challenge(s) ahead. In
a film about some terrible disease, it might include losing all hope for the patient
before exploring an alternative cure during Act Two. Whatever information we
need to know that isn’t in the setup, generally becomes part of Act One’s
development, since Act Two must develop the story and usually doesn’t have
time for a great deal of expositional information.
Beats
To analyze Act One, we need to understand the important beats that prepare us
for the story’s unfolding. The word “beat” in drama tends to be somewhat vague.
Actors sometimes use the term to designate a pause, as in “I want to take a beat
after I pick up the knife but before going after my victim.” Writers may use the
term to define a series of events, big (a murder) or small (taking a tomato out of
the refrigerator). For example, a writer might decide to create six beats to show a
meeting between the two soon-to-be lovers: Beat #1: A cute guy comes into a
café. Beat #2: A gorgeous waitress asks him if he wants a cinnamon cappuccino
or a mint latte. Beat #3: She brings him his coffee. Beat #4: She knocks it over.
Beat #5: They both jump to clean up the mess. Beat #6: They bang heads; their
eyes meet under the table, and it’s clear this is love at first sight.
For writers, a beat works in a script much as a beat works in a piece of music. In
a song, single beats are grouped to make up a measure. By adding more beats
(thus more measures) you create a phrase, and eventually an entire melody. In
(thus more measures) you create a phrase, and eventually an entire melody. In
the same way, single dramatic beats or moments, placed together, create a scene.
And the beats in a scene, together, create the beats of an act, and the beats of an
act, together, create an entire film.
Although twists and turns can happen throughout a story, in the three-act
structure there are two turning points that must happen to keep the action
moving—one at the beginning of Act Two and one at the beginning of Act
Three. These help a story move forward by introducing changes from the
expected, the norm: New events unfold. New decisions are made. As a result of
these two turning points, the story achieves momentum.
Generally, the first turning point happens about a half-hour into the film, with
the second one coming about twenty to thirty minutes before the end of the film.
Each accomplishes a variety of functions:
It raises the central question again and makes us wonder about the answer.
It takes the audience into a new arena, where a character’s actions may be seen
with a new focus.
Act Two plays out the central action of the story. Act Two advances the story,
develops the conflict, explores the theme, and builds the relationships before Act
Three shows the consequences of Act Two’s actions.
If you’re writing a detective story or crime story, Act Two is usually about the
investigation of a crime or the planning of further crimes or the exploration of
criminal motivation or corruption. The action can be done with the twists and
turns of L.A. Confidential, with the chase-action combined with crime
investigation of The Fugitive, with the threats and danger of The Departed, or
with the intertwining of crime story and interrogations of The Usual Suspects. In
crime stories and mysteries, it’s the writer’s job to make sure that the
investigation is not played out in a derivative, predictable way.
If you’re writing a love story, the second act develops the love relationship,
unless it’s a film such as Sleepless in Seattle, where the second act develops the
desire for a love relationship. If it’s a sport story, Act Two usually shows
preparation and practice for a big contest that will take place in Act Three.
By the beginning of Act Two, if not in Act One, it’s important to give the
audience some sense of what the plan will be for Act Two. This plan is
sometimes called the “mission” or the “objective” or the “intention.” Clarifying
the protagonist’s mission, and therefore the story’s objective, helps the audience
stay up to speed and invested in the story. If the protagonist telegraphs even a
loose agenda, the audience then knows what that character will try to accomplish
and what kinds of obstacles and risks may loom ahead. In The Proposal (2009),
for example, the main character makes it clear that she’s going to stay in the
United States, no matter what it takes. In Julie & Julia, Julie announces her plan
to cook her way through Julia Child’s cookbook and write a blog. Julia is also
clear about her problem in Act One (that she wants to do something) and about
its solution (she’ll go to cooking school). In The Lord of the Rings, the mission
—to throw the ring into Mount Doom—is clearly announced in the trilogy’s first
part, and accomplished at the end of the third part. In Quiz Show, the mission is
clearly suggested to Charles Van Doren: Go on the show; you’ll surely beat the
doofus. In (500) Days of Summer, as well as many other love stories, the
protagonist’s mission—find true love—is clear. In many cop films, the mission
(get the bad guy or make sure justice is done or get revenge) is announced fairly
early in the picture.
When a script is too vague about the journey ahead, the audience can only watch
passively, without worry, anticipation, and anxiety about the final outcome.
The Second Turning Point
After about an hour of developing the story in Act Two, a second turning point
changes the action around once again, forcefully moving the story into Act
Three. It accomplishes the same things as the first turning point:
It raises the central question again and makes us wonder about the answer.
It takes the audience into a new arena, where a character’s actions may be seen
with a new focus.
But the second turning point does one thing more: It gives a sense of urgency, or
momentum, to the story, speeding up the action to make the third act more
intense than the first two. It pushes the story toward its conclusion.
Sometimes the second turning point is in two beats. These beats are often (1) a
dark moment, followed by (2) a new stimulus.
In a mystery, a dark moment might be when the detective has almost given up—
despairing that the case is unsolvable. The new stimulus is the moment that
suddenly occurs a bit later—after perhaps a few false steps—when the detective
sees the solution. Then the third act proceeds as he finds the villain. In a horror
film, the dark moment might be when the scientist realizes that he’ll never be
able to destroy the monster. But, a few moments and a stroke of genius later, a
new plan—the new stimulus—is hatched.
If you use a two-part turning point, whether for your first or second turning
point, make sure its two events—the dark moment and the new stimulus—occur
close together. I have not yet seen a two-part turning point that worked when its
two parts were separated by more than five minutes. If they’re too far apart, the
audience will be lost between acts, stuck in limbo, and the film will lose its
direction.
Although a two-part turning point is rare, if done well it can be very effective
and can add an extra structural punch. Witness uses a two-part first turning point.
The first part occurs when John Book realizes that Schaeffer is in on the crime.
This moves us out of Act One, since it now begins to focus the crime and the
antagonist. John escapes. But we’re not yet in Act Two, since it seems that
John’s intends to simply drop off Rachel and Samuel at their Amish farm and go
hide out somewhere. That would then define Act Two as, perhaps, “hiding out in
a cheap motel.” The second part of the turning point occurs when John is forced
to stay at the Amish Farm because he’s hurt and passes out in his car. Now the
focus of Act Two is set—it will take place at the Amish farm—and a new
direction is defined.
There’s a two-part second turning point in the movie L.A. Confidential. Police
Captain Dudley Smith shoots Jack Vincennes (dark moment), bringing an end to
Act Two as we realize the Captain is one of the bad guys. But we don’t know yet
the direction of Act Three. Not until Ed Exley adds up the clues (new stimulus),
is the direction for Act Three set, allowing the story to start rolling again to its
climax and resolution.
Act Three is the consequence of Act Two’s development. You can’t get to Act
Three without going through Act Two, although writers occasionally try to do
so. If the story is a crime/detective story with an investigation in Act Two, the
second turning point often is the moment when the detective figures out the
identity of the guilty party and sets out to capture the criminal. But the criminal
is not so easily nabbed. So, there occurs another hunt or another elaborate plan to
trap the bad guy.
If you have a social issue story, sometimes Act Three is the trial of the corrupters
or polluters or bad corporate guys. If your story is about a terrible disease, Act
Three might be the tryout of a new cure.
Act Three generally has more urgency and more tension than the previous acts.
The story is moving toward its big finish. If it’s a thriller, the audience should be
on the edge of their seats, with sweaty palms and wide-open eyes. If it’s a
tearjerker, now the audience gets out their three hankies to weep throughout the
act.
In competition movies, the third act is the big contest—climb the mountain, ice
skate to fame, play at the big piano competition, step into the ring at the boxing
or wrestling championship, or vie for the big dance trophy.
The climax, which usually happens one to five pages from the script’s end, is the
end of the story: It’s the big finish. It’s the moment when the problem is
resolved, the central question is answered, the tension is released, and we learn
that everything will be all right. The detective captures the criminal. The boy and
the girl get together. The working girl gets the long-wanted promotion. The man
is cured. The villain is done away with.
Once the climax is reached, the party is over. It’s time to go home. But the third
act still has one last part—the resolution, which is usually two to five pages
long. Its purpose is to tie up all the story’s loose ends, answer all the story’s
questions, and even finish up subplots. It’s like a runner’s brief cool-down. Yes,
the show is over, but the audience needs a moment to regroup before leaving the
theater.
It’s important to keep a resolution short. By the time the climax occurs, there
should be little else to say (and it’s a good idea not to say it). There’s no more
time to develop the story or to overwhelm the audience with information about
what happened next. Occasionally, there are extra pieces of information offered
during the ending credits (as in Unforgiven), but in most cases, after a short
resolution, it’s time to write “The End.”
In addition to crafting a story into three acts, there are other ways to add
structure to a script. Among these script-shaping tools are the midpoint scene
and the opening credit sequence.
The midpoint scene occurs just where you’d expect it—about halfway through
the script. Syd Field, in The Screenwriter’s Workbook, says that it divides the
story in half, introducing an event or line of dialogue that helps structure Act
Two.
In my work consulting on more than 2,000 scripts and teaching many of the best
films, I don’t find a midpoint scene in every film. But when I do find one, it
functions as an excellent tool to help structure a difficult second act.
Besides dividing the entire script in half, the midpoint scene divides the second
act in half, creating a change of direction for the second half of Act Two while
keeping that act’s overall focus, which was determined by the first turning point.
When a midpoint scene is used, one half of the act usually shows everything
going smoothly, and the other half shows obstacles and danger and all sorts of
problems. In most cases, the first half will be smooth, and the second half will
show increasing trouble. In Apollo 13, the really big problems occur around the
midpoint, with increasing trouble in the second half of Act Two. In most thrillers
and cop movies, the danger escalates after the midpoint. In the film Beauty and
the Beast, this is reversed. The first half of Act Two shows Belle having all sorts
of problems and frustrations about and resistance to the Beast, and in the second
half, everything goes smoothly (except for the problem with the wilting rose).
He saves her life at the midpoint, and she falls in love in the second half.
Some of the best midpoint scenes can be found in mysteries, thrillers, and
gangster films. In The Fugitive, the midpoint shows both Kimble and Gerard
starting to investigate the murder, which leads to another level of action in the
second half of the act, dimensionalizing the chase action with investigative
action.
Finding the midpoint scene can be confusing for many writers. In my consulting
work, I’ve discovered that many writers mistake the midpoint for the first
turning point, thereby throwing the structure off and creating scripts where the
second act doesn’t begin until halfway through the script. However, if the writer
begins by first creating a clear three-act structure, often a midpoint scene will
naturally emerge. Then, in the rewriting process, the writer can strengthen and
focus this scene.
Although it’s not necessary for a script to even mention the opening credits,
sometimes they can lend added structure to a story’s beginning, or give the
sometimes they can lend added structure to a story’s beginning, or give the
audience information that prepares them for a story.
(1) A movie might begin with several minutes of purely graphic (and
typographic) credits, and then the story starts. These credits can be as simple as
white print on a black screen (most of Woody Allen’s films) or more involved,
such as intriguingly or beautifully designed (and sometimes animated) credits.
Many old films start with a short list of credits, and then the movie begins. This
is still occasionally done, although credits have become increasingly creative. A
Room with a View, The Age of Innocence, and The Sting had very classy titles
that helped set the style of the film. Alfred Hitchcock often used his opening
credits to give a sense of the suspense that would follow. Vertigo opens with an
extreme closeup of a woman’s lips, from which the camera pans up to one of
here eyes as spiraling graphics are introduced to the frame. Family Plot shows
mist and credits swirling in a crystal ball. Psycho shows jagged looking credits
as a violin screeches on the soundtrack. However, if the credits are graphics and
begin before the movie begins, there is no reason for a screenwriter to even
mention them. (Note: Saul Bass was a master designer of opening credit
sequences, including three of the ones mentioned above—Vertigo, Psycho, and
The Age of Innocence. It might be worth your while to seek out some of his other
classic credit sequences, including Walk on the Wild Side, West Side Story,
Anatomy of a Murder, and North by Northwest.)
(2) Often, the opening credits appear over important images (and actions),
usually without dialogue. In the classic Western Shane, for example, we see
Shane ride toward the ranch. Witness begins with images of Amish life.
Hitchcock’s Frenzy has images of the Thames under the credits, and, once the
credits end, a floating dead body is discovered. Hitchcock’s Rear Window shows
the all-important courtyard underneath the credits. Frost/Nixon, Milk, and The
Wrestler give context by displaying footage and text taken from news archives—
real or fabricated—to set up the ambitions and past glories of the protagonists.
Occasionally, a story’s catalyst may happen under the credits, and then the story
evolves immediately afterwards (The Fugitive).
(3) Since perhaps the 1980s, another approach to opening a film has gained some
popularity—the pre-credit sequence. In most cases, this amounts to two or three
minutes of montage or scenes that show a story catalyst such as a crime (Crash,
Spider-Man), or set up characters (Broadcast News), or set up a context or
situation. These initial scenes and/or images are followed by opening credits that
are either written (Pulp Fiction) or appear over action (Eternal Sunshine of the
Spotless Mind). Then, after the credits, the main characters and main focus of the
story are introduced. Occasionally, pre-credit sequences can run rather long:
Born on the Fourth of July and WarGames have pre-credit sequences of about
seven minutes. In both cases, the pre-credit sequence sets up the film’s context,
but the story doesn’t really begin until after the credits. In some films that
exploit a pre-credit sequence, the catalyst—a crime or problem or disturbance—
happens before the credits (A Shot in the Dark, The Dark Knight).
The movie The Fugitive uses a hybrid of opening credits styles: Some credits
appear under the murder that begins the film, then, after the story proceeds, the
credits return at eleven minutes into the film. This return of credits serves to
separate the action of the setup (murder, arrest, trial) from the core of the story,
which begins with the train crash and escape.
(4)Some films just begin, and all credits appear at the end. Some films have only
minimal opening credits, such as just the title of the film (Angels & Demons,
Garden State). This was fairly rare in the early 1990s, when Barbra Streisand did
it with The Prince of Tides, but in the last few years this has become more and
more popular.
Although many executives, producers, and directors tell writers that the credits
really are not their business (and in most cases, there is no reason for a writer to
write anything about the credits), there are times when the credits are part of the
shape of the film. It then becomes necessary for the writer to communicate this
structure to the reader and the producers.
If a film’s script is well structured, you can leave the theater with some sense of
its structure because you understand the story’s focus, as well as its setup and
big finish. You’re fairly clear about how the story evolves. You’re able to
recount the story accurately to someone else.
Here are the basic three-act structures of a few successful films— some classics,
some recent hits.
SHANE
SETUP: A stranger, Shane, rides up to the Starrett ranch house.
ACT ONE DEVELOPMENT: Many of the other ranchers want to leave because
of Ryker’s harassment.
FIRST TURNING POINT: The good-guy ranchers meet and decide not to be
driven off by Ryker. They form a group. (25 minutes)
Ryker decides to bait Starrett. His men kill Starrett’s friend and neighbor
Stonewall. (75 minutes)
ACT THREE: The shootout between Shane and Wilson and Ryker.
CLIMAX: The bad guys are done away with. (110 minutes)
RESOLUTION: Shane rides away. Starrett’s son, Joey, cries after him, “Shane,
come back!” (115 minutes)
APOLLO 13
SETUP: Introduction of the astronauts and their families and Jim Lovell’s desire
to go to the moon.
ACT ONE DEVELOPMENT: The astronauts prepare for their journey. Ken
Mattingly is exposed to the measles and is taken off the list. Fred Haise will go
in his place. (20 minutes)
MIDPOINT: The astronauts’ oxygen levels are low. They haven’t lost just the
moon; they may lose their lives. NASA tries to figure out what to do. Ken
Matttingly is asked to help. (77 minutes)
ACT TWO—SECOND HALF: The astronauts and the men at NASA try to
figure out what to do to save them.
SECOND TURNING POINT: New ideas are tried. One works. They think it
will save the lives of the astronauts. (99 minutes)
ACT THREE: The men are on their way home. Will they make it?
CLIMAX: The men are safe! The space capsule lands safely in the ocean. (130
minutes)
ACT ONE DEVELOPMENT: Roxie is taken to jail. She meets Mama and
Velma.
FIRST TURNING POINT: Roxie hires attorney Billy Flynn to defend her. (35
minutes)
ACT TWO: Roxie tries to make sure the case and the trial will make her a star.
STATE OF PLAY
ACT ONE DEVELOPMENT: Reporters Cal and Della are assigned to follow
the case. Congressman Stephen Collins and the PointCorp Corporation are
introduced.
FIRST TURNING POINT: Cal connects Sonia with the corporation. (30
minutes)
Notice that the catalyst comes in fairly quickly in each of these stories. The first
turning point is about thirty minutes into each story, and the second turning point
is about twenty to twenty-five minutes before their climaxes. The resolutions are
fairly short, except in Chicago, in which Roxie’s desire to be a star needs to be
resolved, and since it’s a musical, there needs to be one more musical number.
Many writers will lay out their stories in an outline form, similar to my structural
analyses above, mapping out the simplest structures and then filling in
information for each act.
Although it may seem that the three-act structure is a form that would create
predictable and boring films, it needn’t be. Just as composers continue to create
works of immense variety from simple classical structures (the sonata, the rondo,
etc.) and artists continue to create paintings on simple squares and rectangles of
canvas, writers learn to tell three-act stories that aren’t just a meaningless series
of episodes, but a compelling narrative that pulls in and engages the audience.
At first look, some films don’t seem to fit the three-act model at all. But they
usually turn out to be variations on the simple structure. And these more difficult
films usually are not written by first-time writers but by those who have learned
the basics of conventional form and can experiment with it without having their
stories fall apart.
Sometimes a film such as Psycho kills off the person who seems to be the main
character. But notice where she’s killed in Psycho—at the first turning point. The
story then opens up by focusing on the murder and the detective who will solve
the murder. Notice that this film builds suspense from the beginning, setting up
its horror/thriller genre with a murder.
A similar technique was used in Fargo. Marge, the main character, doesn’t enter
the story until the murders of the men in the car. Notice, again, where this occurs
—at the first turning point. When Marge begins her investigation, she isn’t
investigating the kidnapping that was set up in Act One, she’s investigating the
murders. The kidnapping story and the murder story separate at the first turning
point, creating two plotlines that intertwine at times and then come together at
the end.
No Country for Old Men begins with a monologue from Sheriff Bell, but it
might seem that Llewelyn Moss is the primary protagonist. These two characters
are closely related in motive, but they never share the screen. Llewelyn’s
character might be more accurately described as the catalyst (a humanizing
catalyst) because he’s a victim, running from the villain, with the hero (the
Sheriff) bringing up the rear. It is Llewelyn who sets the chase in motion when
he stumbles across the battle in the desert. When he is taken out of the film about
two-thirds of the way through, the audience still has Sheriff Bell to follow, since
he was so clearly established at the beginning.
Some films seem to belie the three-act structure because they work with four
events: Four Weddings and a Funeral, Frost/Nixon (which has four interviews),
and Four Christmases all have a similar structures. In these films, the fourth
repetition (the last wedding and the funeral, the fourth interview, the fourth
Christmas) takes place in the third act. The first event either takes place in the
first act with the next two in Act Two, or, as in the case of Frost/Nixon, three
interviews take place in Act Two. In these films, the fourth event raises the
stakes and usually has a sense of urgency to it, as it works its way toward
a resolution.
I often hear, “But this film doesn’t follow the three-act structure!” Well,
sometimes the places where a film doesn’t follow that structure are its weakest.
However, in remembering a film, we often recall only its particularly good and
creative and engaging parts. Our memory of these often leads us to consider such
a film great.
In the film world, one of the best-loved films is Cinema Paradiso. The first half
of this Italian film is beautifully structured. Toto loves films. Alfredo allows him
to sit by him in the projection room, but he doesn’t allow him to do what he
really wants to do: work the projector. At the first turning point (about thirty-
three minutes into the film), Alfredo is taking an exam and doesn’t know an
answer. Toto agrees to give him the answer if he allows him to work the
projector. Alfredo says yes. In the first half of Act Two, Toto works the
projector and continues to work with Alfredo, watching wonderful films while
censoring the kissing scenes. At the midpoint, Alfredo is blinded in a fire.
During the second half of Act Two, the story wanders and begins to lose the first
half’s tight structure. Toto goes into the Army and then comes out. Toto falls in
love with Elena and stands by her window for many days. These are detours that
have little to do with Toto’s love of movies and slow up the movement of the
film. Although there’s no problem with adding a love subplot, little happens in
this subplot and Elena is not a very interesting character. At the second turning
point the story comes back into focus, as the adult Toto decides to go back home
to attend Alfredo’s funeral. Although the third act is long and drags a bit, it
refocuses on Toto’s love of movies and contains the memorable scene of Toto
watching the kissing scenes that were originally censored.
The director’s cut of the film adds scenes to Act Three, showing Toto meeting
Elena again and, well, on and on. It won its Academy Award for Best Foreign
Film based on the 123-minute version of the film. You may want to think about
which scenes you loved the best, and then check to see if these scenes are in the
well-structured part of the script, or in the more episodic second half of Act
Two.
I’m often asked, “What is your favorite film?” Most of those who ask the
question probably expect me to mention a great film, such as Casablanca or
Citizen Kane or Amadeus, or Gone With the Wind. But one of my favorite films
is the classic musical Seven Brides for Seven Brothers, which I first saw when I
was young. Regardless of my love of this film, I’d be the first to mention that the
setup and Act One and first half of Act Two are strong, and the second half of
Act Two lags. The Third Act needs a bit more development to extend the tension
that starts at the second turning point (the fathers are coming to get their
daughters!).
We love films for many reasons, and they all aren’t structural. But structure,
which can keep an audience focused and engaged, is one aspect of a film that
you, the writer, can control.
Rarely will you see a film in which each act is equally well structured. Not
everyone in Hollywood knows how to structure a script, nor is every brilliant
writer necessarily a brilliant structurer. As a result, most films will have flaws in
one or more of their acts.
Some films wait too long for their first turning point, which leads to a lag in the
action in Act One and condenses the development of Act Two, which can easily
lose audience interest (Awakenings) or not lead audiences to a satisfying ending.
Some films place the second turning point too early, causing Act Three to lag, or
place it too late, so that there isn’t sufficient time to develop tension and
suspense leading to the big finish. (Notice in Awakenings that Act Two gets
squashed between the first and second turning points, not giving the old folks
long enough to be happy in order to balance out their more catatonic time.)
Some films, even some great ones, have overly long resolutions that continue, on
and on, after the climax has been reached (The Color Purple and A Passage to
India). Watch the final installment of The Lord of the Rings trilogy, where the
resolution had a great many ends to tie up. Did you feel it was too long? Did you
notice any places to make cuts that could tighten it? How might you reapproach
the last few minutes of the film to get a great deal of information into a small
amount of time?
Rewriting often is a time of cutting and condensing and shaping. Images are
made clearer and context is sharpened. Turning points are tightened if an act is
overwritten and seems to drag. The climax is built up. The resolution is
condensed. Many times, great economy of writing is called for to get an act
shortened, or a writer needs to think of further details to develop an act so it’s
played out to its fullest.
Sometimes the structure in a film is very strong and clear, but too predictable.
You know exactly what will happen before it happens. There are no surprises.
Other times, films are artistic and original, but difficult to follow or too
unfocused. They might be beautiful pieces of art, but they’re not well crafted. A
great writer brings together art and craft into one seamless whole.
APPLICATION
Much of the work of a rewrite is restructuring the story. The three acts of a first-
draft script are rarely clear. Usually, one act is stronger than the others.
Sometimes a turning point is misplaced. Or a turning point might be weak,
hindering the movement of the script from act to act.
As you look through the structure of your script, ask yourself the following
questions:
Does that image give a sense of the story’s style and feeling?
Do I have a clear catalyst to begin the story? Is it strong and dramatic, preferably
expressed through action?
Is the central question clear? Does the central question set up the climax of my
story? Does each turning point bring up the central question again?
Do I have a clear first turning point? Does it lead into the action of Act Two?
(1) Watch the beginnings of five to ten films. Identify the context and the
catalyst and the central question in each one. When does the catalyst occur?
Were there any parts of the context or the catalyst that you believe demanded
research from the writer in order to get it right?
(2) Consider the catalyst and two turning points in a film or television show you
like and in one you don’t like. Do they imply the action that will follow? Do
they imply so much that the story becomes predictable, or not enough, so it
seems that the story took detours? Compare and contrast the use of these
elements in a film, such as a detective/mystery, and a television series that has
similar subjective matter, such as CSI and Law & Order.
(3) Identify the turning points in a mystery, a comedy, a drama, and perhaps
several films in other genres. Time the films to see where these occur. Do they
all work? Are they all action points, or are some dialogue points?
You’ve reworked your major plotline. It’s consistent. It’s dramatic. It moves.
But rarely will you have only one plotline. Integrating subplots is the next
important step.
CHAPTER THREE
A good subplot pushes the plotline, often changing the plot’s direction. In
Chicago, Roxie’s desire to be a star (subplot) keeps pushing her relationship
with Velma, and pushing her decisions about how to handle her murder case,
which is the plotline. In A Beautiful Mind, the love-story subplot raises the
stakes and pushes both John Nash and his wife Alicia to resolve his mental
illness (plot) in order to save his reputation and his family. In Shane, the very
small subplot about Shane and Marian Starrett helps us care more about Shane;
it gives him dimension by showing his yearning for a kind of family life he will
probably never have.
The plot and subplot then interweave. A good subplot not only pushes the
plotline, it also intersects it. Subplots aren’t free floating, and they aren’t detours
—they’re connected to the plot. They may be connected because the love
interest on the subplot line pays off on the plotline. Perhaps the love interest (a
subplot) in a detective story is a fellow detective who is working on the case (the
plot) or is a witness or some other person who holds an important clue to solving
the case. Perhaps the protagonist has a hobby or avocation (a subplot), such as
jogging, mountain climbing, or kayaking, that pays off in the main story (the
plot) by becoming the means by which the protagonist escapes danger.
A good subplot carries a story’s theme. The plot is what the film is about, but a
subplot shows what the film is really about. Many times writers write scripts
because of their interests in the significance of their subplots.
Subplots can be about almost anything. Often they’re the love story that tells us
something about the nature of love. Sometimes they carry important individual
themes of identity, integrity, greed, or “finding oneself.”
A subplot can show us the transformation of characters. It can show us the beat-
by-beat development of a character’s identity, self-esteem, or self-confidence. It
can help us see why and how a character changes.
I have occasionally worked with writers who don’t want to discuss the plot,
because they’re not interested in it. They have it because they need it. But their
concerns are about making their subplots work.
Many times, subplots are the most interesting part of a film because they add
dimension to the story. Sometimes a subplot is what we remember most about
the film, what moves us, what interests us. However, without a well-structured
plotline, subplots won’t work, so both need to be attended to carefully.
Most films will have at least one or two subplots. Some films may have as many
as five or six. If a film has no subplots, it’s in danger of being too linear, without
dimension. If it has too many, they can muddle the script as well as take time
away from the development of the “A” story, which is the main plot, and the “B”
story, which is the main subplot.
Subplots can work well to complicate a storyline that may be too predictable.
Movies such as Tootsie, As Good as It Gets, and Ruthless People are unusual,
since they have five or six or seven subplots. They get many of their
complications from the interest of the subplots. Each subplot turns the direction
of the story, creating humor and unpredictability.
If you want a great many twists and turns in your script, look to subplots to help
you. If you want a good deal of development of the main plot, you’ll want fewer
subplots, since the more subplots you have, the more time is spent away from the
main story.
The plot usually is given the most screen time because it’s the main story, the
The plot usually is given the most screen time because it’s the main story, the
story that gives direction and momentum to your script. This is certainly true in
almost all mystery, detective, thriller, action-adventure, and sci-fi movies, where
it takes considerable time to develop the plot, build the excitement, and set up
and pay off information or clues.
October Sky is similar. It has an important main story (plot) about Homer
Hickam’s love of rockets and desire to follow his passion. It also has several
relationship stories that carry the film’s style and emotions and theme.
In Slumdog Millionaire, the main story could be defined as the quiz show. It
gives direction to the story and raises the central question: “Will Jamal win the
million rupees?” The quiz show, however, is presented in fewer beats than the
subplots about the police interrogations, the love between Jamal and Latika, the
relationship of the two brothers, and Jamal’s epic background story about his
struggle with poverty and oppression. Although we root for Jamal to answer the
questions correctly, without all the background provided by the subplots, we
wouldn’t care as much about the hope that the money offers to him.
In love stories that have a strong love relationship, the subplot might seem to be
the whole movie, and it may be difficult to define a main plot. This is rare,
however, since even love stories usually have a main plot about some goal other
falling in love that has to be accomplished. In Sleepless in Seattle, it may seem
that there isn’t a main plot, but Annie Reed’s journey—trying to find the man
she had heard about—is the plot that gives direction to the story. But there are
exceptions. When Harry Met Sally is a love story without any real outside goals.
In that case, the love story is the main plot that gives direction to the story, with
subplots about the characters’ relationships with friends and each other. Movies
like Crash and The Big Chill and Traffic seem to be only subplots, yet Crash has
an investigation that gives forward direction, and Traffic has the drug trade that
gives direction, and The Big Chill has the goal of getting pregnant. Although
such a goal-oriented story may be small, it can still advance the action.
Pride & Prejudice seems to be mainly relationship stories, but there’s a clear
goal that is set up from the beginning—the mother needs to get her daughters
married off. Although the film focuses on relationships, these are all part of the
mother’s bigger plan. Although a film like Enchanted seems to focus on
relationships, there are still the questions about whether Giselle will return to her
fairytale world, and whether her wicked stepmother will succeed in foiling
Giselle’s happiness.
THE STRUCTURE OF SUBPLOTS
Just as the plot has a beginning, a middle, and an end, so too does a subplot. A
good subplot also has a clear setup, turning points, developments, and a payoff at
the end. Sometimes the turning points of a subplot reinforce the plotline by
occurring right before or right after the plot’s turning points. This is often used
in non-American films, especially those that don’t have a strong plotline but rely
on their subplots for interest. The subplots’ turning points might be clustered
around the plot’s turning points, reinforcing what might have been weak turning
points in the plot.
A subplot’s turning point might occur in the middle of Act Two or Act Three.
This gives a film extra twists and turns, since the plot’s first turning point twists
and propels it into the second act, while its subplots’ turning points can offer
extra story twists partway through an act.
Sometimes a subplot doesn’t even begin until the plot’s first turning point. In
such films as Romancing the Stone, Tootsie, Unforgiven, Back to the Future,
Shrek, King Kong, and Ratatouille, a subplot begins at the plot’s first turning
point.
The intersection of a subplot and the plot would look something like this (we
will call the plot the “A” Story and the relationship subplot the “B” Story):
Here, characters meet at the first turning point (as in Romancing the Stone and
Tootsie), beginning a relationship subplot, which has its first turning point in the
middle of the script and its second turning point near the “A” Story’s second
turning point. After that, the climaxes of the “A” and “B” Stories come together.
OR, the intersection of a plot and a subplot might look like this, where the
subplot begins in Act One and follows much of the structure of the “A” Story:
Few traditionally structured films contain many subplots. One that does is
Tootsie. Another is As Good as It Gets, which I discussed in my book Advanced
Screenwriting. Some nontraditional structures can be found in films based
almost totally on subplots, such as Crash, which I analyzed in my book And the
Best Screenplay Goes To...
One of my favorite films, and a film that seems to get richer with each viewing,
is As Good as It Gets. Every subplot in it (and there are many) has a clear three-
act structure and helps Melvin’s transformation. At first glance, this film seems
to lack a clear “A” Story. It seems as if the movie is made up of nothing but
relationship stories. I believe, however, that the “A” Story that gives the film
direction is the story of the worst guy in New York, afflicted with an obsessive-
compulsive disorder and an inability to relate to others, who gets better. This
getting-better plot works on two levels—Melvin has to be willing to take some
pills and to relate better to others (to like, perhaps even love, others). This
transformational getting-better plotline is very simple, and all other subplots
relate to it in one way or another.
FIRST TURNING POINT: Melvin starts to change when he changes his seat in
the restaurant, therefore showing that he likes the dog, and he seems to also like
Carol. (35 minutes)
ACT TWO: Melvin begins to make small changes. He goes to see the therapist,
and gets pills that help him. (42 minutes)
SECOND TURNING POINT: Carol leaves him. She doesn’t think that he’s
good for her. (115 minutes)
ACT THREE: Melvin tells Simon he’s not sure if he wants to change. Simon
says, “Then get in your jammies and I’ll read you a story.” Melvin decides to go
to see Carol.
CLIMAX: He pays Carol a compliment, kisses Carol, and, for a moment, steps
on a crack. (131–132 minutes)
We can look at all the subplots in terms of how they help Melvin get better:
ACT ONE/SETUP: Film establishes that Melvin has a favorite restaurant where
he eats breakfast every day. Carol is the only waitress that isn’t afraid of him and
can tolerate him. Carol establishes her boundaries: He is not to talk about her
son! (15 minutes)
FIRST TURNING POINT: Melvin asks Carol about her son. It’s the first time
he has shown an interest in someone else. He and Carol talk. (23 minutes)
ACT TWO: He and Carol begin to talk more often at the restaurant.
Carol and Melvin go out on a dinner date at a beautiful restaurant. (92 minutes)
SECOND TURNING POINT: Carol leaves him. She doesn’t want to be around
him. (115 minutes)
CLIMAX: He and Carol kiss. They go to the bakery together. (131 minutes)
ACT ONE/SETUP: Establish Simon, an artistic gay neighbor with a dog that
ACT ONE/SETUP: Establish Simon, an artistic gay neighbor with a dog that
Melvin doesn’t like. But then, Melvin doesn’t like anyone, as Simon states. (2 to
6 minutes) Frank confronts Melvin, and lets him know that Frank will think of
some way for Melvin to make it up to Simon for his meanness.
FIRST TURNING POINT: Simon is robbed and beaten. Melvin will take care of
his dog. (24 minutes)
ACT TWO: Melvin takes care of the dog while Simon recovers.
Simon returns. He must give the dog back. Melvin cries. (38 minutes)
EARLY MIDPOINT: Melvin is asked whether he can walk the dog. (55
minutes)
SECOND HALF OF ACT TWO: Melvin comes to walk the dog and sees Simon
in his depressed state. Melvin softens and tells Simon why the dog comes to him
—it’s the bacon.
Melvin agrees to drive Simon to his parents to ask for money and help.
SECOND TURNING POINT: Melvin arranges for Simon to come and live with
him, since Simon has to give up his apartment. (115 minutes)
CLIMAX: Simon encourages Melvin to go after Carol. Clearly they are getting
along.
FIRST TURNING POINT: Melvin is asked to take care of the dog. (28 minutes)
ACT TWO: Melvin has to give back the dog. (38 minutes)
MIDPOINT: But then he’s asked if he’ll walk the dog. Yes, he will. (55
minutes)
SECOND TURNING POINT: Melvin is worried about the dog. But the dog is in
a kennel, so Melvin is able to help Simon by driving him to see his parents. (This
a kennel, so Melvin is able to help Simon by driving him to see his parents. (This
turning point is discussed, but we don’t see the dog.) (72 minutes)
ACT THREE: The dog is not discussed. The focus moves to Melvin and Simon.
CLIMAX: Melvin and Simon come home to Melvin’s apartment. The dog is
there. “Mummy and Daddy are home!” (116 minutes)
As a result of his fondness for Carol, Melvin becomes interested in her son,
Spence.
ACT ONE/SETUP: Melvin mentions Spence, and Carol tells him to never
mention her son again. (13 minutes)
FIRST TURNING POINT: Melvin meets Spence and finds out more about his
life. (45 minutes)
ACT TWO: Melvin takes Carol and Spence to the hospital. (48 minutes)
AN EARLY MIDPOINT: Melvin arranges for Spence to get help from Dr. Betz.
(52 to 54 minutes) This changes Carol’s as well as Spence’s life. She is grateful
to Melvin.
She wants to thank him. If she wants to thank him, he insists she chaperone
Simon when he drives Simon to go to see his parents. She likes the idea of a
convertible and a ride in the country.
Notice that there isn’t a second turning point in this smaller subplot, nor is there
an Act Three that leads to a resolution. Once the doctor has helped Spence, the
Melvin-Carol story gets a push, and the Melvin-Spence subplot just needs to be
completed by letting us know that all is well.
Simon has his own subplot—about his relationship to his art. It’s Simon’s desire
to be an artist that sets up a number of different events that push the story.
to be an artist that sets up a number of different events that push the story.
ACT ONE/SETUP: Simon is an artist. He has an art party in the first scene.
Introduce Frank, who shows Simon’s work. (6 minutes)
EARLY MIDPOINT: Simon is broke; his art show didn’t go well. (50 minutes)
Simon’s feeling for art has died.
SECOND TURNING POINT: Simon sees Carol in the hotel bathroom and starts
painting her. He regains his love of art. (108 minutes)
ACT THREE: Simon’s art isn’t mentioned again until the climax.
CLIMAX: Simon’s art work has been moved into Melvin’s apartment. Simon
thanks him. (116 minutes)
As Good as It Gets has one plot with five subplots, all of them working hard to
help Melvin transform, to change into a better person. Notice: The smaller
subplots tend to drop out a turning point or the action of an act, but they still
have development, movement, and a sense of a beginning-middle-end.
Major subplots will usually have strong turning points. As you start constructing
“D” and “E” stories, however, turning points might drop out, although they will
still have a beginning-middle-end.
For a subplot to feel integrated into the story, it usually has to thread its way
through at least two acts of the film. If it’s crushed into one act, it will usually
feel truncated and undeveloped. Yet, there have been a few times when a subplot
has been effectively worked into only one act. Hannah and Her Sisters puts one
of the love stories into the third act. Although the character was introduced
earlier, the actual subplot love story was all played out in the third act.
When I was the consultant on the movie Luther, we ran into a subplot problem
because Martin Luther didn’t meet Katharina von Bora until shortly before the
climax of the story. Originally the writer had threaded Katharina throughout the
script, recognizing that playing the whole subplot in Act Three could be
problematical. As a result, the drama of Luther’s story before he met Katharina
was interrupted to show Katharina in the convent, although she had little
interaction with Luther at that time (other than, perhaps, hearing about him).
Historically, she never came into the story during much of the turmoil of
Luther’s story. I felt we could make it work if we constructed it in a very tight
three-act structure with strong turning points that fit within Act Three. During
one rewrite, a turning point dropped out and the love story subplot fell apart. By
putting the turning point back, we created a third-act love story with a
beginning-middle-end.
Doing a whole subplot in one act is not the preferred model, but if you need to
do it, it works best by creating a very well-structured subplot.
If the subplot lines are carefully worked out, a good film can work with a great
deal of complexity and handle anywhere from three to seven subplots. However,
if the story has multiple subplots that are not well integrated, it becomes muddy,
unfocused, and weighted down with too much going on.
Or a throughline might be the morning bicycle rides that the protagonist takes
with his next-door neighbor. The bicycle gives the character dimension and
keeps him in good shape for the physical activity he’ll need to do in the third act,
but it’s not a subplot. There are no accidents. Nothing new happens between the
protagonist and the neighbor as a result. The bicycle doesn’t change the direction
of the plot. It’s a recurring scene, but not a subplot.
SUBPLOT PROBLEMS
Subplots are responsible for many script problems. These problems seem to fall
into several categories. First of all, many subplots lack structure. They ramble,
they’re unfocused. They disorient the audience, which doesn’t know what the
story is really about or what’s going on. They are episodic rather than part of a
strong narrative line.
Sometimes a film has problems because the subplot doesn’t integrate with or
intersect the plot, so it doesn’t seem to have any bearing on the story. Although
the subplot might be interesting, it seems to float, unconnected to anything else
happening in the story. Sometimes there’s no resolution and no payoff. In Star
Trek (2009) there is a subplot between Kirk and Uhura that revolves partly
around her first name. But her first name never pays off, and she’s suddenly with
Spock, although this hasn’t been set up. In Places in the Heart, the Wayne-Vi
subplot has little relationship with Edna’s story, even though Edna is the
protagonist and subplots generally need to intersect.
APPLICATION
As you work with your subplot, separate it from your main storyline so that you
can clearly see how it works. If you’re not sure which is your “A” story and
which is your “B” story, ask yourself, “Where is the movement of the story
coming from? Where is the most action? Which storyline gives a goal to the
protagonist, or a problem that must be solved?” Chances are this is your plotline.
Then ask yourself, “What are the relationship stories that help me add
dimensionality to the characters?” Chances are these are your subplot lines.
By separating your subplot and plotlines, you can see how you’ve structured
each one of them. Look for the setup of the subplot. Clarify what happens in Act
One, Act Two, and Act Three. Usually, it’s more difficult to see clearly the
structure of a subplot line. You may need to ask yourself, “What is the
structure of a subplot line. You may need to ask yourself, “What is the
development of this subplot?” Once you know that, trace the development back
to where it begins. That is probably your first turning point. Then see where the
development takes another turn. Is there a place where the subplot becomes
more urgent or more intense? If so, this might be the second turning point. Make
sure that once the plot’s climax has occurred, the climaxes of the subplot(s)
happen quickly.
Making your subplot work is one of the most important writing tasks. Ask
yourself the following questions as you tighten and clarify your rewrite:
Do I need this subplot? Does it add to my story? Does it intersect the story?
Does it dimensionalize the story?
How many subplots do I have? If I have more than three or four, are there any
that I can cut in order to give more focus to the plotline and the “B” and “C”
stories?
Do I have a clear structure for each subplot, with a clear setup, clear turning
points, and a clear climax, particularly for the “B” and “C” stories?
Are some of my subplots small but without turning points? If so, do they still go
through at least two acts? Do they have a sense of a beginning-middle-end?
(1) Look at a number of love stories to see if you can find the plotlines that give
the stories direction while the focus is often on their subplots. These might
include Some Like It Hot, Knocked Up, Enchanted, Fever, Roman Holiday, and
50 First Dates. Look at Working Girl and Big to see how their business plots
balance their relationship subplots.
(2) Read a book that has been made into a film (such as one of the Harry Potter
books) and determine which subplots have been left out and why. Are there any
that could have added more depth to the film?
Look at strong action films that don’t seem to have a subplot, such as The
Fugitive and The Day of the Jackal. Is there time for a subplot in these films?
Imagine adding a subplot to The Fugitive. Imagine creating a subplot for The
Day of the Jackal.
(3) Watch Ruthless People, Tootsie, As Good as It Gets, Crash, The Big Chill,
Syriana, and Traffic. Can you identify each film’s “A” Story? Is there one in
each film? Can you map out the structures of all the subplots? How does each
subplot intersect and push its “A” Story?
Act Two –
How to Keep It Moving
Act Two can seem interminable. For writers, it means keeping the story moving
for forty-five to sixty pages. For moviegoers, an unworkable second act is a time
to snooze, to buy popcorn, and to vow never to see a film by that filmmaker
again.
Most Act Two problems come from insufficient momentum and lack of focus.
The movie doesn’t move! We’re unsure what’s happening and why.
A second act might not work for many reasons. Sometimes the script has moved
off track. It has taken a detour, circled around, and then decided to come back to
the main storyline. Perhaps unrelated scenes are muddying and slowing the
story. Perhaps the characters are talking, not acting. Perhaps the story is
developing too quickly—or too slowly—and is missing or skipping critical
beats.
A clear setup and Act One development will help the clarity of Act Two. A
strong first turning point will do much to give a needed spur for Act Two’s
movement. But other elements are necessary if the second act is going to keep
audiences interested for an hour or more.
The second act has a job to do: develop the story and create strong action that
has a direction and will resolve itself in Act Three. It’s important that Act Two
have a lot of action, not just a lot of talk. If the movie is a mystery or detective
story, this is probably investigative action (The Fugitive, State of Play, The Da
Vinci Code, Angels & Demons). If the movie is about explorations of new
territories or visiting unfamiliar lands, then the main action is about the journey
(K2, Into the Wild, The Man Who Would Be King, Seven Years in Tibet). If it’s a
love story, then the main action of Act Two will be about falling in love, and
probably getting together in Act Three (When Harry Met Sally, The Wedding
Date, The Wedding Planner, Must Love Dogs). If it’s a sports story, Act Two
action will probably be the preparation leading up to a big competition in Act
Three (Rocky films, The Karate Kid films, Cool Runnings, Remember the Titans,
Invincible, Hoosiers, The Wrestler, Tin Cup, National Velvet).
Some other main Act Two actions might be trying to get a new job or a big
promotion (Working Girl, Big), or trying to get cured or find a cure for some
hideous disease (Lorenzo’s Oil, I Am Legend ), or preparing for court or having a
trial (A Few Good Men, The Reader, Adam’s Rib), or about trying to get to Paris
(Revolutionary Road ) or going to Paris (An American in Paris, Forget Paris) or
lovers in Paris (Paris, je t’aime.) If the film’s a war story, the second act actions
may be preparations for the big battle that will take place in Act Three
(Gallipoli, Platoon, Zulu).
In Act Two, characters do things, they just don’t talk about them. They take
actions to reach objectives. The second act keeps them busy trying to attain their
goals. In Act Two, characters don’t kind of or sort of want something, they prove
that they desperately need something. Either they’ll fail at the end of the story or
they won’t, but they can’t get to their goals without all the work they’ll do in Act
Two.
They have to care enough about their objective to stay busy throughout the act.
If they don’t put out great effort to achieve their goals, the audience won’t put
out any effort to cheer them on.
To make Act Two work, the writer needs to keep it moving. It needs momentum.
Momentum in a script is the sense that one scene propels us into the next scene,
which propels us into the next. Each scene implies the development in the scene
that follows it. Each scene contains seeds that will grow in the following scene.
When connected in such a cause-and-effect relationship, every scene advances
the action and brings us ever closer to the climax.
This is a very simple way of describing something that’s very complex. Some
scenes have only small story points and might focus on subplot or character
revelation. Certainly, if every scene were taking us forward in a straight path,
always advancing toward the climax, the story would lack subtlety and
dimension. But, for now, think of momentum as the product of action-reaction
scenes. (As I discuss idea and character later, I’ll integrate Act Two’s
complexities.)
Olive’s original desire to become a beauty queen set in motion many actions.
There are no arbitrary detours. Everything moves in one direction, in spite of the
obstacles met along the way.
Action Points
An action point is a dramatic event (an action, not dialogue) that causes a
reaction and, thus, drives a story forward. The reaction, in turn, usually causes
another action.
One might further define an action point as an event that is strong enough to
demand a response: Someone shoots someone else and the police come in as a
response. They can’t let it go. They have to pursue it. Or a guy meets the girl of
his dreams. He can’t let his dream go. It demands that he do something. Or
someone has an opportunity to compete in a championship sports event. They
can’t just dismiss it and pretend it doesn’t matter. They have to respond.
A good storyline has many possible action points (dramatic events) that can be
played onscreen. If, for example, a writer is doing a sports movie, the
protagonist will need to do a great deal of practice to prepare for the big
competition. The writer might make a list of all the different exercises the
protagonist does, and how often each practice is done. Obviously, all of them
can’t be put on screen. We aren’t going to watch the protagonist’s every exercise
session. So the writer must decide which action points should be shown.
In every case, the action or the response works best when it’s visual, dramatic,
and strong enough that the protagonist can’t ignore it.
These action points are part of a chain of events in which one action flows out of
another. Different actions and/or reactions would start a totally different chain of
events. What’s important here is that there is a connection between scenes. They
should not be episodic. Each scene should come out of the previous scene,
creating a tight story that moves forward to the story’s climax.
As noted above, action not only comes from what we see onscreen, but also from
implied scenes, which occur offscreen yet push the story forward. An implied
scene can be described as a scene that is set up or suggested, but isn’t played on
the screen. It clearly exists in the string of beats that make up the storyline, but
we don’t see it. We simply know it happened (or perhaps it’s ready to happen).
The writer chooses which scenes to play, and whether to play out only the action
points or also play out the response to them.
If a seedy-looking guy sitting in a bar turns to a cute tart next to him and says,
“Let’s get out of here,” and the writer immediately cuts to the guy and the tart
driving down the road in a car, we know that there were scenes in this chain of
events that the writer didn’t show. It’s implied that these two people walked out
of the bar, got into the car, and started driving. The cut to them driving down the
road uses the language of film to hop from one scene to another that takes place
several minutes (or hours or days or years) later. Some writers say, “I use the cut
to take me over the boring scenes in order to get to something more interesting.”
If two people in a script come home late at night, wearing beautiful party
clothes, and enter a beautiful mansion, it’s implied they’ve been to a party. The
writer decided the party wasn’t as important as what happens after the party, and
that’s where the writer takes us.
If a group of people walk down the street carrying protest signs that say, Stop the
violence now! it’s implied that someone has been doing violent activity and that
violence now! it’s implied that someone has been doing violent activity and that
the protest is a reaction to an implied scene. The writer decides whether we need
to see the violence. Sometimes it’s the violence that erupts at the demonstration
that’s more important than the violence that has gone before.
We see a clearly strangled body wash up on shore, so we can be pretty sure that
a murder took place (Hitchcock’s Frenzy). The writer chose not to put the
murder scene onscreen, but it’s implied. Now we see the police show up. So we
know that, offscreen, somebody informed the police about this event. The writer
chose not to show us all this; the dead body and the arrival of the police are
enough.
Some scenes imply actions that will follow. In the case of most detective stories,
it is implied that after the police discover a crime they will return to their
precinct house and start working on solving it. It’s also implied that a detective
will be assigned to the case, and that the detective will start questioning others.
The writer must decide which, if any, of these implied scenes will be played out
onscreen.
In some cases, a strong piece of dialogue will imply the action that will follow,
and helps the audience anticipate the second act. In The Fugitive, at the first
turning point, Sam Gerard says, “Our fugitive’s name is Dr. Richard Kimble. Go
get ’im!” Now the second act’s action is implied—this will be a cat-and-mouse
chase. The dialogue revs us up and makes us look forward to how Sam will end
up getting Richard.
Although action points can be used in any act, they are particularly important in
Act Two, where a script needs the most momentum for the longest amount of
time. Several types of action points can be used. We’ve already discussed
turning points that are action points at the ends of Act One and Act Two and the
midpoint scene that occurs in the middle of the script. Other action points
include the obstacle, the complication, the reversal, and the twist.
The Obstacle
Notice how obstacles work. They stop the action for a moment, and then the
character goes around the obstacle and continues. The story doesn’t develop out
character goes around the obstacle and continues. The story doesn’t develop out
of the obstacle itself, it develops out of the decision to try another action. For
example, if I were a saleswoman, I might knock on Door 1 to try and sell my
product. The customer says no. That’s an obstacle to getting my objective. Then
I knock on Door 2 to try to sell my product again. The next customer says no.
That’s another obstacle. Finally, I knock on Door 3, and somebody buys. As a
result of this sale, I might take off early and celebrate with my boss. In the
course of the celebration, my boss gives me a promotion. As a result of my
promotion, I get an office and I am no longer selling door-to-door.
We can see that these obstacles led to further actions, but the real development
and momentum came as a result of the last action— overcoming the obstacle.
In Gone with the Wind, Scarlett tries to get money from Rhett to pay taxes on her
home, Tara. When he says no (an obstacle), she marries Frank Kennedy to
accomplish her goal.
Little Miss Sunshine is built on obstacles designed to keep the family from
getting to California on time. They have the problem with Sheryl’s suicidal
brother, who can’t be left alone. They have to get around this obstacle. They
have the problem with the son who refuses to go to California. They have to deal
with that. They have the problem with the clutch that won’t work. They have the
problem with the grandfather who has overdosed on heroin. When they arrive at
the hotel, they have problems with parking and one-way streets and barricades.
They then have the problem of arriving a minute late. If it’s not one thing, it’s
another. Each obstacle threatens to keep them from reaching their goal, and each
obstacle leads to new action.
Obstacles are basic to drama. If used sparingly, they can do much to push a story
forward. Several in a film can be workable—but if too many are used, a story
will feel repetitive. Instead of giving a story momentum, an overabundance of
obstacles will slow it down.
The writer needs to decide if obstacles are getting in the way of the development
of the story. If in doubt, invoke the Rule of Three.
(1) set up, (2) developed, and (3) finally paid off. Think of jokes such as those
(1) set up, (2) developed, and (3) finally paid off. Think of jokes such as those
about the priest, the rabbi, and the preacher. Each of these three people, in turn,
reacts to the same situation, but the humorous payoff is always the third
character’s reaction.
If you want to make the point that a beautiful young woman has really tried
dating but only ended up with weird guys, you don’t need twenty guys. Showing
three bad dates will do it.
In The Fugitive, when Kimble sneaks into the hospital’s computer room to
research one-armed men who might have killed his wife, his search first brings
up 121 names, then 21 names, and finally only 5 names that best fit the profile.
He then pays off his search by printing out the last list, which ends the scene. In
the next scenes, he begins following up on the five names.
In sports movies, sometimes we see two practice competitions, and then the big
game. We don’t need to see dozens in order to get the point.
Not all films need to use the idea of threes, but if in doubt, this will usually be
the most workable.
The Complication
Further complications develop when Julie’s father, Les, falls in love with
Dorothy. He meets her early in Act Two, but little happens until Dorothy visits
his farm at the end of the act. They sing together, dance together, and that leads
to the proposal.
Because of Julie, Van Horn, and Les, Michael can’t continue to be Dorothy
Michaels, even though his career is blossoming. His original intention—to be
successful—continues. These people haven’t interfered with his overall
intention. But they have interfered with (complicated) his willingness to
continue as Dorothy.
The Reversal
The strongest kind of action point is the reversal, which changes a story’s
direction by 180 degrees. It causes a story to make a U-turn, to move from a
positive to a negative direction or from a negative to a positive direction. It’s
stronger than most turning points, which turn the action but do not reverse it.
In Chicago, Roxie fires Billy Flynn but reverses herself almost immediately,
when she discovers that women who don’t hire Billy Flynn lose their cases and
are hanged.
In Little Miss Sunshine, the family is told they’ve arrived too late and Olive can’t
enter the pageant, but one of the officials reverses that position and allows Olive
to compete.
In Changeling, Christine is told they’ve found her son, but the situation is
reversed when she sees the boy and realizes he’s not hers.
Playing a reversal at the first or second turning point can be a particularly good
way to build momentum into the second and third acts. But reversals can work
anywhere. In a detective film, we see a reversal when the discouraged detective
suddenly puts two and two together and realizes how to solve the case.
The Twist
A twist, one of the most difficult action points to pull off, is an event that pushes
a story in a new direction because it reverses expectations. We think we’re
moving in one direction, and then discover nothing is quite what it seems. This
ploy isn’t the reversal I discussed above, because it might not lead to a 180-
degree turnaround. But it might catapult us to another place, or set us on a whole
new track. It’s not unusual when a film hits a twist to hear an audience gasp, or
even hear an “oh” or “ah” in the audience.
There are very few workable twists in films. The first turning point of Witness
has a twist when we discover that the police chief is in on the crime. The second
turning point of L.A. Confidential has a good twist when we discover (yes, the
same thing) that the police chief is in on the crime. The very end of The Usual
Suspects has a twist when we discover that the seemingly dumb guy is really the
clever one and that we have actually been seeing the whole story from his point
of view, and the story was not at all what it seemed. The Illusionist has almost
the same kind of twist as in The Usual Suspects: The chief inspector finally has
an aha! experience as he realizes that Edward is fine, and now with the love of
his life.
There are twists in The Prestige, when we discover that Alfred Borden is not
really dead, even though we thought we saw him hang, and that Robert Angier is
not really dead, even though we thought we saw him drown.
To make a twist work, the audience’s expectations have to be set up, but it’s
important that they’re not contradicted. This isn’t a matter of manipulating the
audience by telling them one thing and then letting the audience know the writer
didn’t really mean it. A writer can’t tell the audience that someone is alive when
they’ve really been dead the whole time (The Sixth Sense, of course). But the
writer can imply that a person is alive, when that character is really dead. We, the
audience, then add it up and realize we formed a conclusion and we were wrong.
Provided it is not a contradiction of something that has been clearly established,
the twist can work.
Usually a twist works when the audience takes a particular path hinted at by the
writer, only to realize later that nothing had actually forced them down that path.
They simply followed it, and ended up learning that things weren’t what they
seemed. Or, occasionally, as in films about magic, it is allowing the audience to
buy the illusion, and then reversing it. We buy it, because the film is
about illusions.
One of the best films for twists is The Sting, which contains at least four of them.
The first twist occurs just a few minutes into the film. We see a mugger running
away from the robbing and stabbing of a man who we later learn is Luther
Coleman. Two people witness this event: a bookie joint bagman carrying an
envelope containing thousands of dollars in cash and a likeable, helpful young
man, Johnny Hooker, who thwarts the crime and recovers Luther’s wallet.
Luther, clutching his wounded leg, asks the two passersby to help him make a
$5,000 payment that’s due to a loan shark in just minutes. The bagman agrees to
do it, so Johnny shows him how to hide Luther’s packet of money—together
with the bookie joint’s envelope—under his belt.
We next see the bagman get in a cab and drive off with no intention of delivering
Luther’s packet, which he soon discovers contains nothing but shredded paper,
as does his own envelope from the bookie joint. It’s at this point that we realize
this was all a con, and that Johnny and Luther and the mugger were in on it
together. Luther’s wound wasn’t real. Johnny pocketed the bookie joint’s money
when he showed the bagman how to hide the two envelopes in his pants. We
thought it was just what it looked like—a violent robbery stopped by good
Samaritans, but it wasn’t.
The second twist occurs twenty minutes into the film when Johnny is confronted
by Lieutenant Snyder, who wants a cut of Johnny’s money in exchange for not
arresting him. Johnny unwillingly (so it seems) finally agrees to pay Snyder
$2,000. But when he takes out his roll of money to count it out, Snyder grabs all
of it. Just when we’re thinking that lowdown cop!, Johnny tells his friend it’s
counterfeit. Things, again, were not what they seemed.
Another twist occurs when we discover that Loretta, the waitress, is a plant, and
is really Salino, a hit man who was mentioned earlier. We never expected the hit
man was a woman, and that the hit man was the woman that Johnny slept with
the night before. We also thought the hit man was the person following Johnny,
but this was really the man assigned to watch over him.
And a fourth twist occurs at the very end, when we discover that FBI Agent Polk
is actually part of this con. Doyle never discovers that, but the audience does.
Notice that these films with good twists—The Sting, The Sixth Sense, L.A.
Confidential, and The Usual Suspects—never make the audience feel stupid for
not figuring out the twist sooner. In fact, when the twists are revealed, the
audience often has a moment of appreciation for the clever surprise. We are
never snookered by the writer; we’re led carefully, so the twist is unexpected
without contradicting the facts we’ve been given.
In Little Miss Sunshine, Olive’s performance in the third act has a three-act
structure:
ACT ONE DEVELOPMENT: Olive begins her performance. She shakes and
shimmies and moves like a stripper. She throws off her hat, strips off her pants,
takes off her blouse. The audience and judges are shocked. Some girls walk out.
FIRST TURNING POINT: Richard sees the problem and begins to clap. He
changes the direction of the scene.
ACT TWO develops further as Frank joins in. The family begins to clap as Olive
continues to dance and twirl and run and shimmy. The emcee chases Olive to try
to stop her, but she just keeps going. The judge tells him to get his daughter off
the stage. Act Two is about the action of Olive’s family cheering her on.
ACT THREE: Frank joins them, as do Dwayne and Sheryl. The family dances
with Olive, who is relentless in her moves. Act Three is about the action of the
family dancing onstage.
The performance scene is about five minutes long. Following it is the scene that
shows the film’s climax—the family in the office in a police station, where they
are told they can leave if they promise never to enter their daughter in a pageant
in the State of California again. They agree and then leave for home.
Together, the two scenes—the performance scene followed by the film’s climax
scene—total seven minutes. They make the themes of love and family clear, and
although Olive didn’t win the pageant, they end the movie on a high note. Few
in the audience really care whether she won, because Olive won our hearts, and
something more important was going on here.
A scene sequence might be a series of exciting chase scenes filmed all around
town, ending when the villain’s car finally crashes or the villain is caught. It
might be a sequence of scenes that builds to a final explosion (The Guns of
Navarone) or the developing scenes that lead to lovers reuniting (When Harry
Met Sally) or scenes that work against time (Mozart finally finishes his opera in
Amadeus).
Most scene sequences are relatively short, ranging from about three to seven
minutes. Occasionally, two scenes sequences are placed together, to create a
great sweep of momentum. In The Fugitive, for example, the bus and train
sequences are placed one after the other. Each of these sequences is about three
to four minutes long, and each has a beginning, middle, and end and turning
points. The last act of Witness consists of two scene sequences placed one after
the other: The first is about six minutes long, and the second is about eight
minutes long. This pair of sequences is preceded by several scenes that begin
Act Three and followed by a resolution scene at the film’s end.
Many of the most memorable parts of films are scene sequences. The burning of
Atlanta in Gone With the Wind is a seven-minute scene sequence. The last battle
in Star Wars is a scene sequence,
In Gone With the Wind, two separate scene sequences in a row are probably the
most memorable parts of the entire film. The first is “Melanie has her baby,” and
the second is “Atlanta burns.” Each one is about seven minutes long. By
studying them, we can see how a scene sequence works to give a story
momentum.
“Melanie has her baby” begins deep into the siege of Atlanta. Knowing that the
city will be taken by the Yankees, Confederate soldiers and local townspeople
begin to flee. At this time, Melanie announces her labor pains.
SECOND TURNING POINT: Scarlett is told she must deliver the baby.
The “Atlanta burns” sequence works in the same way and follows the “Melanie
has her baby” sequence.
SETUP: Prissy goes to get Rhett, asking him to help them escape Atlanta’s
chaos.
FIRST TURNING POINT: Rhett comes to help them flee the city.
DEVELOPMENT: Men try to stop their carriage and steal their horse. Rhett
announces that they must get past the ammunition depot before it explodes.
Scene sequences can come at any place in a story. Many times a scene sequence
occurs shortly after the middle of Act Two, when the act is in danger of lagging.
Occasionally, a scene sequence is found in Act One, either as a very exciting
beginning setup (you’ll find such sequences at the beginning of many James
Bond films), or to push us toward the first turning point.
Bond films), or to push us toward the first turning point.
Steven Spielberg, that modern master of momentum, often uses scene sequences.
You’ll find a short one in Back to the Future, when Biff chases Marty and drives
into a truckload of manure. Jaws has several scene sequences, such as
“Harpooning the shark,” “Using the shark cage,” and, finally, “Victory.”
Schindler’s List has several scene sequences, including “The Killing in the
Ghetto,” “Amon the Good,” and “Moving to Czechoslovakia.”
There is a tightly structured scene sequence in Little Miss Sunshine that I call
“Stealing Grandpa.” In it we can see a three-act structure with turning points.
This sequence begins right after Grandpa dies. The sequence’s first act shows
the doctor telling the family that Grandpa is dead. Sheryl explains this to Olive.
A bereavement liaison, Linda, then appears to give the family a brochure for a
grief recovery support group and funeral home information.
At the sequence’s first turning point, Linda explains that they can’t just leave
Grandpa’s body there. This statement from Linda changes the direction of the
action, adds an obstacle to getting to the pageant, and forces the family to rethink
their goal.
The sequence’s second act is about the problem of Grandpa’s body and figuring
out how to get to the pageant on time. The family asks Linda if they can come
back for the body later. No, they can’t.
At the sequence’s midpoint, Richard asks if they can view Grandpa’s remains.
This midpoint provides a slight change of direction, giving more structure to the
sequence.
They look at Grandpa under the sheet. Richard gets angry and hyperventilates.
Sheryl promises Olive that she can do the pageant next year. Richard now
changes the direction of the sequence. Determined that they will make the
pageant, he comes up with a new idea—he decides they’ll sneak Grandpa out of
there—the second turning point.
The sequence’s third act shows them slipping Grandpa through the window. At
the climax of the sequence they successfully get away in their VW bus. In the
sequence’s resolution, Sheryl assures Olive that Grandpa’s soul is in heaven.
This scene sequence is about seven minutes long (as is the “Killing Alex”
sequence in Fatal Attraction). The longest workable scene sequence I’ve seen is
the “Going to the opera” sequence in Moonstruck, which is twenty-one minutes
long, although there is some interruption of this scene sequence by subplots.
Scene sequences are not only well-structured mini-stories, they also may clearly
illustrate how turning points work. In the “Stealing Grandpa” scene sequence,
each act has a different focus. The sequence’s first act is about “Telling the
family the news.” It would have continued with the same action (talking about
Grandpa’s death) until a turning point (a stronger action event) occurred to
change the sequence’s direction. When Linda comes into the story, she changes
the sequence’s direction. The second act of the sequence, however, would have
continued to be about filling out paperwork and following Linda’s orders until
something new—another turning point—came into the story, changing the
action’s focus. One might think that going to see Grandpa’s body is a turning
point, but it doesn’t add a new action to the sequence’s third act. Not until
Richard gets a new idea—stealing Grandpa’s body—does the action turn again.
MOMENTUM PROBLEMS
Lack of momentum is one of the most common problems in films. Momentum
problems usually occur because there’s not a clear three-act structure with clear
turning points to keep the story moving. Sometimes they occur because certain
scenes take the story off on a tangent.
Most filmmakers try to fix momentum problems by adding more action. It’s not
unusual for a television detective series to add a car chase, a fistfight, or a
shootout every time the story seems to slow down. But, these actions rarely
solve the problem. Often, they interrupt the story’s structure, thereby slowing its
momentum even more once the added action is finished.
Sometimes, filmmakers confuse momentum with pacing and think that if they up
the pace they will mend a momentum problem. But momentum is the result of
the relationship of one scene to the next, creating action and reaction. It doesn’t
matter whether scenes unfold or move slowly or quickly, as long as they seem
connected and keep the story moving forward.
Sometimes audiences say they think that certain European films work well, even
though they don’t have momentum. They may be confusing momentum and
pacing. Such films might have momentum yet just move at a slower pace. This is
often true for American films as well. Signs, although about great threats and
dangers and mysteries and tragedy, was not a fast-paced film. Much of Witness
was slowly paced (true to its setting on an Amish farm) but still kept its
momentum going.
When audiences lose interest in a story, the problem may have little to do with
story movement. If a story is too predictable, audiences will lose interest. If there
story movement. If a story is too predictable, audiences will lose interest. If there
are no subplots to dimensionalize the story, or if the characters are stereotypes
who fail to involve us, audience interest will diminish. In these cases, focusing
on the development of the plot, subplots, and theme should perk up audience
interest, provided this development itself has strong momentum.
APPLICATION
None of the above-mentioned script elements (action points, implied scenes,
obstacles, complications, reversals, twists, scene sequences, momentum, pacing)
can be imposed on a script. They must be integral to the story. But carefully
working these elements can strengthen a script that almost has a reversal or
almost has a complication in it or is developing toward a scene sequence.
In order to exploit these script elements positively and adeptly, it’s important to
know them when you see them. You might start doing this by watching films
specifically to identify these elements. Many films rely more on one script
element than another. Some use all of them! Once you’re clear how they are
used in particular films, you will find it much easier to identify and develop
them within your own scripts.
Scene sequences can be created with very little rewriting after a script’s first
draft. Many times, action-reaction scenes revolve around several ideas rather
than one. To create a scene sequence, the writer can find the scenes related to
one idea and string them together to create a clear setup, development, and
climax for the sequence.
You can create strong emotional reversals by looking for emotional moments
that can be expanded or extended. If your main character is “kind of sad” before
becoming “sort of happy,” see if you can create a clear moment when despair
leads to ecstasy. Or reverse the situation, moving from celebration to horror or
fear.
How are action points used? Is my story gaining momentum through action
points, or does it use dialogue to push itself forward?
Does my script go off on tangents, or does it stay focused on its plot and subplot
developments?
(1) Choose one or two action-adventure films. See if you can find scene
sequences in the films. Are these scene sequences three-act structures? Can you
find the setup, the turning points, and the climax? Just for starters, notice the
number of barriers that Sam Gerard encounters while trying to find Richard
Kimble in The Fugitive. Notice the use of reversals in Chicago and Fatal
Attraction (when the sexually exciting second night turns into a suicide attempt).
Notice the use of strongly structured scenes with beginnings, middles, and ends,
such as the first long scene in the restaurant in Schindler’s List and some of the
long fight sequences in Shane.
(2) Select ten of your favorite movies. Identify any obstacles, complications,
reversals, and twists that appear in them. How did these elements work?
(3) View a film that you don’t like and try to follow its story, keeping track of
when your mind wanders or when you lose track of the plot. How could these
moments have been fixed?
Above all, remember that as long as you have a succession of actions and
responses that are related to your story, your script will continue to move. You
do not need big actions to move your story. Not every physical action needs a
dramatic physical response to move your story. You can move your story
through physical actions or dialogue or emotional responses. As long as there are
connections between one action and another and as long as you have a structure
that supports your story, your script will move.
that supports your story, your script will move.
Keeping this concept in mind, you needn’t be concerned if your script is about
relationships and slower-paced than Rambo or your average James Bond film, or
if your fast-paced action-adventure slows down for a love scene. As long as it
contains action-reaction scenes, your script will have direction, focus, and
momentum.
Once your script has a solid structure and strong sense of momentum, you’ll
want to think of ways to connect your audience with your protagonist.
CHAPTER FIVE
Establishing a
Point of View
A writer must engage an audience with a film. To do this, the writer needs to
decide how much we, the audience, need to know to identify and empathize with
the main character. The writer has to determine the breadth of our focus on the
film. What do we know? Do we know only what the main character knows, or
do we know more because we have a broader point of view than the protagonist?
Through whose eyes do we see the story? Who do we follow? How much should
we care about the main character? How big (or small) is the story?
Such decisions will be made in Act One. If the writer has made unworkable
decisions there, they will haunt the rest of the script.
Early in a script’s writing, the writer establishes the point of view (POV) from
which the story will be told. At its most basic, point of view is a literary term
describing whether a story is told in a first person, second person, or third person
voice or view.
Since film can only show external events, a first person POV, sometimes called
a subjective POV, simply means that every scene is shown through the eyes or
voice of a main character.
In a novel, having a subjective first person POV would mean that a single central
character tells the whole story. The character would say, “I did…” and “I
felt…,” and we wouldn’t know anything more than that character knows. First
person novels are not unusual. Detective novels, such as the Spenser novels by
Robert B. Parker and Sue Grafton’s Kinsey Milhone novels, are good examples,
as are many romance novels that seek to draw the reader deeply into a steamy
affair. A number of literary works, such as Huckleberry Finn and Catcher in the
Rye, use the first person POV. It connects us, the readers, strongly with the main
character. We feel with the protagonist, follow his or her story, and see the world
through that character’s eyes.
When a film utilizes the first person POV, its audience knows only what the
protagonist knows. The film The Wizard of Oz follows Dorothy’s story from a
subjective first person POV. Although the story might swerve to another
character for part of a scene, such as showing someone else walking through a
castle, or going to the side of the yellow brick road, these are acceptably small
diversions that don’t really leave Dorothy’s story. It’s Dorothy’s tale—and she’s
in every scene.
Memento uses a first person POV, as do many classics such as It’s a Wonderful
Life and Sunset Boulevard, the latter of which is told via flashbacks from the
POV of a now-dead man. Although the first person POV usually permits the
maximum identification between protagonist and audience, it can also present a
problem—the protagonist doesn’t know everything about the story. Even when
the detective from whose point of view the story has been told has added up all
the clues and tossed the bad guy in jail, there might still be lingering questions
and doubts. If these are important or disturbing enough to the audience, they can
lead to the need for third-act exposition in which some other character (or a
narrator) must explain everything, including information about motives or how
the bad guy was caught or missing links between clues.
In the Perry Mason television series, Perry almost always has some final
explaining to do about how he figured out who the culprit was. This is done
through third-act exposition. Although such a late-in-the-game exposition might
be acceptable in books, in film, a medium that relies on action and not long
discussions, this can very often be deadly.
In the film Presumed Innocent, a need for third-act exposition led to a long
monologue in which the wife had to explain everything that the protagonist and
the audience couldn’t have known. The movie’s POV wasn’t broad enough to
reveal the information earlier, so it had to be told at the end.
Few films are totally subjective first person stories, but when they use this
perspective, they keep us identifying with the protagonist. Some films use a
subjective first person POV that’s suddenly interrupted (perhaps unintentionally)
once or twice, creating a jarring aspect to the film. The film Resurrection (1980)
has a very strong subjective first person POV (Edna’s), except for one jarring
scene that switches over to her boyfriend’s POV for a few seconds. We have not
been in his POV before, so it feels as if we are jolted away from Edna’s story.
Fight Club used a subjective first person POV, but has two scenes from the POV
of Tyler Durden. You decide if they’re jarring or not. I recommend that once a
writer commits to a POV, he or she should stay with it.
Few films use only the first person POV. Most films broaden their POVs to two
or more persons in order to allow the audience to know more about the story
than just what the main character knows, feels, and experiences.
Some films use first person POV in unusual ways. The film The Hours was told
from the POVs of three characters (Virginia Woolf, Clarissa Vaughan, and
Laura Brown). This would seem to create an omniscient (all-knowing, all-aware)
POV, but the movie felt as if it had only a single subjective first person POV
because, within each story, we felt so very close to each character. We weren’t
standing back, as is usually the case with an omniscient POV, watching the
action unfold from a highly objective viewpoint. As we repeatedly returned to
each story, each character’s subjective first person POV adroitly drew us in.
For one of the ultimate subjective first-person movie experiences, watch Lady in
the Lake (1947). In this film noir classic, the camera acts as the protagonist’s
eyes. In fact, this subjective view is carried so far that we only see the
protagonist when he catches a glimpse of himself in a mirror or a store window’s
reflection.
In literature, there is a second person POV that features a character that is “you”
(instead of the “I” of a first person POV). Rather than the narrator standing in the
shoes of the protagonist, the narrator watches the main character—you. This is
very rare, although both Beach Red, an epic prose poem (described as a “novel”
on the book’s cover) by Peter Bownam, and Jay McInerney’s novel Bright
Lights, Big City use this device. Beach Red tells the story, in verse, of an Army
unit’s beachhead during World War II. You are the main character. The narrator
tells the reader what you do. At the end of the book, you die.
Instead of the literary second person POV, movies are apt to use a two person
POV, where the story follows two characters, usually the protagonist and the
antagonist but sometimes two people falling in love. The films In the Line of
Fire and The Day of the Jackal move back and forth between the scenes told
from the protagonist’s POV and scenes told from the antagonist’s POV, although
both films broaden these POVs occasionally.
The Fugitive has almost exclusively a two-person POV: Nearly all its scenes are
from either Kimble’s or Gerard’s POV. In the beginning, Gerard is Kimble’s
antagonist. But as the film proceeds, we discover the new, real antagonist. A few
very short scenes, however, take us into the POV of another character—the One-
Armed Man—and neither Sam nor Richard is in the scene. The One-Armed
Man’s POV was set up in the murder scene that began the story, so we were
prepared for his POV when it returned later.
The Die Hard films often use two-person POVs: There is John McClane’s, as he
tries to save the day, and the POVs of the villains as they close in on him. In
cases like these, the antagonist’s POV is not just the POV of an antagonist, but
of the antagonist group.
Love stories that create two almost-equal protagonists will often use the two-
person POV. Such movies as Thelma & Louise, When Harry Met Sally, Last
Chance Harvey, and Adam’s Rib work this way, although some of these
occasionally swerve off to a third POV. In Thelma & Louise, several scenes are
from the POV of the detectives, and in When Harry Met Sally, one or two scenes
are from the viewpoint of their friends.
Most films use an omniscient POV that is similar to the literature’s third person
POV, in which an all-knowing narrator stands back to give us the big picture
from all viewpoints. The third person POV allows the writer to tell the larger
story, and to show us how all the pieces fit together. We see the story from the
POV of the protagonist, but also in terms of what’s going on behind the scenes.
We might see the worlds of the detective and the villain, and then see what’s
happening in the city at large and what’s happening in the world (past and
present), showing a raging war or a political campaign or the machinations of a
corrupt boss (In the Line of Fire, Shane, The Sting, The Constant Gardener,
Milk). With an omniscient POV, a story moves back and forth between the
narrow POV of the protagonist and the broad omniscient POV that sets up the
movie’s context.
Casablanca moves among the POVs of Rick and Ilsa and the occasional
omniscient ones that show us the police closing in and the world at war. The
film’s first scene sets up this broadest POV by showing us a map of the world at
war and telling us of the refugees fleeing Europe, passing through Casablanca.
And then it moves in to focus on a more personal story.
Shane focuses on Joey’s POV from the very beginning. But it also opens up
occasionally to an omniscient POV, so we can see various confrontations
between the bad guys and the good guys, even though Joey isn’t in these scenes.
At times, we also see the interplay between Shane and Joe (Joey’s father) and
Shane and Marian (Joey’s mother), when Joey is not around.
Warning: An omniscient POV can get so broad that we, the audience, can lose
our identification with the protagonist. In trying to show us everything, it can put
the focus on the story more than the characters, often costing us our empathy for
the protagonist.
A film’s POV may evolve during the writing of its script. A writer may decide to
use a subjective first person POV, but then find it necessary to open up the story
in order to impart more information in Act Two and not be forced to talk about it
in Act Three. The writer can then go back to Act One to set up and expand the
POVs.
Whatever POVs are chosen, they need to be set up in Act One. Otherwise, the
audience will find it jarring to look exclusively through one person’s eyes for a
good while, and later on suddenly switch the way they see the story. In literature,
this is called “head hopping”: We hop from one person’s mind to another,
sometimes only briefly, rather than staying with one POV. To resolve this effect
in a film script, the screenwriter chooses a single POV and sticks with it. Then, if
changes need to be made, the writer can rewrite Act One in order to set up
clearly the chosen POVs. In this case, the writer might start or end an Act One
scene with a supporting character’s POV rather than the protagonist’s, thus
preparing the audience for a switch that will occur later.
Analyzing Changeling
A movie worth studying for its use of POVs is Changeling (2008). It did
reasonably well at the box office and was nominated for three Academy Awards.
The writer, J. Michael Straczynski, and the director, Clint Eastwood, held to a
very tight and emotional subjective POV for much of the film, focusing on the
feelings and actions of the mother, Christine Collins, whose son disappeared in
Los Angeles in 1928. We see the beginning scenes from her first person POV.
We see her son in the early scenes, but the focus is kept on her. We watch her
world. We see her as a mother and a phone company supervisor. We see her
riding the streetcar and talking to her boss about a promotion.
Suddenly, around ten minutes into the film, her son is missing. At twelve
minutes into the film, we begin to realize that the story is bigger than just her
personal story. The film’s POVs expand to include that of Reverend Briegleb,
who believes part of his job is to “expose the violent, corrupt, incompetent
police department.” We learn that Christine’s treatment at the hands of the
police, and their unwillingness to act promptly, is not unusual. A larger
corruption story is suggested by Rev. Briegleb’s sermon. Since he will figure
prominently in the story as it proceeds, it was important to open up the film’s
perspective to include the reverend’s POV.
The movie’s POVs expand again in the next scene, showing us Police Chief
James Davis and Police Captain J. J. Jones. There’s clearly a bigger story here
than just Christine’s emotional torment over the loss of the son.
After fifty minutes, the film introduces yet another POV. The scene shows
Detective Lester Ybarra driving to Northcott Ranch to find a boy who is said to
be staying there. Now it’s suggested that this ranch figures into the story. Later,
the POVs will expand again, to follow the murderer, Gordon Northcott, who is
visiting his sister in Canada.
As the story broadens, so does the inclusion of POVs. As the plot thickens and
the mystery deepens, these POVs show us more of the story’s many complicated
elements.
The Act Two shift to Ybarra’s POV was jarring to me. I wondered why this shift
was jarring, when the shifts to Briegleb and the police officers were not?
I think there were two reasons why this POV shift didn’t work as well as the
ones in Act One. First, the shifts that were set up in Act One all focused on
Christine’s story: The police were working on her case. The reverend was
commenting on her case. But the shift at fifty minutes seemed to have nothing to
do with Christine’s story. Only later did its relationship to her story become
clear.
Second, these other POVs had been set up in Act One. The story about the
Canadian boy hiding out at the Northcott Ranch was not set up early enough. It
was mentioned in the background dialogue of an earlier scene, but then it didn’t
seem to have anything to do with Christine’s case.
The Detective Ybarra character had been very briefly set up at the police station
a few scenes earlier, but not until the third viewing of the film did I realize that
the detective at the police station is the same person who drives out to the ranch
fifty minutes into the film. In the earlier police station scene, background
dialogue told us that a boy from Canada had crossed state lines, and that Ybarra
agreed to take the case. The audience had about two seconds to memorize
Ybarra’s face among a group of other detectives who all dressed the same, wore
the same hats, and had similar body builds. In order for his POV to be set up
clearly, this scene in the police station needed to be connected with the scene of
him driving the car out to the ranch.
Introducing Ybarra’s POV was further complicated because the scene of him
driving a truck out to the ranch began, not by reestablishing his character, but by
showing a character we had never met—Gordon Northcott—with a broken-
down car.
As you watch this film, see what you think of this shift of POV. Do you find it
jarring or smooth and natural? If you find it jarring, you may want to imagine a
better way of setting up Ybarra’s POV, perhaps with an extra line of dialogue by
Ybarra as he takes the case. Perhaps you would add an extra line of dialogue
from the police captain that would connect him with the captain, whom we
already know. Perhaps you would add Ybarra to more of the earlier police
station scenes in Act One. You might add some very small interaction at the
police station between Christine and Ybarra. Perhaps you would start the scene
of him driving to the ranch from his own POV, seeing Gordon’s broken-down
car, rather than starting the scene from Gordon’s POV.
The changing POVs in Changeling allow it to shift repeatedly to the big story
and back to an intense personal and emotional focus on Christine.
Duplicity used limited POVs, focusing on the two main characters and their
relationship, using flashbacks to tell us about their backstories. As a result,
because I was seeing so much of the back-and-forth of the subplot, I found I
didn’t always know what was going on and why. A broader use of POVs would
have helped.
The International had the opposite problem—too many POVs. The film focused
on the many people who were related to the overall plot, but placed little
emphasis on the main characters. Therefore, since the male and female main
characters were shown with little relationship to each other, and since the male
seemed to be a particularly isolated individual, I found it difficult to become
engaged in the story. It left out the personal POVs that help us connect and
identify with the protagonist.
USING VOICE-OVERS
A voice-over (V.O.) is any offscreen voice that talks to the audience, narrating
an event or giving voice to a character’s unspoken thoughts. A writer can show
deep aspects of a character’s subjective world through the use of first person
voice-overs. Much like a novel, which can take us into a character’s thoughts,
the first person voice-over can take us inside a film’s character.
A number of films are known for subjective voice-overs that pull us into the
mood and psyche of the protagonist. Sunset Boulevard begins with a V.O.,
which we soon learn is the voice of the now-dead protagonist, Joe Gillis.
JOE GILLIS
Yes, this is Sunset Boulevard, Los Angeles, California. It’s about five o’clock in
the morning. That’s the Homicide Squad, complete with detectives and
newspaper men. A murder has been reported… You’ll get it over your radio, and
see it on the television – because an old time star is involved. One of the biggest.
But before you hear it all distorted and blown out of proportion, before those
Hollywood columnists get their hands on it, maybe you’d like to hear the facts,
the whole truth… Let’s go back about six months and find the day when it all
started.
American Beauty has a voice-over in several places, including the end, where it
gives us insight into the transformation of the character and the theme: It pulls us
into Lester Burnham…
LESTER
…I guess I could be pretty pissed off about what happened to me, but it’s hard to
stay mad, when there’s so much beauty in the world. … I can’t feel anything but
gratitude for every single moment of my stupid little life. You have no idea what
I’m talking about, I’m sure. But don’t worry. You will someday.
The Shawshank Redemption and Forrest Gump use voice-overs to pull us into
their characters’ attitudes and philosophies. Annie Hall helps us understand how
Alvy is thinking and feeling through voice-overs.
What we hear at this point is actually lifted from later in the film. And when we
hear it later, we realize that we’ve come full circle, to the point that we, too,
view the “fixer” from Arthur’s perspective. By the end of the film, we also have
come back to a scene from near the beginning of the film. But now we have a
context for the scene. The second time we see it, we know why Clayton’s GPS is
blinking, who is in the other cars on the road, why he stops to meet the horses,
and why his car explodes.
A similar technique is used later in the story, when Karen Crowder prides herself
on her eloquent impromptu speaking but actually spends inordinate amounts of
time prepping herself for her performances. One scene shows her in a hotel
room, revamping answers to anticipated questions.
In Stand by Me, the V.O. comes from an adult Gordie, looking back to the
moment when he was twelve and first saw a dead body—a turning point in his
life, which the adult Gordie puts in perspective. This V.O. adds a reflective tone
to the story, with ideas about fathers and sons and Gordie’s dead brother. It
begins the movie and comes back at the end to tell us about what he’s writing. It
also comes in several times during the film as a connecting link, to remind us
that the adult Gordie is still telling the story, and to maintain the story’s
reflective quality.
Probably the most famous first person voice-over in television comes from The
Wonder Years, where the older character’s V.O. brings a reflective thematic
quality to the story that takes place when he was young. Much like Stand by Me,
this voice-over deepened both the story and its theme.
In a few films, a character tells us the story, or at least leads us into the story.
This voice usually comes from a relatively unimportant character whose mission
is simply to start the story, not to reveal his or her own character. In some films,
a storyteller—perhaps a mother or a grandfather—reads a bedtime story to a
child. In the opening scene of The Princess Bride, a young boy is sick in bed,
playing a video game. His grandfather, a minor character, comes in to read a
book to him.
GRANDFATHER
“Buttercup was raised on a small farm in the country of Florin…”
The Mission begins with the first person voice-over of a priest writing about the
troubles at his mission, thereby starting the story. He is not a main character, so
his function is not to tell us about himself, but simply to introduce the story.
In The Age of Innocence, we never learn who the narrator is. She’s not a
character. Is she the book’s author?
And the story then flashes back to Edward walking down a road, where he meets
a magician, as Uhl continues to narrate this important meeting.
The inspector then narrates the meeting between the Duchess and Edward:
But the two young lovers are then separated, which is seen in flashback.
And the story then proceeds as we see the story of Eisenheim, his magic, and his
love for Sophie.
The story voice-over is usually less effective than the character V.O., since film,
by the very nature of the medium, is supposed to show us a story rather than tell
us a story. In many situations, a story V.O. simply tells us what could be shown.
And although a story voice-over might give us information that helps us
understand a story better, if we don’t see it, we don’t believe it.
Voice-overs can easily become a crutch for a writer. A writer can fall into the
habit of talking about events and people, rather than showing events and people
through images and action. Of course, figuring out how to show events, show the
emotions of the characters, and show the theme through visuals, is difficult. But
it’s the writer’s job to search for those visuals and to make them clear and
original.
In Bonfire of the Vanities, the reporter, Peter Fallow, told us about what was
happening, but we really wanted to see it. Fight Club, The Royal Tenenbaums,
and Vicky Cristina Barcelona use many narrative voice-overs, interrupted by
scenes of action and dialogue. This narrator character, who tells us the story, can
often get in the way of our visceral experience of a film.
Film is a visual medium. We don’t want anyone between us and the action. We
come to the theater to watch the film’s action as if we were standing on the street
watching an exciting event take place just across the road from us. We aren’t in
danger, but we are involved and engaged and experiencing the action.
USING FLASHBACKS
A flashback is a scene or sequence of scenes that shows activities that took place
at some time earlier than a film’s present. It often represents a character’s
remembrance of past events. Flashbacks can be used subjectively to get inside a
character’s head or objectively to serve the story by showing some bit of
backstory that the audience needs to know.
Flashbacks often play out the relationship of the past and the present. Stand by
Me, which is about the past, flashes back to the past to help us better understand
it. Ordinary People uses flashbacks to help Conrad Jarrett remember, and
understand, the sailboat accident in which his brother drowned. The Prince of
Tides moves back, through flashbacks, to a central incident in the life of Tom
Wingo. Beloved uses flashbacks to recall a traumatic past incident.
I found the present-day frame of The Green Mile somewhat ungainly and
unnecessary. I felt the same about the variation on this idea in Saving Private
Ryan. Titanic used this idea to show what Rose Dewitt Bukatar had made of her
life over all these years. In Fight Club, we begin in the present, as the
protagonist sits with a gun in his mouth, being questioned by Tyler Durden. The
movie than flashes back to the story of the protagonist and Tyler, and at the end,
we’re back in the opening scene.
Sometimes the use of flashbacks is both effective and essential. Fried Green
Tomatoes, like Stand by Me, used both voice-overs and flashbacks, threading the
voice-overs throughout and using the flashbacks to deepen our understanding of
the present by showing its relationship to the past.
This is not to say, “Never use flashbacks!” Some flashbacks are necessary for
thematic purposes or to serve the style of the film. The flashbacks in The
Illusionist and The Prestige help clarify the many twists and turns in those films,
as well as their illusions.
Occasionally, a movie flashes forward to the future. Or, it might flash both
backward and forward. There are flashes backward and forward in Twelve
Monkeys, although, technically, the movie seems to move from present to past
since it begins in the present. In Y Tu Mamá También there is a voice-over flash-
forward when we’re told what will happen on this road in the future.
INTERCUTTING SCENES
Intercutting is the direct juxtaposition of usually short moments from different
scenes. For example, Scene One might show a girl at a desk, writing a letter to
her sweetheart, Joe, who’s in the Army. Scene Two might show Joe’s heroic
battle activities. By cutting back and forth between short moments from these
very different scenes, they comment on each another and, thus, both become
very poignant and dramatic.
In many films, the action moves back and forth between a series of characters
and/or a series of incidents to build tension or help us understand the story from
several different POVs. This also helps the writer build the action to a climax.
We see this in most chase scenes: If, for example, the hero chases the villain in a
car, we see the villian’s car go around the corner, and then we immediately see
the hero’s car go around the same corner. Through repeated variations on this
intercut, we see the chase car close in, until the villain takes an unexpected turn
and gets away.
Sometimes the intercutting is used to build the scene and make sure that every
story beat is clearly shown. The Sting builds much of its action this way. In the
setup of one of its cons, for example, the film intercuts among the actions of
Hooker, Lonnegan, and Twist. At the end of this intercutting we arrive at Henry
Gondorff’s private club— all set up for the con to go into effect.
EXT. STREET
Johnny Hooker hustles out across the street and into the alley.
INT. DRUGSTORE
Doyle Lonnegan watches him through the window and then settles back in his
seat to wait for the phone call.
OUTSIDE STORE
As Hooker descends the stairwell into the store, he gives Kid Twist the office.
Twist turns away from the window and looks at his watch. 12:58.
CUT TO:
DRUGSTORE
Lonnegan waits by the phone, idly pinging a knife on the salt shaker. It’s 1:40. A
man enters the store and walks over to use the phone.
LONNEGAN
We’re waitin’ for a call.
The man looks at Lonnegan a beat, and then at his four goons. He decides maybe
he’ll make the call later.
CUT TO:
Kid Twist turns as Billie enters the room with a piece of paper. Twist looks at it,
then picks up the phone and begins to dial.
INT. DRUGSTORE
Lonnegan’s getting impatient now and lights a cigarette. The phone rings. He
answers it quickly and we hear:
TWIST
Bluenote at 6 to 1 on the nose.
The phone clicks off at the other end. Lonnegan hangs up and goes out the door,
followed by his entourage.
EXT. STREET
We follow him across the street and into the alley, where he signals one of his
bodyguards to check the place out.
Kid Twist pushes a button on his window sill, and a buzzer goes off inside the
store. The previously inert figures there spring to life.
Lonnegan’s bodyguard descends the stairwell and knocks at the door, where he’s
greeted by Hooker in the capacity of host. The bodyguard looks the place over
and motions an okay to Lonnegan.
As Lonnegan enters, we see the room for the first time in its entirety. Overnight
it has been transformed into a swank private club, with bar, cigarette girls,
upholstered furniture and chandeliers.
SINGLETON
Look at that. He’s got four apes with him.
GONDORFF
That’s what I like about these guys, J.J... They always got protection against
things we’d never do to ‘em.
In the last act of The Godfather, there is dramatic intercutting between a baptism
and the killing of the enemies. In the last act of The Godfather: Part 3, there is
dramatic intercutting between the opera and a series of murders. The last act of
The Fugitive intercuts among the POVs of Richard, Charlie, and Sam.
The Dark Knight has exciting intercutting between The Joker, Batman,
Commissioner Gordon, Harvey Dent, Rachel Dawes, Policemen, and The
Joker’s thugs as the clock ticks and we wonder who will be saved. The
intercutting shows the Observation Room in Gotham Central, then to the
Interrogation Room with Batman and The Joker, back to the Observation Room,
to the street, to the basement apartment where Harvey Dent is kept, to the
warehouse where Rachel is held captive, to the street, back to the interrogations
room, to the Holding Area, and back and forth between the various locations,
building tension and building the action to the final moment of the explosion of
the warehouse, when it’s clear that Rachel is killed but Harvey is saved.
The intercutting of scenes allows the writer to build up anticipation. The lovers
are ready to meet—and we see them coming from two different directions. The
chase is on—and we follow both chase cars. The antagonist is preparing to kill
the protagonist, and we watch his preparations and watch the unwary
protagonist, who has no idea of the danger and no idea of what is about to
happen. Back and forth, as we see the inevitable coming together from two
different strands of the story.
The Prestige has some interesting intercutting. Cutter tells how a bird appears
and disappears in his illusion. As he explains how it’s done, the movie suddenly
cuts to this illusion being performed in front of an audience. The film then cuts
back to the explanation, and then to the performance again, back and forth,
telling us and showing us how the technique works.
APPLICATION
Questions to Ask Yourself about Your Script
Have I chosen POVs that work for my story? Do they need to be expanded? Or
limited?
Am I running into any problems because of my POV choices? Does that mean
changing a POV, or might it work to keep the current POV but simply find
another way to deal with a particular challenge?
If I’ve used voice-overs, were they necessary? Could my story work just as well
without that extra talk?
If I used flashbacks, are they intrinsic to my story? Do the flashbacks fit the style
and the theme of my story, or are they merely cinematically interesting?
If I have omniscient POVs, have I created interesting transitions from one POV
to another? Am I using these POVs to help the audience understand the broader
story?
(1) Watch the following films that are told mainly via a first person POV or a
two-person POV but broaden their POVs for one or two scenes. Did the addition
of POVs feel jarring? Here are the films: Fight Club (note changes to Marla’s
POV); When Harry Met Sally (note changes to their friends’ POVs); Changeling
(note changes described beginning page 91); Resurrection (note changes to the
boyfriend’s POV); Everything Is Illuminated (most of the film is told from a
two-person POV, but there is also the scene where the grandfather remembers
the massacre and we are suddenly in his POV); Pulp Fiction, (note when we
move off of the main characters’ POVs and then, in the middle, switch to the
POV of a character who had been a minor character in Act One).You may also
want to watch Amadeus to see how the subjective narrator character brought us
into his POV, but how the film still left room to switch to other POVs from
time to time.
(2) Watch films that have a very broad use of POVs (Crash, Traffic, The Big
Chill, Babel ). Are there times when the POVs were so broad that you lost
interest in or identification with the characters and the story?
(3) As an exercise, write a scene that’s implied in a film you know, but isn’t
shown since the POVs the writer chose to use didn’t allow for this scene. It
might be an offscreen murder scene or an offscreen beginning of a romance or
an offscreen traveling scene. Does expanding the POVs to include this scene
help, or hinder, the story?
(4) Watch films that show intercutting—in chase scenes, work scenes, or love
scenes (some examples: The Fugitive, When Harry Met Sally, The International
). Could the intercut scenes still work without intercutting? Watch films that use
voice-overs and flashbacks (e.g., American Beauty, Duplicity, Stand by Me,
Slumdog Millionaire). Look at the structure of the flashbacks, and how they
interweave. Could they be eliminated? How? Watch many different films to see
whether the techniques they use—such as voice-overs, flashbacks, intercutting,
expanding POV—were enlightening or confusing.
CHAPTER SIX
Scenes are a story’s building blocks. Through action, images, and dialogue, a
scene can advance a story, reveal character, explore an idea, and build visual
context. A great scene will do all of these. A good scene will do more than one.
Many times writers have said to me, “I wrote that scene to reveal character.”
And that’s all the scene is doing. But film is multidimensional. A scene can
accomplish many purposes at the same time. Its background might show an
image that expresses an idea. Its actions might reveal character. Its dialogue
might advance the story. And the combination of all of these elements can
explore a theme.
Aristotle said that tragedy should engender pity and fear. And many of the best
film scenes might awaken those emotions. But they’ll also bring out other
feelings—such as compassion, joy, anger, frustration, excitement,
disappointment, and sadness.
THE IDEA OF THE SCENE
As you work on your scenes, remember why film is called “moving pictures.”
Although “writing” implies working with words, the screenwriter actually
creates dialogue and images. This means that the writer creates scenes that
contain directed movement, conflict, and emotions—all expressed through
cinematic locations, dramatic actions, and dynamic character relationships.
Since they’re going to be expressed by the director and actors, scenes need to
imply colors and textures and relationships and feelings that can be brought to
life by these other artists. Many details need to be conveyed in just a few well-
chosen sentences to paint a picture of the characters and their actions, while not
telling so much that you’re actually doing the job of the cinematographer,
director, actor, composer, and editor.
(1) It advances the story, giving the information that’s needed to follow the
story. It might advance the story by giving clues in a mystery or developing a
relationship in a love story or taking us on a journey in which each scene moves
us closer to a final destination. In a good script, scenes take us in a direction, and
a good proportion of those scenes move us closer to a film’s climax. Think about
how every scene, in one way or another, builds to a final showdown in such
Westerns as Shane, Gunfight at the O.K. Corral, Unforgiven, 3:10 to Yuma (both
the original and the remake), and Butch Cassidy and the Sundance Kid, as well
as such non-Westerns as Saving Private Ryan, A History of Violence, Star Trek
(2009), Angels & Demons, Rear Window, Bonnie and Clyde, 12 Angry Men, Mr.
& Mrs. Smith, Seabiscuit, Gladiator (2000), and Gangs of New York. Think
about how every scene, in one way or another, builds toward solving a mystery
and getting the bad guy, in films such as State of Play, The Fugitive, Zodiac,
Rear Window, Dial M for Murder, All the President’s Men, The Dark Knight,
and Angels & Demons.
A scene that advances a story anticipates the next scene. It implies that related
action will follow in the next scene. This might mean that a clue planted in one
scene is paid off in the next, or that two people meet in one scene and start
developing a relationship in the next. One scene sets up and contains the seeds of
the next; one scene flows into the next.
Character information in a “B” story scene can be paid off in an “A” story scene.
Sometimes a scene might seem to be only about revealing character, yet it might
also introduce some useful ability of the protagonist, as she approaches her goal.
(3) A scene explores a theme. Movies are about something. They may be about
good and evil or about identity or integrity or greed or love or betrayal or any
number of ideas that relate to the human condition. Scenes explore and expand
upon an idea through the words that characters say, the actions they take, and the
expressive images written into the script.
Sometimes the theme is simply stated. Sheriff Ed Tom Bell in No Country for
Old Men delivers the theme in a voice-over:
ED TOM BELL
The crime you see now … it’s hard to even take its measure. It’s not that I’m
afraid of it. I always knew you had to be willing to die to even do this job. But, I
don’t want to push my chips forward and go out and meet something I don’t
understand. A man would have to put his soul at hazard. He’d have to say,
“O.K., I’ll be part of this world.”
And the film then explores this theme of evil, and the intersection of this
policeman and the murderer.
(4) A scene builds an image. Writers need to include images in their scripts, and
be conscious that those images mean something.
When chosen poorly, an image merely repeats rather than develops an idea. A
stagnant or repetitive image of greed might depict a character counting his
money in each scene, scene after scene.
But a good scene develops and expands an image. To build an image of greed,
the writer might show a person willing to do anything to make money. The next
scene might show the person buying expensive furnishings or jewelry. Another
scene might show the guards, alarms, and dogs that protect the wealth. Later, a
scene might show the greedy person putting money above his family, friends,
and personal integrity.
Sometimes images carry a film’s theme within a scene. These might be images
that set a theme of community, as in the first scene in Witness: “Black-clad
figures make their way down a lane,” showing a community that is alike in
values, dress, and lifestyle. In Titanic (1997) the theme of classism is shown by
contrasting the accommodations of those in first class with those in steerage. In
Happy Feet, in the midst of the cold of Antarctica we see the warmth and
protection of the family. In The Shawshank Redemption, Brooks’s crow, Jake, is
an image of freedom. Pan’s Labyrinth contrasts the real world with the fairy
world. Coraline shows us two worlds—one on each side of the little door—and
raises questions about which is better.
Ideally, a scene will advance the story, reveal character, explore a theme, and
build an image. Rarely, however, will a scene actually reach this multifaceted
ideal. Some scenes in a mystery might only advance the story and give some
small character revelation. Some subplot scenes might not advance the story, but
will concentrate on character and theme instead.
Any story contains an infinite number of potential scenes. Characters eat, sleep,
get up in the morning, interact with each other, argue, make decisions, strategize
future events, take part in leisure-time activities— the list is endless. How does a
writer choose which ones to use?
To a great extent, you can trust your dramatic instincts. But there are some ideas
to keep in mind as you create scenes.
Make sure that the beats of your “A” story are clear.
Every story advances its action through story beats. (See Chapter 2 for a
discussion of “beats.”) Although you may not show every beat, it’s helpful to
map out your needed beats (whether in an outline or a treatment) to make sure
that your story adds up. In a murder mystery, there’s the murder, the investigator
taking the case, specific discoveries made along the way, and capturing the bad
guy at the end. In a romantic comedy, there’s often the meeting (sometimes
called the “cute meet”), the moment of interest (or sometimes of disinterest that
will change), the first date or first get-together, the developing attraction, the
first kiss, and a movement toward some kind of togetherness at the end.
Make sure that the beats of your “B” stories—your subplots—are clear as well.
Outline the beats of your subplots so that all of their storylines make sense from
beginning to end, and so each subplot intersects your “A” storyline—isn’t free
floating but has a relationship to your main plot. Make sure that your subplot
doesn’t have holes in it: Check all your scenes to make sure that they all contain
the beats you need to tell your story.
Film is about action. It moves the audience forward toward a story’s climax by
literally moving forward through a series of filmed events (actions). Rather than
talk about a murder or a promotion or a meeting between lovers, show it. As you
outline your story, find those events that can create the most cinematically
compelling moments, and put them onscreen in the most dramatic way.
Even though a scene is about boring exposition, you can make something
interesting happen in it. Sometimes you will need to show scenes that basically
are static, such as driving in a car or sitting in a restaurant. Even these scenes,
however, can be made intense, interesting, dramatic, and revelatory by adding
some activity. Think of the eating scenes in When Harry Met Sally, The Remains
of the Day, and Tom Jones, which made what could have been boring scenes
fascinating.
Think of how often you see a scene that imparts valuable information while
characters work in their gardens, shell peas, weed hydrangeas, fold their laundry,
or brush their hair before bed. In 12 Angry Men (1957), one juror polishes his
glasses while giving us important information. In Lost in Translation, important
exposition material about Bob Harris and his wife is conveyed while Harris sits
in a huge sunken granite tub in a beautiful room. He’s trying to relax, but his
wife calls him on his cell phone. Tension is conveyed in opposition to his
relaxing setting. Things clearly are not going well in their marriage, and his wife
would just as soon he stay just where he is—Japan.
Use scenes to orient the audience to your film’s setting and context.
Sometimes, you will need to add simple establishing scenes to let the audience
know where they are, and/or the relationship of one onscreen element to another.
Generally, an establishing scene is brief. It might show a car driving up to an
apartment building to establish where a character lives, or it might establish a
prison setting by showing a prison’s exterior, followed by a short interior scene
showing the arrangement of its cells. An establishing scene might show the
height of a dam (The Fugitive) or length of a race (Ben-Hur), or the height of a
tower (Vertigo). Without these little scenes, an audience can be disoriented
easily. If you want to see films that don’t have sufficient establishing scenes,
watch Mrs. Soffel and the O.K. Corral gunfight in the film My Darling
Clementine. In both these films, we often don’t know where we are and don’t
know the physical proximity of various people and buildings (and horses).
Montages can give important information and show the passage of time.
Sometimes the music played under a montage defines the movie. In Rocky, the
second act ends with the famous training montage that shows Rocky running up
the steps of the Philadelphia Museum of Art—clearly ready for the fight.
In The Sting, a montage helps show the passage of time as preparations are made
for the big sting:
MONTAGE SEQUENCE
A tall, good-looking man, Kid Twist, making his way through the railway
station. Impeccably dressed and carrying a small suitcase, he scans the area
carefully. Finally, he catches a glimpse of the thing he’s been looking for. It’s
Gondorff, standing by a newsstand. Gondorff makes a quick snubbing motion on
his nose as if flicking off a gnat. This is known among con men as the “office.”
Twist returns the sign with a barely discernible smile as he walks on by. Con
Men rarely acknowledge each other openly in public, but it’s obvious that these
two are glad to see each other.
CUT TO:
Hooker is having his hair cut and his nails manicured. Gondorff gives
instructions to the barber, as Hooker makes eyes at the MANICURIST. .
CUT TO:
Hooker is modeling a new suit in front of a mirror. He doesn’t look too pleased,
Hooker is modeling a new suit in front of a mirror. He doesn’t look too pleased,
but Gondorff peels bills off his bankroll anyway.
CUT TO:
Where we tilt up to reveal J.J. Singleton, the most flamboyant of the bunch. On
his way to the check-in desk, he silently exchanges the “office” with Gondorff,
who is sitting on a lounge reading the paper.
CUT TO:
Hooker being shown into a small apartment room by an old woman. It consists
of a bed, a table and a sink. Hooker nods his acceptance to the woman and gives
her a bill. He takes another look around the room and decides to go out
somewhere, but first he wedges a small piece of paper between the door and the
jamb, about an inch off the floor.
CUT TO:
CUT TO:
Normally used as a storage room, it contains the water heater, mops and brooms,
old bed springs, etc.
In the middle, a space has been cleared for a table, around which are seated
Hooker, Gondorff, Niles, Singleton and Twist. Gondorff is in his T-shirt, but still
wears his hat. Kid Twist is in a suit as usual. The room is illuminated by a single
bare bulb hanging from the ceiling.
TWIST
(showing Hooker photographs of three men)
And the script then moves back into scenes as the men further prepare for the
con.
THE EXPOSITION SCENE
Sometimes an audience simply must receive uninteresting information if it is to
understand a particular story. Even in these situations, you can use a number of
techniques to avoid writing a boring scene.
In Raiders of the Lost Ark, Indiana Jones shows a visual of the ark, taken from
an old, leather-bound book, to add interest to the scene in which he explains the
mythology of the ark.
In The Matrix, instead of merely talking to Neo, Morpheus explains the dream
world and the real world to him by taking him (and the audience, of course) on a
visual journey that shows the unbelievable state the world is in.
Most long passages of exposition are, by their nature, boring. Therefore, try
sneaking a line or two of this information into many places throughout your
script, rather than lumping it all into one scene.
script, rather than lumping it all into one scene.
Titanic had to get across a great deal of information about the ship and its
lifeboats, various decks, and various classes as well as data about the formation
and danger of icebergs. To do this, snippets of information were sifted into many
scenes. The Captain talks about the ship’s boilers in a short scene over tea. Rose
asks the ship’s builder about the lifeboats in another scene. The Captain receives
information about the icebergs in one line of dialogue. All of this is backed with
a great many establishing shots to provide us with what we needed to know.
In Ratatouille, the rat gives information about cooking and the famous chef
gives insights into how a four-star restaurant runs. In the Harry Potter films,
Hermione, who loves homework and reads extensively, often provides important
facts and backstory, connecting the other characters’ dots for the audience.
In The Reader, some of the information about the church tragedy, in which
people were locked in and burned alive, became emotional for us because we
saw some of those hearing about it responding emotionally (but Hannah had no
response whatsoever).
In Raiders of the Lost Ark, Jones and Professor Brody become very excited when
they hear that the Nazis have discovered Tanis, the ark’s resting place. Their
excitement and enthusiasm is contagious, spreading into the audience.
In the third Indiana Jones movie, The Last Crusade, the interests and fears of the
father and his son are contrasted. One fears rats, the other snakes. One kills
people and destroys property to save relics while hardly blinking, yet the other
finds these adventures terrifying at first, and later exhilarating.
In Pirates of the Caribbean: The Curse of the Black Pearl, Elizabeth explains
“the code of parlay” as pirates, ready to shoot her, hold her captive. Amid this
conflict, Elizabeth gives exposition:
ELIZABETH
Parlay. I invoke the right of parlay. According to the Code of the brethren, set
down by the pirates Morgan and Bartholomew, you have to take me to your
Captain.
Some scenes begin too early. As a result, they lag, they dawdle, and they don’t
seem to have a clear focus. They don’t know where they’re going or how to get
there.
Some scenes begin too late. As a result, they either don’t give the audience all
the important information needed to understand the scene, or they don’t allow
adequate time to build tension, conflict, and/or suspense.
In order to decide where to start a scene, first decide where to end it. What is the
point of the scene? What is its focus? Why include the scene? What’s the most
important information the audience needs to get from the scene? Where is it
heading? This goal will occur at the end of the scene.
A scene might be about a character getting the job, with the hiring as the point of
the scene. A scene might build to a murder, with provocations along the way. It
might be about a detective finding important information.
Now, where to begin? What does the audience need to know in order to
understand the scene? That’s the scene’s setup. A scene might have to establish
an office or a corporate headquarters or a small high school in a rural town or the
outside of a chicken ranch.
Now that you have a beginning and an ending, what is the development of the
scene? What events are necessary to take us from the setup to the climax of the
scene? Where are the turns and movement that lend interest and excitement to
the scene?
Always keep in mind that one scene needs to link up with the next. How does
one scene lead to another?
Think about the scene’s action. Many writers will think in terms of a scene’s
information, and their scenes will become chatty (telling instead of showing).
But if you think about a scene’s action, that scene will automatically get energy.
Things will start happening. It will contain events that force reactions and
decisions and new actions.
Maybe a scene of yours shows people talking at a dinner party. It might talk
about, rather than show, what’s important. If you rethink that scene in terms of
what is happening, you may decide to start the scene by showing the people
meeting and reacting to each other. Or maybe you’ll decide that the scene is
about a conflict and confrontation that happens between two guests, which leads
to some action. (One guest leaves in disgust? An argument becomes heated, and
someone throws a wine glass?) Thinking about the action in the scene—even a
relatively static scene—will help it along its way to becoming dramatic,
emotional, and dynamic.
CONTRASTING SCENES
Strong contrasts from one scene to the next can create vivid images and truly
emotional reactions in the audience.
For instance, you might contrast scenes through the use of light and dark. The
first scene is THE PARK—DAY. The next scene might be THE STREET—
NIGHT.
Contrast can be had by varying long and short scenes, visual and dialogue
scenes, and interior and exterior scenes.
The pacing of scenes can change from one to the next. For example, a slow-
paced scene of a cop getting ready for bed is followed by a car chase scene as
that cop is called into action.
Subject matter can be contrasted from scene to scene. You might move from a
violent murder scene to a quiet scene inside a church. Or a family scene about an
argument might contrast with another family scene that’s peaceful and tranquil.
argument might contrast with another family scene that’s peaceful and tranquil.
(Many of Woody Allen’s films have good contrasting scenes between different
types of family relationships.)
Scenes that work well do not exist in isolation. They are part of a sequence that
moves a story forward toward its climax. When films don’t work well, the
problem often lies with scenes that may be complete in themselves but are not
well connected to other scenes. If its scenes do not flow well, and are not well
connected with its story and with other scenes, a two-hour film can feel like a
four-hour film. Compare your experiences of watching the three-hour films of
Schindler’s List, Dances with Wolves, and JFK versus your experiences of
watching the long films The Last Emperor, Hope and Glory, The Unbearable
Lightness of Being, and Short Cuts. These last four films have their own
brilliance, but they may feel long because rather than being part of scene
sequences that give the films momentum, many of the scenes are more static and
descriptive. When scenes stay on track, build, and have direction, a film involves
you and moves you without consciousness of time.
Many writers leave out a scene’s emotional content. Most good scenes show a
shift of emotion during the scene; perhaps a character moves from positive to a
negative emotional state, or vice versa. If a scene has such shifts, it won’t be
static. It will have both movement and the opportunity for audience empathy.
In the movie New in Town, there are some good emotional shifts that move the
scenes forward. In one scene, Blanche is talking to Lucy, her boss, who’s calling
from Miami, where she’s on a business trip. Lucy asks Blanche for some
information from a file in her desk. Blanche, eager to help, starts the scene from
a positive emotional stance. But, while looking through the desk, she discovers a
list of possible terminations, with her own name second from the top. With this
discovery her emotional state changes, and the story takes an emotional dip,
thereby keeping the simple scene moving.
If you combine emotional shifts with strong images, your whole film will
become sturdier and deeper, and audiences will identify with both its story and
characters.
APPLICATION
Questions to Ask Yourself about Your Script
Is my entrance into each scene made at the latest possible point, or am I giving
unnecessary information before my scenes actually start?
Do I get out of each scene after I’ve made my point, rather than continuing to
hang around with nothing more to be said?
Have I remembered that scenes are about images? Have I remembered to play
the image, to play the conflict, to play the emotions, rather than simply playing
the information?
(1) Watch the montages in The Money Pit, Witness, Batman Returns, Schindler’s
List, The Deer Hunter, Casablanca, Home Alone, The Royal Tenenbaums, The
Graduate, Forrest Gump, Close Encounters of the Third Kind, The Sound of
Music, Rocky, and Ocean’s Thirteen. Are they all necessary? How do they move
their stories forward by using montage?
(2) Watch the scene sequences in The Fugitive, The French Connection, and
Fatal Attraction. Do the scene sequences have clear three-act structures? Time
them to see how long they are, and how they’re shaped.
(3) Watch a few of your favorite films. How do they use scene transitions? Are
there contrasting scenes? Are there exposition scenes? Do these scenes work
well, or do you find little thought has been given to the content of the scenes and
the movement from scene to scene?
Film creates a visual rhythm. It achieves its rhythm partly through the movement
within scenes, and partly by the interplay of one scene with another.
*****
If your scenes are working, you are well on your way to creating a script with
momentum and clarity. Now you want to create a script that not only moves, but
is also cohesive.
CHAPTER SEVEN
Creating a
Cohesive Script
In painting, cohesion may derive from a color or shape or texture that may repeat
itself across a single canvas or throughout a series of paintings. And a painting’s
contrasts and repetitions of elements may direct our eyes in very specific ways
across and around a canvas. Architecture achieves cohesiveness through
repeated and contrasting patterns of windows, arches, and two-and three-
dimensional shapes, and through the use of light.
Foreshadowing
In film, foreshadowing is the use of visual or audio material (an object or image
or word or sound or piece of dialogue) to hint at and build the audience’s
expectations for specific future events. All of us have watched murder mysteries
in which the camera zooms in on a letter opener that is later used as a murder
weapon (a benign object is now ominous). This is an obvious use of
foreshadowing and payoff.
Near the beginning of the Star Wars trilogy, significant information is given
about Luke Skywalker’s father. This information is paid off later when we
discover that his father is Darth Vader.
In Act One of Pirates of the Caribbean: Curse of the Black Pearl, Elizabeth
Swann invokes the Right of Parlay, asking for the pirates to follow their own
code of conduct. Later, Jack Sparrow invokes Parlay as well. What was set up in
Elizabeth’s scene is paid off in Jack’s scene. In this same film, it’s mentioned
that Barbossa left Jack on an island with a pistol but only one shot (foreshadow).
Later in the story, that one shot is used (payoff).
In Pulp Fiction, Vincent’s frequent trips to the bathroom are set up, and then
paid off when he’s there rather than in the restaurant, when the robbery takes
place.
Some good foreshadowings and payoffs are found in Back to the Future.
DR. BROWN
If my calculations are correct, when this car hits 88 miles an hour, you’re gonna
see some serious shit.
In Back to the Future, notice how the important information about the clock
tower is presented. At the beginning of the film, while Marty and Jennifer
discuss their plans to get together for a weekend, a “clock tower activist” gives
them a flier, screaming, “Save the clock tower! Save the clock tower!” The flier
mentions the date and the time when the clock stopped ticking—the moment,
years ago, when it was hit by lightning. Jennifer takes the flier and uses it to
write down her phone number and a message to Marty: “I love you!” Later (but
in the past via time travel), when Jennifer’s loving message becomes the reason
why it’s so urgent that Marty return to the future, the flier is paid off.
MARTY
But I can’t be stuck here. Don’t you understand, Doc? I have a life in 1985! I’ve
gotta get back! My girl friend’s waiting for me . . . See what she wrote here?
Marty pulls out the clock tower flier and, as he turns it over, realizes that it has
specific information about when the lightning will strike the tower. He can now
harness the lightning’s energy to return to the future.
In this same film, Dr. Brown (in 1985) mentions the historic date of November
5, 1955:
DR. BROWN
That was the day I invented time travel ... I was standing on the edge of my
toilet, hanging a clock ... I slipped and hit my head on the sink and when I came
to, I had a revelation ... a vision . . . It’s taken me almost thirty years and my
entire family fortune to fulfill the vision of that day.
Later, when Marty arrives at Dr. Brown’s door in 1955 with an incredible tale
about Brown’s new time-travel machine of 1985, he notices the Band-Aid on
Brown’s forehead and convinces the doctor that he’s telling the truth about
knowing him in 1985.
MARTY
Dr. Brown... That bruise on your head. I know how you got it! It happened this
morning! You fell off your toilet and hit your head on the sink! And then you
came up with the idea of the Flux Capacitor, which is the heart of the time
machine!
In this film, Lorraine’s brother Joey is foreshadowed in Act One, and paid off—
with humor—in Act Two. In the present (in Act One), Lorraine has prepared a
cake, hoping to welcome her brother home from prison. Unfortunately, poor
Joey didn’t make parole again. In the past (in Act Two) we learn why.
LORRAINE’S MOTHER
Little Joey loves being in his [play] pen. He actually cries when we take him out,
so we leave him in there all the time ... it seems to make him happy.
Even the seemingly unimportant information that the young George liked to
write science fiction stories gets paid off in Back to the Future’s resolution,
when we see that he’s just published his first book.
Notice that, in all these examples, whatever is needed to make a story work at its
end is planted somewhere in its beginning.
Recurring Motifs
Whereas foreshadowing and payoff usually relate to the story, motifs tend to be
more thematic. A motif is a recurring image or bit of dialogue or sound that is
used throughout a film to deepen its story and add texture to its theme. Motifs
need at least three repetitions to work, and they work best when they continue
throughout an entire film, helping the audience focus on certain elements.
One of the most recognizable motifs in film history is one of sound: dum-dum-
dum-dum—the shark music in Jaws. This music, which is used whenever the
shark comes near, is set up in the first three minutes of the film. The audience
quickly learns to recognize it as a signal that the shark is about to strike, so their
tension is ratcheted up whenever they hear it. The one time the motif is not used
during a shark attack occurs when the shark makes its first assault on Quint,
Matt, and Martin. This intensifies the audience’s fright, because the attack is so
unexpected.
Witness gains cohesiveness through a recurring grain motif. The changes in the
use of grain throughout the film symbolize changes that both John Book and the
community undergo throughout the film. These grain images either reinforce the
simplicity and gentleness of this community or gain added dramatic power
through contrast.
At the beginning, we see the Amish walking through the grain to a funeral. They
are a farming community that lives in harmony with the earth, as shown by the
image of them emerging from the tall grain as they walk to the house. During the
funeral scene, bread is placed on the table. Here the grain has been transformed,
but it remains natural, wholesome, nurturing. In the city, Rachel and John Book
break bread together by eating a hot dog and bun at a fast-food restaurant. Here
the grain has been corrupted, processed, changed from its healthy, natural state
—just as Rachel and Samuel have been corrupted by the city and the murder. In
Act Two, Rachel hides John’s bullets in the flour, showing that violence and
domestic tranquility are now tied through John’s presence in the community.
And in Act Three, the grain in the silo becomes a weapon of death. It is the
ultimate symbol of the violence that has come to this peaceful community.
Repetition can come via images, dialogue, character traits, sound, or through the
combined use of all these elements to keep an audience focused on an idea. For
instance, if you are doing a story about an alcoholic man, you might show him
drinking. You might show him sleeping off a hangover. You might show his
home filled with empty wine bottles. You might show him staggering down a
street or fishing for money to buy beer or sobbing in despair about his
alcoholism.
Contrast sets up two things (objects, places, people, or ideas) for an audience to
compare. Like repetition, contrast helps to keep an audience focused, since it
requires that they remember something from past that they now must evaluate
against something new.
In Gone With the Wind, the first and second parts of the film contrast pre-and
postwar living. We see the contrasts of Twelve Oaks, before and after; Tara,
before and after; Mr. O’Hara, before and after; and Scarlett—before and after.
City life and small town life are often contrasted in films. In New in Town, life in
big, sunny, bustling Miami, Florida, is contrasted with small town life in
Minnesota in the winter.
Contrasts allow the writer to play opposites and to help the audience make
connections by showing the differences between one part of the story and
another. A contrast throws information into high relief, making us notice it more
because we’ve been introduced to its opposite.
You might contrast characters, perhaps pairing up two vastly different kinds of
people in a detective story, such as Reggie Howard and Jack Cates in 48 Hours.
You might contrast a man’s wife and his mistress, such as brunette Beth (the
wife) and blond Alex (the mistress) in Fatal Attraction. In Star Trek, Kirk and
Spock regularly contrast human emotion with emotionless reason.
PROBLEMS IN UNIFYING A SCRIPT
The process of rewriting often works against creating a unified script. Many
rewrite discussions fail to keep in mind the script as a whole. If a director wants
to rework a murder scene, he or she must realize that changing the payoff
demands finding a whole new approach to foreshadowing in an earlier scene.
Once, I arrived at a meeting that began with the writer-director and producer
informing me that they had decided to add a murder in the first scene. They
didn’t realize that it would change the storyline from then on. After twelve hours
of trying to make it work without losing the excellent scenes that followed, we
decided not to do it.
Dramas, comedies, Westerns, and science fiction films also need clarity in the
way they present information. The Mission received some criticism for an
unclear setup and payoff regarding its geography. Sometimes it was difficult to
get up the mountain, sometimes it was relatively easy. The foreshadowing of the
difficulty in Act One and the payoff during the battle scenes in Act Three didn’t
completely mesh.
The same criticism was given to Full Metal Jacket and The Color of Money.
Many critics felt that some of the twists at the end did not connect with the
setups at the beginning. And we’ve all seen innumerable detective stories and
mysteries that lost us somewhere along the way because the clues didn’t quite fit
together.
Unifying the script is one of the most difficult rewrite jobs. It demands great
attention to detail, a thorough analysis, and constant attention to the script as a
whole. But there are innumerable payoffs for this attention in critical and box-
office success and Academy Awards.
APPLICATION
Questions to Ask Yourself about Your Script
Many times writers don’t know that they have the beginnings of motifs in their
scripts, or that some things that are paid off can be further foreshadowed for
greater dramatic punch and unity. Working with these elements demands that
you do a thorough check of how they function in your story. The rewriting
process is a good time to begin to build up and weave these elements into a
script.
When you begin rewriting, first make sure that everything you’ve foreshadowed
is paid off and everything that’s paid off is foreshadowed. If you’ve already done
several rewrites, you may discover that some foreshadowing might have been
dropped from the script as you moved from one rewrite to the next. Or what you
thought was paid off never was—except in your mind’s eye. Carefully follow
through every thread, or your script will have loose ends.
Look for motifs that can be expanded. To do this, you might find it helpful to
look through the physical objects you’ve used in the script. Could the use of any
of these be expanded upon to create a recurring motif? Or there might be some
sound that’s an integral part of your story which needs to be created as a motif.
In a mystery, the sound of squeaky shoes might work both as a motif and as
foreshadowing and payoff. In a space story, it might be recurring music, such as
was used in Close Encounters of the Third Kind, to communicate with the aliens.
Ask yourself:
Have I found original ways to foreshadow and pay off information? Have I
changed functions, or disguised foreshadowing information, or used humor to set
up and pay off information?
Have I created or implied motifs that the director could use to integrate the script
visually? Have I thought through my script visually, repeating images that will
give it a sense of cohesiveness?
Have I contrasted scenes, characters, actions, and images to give my script more
dramatic texture and punch?
Have I done at least one rewrite during which I tried to see the script as a whole,
rather than focus on its individual parts?
(2) You may want to re-watch Back to the Future, since it is filled with clever
uses of foreshadowing and payoff. See how many are unexpected because they
are introduced in one way and paid off in another.
(3) Look at the use of contrasts in some of your favorite films. Look for
repetitions. Look for motifs. How are they used? Are they effective?
*****
Part of the joy of rewriting is the opportunity to expand on themes and images
by threading them throughout your script. But in order to find potential images
that can add dimension to your story and theme, it becomes necessary to explore
the thematic lines of a script. Ask yourself, “What does it really mean, and how
can I build meanings through dramatic images?”
The next chapter begins to explore how one clarifies and executes the theme
behind a story.
CHAPTER EIGHT
Making It Commercial
No matter how good a writer you are, no matter what your track record is, and
no matter how good your script is, all producers and executives will ask you one
question: “Is it commercial?”
Everyone has different ideas about what makes a script commercial. Many
producers think that it’s a matter of packaging: “Get the right actors, and it will
be commercial.” Many of them say, “If we get Julia Roberts or Tom Cruise or
Russell Crowe or Reese Witherspoon, it’ll be commercial.” However, every one
of these actors has had box-office failures.
With the success of 2002’s Chicago (budget $45 million, gross $170.6 million),
High School Musical 3 (budget $11 million, gross more than $251 million), and
Mamma Mia! (budget $52 million, worldwide gross more than $602 million),
musicals seemed to be popular again. But many musicals have failed: Moulin
Rouge!, which cost $52.5 million and brought in only $57.4 million in the
United States, and A Chorus Line, which was a huge hit on stage but a huge
commercial failure as a film.
The Passion of the Christ made everyone think that Christian films were “in” in
2004, though producer/director Mel Gibson struggled to find a willing
distributor. Aided by an unusual and aggressive marketing campaign, it garnered
more prerelease ticket sales than any other film in history. It is also the highest-
grossing R-rated film, the highest-grossing religious film, and the highest-
grossing subtitled foreign-language film. It cost an estimated $30 million to
make and made over $370 million just in the United States. Although some
religious films have done quite well (Fireproof and Facing the Giants), others,
such as the Rapture-based Left Behind and The Rapture, have fared poorly.
Some recent Westerns have done well, such as Dances with Wolves and
Unforgiven (1992), but Heaven’s Gate, with its big production costs, bankrupted
United Artists in 1980 and eliminated the Western genre for years. In 2007, 3:10
to Yuma (a remake of the classic 1957 movie) cost $55 million and took in only
$70 million worldwide. In 2008, Appaloosa cost $20 million and grossed only
$27 million worldwide.
Adapting a best-selling novel for the screen is often a good road to commercial
success. Many films that started out as best-selling books went on to win
Academy Awards and become commercial blockbusters (e.g., The Lord of the
Rings, The Godfather, and One Flew over the Cuckoo’s Nest). But The Bonfire
of the Vanities, based on the best seller of the same name, was a box-office
disaster (budget $47 million, gross $15.7 million), as was Beloved, based on
Toni Morrison’s acclaimed novel of the same name and starring Oprah Winfrey
and Danny Glover (budget $53 million, gross $23 million). The Namesake,
based on Pulitzer Prize winner Jhumpa Lahiri’s novel of the same name, cost $9
million and made only $13.5 million in American theaters—not a very
impressive profit by Hollywood, or even Bollywood, standards, especially
considering the international acclaim of its director, Mira Nair, and its stars,
Tabu and Irrfan Khan.
And what about sequels? The success of Rocky II through V seemed to point
toward sequels as sure moneymakers. The Die Hard series of films has done
well, as have the very profitable High School Musical 2 and 3, the Harry Potter
series, and the Ocean’s series. But what about Jaws 3-D? Furthermore, sequels
can be very difficult to write. Rambo: First Blood II came out years after First
Blood, and it took seventeen rewrites before it had a workable storyline.
What about remakes? Some have done well. Heaven Can Wait (1978), a remake
of Here Comes Mr. Jordan (1941), was commercially and critically successful
and was nominated for nine Academy Awards. Some remakes do well at the box
office (such as King Kong in 2005) but don’t have the impact or influence of the
original. Some, such as the remake of Stella Dallas (1990), based on the 1925
and 1937 films, and Always (1989), based on A Man Called Joe (1943), lose
much in their translation to a contemporary setting. For many, the question about
remakes is always, “Why?” Why remake Psycho (1990) or Fame (2009) or
Stella Dallas when the earlier version was so good? Just because the original
was successful does not mean the remake will have critical or commercial
success.
For every neat theory about success, there exist numerous examples that
disprove it. However, there are certain elements that seem to contribute
decisively to the success of a film and are not dependent on the writer’s close
personal friendship with Julia Roberts or Tom Cruise.
I discussed story structure in the first six chapters. If a story isn’t tight and well
structured, if it doesn’t make sense, it will have a difficult time succeeding
commercially and critically. Certainly we’ve all seen films without solid story
structure that were sold and then produced—a few of these even did well at the
box office. But such exceptions are very rare. Most of the big critical and
commercial successes, such as Juno, The Dark Knight, and The Lord of the
Rings, have well-structured stories. Good structure has been proven again and
again as essential to a film’s success.
Structure, by itself, means little without creative writers. When producers ask
whether a script is creative, they usually mean, Is it fresh? Is it original? Is it
different? Is it unique?” They can also mean, Does it have a hook or a kicker or
spin? Is it compelling? Am I grabbed by its premise? Producers wonder, “Why
would someone go to see this movie?” In answering this question, they look for
a conflict or problem that is resolved in the script. They ask, “Will the audience
identify with the characters, relate to the problems, and cheer on the
transformations and solutions the characters encounter?” They sometimes use
the term “relate-ability” to try to get at the elusive element that pulls together the
audience and the characters.
Sometimes it’s difficult to predict how well an audience will identify with a
film’s characters, since the most predictable problems and solutions can be
derivative and uninteresting. Many of the most successful commercial films are
based on an original premise that is well executed and a problem that seems
unusual. There were no precedents for films such as Slumdog Millionaire,
Chicago, The Lord of the Rings, and WALL-E, and there have been no successful
copies.
But creativity, by itself, will not make a script sell (or a film succeed at the box
office). It needs elements that can help market it and capture an audience.
But marketability and salability are not limited to just packaging the project
(putting together a script with above-the-line talent), and they need not be vague
words based on the whim of an executive. Some marketability and salability
elements can be defined and explained clearly. They are the underlying concepts
that make people want to go see a movie. These elements can be developed and
focused in your script to make it more commercial.
Most successful films express a clear theme—some underlying idea that tells us
something about the human condition and, one hopes, has universal audience
appeal. The theme, often the reason why a writer wrote a script, is an idea that
hovers over and simmers within a story and causes audiences to identify with a
story’s characters and situations. A theme conveys the meaning of a story’s
events—what the writer believes about why things happen and what we can
learn from them. A theme is about cause and effect and the meaning of life. It
might be about the meaning of something we’ve experienced— the chance to
have a better life no matter what one’s circumstances (Slumdog Millionaire), our
integrity and the integrity of our society and confronting the corruption and
resistance that stands in the way (Erin Brockovich, The Insider, Michael
Clayton), the need to resolve the past and the present (Mystic River), or the need
to realize our potential (Little Miss Sunshine, The Visitor).
Many times a theme can be expressed very simply. One of the most prevalent
ideas in many successful films is that of the triumph of the underdog: Rocky, The
Karate Kid, Slumdog Millionaire, Billy Elliot, Working Girl, Pretty Woman,
Shrek, The Wrestler, and Seabiscuit. This idea is very strong and appealing to
audiences because all of us want to overcome adverse circumstances. By
watching the success of an onscreen underdog, we triumph vicariously.
Revenge is another theme that has universal significance. Have you ever felt like
getting back at someone? Die Hard: With a Vengeance, V for Vendetta, the
Bourne films, Braveheart, Man on Fire, The Italian Job, Fatal Attraction, and
Gladiator (2000) speak to our universal desire to get back at someone who has
done us wrong. Did you feel betrayed and angered by the unenthusiastic
reception many of the Vietnam War vets faced? First Blood makes revenge
simple—and takes care of all the bad guys, too.
Another universal theme is triumph of the human spirit. This theme was used
very successfully in the films Rain Man, Dead Poets Society, The Pursuit of
Happyness, Places in the Heart, Milk, and Schindler’s List.
Why do we watch films about rich people outsmarting other rich people to get
richer? Because greed is a common feeling. We’ve all felt it at some time, along
with envy, jealousy, lust, and the more socially acceptable emotion “the desire to
have it all.” The Thomas Crown Affair, Ocean’s Twelve, Wall Street and even
The Sting speak to these feelings.
Some themes seem particularly relevant to certain age groups. If you know the
demographics of your intended audience, you can capitalize on themes that will
appeal to them. For instance, about fifty percent of today’s moviegoers are
between the ages of twelve and twenty-nine. That’s why many coming-of-age
stories or stories about the pressures and issues faced by this age group are
popular. Juno, Lars and the Real Girl, Stand by Me, Diner (1982), Risky
Business (1983), Almost Famous (2000), American Graffiti, The Breakfast Club,
and The Princess Diaries speak to identity issues that often confront teenagers
and young adults.
Other themes that can make connections with audiences include integrity, as
shown in Erin Brockovich, Michael Clayton, and Jerry Maguire; resolution, as
shown in Magnolia, Big Fish, and The Royal Tenenbaums; and redemption
(perhaps a person saving or redeeming their reputation), as shown in Flash of
Genius, The Verdict, and Cruel Intentions.
You can see that all of these themes have to do with psychological and
emotional states, or life processes such as “coming of age” and “finding one’s
identity.” Many good writers are well versed in human psychology. They
observe. They read. They interpret. They study the human animal in order to
figure out what it does and why it does it. The more descriptive they can be, the
more accurately they can portray us, the more likely we are to want to watch
their characters on the screen.
Most successful films have a theme that connects with the audience. Many films,
however, also connect with an audience because their release timing is
serendipitous.
One of the most famous examples is The China Syndrome, which premiered
March 16, 1979, just days before the Three Mile Island nuclear power plant
disaster (March 29). This nuclear accident in Pennsylvania, and the fears it
created about the possibility of similar accidents across the country, helped the
film succeed. A few years later, WarGames premiered at about the same time
that we were inundated with news stories about kids who could tap into
computers that were supposed to be secure. The Insider came along in 1999,
when various stories of corrupt business practice appeared regularly in the
newspaper, as they continue to do today. State of Play (the 2009 film) seems
pulled right out of today’s headlines about overly powerful, corrupt defense
contractors working for the United States in the Middle East.
Some films successfully capitalize on news stories well after the actual events
that inspired them, by playing into the public’s lingering fears and prejudices:
World Trade Center and United 93 arrived five years after the twin towers
attack, and Munich arrived thirty-three years after the tragic Olympic games it
was based on. Taken played into a general fear of terrorism and distrust of
foreigners that our “War on Terror” created in certain segments of the
population.
Not all current-event and hot-button-issue films find success. Not Without My
Daughter, which was set in Iran and released right after the start of the first Gulf
War, died almost immediately at the box office. A Mighty Heart, set in Pakistan
when we had ongoing military operations there, failed to connect with viewers in
spite of its major star, Angelina Jolie.
Since films take several years to write, sell, make, and release, it seems
miraculous that any movie can capture a social trend except by powerful
foresight. To understand how this might happen, think about how some artists
tend to be ahead of their times. They tap into the beginning stages of intellectual
subcurrents and cultural trends and find expression for movements that might
still be locked in the subconscious of the rest of the population. They have their
collective ear to the ground, and sometimes notice things that are ready to
happen—months, or years, before others.
Most successful films that depend in some way on trends and topicality make the
most of these commercial connections by emphasizing a personal side of a story.
Making It Personal
Descriptive writing accurately and realistically depicts a character, and how that
character will act and react within a particular situation. We’ve all seen films in
which a character’s reactions seem so extraordinarily “true.” We identify with
the “truth” of that character, and we wonder whether we would act, and react, in
much the same way. Sometimes we hope we would, sometimes we hope we
wouldn’t. When watching Juno, we wonder what we would do in Juno’s place.
Similarly, we wonder how we’d solve the moral dilemma presented in In the
Bedroom. We wonder what the Queen (in The Queen) should do. We want to
solve the tragedy shown in Hotel Rwanda. We wonder how we’d fare if we were
a character in Blood Diamond or Dangerous Beauty.
These movies give us insights into humanity. They deeply and accurately
describe people and situations. And they achieve commercial success because
they echo the audience’s experiences.
Prescriptive films show us our ideals. Many of these are “hero” films. The hero
Prescriptive films show us our ideals. Many of these are “hero” films. The hero
rarely feels fear or uncertainty or lack of confidence, acting instead as we hope
we would act. As a result, we live vicariously through him or her, all the while
knowing the character is not real. We get lost in the character and in the film,
wanting them to be reality.
The James Bond films, the Die Hard films, Con Air, The Rock, 300, and Tropic
Thunder prescribe heroic behaviors we might wish we were capable of, if they
were not physically and psychologically impossible.
Both descriptive and prescriptive writing have three important elements: the
physical, the psychological, and the emotional. In working with specific
characters, it’s possible to deepen your descriptive dimensions by
“physicalizing” your character, by asking yourself, “What would my character
really look like in this situation?” If he’s a fifteen-year-old boy in love for the
first time, he might blush, he might be awkward, he might wear “geeky” glasses,
he might try an “in” hairstyle that doesn’t quite work. Psychologically he might
lack confidence, or he might try to imitate the football hero because he’s unsure
of his own good qualities. Emotionally, he might get angry and irritable, or want
to be left alone, or even laugh too much.
If you’re writing a prescriptive film about the class leader or the football hero,
he’d probably be strong, tall, and good-looking, the kind of guy who always
looks terrific no matter what he wears. Psychologically he’d probably be very
confident and without a care in the world. Emotionally he’d probably be as
steady as a rock, impervious to pain and fear.
Many films connect with audiences on both the descriptive and prescriptive
levels. You can do this by creating some descriptive and some prescriptive
characters or a transformational arc for the main character that moves from the
descriptive to the prescriptive, from uncertainty to the heroic. (This is another
reason why “underdog triumphs” films are so popular.)
Most characters who have to achieve a goal also have to go through a personal
process, which can be depicted by moving from the descriptive to the
prescriptive mode. Rocky, Working Girl, My Big Fat Greek Wedding, the Harry
Potter films, The Princess Diaries, Pretty Woman, and The Devil Wears Prada
have characters who have to become more confident, more skilled, more clever,
or perhaps more beautiful or handsome in order to succeed. Not only do these
films have a universal and understandable theme, but they connect us to a
character’s personal transformation.
Many movie themes explore social issues. Those that tend to work best
personalize the issues in some way. In Juno, the social issue of teenage
pregnancy is shown affecting the individual, Juno, as she confronts becoming a
teenage parent. The social issue of gay rights shows both its political and
personal sides in Milk and Philadelphia, as well as the television movie An Early
Frost. Munich and A History of Violence explore the social issues of violence—
how society and the individual handle it, its effect on the individual, and the
moral dilemma it raises about confronting evil. Erin Brockovich confronts the
problem of pollution—its economic and personal costs and the justifications put
forth for its continuation. Silkwood, which has a similar theme, confronts nuclear
irresponsibility. Norma Rae deals with the issue of workers’ rights.
Many writers find it difficult to fully explore particular social issues since they
usually have strong viewpoints about them. They’re for an issue or against it.
But to give an issue drama in a film, it needs to be understood, analyzed, and
considered in its many dimensions. This usually means giving some screen time
to a point of view that the writer may not hold.
This doesn’t mean that the writer’s point of view can’t be expressed. A writer
who stands in the middle, without any point of view, doesn’t offer much to the
discussion of an issue. Writers who are far to one side of an issue risk alienating
many in their potential audience. Exploring many facets of an issue allows the
audience to arrive at its conclusions (along with you, the writer). This is more
engaging for the audience than being preached to.
The more controversial your subject matter, the more difficult it can be to sell
your story. It’s a producer’s job to take note of subject matter that can cause
division within a film’s core audience. Vera Drake would probably never
become a Hollywood film, since its stance on abortion is clear, and the
controversy over this red flag issue engenders great anger on both sides. One
movie is not going to solve such a problem, so many producers will just avoid
the subject.
Juno, however, was a successful Hollywood film partly because it did not tackle
the issue of abortion, but rather that of teenage pregnancy from the personal side.
It delicately looked at the issue from the viewpoint of the girl and her boyfriend
and the viewpoint of a woman who wanted a baby but was unable to have one. It
avoided the part of the issue that was so controversial, and instead connected us
with the characters’ personal concerns—keeping our focus on the human
dilemma, not the social issue. Pro-lifers could say, “She kept the baby,” and feel
the film affirmed their side of the issue. Pro-choice advocates could say, “She
made an informed choice, and that’s the point.” Both could connect with the
personal exploration of the social issue.
Most of Hollywood’s social-issue films deal with issues on which there is some
sort of common agreement. We can root for Erin Brockovich because we all
wish that polluters would stop polluting and making people ill. The issue
engages our basic sense of justice, and we root for the underdog who confronts
evil with integrity.
A film is not meant to be a sermon or essay or lecture, and its nuances are not so
much the nuances of an idea, but the nuances of human frailty, human cost, and
human possibilities. We see how social problems affect the individual. It is not
an abstraction of the problem, but an insight into how the problem affects the
human subject of a drama. Generally, the more pointed the approach to stories
about ideas, the less human those stories’ characters become. We enjoy a story
because of its humanity, not because of its particular take on a pressing social
problem. The proper study of drama is humankind, so social issues never exist
by themselves in some abstract philosophical universe, in a vacuum, but are
always put in human terms. Ideas might tantalize our heads, but characters move
our hearts.
CONNECTING THROUGH THE STAKES
It’s not unusual to hear a producer or executive ask a writer, “But what’s at
stake?” If the protagonist’s jeopardy is unclear, if there’s no reason to care about
the character, then the audience will be unable to see connections between their
experiences and those of the character.
Survival stakes are the most basic. They can be thought of as what we need to do
to survive in our world. We need to be safe, to have enough to eat and drink, and
to have a roof over our heads. Many films put these basic needs in jeopardy in
order to stir the audience’s most primal level of identification and concern with
their characters.
Some films, particularly action-adventure and detective films, are all about
survival stakes. The protagonist has to go to considerable lengths to overcome
the threat of imminent death. James Bond is constantly in life-and-death
situations. Castaway makes us care about survival and reconnecting with the rest
of the world. Many B movies gain huge audiences because they play for life-
and-death stakes, and make them seem very personal. Cameron Poe in Con Air
is constantly in danger from the plane crashing, explosions, and gunfire, and
everyone else seems to be in imminent danger as well. Many hijacking and
women-in-jeopardy films are successful because we identify with their basic
life-and-death situations.
Most of us identify with the need to love and be loved. We yearn for love, and
we look for the person who will fulfill us, our soul mate. Romantic comedies, of
course, deal with this need, but most films of any genre have a love story subplot
that dimensionalizes characters who may otherwise be solely action driven. A
love subplot gives them a personal side, rather than defining them solely in terms
of the storyline’s needs. Lars and the Real Girl, Vicky Cristina Barcelona, High
Fidelity, Must Love Dogs, Meet the Parents, and Sweet Home Alabama address
this basic need in different ways.
The longing for love can uncover other aspects of a character. These might
include the desire for family (Juno, Shane, On Golden Pond, and Gladiator) or
the desire to be part of a larger community of like-minded people (Lars and the
Real Girl, Babette’s Feast, Milk, and E.T.). There’s a reason why so many
sitcoms deal with family: We all can identify with the desire for love, warmth,
and acceptance. And there’s a reason why so many television drama series have
subplots about the love life and family life of their characters: Love, in all its
guises, is one of our most basic drives.
A variation of the love need is the strong friendship. A love subplot was edited
out of Michael Clayton in order to put a spotlight on the friendship between
Michael and Arthur. Love in this film is about loyalty to one’s good friend.
Sometimes our integrity and our sense of wanting to be admired and respected
for our skills and contributions become the focus of the story. Many films deal
with the yearning to make something of ourselves. A Beautiful Mind looks at
how a brilliant thinker overcomes tremendous obstacles to realize his talents.
Milk explores one man’s desire for equal rights and to follow his political
desires.
This desire is not just about being rewarded and achieving recognition. It relates
to our desire to express ourselves, whether or not one is recognized or rewarded.
It’s one thing to paint in hopes of becoming famous or winning an award; it’s
quite another thing to paint because we have to. These needs can pertain to
people in all fields, not just artists or athletes. A comedian has to be funny. A
doctor has to heal. An aviator has to fly. These people come alive when they are
doing what they have to do. And that drive, when we see it in a film, is always
worth rooting for. The movies Pollock, The Agony and the Ecstasy, Sideways,
Adaptation, Million Dollar Baby, The Pianist, American Beauty, Walk the Line,
and Synecdoche, New York speak to this need.
This particular need is often difficult to convey since it’s often the most abstract.
However, it is a recognizable need, and most of us can cheer on a character who
However, it is a recognizable need, and most of us can cheer on a character who
confronts all the internal and external resistance to greatness.
A writer raises the stakes in a film by including more than one stake in it. Most
movies will have personal stakes as well as relationship stakes, survival stakes,
and maybe even stakes related to success and achievement.
Even in a film considered a good B movie, such as Con Air, there are not only
survival stakes but also wagers on the protagonist’s future life, his relationship
with his wife, and whether he can get the bunny to his daughter for her birthday
—a major personal stake.
In Changeling, the story begins with personal stakes. The film then expands to
show us that the personal conflict involves other families and, eventually,
society as a whole. In this film, however, once this social issue is resolved, the
personal issue still remains—even after the end credits roll.
The more stakes you gamble with in your story, the more opportunity you have
for hooking an audience and giving them something universal to connect with in
your film.
You can also raise the stakes throughout your story by keeping the protagonist’s
goal out of reach, making it seem throughout the story as if that character will
never achieve it. If the audience identifies with the importance of that goal and
are concerned that the protagonist may not achieve it, they will vicariously
journey with that character, creating a strong emotional connection with him or
her along the way. This means that you must create strong second acts in which
you explore the goal’s obstacles and the protagonist’s determination.
Events have meaning, and they communicate what you, the writer, believe about
why things happen in life. Deciding that a character gets robbed and mugged
because he happens to be in the wrong place at the wrong time might
communicate your idea that life is haphazard and nonsensical. Choosing
characters who respond compassionately to each other can communicate that
you believe that the world is a loving and caring place. Showing characters
whose lives continually meet and intersect may communicate your idea about
fate and destiny and our intrinsic interconnectedness with each other. As a
writer, you are always making choices about the direction of your story. Every
choice you make has meaning and the potential to communicate your ideas about
life.
Your theme can be communicated through decisions that your characters make.
The fact that a character chooses to fight the bad guy can show courage or a
sense of justice. Characters who refuse to run away when the going gets tough
embody the theme of integrity. Characters who decide to change their lives
embody themes of transformation and growth. Themes of corruption, greed,
cowardice, and disillusionment can easily be expressed dramatically through the
actions of characters.
One of the most important methods for communicating theme focuses on the
images chosen by the writer, and later by the director. Since film is a visual
medium, the images that you create can give many levels of meaning to your
story. You might use images of light and dark to show good and evil, or small
versus large spaces to show oppression versus freedom. You might create a lot
of color, to show it’s a colorful, happy world that your characters inhabit. You
might show lots of snow and cold to express how cold-hearted people can be
(Fargo) or images of heat to express their passion (Body Heat). Or you might
show love and happiness through the sunny sea-blues of Mamma Mia!
Shrek offers a good example of the different ways that a theme can be
communicated. Its main theme is, “Don’t judge by appearances.” (Beauty and
the Beast shares this theme, although each story works it out in a different way.)
Shrek’s theme is communicated first through its characters. Shrek is not a good-
looking ogre. He’s big and doughy and his teeth are in need of a good
orthodontist. He has funny ears, he’s a strange color, and he has a few edges that
need to be ironed out with the help of a good woman. He lives in a swamp, and
just wants to be left alone. But he’s courageous and strong and generally kind.
He is a good contrast to the self-involved, manipulative, egocentric prince.
Shrek, the character, shows the film’s theme by proving that even the strangest
looking ogre has a beauty within, but he also has some lines of dialogue here and
there that talk about the theme:
SHREK
There’s a lot more to ogres than people think. Onions have layers. Ogres have
layers.
Later, Shrek says, “Sometimes things are more than they appear.”
Shrek complains that “they [the world] judge me before they even know me.”
Not only is Shrek outside the beautiful mode, Fiona is also. Although during the
day she’s just lovely, at night it’s another story. She turns into an ogre herself—
big, fleshy, and overweight—the perfect match for Shrek. And clearly she and
Shrek make a better pair as we root for her not to marry the prince.
The theme runs throughout the story. It is Shrek, not the prince, who does all the
courageous acts of derring-do. He battles the dragon, rescues the princess, and
eventually fights for his true love.
The movie’s theme is also expressed visually. There is contrast between the
visual context of Shrek’s world and the prince’s world. At the end, when magic
happens at sunset, we expect Fiona to turn into her beautiful self because of
love’s first kiss, but she instead becomes her true self—an ogre who is perfectly
matched to Shrek. The sparkly fireworks that surround her at this moment
provide an unexpected image, but one that underlines the theme: When you love
and accept yourself, there will be light, and possibly fireworks.
In High School Musical, the students sing a song called “Stick to the Status
Quo,” which has the lyric “Keep things as they are, stick to the stuff you know.”
But the film is really saying the opposite. A song called “Breaking Free,” which
expresses the theme more directly, is sung later.
“Commercial” is, of course, easier to understand after a film is a hit than before
it’s released. Many executives and producers feel that commerciality is
subjective. Sometimes all they can say is, “I know it when I see it.” Yet,
obviously they don’t, or there wouldn’t be big box-office flops.
I do not mean to suggest that what makes something commercial is just a matter
of research, analysis, and psyching out the audience. Studio research
departments have shown that this is not the case, since often their research
“proved” that no one would go see Star Wars and that E.T. had little appeal.
In the final analysis, the executives who say, “It’s all subjective,” are partially
correct. It begins with our personal connections to the story and with
communicating the feelings and excitement that make us want to share that
special story. It then moves to recognizing those audience connections that
combine the personal and the universal.
APPLICATION
Questions to Ask Yourself about Your Script
Can I state my theme in one line? Does my story serve my theme, and does my
theme serve my story?
Is my theme expressed through character and action, rather than just through
dialogue? Do my images help clarify my theme? Have I stayed away from
having a character “deliver a message” to the audience?
Have I been willing to give up a small theme if it conflicts with the main theme
of my story?
(1) Watch a film that you consider to be thematically rich. Watch a film that’s
been a huge box-office hit. In what ways are their themes universal? List all the
ways that their themes are communicated.
(2) Think of films you’ve seen that have the same universal theme(s): the
underdog triumphs, integrity, the value of community, finding identity,
overcoming peer pressure, and/or the triumph of the human spirit. How is each
film that explores the same theme similar? How is each one different? In these
films, what methods were used to connect with the audience?
(3) Watch The Dead Girl and Roshomon to see how their themes are similar, but
with different nuances depending on who is telling the story.
Once you find connections between your audience and your material and your
story and your theme, there is another area to explore: the relationship between
your visuals and your dialogue.
CHAPTER NINE
Balancing Images
and Dialogue
Many writers are drawn to writing because they like words. They like the ring
and the rhythms of words and phrases. They enjoy finding the right word to lend
nuance and style and insight to their work. They like writing because they like
the way that words tell a story, convey ideas, reveal character.
But when writers turn to the specific craft of screenwriting, they soon discover
that they have to learn a whole new way of telling stories—telling them through
short spurts of dialogue and images. They can’t describe to their audience what a
character is feeling or thinking. This inner world needs to be cinematically
dramatized, shown by actors and by actions and images. In filmmaking, the eye
is paramount: If an actor says something that contradicts what we see, we’ll
believe what we see on the screen, not what is said.
A script is a blueprint for a story that will be conveyed through action and visual
details, including colors and costumes and sets. It is by no means a finished
product. The writer has a vital part to play, but so does everyone else involved
with making a film. It all starts with the writer, but it never ends there. The
writer serves the art of film, not just the art of wordplay.
When producers look at a page from a script, they don’t want to see too much
dialogue or too much description. They like to see “a lot of white” on the page,
meaning no big, dense paragraphs, but little clusters of dialogue and small
splotches of description. Producers look for a few lines of dialogue, followed by
a few lines of description, followed by a few lines of dialogue, followed by a
few lines of description. Generally, dialogue is one to three sentences long.
Description is usually a short paragraph, or maybe two. Writers can be greatly
helped in finding the best dialogue/description balance by reading great scripts
to see how great writers balance these two.
If a script contains many paragraphs describing what the audience will see,
producers know it’s overwritten. The director, art director, set designer, and
costume designer need the writer’s good hints about what the movie will look
like, but it’s their job to create a film’s visual aspects.
If producers see long speeches that go on for pages and pages, they know the
writer doesn’t trust the actors and the director, and doesn’t know it’s the writer’s
job to get across emotions and attitudes and even backstory information without
having the characters talk too much about it.
Since its birth, the art of motion pictures has relied on images, not on dialogue.
Silent films communicated their stories well with the aid of occasional lines of
dialogue written across the screen. As the train bore down on the heroine in The
Perils of Pauline, perhaps she cried out, “Help!,” but chances are good that we
would’ve gotten the picture if she had said nothing. As Charlie Chaplin gave a
flower to the beautiful blind girl, he didn’t have to say anything. Clearly, he was
in love, and she was most thankful for his kindness. To make a film cinematic,
and attractive to directors and audiences, writers must learn to use images and
actions to get across their stories. This may mean a drastic rethinking of what
writers are writing about.
Writers learn to write for movies by getting out of their apartments or homes or
lofts or mansions and noticing the world around them. What is dramatically
interesting about their surroundings? What kind of a movie would fit in this kind
of context? What details make a setting cinematic? Is it the rush-rush of people
as they scatter to their jobs in New York or San Francisco or Houston? Is it how
they get to their jobs—by ferries, subways, congested freeways, country roads—
that is cinematically visual?
Screenwriters should tune in to the look of a place. This isn’t a matter of what
they think it will look like if they haven’t been there, it’s a matter of what it
really looks like because they’ve seen the place and memorized the small,
specific details that differentiate it from everywhere else. Accuracy is an
important part of visualizing environments. Writers must not presume that every
place is similar, and they can’t just make up a real place’s visual details.
I have worked on many scripts where the airport in Madrid is described exactly
like the airport in Los Angeles, and the cars people drive in Moscow are
described the same as the ones people drive in New York. This is simply wrong.
Every city—with its buildings and people and culture—is unique. Madrid isn’t
Los Angeles; Moscow isn’t New York. Each town, city, geographic region,
country, and continent is unlike any other, and each has important visual details
that differentiate it from all others.
that differentiate it from all others.
Visuals are not arbitrary but carefully planned out. Many writers keep notebooks
and file folders of visuals they notice in their day-today activities and travels,
ready for when an appropriate script idea presents itself. In this way, they soon
become good observers of a place’s telling details.
The screenwriter doesn’t need to plan visuals down to their every detail (unless
those details are essential to a basic sense of a place’s style, or essential to the
story), but a script that offers some hints about how its visuals determine
character can make a director and art director take notice and get excited about
the story’s visual potential, and about the visual world they’ll create on the
screen.
If someone asked you to do a film about conformity, you could probably think of
many images that express the idea without having to talk about it. You might
think of uniforms—at school, in the military, or as accepted forms of dress
among peers. You might think of people walking in step—soldiers marching
together or a marching band or simply three friends crossing the street together
in step. Perhaps everyone orders hamburgers at the restaurant because that’s just
what people do. Maybe the father orders for the whole family or group, without
consulting anyone. Maybe all the characters’ homes are little ticky-tacky houses
on the hillside. Perhaps everyone drives the same kind of car, and wears the
same type of clothes.
To get more creative with this image, a writer might find amusing images that
illustrate the idea that everyone is far too much the same. One of my favorite
images of this sort comes from the 2004 remake of The Stepford Wives. After
Joanna Eberhart has been supposedly transitioned to a Stepford wife, she comes
around a corner in the grocery store and passes a display of many-colored egg
cartons perfectly stacked up—the yellow cartons in one stack, the turquoise blue
in another, the pink in another. Each in its proper place. Eggs, a symbol of new
life and new possibilities, have been changed into eggs as an image of everyone
who is now neatly stacked up, wound up, and perfectly aligned.
If you need to find images of new life and new love, your mind might first think
of dawn—with the sun rising, the flowers blooming, the birds singing. We all
know what that means. We’ve seen it a thousand times. It’s a cliché. As a
creative writer, you want to go past clichés to images that are understandable but
fresh. You might think of the image in The English Patient when Kip has lit
small candles leading from the villa where Hana stays to the place where he
stays. She sees them and follows them—into his arms. It is a magical and
original image that sets the stage for the beginning of their love affair. Or you
might think of the images of chocolate in Chocolat—particularly how the
mayor’s transformation is proven when he lies in the window, surrounded by
chocolate, his former rigidity lost.
These visuals support the theme and underscore what the film is about and what
challenges the character is confronting at any given time in the story. The
creative writer tries to render ideas into images that will not only tell the story,
but communicate the film’s overall theme.
CHOOSING AND USING DIALOGUE
There is always important story information that cannot be conveyed just by
looking at visuals. Characters talk, and they need to reveal themselves and move
a story forward through what they say.
Dialogue has a number of functions. It gives basic information that the audience
needs to know in order to understand a story and its characters. One of
dialogue’s most basic functions is to communicate who people are, and to
introduce them so that the audience knows who’s the protagonist, who’s the
antagonist, and who are the major and supporting characters.
In Little Miss Sunshine, all the characters in the family have to be introduced
fairly quickly. They are introduced in a variety of ways:
SHERYL
Hey, Frank.
FRANK
Sheryl.
SHERYL
(to Frank)
…
SHERYL
Olive? Dinner time!
…
RICHARD
(on telephone)
…
GRANDPA
(walks in)
In The Royal Tenenbaums, after we’re given a quick backstory of the family’s
previous glory, we’re introduced to the present-day Tenenbaums through a
montage of each individual in a different vulnerable process—shaving, trying on
new hats, at a hair salon, etc. During this, each character and actor is labeled like
a name tag: “Gwyneth Paltrow as Margot Tenenbaum,” “Bill Murray as Raleigh
St. Clair,” “Luke Wilson as Richie Tenenbaum.”
We need to know what characters do, and how they figure into a story. When
doing this, writers need to be careful that they don’t create what I call “date
dialogue,” such as, “Hi, my name is Judy, I live in the Bronx but work as a
receptionist in the children’s wing at Columbia University Medical Center.
What’s your name?”
We need to know who the characters are—their occupations, what they’re doing,
why they’re doing it, and how and why they do what they do in your story.
Sometimes a character’s function in a cop show is understood simply because
the character wears or flashes a badge. Nothing needs to be said. Sometimes
seeing that a character is clearly in authority at a crime scene tells us everything
we need to know.
His occupation is evidenced by his talk with Swiss Guard Commander Richter
about La Purga—revenge—and how the symbol of the cross was used.
RICHTER
La Purga?
ROBERT LANGDON
Oh geez, you guys don’t even read your own history do you? 1668, the church
kidnapped four Illuminati scientists and branded each one of them on the chest
with the symbol of the cross. To “purge” them of their sins and they executed
them, threw their bodies in the street as a warning to others to stop questioning
church ruling on scientific matters. They radicalized them. The Purga created a
darker, more violent Illuminati, one bent on ... on retribution.
In Pineapple Express, the focus on Dale moves from his clothes color to his job
description, giving important information about his job.
SAUL
What’s up with the suit?
DALE DENTON
Oh, I’m a process server, so I have to wear a suit.
SAUL
Wow, you’re a servant? Like a butler? A chauffeur?
DALE DENTON
No, no. What? No, I’m not like ...
SAUL
Shine shoes?
DALE DENTON
I’m a process server! I like…
SAUL
Oh, process.
DALE DENTON
I work for a company that’s like hired by lawyers to like hand out legal
documents and subpoenas to people who don’t want them so I gotta wear, like,
disguises sometimes, just to make them admit that they are themselves so I can
serve them the … the papers.
Hooker walks past the now motionless carousel to the room in the back and
knocks on the door. No answer. He gives the door a little push and it swings
open.
The room is small and cluttered, containing a bed, a sink, and a bathroom; all
covered by a layer of books, dirty clothes and beer bottles. Lying on the floor,
wedged between the bed and the wall, fully dressed, but completely passed out,
is the one and only Henry Gondorff.
HOOKER
(to himself)
There is also basic information we need to know about the story. This might be
background about a murder case that the detective is trying to solve—where it
took place, who they think did it, what the modus operandi of the perpetrator is,
and what else is known at this point. It might be information about a disease, so
we understand how dangerous it is and how few alternatives there are for a cure.
Or information about the competition that the underdog really wants to win. Or
information about whose family is important, and why they don’t want their son
marrying the girl from the other side of the tracks.
In Se7en, the detectives have to figure out that the murders they’re investigating
are related to the seven deadly sins. As Detective Somerset and artist William
McCracken look at pictures in a book, the clues begin to add up.
SOMERSET (O.S.)
WILLIAM (O.S.)
(points)
SOMERSET (O.S.)
Individuals have very specific voices. Often the rhythm and even the pitch of
their speech is distinctive. Sometimes it’s the words they use. Sometimes it’s
their dialect. Sometimes it’s their grammar, or the way they never complete
sentences or only talk in short sentences with an occasional grunt (such as Yoda
in the Star Wars films). People simply sound different. In many scripts,
however, all characters sound the same, regardless of their occupation,
socioeconomic class, education, or place of origin. They talk in complete
sentences, with a subject followed by the predicate with a verb in between. “I’m
going to the store now.” “We need to catch the criminal.” “She’s a very beautiful
girl!”
Great dialogue gives us the flavor of a character and of his or her place of origin
and profession. In Colorado, where I now live, people often say, “See what I’m
saying?” and, “You’re good to go.” In Hollywood, people “do” lunch and “take”
a meeting.
Later, Fiona says, “I pray that you take this favor as a token of my gratitude.”
Characters show their cultural background through the lilt or pounding of their
dialogue. In The Curious Case of Benjamin Button, there are a variety of
different character voices:
Ngunda Oti says: “You’ll see, little man, plenty of times you be alone. You
different like us, it’s gonna be that way.”
Benjamin Button says: “Momma? Momma? Some days, I feel different than the
day before.”
And Queenie replies in a different type of voice: “Everyone feels different about
themselves one way or another, but we all goin’ the same way.”
Some movie dialogue establishes a location’s flavor. Both New in Town and
Fargo use a type of Minnesota dialect that has a Scandinavian lilt to it.
In Fargo, Officer Gary Olson says, “Hiya, Norm. How ya doin’, Margie? How’s
the fricassee?”
Jean Lundegaard says to her husband, Jerry, “Hiya, hon! Welcome back! How
was Fargo?” Jerry replies, “Yah, real good now.”
Mr. Mohra explains about the guy he met that was going crazy out at the lake:
“And then he calls me a jerk, and says the last guy who thought he was a jerk
was dead now. So I don’t say nothin’ and he says, ‘What do ya think about that?’
So I says, ‘Well, that don’t sound like too good a deal for him, then.’”
Writers learn to listen for these small turns of phrase and speech patterns and
word choices. They often keep journals in which they jot down these sounds
whenever they hear them. Language is rhythm, and if a writer can capture a
character’s speech rhythms, not only will that deepen and better define that
character’s speech rhythms, not only will that deepen and better define that
character, but it will also create dialogue that is easy for the right actor for the
role to say.
Dialogue is music that can awaken the senses. Adding visual metaphors to
dialogue enriches a script’s language, and encourages the audience to bring more
thought and emotion to their understanding of a character.
Many people naturally speak in metaphors. They might use color in their
language, saying they feel “blue” or they’re “in the pink.” Someone might say,
“Don’t fence me in,” but we understand that nobody is literally putting a fence
around that person. She’s simply asking for more room to work or play, more
latitude for her dealings, and less interference from others.
When someone says he went through a “baptism by fire,” he’s saying that he
passed through a period of struggle and torment. When someone refers to a
problem as “my cross to bear,” that person means that the problem is a heavy
mental or spiritual burden.
Any of the senses can be incorporated into the dialogue. A spy might say, “I
smell a rat,” as he recognizes that someone might be betraying him. Perhaps a
character says she feels a “touch of mink,” meaning that she feels elegant. A
character might say, “Cue the violins,” if somebody’s behavior is too maudlin or
sentimental. Even taste might figure into dialogue, as a character says “the whole
deal leaves a bad taste in my mouth.”
Using Similes
A writer can enrich dialogue by using similes. Forrest Gump tells us,
The poet Robert Burns said, “My love is a like a red, red rose.”
Agent Smith in The Matrix Revolutions says, “I remember chasing you is like
chasing a ghost.”
Creating Subtext
Characters are defined as much by what they don’t say as by what they do say.
They keep secrets from others and from themselves. And they often hide their
true meanings beneath their words.
In real life, subtext can be confusing and frustrating. We want people to mean
what they say. We want a straight answer. But others sometimes don’t know the
truth, or don’t want to tell us the truth. We often know that someone is holding a
grudge against us, even though that person won’t admit it. When we ask what’s
wrong, we get the reply, “Nothin’,” or, “There’s no problem,” or, “I’m fine,” but
we know what’s meant: “I really have issues with you,” or, “You are really a
jerk,” or, “I’m so angry at you I could scream.” Sometimes a character says, “I
don’t care…” when that may not be true at all. Overly daring people might say,
“It was easy,” after they almost get killed doing a difficult job.
Sometimes subtext is about misinterpretation. A gal might say to a guy, “Do you
like that china?” And he might respond, “Sure, it’s fine.” She thinks he means,
“We have so much in common. We should get married,” but what he really
means is “We’re never going to buy china together so I don’t care either way.”
Coming up with subtext is one of the most difficult skills in dialogue writing.
But it is through subtext that a character becomes richer and deeper. Through
subtext in a character’s dialogue we begin to feel the emotions beneath the
words, what image a character is trying to sustain, and what truth keeps peeking
out.
In Unforgiven, The Kid puts on a brave front as a killer throughout most of the
film. But when he finally kills someone, he begins to fall apart. He first tells Will
Munny:
THE KID
I was even scared a little…
But it’s clear to the audience, and the other characters, that he was scared a lot.
He tries to keep up his bluster for a while, but then breaks down:
THE KID
It don’t seem real… how he ain’t gonna never breathe again, ever…
The Kid is shaking, becoming hysterical. And the truth about him comes out
from underneath the words.
When writing subtext, you must understand what is going on emotionally and
intellectually behind the cloak of a character’s words, and then suggest it with
images or actions. Imply that not is all as it might seem on the surface.
Sometimes this might require you to add a word or phrase that cues the actor
about how a line should be delivered. For example
THE CHARACTER
(seething)
The description gives clues about the subtext: “Schindler gives his accountant a
long-suffering look.”
Stern asks Mr. Löwenstein to come in, which he does, thanking Schindler over
and over again. On the surface, Schindler seems perfectly polite, but underneath
his politeness he’s embarrassed by his effusiveness and uncomfortable with this
encounter.
SCHINDLER
You’re welcome. I’m sure you’re doing a great job.
Schindler shakes the man’s hand perfunctorily and tells Stern with a look,
“Okay, that’s enough, get him out of here.”
The man continues to thank Schindler and tell him he’s a good man. Schindler
continues to be polite but keeps giving Stern a look that says, “Get this guy out
of here.” The subtext is written into the description, and the actor’s job is to
communicate it.
Working with images and dialogue is usually a learned skill. Just as musicians
develop an ear for pitch and harmony, so do writers develop an ear for dialogue
and an eye for uniquely appropriate images.
Inexperienced writers who haven’t done their homework often believe that
everything looks the same and sounds the same. So they fail to add images and
dialogue that give us insight into their characters and locations.
Most good writers read their dialogue out loud; they want to make sure that all
their characters don’t sound the same, and they want to make sure that the words
aren’t easily garbled or confusing or simply impossible to say.
Writers also need to watch out for sentences and words that have obscure
meanings. Technical words need to be phrased in such a way that they’re
understandable, or backed up with some visuals for us to understand them. Many
times writers have done good research, but they haven’t translated the words into
everyday language. We’ve heard “over and out” and “10-4” enough in movies
that we understand their meanings.
In Star Trek (2009), Spock mentions the theory of transwarp beaming. Scotty
helps us understand what that is and puts it into a context that we understand by
explaining how you beam a beagle from one planet to another.
SPOCK
You are, in fact, the Mr. Scott who postulated the theory of transwarp beaming?
SCOTTY
That’s what I’m talkin’ about! Had a little debate with my instructor on
relativistic physics and how it pertains to subspace travel. He seemed to think
that the range of transporting something like a... like a grapefruit was limited to
about one hundred miles. I told him that I could not only beam a grapefruit from
one planet to the adjacent planet in the same system – which is easy, by the way
-I could do it with a life form. So, I tested it out on Admiral Archer’s prized
beagle.
Fixing visuals and dialogue usually occurs in a late rewrite, often after the story
and characters have been worked out. It’s part of the process of honing and
tweaking and smoothing out and nuancing a script. It’s not unusual to hear a
great writer say, “I changed that phrase ten (or twenty or thirty) times before I
felt I got it right.”
Look through your script and see how many scenes contain strong images. Are
you creating too many scenes that take place in vague apartments or unexciting
restaurants? What can you do to make these scenes and/or these places more
cinematically interesting?
Do characters state or allude to your theme? Have you kept such statements
short?
Do you have any cinematic metaphors? If not, what is your theme? Can you
render your theme into any visuals?
Read your dialogue out loud. Do all your characters sound the same? Start
working through your characters’ dialogue to find ways to give them unique
voices. If necessary, do more research, listening to the speech patterns, accents,
and dialects of people who are somewhat like your characters.
(1) Read a script that you find on the Internet. Then, take out the character
names, and see if you can tell who is speaking just by the sound of the dialogue.
(2) Read scripts about characters with unusual professions (e.g., Angels &
Demons, Star Trek, Michael Clayton). How are these characters introduced?
What dialogue gives us information about their work? Are any places in the
scripts overly talky?
(3) Read a script that you think has great dialogue. What techniques does the
writer use to make it interesting and extraordinary? (If you’re unsure about a
script to use, consider As Good as It Gets, Schindler’s List, Amadeus, or Juno.)
CHAPTER TEN
From Motivation
to Goal:
Finding Your
Character’s Spine
Most stories are relatively simple. They can be told in a few words: “E.T. gets
caught on Earth and then goes home.” “A shark threatens a resort town over the
4th of July.” “A murder is committed and a cop is assigned to find the criminal.”
“Politicians are corrupt, and a journalist exposes the truth.”
It’s not unusual for a producer to ask a writer, “What does this character want?”
If a desire, or need, or yearning, isn’t driving the main character through the
story, the audience can (and usually will) disconnect. If the character doesn’t
want something badly enough to go to considerable lengths to get it, then the
audience won’t want it either. If the character doesn’t care, the audience won’t
care.
Just as a storyline has a spine that is determined by its setup, turning points, and
climax, characters also have spines. A character’s spine is determined by his or
her motivation, goal, and actions taken in achieving that goal. Characters need
all three of these elements to clearly define who they are, what they want, why
they want it, and what they’re willing to do to get it.
If any one of these elements is missing, the character’s spine becomes confused
and unfocused. That person has no direction. We’re unclear who to root for and
and unfocused. That person has no direction. We’re unclear who to root for and
why we’re rooting for someone at all.
Motivation
All of us have watched films in which we didn’t know why the characters did
what they did. We’ve seen films where the hero goes to considerable lengths to
save his country, yet we never see any evidence that his country means anything
to him.
We’ve seen films where characters seem irritated, get angry, or fall in love for
no apparent reason. In these cases, their motivations are weak and unclear. If we
don’t know why a character is doing something, the story loses momentum and
we lose interest.
A physical action will always give a story the most push. This is one reason why
crime stories are often very clear. They often begin with a physical action that
immediately catapults a character into the plot, forcing that character’s
involvement in what’s to take place.
These kinds of speeches usually bog down a script. Sometimes what they talk
about isn’t relevant to the issue at hand. Sometimes they even fail to show an
important present motivation. Many times a writer believes that these speeches
reveal character, but character is best revealed through actions that advance the
story. Scenes that only reveal character fail to give a character a necessary
motivational push. And since film is image-oriented rather than talk-oriented,
anything that tells rather than shows diminishes a scene’s dramatic power.
The protagonist’s goal is an essential part of drama. Without a clear goal for its
main character, a story will wander and become hopelessly confused.
But not just any goal will do. To function well, a goal requires three elements.
2) Direct conflict. A strong protagonist’s goal should directly conflict with the
antagonist’s goal. This conflict sets the context for your entire story and
strengthens the main character, because that person now has an opponent who
will see to it that the protagonist’s goal is not easily attained.
Sometimes an idea is introduced in Act One, but the protagonist doesn’t really
state the goal until the first turning point. In The Royal Tenenbaums, Royal states
his goal at the first turning point: “I got six weeks to set things right with you
and I aim to do it, if you give me a chance.” The Second Act then shows how he
tries to set things right with his family.
At the first turning point of The Fugitive, Marshal Sam Gerard states the goal of
his team: “Our fugitive’s name is Dr. Richard Kimble. Go get him.” And Act
Two focuses on what the team does to get him.
In Iron Man, Tony Stark has an awakening from his playboy lifestyle after he
escapes from an Afghan rebel prison and learns that his company, Stark
Enterprises, has been supplying arms to anti-American terrorist groups. The
escape is Act One. Act Two finds him working against arming the terrorists.
TONY STARK
Now that I’m trying to protect the people I’ve put in harm’s way, you’re going to
walk out?
VIRGINIA PEPPER POTTS
You’re going to kill yourself, Tony. I’m not going to be a part of it.
TONY STARK
I just finally know what I have to do. And I know in my heart that it’s right.
In many cases, a goal that guides the protagonist throughout a story is explicitly
stated, like a mission statement, but a writer can imply a goal too. It’s not always
necessary to state a goal explicitly, as long as the audience is clear about what
the goal is.
Action
Naturally, obstacles and actions come in many different forms. Actions can
range from investigating and capturing a criminal (most crime stories) to tearing
down and rebuilding a society (Gone With the Wind) to trying to get a better job
or finish a project (Working Girl, Big) to finding a cure for or getting healed of a
physical or mental disease (Lorenzo’s Oil, Awakenings, Sibyl, The Three Faces
of Eve, One Flew Over the Cuckoo’s Nest) to setting up and executing a heist
(Ocean’s Eleven, Twelve, and Thirteen).
In all of the films mentioned above, the motivations are clear, the actions are
strong, and the goals are sufficiently compelling to pull the main characters
forward toward their objectives.
CHARACTER SPINE PROBLEMS
Unclear motivation, or lack of motivation, is one of the most common script
problems. We’ve all seen many films during which we keep asking ourselves,
“Why is he doing that? Why doesn’t he do this instead?”
In some love stories, the two people clearly don’t like each other at first and
then, suddenly, seem to fall in love for no good reason. If the love story is to be
compelling we must believe its characters’ motivations.
Sometimes a goal isn’t clear. We wonder what the protagonist really wants.
Occasionally a film has a passive character who doesn’t interact with the story,
or fight back. This kind of character does not engage in sufficient action to
achieve a goal. This sort of character might be workable for part of a film,
especially if it’s a story about someone who gets caught in a story, but if a main
character remains passive for most of a film, we lose interest. If a main character
doesn’t care enough to exert the effort needed to achieve his or her goal, we
don’t care about that character. Somewhere by the midpoint of the script (if not
before), the protagonist has to begin acting upon the story rather than being
victimized by it.
APPLICATION
The first job of a character rewrite is to make sure that you’ve created a strong
character spine. In many scripts, too much information simply covers up a
character’s clear motivation, action, and goal. Uncovering and clarifying this
spine is a process of tearing down some beats and building up others.
If you feel that your script is bogged down by too much talk and not enough
action, you might want to begin your character rewrite by removing all the
expository scenes. Look for places where characters are explaining themselves.
Look for any section of dialogue where characters have long speeches that give
psychological sketches about the backstory. Take those out of the script.
Now look at the beats that are left in the story. Is there a clear catalyst that
motivates your main character into the story? If not, see if you can create a crisis
point that will force your character into action. Find a visual way to show that
crisis point.
Consider the actions that remain. With the removal of some of your exposition,
perhaps there are too few actions left. If so, look back to the expository passages
you removed to see if any actions are discussed or implied that could be played
out by your characters. If so, substitute new action beats for the expository
dialogue you’ve removed.
Look at your protagonist’s goal. Is it set up in Act One? Is it clear? When the
main character reaches that goal, do we know the story is finished? Are the
climax and the goal the same (which is almost always true)? Do all of your plot
and subplot lines have clear goals? Are all of them resolved toward the end of
the script?
Once you have focused on your story’s images and actions, look back at
everything you removed. Within those expository passages, there might be
pertinent information that needs to be in the script. If these are long speeches,
see if you can reduce the pertinent information to a sentence or two. Rather than
placing it all in one scene, thereby creating a talky scene that will slow down
your story, cut it up into small expository sentences that can be sparingly salted
throughout your script, particularly in Acts One and Two.
By uncovering the spine of your story and its protagonist through removing
By uncovering the spine of your story and its protagonist through removing
expository dialogue, it should be easy to see what’s slowing down your story and
what’s essential to its clarity and movement.
Is my main character active or passive in achieving that goal? Does the action
meet the needs of the story? If it’s an action-adventure script, do I use strong,
dramatic actions? If it’s a relationship script, do I find subtle ways to employ
action?
Can I clearly discuss my protagonist’s spine in a few words? Is it clear how this
character’s spine intersects with the spine of the story?
(1) Consider some of your favorite movie characters. What are their motivations,
goals, and actions? How are they expressed? Do these three elements flow
logically?
(2) Think of a story in which there isn’t sufficient action to fit the goal. Do you
find the story believable?
(3) Analyze an action movie. How willful are its characters? What variety of
actions do they take to reach their goals?
Many scripts, particularly by beginning writers, are bogged down with excess
information. Once this information is removed, a script often picks up energy
immediately, and what may have seemed like a dead script might start exhibiting
signs of life and vitality.
Motivation, goal, and action will give drive and direction to a protagonist and to
a script. But, as we’ll see in the next chapter, the lifeblood of drama is conflict.
CHAPTER ELEVEN
It’s not unusual for a movie executive to tell a screenwriter, “Make it strong!” or
“It needs more punch!” or “It’s flat!” What the executive usually means is, “It
lacks conflict!”
Conflict is the basis of drama. A novel can be “interior” and “soft,” a poem can
be flowery and appreciative, but drama needs grit, punch, and fight. That’s true
whether it’s an action-adventure, a comedy-romance, a warm sitcom, or a sci-fi
fantasy. Drama doesn’t focus on characters playing nicely with each other. In
good drama, characters enter into dynamic relationships that emphasize their
differences. They confront, scrap, argue, and try to force their point of view on
people who don’t see things in the same way.
Conflicts come in many sizes and shapes. Some conflicts are better material for
cinematic drama than others. Whether they are fights, arguments, car chases, or
clear differences in attitude, good scripts have a wide range of conflicts and play
more than one type of conflict throughout a story.
Six types of conflicts are found in stories: inner, relational, social, situational,
cosmic, and us versus them. In a screenplay, some of these are more workable
than others. Some are simply better suited to the dramatic form.
Inner Conflict
When characters are unsure of themselves or their action or even what they
want, they suffer from inner conflict. Inner conflict works well in novels, where
a character can confide in the reader, sharing insecurities and uncertainties. It
tends, however, to be somewhat problematical in film. Onscreen conflict works
best when it’s externalized, when it’s portrayed through actions.
Sometimes characters show their inner conflicts through quiet, reflective scenes
that show them brooding, brewing something inside of them. There’s a
wonderful scene in As Good as It Gets in which Melvin looks out the window,
clearly thinking about something, clearly struggling with some idea. This scene
is part of a group of action-reaction scenes. First, Melvin helps Carol get Spence
to the hospital. Melvin knows that Spence has various physical problems. Then,
Melvin thinks about it. Although thinking is difficult to show in film, and inner
conflict is difficult to externalize for film, we clearly get a sense that Melvin has
some inner struggle going on. Although we don’t know exactly what Melvin is
thinking, the next scene clues us in. It shows Melvin asking his publisher to do
something for him. She agrees, although we don’t yet know what she’s agreed
to. In the following scene, we learn that Melvin asked his publisher if her
husband, a doctor, would help Spence. Melvin will pay all expenses.
Often, we understand inner conflict in drama because it’s projected outward onto
someone else. The scene might begin with a character struggling with
uncertainty or anger, but as soon as someone comes into view, the character
projects these onto whoever is around. Now the fight is “relational” rather than
simply internal.
We often see this in real life: A husband who has lost his job comes home and
screams at his wife or kicks his dog. His inner conflict is projected onto someone
or something else.
Or a woman might not be sure her boyfriend really loves her. So she picks a
fight to test him, and all her insecurity gets projected onto him. Her inner
conflict has become relational.
Here we see a key to portraying inner conflict: Project it outward onto a person
or an object. By projecting it outward, the conflict becomes relational. As a
result, the conflict becomes more dynamic. We can now see it rather than hear
about it.
Relational Conflict
In Frost/Nixon the relational conflict is, of course, between David Frost and
Richard Nixon. In Milk, it really gets down to Harvey Milk versus Dan White.
Other, larger relationships are explored, but the main conflict is the Milk-White
relationship.
Societal Conflict
In most societal conflicts, one or two people usually represent the larger group.
In Gone With the Wind, the Civil War gets in the way of Scarlett’s attaining her
goals (because the war might kill her beloved, Ashley Wilkes), but specific
people personalize her societal conflicts: Rhett Butler won’t give Scarlett money
to save Tara; the Atlanta charity bazaar won’t let her dance; a Yankee soldier
tries to steal her valuables. Each of these little conflicts gives greater dimension
to the larger conflict. And each little conflict focuses on the relationship between
two people, treating societal conflicts like relational conflicts.
Situational Conflict
In the 1970s, disaster films were very popular. In these movies, characters had to
confront life-and-death situations. The disasters were varied: an earthquake
(Earthquake), a fire in a skyscraper (The Towering Inferno), and a capsized
ocean liner (The Poseidon Adventure). That decade also brought us the disasters
in Avalanche, Flood!, and The Hindenburg.
In the 1990s, filmgoers were treated to another spate of disaster films: Twister
(1996), Dante’s Peak, Volcano, Poseidon (a remake of The Poseidon
Adventure), and Armageddon.
Airplane disasters are perennial favorites: Airport, Airport 1975, Airport ’77,
The Concorde: Airport ’79, Snakes on a Plane, and Flightplan. Another disaster
favorite finds space aliens visiting Earth: E.T., The War of the Worlds (1953 and
its 2005 remake), The Day the Earth Stood Still (1951 and its 2008 remake), and
Independence Day.
When a person battles a natural disaster, it’s usually an unequal battle. So,
although such situations in themselves create tension and suspense, screenwriters
will choose to convey much of a situational conflict relationally. A disaster
situation becomes a pressure cooker as one person with one idea about what to
do comes into conflict with another person who has another idea about what to
do. Relational conflicts develop as characters disagree about how best to survive.
Within each scene, different points of view emerge. Some characters panic,
others become leaders who try to persuade the group to follow them.
Cosmic Conflict
On very rare occasions, conflict occurs between a character and a cosmic force
—God or the Devil. The conflict is supernatural, although sometimes God or
Satan might appear in human form, as in The Devil and Daniel Webster (or its
1941 precursor based on the same story, All that Money Can Buy). The conflict
is relational rather than cosmic in this story because it’s essentially a conflict
between two human beings.
King Lear (the play as well as any number of films based on it) rages against
these supernatural powers. Salieri in Amadeus declares war on God for creating
the brilliant Mozart. Job (both the Biblical story and Oskar Kokoschka’s play of
the same name) questions and argues with the cosmic force.
But in each of these examples, conflict is projected onto a human being. Salieri
might be angry at God, but he takes it out on Mozart. King Lear might rage
against cosmic injustice, but the immediate cause of his problems are his two
daughters, who plot against him. And Job has as many arguments with his
friends as he has with God.
For a cosmic conflict to unfold clearly for a film audience, the main character
must project his problems with a supernatural force onto some human being
(who just happens to be in the way).
When I taught in Russia in the early 1990s, one of the writers in my class said,
“You forgot one type of conflict—us versus them.” There is, of course, plenty of
this type of conflict that occurs in life and in films: Nazis or fascists or
communists or socialists or anarchists against proponents of democracy or other
forms of government; the Republicans versus the Democrats; the union versus
greedy corporate types; feminists versus male chauvinists. Regardless of which
greedy corporate types; feminists versus male chauvinists. Regardless of which
side you’re on, it’s always the good guys versus the bad guys.
Natural Born Killers was watched repeatedly by the Columbine High School
murderers. Many children begged for a pet Dalmatian after watching 101
Dalmatians (animated version, 1961; live-action version, 1996). Some people
left their uninspiring jobs and started doing what they really wanted to do after
watching Dead Poets Society. Underdogs have been inspired to work harder
after watching National Velvet, Rocky, and The Karate Kid. Some young women
have become more determined to get ahead in their careers after watching
Working Girl.
The ways that conflicts are usually resolved in films (through fistfights,
explosions, and a whole lot of killings) may be limited and unrepresentative of
the ways we resolve conflicts in real life. So some writers have wondered if
there might not be new (yet dramatically fulfilling) ways to resolve conflicts in
films. They wonder about the possibility of resolving movie conflicts differently
and allowing them to lead to win-win conclusions.
I first began to explore this idea in 1995, when I went to the United Nations
Fourth World Conference on Women. I attended a seminar there by a woman
who was using film to show alternative ways to resolve conflict. I then began to
search for my own list of alternative ways for working with conflict, but
discovered that very few films used them. Three that seemed to show good
alternatives were Strictly Ballroom, Howards End, and To Kill a Mockingbird
(1962). All have scenes that show nonviolent conflict resolutions that don’t
compromise the conflicts themselves. I began to look carefully at how they did
this.
In To Kill a Mockingbird, Atticus Finch sits nightwatch outside the jail as a mob
comes by to pull out Tom Robinson and lynch him. But this scene suddenly
moves in an unexpected direction as three children enter the scene and gather
around Atticus, who tries to shoo them home. Then, just as the tension begins to
peak, Atticus’s daughter, Scout, sees someone in the mob she recognizes, Mr.
Cunningham. Being a polite child, she begins speaking nicely to him and talks
about his son, who’s in her class at school. Mr. Cunningham doesn’t know what
to do, except to respond politely as well. As a result, the conflict is diffused and
the mob leaves.
In both of these instances, tension is built up and then someone changes the
direction of the scene. Someone humanizes the situation, rather than objectifies
it. As a result, the conflict is resolved in a different way. Rather than building to
blows, it moves toward a reconciliation or dissipation.
Howards End resolves the conflict between Margaret and her fiancé, Henry, as
Margaret insists on airing the problem about Henry’s affair of some years before
and then letting him know, “It’s not going to trouble us.”
PROBLEMS WITH CONFLICT
Sometimes there are too many conflicts, so it’s unclear what the main issue is.
Sometimes there are too many antagonists, so the main character seems
unfocused to the audience. Sometimes the main conflict changes from one
section of the script to the next. And sometimes a story simply lacks conflict. It
might have interesting and watchable scenes, but it doesn’t have a compelling
throughline to give it cohesiveness.
In many novels there is a significant amount of inner conflict that won’t play
well on the screen. If a book is of an epic nature, it may have too many conflicts.
Sometimes a novel’s major conflict is not workable for a film because it’s too
abstract or too intellectual or not of sufficient interest to mass audiences.
APPLICATION
When you define your main conflict, try to clearly express the goals of both the
antagonist and the protagonist in terms that reveal why they’re in conflict.
In working out a conflict, find ways to express it in strong visual and emotional
terms. In the Stanislavski method of acting, actors are taught to phrase their
roles’ objectives (momentary/immediate goals) and superobjective
(primary/overall goal) in terms that are actable and dramatic. For instance, if a
scene’s objective scene is about getting information, an actor might first phrase
this goal as, “I want to try to get information.” But that’s weak and will not
result in a dramatic action. So the actor might rephrase this goal as, “I want to
squeeze every ounce of information out of him, no matter what it takes.” This
will lead to a much stronger scene.
Once you’ve clearly established the goals for your protagonist and antagonist,
and phrased them so that we can clearly see why they conflict with each other,
begin looking at your other characters. You can shade much of the conflict
within scenes by smaller conflicts between your supporting characters and your
main characters. If your antagonist is a Mafia boss, his bodyguard might not
agree with him in every scene. Perhaps the two argue over how to handle
another thug (one wants to kill him, and the other just wants information). Or the
Mafia boss and his valet might disagree about what suit he should wear.
How is the conflict expressed? Do I use images and action as well as dialogue to
show conflict?
Have I created small conflicts among other characters to add extra “punch” to
some scenes?
Does one overall conflict define my story’s issue? Does it relate to both my
storyline and my protagonist’s spine?
EXERCISES AND THINGS TO THINK ABOUT
(1) Watch a film and identify all its different conflicts. What’s its major conflict?
What conflicts are used to shade individual scenes? Does the main conflict get
resolved?
(2) Look at To Kill a Mockingbird, Howards End, and Strictly Ballroom, each of
which have scenes that resolve conflicts in humanizing terms. Can you think of
other films that do this? If so, see if you can analyze how their humanized
resolutions work.
(3) In the next few films you watch, keep an eye on their minor characters. Can
you imagine ways to add conflict to these films by creating small conflicts
among their main characters and their minor characters? (You might enjoy
watching the taxi scene in Broadcast News to see the conflict over how to get
from one place to another.)
Although only one conflict should be the center of the story from beginning to
end, remember to use small conflicts throughout each scene. These will give
your story interest, punch, and dimensionality.
CHAPTER TWELVE
Creating
Multidimensional
and Transformational
Characters
Sometimes these characters have only a small role in a story and act as window
dressing for the set. But sometimes they end up as a story’s main characters,
limiting the film because of their limited dimensions. James Bond is, in most
films, a stereotype—the hero. He’s defined by action. We know little about his
attitudes, except that he likes to sleep with attractive women. His emotional life
is irrelevant and almost nonexistent. You don’t see Bond cry, show fear, show
insecurity, get angry, or be anything other than cool. (Recently, however, there
has been some attempt to dimensionalize him a bit, as new actors have added to
the role’s legacy.)
Well-drawn characters are broad, fleshed out. We can see different (sometimes
even conflicting) sides of them. We observe how they act. We understand how
they think. And we understand (perhaps even feel) their emotional makeup.
When describing a character in your script, think of more than just looks. Try to
include something actable—give the actor something to do—in your description,
so that the role might attract a great actor in search of a great part.
Daniel Day-Lewis is often noted as one of the best actors of our time. He’s been
drawn to a broad variety of multidimensional roles: from mob leader Bill the
Butcher in Gangs of New York to oil tycoon Daniel Plainview in There Will Be
Blood, from quadriplegic Christy Brown in My Left Foot to former IRA member
Danny Flynn in The Boxer, from wrongly convicted Gerry Conlon in In the
Name of the Father to 17th-century New Englander John Proctor, who was
accused of witchcraft, in The Crucible. All of these roles went far beyond asking
the actor to simply be an attractive man.
As Good as It Gets, with its strong roles of Melvin, Simon, and Carol, attracted
Academy Award–caliber actors by giving them multiple emotions, actions, and
reactions to play. These included Melvin’s obsessions with germs and locking
doors and his increasing willingness to become a better man.
Philosophy is the most difficult character dimension for writers to write and for
actors to portray. Characters who are defined too much by their philosophies
become abstract, talky, preachy, and usually boring. Yet every multidimensional
character has a philosophy. All characters believe in something: perhaps in
religion, women’s rights, gay liberation, God, mother, and/or apple pie. That
belief will find dramatic form in the character’s actions, what that character
does. A character who believes in gay liberation might march for civil rights and
be quite vocal about the cause.
We usually know the truth about a character through attitude and action rather
than through a stated philosophy. If philosophy and action conflict, we have a
hypocrite. If I tell you, “I love humanity,” and then proceed to keep everyone at
a distance and go out of my way to make other people’s lives miserable,
obviously my attitude and actions define me, and my philosophy is nothing but
empty words.
Sometimes characters simply have to talk about their attitudes and philosophies.
If this is absolutely necessary, keep it short and then move away from it. Long
speeches are fine for pulpits, but not for the movie screen. (There are, of course,
exceptions to this. Reverend Briegleb in Changeling gave an important sermon
about the corruption of the Los Angeles Police Department, but it was by no
means a long sermon. It was just long enough to get the writer’s point across.)
And then he acts out his philosophy by taking Rose dancing and showing her his
zest for life.
The first lines of Crash (2004) are about an attitude toward the city of Los
Angeles as Graham relays his thoughts on the presumed safety, and
vulnerability, of L.A.’s population, and how they keep everyone at bay until they
crash.
GRAHAM
It’s the sense of touch. … In L.A., nobody touches you… I think we miss that
touch so much, that we crash into each other, just so we can feel something.
Maya in Sideways expresses her attitudes toward life by raving about pinot noir,
but she’s really talking about herself.
MAYA
I like how wine continues to evolve, like if I opened a bottle of wine today it
would taste different than if I’d opened it on any other day, because a bottle of
wine is actually alive. And it’s constantly evolving and gaining complexity.
The character Christopher McCandless in the film Into the Wild (based on Jon
Krakauer’s book about the real McCandless) has an attitude toward life: He
believes in the importance of testing ourselves.
CHRISTOPHER
... I also know how important it is in life not necessarily to be strong but to feel
strong. To measure yourself at least once. To find yourself at least once in the
most ancient of human conditions. Facing the blind death stone alone, with
nothing to help you but your hands and your own head.
John Keating in Dead Poets Society tells his students: “Carpe diem, seize the
day, boys, make your lives extraordinary… You are here… that the powerful
play goes on and you may contribute a verse. What will your verse be?”
And Benjamin Button (The Curious Case of Benjamin Button) writes in a letter
to his daughter, “For what it’s worth, it’s never too late…to be whoever you
want to be… You can change or stay the same, there are no rules to this thing.”
A novel might focus on feelings and attitudes and beliefs. In a screenplay the
focus needs to be on action. This action has two parts: the decision to act and the
act itself.
When we watch films, we usually see only the action. Yet it’s the decision to act
that helps us understand how a character’s mind works. The moment of decision
—whether to pull the trigger, whether to say “yes” to an assignment, whether to
commit to a relationship—is usually a strong moment of character revelation.
Decisions must lead to specific actions. It’s the job of the protagonist to drive a
story forward through actions. The protagonist can search, investigate, uncover,
outwit, plan, transform (others and themselves), create, manipulate, avenge,
and/or fix a wrong. Whatever the action, it’s important that it drive the story
forward, take a number of beats to execute, and affect the outcome of the story.
Some stories require that their main characters start off as passive characters.
The story happens to them, and they are pushed in certain directions by the story.
But in such stories the main character still must take over at some point.
Somewhere, and certainly before the middle of the story, the protagonist needs
to begin pushing back, to begin making the story happen, rather than being
forever at its mercy.
In Titanic, Rose begins to make decisions about her life and her identity, and
begins rebelling against the hand dealt her by her station in life. In Gran Torino,
Walt Kowalski begins to come out of his shell and interact and engage with his
neighbors, even putting himself on the line for them. In Sideways, Miles is
criticized for being passive and a complainer, but he begins to engage again with
life, as he first engages with Maya and then, by the end, takes action to see her
again. In Little Miss Sunshine, it seems that everyone gives up on the pageant,
but Richard resolves to make sure they get to the pageant and makes unusual
decisions to carry out their original goal.
Emotions often get left out of stories, or they’re limited to tears and anger and
little else. Yet characters have emotional lives that define them just as their
attitudes define them. A cynical attitude might result in despair or depression or
withdrawal from life. So a cynical character might be sulky, bitter, or angry. A
character with a positive attitude might smile or laugh a lot or be cute. He or she
is optimistic, accessible, and outgoing. As a result of inaccessible emotions, a
character might be hardhearted or hostile or vengeful.
Some psychologists say that all emotions can be divided into the categories sad,
mad, glad, hurt, and scared. Those who are sad might range from clinically
depressed to just a little bit down. Those who are mad might be enraged or
slightly irritated. The glad people might be ecstatic or mildly amused. Those
who are hurt might be deeply, deeply offended or simply feeling a little edgy
over something they heard. And those who are scared might be terrified or just a
little bit nervous. Characters like The Joker in The Dark Knight, the emotional
gorilla King Kong, and Tess McGill in Working Girl have very broad emotional
palettes. And they wear their many emotions on their sleeves, readily showing
happiness, sadness, frustration, determination, anger, and anxiety—little is left
hidden.
Even characters who aren’t emotional types will become emotional if pushed
hard enough or far enough. The death of someone close to them will usually let
the dam of emotions burst in even in the most stoic individuals. A close call with
the dam of emotions burst in even in the most stoic individuals. A close call with
death, or a threat of bodily harm, can rattle the calmest people.
In There Will Be Blood, Daniel Plainview, who has seemed in control, comes to
terms with his life and shows a broad emotional palette as he confesses to Eli
Sunday that he’s a sinner and that he’s sorry. In Doubt, Sister Beauvier is
adamantly self-righteous, yet we begin to see her doubts as her emotional
responses expand. In Revolutionary Road, emotions are tightly contained, but we
begin to see these edges fray as emotions are pushed by frustration.
Just as many films leave out the story beat in which the protagonist decides to
act, they also often leave out the beat that shows the emotional response to that
action. Sometimes we see characters who are touched by an event or action, but
we don’t see the emotional responses that would make them understandable to
the audience. How characters feel creates sympathy in the audience. It creates
identification with the characters. Emotions pull us into a story. We vicariously
experience a character’s journey through various emotions.
Producers often ask, “How does the protagonist change and grow?” They
recognize that a strong story with strong characters has the potential to transform
the protagonist. Not every film needs a transformational arc, although many of
the best films will show at least the protagonist becoming transformed in the
process of living out the story. Supporting characters are also often transformed.
In Schindler’s List, the shift from materialism to humanity happens very much
under the surface, as Oskar Schindler slowly shifts his attitudes about Amon
Goeth, the Germans, the Jews, and himself. By the end of the film, a profound
transformation has happened as he cries, “I could’ve got more out . . . I didn’t do
enough!”
To transform, characters need help. They receive it from the story and from
other characters. Sometimes one character is a catalyst for change in other
characters.
characters.
This influence by other characters usually doesn’t take place because one
character gives advice, or lectures another about what to do. Catalytic characters
work by example. If someone needs to learn commitment, a committed
character’s actions show how commitment works and what it looks like.
In many films there are both external and internal changes. If someone needs to
learn a skill (external change), there’s usually a teacher or a parent or a coach
who not only teaches the skill, but teaches something about attitudes and
strategies and approaches (internal change). Often, a value is learned along with
a skill.
Most stories need at least five or seven story beats to create even a small
transformation. Most of the time it takes more. Tootsie and As Good as It Gets—
two strong transformational films—each have about thirty-five transformational
beats. In both, not only does the protagonist (Michael or Melvin, respectively)
transform, but supporting characters change as well. Julie and Sandy both
transform in Tootsie. In As Good as It Gets, the child, Spence, has an external
transformation as he gets physically better; Simon transforms his attitude toward
art throughout Act Two, gaining self-confidence; and Frank, the art dealer,
transforms his attitude toward Melvin. Carol doesn’t transform, because she
doesn’t need to. She’s the stable center that influences the others.
A transformational arc showing a character’s shifts and how these shifts happen
can be mapped out much like the structural arc of a plot or subplot.
ACT ONE/SETUP: Establishes that Billy loves music and movement. During
the credits, he jumps on a trampoline. He plays his brother’s records and plays
the piano. He is supposed to take boxing lessons, but he sees the ballet class at
the other end of the hall and becomes fascinated. This fascination begins his
the other end of the hall and becomes fascinated. This fascination begins his
transformation. The ballet teacher, Mrs. Wilkinson, subtly brings him into the
class.
ACT TWO: Billy’s father takes him out of ballet class. Billy stands up for
himself and stands up to his father, and gets a beating as a result. The stakes of
going after what he wants—against his father’s wishes—are raised. Billy,
though, finds an ally in his teacher. He goes to her home and she mentions the
possibility of auditioning to get into the Royal Ballet School. She tells him he’ll
have to work hard, but she thinks it’s possible.
Three important turning points are clustered together, led off by the first turning
point. The first (at twenty-two minutes) shows Billy having a breakthrough and
being very happy about his ability to focus on his pirouette. The second is a
reversal, which occurs when his father sees him and takes him out of class (at
twenty-five minutes into the film), making it seem as if he’ll have to give up his
dancing. The third turning point occurs (at thirty-five minutes into the film)
when the teacher suggests a new idea: auditioning for the Royal Ballet School.
During Act Two, the teacher suggests a way around his family’s resistance—
working with Billy privately. He agrees to this plan. He begins to get ideas for
the dance he’ll perform for the audition. Things seem to be going well, but at the
midpoint Billy tells his teacher he can’t do it. He then has a vision of his mother,
who’s dead, which is a catalyst for him to continue with his practice.
Billy misses his audition, and the teacher confronts the father. Billy dances his
frustration, beginning to incorporate emotion into his dancing—externalizing his
feelings through dance.
The father finds Billy at the dance gym with his gay friend, Michael. In
response, Billy dances his defiance, letting his father know who he is. The dance
works on three levels: Billy stands up for his identity, shows defiance of his
works on three levels: Billy stands up for his identity, shows defiance of his
father, and also shows his hopes of some approval or recognition of his talent.
The father leaves, and at a turning point that shows the father’s transformation,
asks the teacher how much it would cost for Billy to audition. He sells his wife’s
jewelry to give his son the opportunity.
The second turning point contains two beats: Billy’s father deciding to help him
and the two leaving for London (at seventy-nine minutes into the film).
By the second turning point, most of the transformational beats have been
accomplished. The father supports his son. Billy has his opportunity and is
committed to it. Even his brother has come around to some extent, and Grandma
is supportive of Billy as well.
Act Three now has to prove that the transformation is complete and that Billy is
capable. It needs to prove that this investment by him and his family (and the
audience) will pay off. Billy auditions but at first seems tongue-tied about
clarifying why he loves to dance. When, at the climax, he’s finally able to talk
about his love of dance, he’s told that he got in. He moves to London. The film
then flashes forward to Billy at age twenty-five, the lead in a performance of
Swan Lake, proving that he made it.
Think through how your character will acquire them. What will the story
demand? How will other characters help your main characters achieve the
desired objective?
Look at your characters’ actions. Are they playing an active or passive role in
the story? Do their actions help move the story as well as help define them as
characters? Some characters like to putter. Others knit, read, or collect small
objects. Some characters have nervous habits. Others have idiosyncrasies, such
as “manicuring” everything they come in contact with, whether removing dust or
polishing doorknobs or filing nails. These action details will help expand and
reveal your characters while still focusing on the necessary actions to advance
the story.
Will an audience clearly see via images and actions how the influences of the
story and other characters created my protagonist’s transformation? Does this
transformation express both my theme and my story?
(1) Watch a film for which an actor has won an Academy Award. How many
dimensions do you notice that are part of the award-winning character?
(2) Map out the transformational beats for a character who has a strong
transformation arc, such as Melvin in As Good as It Gets, Rocky in Rocky,
David Larusso in The Karate Kid, Michael Dorsey in Tootsie, or the protagonist
in one of your favorite films. How many are there? How many people had to
help this transformation?
(3) Look at a film where a character might have gone through a very strong
transformation but doesn’t seem to. Some possible films include The Fugitive
(Richard Kimble’s character), perhaps Slumdog Millionaire (consider a stronger
transformational arc), The Reader, or perhaps Valkyrie. All of these films have
strong events that could have pushed very strong transformations. What might
these transformations have looked like if they had happened?
Character Functions
Many scripts seem muddy and bogged down. Sometimes this is the result of an
inconsistent or unstructured story. Often, however, it’s a character problem:
There are too many characters. They seem to wander aimlessly or repeat what
others are already doing. They begin to run into each other and confuse the story.
We don’t know whom to follow.
With literature, a reader can page back and forth to keep track of who’s who and
what’s what (though most authors try to keep from confusing their readers). But
because of their inherent temporal nature, films, stage plays, and television and
radio shows can’t offer their audiences this luxury.
In a two-to three-hour film, there are only a certain number of characters we can
absorb. Too many overwhelm us. Like watching a three-ring circus, we don’t
know where to focus our attention. Generally, a film can only support six or
seven major characters who demand our attention. In most cases we see three to
five. This might include the protagonist, the antagonist, the love interest, and
perhaps several strong supporting characters. In ensemble pieces like The
Magnificent Seven, The Seven Samurai (1954), Magnolia, The Women (1939),
The Lord of the Rings, The Royal Tenenbaums, or even Crash (2004) or Traffic
(2000), only five to seven characters are really central to the story. Even The
Magnificent Seven didn’t focus on all seven characters.
This leads to the question, who to cut? Screenwriters always have favorite
characters, characters who are unique and memorable. Unfortunately, “favorite”
is not a workable criterion for “Who to keep?” Generally, when it comes to
cutting characters, it is essential to look at character functions.
Characters often perform more than one function. A character might be a love
interest, a catalyst, and a confidant. However, in most cases, several characters
will not perform the same function. If several characters serve the same function,
the effect of each character is dissipated. Five detectives doing the work of one
detective-protagonist only diminishes the importance of the one. It’s not
necessary for three people to give the same information. Five love interests are
too many if fewer will make the same point. Repeating the same type of
character can keep the writer from having sufficient onscreen time to round out
any one character.
The Protagonist
A script’s main character is the protagonist. This is who the story is about. This
is the person we’re expected to follow, to root for, to empathize with, and to care
about. We want the protagonist to win, to reach the goal, to achieve the dream.
Usually, we see the story through his or her eyes.
Almost always, the protagonist is a positive figure, the hero of the story, like
James Bond or Jason Bourne (in the Bourne series of films). She’s Erin in Erin
Brockovich or Rose in Titanic. He’s John McClane in the Die Hard films,
Benjamin Button in The Curious Case of Benjamin Button, or Atticus Finch in
To Kill a Mockingbird. This does not mean that the main character is without
flaws. The protagonist might have certain traits that we dislike or make certain
decisions we disagree with, but the character commands our attention. The
protagonist is eminently watchable. In most cases, we have no doubt who the
protagonist is, and if the character is written well and performed well, we might
go the film specifically because of the main character.
The Antagonist
The protagonist often has a love interest who adds to the qualities we know
about the main character, and usually adds something to the story as well.
Sometimes the love interest helps the main character transform. Sometimes the
love interest is a contrasting character or thematic character as well. In Fight
Club, Marla provides a stable character for the narrator to try and hang on to. In
American Beauty, the young cheerleader is a catalyst character who motivates
Lester Burnham to exercise, to try to be more desirable, to think more deeply
about what he wants out of life, and to get through his midlife crisis. In Titanic,
Jack motivates Rose to embrace life and not just follow the rules. In Pirates of
the Caribbean, Elizabeth Swan is the main object of desire for Will Turner. Jack
Sparrow uses that to his advantage.
SUPPORTING ROLES
Protagonists cannot get through their stories alone. They need supporting
characters to stand with them and against them. They need people who will
listen, advise, help, push, pull, support, nurture, confront, and invigorate them.
Catalyst figures can be minor figures. In The Fugitive the man on the bus who
starts to cough and then stabs the guard is a catalyst for the accident and,
therefore, Richard Kimble’s escape. A catalyst can be a minor character who
delivers a clue to a detective that sends the detective off on a different path.
Almost every story has catalyst figures. Every protagonist needs help in getting
and keeping the story moving. When creating catalyst figures, it’s important to
make them active so that they catapult the story forward through action, not just
through dialogue.
The Confidant
In films, the confidant is often a much less interesting character. This does not
need to be the case, but, unfortunately, the confidant is usually thought of as the
character in whom the protagonist verbally confides. And this makes talky
scenes.
But the confidant need not be dull. Think of the confidant as the person to whom
the protagonist reveals herself or himself. This is a trustworthy character in
whose presence a female protagonist can let her hair down, or a male protagonist
can be vulnerable. The confidant can provide an opportunity for the protagonist
to cry or laugh or be vulnerable, thus revealing other dimensions of the
character.
In many television series, such as The Office and Rescue Me, as well as
numerous doctor series and detective series, partners and work associates
function as confidants when necessary, even though their main function may be
to move the action forward.
Some actors are cast regularly as confidants. Joan Cusack, for example, often
appears as the female friend with a soft shoulder to cry on, and always ready for
a good laugh and good sharing (e.g., Runaway Bride, High Fidelity, and
Working Girl).
CHARACTERS WHO ADD OTHER DIMENSIONS
If a story were simply linear, with the protagonist achieving his or her goal with
just a little help from a catalyst or two, it quickly would lose your interest. There
are always some characters who provide dimensionality for a story and its main
characters. This, however, does not mean that these particular characters are
dimensional, but that the film becomes more dimensional because of their
presence.
We’ve all seen serious films with one funny character who provides comic
relief. This character’s function is to lighten up the story, to give the audience an
opportunity to release tension. In Star Wars we get humor from R2-D2 and C-
3PO, who always complains, “We’re doomed,” and from Chewbacca, who
Princess Leia calls “a hairy carpet.” In Signs Merrill Hess complements the
tension with humorous lines.
If you’ve read much Shakespeare, you might remember that even in his most
serious plays, there’s usually some character who makes us laugh. The obvious
example, of course, is Falstaff in King Henry IV, Parts I and II. In Macbeth
there’s the blabbering porter. In Romeo and Juliet there’s The Nurse. In King
Lear there’s the Fool.
In Little Miss Sunshine, Olive’s mother grounds the story by letting us know
what is really important. In Spider-Man it’s Peter Parker’s uncle; in The Lion
King it’s Simba’s father; in Titanic it’s Molly Brown. If we’re unsure about the
values a film is trying to convey, we look to this character.
Some films seem to require a balance character because they leave themselves
open for misinterpretation. Films that deal with gay or lesbian issues sometimes
need to balance their gay characters with some heterosexual roles. Otherwise the
film might be in danger of being misinterpreted as being too myopic in its
perspective. In Philadelphia, the wife provides this balance. She questions Joe’s
attitude toward gays.
Films in which minorities play important negative roles sometimes need to find
balance in positive role models. The Color Purple was criticized for its one-
dimensional male figures because it seemed to give an unbalanced picture of
black men.
Be careful not to take the “voice of ” designation literally. These are not meant
to be talky characters. Instead, they convey their ideas through attitude, action,
and—only occasionally—dialogue.
The writer comes to a script with a point of view. Most writers have strong
philosophies, value systems, and beliefs, and often write because they want to
inject their ideas and values into the world. Many writers want to change the
world through what they write, through the stories they tell.
To make sure they get their personal takes on things clearly shown in their work,
writers sometimes utilize a writer’s point-of-view character. In a sense, this
character is the writer’s alter ego.
It’s not always important for the audience to know who the writer’s point-of-
view character is. However, if you as the writer have something specific that you
want to get across in your script, then choose a character you identify with—it
might be a major character or a supporting character. It’s often also a thematic
character, since the writer’s perspective is often a script’s central idea. In The
Reader, a thematic character who is probably also the writer’s POV character is
Professor Rohl, who is wise and ethical and grounds the story. In Frost/Nixon it
is probably David Frost.
Sometimes this particular character becomes essential to the story. If you are
working with a controversial or complex story in which there’s not a clear right
or wrong, there needs to be some help given to the audience so that they know
how to think through and gain insight into your message.
I once worked on a feature film about war and violence. The writer seemed to
take the position that violence was just fine and justified. When I questioned him
about his point of view, it became clear that what the story said about violence
and what he really believed about violence were not the same. I encouraged him
to think through his beliefs about the subject and to put his ideas into his
protagonist’s actions, even if the protagonist made a decision at the end that
showed some transformation and change. As a result, he changed the ending of
his story to allow his protagonist to show his viewpoint—that violence doesn’t
solve problems—a viewpoint that he began to feel was well worth showing. He
didn’t put his view into a long speech, but rather showed his character walking
away from a violent life to follow another path.
In 1987, Shirley MacLaine’s book Out on a Limb was made into a miniseries.
The movie was about her spiritual awakening and belief in reincarnation. Since
many people in the audience might not have believed in reincarnation, there
were a variety of characters in the film that represented different points of view.
Whatever audience members believed, there was at least one character with that
point of view. Audience members could identify with characters who held a
strong belief in reincarnation, or they could identify with characters who thought
it was a lot of hooey. Or they had the choice to transform their attitude toward
reincarnation by identifying with Shirley MacLaine.
Most powerful people, particularly villains, surround themselves with one or two
bodyguards, perhaps a chauffeur, and maybe an assistant. But be careful: If you
add too many people, you’ll have clutter, not apparent mass. If you need a lot of
mass but fear adding too many characters, you can create a multifunction
character. For instance, you might make the bodyguard also a confidant. Or the
gal Friday might be a catalyst who propels the story toward its conclusion.
No matter how many functions a character has in a script, it’s essential that he or
she have a place in the story and a contribution to make to it. Clarifying a
character function can bring a story into focus. It can save characters who might
seem unnecessary. It can help determine who to cut. It has saved many scripts
that seemed muddy and confused and were refocused through an examination of
its characters’ functions.
In ensemble films, it is often difficult to know how many characters and what
character functions are needed. Look at the core characters of Little Miss
Sunshine to see if everyone has a reason to be there, and if everyone is adding
something important to the film,
Olive is the protagonist, since it’s her story. Although we get glimpses into the
stories of the others, the story is essentially about Olive getting to the pageant.
But the story is also about dreams and desires and family and love. And
everyone has something to tell us, positively or negatively, about these ideas.
Olive is the character with the pageant dream that focuses the script. At the end,
she learns about things that are more important: family, second chances,
unconditional love, and her own identity.
Richard, her father, is a catalyst character. When the story needs a new decision
or a push or a new injection of energy, Richard provides it. He decides that
they’ll all go to the pageant, that they’ll steal Grandpa’s body, that they won’t
give up when all seems lost, and that they’ll dance onstage with Olive. Richard
also has a dream of his own—to get his book published and to launch his
motivational speaking career. It is elusive, however, and things don’t seem to be
coming together for his personal dream, in spite of his determination.
Frank is a contrasting character too. He’s so unengaged with life that he’s ready
to check out. He thinks his life depends on his former gay lover, but he
transforms to realize that his life depends on family and love. His behavior
contrasts with Dwayne’s and with the determined behaviors of Olive, Richard,
and Sheryl.
All of the family characters except for Sheryl, Olive’s mother, are pursuing
dreams. Sheryl is a thematic character who represents unconditional love. She
doesn’t give up on anyone—not Olive (she can always try again next year) or
silent Dwayne, or the dreams of her husband or her brother or even Grandpa
(“Honey, Grandpa’s soul is in Heaven now. He’s with God. Okay?”). Nobody
loses out on love. Although Sheryl is not depicted as a typically nurturing or
sentimental or perfect mother (she hasn’t been able to give up smoking, nor is
she much of a cook since they seem to have takeout most of the time), she shows
the breadth of accepting, unconditional, family love. If we weren’t sure what the
story is really about, Sheryl’s character points the way to the theme that dreams
are important, but winning is not the most important thing—love is.
Some films get criticized for having too many characters. An audience might be
overwhelmed, unable to keep them straight. In any large film this is a problem.
Although a large film needs many characters, the audience needs to know who’s
important and what these key characters offer to the story. So the writer must
help the audience stay focused while creating a background of characters who
give texture to the film.
Think about how much you need to learn in the first twenty minutes of a film.
Characters need to be introduced. You usually need to learn their names, be able
to quickly identify them by sight, and have a sense of what each contributes to
the story.
During the writing and rewriting process, establishing story focus and clarifying
character functions are mainly a matter of cutting and combining and honing
characters. Once a film goes into production, this becomes a casting problem.
Films like Platoon, Gandhi, Crash (2004), Traffic, and Slumdog Millionaire
need a lot of characters. Main characters need to be set against background
characters who establish the film’s environment. Usually the problems are
solved in casting, through careful differentiation of characters.
When it’s necessary to have a great many characters, it can help to find ways to
quickly differentiate the characters so we instantly recognize each person. The
fastest way to remember a character is through gender and/or ethnic type. And
the use of characters representing many ethnic backgrounds expands a film’s
context. The world is not all Caucasian or all black or all Hispanic or all Asian,
and writers can go a long way in helping expand audience awareness of real
world demographics while also helping filmgoers instantly identify a story’s
characters. Sometimes writers ask, “Isn’t that up to the casting director?” No.
The casting director calls in actors who fit a role’s description. If you write
“Asian potheads” (Harold and Kumar Go to White Castle) or “African-
American lawyer” (Philadelphia) or “Native American mechanic” (Fargo), the
casting director will call in actors who fit that description.
Do I have several characters with the same function? If so, how can I cut or
combine them?
Do I have a character who carries my personal point of view? If so, have I kept
the character active and dramatic rather than talky? Does my point of view give
insight to my story, or is it simply a message I’ve been trying to get across and
thought I’d sneak in here?
thought I’d sneak in here?
Is there humor in my film? Does at least one character offer comic relief? Do I
use humor to release tension or lighten the material or create greater audience
enjoyment?
How many of my characters does my story focus on? If the audience needs to
identify and keep track of more than seven, where can I cut characters so that
viewers can easily follow my story and its various character throughlines?
Are my protagonist and antagonist clear? If I have are several antagonists, is one
more in focus than the others?
If I have several characters with the same function, can I combine some
characters?
(1) Many films have failed at the box office because they had too many
characters without clear story functions. Great scripts are clean, clear, and easy
to follow. Characters take focus to perform a function, and each character has a
reason to be in the story. Look at a few films that have many characters. Can you
keep all the characters straight? What has the writer done to help you
differentiate one from another? What does each character’s function give to the
story? Was everyone needed? Could characters have been combined?
(2) Think about the characters in this film and figure out which ones have a story
function, and which ones help you understand the theme.
(3) Watch a film you consider to be a great film. Identify the functions of all its
characters.
CHAPTER FOURTEEN
A Case Study:
Paul Haggis has been in the film business since the early 1970s, writing for both
television and feature films. He is the only writer to write the Best Picture Oscar
winner two years in a row—Million Dollar Baby in 2005 and Crash in 2006. He
is the only writer to be nominated for an Academy Award three years in a row—
for Million Dollar Baby, Crash, and Letters from Iwo Jima. He won two Emmy
Awards—Outstanding Drama Series and Outstanding Writing in a Drama Series
—in 1987 for the TV series thirtysomething. The genres of his scripts are varied,
from sitcoms (Who’s the Boss and Diff ’rent Strokes) to drama series
(thirtysomething and EZ Streets) to a boxing movie (Million Dollar Baby) to war
pictures (Flags of our Fathers, Letters from Iwo Jima, and In the Valley of Elah)
to action-adventure features that include two James Bond films, Casino Royale
(2006) and Quantum of Solace. He has sustained a very successful career for
more than three decades.
It took Haggis three years, two months, and ten days to sell his first script.
In the Beginning
I began writing as a child. Most children write something or other, and we all
think our children are terribly gifted in what they do, so I’m sure my parents
thought the same. But I wasn’t. They were mistaken. I do remember when I was
in about fifth grade, I turned in a composition and my teacher, who was a lovely
woman—a nun—gave it back to me with an “A” and said, “You’re good at
that.” That moment really impressed itself on me. I thought, “Wow. Something
I’m good at. I should do more of that,” so I did a lot of writing from that point
on. And when I was a teenager, I started writing plays—very, very bad ones—
and producing them, which proved that they were very, very bad. And then,
from there, it came down to Hollywood and bad sitcoms.
My dad always loved the theater, He found an old, burnt-out Baptist church, a
tiny church, and bought it. We renovated it, he and I, and made it into this 99-
seat theater. He lost a fortune doing so, but we had a great time.
I always loved movies, so I began to show films in our little theater. I put up a
little screen and had a 16mm projector and showed all the films that I had
wanted to see. Sunday at midnight, Saturday at two and seven… I showed
Persona and Breathless and all these fabulous European films that we didn’t get
a chance to see in our town. I was interested in Antonioni and Costa-Gavras and
even some of the Hitchcock classics that I hadn’t had a chance to see. So I really
got my education by booking films and watching them.
I then studied photography and went to a community college for a year and took
cinematography courses. I really wanted to make movies. I just didn’t know how
to go about it until my dad suggested I move to Hollywood because there
weren’t very many opportunities in Canada, where I lived, to make movies
unless you were very well connected in Ontario or Vancouver or Montreal. I
wasn’t in one of those cities. I was from the small town of London.
The Preparation
I took a lot of writing classes—whatever I could find. There was a place here in
town called Sherwood Oaks Experimental Film School. I went there and I took a
couple of courses—a couple of comedy writing classes— and studied with
Danny Simon. Whenever I would do this, I’d meet people, other students. And
that was a big help. Through them, I got leads and sometimes I got partnerships,
and that would turn out to be a great success.
All this time, I would keep meeting people and writing letters and sending my
work out. Although I didn’t sell any of my movies or sample scripts, I did get
work based on them.
I think the first thing I sold was to a Canadian sitcom. If you’re a Canadian
living in America, that means you made it and it doesn’t really matter if you’ve
never written anything or sold anything. So I was a Hollywood writer just
because I was living in Glendale, which was close to Hollywood. And so I went
and wrote for some episodes of a TV show in Toronto. And then my next real
job was writing cartoons.
I had met with Michael Maurer, who was doing freelancing, writing cartoons.
We teamed up. We wrote a couple of samples, and then we had a job writing all
the episodes of a series that only lasted a year. And then we wrote Scooby-Doo
and Richie Rich and all sorts of different things for another year.
During this time, I just sort of schlepped along and pitched and pitched and
pitched. I finally met a manager who took me on. He didn’t get me very far, but
he got me out to pitch. We’d get an appointment to pitch for a show and I’d go
home and come up with twenty ideas or something over the course of a week,
and we’d work about six into full stories, and all the others would be sketches.
Usually by the time we’d get to pitch, they would have already sold it. I did that
dozens and dozens of times before I actually got an assignment.
The Writing Process
I made sure I wrote every day. It didn’t really matter what time. I just had to do
it every single day—usually six days a week, but at the beginning, probably
seven. And I would write around my work schedule. Even if I got home from
work at ten o’clock at night and I had to get up in the morning the next day, I
would still write, even if just for half an hour. I knew that if I wasn’t writing, I
was not going to get anywhere, and I was not going to get any better. So I just
did it every day. And now, I still carry that with me—every day I’m not writing,
I feel guilty.
When writing a movie, I jot down a lot of beats till I’m really, really happy.
Usually I do it on my computer and then I write it literally on index cards. My
daughter sometimes helps me if we’re writing together. She’ll write the index
cards and I’ll take tape and move those around until I’m happy with them. And,
finally, I’ll make an outline based on that.
Getting Ideas
I spend a lot of my time looking for ideas. That’s frustrating, because they never
come easily. Once I find something I want to do, and have broken it out, I tend
to work at least five or six hours a day, writing, just breaking down the story.
And then I try to hide myself away someplace. I go to New York, or I go to
Rome sometimes, or I just hide out in the coffee shop here, wherever I can.
Usually, I start around ten o’clock in the morning and I’ll write until about five
o’clock in the afternoon.
I just keep reading. I read and I read and I talk to people and I sit and think about
what troubles me. I wish I had a big file of things that interested me because I
could dig into them right now.
Of course, I also get assignments, and I love doing that. But I’m always looking
for the next passion project—the thing that really stirs me.
Television versus Film
I did television for many, many years—twenty years or more—and the entire
time, people would tell me, “You know, you should write movies.” That wasn’t
a compliment, I don’t think. Part of it was they were just trying to get rid of me
because I was annoying, but I don’t know if I ever learned how to write
television, even though I made a really good living at it for a long time. It’s a
particular craft. I love writing television. I really do, and I love the medium. I’m
just not sure if I ever got any good at it because I tend to be a really wordy
writer, and you have to be pithy to write for television.
I learned a lot from television—I learned how to structure, I learned how to turn
a scene without going on and on. I loved the fact that you had a page, or two
pages, to get your character from A to B. You didn’t have six pages, and there’s
great discipline in that. You either turn into a good writer, or you turn into a hack
by doing so. I loved the challenge of it. I’m not sure I succeeded, but I loved the
challenge.
Writing Challenges
Some stories come quite easily. I wrote Crash very easily and very quickly. I
came up with the plot in one evening, starting at two o’clock in the morning and
ending at ten in the morning. I had all the characters, at least how they connect.
And then I researched for a year. I just read everything I could get my hands on.
I interviewed when I could.
And then I wrote Million Dollar Baby. I had my friend Bobby Moresco come in
to edit it and give me some notes. I didn’t feel like sitting alone and writing
again for a year, so I asked Bobby if he wanted to do a project with me and I
gave him my twenty-five page outline, which was what I had, for Crash. He
said, “Well, it’s not a movie, is it?,” and I said, “I don’t know—I think it might
be.” And so we wrote a screenplay in two weeks based on that. And we did a
reading, got some more thoughts from the actors, did a second draft in another
two weeks and that was it. It was done. I had never written anything so quickly.
But I think because I really lived inside those characters—I knew those
characters, and personal experience was part of the research.
In the Valley of Elah and Million Dollar Baby both took about a year to write.
One was based on actual incidents; the other was based on short stories. You
would think those things would write more easily, but they don’t. Both were
really tough.
Casino Royale wrote very easily. I wrote that all backwards, actually. I
remember they came to see me, the producers and the director, and I was in Italy
at the time. I had read the script they had and I thought it was really troubled. I
remember the third act was really problematic. It followed the book really
carefully as I recall. In Act Three, Bond and Vesper sailed to Venice, and Bond
went out shopping and came back to the hotel and found that Vesper had slit her
wrists and was dead. She left a note that said, “Watch the TV.” And Bond sat
and watched TV for several pages. Vesper confesses to everything that had
happened, and then sets them chasing after a villain we’d never seen before, who
was at a bank. Bond went chasing after the villain in the bank, chased him down
into a house that was weakly supported and once he got in there, it started to
sink. And then he finally caught the bad guy and killed him.
So I said, “Your script has several sins, but only one is unforgivable. It doesn’t
have an Act Three. Would you like one?” And they said yes. I said, “Okay.
have an Act Three. Would you like one?” And they said yes. I said, “Okay.
Here’s what I think I’m going to do… I don’t know how I’m going to do it… but
Vesper is going to be in that sinking house and Bond is going to want to kill her,
and then want to save her, then she’s going to kill herself and he’s going to be
unable to save her.” And they said, “How are you going to do that?” I said, “I
don’t know. Go away.”
It was a fun project because I was a huge Bond fan, but I hadn’t watched any of
the Bond films in years. I loved the early Bond films. And I just loved putting a
twist on archetypal characters, bringing them into reality and watching that battle
between an archetype and modern reality.
In this case, with Bond, I decided to start by asking some very simple questions
of Bond, like, “What would it be like to be an assassin?” I don’t believe you
would shoot a laser, hit somebody across the room, and then say some smarmy
line. I don’t believe that’s how assassins work. One would like to really get
blood on your hands, to kill someone with a knife up close. We know that Bond
has a lot of armor, there’s a lot of reverse engineering with that character. We
know where that character got to because we’d seen the movies. How does he
get there? He built up all that scar tissue in his soul.
Then I said, “Well, how can this woman get underneath all that?” If you
remember in that first train scene, she had to come in and deliver some money.
Well, okay. In this first scene, we have to show that they fall in love. There’s
something in that one scene to make them fall in love. And I thought, “Well,
what do people want in a relationship?” I think you want to be seen through. We
wear this armor and we want someone to pierce it. We want someone to look
past our mask and see who we are and accept it.
Okay. So, I thought, “I’ll start off with a game.” Bond’s really good at games.
He’s a spy; he has to be good at reading people. So I had Bond read her and tell
He’s a spy; he has to be good at reading people. So I had Bond read her and tell
her exactly who she is. Then I had her turn around and tell Bond exactly who he
is. And in doing so, the last line she says is, “How is your lamb?” And he says,
“Skewered. One sympathizes.” And so he leaves there going, “Who the hell is
this woman?” And she leaves thinking the same: “Who is this man?” And
because you only have so much time in a movie like that, you need to
continually move the plot along. You just can’t stop and do big relationship
scenes. They have to function and push the plot along themselves.
Advice for Writers
I love to write. Period. And I love to write characters, and I don’t see a
difference between comedy and drama, or suspense and mystery. I just like
telling a good story, and I’ll tell it any way I possibly can. I want to try and write
something that has meaning, I want to try and hide that meaning, and one way to
do that is to hide it in a genre.
I’d tell new writers, “Write your passion. Don’t listen to your agents. Don’t
listen to your friends who tell you that the studio is looking for this thing, that
actor’s looking for this thing. Don’t listen to them. You’ll waste your time!” I
wasted years and years chasing things like that. “Columbia is looking for a ghost
story!”—so I spent months and months coming up with ghost stories. They
didn’t know what they were looking for. I wasted a lot of time, and I didn’t
succeed until very late in my career when I decided to write Crash and Million
Dollar Baby because these stories deeply affected or troubled me. And they took
four and a half years to sell. But they sold. And they got made. I think I’ve only
succeeded when I’ve done things I was really passionate about.
I’m always thinking, “How do I find a good story to tell?” That’s all that really
haunts me—that I’ll never find another good story to tell. Or I’ll find a good
story to tell, but won’t know how to tell it. Success is something you can’t really
plan for. Your films will succeed or they’ll fail and, often, it will have nothing to
do with the quality of the script. You just have to keep writing the best story you
possibly can. And if you’re directing or producing, that’s great. If you’re not,
you hand it over and pray to the gods that they’ll treat it well.
Index
A
accent, 24
accuracy, 160
action
as strong catalyst, 27
complications, 72–73
obstacles, 70–72
reversals, 73–74
twists, 74–77
development, 32–35
function of, 65–66
momentum, 66–67
problems, 65
African Queen, 47
Airport, 190
Allen, Woody, 38
Always, 139
An American in Paris, 66
Anatomy of a Murder, 38
Andrus, Mark, 188
Annie Hall, 95
antagonist, 214–15
antagonist group, 90
Appaloosa, 138
Armageddon, 190
Avalanche, 189
Bass, Saul, 38
Beach, Sarah: The Scribbler’s Guide to the Land of Myth: Mythic Motifs for
Storytellers, xiv
Ben-Hur, 114
Big City, 89
big finish, 36
Blockbuster, 13
Braveheart, 142
Broadcast News, 39
Casablanca, 46, 90
Castaway, 149
actions as strongest, 27
as information, 27–28
situational, 28–29
Changeling, 27, 74
characters, 3
action, 182
backstory, 179–80
one-dimensional, 197
supporting, 205
transformation, 181
antagonist, 214–15
minor characters
confidant, 216–17
transformational, 197–211
motivation, 178–80
Chocolat, 162
cohesiveness, 127–36
cosmic, 190–91
resolving, 192–94
situational, 189–90
societal, 189
contrast, 132–33
Cool Runnings, 66
Coraline, 112
action, 27
antagonists, 215
catalyst, 39
creativity, 140
credits, 38–40
CSI, 27
Defiance, 191–92
dialect, 24
dialogue, 3, 109
functions, 163
Diamond, I. A. L., 25
Diner, 143
dramatic composition, 20. See also three–act structure Due South (television),
xiv
Duplicity, 94
E
An Early Frost, 147
Earthquake, 189
Eastwood, Clint, 91
Eragon, 137
scattered, 119
use of visuals, 118–19
EZ Streets, 229
F
Facing the Giants, 138
Family Plot, 38
Field of Dreams, 39
Final Draft, 13
Fireproof, 138
flashbacks, 100–101
Flightplan, 190
Flood!, 189
foreshadowing, 127–31
Forget Paris, 66
48 Hours, 133
Four Christmases, 45
Frenzy, 39, 69
Act Two, 66
implied scene, 70
intercutting, 104
midpoint scene, 37
opening credits, 40
two-person POV, 89
Garden State, 40
Ghandi, 225
Ghostbusters, 215
Ghost Whisper, 27
G.I. Joe, 7
contrast, 132–33
Grafton, Sue, 87
Hitchcock, Alfred, 38
hook, 140
Hoosiers, 66
reversals, 73
The Hours, 88
Ideas
gathering, 1–18
ordering, 3–4
imagination, 161
In Bruges, 24
The International, 94
Invincible, 66
scene sequences, 80
JFK, 124
journal-keeping, 8–10
King Kong, 54
La Purga, 165
logline for, 7
obstacles, 71
outline, 6
reversals, 74
scene sequence, 81
logline, 7
The Lord of the Rings, 26, 33, 47, 137, 138, 140, 141, 212
love stories
Luther, 60–61
M
MacBeth (Shakespeare), 218
marketing book, 7
Matewan, 24
Memento, 87
The Mentalist, 27
metaphors
cinematic, 161–62
in dialogue, 171
mission, 33
momentum, 79
montages, 114–18
Moonstruck, 81
as catalyst, 178
mystery film, 34
Nell, 24
new stimulus, 34
North by Northwest, 38
Notes on a Scandal, 96
obstacles, 70–72
October Sky, 52
Dalmatians, 192
outline, 5–6
Out of Africa, 62
P
packaging, 141
Paris, je t’aime, 66
A Passage to India, 47
payoff, 128
Persepolis, 145
Pirates of the Caribbean: The Curse of the Black Pearl, 120, 128, 215
choosing, 91
problems with, 94
of writer, 148
Pollock, 151
Poseidon, 190
pre-credit sequence, 39
Presumed Innocent, 88
professional writers, 16
The Proposal, 33
recording, 11–12
“relate-ability,” 140
remakes, 139
Resurrection, 88
risk, 180
romance, reversals, 74
Ruthless People, 52
S
salability, 141
scenes
contrasting, 123
creating, 108–26
sequence, 78–82, 84
intercutting, 123
subtext, 173
Scooby-Doo, 232
scripts
derivative, 15
predictable, 15
structure, 140
Scriptwriting
beats, 34
as “ticking clock,” 34
Se7en, 168
Seger, Linda
Advanced Screenwriting, 55
sequels, 139
catalyst, 26–29
central question, 29
Shakespeare in Love, 47
Sibyl, 182
Silkwood, 147
sitcoms, 150
situation, 178
Spielberg, Steven, 80
spine of story, 30
stereotypes, 197
intercutting, 102–4
twists, 75–76, 77
Straczynski, J. Michael, 91
stream-of-consciousness writing, 8
Streisand, Barbra, 40
structure of script, 40
subplots, 50–64
beats, 113
problems with, 62
smaller, 60–61
turning point, 54
supporting roles
confidant, 216–17
Synecdoche, 151
Syriana, 145, 219
T
Tabu, 138
Taken, 144
television shows
three-act structure, 20
Tender Mercies, 46
themes, 3, 110–11
greed, 142–43
integrity, 143
redemption, 143
resolution, 143
revenge, 142
Chicago, 42
graphed, 21
Shane, 40–41
State of Play, 43
written out, 21
throughlines, 61–62
Tin Cup, 66
flashbacks, 100
complications, 72–73
Toy Story, 7
Transformers, 7
treatment, 7–8
Truby, John, 13
truth, 8
as action point, 70
first, 37, 48
second, 33–35, 34, 35, 46, 48
two-part, 35
Up, 115
voice-overs, 94–97
subjective, 95
Volcano, 190
W
Walk on the Wild Side, 38
Wilder, Billy, 25
The Wire, 24
Witherspoon, Reese, 141
Without a Trace, 27
foreshadowing, 128–29
writing
discipline, 16
Zulu, 66
About the Author
Dr. Linda Seger began her script consulting business in 1981, based on a script
analysis method she developed as part of her doctoral dissertation “What Makes
a Script Work?” Since then, she has consulted with writers, producers, directors,
and production companies on more than 2,000 scripts and 100 produced films
and taught scriptwriting in thirty-one countries. Among her many clients have
been Ray Bradbury, Peter Jackson, William Kelley, Tony Bill, ITC
Entertainment, Charles Fries Entertainment, TriStar Pictures, and the Sundance
Institute. She has given seminars for executives at ABC, CBS, NBC, Disney,
Embassy Television, RAI television (Italy), and ZDF television (Germany), as
well as for members of the American Film Institute, the Directors Guild of
America, the Writers Guild of America, the Academy of Television Arts and
Sciences, and the Academy of Motion Picture Arts and Sciences. She is the
recipient of several awards, including the Living Legacy Award from the
Moondance International Film Festival. She is the author of eight books on
screenwriting. Her website is www.lindaseger.com.