Yamaha Ead10 Reference Manual
Yamaha Ead10 Reference Manual
Drum Module
Reference Manual
(Advanced) EN
Contents
How the Triggers Generate Sounds ........................ 2 Parameter Descriptions........................................... 11
About the Pads.......................................................... 2 Scene Edit.......................................................... 11
The Relationship Between Trigger Input Jacks, Trigger................................................................ 25
Trigger Inputs, Trigger Input Sources ............. 3 Utility .................................................................. 32
Trigger Sound (Instrument, Voice) ....................... 4
Job ..................................................................... 39
EAD10 Internal Memory....................................... 5
File ..................................................................... 47
MENU.......................................................................... 6 Factory Reset..................................................... 57
Basic Screen Operations .......................................... 6
Connecting a Computer.......................................... 59
Selecting the Trigger Input or Trigger Input Source .. 7
Installing the Yamaha Steinberg USB Driver .......... 59
Menu Function List................................................... 8
Using DAW Software............................................... 60
Yamaha USB-MIDI Driver ....................................... 60
play with the link function or use the term search function.
When you click on any of the tabs on the right side of the page, you will be taken to the first page of the cor-
responding section.
Inst
Voice
Effect
Types of pads include two piezo type and one piezo type.
Specific areas of the pad are called Zones.
Sensor
NOTE
The EAD10 is not compatible with pad controllers.
The Relationship Between Trigger Input Jacks, Trigger Inputs, Trigger Input
Sources
This section explains the relationship between the Trigger Input jack, Trigger Input, and Trigger Input Source.
Kick Voice
q Kick Inst
e Snare Voice
Snare Inst
r
Snare-R Voice
Trg5 Voice
Trg5-R2 Voice
Trg6 Voice
Trg6-R2 Voice
separate
With the “separate” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is separated into single inputs in which each is assigned
one Instrument. For example, the trigger signal received by the [w] jack is connected to the Trigger Input Source “Trg2.” The “Kick-R”
sound is not produced.
Kick
Kick
Kick-R
Trg2 Trg2
paired
With the “paired” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is assigned one Instrument. For example, the trigger signal
received by the [r] jack is connected to the Trigger Input Source “Snare-R.” The “Trg4” signal is not produced.
Snare
Snare
Snare-R
Trg4 Trg4
Instrument
“Instrument” refers to each of the percussion instruments (snare drum, tom, cymbals, and bass drum) used in a drum set. With the EAD10,
you can use a different Instrument on each Trigger Input. When you add an electric drum pad, you can assign a snare drum sound, for
example, to the pad.
Voice
“Voice” refers to a sound that makes up an Instrument. With the EAD10, you can use a different Voice for each Trigger Input Source. For
example, on an acoustic snare drum you can play a head shot sound, open rim shot sound, and a closed rim shot sound all from the same
drum. Each one of these different sounds is called a Voice, and the EAD10 has internal Voices that include various percussion instruments,
sound effects, electronic sounds, and more. In addition to the internal Voices, you can import waveforms (audio files) and play them as
User Voices.
For example, when you assign an acoustic drum Instrument to a 3-Zone pad, a head sound, open rim sound, and closed rim sound are gen-
erated from the corresponding Zones. When you assign the same Instrument to a 2-Zone pad, the head sound and open rim sound are gen-
erated.
Bass drum and electronic snare Instruments are 1-Zone pads, so the same sound is generated regardless of where the pad is struck.
NOTE
You can use imported waveforms when you select “WAVE” from the Voice category. Waveforms imported into the Main Unit are called “Wave.”
Waveforms before importing are called “audio file (.wav).”
NOTE
• Recording data in the Main Unit will be lost when the power is turned off.
• Up to 100 Waves can be imported, as long as you don’t exceed the total capacity limit.
[–], [+]:
Changes the value of the item selected with the cursor
NOTE
• When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers).
• In MENU/Trigger/ Pad Type, “ ” (FootSW) is not displayed.
NOTE
When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers). When the Input Mode is
“separate,” selecting “Kick-R” or “Snare-R” does not affect the setting (nor generate any triggers).
MENU
Scene Edit
Inst Instrument Settings
Category . . . . . . . . . . . . . . . . . . . . . . Instrument Category
InstNumber . . . . . . . . . . . . . . . . . . . . Instrument Number
MENU
Trigger
Input Mode Input Mode Settings
Trg1/Trg2 . . . . . . . . . . . . . . . . Trigger 1/Trigger 2 Input Mode
Trg3/Trg4 . . . . . . . . . . . . . . . . Trigger 3/Trigger 4 Input Mode
Gain . . . . . . . . . . . . . . . . Gain
Sensitivity . . . . . . . . . . . . Sensitivity
RejectTime . . . . . . . . . . . Reject Time
Utility
General General Utility Settings
SceneKnob . . . . . . . . . . . . . . Scene Knob
AutoPowerOff . . . . . . . . . . . . Auto Power Off
LCD Contrast . . . . . . . . . . . . LCD Contrast
MENU
Job
Scene Scene Settings
Recall . . . . . . . . . . . . . . . Recall
Sort . . . . . . . . . . . . . . . . . Sort
Exchange . . . . . . . . . . . . Exchange
Clear . . . . . . . . . . . . . . . . Clear
File
Save . . . . . . . . . . . . . . . . . . . Save File
Load . . . . . . . . . . . . . . . . . . . Load File
Rename. . . . . . . . . . . . . . . . . Rename File
Delete . . . . . . . . . . . . . . . . . . Delete File
Format. . . . . . . . . . . . . . . . . . Format USB Flash Drive
Factory Reset
Factory Reset . . . . . . . . . . . . Factory Reset
MENU
Scene Edit
Parameter Descriptions
Scene Edit
Scene Edit
Inst
This section explains the “Scene Edit” settings in the menu.
Reverb, Effects (Mic Sound), and Trigger Sounds for Scenes can be customized to your liking.
Trigger Sounds have their own Effects available for use. Also, there are various settings for each Trigger Input or Trigger
Voice
Input Source.
NOTE
After customizing the Scene, save (Store) it as a User Scene (EAD10 Owner’s Manual). Customized Scene data will be lost when you select
another Scene without first storing the settings.
Effect
Scene Block Diagram
Scene Edit / Inst Scene Edit / Effect Scene Edit / Volume
Instrument Settings Effect Settings Volume Settings
Volume
Trigger sensor Inst
Trigger Trigger
Trigger input
Effect Volume
Scene Edit / Voice
Voice Settings
Tempo
Voice
Mic sensor
Tempo
Scene Edit
Scene Edit
Inst Instrument Settings
Voice Voice Settings
Effect Effect Settings
Volume Volume Settings
Inst
Tempo Tempo Settings
Voice
Inst
Effect
Scene Edit
Inst
1/2
Volume
InstNumber Instrument Number
2/2
Tempo
InstPan Instrument Pan
Scene Edit
Inst
InstTune : Instrument Tuning
The parameter adjusts the pitch of each Trigger Input in units of 25 cents. 0.01 corresponds to 1 cent.
Voice
NOTE
A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)
Effect
InstDecay : Instrument Decay
Sets the decay (the time it takes for the sound to fade away to silence) for the Instrument assigned to each Trigger Input. Positive values pro-
duce a crisper sound.
Volume
InstPan : Instrument Pan
Sets the position in the stereo field (pan) of each Trigger Input.
Tempo
Settings L64 to C to R63
Voice
Scene Edit
Settings Screen Structure
Scene Edit
Voice
Inst
1/4
Voice
VoiceDecay Voice Decay
VoicePan Voice Pan
3/4
Effect
VoiceQ Voice Filter Resonance (Q)
VoiceAltGrp Voice Alternate Group
VoiceHoldMode Voice Hold Mode
4/4
Volume
MessageType Select MIDI Message Type
[For note]
Note MIDI Note Output
MIDI Ch MIDI Channel
Tempo
GateTime Gate Time
TrgVel Trigger Velocity
[For REVERB]
MinValue Minimum Value
MaxValue Maximum Value
[For EFFECT]
MinValue Minimum Value
MaxValue Maximum Value
Scene Edit
Inst
Category : Voice Category
Sets the Voice Category for each Trigger Input Source.
Voice
VoiceNumber : Voice Number
Sets the Voice Number for each Trigger Input Source.
Effect
Settings Refer to the Data List.
Volume
Tempo
VoiceTune : Voice Tuning
Sets the tuning of the Voice assigned to each Trigger Input Source. 0.1 corresponds to 10 cents.
NOTE
A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)
Scene Edit
Inst
VoiceFilter : Voice Filter Cutoff Frequency
Sets the filter cutoff frequency for the Voice assigned to each Trigger Input Source. Negative values produce a darker sound, while positive
values produce a brighter sound.
Voice
Settings -64 to +0 to +63
Effect
Sets the Q (Filter Resonance) for the Voice assigned to each Trigger Input Source. Increases the signal near the Filter Cutoff Frequency add-
ing character to the sound.
Volume
VoiceAltGrp : Voice Alternate Group
Sets the Alternate Group of sounds to be produced for each Trigger Input Source.
An alternate group is a set of Voices that you do not want produced simultaneously, such as Hi-Hat Close and Hi-Hat Open. When a Voice is
triggered while another Voice from the same alternate group is already being played, the first Voice is silenced and only the second Voice is
Tempo
produced.
NOTE
The “HHOpen” group and “HHClose” group operate according to the following rules.
• When a Voice from the “HHOpen” group is triggered, other Voices from the “HHOpen” or “HHClose” groups are not silenced.
• When a Voice from the “HHClose” group is triggered, all Voices from the “HHOpen” group are silenced.
on When Wave is selected for the Voice category, striking the pad starts the playback in repeat, and striking the pad again
stops playback. MIDI Key On and Key Off messages are sent alternately each time the pad is struck.
off This setting corresponds to normal operation. A MIDI Key On message is output when the pad is struck, and the corre-
sponding MIDI Key Off message is output automatically after the gate time has elapsed.
Scene Edit
When “note” is selected for MessageType
Inst
When “REVERB” is selected for MessageType
Voice
When “EFFECT” is selected for MessageType
Effect
Volume
When “CC01” to “CC95” is selected for MessageType
Tempo
Scene Edit
Sets the type of MIDI message to be sent when the pad is struck.
NOTE
Any setting other than note does not produce a sound when the pad is struck.
Sends a MIDI note. Use this parameter to set the pad to produce a sound when struck.
Inst
Note : MIDI Note Output
Sets the MIDI note that is sent by the Trigger Input Source. Set the MIDI note number to be sent whenever a Trigger signal is
received from the specified Trigger Input Source. Settings are displayed as “Note number / Note name.”
Voice
MIDI Ch : MIDI Channel
Set which MIDI channel to use for sending out the MIDI message to play the Trigger Input Source.
Effect
Sets the gate time (the time that passes between the output of MIDI Key On and Key Off messages) for the Trigger Input for each
Trigger Input Source.
Volume
Sets the velocity value of the MIDI signal that is sent whenever a Trigger Input is received from a Trigger Input Source.
variable The velocity value reflects the strength with which the pad is struck.
1 to 127 MIDI notes are sent with Velocity at the fixed value, regardless of how hard or soft the pad is struck.
Tempo
REVERB [For REVERB]
Controls the amount of Reverb (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced
even when the pad is struck.
Scene Edit
EFFECT [For EFFECT]
Controls the amount of Effect (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced even
when the pad is struck.
Inst
MaxValue : Maximum Value
Sets the amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck hard.
Voice
CC01 to CC95 [For CC01 to CC95]
Sends Control Change message according to how the pedal pressed or how hard the pad is struck. No sound is produced even when
the pad is struck.
Effect
Sets the minimum value used when the pedal is released or when the pad is struck lightly.
Volume
Sets the maximum value used when the pedal is depressed fully or when the pad is struck hard.
Tempo
Settings Note (MIDI Note Output): 0 to 127 / C-2 to G8 (note number / note name)
MIDI Ch (MIDI Channel): 1 to 16
GateTime (Gate Time): 0.0s to 9.9s
TrgVel (Trigger Velocity): variable, 1 to 127
MinValue (Minimum Value): 0 to 127
MaxValue (Maximum Value): 0 to 127
Effect
Scene Edit
Effect
Voice (Kick, Kick-R Trg2... )
TrgEffSend
Trigger TrgEffSend (Dry)
Inst
TrgEffReturn
TrgEffSend (Wet)
TrgEffType
Voice
TrgEffToRev
Effect
Mic RevSend
Mic MicEffType
Volume
(MicEffDepth)
Tempo
Settings Screen Structure
Scene Edit
Effect
1/4
Scene Edit
Inst
ReverbType : Reverb Type
Selects the Reverb type.
The Reverb Type can also be selected by pressing the “REV” button ([F1]) on the Scene screen.
Voice
Settings Refer to the Data List.
Effect
Sets how much of the sound is sent to the Reverb effect (Send Level). Changes Reverb Send Levels of both the Mic Sound and Trigger Sound
(internal Voice).
You can fine-adjust the values controlled with the [REVERB] knob.
Volume
Sets how much of the sound is returned from the Return effect (Return Level).
Settings 0 to 127
Tempo
Scene Edit / Effect 2/4
Settings 0 to 127
Mic Effect
Scene Edit
Inst
MicEffType : Mic Effect Type
Selects the type of Effect that is applied to the Mic Sound.
The Mic Effect Type can also be selected by pressing the “EFF” ([F2]) button on the Scene screen.
Voice
Settings Refer to the Data List.
Effect
Sets depth of the Effect to be applied to the Mic Sound.
You can fine-adjust the values controlled with the [EFFECT] knob.
Settings 0 to 127
Volume
Trigger Effect
Tempo
TrgEffType : Trigger Sound Effect Type
Sets the type of Effect to be applied to the Trigger Sound.
Settings 0 to 127
Volume
Scene Edit
Scene
Trigger
Inst
Inst
Voice
Voice Volume
Voice
Voice Volume
Trigger
Inst TriggerVolume
Voice
Voice Volume
Effect
Scene Volume
Volume
Mic
Mic Volume
Tempo
Scene Edit
Volume
Scene Volume Overall Scene Volume
Mic Volume Mic Volume
TriggerVolume Trigger Sound Overall Volume
Inst Volume Trigger Sound Instrument Volume
Voice Volume Trigger Sound Voice Volume
Settings 0 to 127
Mic Volume
Settings 0 to 127
Trigger Volume
Scene Edit
Sets the overall volume for the Trigger Sound (internal Voice). Use this parameter to adjust the balance between the Mic Sound and
Trigger Sound within the same Scene.
Settings 0 to 127
Inst
Sets the volume of the Instrument for each Trigger Input. Use this parameter to adjust the balance between the Instruments
within the same Scene.
You can fine-adjust the values controlled with the [TRIGGER] knob.
Settings 0 to 127
Voice
Voice Volume : Trigger Sound Voice Volume
Sets the volume of the Voice for each Trigger Input Source. Use this parameter to adjust the balance between Zones
Effect
in the same Instrument.
Settings 0 to 127
Volume
Tempo
Tempo
Scene Edit
Tempo
Tempo Tempo for Selected Scene
Trigger
This section explains the “Trigger” settings in the menu. Depending on the pad you have connected, different Trigger sig-
Trigger
nals are generated when you strike the pad during the performance. The “Trigger” settings allow you to optimize Trig-
ger signals for each pad for processing by the Main Unit.
The settings are saved when the power is turned off.
Select the appropriate pad type when you connect the pad.
When you connect the pad to the [qKICK/w] jack and [eSNARE/r] jack, make sure to switch the Input Mode.
Input Mode
Settings Screen Structure
Trigger
Input Mode Input Mode Settings
Curve
Curve Curve Settings
Pad Type Pad Type Settings
Crosstalk Crosstalk Prevention Settings
FootSwSelect Foot Switch Select Settings
Pad Type
Input Mode
Crosstalk
Settings Screen Structure
FootSwSelect
Trigger
Input Mode
Trg1/Trg2 Trigger 1/Trigger 2 Input Mode
Trg3/Trg4 Trigger 3/Trigger 4 Input Mode
Curve
Trigger
Settings Screen Structure
Trigger
Curve
Input Mode
Velocity Curve Velocity Curve
Curve
Velocity Curve : Velocity Curve
Selects a Velocity Curve for the selected pad. A Velocity Curve determines how the Velocity (or strength) of the sound is affected by how
hard you strike the pad.
Settings loud2, loud1, norm, hard1, hard2, Fix1 to Fix5, Spl11 to Spl15, Spl21 to Spl25, ofs1 to ofs5
Pad Type
Spl11
Spl12
Velocity
Velocity
Velocity
Fix1 Spl13
2
ud
Spl14
lo
Crosstalk
Fix2
1
ud
Spl15
lo
rm
Fix3
no
1
rd
Fix4
ha
2
rd
ha
Fix5
FootSwSelect
Trigger input level Trigger input level Trigger input level
Spl21
Velocity
Velocity
Spl22
ofs1
Spl23
ofs2
3
Spl24 ofs
4
Spl25 ofs
s5
of
Pad Type
Trigger
Settings Screen Structure
Trigger
Pad Type
Input Mode
1/4
Gain Gain
Sensitivity Sensitivity
Curve
RejectTime Reject Time
3/4
Pad Type
MaxLevel Maximum Level
MinVelocity Minimum Velocity
MaxVelocity Maximum Velocity
4/4
Crosstalk
RimGain Rim Gain
H/R Balance H/R Balance
FootSwSelect
Selecting a pad type causes settings from Gain to H/R Balance to change.
Trigger
Input Mode
PadType : Select Pad Type
Sets the Pad Type.
Curve
[Tips] What is a Pad Type?
In order to ensure that you get the best sound from each and every pad, we have prepared a full range of optimized trigger
parameters (i.e., various values related to pad input signals and the like), and named them accordingly. These groupings of
parameters are referred to as “pad types.” Given that pads come in many different varieties, such as kicks, snares, toms,
cymbals, and drum triggers, it follows that pad characteristics vary widely. The EAD10 comes preloaded with pad types for
Pad Type
each different set of characteristics, allowing you to use them to their maximum potential.
Settings OFF: --
KK: SENSOR, KP125W/125, KP100, KP65, KU100
SN: XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65
Crosstalk
TM: XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65
CY: PCY155, PCY135, PCY100, PCY90, PCY65S/65
DT: 50S SN, 50S tomH, 50S tomL, 50K, 10/20SN, 10/20tomH, 10/20tomL, 10/20kick
FootSwSelect
Trigger/Pad Type 2/4
Gain : Gain
Sets the gain (amplification) of the input signal for when hitting the pad selected in Pad Type.
Settings 1 to 127
NOTE
With a high setting, all input signals above a certain level will be amplified to the same level (i.e., the maximum level). This means that
variation in the softness or hardness with which the pad is struck can be smoothed out. Meanwhile, when a low setting is used, the
softness or hardness of playing will be reflected to a much greater degree in the output trigger signal, allowing for more expressive per-
formances.
Sensitivity : Sensitivity
Trigger
Sets sensitivity for when the pad is struck lightly.
Settings 1 to 13
NOTE
Using a value that is too low may result in no sound when struck too lightly or when playing a fast roll. Using a value that is too large
may result in crosstalk. If you must make an adjustment, try to do so in a way that does not hinder your performances.
Input Mode
RejectTime : Reject Time
Trigger signals that occur within the time set here are regarded as double triggers and will not produce any sound. Larger values
increase the amount of time that no sound is produced.
Curve
Settings 4ms to 500ms
NOTE
In the following case, a sound is output with the second input even though it occurs within the reject time.
Pad Type
• When Trigger Level of the second strike within the RejectTime is at least twice as strong as that of the first.
Crosstalk
Trigger/Pad Type 3/4
FootSwSelect
MinLevel : Minimum Level
MaxLevel : Maximum Level
These parameters set the range of Trigger Input signals that convert to velocity values from minimum (%) to maximum (%). Trigger
signals that are below the minimum level set here will not produce any sound. Meanwhile, the Trigger signals above the maximum
level will be set as a Maximum Velocity, as explained in MinVelocity / MaxVelocity shown below.
Trigger
Input Mode
WaitTime : Wait Time
This parameter is used to set the time until the target pad detects a trigger signal. Set this parameter to adjust the time so that the trig-
ger signal is detected at its peak and that the strength for striking the pad corresponds to the volume of the sound produced.
Curve
Settings 1 to 64 (msec)
Pad Type
Sets the rim gain level for a two piezo pad such as the DT50S connected to the mono × 2 input jack. This parameter is only effective
when the input mode is set to “paired.”
Settings 1 to 127
Crosstalk
H/R Balance : H/R Balance
It sets the balance between the two piezo head and rim (H49 to H1, 0, R1 to R49). If the head sound is produced when the rim is
struck, increase the R value to make the rim sound louder. If the rim sound is produced when the head is struck, press the [–] button
FootSwSelect
to increase the H value, which makes the head sound louder.
This parameter is only effective when the input mode is set to “paired.”
Crosstalk
Trigger
Settings Screen Structure
Trigger
Crosstalk
Input Mode
All Reject Lvl All Rejection Level
Reject Lvl Rejection Level (Source Pad)
The term “crosstalk” refers to the output of trigger signals from an electronic drum pad (including an acoustic drum with a drum trigger
Curve
attached) other than the one that was struck as a result of vibrations or interference between pads. Crosstalk is prevented by suppressing any
Trigger Signal sound that is lower than the specified value.
Pad Type
Resolves crosstalk between the pad that is displayed at the upper right of the screen and all other pads.
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.
Settings Level: 0 to 99
Crosstalk
Reject Lvl : Rejection Level (Source Pad)
Resolves crosstalk between the pad that is displayed at the upper right of the screen and other individual pads.
For example, in a case where Trg2 mistakenly produces a sound when hitting Trg1, set Trg2 to be displayed in the upper right of the screen,
place a check mark on Trg1, then raise the Reject Lvl.
FootSwSelect
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.
Settings Level: 0 to 99
Source Pad: Trg 1, Trg 2, Trg 3, Trg 4, Trg 5, Trg 6
NOTE
When the Input Mode is set to “paired,” Trg2 and Trg4 will not be set as the rejection source even when both are checked.
FootSwSelect
Trigger
FootSwSelect
FootSwSelect Select Foot Switch
Utility
Utility
General Settings, Pad Functions, and Headphone EQ are set here.
Utility
General
General General Utility Settings
PadFunction Pad Function Settings
Phones EQ Headphone EQ Settings
PadFunction
General
Phones EQ
Settings Screen Structure
Utility
General
1/4
Utility/General 1/4
Utility
General
SceneKnob : Scene Knob
Set the [SCENE] knob to use for Scenes only, or for data entry (instead of the [–] or [+] buttons).
PadFunction
Settings scene, data
Phones EQ
Set the time until the power is turned off by the Auto Power-Off function, or set to (off) to disable the Auto Power-Off function.
NOTE
• The time setting for the Auto Power-Off function is approximate.
• The Main Unit automatically saves all settings when the power is turned off.
Settings 0 to 63
Utility/General 2/4
Utility
General
ClickOutput : Click Output Destination
Sets the destination for the Click sound.
PadFunction
L&R+ph Sent to both the OUTPUT [R]/[L/MONO] jacks and [PHONES] jack.
phones Sent only to the [PHONES] jack.
Phones EQ
ClickCountOff : Click Count off
Set the Click sound to stop after playing for one measure or for two measures. When set to off, the Click sound continues to play.
Settings off, 1, 2
In live situations, for example, set the external output volume to a fixed value, so that you can adjust only the Headphone volume with the
[MASTER VOLUME] knob. When set to “variable,” you can adjust the Headphone volume and the external output volume with the [MAS-
TER VOLUME] knob.
Settings variable (works with the [MASTER VOLUME] knob), 1 to 127 (fixed value)
NOTE
The volume for the AUX IN can be adjusted with the [MASTER VOLUME] knob even when a fixed value is set for this parameter.
Settings off, on
Utility/General 3/4
Utility
General
AudioOutGain : Audio Out Gain
For USB audio, set the USB output gain.
PadFunction
For using the recorder, set the input gain for recording.
Phones EQ
For USB audio, set whether the USB input is sent to the USB OUT or not.
When using the recorder, sets whether recorder playback records together with your performance or not.
With the “auto” setting, the USB input is sent to the USB OUT for USB audio, and playback records together when using the recorder.
Settings off, on
Utility/General 4/4
Utility
General
Use these three parameters to set the balance between volumes beforehand to maintain balance when using the [AUDIO/CLICK VOLUME]
knob.
PadFunction
AuxInVolume : [AUX IN] Volume
Sets the volume for the signal received via the [AUX IN] jack.
Phones EQ
Sets the volume for the USB audio input or Recorder playback.
Settings 0 to 127
PadFunction
Utility
PadFunction
1/2
Utility/PadFunction 1/2
Utility
General
PadFunction : Pad Function
Instead of playing a sound, you can perform functions such as changing a Scene number or tempo by striking a pad. By striking the pad you
PadFunction
want to set, or by pressing the TRG ([F3]) button to select a pad, you can select a function you want to assign.
Phones EQ
Scene number
toggle scene Selects a Scene.
Every time the pad is struck, the Scene changes between two Scenes.
Scene number 1
Scene number 2
inc tempo Increases the tempo value by one.
dec tempo Decreases the tempo value by one.
tap tempo Sets the tap tempo.
clickOn/Off Switches the Click on and off.
bypassOn/Off Switches the bypass on and off. Useful for switching Effect or Trigger effects on and off while playing. To bypass, use
the BypassSW (Bypass Switch).
REVERB Controls the amount of Reverb ([REVERB] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Reverb applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck
hard
EFFECT Controls the amount of Effect ([EFFECT] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Effect applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck
hard
CC01 to CC95 Sends Control Change message according to how far the pedal pressed or how hard the pad is struck.
MinValue: The minimum value when the pedal is released or when the pad is struck lightly
MaxValue: The maximum value when the pedal is fully depressed or when the pad is struck hard
MIDI Ch: MIDI Channel
Settings off, inc scene, dec scene, select scene, toggle scene, inc tempo, dec tempo, tap tempo, clickOn/Off, bypassOn/Off, RevKnob,
EffKnob, CC01 to CC95
select scene: scene number
toggle scene: scene number1, number2
REVERB, EFFECT: variable, Min, Max
CC: CC number, MIDI Ch, value (variable, Min, Max)
Utility/PadFunction 2/2
Utility
General
BypassSw : Bypass Switch
Selects the bypassOn/Off target setting in the PadFunction. This is a General setting, not an individual pad setting.
PadFunction
With all of the check boxes checked to set the bypass to “on,” Reverb and Effects will not be applied to the sound that passes through the
EAD, and Trigger Sounds will not be produced. The acoustic drum sound received from the mic does not change, it sounds as it is.
Phones EQ
Settings on, off
Phones EQ
Utility
Phones EQ
EQ LowGain EQ Low Gain
EQ HighGain EQ High Gain
NOTE
Headphone EQ does not affect audio received from the [AUX IN] jack.
EQ LowGain Sets the headphone equalizer (two-band shelving) low-end gain (dB).
The higher the value, the more the low end will be boosted.
EQ HighGain Sets the headphone equalizer (two-band shelving) high-end gain.
The higher the value, the more the high end will be boosted.
Job
The job menu contains Scene, Wave, and Recorder related jobs.
Job
Settings Screen Structure
Job
Scene Scene Settings
Scene
Wave Wave Settings
Recorder Recorder Settings
Wave
Scene
Recorder
Settings Screen Structure
Job
Scene
Recall Recall
Sort Sort
Exchange Exchange
Clear Clear
Recall : Recall
Changes to Scenes will be lost if you select another Scene before saving (storing) the settings. However, edits are actually retained in recall
memory, so changes can be recalled using the Recall function.
NOTE
The edited Scene number and Scene name are displayed. If there is no recall data, “No data.” is displayed for the Scene name.
Procedure
1. Press the “RECALL” button ([F3]) and the confirmation screen appears.
Sort : Sort
Changes the order of Scenes to call back when turning the [SCENE] knob.
Job
Scene
Procedure
Wave
1. Press the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor.
2. Press the “SELECT” button ([F3]) to select the Scene that you want to move.
3. Press the “ ” and “ ” buttons ([F1] and [F2]), or the [–] and [+] buttons to move the selected Scene.
4.
Recorder
After moving the Scene to the position where you want it, press the “INSERT” button ([F3]).
NOTE
To cancel the order sort, press the [EXIT] button.
Pressing the “INSERT” button ([F3]) sets the rearranged order and changes the Scene numbers accordingly.
Exchange : Exchange
Exchanges the order of two Scenes.
Job
Scene
Procedure
Wave
1. Select the two Scenes that you want to swap.
2. Press the “EXCHNG” button ([F3]) and the confirmation screen appears.
3. Press the “YES” button ([F1]) to change the order of the two Scenes.
Recorder
“Completed.” appears when the Exchange is complete, and the screen returns to the Exchange screen.
Clear : Clear
Initialize the Scene.
Procedure
1. Use the [–] and [+] buttons to select the Scene you want to initialize.
2. Press the “CLEAR” button ([F3]) and the confirmation screen appears.
Wave
Job
Settings Screen Structure
Job
Wave
Scene
1/2
Wave
Delete All Delete All Audio Files
Optimize Optimize Memory
2/2
Recorder
Job/Wave 1/2
Assigns the selected Wave imported into the EAD, to a Trigger Input Source. When “off” is selected, no assignment will be made. When you
have assigned the imported Wave to a Trigger Input Source, perform the Scene store operation.
Procedure
1. Press the “IMPORT” button ([F3]) and the confirmation screen appears.
Job
2. Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.
“Completed.” appears when the Import is complete, and the screen returns to the Import screen.
Scene
Settings off, Kick, Kick-R, Trg2, Snare, Snare-R, Trg4, Trg5, Trg5-R1, Trg5-R2, Trg6, Trg6-R1, Trg6-R2, FootSW
NOTE
• Only 16-bit audio files (.WAV) can be used with the EAD10.
• The maximum length of a single file that can be imported is approximately 20 seconds (in the case of 44.1 kHz, 16-bit audio).
• Some audio files may not import even when all of the above conditions are met.
Wave
• The imported Waves can be used later for other Scenes by choosing the Wave from the Instrument or Voice Category.
Recorder
Imports all audio files (.wav) saved in the root directory of the USB flash drive into the Wave Memory of the EAD10.
Procedure
1. Press the “IMPORT” button ([F3]) and the confirmation screen appears.
2. Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.
“Completed.” appears when the Import is complete, and the screen returns to the Import All screen.
NOTE
Depending on the type or number of audio files, some files may fail to be imported.
Job
Scene
Procedure
1. Press the [–] and [+] buttons to select the Wave you want to delete.
2. Press the “DELETE” button ([F3]) and the confirmation screen appears.
Wave
3. Press the “YES” button ([F1]) to delete the selected Wave.
Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1.
“Completed.” appears when the Delete is complete, and the screen returns to the Delete Screen.
Recorder
NOTE
Use the “ ” button ([F2]) to audition the file.
Procedure
1. Press the “DELETE” button ([F3]) and the confirmation screen appears.
“Completed.” appears when the Delete is complete, and the screen returns to the Delete All screen.
Job
ory space. Optimizing memory may increase the amount of free contiguous memory space.
Scene
Procedure
1. Press the “OPTIMIZ” button ([F3]) and the confirmation screen appears.
Wave
2. Press the “YES” button ([F1]) to optimize the memory.
Press the “NO” button ([F3]) to cancel optimization and the screen returns to Step 1.
“Completed.” appears when Optimization is complete, and the screen returns to the Optimize screen.
Recorder
Job/Wave 2/2
NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte).
Recorder
Job
Settings Screen Structure
Job
Recorder
Scene
Export Audio Export Audio
Wave
This saves the audio file recorded in the internal recorder to a USB flash drive.
Recorder
Procedure
1. If you want to add a name to the file, press the “NAME” button ([F2]) and enter a name.
2. When you are finished entering all characters, press the “OK” button ([F2]).
2. Press the “EXPORT” button ([F3]) and the confirmation screen appears.
3. Press the “YES” button ([F1]) to export.
Press the “NO” button ([F3]) to cancel the export and the screen returns to Step 1.
“Completed.” appears when the export is complete, and the screen returns to the Export screen.
NOTE
• Recording data will be lost when the power is turned off or when performing a factory reset.
• Audio data is not backed up in “All” files.
File
A knowledge of terms is required to understand the functions and operations of the MENU/File section. This section
explains the terminology used in the MENU/File section.
File
File
The term “file” is used to define a set of data saved on a USB flash drive. Data exchanged between the EAD10 and a USB flash drive is
carried out in the form of files.
File Name
Save
The name given to the file is called a file name. Files names are important for distinguishing files, and the same file name cannot be used
in the same directory. While computers can handle long names, and even include non-English characters, the EAD10 can only use alpha-
numeric characters.
Extensions
Load
The “period + three letters,” such as “.wav” at the end of the file name, is referred to as a “file extension.” The extension indicates the type
of file. Files that the EAD10 use have a “.bin” extension, which is not displayed on the EAD10 Screen.
File size
This refers to the size of the file. The file size is determined by the amount of data saved in the file. File size is measured in units indicated
Rename
with a B (byte). Large files and also the memory capacity of devices are represented using units of KB (kilobytes), MB (megabytes), and
GB (gigabytes). 1 KB=1024 B, 1 MB=1024 KB, and 1 GB=1024 MB.
Format
Initializing the USB flash drive is known as “formatting.” Formatting a USB flash drive using the EAD10 will erase all files and directories
(or folders).
Delete
Save, Load
“Save” refers to the writing of data to a USB flash drive, while “load” refers to the reading of files from a USB flash drive.
NOTE
The EAD10 can handle a maximum of 100 “.wav” files, and 100 “.bin” files.
Format
Settings Screen Structure
File
Memory Info
1/2
NOTE
For more information on cursor operations, refer to page 6.
File 1/2
File
Save
Save
Load
Procedure
1. Connect a USB flash drive to the [USB TO DEVICE] terminal.
2. Navigate to MENU/File/Save.
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The following screen appears.
Delete
3. Select the Type (file type).
3-1. Use the [–] and [+] buttons to select the file type you want to save.
Format
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Memory Info
Scene: Select the Scene you want to save.
Trigger Trigger Settings
NOTE
Songs recorded with the Recorder (internal memory) are not saved in “All” files. Use JOB/RECORDER/EXPORT to save data
recorded by the recorder as a file.
NOTICE
As all four file types are saved as files using the same extension (.bin), do not use the same file name when saving, even
if you change file type. Using the same file name may result in overwriting the same file.
File
Save
The NAME Edit screen appears.
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move the cursor to the next character position. A file name of up to 16 characters can be assigned.
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2. When you are finished entering all characters, press the “OK” button ([F2]).
Delete
5. Save the file.
5-1. Press the “SAVE” button ([F3]).
Format
The File Save confirmation screen appears.
Memory Info
5-2. To save the file, press the “YES” button ([F1]). If you do not want to save the file, press the “NO” button ([F3]) and the screen
returns to Step 2.
If a file with the same file name already exists, the overwrite confirmation screen, as shown below, appears.
To save under a different file name, press the “NO” button ([F3]) and the screen returns to Step 2.
File
A message similar to that shown below appears during the Save process.
Save
Load
Pressing the “CANCEL” button ([F3]) during the Save process stops the process, and the screen returns to Step 2.
NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being
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saved. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.
“Completed.” appears when the Save process is complete, and the screen returns to Step 2.
Delete
Load
Format
When you have moved files to a computer for file management, make sure to move the files back to the root directory of the USB flash drive.
NOTE
The EAD10 cannot load the file if it is in a sub directory (folder).
Memory Info
Procedure
1. Connect the USB flash drive containing the files saved with the EAD10 into the [USB TO DEVICE] terminal.
2. Navigate to MENU/File/Load.
The following screen appears.
File
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Trigger Trigger Settings
Save
Settings All, AllScene, OneScene, Trigger
Load
4-2. For OneScene, select the Scene you want OneScene to load to.
Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to the Scene number, and then use the [–] and [+] buttons to
select the Scene you want OneScene to load to.
If the Scene contains User Waves, the User Waves are also loaded.
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5. Press the “LOAD” button ([F3]).
Delete
The File Load confirmation screen appears.
Format
Memory Info
6. Press the “YES” button ([F1]) to load.
A message similar to that shown below appears during the Load process.
Pressing the “CANCEL” button ([F3]) during the Load process stops the process, and the screen returns to Step 2.
NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being
loaded. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.
“Completed.” appears when the Load process is complete, and the screen returns to Step 2.
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File
Renames the file saved on a USB flash drive.
Save
Procedure
1. Connect the USB flash drive into the [USB TO DEVICE] terminal.
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2. Navigate to MENU/File/Rename.
The following screen appears.
Rename
3. Select the type (Type) of the file that you want to rename.
3-1. Use the [–] and [+] buttons to select the file type you want to rename.
Delete
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Trigger Trigger Settings
Format
Wav Wave File
Memory Info
4. Select the file to be renamed.
4-1. Press the “ ” button ([F2]) to move the cursor to “File.”
4-2. Use the [–] and [+] buttons to select the file to be renamed.
File
The confirmation screen appears.
Save
Load
7. Press the “YES” button ([F1]) to change the name.
NOTICE
Rename
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
renamed. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.
“Completed.” appears when the Rename process is complete, and the screen returns to Step 2.
Delete
Delete
Format
Memory Info
Procedure
1. Connect the USB flash drive containing the saved file you want to delete using the EAD10 into the [USB TO
DEVICE] terminal.
2. Navigate to MENU/File/Delete.
The following screen appears.
File
3-2. Use the [–] and [+] buttons to select the file type.
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Save
Trigger Trigger Settings
Wav Wave File
Load
4. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “File.”
5. Use the [–] and [+] buttons to select the file you want to delete.
Depending on the files selected in Step 3, only the files you can delete are presented.
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Delete
The Delete confirmation screen appears.
Format
7. Press the “YES” button ([F1]) to delete the file.
Memory Info
NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
deleted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.
“Completed.” appears when the Delete process is complete, and the screen returns to Step 2.
Format
File
Sometimes the USB flash drives are not usable as they are. In such cases, format the USB flash drive by following the procedures shown
below.
Save
NOTICE
Formatting erases all data in the USB flash drive. Before formatting, ensure that the USB flash drive does not contain any important
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data.
Procedure
1. Connect the USB flash drive into the [USB TO DEVICE] terminal.
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2. Navigate to MENU/File/Format.
The following screen appears.
Delete
3. Press the “FORMAT” button ([F3]).
Format
Memory Info
The Format USB flash drive confirmation screen appears.
File
NOTICE
Save
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while the USB
flash drive is being formatted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.
“Completed.” appears when the Format process is complete, and the screen returns to Step 2.
Load
File 2/2
Rename
Memory Info
Delete
Format
Total: Total memory size (MB)
Displays the total memory size in units of MB (megabytes).
Memory Info
Free: Free memory space (MB) (free memory space (%))
Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %.
NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte, GB: gigabyte).
Factory Reset
Factory Reset
Restores all data in the User settings (User Scenes, Trigger settings, Wave, Utility, Recorder internal memory) back to
their factory default settings.
Factory Reset
Factory Reset Factory Reset
NOTICE
A factory rest erases all data in the user settings restoring them to the factory default settings. Be sure to save any important data to
a USB flash drive beforehand (page 48).
Restoring Defaults
1. Navigate to MENU/Factory Reset.
The following screen appears.
3. Press the “YES” button ([F1]) to carry out the Factory Reset.
If you do not want to carry out the Factory Reset, press the “NO” button ([F3]).
Factory Reset
The following message appears during the operation.
“Completed.” appears when the Factory Reset is complete, and the screen returns to the Scene screen.
Connecting the Main Unit to a computer using a USB cable lets you send and receive audio or MIDI data.
This section explains how to connect the Main Unit and the computer.
Computer
USB cable
Main Unit
NOTE
USB cable is not included. To connect your computer to the Main Unit, use a USB A-B type cable of no more than 3 meters.
NOTICE
• Use an A-B type USB cable. Also, make sure the cable is less than 3 meters long. USB 3.0 cables cannot be used.
• Before connecting a computer to the [USB TO HOST] terminal, disable any power-saving mode of the computer (such as sus-
pend, sleep, or standby).
• Perform the following before turning the power to the EAD10 on/off or plugging/unplugging the USB cable to/from the [USB TO
HOST] terminal.
- Quit any open application software on the computer.
• Please wait at least six seconds between turning the Main Unit on/off and connecting or disconnecting the USB cable.
NOTE
When you use a macOS computer or when you use a Windows computer only to handle MIDI data, installation of the Yamaha Steinberg USB
Driver is not required.
1. Download the latest Yamaha Steinberg USB Driver from the following URL.
http://download.yamaha.com/
Press the [ (driver name)] button, download and open the file.
NOTE
• Information on system requirements is provided on the above web page.
• For improvement, the Yamaha Steinberg USB Driver may be upgraded without notice. For details and the most up-to-date information,
please visit the above website.
USB audio and the recorder function cannot be used simultaneously on the EAD10.
The factory default setting automatically switches to handle only MIDI over USB while the recorder is in use.
MIDI-related Reference
Information related to MIDI and creating music with a computer, is provided in the Data List (PDF).
The Data List (PDF) is available for download at the following web page.
http://download.yamaha.com/
* Yamaha Corporation reserves the right to modify this URL at any time without prior notice.
Enter the model name, and then select the USB-MIDI driver that corresponds to your operating system.
For instructions on installing the driver, refer to the Installation Guide included with the download file.
NOTE
• Depending upon the operating system you are using, the standard Yamaha USB-MIDI driver may not be compatible.
• For Mac computers, the installation of drivers is not needed because the standard drivers included in macOS are used.