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Yamaha Ead10 Reference Manual

Yamaha ead10 Reference Manual

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0% found this document useful (0 votes)
1K views60 pages

Yamaha Ead10 Reference Manual

Yamaha ead10 Reference Manual

Uploaded by

BRUCE LAM
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 60

Electronic Acoustic

Drum Module

Reference Manual
(Advanced) EN

Contents
How the Triggers Generate Sounds ........................ 2 Parameter Descriptions........................................... 11
About the Pads.......................................................... 2 Scene Edit.......................................................... 11
The Relationship Between Trigger Input Jacks, Trigger................................................................ 25
Trigger Inputs, Trigger Input Sources ............. 3 Utility .................................................................. 32
Trigger Sound (Instrument, Voice) ....................... 4
Job ..................................................................... 39
EAD10 Internal Memory....................................... 5
File ..................................................................... 47
MENU.......................................................................... 6 Factory Reset..................................................... 57
Basic Screen Operations .......................................... 6
Connecting a Computer.......................................... 59
Selecting the Trigger Input or Trigger Input Source .. 7
Installing the Yamaha Steinberg USB Driver .......... 59
Menu Function List................................................... 8
Using DAW Software............................................... 60
Yamaha USB-MIDI Driver ....................................... 60

How to Use This Manual


With the EAD10 Reference Manual (Advanced) (this document), you can click on an item you want to dis-
Scene Edit

play with the link function or use the term search function.

When you click on any of the tabs on the right side of the page, you will be taken to the first page of the cor-
responding section.
Inst
Voice
Effect

EAD10 Reference Manual (Advanced) 1


How the Triggers Generate Sounds

How the EAD10 produces sound is explained in the Owner’s Manual.


Here, we provide detailed information on how trigger signals generate Trigger Sounds.

About the Pads


Pads that can be used with the EAD10 include drum triggers and electronic drum pads.

Types of pads include two piezo type and one piezo type.
Specific areas of the pad are called Zones.

Pad Type Two Piezo One Piezo


Number of
2 1 2 3
Input Sources
Description Produces two different Produces the same trig- Produces a different trigger signal depending upon where the pad is struck.
trigger signals. ger signal regardless of
Produces two different Produces three different trigger signals.
where the pad is struck.
trigger signals.
Plays two Trigger Plays one Trigger Plays two Trigger Plays three Trigger Sounds.
Sounds. Sound. Sounds.
Example Drum Trigger Sensor Unit Cymbal Pad Cymbal Pad Snare Pad / Tom Pad
DT50S Drum Pad PCY100 PCY135 TP70S
(When using a 2-Zone
TP70
setting)
Drum Trigger
DT50K
Zone
Edge Edge Rim A Rim B

Sensor

Pad Bow Cup Bow Pad

NOTE
The EAD10 is not compatible with pad controllers.

EAD10 Reference Manual (Advanced) 2


How the Triggers Generate Sounds

The Relationship Between Trigger Input Jacks, Trigger Inputs, Trigger Input
Sources
This section explains the relationship between the Trigger Input jack, Trigger Input, and Trigger Input Source.

 Trigger Input Jack (Trigger Input)


By switching the input mode on the [qKICK] jack, [w] jack, [eSNARE] jack, [r] jack, you can change the Trigger Input and Trigger
Input Source. The [t] jack and [y] jack are 3-Zone compatible inputs and cannot be changed.

 Trigger Input Source


Each Zone transmits a different signal, which is called a Trigger Input Source.
When the EAD10 receives a trigger signal from the pad, the Main Unit plays the Trigger Input Source.

A Trigger Sound is assigned to the Trigger Input Source.

 Default Input Mode Setting


The default input mode settings are [qKICK/w] jack separate, [eSNARE/r] jack paired.

Sounds are Sounds are


Jack Trigger Input Trigger Input assigned to assigned the
Number Name Source Name input jacks input source

Kick Voice
q Kick Inst

w Trg2 Trg2 Inst Voice

e Snare Voice
Snare Inst

r
Snare-R Voice

Trg5 Voice

t Trg5 Trg5-R1 Inst Voice

Trg5-R2 Voice

Trg6 Voice

y Trg6 Trg6-R1 Inst Voice

Trg6-R2 Voice

EAD10 Reference Manual (Advanced) 3


How the Triggers Generate Sounds

 separate
With the “separate” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is separated into single inputs in which each is assigned
one Instrument. For example, the trigger signal received by the [w] jack is connected to the Trigger Input Source “Trg2.” The “Kick-R”
sound is not produced.

Trigger Input Trigger Input


For the [qKICK/w] jack Name Source Name

Kick
Kick
Kick-R

Trg2 Trg2

 paired
With the “paired” setting, the [qKICK/w] jack (or the [eSNARE/r] jack) is assigned one Instrument. For example, the trigger signal
received by the [r] jack is connected to the Trigger Input Source “Snare-R.” The “Trg4” signal is not produced.

Trigger Input Trigger Input


For the [eSNARE/r] jack Name Source Name

Snare
Snare
Snare-R

Trg4 Trg4

Trigger Sound (Instrument, Voice)


A Trigger Sound is the sound assigned to and produced by each Trigger Input or Trigger Input Source.

 Instrument
“Instrument” refers to each of the percussion instruments (snare drum, tom, cymbals, and bass drum) used in a drum set. With the EAD10,
you can use a different Instrument on each Trigger Input. When you add an electric drum pad, you can assign a snare drum sound, for
example, to the pad.

 Voice
“Voice” refers to a sound that makes up an Instrument. With the EAD10, you can use a different Voice for each Trigger Input Source. For
example, on an acoustic snare drum you can play a head shot sound, open rim shot sound, and a closed rim shot sound all from the same
drum. Each one of these different sounds is called a Voice, and the EAD10 has internal Voices that include various percussion instruments,
sound effects, electronic sounds, and more. In addition to the internal Voices, you can import waveforms (audio files) and play them as
User Voices.

For example, when you assign an acoustic drum Instrument to a 3-Zone pad, a head sound, open rim sound, and closed rim sound are gen-
erated from the corresponding Zones. When you assign the same Instrument to a 2-Zone pad, the head sound and open rim sound are gen-
erated.
Bass drum and electronic snare Instruments are 1-Zone pads, so the same sound is generated regardless of where the pad is struck.

NOTE
You can use imported waveforms when you select “WAVE” from the Voice category. Waveforms imported into the Main Unit are called “Wave.”
Waveforms before importing are called “audio file (.wav).”

EAD10 Reference Manual (Advanced) 4


How the Triggers Generate Sounds

EAD10 Internal Memory


Saving Scenes that you have created or edited to the internal memory lets you hold the data even after the power has been turned off.
You can also save System settings such as Trigger settings (MENU/Trigger) and other general settings such as Utility (MENU/Utility) set-
tings.

 Data That Can Be Saved in the EAD10


The following types of data can be stored in the Main Unit.
• Scene (200)
• Wave (Up to 100)
• Trigger Settings
• Other general settings

NOTE
• Recording data in the Main Unit will be lost when the power is turned off.
• Up to 100 Waves can be imported, as long as you don’t exceed the total capacity limit.

 Saving (Save) and Loading (Load) Data Files


All data stored in the EAD10 can be saved to a USB flash drive. Files saved to a USB flash drive can also be loaded back into the Main
Unit. For more information, see MENU/File (page 47).

EAD10 Reference Manual (Advanced) 5


MENU

Basic Screen Operations


The screen appears when you press the [MENU] button.

Navigating the MENU

“ ” ([F1]) and “ ” ([F2]) “ENTER” ([F3]) opens


move the cursor up and down the screen

Changing the Setting Values

[–], [+]:
Changes the value of the item selected with the cursor

EAD10 Reference Manual (Advanced) 6


MENU

Selecting the Trigger Input or Trigger Input Source


The Trigger name is displayed in the upper right of the screen for any parameters in which the Trigger Input or Trigger Input Source settings
are required.

Individual Trigger Input Settings


In the setting screen for each Trigger Input such as MENU/Scene Edit/Inst/InstNumber or MENU/ Trigger/Pad Type, press the TRG
([F3]) button to open the screen for changing Trigger Inputs.

Screen for Changing Trigger Inputs


L: Volume level
V: Velocity
With the Input Mode set to
“separate”

With the Input Mode set to “paired”

Name of the currently


selected Trigger Input

Switching the Auditioning


Trigger Input Sounds

NOTE
• When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers).
• In MENU/Trigger/ Pad Type, “ ” (FootSW) is not displayed.

Individual Trigger Input Source Settings


In MENU/Utility/PadFunction, for example, or in any setting screen in which the Trigger Input Source setting is required, press the TRG
([F3]) button to open the screen for changing the Trigger Input Source.

Screen for Changing the Trigger Input Source

Trigger Input Source


Name of the currently selected
Trigger Input Source

Switch the Trigger Auditioning


Input Source Sounds

NOTE
When the Input Mode is “paired,” selecting “Trg2” or “Trg4” does not affect the settings (nor generate any triggers). When the Input Mode is
“separate,” selecting “Kick-R” or “Snare-R” does not affect the setting (nor generate any triggers).

EAD10 Reference Manual (Advanced) 7


MENU

Menu Function List

MENU

Scene Edit
Inst Instrument Settings
Category . . . . . . . . . . . . . . . . . . . . . . Instrument Category
InstNumber . . . . . . . . . . . . . . . . . . . . Instrument Number

InstTune . . . . . . . . . . . . . . . . . . . . . . Instrument Tuning


InstDecay . . . . . . . . . . . . . . . . . . . . . Instrument Decay
InstPan . . . . . . . . . . . . . . . . . . . . . . . Instrument Pan

Voice Voice Settings


Category . . . . . . . . . . . . . . . . . . . . . . Voice Category
VoiceNumber . . . . . . . . . . . . . . . . . . Voice Number

VoiceTune . . . . . . . . . . . . . . . . . . . . . Voice Tuning


VoiceDecay . . . . . . . . . . . . . . . . . . . . Voice Decay
VoicePan. . . . . . . . . . . . . . . . . . . . . . Voice Pan

VoiceFilter . . . . . . . . . . . . . . . . . . . . . Voice Filter Cutoff Frequency


VoiceQ . . . . . . . . . . . . . . . . . . . . . . . Voice Filter Resonance (Q)
VoiceAltGrp. . . . . . . . . . . . . . . . . . . . Voice Alternate Group
VoiceHoldMode. . . . . . . . . . . . . . . . . Voice Hold Mode

MessageType . . . . . . . . . . . . . . . . . . Select MIDI Message Type

[For note] [For REVERB] [For EFFECT] [For CC01 to CC95]


Note . . . . . . MIDI Note Output MinValue . . . Minimum MinValue . . . Minimum MinValue. . . Minimum Value
MIDI Ch. . . . MIDI Channel Value Value MaxValue . . Maximum Value
GateTime . . Gate Time MaxValue. . . Maximum MaxValue . . Maximum MIDI Ch . . . MIDI Channel
TrgVel . . . . . Trigger Velocity Value Value

Effect Effect Settings


ReverbType. . . . . . . . . . . . . . . . . . . . Reverb Type
ReverbSend . . . . . . . . . . . . . . . . . . . Reverb Send
RevReturn. . . . . . . . . . . . . . . . . . . . . Reverb Return

Mic RevSend. . . . . . . . . . . . . . . . . . . Mic Reverb Send


TriggerRevSend . . . . . . . . . . . . . . . . Trigger Sound Reverb Send
Voice RevSend . . . . . . . . . . . . . . Trigger Sound Voice Reverb Send

MicEffType . . . . . . . . . . . . . . . . . . . . Mic Effect Type


MicEffDepth . . . . . . . . . . . . . . . . . . . Mic Effect Depth

TrgEffType . . . . . . . . . . . . . . . . . . . . . Trigger Sound Effect Type


TrgEffSend . . . . . . . . . . . . . . . . . . . . Trigger Sound Effect Send and Dry Balance
TrgEffReturn . . . . . . . . . . . . . . . . . . . Trigger Sound Effect Return
TrgEffToRev. . . . . . . . . . . . . . . . . . . . Trigger Voice Effect Reverb Send

Volume Volume Settings


Scene Volume. . . . . . . . . . . . . . . . . . Overall Scene Volume
Mic Volume. . . . . . . . . . . . . . . . . Mic Volume
TriggerVolume. . . . . . . . . . . . . . . Trigger Sound Overall Volume
Inst Volume. . . . . . . . . . . . . . Trigger Sound Instrument Volume
Voice Volume . . . . . . . . . Trigger Sound Voice Volume

Tempo Tempo Settings


Tempo . . . . . . . . . . . . . . . . . . . . . . . . Tempo for Selected Scene

EAD10 Reference Manual (Advanced) 8


MENU

MENU

Trigger
Input Mode Input Mode Settings
Trg1/Trg2 . . . . . . . . . . . . . . . . Trigger 1/Trigger 2 Input Mode
Trg3/Trg4 . . . . . . . . . . . . . . . . Trigger 3/Trigger 4 Input Mode

Curve Curve Settings


Velocity Curve. . . . . . . . . . . . Velocity Curve

Pad Type Pad Type Settings


PadType . . . . . . . . . . . . . . . . Select Pad Type

Gain . . . . . . . . . . . . . . . . Gain
Sensitivity . . . . . . . . . . . . Sensitivity
RejectTime . . . . . . . . . . . Reject Time

MinLevel . . . . . . . . . . . . . Minimum Level


MaxLevel . . . . . . . . . . . . Maximum Level
MinVelocity . . . . . . . . . . . Minimum Velocity
MaxVelocity . . . . . . . . . . Maximum Velocity

WaitTime . . . . . . . . . . . . Wait Time


RimGain . . . . . . . . . . . . . Rim Gain
H/R Balance . . . . . . . . . . H/R Balance

Crosstalk Crosstalk Prevention Settings


All Reject Lvl . . . . . . . . . . . . . All Rejection Level
Reject Lvl . . . . . . . . . . . . . . . Rejection Level (Source Pad)

FootSwSelect Foot Switch Select Settings


FootSwSelect . . . . . . . . . . . . Select Foot Switch

Utility
General General Utility Settings
SceneKnob . . . . . . . . . . . . . . Scene Knob
AutoPowerOff . . . . . . . . . . . . Auto Power Off
LCD Contrast . . . . . . . . . . . . LCD Contrast

ClickOutput . . . . . . . . . . . . . . Click Output Destination


ClickCountOff . . . . . . . . . . . . Click Count off
L&R Volume . . . . . . . . . . . . . External Device Output Volume
MicNoiseGate . . . . . . . . . . . . Mic Noise Gate

AudioOutGain . . . . . . . . . . . . Audio Out Gain


AudioMix . . . . . . . . . . . . . . . . Audio Mix
USB To Host . . . . . . . . . . . . . [USB TO HOST] Terminal Setting
MIDI LocalCtrl . . . . . . . . . . . . MIDI Local Control

AuxInVolume. . . . . . . . . . . . . [AUX IN] Volume


USB Volume . . . . . . . . . . . . . USB Audio or Recorder Playback Volume
ClickVolume . . . . . . . . . . . . . Click Volume

PadFunction Pad Function Settings


PadFunction . . . . . . . . . . . . . Pad Function

BypassSw . . . . . . . . . . . . . . . Bypass Switch

Phones EQ Headphone EQ Settings


EQ LowGain . . . . . . . . . . . . . EQ Low Gain
EQ HighGain. . . . . . . . . . . . . EQ High Gain

EAD10 Reference Manual (Advanced) 9


MENU

MENU

Job
Scene Scene Settings
Recall . . . . . . . . . . . . . . . Recall
Sort . . . . . . . . . . . . . . . . . Sort
Exchange . . . . . . . . . . . . Exchange
Clear . . . . . . . . . . . . . . . . Clear

Wave Wave Settings


Import . . . . . . . . . . . . . . . Import Selected Audio File
Import All . . . . . . . . . . . . Import All Audio Files
Delete . . . . . . . . . . . . . . . Delete Selected Audio File
Delete All . . . . . . . . . . . . Delete All Audio Files
Optimize . . . . . . . . . . . . . Optimize Memory

Memory Info . . . . . . . . . . Memory Information

Recorder Recorder Settings


Export Audio . . . . . . . . . . Export Audio

File
Save . . . . . . . . . . . . . . . . . . . Save File
Load . . . . . . . . . . . . . . . . . . . Load File
Rename. . . . . . . . . . . . . . . . . Rename File
Delete . . . . . . . . . . . . . . . . . . Delete File
Format. . . . . . . . . . . . . . . . . . Format USB Flash Drive

Memory Info . . . . . . . . . . . . . USB Flash Drive Memory Information

Factory Reset
Factory Reset . . . . . . . . . . . . Factory Reset

EAD10 Reference Manual (Advanced) 10


Scene Edit

MENU
Scene Edit

Parameter Descriptions

Scene Edit
Scene Edit

Inst
This section explains the “Scene Edit” settings in the menu.
Reverb, Effects (Mic Sound), and Trigger Sounds for Scenes can be customized to your liking.
Trigger Sounds have their own Effects available for use. Also, there are various settings for each Trigger Input or Trigger

Voice
Input Source.

NOTE
After customizing the Scene, save (Store) it as a User Scene (EAD10 Owner’s Manual). Customized Scene data will be lost when you select
another Scene without first storing the settings.

Effect
Scene Block Diagram
Scene Edit / Inst Scene Edit / Effect Scene Edit / Volume
Instrument Settings Effect Settings Volume Settings

Volume
Trigger sensor Inst
Trigger Trigger
Trigger input
Effect Volume
Scene Edit / Voice
Voice Settings

Tempo
Voice

Mic sensor

Mic input Mic Effect Mic Volume

Control of tempo-related Effects

Tempo

Scene Edit / Tempo


Tempo Settings

EAD10 Reference Manual (Advanced) 11


MENU
Scene Edit

Settings Screen Structure

Scene Edit
Scene Edit
Inst Instrument Settings
Voice Voice Settings
Effect Effect Settings
Volume Volume Settings

Inst
Tempo Tempo Settings

Voice
Inst

Scene Edit / Inst Instrument Settings

Settings Screen Structure

Effect
Scene Edit
Inst
1/2

Category Instrument Category

Volume
InstNumber Instrument Number
2/2

InstTune Instrument Tuning


InstDecay Instrument Decay

Tempo
InstPan Instrument Pan

Scene Edit / Inst 1/2

Category : Instrument Category


Sets the Instrument Category for each Trigger Input.
The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen.

Settings Refer to the Data List.

InstNumber : Instrument Number


Sets the Instrument Number for each Trigger Input.
The Instrument can also be selected by pressing the “TRG” ([F3]) button on the Scene screen.

Settings Refer to the Data List.

EAD10 Reference Manual (Advanced) 12


MENU
Scene Edit

Scene Edit / Inst 2/2

Scene Edit
Inst
InstTune : Instrument Tuning
The parameter adjusts the pitch of each Trigger Input in units of 25 cents. 0.01 corresponds to 1 cent.

Settings -12.00 to +0.00 to +12.00

Voice
NOTE
A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)

Effect
InstDecay : Instrument Decay
Sets the decay (the time it takes for the sound to fade away to silence) for the Instrument assigned to each Trigger Input. Positive values pro-
duce a crisper sound.

Settings -10 to +0 to +10

Volume
InstPan : Instrument Pan
Sets the position in the stereo field (pan) of each Trigger Input.

Tempo
Settings L64 to C to R63

EAD10 Reference Manual (Advanced) 13


MENU
Scene Edit

Voice

Scene Edit / Voice Voice Settings

Scene Edit
Settings Screen Structure

Scene Edit
Voice

Inst
1/4

Category Voice Category


VoiceNumber Voice Number
2/4

VoiceTune Voice Tuning

Voice
VoiceDecay Voice Decay
VoicePan Voice Pan
3/4

VoiceFilter Voice Filter Cutoff Frequency

Effect
VoiceQ Voice Filter Resonance (Q)
VoiceAltGrp Voice Alternate Group
VoiceHoldMode Voice Hold Mode
4/4

Volume
MessageType Select MIDI Message Type

[For note]
Note MIDI Note Output
MIDI Ch MIDI Channel

Tempo
GateTime Gate Time
TrgVel Trigger Velocity

[For REVERB]
MinValue Minimum Value
MaxValue Maximum Value

[For EFFECT]
MinValue Minimum Value
MaxValue Maximum Value

[For CC01 to CC95]


MinValue Minimum Value
MaxValue Maximum Value
MIDI Ch MIDI Channel

EAD10 Reference Manual (Advanced) 14


MENU
Scene Edit

Scene Edit / Voice 1/4

Scene Edit
Inst
Category : Voice Category
Sets the Voice Category for each Trigger Input Source.

Settings Refer to the Data List.

Voice
VoiceNumber : Voice Number
Sets the Voice Number for each Trigger Input Source.

Effect
Settings Refer to the Data List.

Scene Edit / Voice 2/4

Volume
Tempo
VoiceTune : Voice Tuning
Sets the tuning of the Voice assigned to each Trigger Input Source. 0.1 corresponds to 10 cents.

Settings -24.0 to +0.0 to +24.0

NOTE
A “cent” is a unit of pitch defined as one hundredth of a semitone. (100 cents = 1 semitone)

VoiceDecay : Voice Decay


Sets the decay (the time it takes for the voice to fade away to silence) for the Voice assigned to each Trigger Input Source. Positive values
produce a crisper sound.

Settings -64 to +0 to +63

VoicePan : Voice Pan


Sets the stereo pan of each Trigger Input Source.

Settings L64 to C to R63

EAD10 Reference Manual (Advanced) 15


MENU
Scene Edit

Scene Edit / Voice 3/4

Scene Edit
Inst
VoiceFilter : Voice Filter Cutoff Frequency
Sets the filter cutoff frequency for the Voice assigned to each Trigger Input Source. Negative values produce a darker sound, while positive
values produce a brighter sound.

Voice
Settings -64 to +0 to +63

VoiceQ : Voice Filter Resonance (Q)

Effect
Sets the Q (Filter Resonance) for the Voice assigned to each Trigger Input Source. Increases the signal near the Filter Cutoff Frequency add-
ing character to the sound.

Settings -64 to +0 to +63

Volume
VoiceAltGrp : Voice Alternate Group
Sets the Alternate Group of sounds to be produced for each Trigger Input Source.
An alternate group is a set of Voices that you do not want produced simultaneously, such as Hi-Hat Close and Hi-Hat Open. When a Voice is
triggered while another Voice from the same alternate group is already being played, the first Voice is silenced and only the second Voice is

Tempo
produced.

Off Voice is not assigned to an alternate group


HHOpen Hi-Hat Open group
HHClose Hi-Hat Close group
1 to 9 Alternate group number. Use the same group number for Voices that you do not want produced at the same time.

Settings Off, HHOpen, HHClose, 1 to 9

NOTE
The “HHOpen” group and “HHClose” group operate according to the following rules.
• When a Voice from the “HHOpen” group is triggered, other Voices from the “HHOpen” or “HHClose” groups are not silenced.
• When a Voice from the “HHClose” group is triggered, all Voices from the “HHOpen” group are silenced.

VoiceHoldMode : Voice Hold Mode


Sets the hold mode for the Voice produced by each Trigger Input Source.

on When Wave is selected for the Voice category, striking the pad starts the playback in repeat, and striking the pad again
stops playback. MIDI Key On and Key Off messages are sent alternately each time the pad is struck.
off This setting corresponds to normal operation. A MIDI Key On message is output when the pad is struck, and the corre-
sponding MIDI Key Off message is output automatically after the gate time has elapsed.

Settings on, off

EAD10 Reference Manual (Advanced) 16


MENU
Scene Edit

Scene Edit / Voice 4/4

Scene Edit
When “note” is selected for MessageType

Inst
When “REVERB” is selected for MessageType

Voice
When “EFFECT” is selected for MessageType

Effect
Volume
When “CC01” to “CC95” is selected for MessageType

Tempo

EAD10 Reference Manual (Advanced) 17


MENU
Scene Edit

MessageType : Select MIDI Message Type

Scene Edit
Sets the type of MIDI message to be sent when the pad is struck.

NOTE
Any setting other than note does not produce a sound when the pad is struck.

note [For note]

Sends a MIDI note. Use this parameter to set the pad to produce a sound when struck.

Inst
Note : MIDI Note Output
Sets the MIDI note that is sent by the Trigger Input Source. Set the MIDI note number to be sent whenever a Trigger signal is
received from the specified Trigger Input Source. Settings are displayed as “Note number / Note name.”

Voice
MIDI Ch : MIDI Channel
Set which MIDI channel to use for sending out the MIDI message to play the Trigger Input Source.

GateTime : Gate Time

Effect
Sets the gate time (the time that passes between the output of MIDI Key On and Key Off messages) for the Trigger Input for each
Trigger Input Source.

TrgVel : Trigger Velocity

Volume
Sets the velocity value of the MIDI signal that is sent whenever a Trigger Input is received from a Trigger Input Source.

variable The velocity value reflects the strength with which the pad is struck.
1 to 127 MIDI notes are sent with Velocity at the fixed value, regardless of how hard or soft the pad is struck.

Tempo
REVERB [For REVERB]

Controls the amount of Reverb (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced
even when the pad is struck.

MinValue : Minimum Value


Sets the amount (minimum) of Reverb applied when the pedal is released or when the pad is struck lightly.

MaxValue : Maximum Value


Sets the amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck hard.

EAD10 Reference Manual (Advanced) 18


MENU
Scene Edit

Scene Edit
EFFECT [For EFFECT]

Controls the amount of Effect (knob) according to how the pedal depressed or how hard the pad is struck. No sound is produced even
when the pad is struck.

MinValue : Minimum Value


Sets the amount (minimum) of Effect applied when the pedal is released or when the pad is struck lightly.

Inst
MaxValue : Maximum Value
Sets the amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck hard.

Voice
CC01 to CC95 [For CC01 to CC95]

Sends Control Change message according to how the pedal pressed or how hard the pad is struck. No sound is produced even when
the pad is struck.

MinValue : Minimum Value

Effect
Sets the minimum value used when the pedal is released or when the pad is struck lightly.

MaxValue : Maximum Value

Volume
Sets the maximum value used when the pedal is depressed fully or when the pad is struck hard.

MIDI Ch : MIDI Channel


Sets the MIDI channel for sending the specified MIDI messages.

Tempo
Settings Note (MIDI Note Output): 0 to 127 / C-2 to G8 (note number / note name)
MIDI Ch (MIDI Channel): 1 to 16
GateTime (Gate Time): 0.0s to 9.9s
TrgVel (Trigger Velocity): variable, 1 to 127
MinValue (Minimum Value): 0 to 127
MaxValue (Maximum Value): 0 to 127

EAD10 Reference Manual (Advanced) 19


MENU
Scene Edit

Effect

Scene Edit / Effect Effect Settings

Scene Edit
Effect
Voice (Kick, Kick-R Trg2... )

TrgEffSend
Trigger TrgEffSend (Dry)

Inst
TrgEffReturn
TrgEffSend (Wet)
TrgEffType

Voice
TrgEffToRev

Voice RevSend TriggerRevSend ReverbSend RevReturn


ReverbType Mixing

Effect
Mic RevSend

Mic MicEffType

Volume
(MicEffDepth)

Tempo
Settings Screen Structure

Scene Edit
Effect
1/4

ReverbType Reverb Type


ReverbSend Reverb Send
RevReturn Reverb Return
2/4

Mic RevSend Mic Reverb Send


TriggerRevSend Trigger Sound Reverb Send
Voice RevSend Trigger Sound Voice Reverb Send
3/4

MicEffType Mic Effect Type


MicEffDepth Mic Effect Depth
4/4

TrgEffType Trigger Sound Effect Type


TrgEffSend Trigger Sound Effect Send and Dry Balance
TrgEffReturn Trigger Sound Effect Return
TrgEffToRev Trigger Voice Effect Reverb Send

EAD10 Reference Manual (Advanced) 20


MENU
Scene Edit

Scene Edit / Effect 1/4

Scene Edit
Inst
ReverbType : Reverb Type
Selects the Reverb type.
The Reverb Type can also be selected by pressing the “REV” button ([F1]) on the Scene screen.

Voice
Settings Refer to the Data List.

ReverbSend : Reverb Send

Effect
Sets how much of the sound is sent to the Reverb effect (Send Level). Changes Reverb Send Levels of both the Mic Sound and Trigger Sound
(internal Voice).
You can fine-adjust the values controlled with the [REVERB] knob.

RevReturn : Reverb Return

Volume
Sets how much of the sound is returned from the Return effect (Return Level).

Settings 0 to 127

Tempo
Scene Edit / Effect 2/4

Mic RevSend : Mic Reverb Send


Sets how much of the sound is sent from the Mic Sound (after applying Effects to the Mic sound) to the Reverb effect.

TriggerRevSend : Trigger Sound Reverb Send


Sets how much of the sound is sent from the entire Trigger Sound Reverb effect (Send Level).

Voice RevSend : Trigger Sound Voice Reverb Send


Sets how much of the Voice for each Trigger Input Source is sent (send level) to the Reverb.

Settings 0 to 127

EAD10 Reference Manual (Advanced) 21


MENU
Scene Edit

Mic Effect

Scene Edit / Effect 3/4

Scene Edit
Inst
MicEffType : Mic Effect Type
Selects the type of Effect that is applied to the Mic Sound.
The Mic Effect Type can also be selected by pressing the “EFF” ([F2]) button on the Scene screen.

Voice
Settings Refer to the Data List.

MicEffDepth : Mic Effect Depth

Effect
Sets depth of the Effect to be applied to the Mic Sound.
You can fine-adjust the values controlled with the [EFFECT] knob.

Settings 0 to 127

Volume
Trigger Effect

Scene Edit / Effect 4/4

Tempo
TrgEffType : Trigger Sound Effect Type
Sets the type of Effect to be applied to the Trigger Sound.

Settings Refer to the Data List.

TrgEffSend : Trigger Sound Effect Send and Dry Balance


Specifies the balance between the Trigger Sound to be sent to the Effects (Send Level) and the Trigger Sound not to be sent to the Effects
(Dry Level).

TrgEffReturn : Trigger Sound Effect Return


Sets the level of the Effect applied to the Trigger Sound to be returned to the Reverb effect.

TrgEffToRev : Trigger Voice Effect Reverb Send


Sets the Send Level from the Effect applied to the Trigger Sound to the Reverb Effect.

Settings 0 to 127

EAD10 Reference Manual (Advanced) 22


MENU
Scene Edit

Volume

Scene Edit / Volume Volume Settings

Scene Edit
Scene

Trigger

Inst
Inst

Voice
Voice Volume

Voice Inst Volume

Voice
Voice Volume

Trigger
Inst TriggerVolume
Voice
Voice Volume

Effect
Scene Volume

Voice Inst Volume


Voice Volume

Volume
Mic
Mic Volume

Settings Screen Structure

Tempo
Scene Edit
Volume
Scene Volume Overall Scene Volume
Mic Volume Mic Volume
TriggerVolume Trigger Sound Overall Volume
Inst Volume Trigger Sound Instrument Volume
Voice Volume Trigger Sound Voice Volume

Scene Volume : Overall Scene Volume


Sets the overall volume for the Scene. Adjusts the balance between Scenes.

Settings 0 to 127

Mic Volume

Mic Volume : Mic Volume


Sets the volume of the mic (after effects have been applied to the Mic sound). Adjusts the balance between the Mic Sound and Trig-
ger Sound within the same Scene.

Settings 0 to 127

EAD10 Reference Manual (Advanced) 23


MENU
Scene Edit

Trigger Volume

TriggerVolume : Trigger Sound Overall Volume

Scene Edit
Sets the overall volume for the Trigger Sound (internal Voice). Use this parameter to adjust the balance between the Mic Sound and
Trigger Sound within the same Scene.

Settings 0 to 127

Inst Volume : Trigger Sound Instrument Volume

Inst
Sets the volume of the Instrument for each Trigger Input. Use this parameter to adjust the balance between the Instruments
within the same Scene.
You can fine-adjust the values controlled with the [TRIGGER] knob.

Settings 0 to 127

Voice
Voice Volume : Trigger Sound Voice Volume
Sets the volume of the Voice for each Trigger Input Source. Use this parameter to adjust the balance between Zones

Effect
in the same Instrument.

Settings 0 to 127

Volume
Tempo

Scene Edit / Tempo Tempo Settings

Settings Screen Structure

Tempo
Scene Edit
Tempo
Tempo Tempo for Selected Scene

Tempo : Tempo for Selected Scene


Sets the Metronome tempo for the selected Scene. When set to “off,” the tempo stays the same even when you switch Scenes. For any setting
other than off, the tempo is displayed at the top of the Scene Screen.
The Scene Tempo setting is convenient for using the Metronome to check the tempo in live situations or when using tempo sync effects.

Settings off, 30 to 300

EAD10 Reference Manual (Advanced) 24


Trigger

Trigger

This section explains the “Trigger” settings in the menu. Depending on the pad you have connected, different Trigger sig-

Trigger
nals are generated when you strike the pad during the performance. The “Trigger” settings allow you to optimize Trig-
ger signals for each pad for processing by the Main Unit.
The settings are saved when the power is turned off.

Select the appropriate pad type when you connect the pad.
When you connect the pad to the [qKICK/w] jack and [eSNARE/r] jack, make sure to switch the Input Mode.

Input Mode
Settings Screen Structure

Trigger
Input Mode Input Mode Settings

Curve
Curve Curve Settings
Pad Type Pad Type Settings
Crosstalk Crosstalk Prevention Settings
FootSwSelect Foot Switch Select Settings

Pad Type
Input Mode

Trigger/Input Mode Input Mode Settings

Crosstalk
Settings Screen Structure

FootSwSelect
Trigger
Input Mode
Trg1/Trg2 Trigger 1/Trigger 2 Input Mode
Trg3/Trg4 Trigger 3/Trigger 4 Input Mode

Sets how to use the mono × 2 input jack.


Select “paired” when using a drum trigger (DT50S) or similar device.

Trg1/ Trg2 : Trigger 1/ Trigger 2 Input Mode


Sets the [qKICK/w] jack to use the qKICK and w Trigger Inputs as a set or used separately.

Trg3/ Trg4 : Trigger 3/ Trigger 4 Input Mode


Sets whether the [eSNARE/r] jack eSNARE and r Trigger Inputs will be used as a set or used separately.

Settings paired, separate

EAD10 Reference Manual (Advanced) 25


MENU
Trigger

Curve

Trigger/Curve Curve Settings

Trigger
Settings Screen Structure

Trigger
Curve

Input Mode
Velocity Curve Velocity Curve

Curve
Velocity Curve : Velocity Curve
Selects a Velocity Curve for the selected pad. A Velocity Curve determines how the Velocity (or strength) of the sound is affected by how
hard you strike the pad.

Settings loud2, loud1, norm, hard1, hard2, Fix1 to Fix5, Spl11 to Spl15, Spl21 to Spl25, ofs1 to ofs5

Pad Type
Spl11
Spl12
Velocity

Velocity

Velocity
Fix1 Spl13
2
ud

Spl14
lo

Crosstalk
Fix2
1
ud

Spl15
lo

rm

Fix3
no

1
rd

Fix4
ha

2
rd
ha

Fix5

FootSwSelect
Trigger input level Trigger input level Trigger input level

Spl21
Velocity

Velocity

Spl22
ofs1
Spl23
ofs2
3
Spl24 ofs
4
Spl25 ofs

s5
of

Trigger input level Trigger input level

EAD10 Reference Manual (Advanced) 26


MENU
Trigger

Pad Type

Trigger/Pad Type Pad Type Settings

Trigger
Settings Screen Structure

Trigger
Pad Type

Input Mode
1/4

PadType Select Pad Type


2/4

Gain Gain
Sensitivity Sensitivity

Curve
RejectTime Reject Time
3/4

MinLevel Minimum Level

Pad Type
MaxLevel Maximum Level
MinVelocity Minimum Velocity
MaxVelocity Maximum Velocity
4/4

WaitTime Wait Time

Crosstalk
RimGain Rim Gain
H/R Balance H/R Balance

FootSwSelect
Selecting a pad type causes settings from Gain to H/R Balance to change.

EAD10 Reference Manual (Advanced) 27


MENU
Trigger

Trigger/Pad Type 1/4

Trigger
Input Mode
PadType : Select Pad Type
Sets the Pad Type.

Curve
[Tips] What is a Pad Type?
In order to ensure that you get the best sound from each and every pad, we have prepared a full range of optimized trigger
parameters (i.e., various values related to pad input signals and the like), and named them accordingly. These groupings of
parameters are referred to as “pad types.” Given that pads come in many different varieties, such as kicks, snares, toms,
cymbals, and drum triggers, it follows that pad characteristics vary widely. The EAD10 comes preloaded with pad types for

Pad Type
each different set of characteristics, allowing you to use them to their maximum potential.

Settings OFF: --
KK: SENSOR, KP125W/125, KP100, KP65, KU100
SN: XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65

Crosstalk
TM: XP120/100, XP80, XP70, TP120SD/100, TP70S/70, TP65S/65
CY: PCY155, PCY135, PCY100, PCY90, PCY65S/65
DT: 50S SN, 50S tomH, 50S tomL, 50K, 10/20SN, 10/20tomH, 10/20tomL, 10/20kick

FootSwSelect
Trigger/Pad Type 2/4

Gain : Gain
Sets the gain (amplification) of the input signal for when hitting the pad selected in Pad Type.

Settings 1 to 127

NOTE
With a high setting, all input signals above a certain level will be amplified to the same level (i.e., the maximum level). This means that
variation in the softness or hardness with which the pad is struck can be smoothed out. Meanwhile, when a low setting is used, the
softness or hardness of playing will be reflected to a much greater degree in the output trigger signal, allowing for more expressive per-
formances.

EAD10 Reference Manual (Advanced) 28


MENU
Trigger

Sensitivity : Sensitivity

Trigger
Sets sensitivity for when the pad is struck lightly.

Settings 1 to 13

NOTE
Using a value that is too low may result in no sound when struck too lightly or when playing a fast roll. Using a value that is too large
may result in crosstalk. If you must make an adjustment, try to do so in a way that does not hinder your performances.

Input Mode
RejectTime : Reject Time
Trigger signals that occur within the time set here are regarded as double triggers and will not produce any sound. Larger values
increase the amount of time that no sound is produced.

Curve
Settings 4ms to 500ms

NOTE
In the following case, a sound is output with the second input even though it occurs within the reject time.

Pad Type
• When Trigger Level of the second strike within the RejectTime is at least twice as strong as that of the first.

Crosstalk
Trigger/Pad Type 3/4

FootSwSelect
MinLevel : Minimum Level
MaxLevel : Maximum Level
These parameters set the range of Trigger Input signals that convert to velocity values from minimum (%) to maximum (%). Trigger
signals that are below the minimum level set here will not produce any sound. Meanwhile, the Trigger signals above the maximum
level will be set as a Maximum Velocity, as explained in MinVelocity / MaxVelocity shown below.

Settings Minimum level: 0 to 99


Maximum level: 1 to 100

MinVelocity : Minimum Velocity


MaxVelocity : Maximum Velocity
These parameters set the minimum and maximum velocities corresponding to the MinLevel / MaxLevel parameters above. Sound
will be produced between the velocities set here.

Settings Minimum velocity: 0 to 126


Maximum velocity: 1 to 127

EAD10 Reference Manual (Advanced) 29


MENU
Trigger

Trigger/Pad Type 4/4

Trigger
Input Mode
WaitTime : Wait Time
This parameter is used to set the time until the target pad detects a trigger signal. Set this parameter to adjust the time so that the trig-
ger signal is detected at its peak and that the strength for striking the pad corresponds to the volume of the sound produced.

Curve
Settings 1 to 64 (msec)

RimGain : Rim Gain

Pad Type
Sets the rim gain level for a two piezo pad such as the DT50S connected to the mono × 2 input jack. This parameter is only effective
when the input mode is set to “paired.”

Settings 1 to 127

Crosstalk
H/R Balance : H/R Balance
It sets the balance between the two piezo head and rim (H49 to H1, 0, R1 to R49). If the head sound is produced when the rim is
struck, increase the R value to make the rim sound louder. If the rim sound is produced when the head is struck, press the [–] button

FootSwSelect
to increase the H value, which makes the head sound louder.
This parameter is only effective when the input mode is set to “paired.”

Settings H49 to H1, 0, R1 to R49

EAD10 Reference Manual (Advanced) 30


MENU
Trigger

Crosstalk

Trigger/Crosstalk Crosstalk Prevention Settings

Trigger
Settings Screen Structure

Trigger
Crosstalk

Input Mode
All Reject Lvl All Rejection Level
Reject Lvl Rejection Level (Source Pad)

The term “crosstalk” refers to the output of trigger signals from an electronic drum pad (including an acoustic drum with a drum trigger

Curve
attached) other than the one that was struck as a result of vibrations or interference between pads. Crosstalk is prevented by suppressing any
Trigger Signal sound that is lower than the specified value.

All Reject Lvl : All Rejection Level

Pad Type
Resolves crosstalk between the pad that is displayed at the upper right of the screen and all other pads.
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.

Settings Level: 0 to 99

Crosstalk
Reject Lvl : Rejection Level (Source Pad)
Resolves crosstalk between the pad that is displayed at the upper right of the screen and other individual pads.
For example, in a case where Trg2 mistakenly produces a sound when hitting Trg1, set Trg2 to be displayed in the upper right of the screen,
place a check mark on Trg1, then raise the Reject Lvl.

FootSwSelect
While higher values are better at preventing crosstalk, they can also make it difficult to play other sounds at the same time.

Settings Level: 0 to 99
Source Pad: Trg 1, Trg 2, Trg 3, Trg 4, Trg 5, Trg 6

NOTE
When the Input Mode is set to “paired,” Trg2 and Trg4 will not be set as the rejection source even when both are checked.

FootSwSelect

Trigger/FootSwSelect Foot Switch Select Settings

Settings Screen Structure

Trigger
FootSwSelect
FootSwSelect Select Foot Switch

FootSwSelect : Select Foot Switch


Choose from HH65 (hi-hat controller), FC3 (foot pedal), FC4/5 (foot pedal or foot switch), or FC7 (foot controller) for the controller con-
nected to the [FOOT SW] jack.

Settings HH65, FC3, FC4/5, FC7

EAD10 Reference Manual (Advanced) 31


Utility

Utility

This section explains the “Utility” settings in the menu.

Utility
General Settings, Pad Functions, and Headphone EQ are set here.

Settings Screen Structure

Utility

General
General General Utility Settings
PadFunction Pad Function Settings
Phones EQ Headphone EQ Settings

PadFunction
General

Utility/General General Utility Settings

Phones EQ
Settings Screen Structure

Utility
General
1/4

SceneKnob Scene Knob


AutoPowerOff Auto Power Off
LCD Contrast LCD Contrast
2/4

ClickOutput Click Output Destination


ClickCountOff Click Count off
L&R Volume External Device Output Volume
MicNoiseGate Mic Noise Gate
3/4

AudioOutGain Audio Out Gain


AudioMix Audio Mix
USB To Host [USB TO HOST] Terminal Setting
MIDI LocalCtrl MIDI Local Control
4/4

AuxInVolume [AUX IN] Volume


USB Volume USB Audio or Recorder Playback Volume
ClickVolume Click Volume

EAD10 Reference Manual (Advanced) 32


MENU
Utility

Utility/General 1/4

Utility
General
SceneKnob : Scene Knob
Set the [SCENE] knob to use for Scenes only, or for data entry (instead of the [–] or [+] buttons).

PadFunction
Settings scene, data

AutoPowerOff : Auto Power Off

Phones EQ
Set the time until the power is turned off by the Auto Power-Off function, or set to (off) to disable the Auto Power-Off function.

Settings off, 5, 10, 15, 30, 60, 120 (min)

NOTE
• The time setting for the Auto Power-Off function is approximate.
• The Main Unit automatically saves all settings when the power is turned off.

LCD Contrast : LCD Contrast


Adjusts the contrast on the screen.

Settings 0 to 63

EAD10 Reference Manual (Advanced) 33


MENU
Utility

Utility/General 2/4

Utility
General
ClickOutput : Click Output Destination
Sets the destination for the Click sound.

PadFunction
L&R+ph Sent to both the OUTPUT [R]/[L/MONO] jacks and [PHONES] jack.
phones Sent only to the [PHONES] jack.

Settings L&R+ph, phones

Phones EQ
ClickCountOff : Click Count off
Set the Click sound to stop after playing for one measure or for two measures. When set to off, the Click sound continues to play.

Settings off, 1, 2

L&R Volume : External Device Output Volume


Sets the volume of the external output.

In live situations, for example, set the external output volume to a fixed value, so that you can adjust only the Headphone volume with the
[MASTER VOLUME] knob. When set to “variable,” you can adjust the Headphone volume and the external output volume with the [MAS-
TER VOLUME] knob.

Settings variable (works with the [MASTER VOLUME] knob), 1 to 127 (fixed value)

NOTE
The volume for the AUX IN can be adjusted with the [MASTER VOLUME] knob even when a fixed value is set for this parameter.

MicNoiseGate : Mic Noise Gate


Sets the Mic noise gate.

Settings off, on

EAD10 Reference Manual (Advanced) 34


MENU
Utility

Utility/General 3/4

Utility
General
AudioOutGain : Audio Out Gain
For USB audio, set the USB output gain.

PadFunction
For using the recorder, set the input gain for recording.

Settings -12dB, -6dB, 0dB, +6dB, +12dB

AudioMix : Audio Mix

Phones EQ
For USB audio, set whether the USB input is sent to the USB OUT or not.
When using the recorder, sets whether recorder playback records together with your performance or not.
With the “auto” setting, the USB input is sent to the USB OUT for USB audio, and playback records together when using the recorder.

Settings auto, off, on

USB To Host : [USB TO HOST] Terminal Setting


Select what type of data to transmit or receive via the [USB TO HOST] terminal.
The “Audio+MIDI” setting handles both audio and MIDI data, while the “MIDI” setting handles only MIDI data.
The auto setting switches settings automatically so that only MIDI data is exchanged when using the recorder, and audio and MIDI are
exchanged at all other times.
The recorder is disabled when set to Audio+MIDI.

Settings auto, Audio+MIDI, MIDI

MIDI LocalCtrl : MIDI Local Control


Enables (on) or disables (off) the internal tone generator when performing with pads. Normally, set this parameter to “on.” When set to “off,”
the Trigger Input section and Tone Generator section are disconnected within the Main Unit so no sound is produced when the pads are
struck. However, regardless of this setting, performance information on the Main Unit is transmitted as MIDI data, and MIDI messages
received from other devices are processed by the Main Unit. An “off” setting is useful when you want to record your drum performance as
MIDI data to a sequencer or DAW software.

Settings off, on

EAD10 Reference Manual (Advanced) 35


MENU
Utility

Utility/General 4/4

Utility
General
Use these three parameters to set the balance between volumes beforehand to maintain balance when using the [AUDIO/CLICK VOLUME]
knob.

PadFunction
AuxInVolume : [AUX IN] Volume
Sets the volume for the signal received via the [AUX IN] jack.

USB Volume : USB Audio or Recorder Playback Volume

Phones EQ
Sets the volume for the USB audio input or Recorder playback.

ClickVolume : Click Volume


Sets the Click volume.

Settings 0 to 127

PadFunction

Utility/PadFunction Pad Function Settings


Settings Screen Structure

Utility
PadFunction
1/2

PadFunction Pad Function


2/2

BypassSw Bypass Switch

EAD10 Reference Manual (Advanced) 36


MENU
Utility

Utility/PadFunction 1/2

Utility
General
PadFunction : Pad Function
Instead of playing a sound, you can perform functions such as changing a Scene number or tempo by striking a pad. By striking the pad you

PadFunction
want to set, or by pressing the TRG ([F3]) button to select a pad, you can select a function you want to assign.

off Pad produces sound as usual.


inc scene Increases the Scene number by one.
dec scene Decreases the Scene number by one.
select scene Selects the Scene.

Phones EQ
Scene number
toggle scene Selects a Scene.
Every time the pad is struck, the Scene changes between two Scenes.
Scene number 1
Scene number 2
inc tempo Increases the tempo value by one.
dec tempo Decreases the tempo value by one.
tap tempo Sets the tap tempo.
clickOn/Off Switches the Click on and off.
bypassOn/Off Switches the bypass on and off. Useful for switching Effect or Trigger effects on and off while playing. To bypass, use
the BypassSW (Bypass Switch).
REVERB Controls the amount of Reverb ([REVERB] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Reverb applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Reverb applied when the pedal is depressed fully or when the pad is struck
hard
EFFECT Controls the amount of Effect ([EFFECT] knob value) according to how far the pedal pressed or how hard the pad is
struck.
MinValue: The amount (minimum) of Effect applied when the pedal is released or the pad is struck lightly
MaxValue: The amount (maximum) of Effect applied when the pedal is depressed fully or when the pad is struck
hard
CC01 to CC95 Sends Control Change message according to how far the pedal pressed or how hard the pad is struck.
MinValue: The minimum value when the pedal is released or when the pad is struck lightly
MaxValue: The maximum value when the pedal is fully depressed or when the pad is struck hard
MIDI Ch: MIDI Channel

Settings off, inc scene, dec scene, select scene, toggle scene, inc tempo, dec tempo, tap tempo, clickOn/Off, bypassOn/Off, RevKnob,
EffKnob, CC01 to CC95
select scene: scene number
toggle scene: scene number1, number2
REVERB, EFFECT: variable, Min, Max
CC: CC number, MIDI Ch, value (variable, Min, Max)

EAD10 Reference Manual (Advanced) 37


MENU
Utility

Utility/PadFunction 2/2

Utility
General
BypassSw : Bypass Switch
Selects the bypassOn/Off target setting in the PadFunction. This is a General setting, not an individual pad setting.

PadFunction
With all of the check boxes checked to set the bypass to “on,” Reverb and Effects will not be applied to the sound that passes through the
EAD, and Trigger Sounds will not be produced. The acoustic drum sound received from the mic does not change, it sounds as it is.

Rev Applies Reverb or not


Eff Applies the Effect or not
Trg1 to Trg6 Plays the Trigger Sound or not

Phones EQ
Settings on, off

Phones EQ

Utility/Phones EQ Headphone EQ Settings

Settings Screen Structure

Utility
Phones EQ
EQ LowGain EQ Low Gain
EQ HighGain EQ High Gain

NOTE
Headphone EQ does not affect audio received from the [AUX IN] jack.

EQ LowGain : EQ Low Gain


EQ HighGain : EQ High Gain

EQ LowGain Sets the headphone equalizer (two-band shelving) low-end gain (dB).
The higher the value, the more the low end will be boosted.
EQ HighGain Sets the headphone equalizer (two-band shelving) high-end gain.
The higher the value, the more the high end will be boosted.

Settings -12 to 0 to +12

EAD10 Reference Manual (Advanced) 38


Job

Job

The job menu contains Scene, Wave, and Recorder related jobs.

Job
Settings Screen Structure

Job
Scene Scene Settings

Scene
Wave Wave Settings
Recorder Recorder Settings

Wave
Scene

Job/Scene Scene Settings


Only the User Scene settings can be changed from the Scene Settings (Job/Scene). Preset Scenes cannot be changed.

Recorder
Settings Screen Structure

Job
Scene
Recall Recall
Sort Sort
Exchange Exchange
Clear Clear

Recall : Recall
Changes to Scenes will be lost if you select another Scene before saving (storing) the settings. However, edits are actually retained in recall
memory, so changes can be recalled using the Recall function.

NOTE
The edited Scene number and Scene name are displayed. If there is no recall data, “No data.” is displayed for the Scene name.

Procedure
1. Press the “RECALL” button ([F3]) and the confirmation screen appears.

2. Press the “YES” button ([F1]) to Recall the data.


“Completed.” appears when Recall is complete and the screen returns to the Recall screen.

EAD10 Reference Manual (Advanced) 39


MENU
Job

Sort : Sort
Changes the order of Scenes to call back when turning the [SCENE] knob.

Job
Scene
Procedure

Wave
1. Press the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor.

2. Press the “SELECT” button ([F3]) to select the Scene that you want to move.

3. Press the “ ” and “ ” buttons ([F1] and [F2]), or the [–] and [+] buttons to move the selected Scene.

4.

Recorder
After moving the Scene to the position where you want it, press the “INSERT” button ([F3]).

NOTE
To cancel the order sort, press the [EXIT] button.

Pressing the “INSERT” button ([F3]) sets the rearranged order and changes the Scene numbers accordingly.

EAD10 Reference Manual (Advanced) 40


MENU
Job

Exchange : Exchange
Exchanges the order of two Scenes.

Job
Scene
Procedure

Wave
1. Select the two Scenes that you want to swap.

2. Press the “EXCHNG” button ([F3]) and the confirmation screen appears.

3. Press the “YES” button ([F1]) to change the order of the two Scenes.

Recorder
“Completed.” appears when the Exchange is complete, and the screen returns to the Exchange screen.

Clear : Clear
Initialize the Scene.

Procedure
1. Use the [–] and [+] buttons to select the Scene you want to initialize.
2. Press the “CLEAR” button ([F3]) and the confirmation screen appears.

3. Press the “YES” button ([F1]) to Initialize the selected Scene.


“Completed.” appears when the Initialization is complete, and the screen returns to the Clear screen.

EAD10 Reference Manual (Advanced) 41


MENU
Job

Wave

Job/Wave Wave Settings

Job
Settings Screen Structure

Job
Wave

Scene
1/2

Import Import Selected Audio File


Import All Import All Audio Files
Delete Delete Selected Audio File

Wave
Delete All Delete All Audio Files
Optimize Optimize Memory
2/2

Memory Info Memory Information

Recorder
Job/Wave 1/2

Import : Import Selected Audio File


Select which audio file (.WAV) saved on a USB flash drive to import into the EAD10.

VoiceAssign: Trigger assignment

File: File to import

Assigns the selected Wave imported into the EAD, to a Trigger Input Source. When “off” is selected, no assignment will be made. When you
have assigned the imported Wave to a Trigger Input Source, perform the Scene store operation.

EAD10 Reference Manual (Advanced) 42


MENU
Job

Procedure
1. Press the “IMPORT” button ([F3]) and the confirmation screen appears.

Job
2. Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.

“Completed.” appears when the Import is complete, and the screen returns to the Import screen.

Scene
Settings off, Kick, Kick-R, Trg2, Snare, Snare-R, Trg4, Trg5, Trg5-R1, Trg5-R2, Trg6, Trg6-R1, Trg6-R2, FootSW

NOTE
• Only 16-bit audio files (.WAV) can be used with the EAD10.
• The maximum length of a single file that can be imported is approximately 20 seconds (in the case of 44.1 kHz, 16-bit audio).
• Some audio files may not import even when all of the above conditions are met.

Wave
• The imported Waves can be used later for other Scenes by choosing the Wave from the Instrument or Voice Category.

Import All : Import All Audio Files

Recorder
Imports all audio files (.wav) saved in the root directory of the USB flash drive into the Wave Memory of the EAD10.

Procedure
1. Press the “IMPORT” button ([F3]) and the confirmation screen appears.
2. Press the “YES” button ([F1]) to Import.
Press the “NO” button ([F3]) to cancel the Import and the screen returns to Step 1.
Press the “CANCEL” button ([F3]) during Import to stop the Import and the screen returns to Step 1.

“Completed.” appears when the Import is complete, and the screen returns to the Import All screen.

NOTE
Depending on the type or number of audio files, some files may fail to be imported.

EAD10 Reference Manual (Advanced) 43


MENU
Job

Delete : Delete Selected Audio File


Deletes the selected Wave from the EAD10.

Job
Scene
Procedure
1. Press the [–] and [+] buttons to select the Wave you want to delete.

2. Press the “DELETE” button ([F3]) and the confirmation screen appears.

Wave
3. Press the “YES” button ([F1]) to delete the selected Wave.
Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1.

“Completed.” appears when the Delete is complete, and the screen returns to the Delete Screen.

Recorder
NOTE
Use the “ ” button ([F2]) to audition the file.

Delete All : Delete All Audio Files


Deletes all Waves from the internal Wave memory of the EAD10.

Procedure
1. Press the “DELETE” button ([F3]) and the confirmation screen appears.

2. Press the “YES” button ([F1]) to delete all Waves.


Press the “NO” button ([F3]) to cancel deletion and the screen returns to Step 1.

“Completed.” appears when the Delete is complete, and the screen returns to the Delete All screen.

EAD10 Reference Manual (Advanced) 44


MENU
Job

Optimize : Optimize Memory


Optimizes the Wave memory of the EAD10. Optimization reorganizes the memory content to make more efficient and effective use of mem-

Job
ory space. Optimizing memory may increase the amount of free contiguous memory space.

Scene
Procedure
1. Press the “OPTIMIZ” button ([F3]) and the confirmation screen appears.

Wave
2. Press the “YES” button ([F1]) to optimize the memory.
Press the “NO” button ([F3]) to cancel optimization and the screen returns to Step 1.

“Completed.” appears when Optimization is complete, and the screen returns to the Optimize screen.

Recorder
Job/Wave 2/2

Memory Info : Memory Information


Displays the usage of the Wave memory of the EAD10.

Total: Total memory size (MB)


Displays the total memory size in units of MB (megabytes).

Free: Free memory space (MB) (free memory space (%))


Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %.
Fragmented memory may prevent importing of audio files even if there is sufficient space.

NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte).

EAD10 Reference Manual (Advanced) 45


MENU
Job

Recorder

Job/Recorder Recorder Settings

Job
Settings Screen Structure

Job
Recorder

Scene
Export Audio Export Audio

Export Audio : Export Audio

Wave
This saves the audio file recorded in the internal recorder to a USB flash drive.

Recorder
Procedure
1. If you want to add a name to the file, press the “NAME” button ([F2]) and enter a name.

 Entering the File Name


1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move
the cursor to the next character position. A file name of up to 16 characters can be assigned.

2. When you are finished entering all characters, press the “OK” button ([F2]).

2. Press the “EXPORT” button ([F3]) and the confirmation screen appears.
3. Press the “YES” button ([F1]) to export.
Press the “NO” button ([F3]) to cancel the export and the screen returns to Step 1.

“Completed.” appears when the export is complete, and the screen returns to the Export screen.

NOTE
• Recording data will be lost when the power is turned off or when performing a factory reset.
• Audio data is not backed up in “All” files.

EAD10 Reference Manual (Advanced) 46


File

File

A knowledge of terms is required to understand the functions and operations of the MENU/File section. This section
explains the terminology used in the MENU/File section.

File
 File
The term “file” is used to define a set of data saved on a USB flash drive. Data exchanged between the EAD10 and a USB flash drive is
carried out in the form of files.

 File Name

Save
The name given to the file is called a file name. Files names are important for distinguishing files, and the same file name cannot be used
in the same directory. While computers can handle long names, and even include non-English characters, the EAD10 can only use alpha-
numeric characters.

 Extensions

Load
The “period + three letters,” such as “.wav” at the end of the file name, is referred to as a “file extension.” The extension indicates the type
of file. Files that the EAD10 use have a “.bin” extension, which is not displayed on the EAD10 Screen.

 File size
This refers to the size of the file. The file size is determined by the amount of data saved in the file. File size is measured in units indicated

Rename
with a B (byte). Large files and also the memory capacity of devices are represented using units of KB (kilobytes), MB (megabytes), and
GB (gigabytes). 1 KB=1024 B, 1 MB=1024 KB, and 1 GB=1024 MB.

 Format
Initializing the USB flash drive is known as “formatting.” Formatting a USB flash drive using the EAD10 will erase all files and directories
(or folders).

Delete
 Save, Load
“Save” refers to the writing of data to a USB flash drive, while “load” refers to the reading of files from a USB flash drive.

NOTE
The EAD10 can handle a maximum of 100 “.wav” files, and 100 “.bin” files.

Format
Settings Screen Structure

File

Memory Info
1/2

Save Save File


Load Load File
Rename Rename File
Delete Delete File
Format Format USB Flash Drive
2/2

Memory Info USB Flash Drive Memory Information

NOTE
For more information on cursor operations, refer to page 6.

EAD10 Reference Manual (Advanced) 47


MENU
File

File 1/2

File
Save

Save: Save File


Saves the file to a USB flash drive.

Save
Load
Procedure
1. Connect a USB flash drive to the [USB TO DEVICE] terminal.

2. Navigate to MENU/File/Save.

Rename
The following screen appears.

Delete
3. Select the Type (file type).
3-1. Use the [–] and [+] buttons to select the file type you want to save.

Format
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data

Memory Info
Scene: Select the Scene you want to save.
Trigger Trigger Settings

Settings All, AllScene, OneScene, Trigger

NOTE
Songs recorded with the Recorder (internal memory) are not saved in “All” files. Use JOB/RECORDER/EXPORT to save data
recorded by the recorder as a file.

NOTICE
As all four file types are saved as files using the same extension (.bin), do not use the same file name when saving, even
if you change file type. Using the same file name may result in overwriting the same file.

3-2. For OneScene, select the Scene you want to save.


Press the “ ” button ([F1]), to move the cursor to the Scene number, and then use the [–] and [+] buttons to select the Scene you
want to save.
When the Scene contains User Waves, the User Waves are also saved.

EAD10 Reference Manual (Advanced) 48


MENU
File

4. Enter a name for the file to be saved.


4-1. Press the “NAME” button ([F2]).

File
Save
The NAME Edit screen appears.

 Entering the File Name


1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to

Load
move the cursor to the next character position. A file name of up to 16 characters can be assigned.

Rename
2. When you are finished entering all characters, press the “OK” button ([F2]).

Delete
5. Save the file.
5-1. Press the “SAVE” button ([F3]).

Format
The File Save confirmation screen appears.

Memory Info

5-2. To save the file, press the “YES” button ([F1]). If you do not want to save the file, press the “NO” button ([F3]) and the screen
returns to Step 2.

If a file with the same file name already exists, the overwrite confirmation screen, as shown below, appears.

To save under a different file name, press the “NO” button ([F3]) and the screen returns to Step 2.

EAD10 Reference Manual (Advanced) 49


MENU
File

6. Press the “YES” button ([F1]) to save.

File
A message similar to that shown below appears during the Save process.

Save
Load
Pressing the “CANCEL” button ([F3]) during the Save process stops the process, and the screen returns to Step 2.

NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being

Rename
saved. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Save process is complete, and the screen returns to Step 2.

Delete
Load

Load: Load File


Loads a file previously saved to a USB flash drive into the EAD10.

Format
When you have moved files to a computer for file management, make sure to move the files back to the root directory of the USB flash drive.

NOTE
The EAD10 cannot load the file if it is in a sub directory (folder).

Memory Info

Procedure
1. Connect the USB flash drive containing the files saved with the EAD10 into the [USB TO DEVICE] terminal.
2. Navigate to MENU/File/Load.
The following screen appears.

EAD10 Reference Manual (Advanced) 50


MENU
File

3. Select the Type (file type).


3-1. Use the [–] and [+] buttons to select the file type you want to load.

File
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Trigger Trigger Settings

Save
Settings All, AllScene, OneScene, Trigger

4. Select the file you want to load.


4-1. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “File,” and then use the [–] and [+] buttons to select the file
you want to load. Only those files matching your selected file type will be presented for loading.

Load
4-2. For OneScene, select the Scene you want OneScene to load to.
Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to the Scene number, and then use the [–] and [+] buttons to
select the Scene you want OneScene to load to.
If the Scene contains User Waves, the User Waves are also loaded.

Rename
5. Press the “LOAD” button ([F3]).

Delete
The File Load confirmation screen appears.

Format
Memory Info
6. Press the “YES” button ([F1]) to load.
A message similar to that shown below appears during the Load process.

Pressing the “CANCEL” button ([F3]) during the Load process stops the process, and the screen returns to Step 2.

NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while data is being
loaded. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Load process is complete, and the screen returns to Step 2.

EAD10 Reference Manual (Advanced) 51


MENU
File

Rename

Rename: Rename File

File
Renames the file saved on a USB flash drive.

Save
Procedure
1. Connect the USB flash drive into the [USB TO DEVICE] terminal.

Load
2. Navigate to MENU/File/Rename.
The following screen appears.

Rename
3. Select the type (Type) of the file that you want to rename.
3-1. Use the [–] and [+] buttons to select the file type you want to rename.

Delete
All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data
Trigger Trigger Settings

Format
Wav Wave File

Settings All, AllScene, OneScene, Trigger, Wav

Memory Info
4. Select the file to be renamed.
4-1. Press the “ ” button ([F2]) to move the cursor to “File.”

4-2. Use the [–] and [+] buttons to select the file to be renamed.

5. Set a new name for the file.


Press the “ ” button ([F2]) to move the cursor to the bottom of the screen.
Press the “Name” button ([F2]) to display the Enter File Name screen.

 Entering the File Name


1. Use the [–] and [+] buttons to select a character, and then use the “<” and “>” buttons ([F1] and [F3]) to move
the cursor to the next character position. A file name of up to 16 characters can be assigned.

2. After entering all characters, press the “OK” button ([F2]).

EAD10 Reference Manual (Advanced) 52


MENU
File

6. Press the “RENAME” button ([F3]).

File
The confirmation screen appears.

Save
Load
7. Press the “YES” button ([F1]) to change the name.

NOTICE

Rename
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
renamed. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Rename process is complete, and the screen returns to Step 2.

Delete
Delete

Delete: Delete File


This operation deletes a file in the USB flash drive.

Format
Memory Info
Procedure
1. Connect the USB flash drive containing the saved file you want to delete using the EAD10 into the [USB TO
DEVICE] terminal.

2. Navigate to MENU/File/Delete.
The following screen appears.

EAD10 Reference Manual (Advanced) 53


MENU
File

3. Select the type of file you wish to delete.


3-1. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “Type.”

File
3-2. Use the [–] and [+] buttons to select the file type.

All All data (all Scenes, all Waves, Utility data, and Trigger settings)
AllScene Scene data for all Scenes
OneScene Scene Data

Save
Trigger Trigger Settings
Wav Wave File

Settings All, AllScene, OneScene, Trigger, Wav

Load
4. Use the “ ” and “ ” buttons ([F1] and [F2]) to move the cursor to “File.”

5. Use the [–] and [+] buttons to select the file you want to delete.
Depending on the files selected in Step 3, only the files you can delete are presented.

6. Press the “DELETE” button ([F3]).

Rename
Delete
The Delete confirmation screen appears.

Format
7. Press the “YES” button ([F1]) to delete the file.

Memory Info
NOTICE
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while file is being
deleted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Delete process is complete, and the screen returns to Step 2.

EAD10 Reference Manual (Advanced) 54


MENU
File

Format

Format: Format USB Flash Drive

File
Sometimes the USB flash drives are not usable as they are. In such cases, format the USB flash drive by following the procedures shown
below.

Save
NOTICE
Formatting erases all data in the USB flash drive. Before formatting, ensure that the USB flash drive does not contain any important

Load
data.

Procedure
1. Connect the USB flash drive into the [USB TO DEVICE] terminal.

Rename
2. Navigate to MENU/File/Format.
The following screen appears.

Delete
3. Press the “FORMAT” button ([F3]).

Format
Memory Info
The Format USB flash drive confirmation screen appears.

EAD10 Reference Manual (Advanced) 55


MENU
File

4. Press the “YES” button ([F1]) to format.

File
NOTICE

Save
Do not disconnect the USB flash drive from the [USB TO DEVICE] terminal or turn off the power to the EAD10 while the USB
flash drive is being formatted. Doing so may cause the EAD10 to malfunction, or corrupt memory in the USB flash drive.

“Completed.” appears when the Format process is complete, and the screen returns to Step 2.

Load
File 2/2

Rename
Memory Info

Memory Info: USB Flash Drive Memory Information


Shows the memory usage of the USB flash drive.

Delete
Format
Total: Total memory size (MB)
Displays the total memory size in units of MB (megabytes).

Memory Info
Free: Free memory space (MB) (free memory space (%))
Free space is displayed in units of MB (megabytes). Also, displays the free space for the entire memory in %.

NOTE
Units used to denote capacity change according to memory size (KB: kilobyte, MB: megabyte, GB: gigabyte).

EAD10 Reference Manual (Advanced) 56


Factory Reset

Factory Reset

Factory Reset
Restores all data in the User settings (User Scenes, Trigger settings, Wave, Utility, Recorder internal memory) back to
their factory default settings.

Settings Screen Structure

Factory Reset
Factory Reset Factory Reset

Factory Reset: Factory Reset

NOTICE
A factory rest erases all data in the user settings restoring them to the factory default settings. Be sure to save any important data to
a USB flash drive beforehand (page 48).

Restoring Defaults
1. Navigate to MENU/Factory Reset.
The following screen appears.

2. Press the “RESET” button ([F3]).

The factory reset confirmation screen appears.

3. Press the “YES” button ([F1]) to carry out the Factory Reset.
If you do not want to carry out the Factory Reset, press the “NO” button ([F3]).

EAD10 Reference Manual (Advanced) 57


MENU
Factory Reset

Factory Reset
The following message appears during the operation.

“Completed.” appears when the Factory Reset is complete, and the screen returns to the Scene screen.

EAD10 Reference Manual (Advanced) 58


Connecting a Computer

Connecting the Main Unit to a computer using a USB cable lets you send and receive audio or MIDI data.
This section explains how to connect the Main Unit and the computer.

[USB TO HOST] terminal (Rear Panel)


[USB]
terminal

Computer

USB cable
Main Unit

NOTE
USB cable is not included. To connect your computer to the Main Unit, use a USB A-B type cable of no more than 3 meters.

 Precautions when using the [USB TO HOST] terminal


When connecting the computer to the [USB TO HOST] terminal, make sure to observe the following points. Failing to do so
risks freezing the computer and corrupting or losing the data.
If the computer or the EAD10 freezes, restart the application software or the computer OS, or turn the power to the EAD10
off and then on again.

NOTICE
• Use an A-B type USB cable. Also, make sure the cable is less than 3 meters long. USB 3.0 cables cannot be used.
• Before connecting a computer to the [USB TO HOST] terminal, disable any power-saving mode of the computer (such as sus-
pend, sleep, or standby).
• Perform the following before turning the power to the EAD10 on/off or plugging/unplugging the USB cable to/from the [USB TO
HOST] terminal.
- Quit any open application software on the computer.
• Please wait at least six seconds between turning the Main Unit on/off and connecting or disconnecting the USB cable.

Installing the Yamaha Steinberg USB Driver


To use audio data with a Windows computer, you need to install the Yamaha Steinberg USB Driver.

NOTE
When you use a macOS computer or when you use a Windows computer only to handle MIDI data, installation of the Yamaha Steinberg USB
Driver is not required.

1. Download the latest Yamaha Steinberg USB Driver from the following URL.
http://download.yamaha.com/

Press the [ (driver name)] button, download and open the file.

EAD10 Reference Manual (Advanced) 59


Connecting a Computer

NOTE
• Information on system requirements is provided on the above web page.
• For improvement, the Yamaha Steinberg USB Driver may be upgraded without notice. For details and the most up-to-date information,
please visit the above website.

2. Install the Yamaha Steinberg USB Driver on your computer.


For more information, please refer to the Yamaha Steinberg USB Driver Installation Guide.

Using DAW Software


For more information on recording or audio playback, please refer to the Owner’s Manual for your DAW software.

USB audio and the recorder function cannot be used simultaneously on the EAD10.
The factory default setting automatically switches to handle only MIDI over USB while the recorder is in use.

 MIDI-related Reference
Information related to MIDI and creating music with a computer, is provided in the Data List (PDF).
The Data List (PDF) is available for download at the following web page.

http://download.yamaha.com/
* Yamaha Corporation reserves the right to modify this URL at any time without prior notice.

Yamaha USB-MIDI Driver


Normally, driver installation is not necessary. If, however, you are experiencing unstable operation or other troubles, please download the
USB-MIDI driver from the web page listed below and install it on your computer.

Yamaha Downloads: http://download.yamaha.com/

Enter the model name, and then select the USB-MIDI driver that corresponds to your operating system.
For instructions on installing the driver, refer to the Installation Guide included with the download file.

NOTE
• Depending upon the operating system you are using, the standard Yamaha USB-MIDI driver may not be compatible.
• For Mac computers, the installation of drivers is not needed because the standard drivers included in macOS are used.

Manual Development Group


© 2017 Yamaha Corporation
Published 10/2017 PO-A0

EAD10 Reference Manual (Advanced) 60

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