GMG4378 Preview
GMG4378 Preview
4
Introduction
What you hold in your hands is a very unique product.
This is the codification of some of the best ideas
of the world’s finest role-playing game designers in
what they think is important in putting together an
encounter.
Not only are their articles a must read for the new
game designer; the example encounters they present
offer the best in cutting edge game design.
James M. Ward
Summer of 2016
5
Table of Contents
Introduction ...........................................................5 Encounter: “The Goblinoid Differential” ..........70
Adventures in Context .........................................7 Making Monsters Cooler .....................................72
Encounter: “Dead Man’s Chest” Encounter: “All That Glitters Is Not Gold” .......76
a level 1 adventure ...............................................8
An Adventure’s Story...........................................78
Players Make Your World Go ‘Round! ..............11
Encounter: “The Old Lair”...................................83
Encounter: “The Doom of Riego” .......................15
Unleashing Your Dungeon Creativity ..............87
Listen! Do You Smell Something? ......................19
Encounter: “The Chamber of 100 Axes” ............91
Encounter: “Follow Your Nose” ........................23
Something Worth Fighting For ...........................92
Logical First Contact:
Encounter: “Shock Spiders” ................................97
Inventing Intelligent Science Fiction Aliens ......24
Building Better Encounters: Monstrous Symbiosis
Encounter: ‘Feeding Time’ ..................................29
and Environmental Factors .................................98
There Are No Empty Rooms in the Wilderness ...31
Encounter: “The Swamp of Doom” ....................101
Encounter: “Four Arrows And A River Running”
ATMOSFEAR ........................................................104
A Castles & Crusades Adventure ......................33
Encounter: “Dark and Deep” ..............................108
Making a Villain ...................................................36
The Sense of Adventure .......................................110
Encounter: “Honreed Duclaigh: A Dinner with
Death” ....................................................................38 Encounter: “Water’s Garden Shop” ...................112
Raison d’être ~ “Or Why Everything in LEGO® Building Toy Maps ...............................116
Your Adventure Should Have a Reason for Being
There.” ....................................................................42 Encounter: “Shipwrecked on Lay-Goh Island” ....120