TFR PDF CG 5E FINAL v2 (PDF SAMPLE) PDF
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Zussael 128
IN DEFENSE OF THE FEY xi Darklings & Others 132
THE REALMS OF THE FEY 1 VENGEANCE, SWIFT ARROW 146
SCATTERED AND SCATTERBRAINED 14 Nemesis 146
Flibbertigibbet 14 Ramnus 149
Nibiru 17 Norns & Others 152
Bitterclaws & Others 20 GROWTH WITHOUT END 162
A LIFE IN SILENCE 32 Oleron the Cancer 162
Hob 32 New Pelora 165
Shambhala 35 Teras & Others 168
Matabiri & Others 38 DEATH, BY ANY OTHER NAME 178
The Sea of Rahab 45 Red Jack 178
A BEAST CLOAKED IN PETALS 50 Strangle Grove 181
Jasmine 50 Kitsune & Others 184
Aralu, the Gaol of Always 55 A HEAD FOR WAR 194
Far Darrig & Others 58 The Wild Hunt 194
The Elementals 67 Annwn 197
GREEN IN TOOTH AND CLAW 70 Fir Bolg & Others 200
Korapira 70 APPENDIX: FEY LORDS 212
The Green Expanse 73 Flibbertigibbet 213
Putti & Others 77 Hob 217
SHE SPEAKS OF DEATH 90 Jasmine 220
Mab 90 Korapira 226
Scáthbaile 94 Mab 229
Goodfellows & Others 97 Manitou 232
Moaro 235
ETERNAL WANDERING 108 Nemesis 239
Manitou 108 Oleron 243
The Bear Marches 112 Red Jack 246
Twilight Children & Others 115 Wild Hunt 250
a foreword
Faeries, come take me out of this dull world,
For I would ride with you upon the wind,
h
By Jeff Grubb
Let’s go back to the earliest years, to before the roll of
Run on the top of the dishevelled tide, dice, before the platonic solids, and even before Plato
And dance upon the mountains like a flame. himself. Way back to when the gods were responsible
—William Butler Yeats, for the lightning and the thunder.
“The Land of Heart’s Desire” The fey were there. They were unseen, spiritual
creatures—always present, always lurking at the
corners of our vision. They were responsible for effects
that did not seem to have causes. They haunted our
buildings and dogged our steps. They were always
watching . . . and waiting.
They went by a plethora of local names and had a
bevy of regional habits. Some washed their hats in
the blood of their victims. Some knocked the stones
deep within the mines. Many would lure the unwary
and unwilling to their dooms. Some of them gave
their names to other, more tangible, more terrestrial
creations—dwarves and elves and kobolds and goblins
and gnomes. Ultimately, in those earliest of days, the
fey could claim kinship with the Fates themselves,
and like the Fates, they could move among mortals,
working their deadly and capricious magics.
Indeed, Faerie was a place for the fey, much like a
nunnery was a place of nuns and a heronry was a place
for herons. It was where the fey were when they weren’t
here. It was where the fey lived, where they plotted, and
where they ruled. And if you happened to find your
way there, well, too bad for you. prankish Puck. They had the wisdom of things unseen
We called them the Fair Folk and the Little People and the mercurial selfishness to get their way.
although their power was not little and their attitudes By the Victorian era, though, the fey diminished,
were often far from fair. They were not worshipped both literarily and physically. This was a time of rings
so much as they were propitiated. Bowls of milk and of stones or mushrooms ascribed to the power of these
small cakes were left out, not in hopes of reward but as people, and when portrayed (or even photographed),
payment, so these spirits would turn their attentions they were small and childish and winged and in no
elsewhere and leave those who believed in them in way a threat to the greater world. So they threatened
peace. They were little gods, masters of domains that to diminish into nothingness. They became cautionary
only extended as far as they could reach and for as long figures in old folktales and creatures to entertain
as they chose to pay attention. children. Fairy tales lost their fearsome edge, and the
These ancient fey were by turns both noble and word itself became a hallmark for the childlike and the
mischievous, both superior and stealthy, both wise imaginary. The fey entered the nursery and threatened
and capricious. This dualism has remained with them never to leave.
through the ages. Shakespeare JRR Tolkien sheered the elves clean off from the
presents us both with rest of the fey, hewing more tightly to noble Oberon
royal Oberon and than to flighty Puck. They were magical and mighty
Titania and and benign, and their time had come and gone. And
with they were disappearing themselves. Tolkien, though he
hewed the elves from the rest of their fey brethren, also
split them into twain as well: there were the wood elves
of The Hobbit and the high elves of The Lord of the
Rings, which would have repercussions further
down the line.
Fired by a growing interest in fantasy in
the 60s and 70s, Dungeons & Dragons
arrived with the central casting of
its player character races right
out of The Lord of the Rings.
Now, elf was different from
dwarf, and neither was
an ethereal spirit. The
dualism between high
and low, between the
noble elves and the
more arboreal versions
continued.
But the pucks, the
fairies, the little people
remained diminutive.
Griggs, sprigga ns,
nixies, pixies, leprechauns,
quicklings, dryads, and all
manner of other regional folktales
— ix —
t a preface
[E]very time a child says, “I don’t believe in fairies,”
there is a fairy somewhere that falls down dead.
h
By Scott Gable
We’ve never really had an overabundance of gaming
—JM Barrie, material for the fey. Of course, there have been a few
Peter Pan; or, the Boy Who Wouldn’t Grow Up standout pieces here and there, but they seem so few,
especially when compared to the quantities available
for the various humanoid races and outsiders. Why
should this be the case? At my table, for instance,
players and GMs alike would have eaten up more fey.
So was planted the seed for the Faerie Ring.
But how to start? So many questions arise . . .
What are the fey? In flavor and crunch, what are
they? How do they fit with everything else? Where do
they live? What do they do when they’re not tormenting
adventurers? Why do they torment adventurers?
What is their story? The fey must have a story just
as anyone else does. What is their history? Where have
they been, and where are they going? Who are the
important personalities of the fey? How do they relate
with the rest of the multiverse?
Where are the others? Most of our fey are currently
built from a very select portion of folklore and
mythology—primarily European, largely Celtic and
Germanic. This is great material, but what about other
sources of inspiration?
Well then. Done and done. Easy peasy. Time to see
what might be. Dragons are dandy, and fiends are fine;
but fey are feisty, ferocious, finicky, flighty, flirtacious,
fractious, frenetic, frightful, furtive, and fussy—all at instance. It wasn’t as if any one culture’s ideas had any
the same blessed time. more sway over another’s.
t an introduction
The iron tongue of midnight hath told twelve:
Lovers, to bed; ’tis almost fairy time.
h
Perhaps, the best place to start would be discussing the
basics of this cosmos in which we must all share space.
—William Shakespeare, Let me build you a map . . .
A Midsummer Night’s Dream (V.i)
COSMOLOGY
The Outer Planes: Looking at the typical model of
the multiverse, we see the Outer Planes forming its
outermost sphere. These planes are held to be the
domain of the gods, of morality, and of final reward
and retribution. And they are of so very little use to
the fey. If they were smart, humanity would take the
same lesson.
The Inner Planes: Just inside the Outer Planes are
the Inner Planes. These are the very foundations of the
Material Plane, the raw material from which everything
else is forged. This is matter and energy churning to
a cosmic tune in service of all things material—the
bones and blood, if you will, of the Material Plane.
In this fey’s opinion, these planes are not terribly
welcoming . . . or interesting, for that matter. Let us
pass on.
The Material Plane: Arguably, the heart of the
multiverse. The Material Plane is commonly accepted
as the center of everything, and it is where you call
home. This all seems simple enough, but it gets
complicated very quickly when you consider that
Dear Titus,
Originally, I had no intention of responding to your query, let alone honoring your request.
There is certainly little love between the fey—my brethren—and humanity. And really, what
would it accomplish?
Needless to say, I’ve had a change of heart. I have come to appreciate that sharing my
knowledge and insight with you might go far. Not in the useless notion that you harbor of
bringing our peoples together but by instilling the proper perspective—and perhaps even a little
fear. Humanity knows so very little after all. I believe they need a glimpse of what is out
there in order to better appreciate their own insignificance.
More selfishly, I am limited by the scourge of time—though perhaps not as much as you. The
fey are so scattered and diverse that, even as one of their own, I could not hope to catalog them
all in one lifetime. Together, perhaps we can learn a bit more about the fey.
So where to begin? Perhaps by laying the foundations . . .
existing on its very edges and orbiting like moons. the Preternatural Planes created one by one, well after
Sheathing the Material Plane, they dance around it the Material Plane was spawned and in response to key
in complex patterns, each plane’s cycle as unique as triggers, spontaneously erupting from the Material
the plane itself. At one extreme is the Astral Plane, Plane itself? As a whole, it’s unclear. However, some
stubborn and still, content to fill its given role and never number of the Preternatural Planes have arisen in
budge its course. Others go so far as to periodically recorded history, seemingly created from nothing.
overlap and coexist with the Material Plane. And just Others have been annihilated, every trace of their
as the analogous moons, the planes are constantly existence obliterated. A pity that our information on
waxing and waning in relation to the Material Plane, both processes, and what triggers them, is woefully
advancing and receding in their influence. incomplete.
Were the Preternatural Planes around from the Some of the more daring scholars have even
beginning, born from the same events that shaped the suggested that the Material Plane as we know it is
Material Plane—sibling planes, if you will? Or were only one Material Plane of many—the current one.
—3—
—4—
caverns seem to extend to forever, no one knowing just has planted her roots here, utilizing her demesne, the
how far or the number of prisoners held within. Many Heartwood, to broaden this plane’s reach and connect
of the inhabitants are artifacts of forgotten ages. What to all forests everywhere. Imperceptible to most, the
secrets they must hold. influence of the Green Expanse is slowly driving all
Dream (or Dreamtime, Dreamlands, Plane of the remaining wild lands throughout the multiverse to
Dreams): A meandering but pervasive realm of dreams reclaim those lands stolen by civilization.
and nightmares, this plane connects all those entities Nowhere (or Plane of the Lost): Where do lost
with the capacity for dream. A constantly changing things go? Nowhere. All of the things ever lost can be
realm, whose natives flit along, following the currents found in Nowhere. And once things find their way to
of dream. Nowhere, they typically stay. This junkyard realm is
The Eternal Twilight: When many speak of the not an easy place to leave, for Mahu is the door, and he
“Faerie Realms” or some similar appellation, the Eternal jealously guards what he considers his—which includes
Twilight is what they truly mean. Considered by most anything and everything within Nowhere. It is not just
of my people to be the heart of the fey, its idyllic lands objects, though; creatures are caught within its borders
of gorgeous, untouched wilds call fey to its embrace as well, giving rise to odd ecologies as creatures of
like nothing else. As its name suggests, the plane is random races are forced to make do within the vast
eternally sheathed in the spectrum of muted shades fields of junk.
that make up dusk and dawn. Purgatory: A plane of lost souls, and not at all
In one way or another connecting to more a pleasant place. To many, Purgatory is thought
Preternatural Planes than any other plane, the Twilight inseparable from Sheol (see below), the latter existing as
serves as an important crossroads. Because of this, the Shores of Purgatory. In truth, Purgatory is a kind of
the fey deem it the center of their world. A massive soul trap and exists in an almost parasitic relationship
continent at its center known as the Embassy serves as with Sheol. Those souls that enter Purgatory (or
neutral ground where the various courts meet, whether are consumed by it, as some say) are trapped there,
in grievance or revelry, in accord with ancient treaties. prevented from reaching the Outer Planes to finish out
Those lands peripheral to the Embassy are claimed their journey. While there, they continue to behave as
by various of the more powerful fey lords and are if still alive. This has led to the development of a unique
anything but neutral ground, being typically strongly culture, a hodgepodge of all the various cultures to
contested. which those trapped souls once belonged. The plane’s
Forever Sea (or Isles of the Blessed): A sea not of most noted feature is the enormously vast necropolis of
water but of sky. A vast multitude of islands, each Perdition. Here, the resident lost souls are lorded over
teeming with its own rich and seemingly unique by mysterious fey, the so-called angels of death. Are
ecosystem, f loat in the wind. They cluster into they jailers—or are they prisoners, too? All the plane’s
archipelagos and drift in the complex airstreams. inhabitants cling to mythical claims of a path out of
Glassway: Made up entirely of seemingly living Perdition but continue in their unending unlife as its
crystal and glass, this plane is among the strangest of citizens.
the Preternatural Planes with truly alien vistas. And, Sea of Rahab: As if entrapping the darkest and most
perhaps, the most beautiful I’ve ever visited. Here, terrible depths of the sea, the Sea of Rahab is a watery
living glass trees cover crystalline mountain ranges nightmare created during the fall and rebirth of the
as the refracting light permeates the whole realm in Chaosbringer, Rahab. Forever, she occupies her throne
a dazzling cascade of color. An eerie and dangerous within, choreographing the chaos. Of late, her twisted
intelligence—slow, deep, and deliberate—seems to children stir more than usual and are beginning to cast
pervade the land. their gaze beyond the borders to which they had grown
Green Expanse: The greatest of all forests. Korapira accustomed.
—5—
PHILOSOPHY
hurricanes ravage back and forth across its cracked,
parched earth, pockmarked with craters and scoured
by wind. Beneath the surface, though, those who insist Frequently, the fey are mashed into just a handful of
on surviving here have secured themselves. And these archetypes, ranging from the stalwart defender of
Hidden People more than survive; they flourish in vast nature to the psychotic child-thief. Certainly, these
underground cities. traits exist in the fey, just as they do in the humanoid
THE FEY
races, but it’s just not that easy. Nothing related with
the fey is ever easy. I will repeat: we fey are much more
varied and complex than such simple portraits would
Most cultures easily recite stories of the fey. From suggest. Hells, any given fey has likely acted out both
region to region, the tales vary greatly but always those extreme personas at multiple points in their long
portray these creatures in the most colorful ways. life, along with a million other personas.
On the surface, the accounts seem little more than There are only two generalizations I will admit to
entertainment and whimsy with perhaps a moral regarding my people. The first is that we do not think
interjected here and there. Concrete details are in the same ways you humanoids generally do. By your
scarce and, more often than not, so contradictory or standards, the fey are completely amoral and alien. We
ridiculous as to be easily dismissed. However, those may follow a code of conduct within our own cultures,
most intent on their study eventually realize that but any basis we have for right and wrong exists entirely
the fey are more diverse and complicated than ever outside of the frame of reference of most humanoids.
imagined. For every truth you try to pin on the fey, Typically, we fey view you in the same ways that you
there is an exception—not so unlike you humanoids. view animals. Even those fey that favor humanoids
ORIGINS
likely view you as little more than favorite pets. Present
company excluded, of course.
The fey are tied inextricably to the Material and The second generalization is that the fey are very
Preternatural Planes—one presumes, even, they individualistic. That is not to say that we are the
emerged from the same churning vastness, the same completely random and reclusive creatures as so often
—6—
portrayed. Quite a few of us, in fact, belong to strongly used to: they eat, sleep, breathe, breed, and exhibit
disciplined cultures and rigid social hierarchies. And, many other hallmark features of the natural world. Of
very much like your folk, we have beliefs and opinions course, again, these are merely generalizations; there
that are not identical to others of our race. We exist many exceptions. For instance, most fey are what
make choices. We do not necessarily share the same I believe you call “sexually dimorphic” and breed
philosophical and moral underpinnings. You never sexually, yet certain fey reproduce asexually. Of course,
know what you’re going to get with any given fey. That’s this is common in some of the simpler creatures of
what makes my people so very interesting . . . and so nature, but among humanoids, it’s unheard of—not so
very dangerous. for the fey.
The fey are never simple. I can say without pride but After the occasional difference in appearance,
as simple fact that we are among the most complex there also looms the fey’s propensity for astounding
entities in existence. supernatural powers as a most notable difference
VARIETY
their homeland greater than most fey. Some say they
are merely extensions of the plane itself, a guess that
may come closer to the truth than generally believed. Various subtypes, or families, of fey exist, some of
Social structures of the fey, too, see incredible which are explored further within the chapters of this
diversity and cover all of the possible social structures volume. Others will be explored in future volumes. Just
seen in the humanoid cultures. Many fey follow paths a few of those existing are listed below.
wholly different from yours and exhibit behavior that Changeling: Changelings were once something
would come across as strange and even shocking in a else, such as humanoid, or came from mixed parents.
mere humanoid . . . sorry; I mean, in a humanoid such Twilight children are the best known of changelings.
as yourself. Devata: A devata is a unique fey that has taken on the
HIERARCHY
Gnomekin (Elemental): Elemental fey are a family
that has, in addition to their ties to the Material and
Preternatural Planes, a link to one or more of the Inner All fey exist within a natural hierarchy of power.
Planes. There are few elemental fey left, for a great war Certainly, there is always power to be earned or taken,
ravaged their kind in which the salamanders violently with kings, dictators, and tribal elders willing to step
renounced their ties to the fey realms, destroying the forward to take it. Some power, however, is not so easily
ancient gnomes in the process. The sylphs and undines gained. This power comes from the blood, from the
remain, but only as a pale shadow of their former land, from the vagaries of fate. And it always chooses
glories. its own vessel.
Despite the tragedy of their past, with the destruction
of the ancient gnomes, gnomekin—such as far darrig, SOVEREIGN
black hats, redcaps, and cluracan to name a few—have Sovereigns are the natural lords of the fey. These entities
become quite prolific. possess incredible power that they wield at their whim.
Lost: The lost fey are a sad case indeed, one which They are not promoted from lesser fey but born directly
we don’t like to talk about. These fey technically no from the very fabric of the Material and Preternatural
longer exist, having been destroyed or in some other Planes. Bits of extraneous reality periodically slough
way lost and forgotten. But that doesn’t stop them off from the planes, and just as in our most ancient
from influencing the multiverse and, on occasion, fey creation myths, on rare occasions some of these
even appearing briefly as vagrants in time. The ancient bits take on a sentience of their own, becoming fey
gnomes are typically the first of the lost that spring to sovereigns.
mind. This process can be very violent: Korapira’s
Mogwoi: The mogwoi are an ancient family, perhaps birth left behind an enormous crater, though this
the oldest among the fey. While many fey have a particular sovereign birth is thought to have been
connection specifically to the Material Plane, the exceptionally destructive. Each sovereign is believed
mogwoi’s link is more profound: they actually grow to come into being in a different way: whether a
more and more dependent on the plane as they get devastating explosion, a fire from the sky, a virgin
older. Mogwoi exist on the Material Plane in remote birth, a coalescing of shadows, or any other number
regions, typically, away from prying eyes. The oldest of ways. However they come into being, sovereigns
—8—
are fully grown from birth, or achieve that state Sovereigns can travel back and forth from their
with extraordinary rapidity. All of their great innate demesnes at will and seemingly even draw power
power is there at their fingertips (for those who have from them when needed. Each demesne can exist
fingertips) right from the beginning although they are either as a pocket dimension (a demiplane with
not always fully capable of controlling it at first. attributes according solely to its sovereign’s whim)
Sovereign births are quite rare with Korapira’s being or superimposed over part of another plane, again at
the only one recorded with any certainty within the the sovereign’s whim. For most sovereigns, this latter
last 1,000 years or so—perhaps within the last 10,000 method is typically only possible with the Material
years. It is also the only one to have been observed and Preternatural Planes serving as host planes
at the time (though most of the observers perished) although certain lords have been known to travel the
or to have been documented with conclusive, extant multiverse, latching onto whatever plane is available.
validation in non-fey races’ annals, the origins of other When superimposed, the host plane is pushed from
sovereigns being largely shrouded in myth. the demesne’s insertion point to its periphery, possibly
Most sovereigns are extremely old and many, creating an incongruous seam. Kept too long like this,
including all the mogwoi lords, predate the advent of the demesne risks becoming a permanent addition to
the humanoid races on the Material Plane. Luckily, the host plane: Manitou’s abdicated lands, for instance,
my people have been around quite a bit longer than have long since “taken root.”
yours, so we have been able to obtain a good deal of
information on our sovereigns that would otherwise
be lost. These entities are elusive and dangerous,
seemingly inscrutable and very, very powerful. It
is always wise to remember that even we do not
know everything about them.
Some see the sovereigns as embodiments
of various principles of nature. This may
be true; I really cannot say. Although it
seems a bit simplistic, so it must be wrong
since we fey are never simple. But even if
it’s true, I pity the soul that thinks this
knowledge will grant them any power
over a sovereign.
Demesne: Sovereigns possess a
connection with their demesnes from
birth. These demiplanes are an extension
of themselves: sovereigns are either
born in the demesne’s tender grasp or
immediately hear its call and seek it out.
Their demesne is specifically linked to
them. It is theirs. Its traits and landscape
are completely controlled and alterable by
the sovereign, slowly molding and remolding in
tune to each sovereign’s subconsciousness over the
course of a lifetime or rapidly shifting in response to
conscious manipulation.
—9—
— 10 —
enemies—in the lands of their former sovereign and entails either intense and painful emotion or
their own kind. Though sovereigns may also command tremendous violence, and the lives of quiddities usually
other creatures, they typically do not share the same follow similar patterns. Born of tragedy, they tend to
connection with them as with servitors. burn ferociously bright, even brighter than sovereigns
Emissary: Emissaries are powerful servants of over short periods, and they heavily impact those along
the sovereigns. They can be created, like servitors; their trajectory. But they often flare out just as fast and
transformed from lesser creatures, like the Hagfish bright, as one fey poet put it, “once they’ve said their
of Rahab; or be the sovereign’s own offspring, like piece.” It’s thought they’re impossibly focused and
Puck. Most emissaries serve their sovereign of their driven by something—greed, love, vengeance—and
own volition although some may have been pressed that this is the only thing keeping them going. Once
into service (details are usually unknown to all it’s gone, once their love is requited or their vengeance
but the sovereign and emissary involved). They are slaked or whatever purpose created them is served, they
a sovereign’s right hand, functioning as inspiring are finally released to oblivion. Or so the story goes.
lieutenants, trusted advisors, and wily ambassadors. If you remember that there has only been one
Mechanically, each emissary is a unique individual sovereign born in the last millennium, it might prove
capable of channeling a portion of the sovereign’s enlightening to know that there have been seven
power for their own use. It is similar to the connection known quiddities born in the last century alone. For
of a servitor to its sovereign but much stronger. It is some reason, this number seems to steadily climb
not unknown for high-level adventurers to be granted through the centuries.
emissary status by various sovereigns as a boon for
extraordinary services rendered.
Quiddity: Sovereigns are born in a seemingly
random fashion, apparently directed by the
planes themselves. Sometimes, though,
through incredible circumstances—
powerful and ancient magics,
reality-shifting cataclysms, intense
emotion—similar entities known
as quiddities arise (sometimes
known as artificial sovereigns or
accidental sovereigns).
Quiddities, unlike true
sovereigns, are always created
from a previous creature—which
is almost always fey. Unlike
sovereigns, they do not control
demesnes or create servitors
of their own, though they may
still take lands and command
armies as any normal creature.
Despite this lack of some defining
qualities of sovereigns, quiddities
are still always extremely powerful.
The birth of a quiddity typically
— 11 —
t Flibbertigibbet
If once a man indulges himself in murder, very soon
he comes to think little of robbing; and from robbing
h
This did not improve their fortunes.
This is the foul fiend Flibbertigibbet: he begins
he comes next to drinking and Sabbath-breaking, and at curfew, and walks till the first cock; he gives
from that to incivility and procrastination. Once begun the web and the pin, squints the eye, and makes the
upon this downward path, you never know where you hare-lip; mildews the white wheat, and hurts the
are to stop. Many a man has dated his ruin from some poor creature of earth.
murder or other that perhaps he thought little of at the —William Shakespeare,
time. King Lear (III.iv)
—Thomas De Quincey,
“On Murder Considered as one of the Fine Arts” The gremlins, of which you are doubtlessly already
familiar—in all of their various form and function—
Of flighty mind and ever craving attention and are a marauding, if not laughing, blight upon the
the thrills of new sights and new experiences, planes wherever they wander, congregate, and simply
Flibbertigibbet wanders the planes, both Preternatural amuse themselves. Ultimately, for all their potential for
and Material—his mad creations most certainly tagging mayhem, they remain self-defeating. Time and again,
along, wandering wherever their lord travels. they fall prey to their own short-sightedness, internal
Before he created the gremlins, of course, he division, and wanton self-destructive whimsy. In this,
wandered alone, so his mogwoi siblings were the they mirror their lord and progenitor, Flibbertigibbet.
MISPLACING MOTHER
primary targets of his devilry. Eventually, though,
enraged by his practical jokes and incessant prattling,
three of his mogwoi siblings grabbed hold of him and Amongst the many stories that the fey tell, there
tore him apart. are scattered hints of a Dark Mother. Considered
Flibbertigibbet finds it challenging to be alone apocryphal by most, these tales typically evoke her as
anymore. a progenitor of the fey and, more specifically, as the
mother of the mogwoi sovereigns. Strangely, for the
small amount of information there is about the Dark
Mother, it is all very consistent. She is said to have
BEING FLIBBERTIGIBBET
Millennia have passed, and the Dark Mother remains
hidden. On those rare occasions Flibbertigibbet
remembers she’s lost, he goes off looking; he still cannot So many names a fool: Divided Sovereign, Fool King,
remember where he put her. As the only mogwoi, along Scattered Prince, Triune Folly, and several rather
with his servitors, that can easily leave the Material obscene ones that shouldn’t be repeated here.
Plane, he spends several decades at a time searching Flibbertigibbet cannot help but annoy others and play
until inevitably forgetting what he’s looking for. jokes on them. His incessant chattering alone is usually
ABANDONED KINGDOM
May he hold the Beginning and the Future, may they
OF WOODEN CHICKENS
pay homage unto him,
Saying, “He who forced his way through the midst of
Tiamat without resting, Remaining now as only a frost-shrouded realm of
Let his name be Nibiru, “the Seizer of the Midst”! evergreen forest, it seems to have gone awry from the
For the stars of heaven he upheld the paths, start. Originally intended to model itself on the dark
He shepherded all the gods like sheep! forests of Slavic mythology, something went wrong in
—Enûma Eliš the bitterclaws’ understanding of the source culture,
(trans. LW King) their implementation of it all, or something else entirely.
Their attempts to create the occasional spooky chicken-
Atop a secluded, cloud-cloaked tepui in a forgotten legged hut to wander the forests only resulted in a
corner of the Material Plane, sandwiched between the species of gigantic and carnivorous wooden chickens,
prosaic and the obscene, Flibbertigibbet’s demesne of as well as the occasional animated mortal and pestle
Nibiru is both impossibly far away and just over the flying about to menace the peasantry. Flibbertigibbet
next wall or through the nearest hedgerow. Described blames the bitterclaws both for the realm’s failure from
as the invisible alleyways behind reality, the Fool the start and its continued existence.
CONFLUENCE
King’s bastion of power literally frays reality at its
edges, bleeding out into an unending warren of tunnels,
passageways, and alleys. Each ends in a door, chimney The meeting point between the three kingdoms at
flue, well, sewer grate, arch, or fire escape landing, Nibiru’s heart centers upon a confluence of pathways
perched somewhere insubstantial between Material from those nations and, likewise, all outside paths from
and Preternatural, overlooking a very real place on the the outer mazes. Sometimes, the Confluence takes the
Material Plane. appearance of a country road merging three main paths
It is by way of these invisible connections and invisible and a number of smaller trails; sometimes, a landing
wounds in reality through which Flibbertigibbet and of two stairwells, a door, and a few dumbwaiters; other
his gremlins occasionally appear to come tumbling times, a paved courtyard with three archways and a
out of, heralding unintentional doom to wherever they scattering of minor side doors or bolt holes in the walls.
happen to emerge. These invisible pathways are also The only constant is a trio of statues of Flibbertigibbet
the same way by which the occasional traveler happens himself. Perpetually mirrored by a copy of one of the
to find themselves lost in Flibbertigibbet’s demesne. By three in each of the three kingdoms, they stare and
its nature, most often such wayward travelers simply leer at visitors, always with a smug, mischievous smile
find themselves wandering a maze of oddly familiar plastered across their faces.
but twisting, winding paths before being deposited The Confluence is the nexus of the three current
back whence they came, sometimes a day earlier and kingdoms and more.
sometimes a year later. Not every such traveler ever Alpine Wonderland: This domain is dotted with
returns home, however, and the sad, doomed farmer flowering meadows, quaint villages, and dozens of
stepping out into his own rows of corn only to vanish glittering castles pulled from old Germanic myth. The
into thin air might end up not wandering a maze of latest craze of the kingdom’s inhabitants is dressing as
unnatural corn but instead find himself in the place wolves and preying upon villages populated entirety
— 17 —
GLEAMING SPIRES
was crafting human villagers out of cheese or chocolate,
though this passion was rapidly eclipsed by drowning
one another in beer or ale, before moving on to the The pathways take accidental travelers anywhere, and
latest bizarre trend. the bitterclaws are not exempt from this caprice. They
Cliffside Castles: This parched and desolate domain do try to make as much of their random trips as possible,
is built on the side of a winding cliff overlooking though, returning with seeds and knickknacks from
parched grassland and desert. Individual tribes of other lands. One such journey took them to a wondrous
settled gremlins fight off the depredations of marauding city full of towers reaching to the heavens where all
nomadic gremlin tribes before switching dynamics to manner of magnificent machinery performed amazing
a reverse where the cliff tribes conjure spirits to pray tasks. The bitterclaws marveled at the snakelike beast to
upon the horse-riding lowlanders or drag them back which sacrificial victims voluntarily offered themselves
for elaborate and bloody rituals. The precise tide of it as it moved about the city. While they were unable to
all is dictated by Flibbertigibbet himself—or his proxy wrestle this amazing city back to Nibiru, they managed
of the moment. to take part of the metal snake as a seed. The so-called
Pagoda Kingdom: Rising up from a comically Gleaming Spires is not quite as majestic as the city they
haphazard sprawl of bamboo forests and flooded rice witnessed—as it is currently a mere trio of towers and
paddies, the third kingdom contains a fantastical city standing only five feet tall. They did manage to get the
of elaborately colored pagodas decorated in polished metal serpent to wind its way around the towers, but it
brass and surrounding a towering central palace carved doesn’t devour anyone . . . yet.
GRAND VISTA
entirely from jade. Semi-domesticated foo animals run
rampant, and the lacquered wooden buildings face
perpetual catastrophe where the hands of gremlins and The top of Nibiru’s tallest peak, the Grand Vista, is
bitterclaw-crafted fireworks meet. Still, this kingdom is a location that moves from kingdom to kingdom at
Flibbertigibbet’s current favorite, so it remains the least whim. From this peak, one can reportedly see the whole
devastated by his children, despite their efforts. of reality. It is certainly possible to see the transits of
FIREWORKS FACTORY
every road and river as they fade into and out of the
demesne. Rumor also has it that one can fling oneself
This is the third fireworks factory, built by bitterclaws off the mountaintop and land in the reality of one’s
after the first two were utterly consumed in flame after choosing with absolutely no harm. The body of anyone
the inadvertent setting off of all the fireworks within making the attempt disappears just before it hits the
the building—both times. Rather than wood, like the surface, so there may be some truth to this rumor.
TIMELOST ALLEYWAY
previous two buildings, iron was used to frame the
new building, and the bitterclaws are certain there is
no way a fireworks mishap can bring down this newest One of the oddest passageways in Nibiru is the
building, even if all their lovingly crafted fireworks are Timelost Alleyway. When someone stumbles upon it,
destroyed yet again. reaches the alley’s dead end, and turns around, a mirror
There is no thought to ever stop creating fireworks, image of the alley greets them, seemingly leaving no
which they use to keep pesky gremlins at bay and to exit. The mirror alley appears either much cleaner or
sell to visitors who have never seen them before (at considerably more run-down to the new arrival, and it
exorbitant prices, of course). When they have an excess is possible for the person trapped in the mirrored alley
of fireworks thanks to lack of sales and lack of pests, to take the appropriate steps to exit the alley and find
they put on grand displays over the factory. themself in the distant past or in the far future. In rare
— 18 —
cases, they can time a trip to the alley and meet past the water’s edge and falling to the ground. Boats stay
selves, allowing them to convey important information upright when they enter Nibiru, but sailors must
about personal futures or remember that forgotten. keep their wits about them to avoid drifting toward a
THE VEINS
riverbank and plummeting to the earth.
A group of entrepreneurial bitterclaws have claimed
Not all passages leading to Nibiru are roads and a portion of the Veins as an amusement park. Rather
alleyways. The Veins are a confluence of different rivers than waiting until everything is finished—and safe—
that flow through the demesne in midair. Gremlins everything in this park is forever a work in progress, a
visit frequently to capture disoriented fish breaching grand experiment in fun. (Medics get in free.)
Flibbertigibbet’s Demesne
Nibiru is a chaotic realm where reality, time, and distance obey no laws but their own.
Endless Pathways. Nibiru connects to locations across the multiverse, though it is all but impossible for
anyone but Flibbertigibbet or a creature bearing the (un)Locket of Nibiru to use the random paths of the
demesne with any degree of certainty. Entry into Nibiru is completely at random, and any (un)lucky travelers
might find themselves there. Exiting Nibiru is a different matter entirely.
Creatures wishing to leave Nibiru along its pathways must succeed on a DC 17 Charisma check. On a
successful check, the creatures appear in a random location on a random plane, though their arrival point
is usually not immediately dangerous. If any creature rolls a 20 on the check or succeeds by 5 or more, the
creatures return to the exact location they entered the pathways from—or anywhere else in the multiverse they
wish to go. On a failed check, the creatures cannot make the check again until having wandered Nibiru for 1
hour—which might account for any amount of time on other planes.
Seeds of Nibiru. A portion of Nibiru can take on the form, appearance, or aspects of another plane if any
of the three kingdoms is ever destroyed. The resulting new realm is formed by a seed taken from some other
plane and gains some of the traits of that plane as determined by the GM.
Shifting Environs. The landscape, objects, and creatures of Nibiru shift and alter constantly—sometimes in
reaction to the thoughts of sentient creatures; sometimes in response to powerful magic; and sometimes for
no discernible reason at all. The degree to which the plane transforms itself and the effect that has on creatures
on the plane are determined by the GM.
Shifting Time. Time in Nibiru speeds up and slows down relative to the rate at which time passes in other
realms. Creatures who spend a month in Flibbertigibbet’s demesne might return to their home plane to discover
that only a minute has passed there. Other creatures that make use of Nibiru’s pathways for just the briefest
moment realize that, from the perspective of those they left behind, their journey has taken years. The GM
determines the effects of shifting time on Nibiru.
Wild Magic. Spells, innate spells, and other magical effects can function differently—or not at all—in Nibiru.
Any creature attempting to cast a spell in Nibiru must succeed on a concentration check or the spell goes wild.
The DC is 10 + spell’s level. The GM determines the final outcome of any magical effects on the plane, typically
by having such magic rebound on the wielder, fail completely, affect different targets, produce the opposite of
the intended effect, and so forth.
— 19 —
& Others
time. Additionally, the matabiri wanted to disrupt the
h
Though ravening gremlins delighted Flibbertigibbet
for the primal chaos they brought, after a few of his
natural gremlin tendency to congregate and were able
to limit the amount of time a gremlin could tolerate the
company of another of its kind. The matabiri’s efforts
took decades to come into full effect, but gremlins
now appear to be much less of a threat to the “civilized
carefully laid schemes were inadvertently foiled by lands” of the multiverse.
gremlin antics, the mogwoi sovereign relented to A gremlin’s physiology is unique and rapidly evolving,
matabiri requests to intervene. After all, they did however. The limits that the matabiri engineered into
promise to make gremlins more intelligent. the creatures were the best they could do against
And how could that not be a fabulous idea? these rapidly evolving creatures. Their very natures
are in constant conflict with these limitations (and
BITTERCLAWS
others from the natural world), and they are evolving
to compensate. It is only a matter of time until all
Oh, certainly, I’ll inevitably miscalculate the elasticity gremlins surpass their limits and become the terror
of the physical world, misjudge the social connectivity they once were—or worse.
A CHANGE SO BITTER
of my subjects, or “screw something up,” as you say. And
something will explode, someplace will set itself on fire
and sink into a swamp, and someone will chase me To appease Flibbertigibbet, the matabiri took advantage
halfway across the planes—not necessarily in that order. of the gremlins’ incredible metabolism and created
How could I honor my creator by doing any differently? the bitterclaws, an evolved form of gremlin. Though
At least, I won’t eat half the things I find. Hey . . . ! related to gremlins, these larger creatures are quite
Stupid gremlin . . . get my sword out of your mouth! different. They possess a much greater intelligence than
—Sir Remolio Redondo Randostan VI a gremlin and none of the frenetic behavior. As a race,
(bitterclaw engineer) they are calm and thoughtful, but they still display a
high degree of antisocial behavior.
After the near destruction of the City of Gears, the The decline of the gremlins has not gone unnoticed
matabiri suddenly viewed gremlins as a threat. In by Flibbertigibbet, but instead of placing blame with
line with their own best interests, they convinced the matabiri where it belongs, he tends to blame the
Flibbertigibbet to allow them to study the gremlins bitterclaws.
and “fix” them, making them smarter. (Flibbertigibbet Environment & Society: Bitterclaws abound within
has always been inexplicably trusting of the scheming the Divided Kingdom, taking leadership roles and
matabiri, perhaps due to their tie to Hob.) doing their best to organize gremlins and their own
The matabiri were only too eager for the chance kin toward whatever fancy strikes them. Most of them
to experiment on these amazing creatures. With are solitary, however, going about their own schemes
difficulty, they gathered remarkable information on in Nibiru or beyond when tasked by Flibbertigibbet
gremlins’ unique physiology. Without Flibbertigibbet’s himself. More often they adventure on their own, doing
knowledge, however, the matabiri went a step further what pleases them.
and engineered limits into the gremlin life cycle: Most of their pursuits are self-limiting affairs with
their reproductive rate was greatly reduced, enabling little broader consequence, unlike the examples set by
existing gremlins to slowly die off until their numbers Flibbertigibbet and his thousands of trailing gremlins.
— 20 —
DOLDRUMS
down. Thankfully, what few
doldrums exist primarily dwell in isolation, wandering
Day after day, day after day, Nibiru’s pathways and only occasionally stepping into
We stuck, nor breath nor motion; the Material Plane.
As idle as a painted ship Environment & Society: Doldrums largely exist
Upon a painted ocean. in isolated solitude, normally lacking the numbers
—Samuel Taylor Coleridge, and interaction with their own kind to develop any
The Rime of the Ancient Mariner social structure to speak of. Almost without exception,
doldrums dwell within the myriad pathways of Nibiru,
When the matabiri created the bitterclaws for where they seem content to wander, surviving as
Flibbertigibbet, they went through more than one opportunistic predators or scavengers of things stolen
— 22 —
during brief forays into the Material Plane. Curiously, one of the matabiri’s stopgap attempts on their
they display a fearful animosity toward other gremlins way to creating the bitterclaws. Or possibly, they
(though not bitterclaws), only further isolating them were the result of errant, scattered bits of sundered
within their native space. Flibbertigibbet developing free will. Or perhaps, they
Typical Characteristics: Though often heavily were one of Flibbertigibbet’s attempts to create another
obscured, in part, by the twisting strands of warped set of servitors less prone to foiling his own plans.
reality surrounding them, doldrums resemble gremlins Though, even if the latter origin holds true, they most
as if some mad anatomist had tried to assemble one certainly don’t fit their sovereign’s intent.
from the mismatched pieces of other gremlins. Every Gibbet poppets are swarms of tiny pseudo-gremlins,
doldrum appears to have body parts of wildly different vaguely tethered together in the sense that they can
stages of age: an infant’s arm, an adolescent’s gangly never stray more than a few dozen feet apart from the
legs and feet, and a face gnarled and elderly with bulk of their collective numbers. Possessed of a shared
thinning, patchy fur, and missing half of its teeth. Each intelligence, the gibbet poppets lack the gremlins’
doldrum varies in which portions of their body have appetite for metal but possess their own bizarre and,
aged at different rates (and some even age in bizarre frankly, more grisly obsession: corpses. It isn’t so much
retrograde manner), though this seeming affliction the dead in and of themselves that fascinate gibbet
poses them no difficulty whatsoever. poppets as it is their empty, gruesome shells’ capacity
Relationships: Doldrums deeply respect their creator, to serve as fleshy vessels within which to play and
regardless of how far they might have wandered astray, reanimate like jittery marionettes in their own comical
and that respect often turns to outright worship. The grotesquerie.
Scattered Prince, however, takes little notice of the Environment & Society: Gibbet poppets take their
doldrums except on those rare occasions he stumbles errant creator’s delight in scheming and in convoluted
across one and receives a shower of ego-stroking plans, but they run with it in an entirely macabre
praise. When this occurs, Flibbertigibbet indulges his direction. While relatively small in number, each gibbet
wayward creation’s desires for a time, usually tasks poppet swarm obsesses about toying with, taking apart,
them with something, and promptly abandons and reassembling, and as is most often the case, inhabiting
forgets about them. The doldrum in question, however, and possessing a humanoid corpse. Each swarm acts
remains obsessively devoted to that task until finished, as a single creature, though with often comical ability
even years or decades later. to maintain their farce, especially once a corpse begins
Strategy & Tactics: Doldrums prefer to avoid combat to decay. Gibbet poppet swarms exist scattered about
or any other interaction with others if they can avoid the Preternatural Planes, especially in locations where
it. When sufficiently motivated by hunger or anger they gain easy access to their favorite playthings. Of
or in self defense, they prefer to immediately engage course, the poppets aren’t above grave robbing or
other creatures within the bubble of altered time that simply jumping and killing the first creature they
surrounds them for the advantage it provides. Only come across should a supply of easy corpses otherwise
rarely do doldrums advance by character class, though be found lacking.
when they do, they tend to gain cleric levels and operate Typical Characteristics: Individual gibbet
as reclusive heralds of the Scattered Prince. poppets resemble tiny gremlins, but when generally
GIBBET POPPETS
encountered, they exist as a swarm, blurred around
the edges and often hard to differentiate from any
other portion of their collective whole. They retain the
Gibbet poppets are yet another branch off of the terrible teeth of gremlinkind, and what they lack of
gremlin family tree, though none can precisely pin that terrible hunger for metal, they more than make
down their origins. Maybe, the tiny menaces were up for it in their gruesome and often farcical obsession
— 23 —
GREMLINS
rather than in any close association with Nibiru, lending
credence to the notion that their existence predates
the matabiri tinkering with gremlinkind. Perhaps, The first—and some would say worst—of
they arise spontaneously, an unconscious act on Flibbertigibbet’s creations combine both a deceptively
Flibbertigibbet’s adorable appearance with a
penchant for wild
— 24 —
— 26 —
Relationships: For sure, they had a lot of false starts Kingdom, where his position as one of Flibbertigibbet’s
as “spectators” would frequently run screaming from favored creations affords him a life of power, influence,
the “hideous zombies” on the stage or try to purge their and luxury. Often appointed as ruler over a portion
“wicked blasphemy,” but the poppets kept at it. They of Nibiru, he doesn’t precisely rule so much as enjoy
practiced and toughed out the hard times, and now, the benefits of that nominal rulership. It typically falls
they’ve established a following, small and . . . strange in to the bitterclaws acting as his advisors to actually go
their own right, the public is starting to recognize the about the real job that their elder brother studiously
troupe’s enthusiasm, if not yet their blooming talent. ignores day in and day out.
For their part, it did a world of good when they These same bitterclaws uniformly loathe Fizzbert for
stopped attacking people and robbing graves for their what they see as his unearned favor from their mutual
“costumes.” They have been quite successful at growing creator. Not a day goes by that they don’t scheme to
their corpse outreach programs, taking donations from depose him, make his life miserable, or just try to
overstretched communities. And a large contingent of contain the damage he can cause when afforded a level
patrons have begun to bequeath their bodies to the of authority. Luckily for the bitterclaws, Fizzbert has
troupe upon their demise, a chance for celebrity in yet to discover that his unending hunger and unsettled
death. craving is for nothing other than themselves.
Strategy & Tactics: Practically pacifists, the Bodie Characteristics: Fizzbert looks like a cross between
Politik have almost zero interest in conflict—unless it’s a particularly large, misshapen bitterclaw with some
staged! Of course, they still have to think twice to pass elements of gremlin to his appearance and a child’s
up a free corpse. But they’re working on it. potato doll into which various sets of clay or metal
THE EVER-HUNGRY
Relationships: Fizzbert’s overly long and ever
grandiose titles change nearly every day, usually
The frequent proxy ruler of one of the Divided into something just as pompous or obnoxious as the
Kingdoms of Nibiru, Grand Baron Fizzbert the Ever- previous one. The grand baron revels in his favored
Hungry is perhaps Flibbertigibbet’s favorite mistake, status and does his best to keep his portion of Nibiru
at least among the ones he’s firmly aware of having running just as dysfunctionally as when Flibbertigibbet
consciously made. himself sees fit to take the throne. Flibbertigibbet, of
The bitterclaws were actually the matabiri’s second course, is perfectly happy to see Fizzbert rule in his
attempt to cull the gremlins’ fecundity and provide stead as it allows him the freedom to cause trouble
the Scattered Prince with servitors unlikely to ruin the elsewhere without having to worry about running
cosmos in their wake. Fizzbert was their first attempt his own demesne, not that his rule exactly implies
and the result when Flibbertigibbet simply couldn’t any sort of royal responsibility. Since his creation is
resist “helping” the matabiri in their work. It didn’t gleefully happy and equally irresponsible, when given
work out as intended—for the matabiri at least. the chance, Flibbertigibbet is of no mind to disabuse
Flibbertigibbet was enthusiastically happy, even him of the notion that taking the throne is anything
though Fizzbert was a singular creature, rather than other than a joyous reward for being such a wonderful
a race of them, and devoid of reproductive capacity. servitor.
The one element of the gremlins that Fizzbert most Strategy & Tactics: Fizzbert is a pompous coward at
retained was an insatiable hunger although, unlike heart. He makes threats at the drop of a hat, but unless
their taste for metal, Fizzbert isn’t sure what he hungers he has gremlins or others at hand willing to actually
for and spends a considerable amount of time trying to carry out those threats, he’s not inclined to actually
discover his craving. He has yet to discover it. stand up and do anything on his own. Despite this,
Fizzbert rarely leaves the confines of the Divided when sufficiently angered or pushed into defending
— 27 —
ADDING COMPLICATION
impressionable ears were about. Next thing you know,
Turtle is single-handedly dispatching all the chickens.
(This, of course, led to the attempt at wooden chickens.)
He’d probably still be on his chicken rampage across Complication is the hallmark of the fey. They would
the ’verse had not Flibbertigibbet triggered, yet again, likely shrivel and die without it. The following odds
another inadvertent crusade by offhandedly lamenting and ends can be used to inspire plotlines for use in
his lack of toys. Turtle subsequently went scouring far your game:
and wide, slowly bringing all the toys he could find, ❖❖ All’s been quiet from Flibbertigibbet for
stealing them as needed. Flibbertigibbet immediately decades. Trusted accounts say he’s been
moved with his concerns, not even remembering uncharacteristically focused and hard at work.
what he had said, but Turtle kept going. Not stopping He’s been making oddly specific journeys to
until the next “royal proclamation.” (To this day, out-of-the-way Preternatural Planes of late but
there’s still a mountain of toys at the center of the always alone—even without gremlins—and
Confluence, literally—Mount Floppy Bear, named for always in and out, never lingering. What’s he up
its preponderance of stuffed animals.) to?
This has gone on and on. Turtle is always on some ❖❖ A group of gremlins “lost” Greta down a
quest for his lord. Currently, he is very focused, heading Bigmouth hole. It was a gremlin game of . . . it’s
across the Material with some specific yet inscrutable complicated. The point is, in desperation, they’re
destination seemingly in mind. However, Turtle is now capturing random people and tossing them
taking extra time and going out of his way to slaughter down into Nowhere in the hope they’ll rescue
any gnomes he comes across along the way. (The gods her.
only know what the mogwoi sovereign might have said ❖❖ What if Flibbertigibbet remembers where the
in passing this time...!) Dark Mother is and releases her? Will she be
Characteristics: Turtle is unintelligible. It’s always angry with her son? Proud? What might that
a challenge to communicate with doldrums, but this mean for the mogwoi—and the rest of reality?
— 29 —
hob
he felt thoughts being pulled from his own mind. The had won the bet.
t Hob
Both stile and gate, horse-way and foot-path.
h
As it is told, the mogwoi sovereigns were birthed
right alongside the Material Plane. They were the
Poor Tom hath been scared out of his good wits.
Bless thee, good man’s son, from the foul fiend! mere castings of unused fragments of the very stuff
Five fiends have been in poor Tom at once—of lust, of reality, coalescing and gaining sentience over time.
as Obidicut; Hobbididence, prince of dumbness; They predate all other life in the Material Plane, leading
Mahu, of stealing; Modo, of murder; Flibbertigibbet, many to consider them the progenitors of all fey and
of mopping and mowing, who since possesses even natural creatures. But there is no direct evidence
chambermaids for this, and their often alien natures would suggest
and waiting-women. So, bless thee, master! otherwise.
—William Shakespeare, Within the mogwoi, Hob appears to command
King Lear (IV. i.) some measure of status. He is recognized as the eldest
of all mogwoi. Given Hob and his progeny’s natures,
The mogwoi are not as other fey. They share similarities, the available lore is scarce, though stranger, darker,
but their thought processes are more alien. They were wilder tales about them emerge—primarily from
shaped in a different time. Their points of reference, Flibbertigibbet and his progeny, so given the source,
their basic assumptions, are all a little different. Their who can judge what’s mere farce—than are told of any
interactions with reality are a little different. Their other mogwoi lord.
OF GREAT WORKS
goals and motivations are a little different.
And Hob is their king.
There is no record of Hob’s activity after his
disappearance from the other mogwoi and before
his arrival at the secluded valley that he would make
his own. Driven by unknown cosmic equations and
occult guidance, once there, he proceeded to create
three hundred little sculptures from swamp mud and
painstakingly brought each one to life as the matabiri.
Finished, Hob sat in his swamp, silent, for nearly a
BEING HOB
more than a little disconcerting in its implications. The
crazily angled stone is known simply as the Shining
Crystal. Its purpose—and that of the monoliths—is Hob is inscrutable. He seemingly takes no counsel
unclear, but they occasionally crackle with bolts of nor shares his intentions with others. Mute, he has
otherworldly energy that sometimes spark from stone never uttered a word. However, those in his presence
to stone. With his alteration of the landscape complete, often “see” images whirl unbidden through their
Hob returned to his torpor. minds as strange, new thoughts enter. At the same
LOOKING AHEAD
time, memories buried in their own minds are
pulled to the surface and sometimes escape from the
This process continues. Every fifty to three hundred individual’s memory altogether, presumably taken by
years, Hob rouses for a time to perform some part of Hob. Whether the exchange of telepathic images is a
his grand design. Despite long stretches of inactivity, form of communication or simply thoughts bleeding
over the millennia Hob has reformed his demesne, from and absorbed into his mind is unknown, but
birthed countless new mogwoi, built incomprehensible such exchanges are experienced as a whirlwind of
arcane devices, and disappeared in travels to the far alien images with no narrative structure and only the
reaches of the cosmos. And always, goal achieved, he briefest glimpses of recognizable forms.
returns to his solitude and silence. The greatest irony is that his own creations—the
Over time, the matabiri have become more accepting matabiri—do not really understand him either.
The fey are different from you and me. They don’t think like
us. And they are everywhere. We are insignificant in the face
of that strange, uncaring intelligence. Until we catch their
eye, that is.
— 342 —
— 343 —