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Patrin (Velcro) : Resistances - Poison

This document provides character details for a level 1 Dragonborn Fighter named Patrin Velcro. It lists abilities, proficiencies, equipment, and special traits including breath weapon and damage resistance from being a green dragonborn. Fighting style is Defense and Second Wind is a class ability that can be used once per short rest.

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0% found this document useful (0 votes)
48 views4 pages

Patrin (Velcro) : Resistances - Poison

This document provides character details for a level 1 Dragonborn Fighter named Patrin Velcro. It lists abilities, proficiencies, equipment, and special traits including breath weapon and damage resistance from being a green dragonborn. Fighting style is Defense and Second Wind is a class ability that can be used once per short rest.

Uploaded by

Murshid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 1 SamMaser

CLASS & LEVEL PLAYER NAME


Patrin (Velcro)
Dragonborn Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +3 Constitution +0 19 11 --
+3 +0 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
17
+2 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +0

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

12 P +5 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Deep Speech, Draconic,
P +4 Deception CHA
Primordial
+0 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+0 P +4 Intimidation CHA
+0 Investigation INT
10 P +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+2 Performance CHA === ACTIONS ===
+0 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Breath Weapon (Green) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 15 ft.
+0 Survival WIS
cone (CON DC 11, half damage on success) for 2d6

+2 Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== BONUS ACTIONS ===


Second Wind • 1 / Short Rest
15 Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Longsword +5 1d8+3 Slashing Martial, Versatile


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +5 4 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1 SamMaser
CLASS & LEVEL PLAYER NAME
Patrin (Velcro)
Dragonborn Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Breath Weapon (Green): 1 / Short Rest • 1 Action
* Hit Points • PHB 71
* Damage Resistance • BR 34
* Proficiencies • PHB 71 You have resistance to the damage type associated
with your draconic ancestry.
* Fighting Style • PHB 72
You adopt a fighting style specialty. | Green Dragon • BR 34
Poison Damage
| Defense • PHB
While you are wearing armor, you gain a +1 bonus to
AC.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| Green Dragon • BR 34
Poison

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.

| Green Dragon • BR 34
As an action once per short rest, exhale in a 15 ft.
cone (CON DC 11, half damage on success) for 2d6
Poison Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Longsword 1 3 lb.

Crossbow, Light 1 5 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
GP 13 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

129.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

255 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

510 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
male 20 Medium 2'9" 113
GENDER AGE SIZE HEIGHT WEIGHT
Patrin (Velcro) Chaotic Neutral soft green skin color
sclera
head
black,
armsirislegs
gold
Nobelly
hair white
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


1) I have a tremendous empathy
- for everyone who suffers.
=== Organizations ===
2) I am absolutely serene, even in
the most dire situations.
- PERSONALITY TRAITS

The common good. My gifts are for


everyone
I shouldn't use them alone. (Kind)

IDEALS

/ C548=8;AO,GB>1KA?@OB0BLAO >B
B5E,:B> <>3 >E>B8BLAO70 <=>9.
ˆ>340-=81C4L O A0< 1@>HC8<
BONDS

1) I hide dark, bloodthirsty thoughts that have not gone away


neither after isolation nor after meditation.
2) I like to keep secrets, and I do not share them with
anyone.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I was expelled because of my small stature and -


also because I was different from others.
I have lived a part of my life in solitude, alone.
Away from the noisy society, I found peace,
tranquility, and possibly answers to important
questions.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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