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Autodesk Vred 2021 User Guide-Final-Sample

Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2019 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; Buy Now: https://blog.serdarhakan.net/urun/autodesk-vred-2021-basic-level-user-guide
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0% found this document useful (0 votes)
460 views

Autodesk Vred 2021 User Guide-Final-Sample

Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2019 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; Buy Now: https://blog.serdarhakan.net/urun/autodesk-vred-2021-basic-level-user-guide
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF or read online on Scribd
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AUTODESK’ EXPERT ELITE - eee ) AUTODESK’ VRED’ PROFESSIONAL Wily. @\ AUTODESK Autodesk VRED 202 Basic Level User Book os About me Serdar Hakan DUZGOREN | Autodesk Expert Elite | was born in 1980 in Istanbul, | graduated from Umraniye Industrial Vocational High Schoo! Building Department in 1996. | first entered the computer world using Autodesk AutoCAD. For 3 years until 2000, | supported many companies in the fields of consultancy, project and implementation on AutoCAD. Between 2000 and 2004, | worked in both Autodesk AutoCAD and 2D design and printing areas in the digital printing systems sector (CorelDraw, Freehand, Quarkexpress, Adobe Photoshop.) Since 2004, Autodesk 3Ds Max, rendering engines and 3D design training and I have been providing consultancy and training in many local and foreign companies as a consultant and continue my business life. Since September of 2014, Turkey Autodesk and Autodesk Commnity | have been working on-site counseling training. Autodesk also held in Turkey for the first time on 10 December 2014 the University | took part as a speaker at the 2014 event. | conducted 7 webinars on 3Ds Max training and render-rendering systems in 2014-2015 at Autodesk Comminity. in year 2015 which granted only 240 people in the world with the title of Autodesk Expert Elite 2 people in Turkey, "I have someone from AUTODESK’ EXPERT ELITE rN AUTODESK UNIVERSITY 2014 E-mail: [email protected] You can reach from the e-mail address. Also; To attend my training seminars, you can visit www.serdarhakan.net, blog. serdarhakan.net, www.autodesk.com.tr/ community. Social medi Twitter : @SerdarHakan Facebook: —_https://www.facebook.com/serdarhakannn ‘Autodesk Authorized Instructor Information: ‘Autodesk Education Identity ID Numer 5102634 ‘Autodesk Education Instructor ID Numer :46753 Thank you 4 To my dear brothers and bosses, Hasan Serdar TOMURCU and Huseyin Ferdag TOMURCU, who taught me everything, to improve myself, tobe successful in my professional life and to “© Mylife partner, my dear wife, Selda SAHIN DUZGOREN, the biggest thank you for never withholding your support. + To my best father and old friend Ali GUNDOGDU, who criticized me mercilessly, who gave me the title of uncle when | had no chance to become the best software developer and uncle Thanks again to everyone Serdar Hakan DUZGOREN AUTODESK’ EXPERT ELITE Preface Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2021 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; User Interface \VRED Basics Animation Assets Autodesk VRED App Cameras Collaboration Geometry Lights Materials Media OpenGL Materials Reference Optimize Preferences Python Documentation References Rendering ‘Scene Graph Scene Interaction Sceneplates Simple UL Textures Truelight Materials Reference UVs Variants XR/MRIVR and Setup Serdar Hakan DUZGOREN ‘Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant AUTODESK’ EXPERT ELITE Table of Contents About the Standard and Simple User Interfaces 1 VRED Professional Standard Ul User Interface Components VRED Professional Simple UI ‘Switching Interfaces. About the VRED Toolbar....... The VRED Toolbar... File. Render Options... Vi OW. reser Interaction Synchronization Mode About the Quick Access Bar ‘Standard UI mode. 1 1 2 2 wu 3 5 5 6 7 8 9 9 9 Simple Ul Mode......oone About the Status Bar...... 10 Inf0 wen uu Terminal... uu Connector... a Units. a Up. 2 NcP 12 Fp. 2 Fov. 2 Iev. 2 ‘Working with Modules in the Application Window... wud What are Modules ......nnnnnnnnnnnnnnnnnnnnnnnsnnninnnnn ssn sone How to Dock and Undock @ MOdUIle ....:sssnnnnninnnnnnunnnnisnnninsnnnnnnnnnnnnnnnsnnnnn 3 How to Prevent a Module from Docking When Moving it... How to Close a Module... Customizing Controls and Display. 14 How to Adjust the VRED Display 14 Powerwall Settings. 14 Standard Display 4 HDR10 Display 4 SIM2 HDR... Sony 10bit...... wl 650 Oculus Rift 14 OpenVR HMD 14 How to Split the View 14 How to Return to a Single Display 45 How to Show or Hide Toolbars. 45 Customizing the Quick Access Bar... 45 How to Delete a Tool from the Quick Access Bar. 15 How to Add Tools to the Quick Access Bai 16 How to Reorder Tools in the Quick Access Bar... 7 How to Save a Custom Layout... 7 How to Set the Quick Access Bar Configuration Used at Startup wv How to Identify Stereo Output Channels. 7 How to Show Scene Elements and Controls 18 How to Show or Hide Selected Content. 18 How to Show a Simulation of a Scene 49 How to Get the Serial Number For a VR Device 19 How to Print a List of Serial Numbers and Devices... 19 Adding Files to SCENE ...ursnininnnnnunnnn 19 Learn How to Load and Import Files into VRED. 19 Support File Formats and Types... 19 Maya Files...... Alias Files CAD Files 20 Showcase Files. 20 How to Import a Non-VRED File 20 How to Add a File to a Scene 21 How to Add an Animation to a Scene... How to Import Information to a Scene.. D2 About the Import Files Dialog .......nsns:munnnnnnnninnninnnninnninninnnsiunnnsnsnnnnsnnnnnnnnnnnin 23 The Import Files Dialog, 23 Import File List 24 File Type Parameters. 24 Shared CAD Options 25 Import Options 25 Tessellation. 26 Advanced Options. 26 File Specific Options 27 Global Scene Options ......... . 31 Project Merge OPtiONS ......nn:nmnnnnnnnnnnnnnininnininnnininnnnsnnninsinnnninnnnnnnnnnnnnn 32 651, Selecting Objects in the Viewport 32 Select Specific Elements of an Object. 33 How to Change Selection Behavior. 33 Transforming Objects in the Viewport 33 How to Use the Transform Manipulator 34 How to Transform Objects by Entering Values... How to Transform Multiple Objects at the Same Time...... Using Undo and Redo in VRED... 36 How to Clear an Undo Stack... 36 How to View the Undo/Redo History... 36 How to View and Empty the Trash........u::s:sssnnnmnnnnnnnnsnnnnninnnnnnnnnnnnnnnnnnnnnn 36 About Shared Views. 36 Why Use Shared Views 37 About the Shared Views list. 37 Shared Data 37 ‘Working with Shared Views 38 How to Create Shared Views...... How to Get a Share Link. How to View in a Browser... Disabling Shared Views. Why Disable Shared Views........ Environment Variables for VRED. Where to Enter Environment Vi VRED-specific Variables. 43 External Variables 44 Mathematical Expressions in Numerical Inputs. 44 Keyboard Shorteuts......nnnn Animation Channels........ Animation ClipMaker 0... Animation CurveEditor...... Animation Library... 45, Camera Editor. 46 GLinfo 46 HDR Light Studio Plugin. 46 Interaction 46 46 MainWindow a7 Material Editor .....nnncu oo AT Measurement ......0msnnnnsnnnnnnnnnnnnnnnnnnnnnnnnnns a7 652 Render Layer. 48 Render Queue. 48 Render Window. 48 Scene Graph 49 Script Editor. 50 Sequence. Variant Sets. Variants... Enabling and Disabling Outbound Communication. To Enter Dark Site Mode. 151 How to Enable Outbound Communication .....nnmn 151 How to Disable Outbound Communication. 52 Optimizing, Saving, and Publishing a Scene 53 How to Optimize a Scene 53 How to Save a Scene. 54 How to Publish a Scene. 54 How to Export Information from a SCeNe........cennnnnnnnn How to Open the Web Interface...... 55 How to Configure the Web Interface 56 Cross-Origin Resource Sharing (CORS)... 56 VRED Stream APP rns 56 How to Install a Certificate on iOS 57 Starting the VRED Stream App 57 Dynamically Managing FPS. 61 Streaming the VRED Stream App to a Sceneplate. 61 Taking a Rendered Snapshot 63 Streaming a PNG with an Alpha Channel. 63 Configuring Screen Resolutions... 64 VRED Stream. Connection. Incoming Data. Outgoing Data Change Format. 66 VRED® Core. 67 What are the Key Technical Features of VRED® Core? 67 What You Need to Know 67 Why VRED Core? 67 PrereqUisites......nno 68 How to Start. 653 Linux 68 Windows 68 Streaming. 68 Python API. 68 Detailed Technical FAQ. 69 VRED Go... VRED Go Limitations. Key Shortcuts About Publish VRED Go...... Experience... 72 Render Settings 72 Security. 2 Creating a VRED Go Executable. 3B Where is My VRED Go Executable. 3 Opening a VRED Go Executable. 7B Improving Your Autodesk Experience with ADP. 2B Why Participate? .... How Autodesk Analytics Works.. How to Disable ADP.. Working with Joints and Meshes. Why Use FBX Files... How to Import Joints and Skinned Meshes 75, Which Operations Skip Skinned Meshes. 75, How to View Joints. 75, How to Use Duplicate/Cut/Paste/Delete with Joints and Meshes. 16 How to Transform Skinned Meshes 76 Animation ...ssnsnnnninntinninnnnnnnnnnninnnnnninininnnnnnnniniinsiinstnnnnnnnnnnnasnnseseee 76 About the Curve Editor... 276 The Curve Editol......::nnnnnnnnnnnninnnitnninnnniinnnnininnnnnnnnnannnininiissstnnnnn 7 ® wenu Bar 7 @ search Bat onium ssn TD @ Livrary 79 @ Framing Values enn seennnnnnnnn nnn 7D ®@ cues crid 79 ® channel Box 80 654 @ icon bar. 20 Creating a Keyframe Animation...... 81 Managing VRML Animations .....00ss0 sssnnnnnsnnnnnnnnnnnnnnnin 81 How to Show a List of VRML Animations .........:s:snnnnnsnnnnnsnnnnsnnnnnnnnnnnnnnnsnnnnn 82 How to Change VRML Animation Properties. sn 82 Working with the Curve Editor.. 82 How to Create an Animation Curve 82 How to Edit an Animation Curve 83, How to Create Animation Blocks for the Clip Maker. 83 How to Add a Block to a Clip. 84 ‘Working with the Clip Maker 85, Clips.. 85 How to Create a Clip with the Wizard...... 85 How to Add Variants and Other Item......00ssmnnnnnnnnsnnnnsnnn 86 How to Manage Clips in the List... 86 How to Edit a Clip... 86 How to Edit Clip Parameters 86 How to Edit a Clip in the Tim 87 How to Manage Clips in the Clip Maker Timeline. 87 Using the Timeline. 87 How to Use the Timeline. 88 About the Timeline... sn se BB ASBES .orrsnnnnnnnnnnininnnsnnne 89 Working with the Assets and the Asset Manager... 89 Where To Find ASsets ..ncsssnnnnnsnn ssnnnnsnnnnnsnninnnnnnnnninnnnnnnnnnnnsnsnnn sennnenne 8D What Assets are Included sen soon Renderpeople 9 Maground. 92 Domeble 92 HTMLS Menus. 93 X-Rite SprectraLight QC 93 About The Asset Manager 94 Autodesk VRED App... . Starting the VRED App... Troubleshooting... How to Start the VRED App. About the Autodesk VRED APP..n..n:mmmnmnnnninnnnininnnnnninnnnnnnnmnnnnnnminnnmnnnnnnn 96 About the VRED App 96 655 ‘About Options. 7 Toggle Full Screen Mode. 97 Variants Layout. 98 Variants Preview. 98 ‘Add New Connections. 99 Navigation Mode .....nune 100 Variants Mode.... 101 How to Load Variants... 102 Cameras...... 108 About the Camera Editor... 103 @ senu Bar 103 File 103 View. 104 @ search Field... 104 @ cameras Tree View 104 @ contest Men ssn dO Create... nnn so en Edit... 105 ® camera Parameters 106 About the Camera Editor Camera Settings Tab 107 General 107 Wireframe 107 Projection Mode. 107 Field of View Mode... se nnn a Field of View....... 108 Stereo Layout....... 108 Eye Separation...... 108 Polar Merge Angle 108 Viewing 108 Translation 108 Rotation. 108 Lens Attributes 108 Dolly Zoom 108 Focal Length ....nnunnnnnnnnnnnnnnnn nnn nnn 09 Sensor Presets... 109 Sensor Size... 109 656 Principal Point Offset 109 Roll 110 Depth of Field 110 FStop Presets 110 FStop. 110 Focus Distance...... 110 Autofocus... 110 Transition Frames 110 Interactive DoF Quality........ 110 Enable Motion Blur... aa Shutter Presets...... 11d Shutter Speed. cr Clipping aa Near Plane ua Far Plane. aa Calculate. aa Animation... Viewpoint Tran Duration Evaluate Navigation Mode .. Distance....... Height 112 Angle 112 Get From View. 112 Animation 112 Direction 112 Loop... 12 Visualization ..... 112 Display Camera.. 112 Display Aims... Scale. About the Camera Editor Image Processing Tab 113 Tonemapping 113 Tonemapper. 113 F-Stop 113 Shutter Speed. 113 Iso 114 Sensor Response.......... Exposure... 657 White Point Colorspace sRGB. ACES. Blending off... Vignette 0. Amount. Radius. Roundness......... Feather cn Image Amount. Left and Right Eye Blend Map. Color Correction White Balance. Contrast... Brightness Saturation... Apply To Backplates...... Apply To Frontplates. Glow. Enable. Threshold, Size. Intensity....... GlAFE nnn Enabl Threshold. Size..... Intensity Rotation. Streaks Fog Distance fog Color Falloff...... Linear... 658 14 114 4 us us 11S, 115, 115 115, 11S, us 15 115 15 15 15 15 116 116 116 116 16 116 116 116 116 116 116 116 116 116 17 17 117 117 117 117 47 47 Realistic Distance Density Noise Intensity Noise Size. Uniform Scaling Noise Offset... Enable Height... Color... Falloff...... Density oo Min Max. Noise Intensity Noise Size Uniform Scaling Blend Range About the Camera Editor Advanced Tab Projection... Skew Factor... Orthographic Size... Use Manual Frustum...... Sides (L, R, B, T) Use Manual Projection Matrix Projection Matrix Apply. Distortion Map. Enable... Left and Right Eye Distortion Map. Collision Detection. Use Collision Detection Slide... Distance Nodes. Triangle Based / Bounding Box Based. Build Scene. From/AtUp From. At. UP orn 659 u7 7 u7 a7 7 118, 118, us us 18 18 18 118 18 us 119 19 119 119 119 119 19 us 119 119 119 19 119) 120 120 120 120 120 120 120 120 120 120 120 Apply. 120 Camera Track Animated and Track. 120 Context Menu From Viewpoints 122 Recapture 122 Delete. 122 Animation Properties...... 122 Name 122 Fade-In Time....... 122 Animation Duration. 122 Pause Time... 122 Overwrite track settings 122 Hotkey. 122 Buttons beside the viewpoint thumbnails. 123 Delete. 123 Recapture 123 Buttons beside the track title 123 Play.... 123 Delete...... 123 Camera Track Settings....... 123 Name 123 Fade-In Time... 123 Animation Duration 123 Pause Time. 123 Slider. 123 Working with a Camera 124 Using Cameras 124 How to Create a Camera... 124 How to Display a Camera........ 125 How to Edit a Camera 126 How to Place a Camera Using the Camera Editor 126 How to Place a Camera Using the Transform Tool... 126 How to Mirror a Camera 126 About Perspective Match 127 Parameters 127 ‘Working with Perspective Match 132 Correctly Placing Vanishing Lines 134 How to Use Perspective Match 134 Troubleshooting... 135 My Backplate Image is Tilted. 135 660 Position Vanishing Lines Using the Magnifier My Model is Off Screen Python Commands for Perspective Match Working with Fog How to Create Fog How to Copy and Paste... How to Animate Fog Attributes...... Collaboration Changing the Collaboration Port To Change the Collaboration Port....... What's Needed for a Collaboration Session.. Connections Requirements Hardware Requirements Software Requirements Collaborative Sessions Collaboration Participants How Scenes Work in Collaboration. Where to Go from Here eno Setting Up a VR Room VR Room Requirements... Setting the Room Parameter..... Correctly Setting Up the Tracking System. Room-scale Calibration Tracking System Precision Tracking System Interference. Using the Same Type of Device. Dealing with Sound........ Understanding the Safety Twin Adding a Custom Avatar.... Avatar Body Part Names .. Summary... About the Collaboration Module. Menu Bar. File Menu Participant Information Session Information. My Profile Session... Model Management. 661 136 137 137 137 138 138 138 139 1239 139 139 1239 140 140 140 140 141 141 141 141 142 12 12 12 143 143 143 143 aaa 144 146 146 147 147 147 148 148 149 150 Audio. leon Bar. Setting Up a Collaboration Session How to Set Up a Session What Does Model Management Do. How to Send a Scene...... Joining a Collaboration Session... About a Collaboration Invite..... What is Needed to Join a Session ....snnnnnnnnnnnen What if I'm Running a Different Version of VRED. How to Join a Session... How do I Load the Session Scene. How to Load a Scene from an Invite How to Accept a Pushed Scene Interacting Within a Collaboration Session for HMD Users How to Get Around in a Scene How to Switch Between Hands and Controllers... For Left-handed USer8.... Using Hand Poses. How to Use the Pointer......... Pointer Display... How to Return to the Pointer. Swipe Scrolling Through Lists How to Calibrate the Ground Level. How to Change the Viewpoint How to Add Annotations. How to Access Variant Sets.. How to Identify Touch Sensors...... How the Safety Twin Works. How to Leave and Rejoin a Session... Interacting Within a Collaboration Session for Desktop Users. How to Get Around in a Scene How to Use the Pointer. How to Change the Viewpoint How to Access Variant Sets. How to Add Annotations. How to See Through Another Participant's Eyes. How to Leave and Rejoin a Session... Geometry... 662 150 150 151, 151 152 153 153 153 154 155, 155, 155 155 156 156 156 157 157 157 157 157 157 158 158 158 158 159 160 160 161, 162 162 162 162 163 About the Geometry Editor. 165 Normals. 165 Normal Calculations 165 Adjacency Selection 166 Separate Objects Tangents/Binormal....... Geometry Tessellation... Decore Working with Geometry... LIME sent Plane. 167 Box. 167 Cylinder 167 Cone 168 Sphere 168 Torus... 168 Dome. 168 How to Create and Edit Geometry 168 Lights nn About Lights... Delta and Area Lights 168 Directional Light 169 Point Light 169 Spot Light. 169 Spherical Light. 170 Disk Light or Rectangular Light .. 170 Disk Light....connnnnnmnnnsnnnn A Rectangular Light... ssninnnnnnninnnssnninnnssnnnnssnnnnsnnnnnnnnnnnnnnnnnnnn wm IES Profiles and Ray Files (VRED Professional only) . wm Ray Light... 71 IES Profiles. 172 Light Nodes in the Scene Graph 173 ‘Working with Lights 173 How to Create a Light 173 How to Edit a Light 173 How to Illuminate Objects 173 How to Clone and Mirror Lights... 178 How to Connect Area Lights to HDRLS ......smninnnnnnninnnsnnnnnnnnnitnnnnnnnnnnnnnnnnnnnnn 174 663 About the Light Editor Search Field Light Sources Tree View Context Menu Light Settings. Properties Ray File. Area Light. Light Profile... Visualization...... Transform... Image Processing Lens Flare Context Menu Icon Bar. How to Create a New Light. How to Duplicate a Selected Light. How to Delete a Selected Light... How to Toggle a Light On and Off. Working with Light Link Sets. Without Light Link Sets... With Light Link Sets. How to Create an Empty Light Link Set How to Add Nodes to a Light Link Set. How to Select Nodes in a Light Link Set. About Lens Flares and Elements. Lens Flare Element ..n.1cnsnnnonnsnn Dow... Starburst... Eistreak......... Tl chost Line oon Element Parameters... Shape..... Create an element... Shape (Glow) Shape (Starburst) Color 664 175 176 176 176 17 7 179 180 180 181 181 181 181 182 183 183 183 183 183 183 184 184 185 185 186 186 186 187 187 187 187 187 187 188 191. 191 191 191 Number. 191 Offset 193 Chromatic Aberration 194 Thickness 195, Streak Thickness. Edge Intensity.... Edge Thickness ... Ghost Line Editor Working with Lens Flares How to Use Lens Flare wnnnsnnnnnnnnnnnn How to Add a Lens Flare How to Customize a Preset. 198 How to Create Custom Lens Flares (Elements and Element Attributes) 198 How to Save Lens Flares 198 Enabling Ambient Occlusion 199 How to Enable Ambient Occlusion. 199 About the Bake Light and Shadows Module Settings Menu... Bake Settings Tab... Direct Illumination Indirect Illumination...... Subdi Calculate All 202 Calculate Missing 202 About the Create Light Sources from HDR Module 203 Light Source Manipulation. 203 Find Light SoUurces.........0000nn 208 Merge Light Sources |... 203 Delete Light SoUrceS .........mmnnnnnnnnnnnnninnnnnnninnnnnnnninnnnnnnsnnninnnnnnnnnnnsnn 208 Create New Light Source. 208 Light Source Settings.. Light Source Name, 204 Light Source Type 204 Intensity Scale 204 Shadow Intensity. 204 Light Sources 204 Materials. 204 ‘Working with Materials... 204 How to Create Materials... 204 How to Create OpenGL Materials. 205 How to Make Material Selections Available for Python 205 How to Convert Materials. 205 How to Toggle an Interactive Material Preview 205 How to Preview and Apply a Material 206 How to Edit a Material 206 About the Material Editor........ 206 Menu Bar.. 207 Fil 207 Edit 208 Create/Convert 208 Scene 208 dow. 209 Groups and Tags Pane 210 Materials and Tags Sections 210 2a Tags Tree View... 2a Search Bar and Filter... 21 Materials Preview Pane. 212 Context Menu 213 Apply Environment to Selected Nodes.. 215 Apply Environment to All Materials. 215 Attributes Pane. 215 Material Attributes 216 Shadow Attributes. 216 Environment Attributes. 216 loons Bar... 216 Keyboard Shortcuts. 216 About the Substance Attributes.. 217 The Substance Attributes. 217 Substance Parameters... 218 Supported Texture Channels 218 Substance Package 219 Environment Material 219 Shadows and Illumination. 219 Color Correction 220 Transformation 220 Raytracing Settings... 220 Texture SettingS........00nnmnmmnnnnmmnnnnnsnnnnnnnnnnnn 221 666 Bump. 221 Transparency 221 Displacement. 221 Raytracing 221 Rounded Edges Common Working with Substances in VRED.. What is a Substance MetalRoughness Workflow 25 Loading a Substance... 225 How to Load Substances .......nnnnnnmn 225 Applying a Substance to Geometry 226 Reloading a Substance. 227 Creating a Presets. 227 Recapturing a Preset. 227 Applying a Preset 227 Renaming a Preset...... 227 Importing a Preset 228 Exporting a Preset... 228 Deleting a Presets... 228 Tweaking a Substance .... 228 Changing Substance Resolution 228 Resetting a Graph 229 Raytracing Substances, 229 About the Substance Web Shop. 229 @ odbatrsnsininiiniinininininnniniininiiniiiinn 29 @ search tor Web Shop Content. 230 @ Login for Web SHOPS. 231 ® sunstance List 231 ‘Working with Web Shops 234 Substance 234 Maground. 234 Domeble... 234 ON Disabling the Web Shop Menu Downloading Web Shop Content. Downloading Substance Web Shop Content. 667 Downloading Maground Web Shop Content. 236 Downloading Domeble Web Shop Content 237 Refreshing a Web Shop View. 238 Where to Find Previously Downloaded Substances 238 How to Change the Download Directory. 240 Downloading a File Multiple Times. 241 Finding Content Download Errors...... 2a To Choose a Color... Color (tab) Set the Current Color...... ‘Spectrum (tab)... Spectrum 241 Edit Sample Distribution. 242 Media 242 About the Media Editor 242 What is a WebEngine 243 The Media Editor Search Filed........ WebEngine List View..... WebEngine.... Icon Bar. WebEngines and Adding Interactive Website or HTML Content to a Scene 20a How to Create a WebEngine 244 Decoupling Service for WebEngines 245 VRED to HTML5 Communication 245 HTMLS to VRED Communication 246 Displaying a PDF in a WebEngine..... VRED Web API... Introduction nnn Endpoint... JavaScript Client API... OpenAP! Specification OpenGL Materials Reference. 249 About OpenGL Materials - Chunk Material. 249 How to Create OpenGL Materials. 249 What is a GLSL Shader. 249 How to Create a Chunk 250 Optimize 250 About Optimize... The Optimize Module 251 Reduction 251 Filter. 251 Flush/Unflush 252 Share 253 Optimization... 253 Preferences 253 Editing Preferences... 253 Animation Preferences 254 Base... 254 Time... 254 Keep Keys at Current Frames 255 Verify Clip Structure 255 Don't Show Create Curve 255 Playback. 255 Playback Speed 255 Playback Range 255 255 Loop.. 255 Timeline nnn 255 Full Range Start 255 Full Range End. 255 Detailed Range Start. 255 Detailed Range End 255 Annotation Preferences, 255 Properties. 256 Use Node Visi 256 Font Color..... 256 Line Color...... 256 Background Color 256 Background Transparency . 256 Size 256 Size (option) 256 Dynamic Scaling 256 Asset Manager Preferences 256 Search Paths 256 General 256 Material Assets... 287 Generate Automotive Material Files...... 257 669 Incandescence Adjustment 257 Camera Preferences 257 Base. 257 Field of View 257 Stereo 257 Eye Separation...... 287 Zero Parallax Distance ....uuncssnnn 287 Powerwall 257 Projection Width. 257 Projection Height... 257 Projection Distance....... 257 Cluster Client Preferences 257 Base. 257 Default Config File. 257 License Check Out 258 Consumption-based 258 Check Out Alll Licenses From The Host 258 Collaboration Preferences... 258 My Profile 258 Name... 259 Room... 259 Color 259 Session 259 Address. 259 Avatar Proximity Fading 259 Python Functions for Avatar Prox: 259 Opaque Distance 259 Transparent Distance... 260 How to Set Collaboration Preferences... 260 Color Management Preferences... 260 Copy and Paste Preferences. 260 Paste Options. 260 Paste Touch Sensors 260 Paste Animation Curves. 260 Merge Materials. 260 Environments 261 Show Dialog 261 Devices Preferences... 261 ‘Space Mouse....... 261 670 Enable 3D Mouse 261 View Mode 261 Rotation Pivot. 261 Enable Two-Axis Mode 261 Helicopter Mode. 261 Height........ 261 Use Fixed Height.......... 261 Joystick... 261 Use Joystick....... 261 ID 1.262 ‘Sample settings for a Logitech RumblePad 2.0... 1262 Left Joystick 262 Left Joystick + L1 262 Left Joystick + L2 262 Right Joystick 262 Button 1 262 Button 2... 262 Export Preferences... 262 Base... 262 Resolution 262 Supersampling.... 1262 Type. 262 FilelO Preferences. 264 Options 264 Base 265 Import Dialog 265 Texture Compression... 265 Alias Preferences... 265 Import Options... 265 Surfaces 266 Meshes o.oo 266 Curves and Polygon Lines. 266 Tesselation 266 Tessellation Quality 266 Chord Deviation 266 Normal Tolerance 266 Max Chord Length 266 Enable Stitching.......... 266 Stitching Tolerance 266 671 Advanced Options 266 Keep Source Data 267 Unify Surface Normals. 267 Merge Geometries 267 Create Groups for Layers 267 Remove Empty Groups... 267 Unshare Nodes... 267 Flush Transformation. 267 File Specific Options 267 Import Cameras «00 267 Import Lights...... 267 Import Variants. 267 Import Template Geometries 268 Import Layer Folders 268 Import Empty Layers 268 AutoCAD Preferences. 268 Import Options... 268 Surfaces... 268 Meshes... 268 Curves and Polygon Lines 268 Tesselation un 268 Tessellation Quality 268 Chord Deviation 269 Normal Tolerance 269 Max Chord Length 269 Enable Stitching. 269 Stitching Tolerance........ 269 Advanced Options 269 Keep Source Data. 269 Unify Surface Normais.. 269 Merge Geometies ......nennn 269 Create Groups for Layers. 269 Remove Empty Groups 269 Unshare Nodes. 269 Flush Transformation. 269 Base CAD Preferences. 270 Import Options. 270 Surfaces... 270 Meshes... 270 672 Curves and Polygon Lines. 270 Tesselation 270 Tessellation 270 Tessellation Quality 270 Chord Deviation 270 Normal Tolerance... 270 Max Chord Length an Enable Stitching... am Stitching Tolerance am Advanced Options .....ne 2 Keep Surface Data........ 2 Unify Surface Normals. 2 Merge Geometries am Create Groups for Layers am Remove Empty Groups. am Unshare Nodes. am Flush Transformation...... 271 Catia V4 Preferences... 2 Import Options... a Surfaces... 272 Meshes... 272 Curves and Polygon Lines. 272 Tesselation 22 Tessellation Quality 272 Chord Deviation 272 Normal Tolerance 272 Max Chord Length 22 Enable Stitching... 22 Stitching Tolerance mm Advanced Options... 2m Keep Source Data....nnnnnnnn 273 Unify Surface Normals. 273 Merge Geometries 273 Create Groups for Layers 273 Remove Empty Groups. 273 Unshare Nodes. 273 Flush Transformation. 273 File Specific Options .... 2B Import Invisible Instances... 273 673 Import Referenced Files 273 Catia V5 Preferences 273 Import Options. 273 Surfaces 273 Meshes 274 Curves and Polygon Lines 278 Tessellation. 278 Tessellation Quality 274 Chord Deviation... 274 Normal Tolerance... 278 Max Chord Length 274 Enable Stitching 274 Stitching Tolerance. 278 Advanced Options 274 Keep Surface Data. 274 Unify Surface Normals. 274 Merge Geometries 274 Create Groups for Layers 278 Remove Empty Groups....... 274 Unshare Nodes...... 275 Flush Transformation... 275 File Specific 275 Import Group Materials 275 Import Associative Meshes 275 Import Invisible Instances 275 Import Referenced Files 275 Import Coordinate Systems 275 Cosmo Preferences... 278 Tesselation 275 Tessellation Quality 275 Chord Deviation... 275 Normal Tolerance 275 Max Chord Length 276 Enable Stitching. 276 Stitching Tolerance. 276 File Specific Options 276 Optimizer Rendering Compati 276 Remove Vertex Colors .. 276 Merge Shape Geometries...... 276 674 Shadow Conversion. 276 DGN Preferences 276 Import Options. 276 Surfaces 276 Meshes 27 Curves and Polygon Lines 27 Tesselation «0. 277 Tessellation Quality 27 Chord Deviation... 277 Normal Tolerance... 277 Max Chord Length 277 Enable Stitching 277 Stitching Tolerance. 277 Advanced Options 27 Keep Source Data 277 Unify Surface Normals. 277 Merge Geometries 278 Create Groups for Layers 278 Remove Empty Groups....... 278 Unshare Nodes...... 278 Flush Transformation... 278 File Specific Options 278 Import Invisible Instances 278 Import Referenced Files 278 FBX Preferences 278 Tesselation (Import tab) 278 Tessellation Quality 0.0.00. 278 Chord Deviation... 278 279 Max Chord Length 279 Enable Stitching... 279 Stitching Tolerance. 279 Export Settings (Export tab) 279 Version 279 Format 279 Export Vertex Colors 279 Iges Preferences. 279 Import Options... 279 Surfaces 279 675 Meshes. 279 Curves and Polygon Lines. 280 Tesselation 280 Tessellation Quality 280 Chord Deviation 280 Normal Tolerance... 280 Max Chord Length 280 Enable Stitching... 280 Stitching Tolerance 280 Advanced Options .....ne 280 Keep Source Data......... 280 Unify Surface Normals. 280 Merge Geometries 280 Create Groups for Layers 280 Remove Empty Groups. 281 Unshare Nodes. 281 Flush Transformation...... 281 Inventor Preferences... 281 Import Options... 281 Surfaces... 281 Meshes... 281 Curves and Polygon Lines. 281 Tesselation 281 Tessellation Quality 281 Chord Deviation 282 Normal Tolerance 282 Max Chord Length 282 Enable Stitching... 282 Stitching Tolerance 282 Advanced Options... 282 Keep Source Data....nnnnnnnn 282 Unify Surface Normals. 282 Merge Geometries 282 Create Groups for Layers 282 Remove Empty Groups. 282 Unshare Nodes. 282 Flush Transformation. 282 File Specific Options .... 283 Import Invisible Instances... 283 676 Import Referenced Files 283 JT Preferences. 283 Import Options. 283 Surfaces 283 Meshes 283 Curves and Polygon Lines..... Tesselation Tessellation Quality Chord Deviation... Normal Tolerance... Max Chord Length Enable Stitching. Stitching Tolerance. Advanced Options Keep Source Data Unify Surface Normals. Merge Geometries.......... Create Groups for Layers Remove Empty Groups... Unshare Nodes...... Flush Transformation. File Specific Options Import Invisible Instances 285 Import Sub-Referenced Files. 285 Merge Sub-Reference Materials 285 Import Mesh LODs 285 TOOIKt. a 286 Legacy Loader....... 287 Use Active Layerfilter......... 287 Breps Handling... 287 Maya Preferences... 287 Import > Base 287 Maya Directory 287 Import > Loader. 287 Force Grayscale Shadow Texture 287 Use Local Material Library 287 Units. 287 Export > Writer... 287 ssn 287 Units (export option)......cusnennnnn 67 NX Preferences. Import Options. Surfaces Meshes Curves and Polygon Lines Tesselation .. Tessellation Quality .... Chord Deviation Normal Tolerance Max Chord Length. Enable Stitching...... stit Advanced Options hing Tolerance. Keep Source Data Unify Surface Normals. Merge Geometries Create Groups for Layers Remove Empty Groups. Unshare Nodes... Flush Transformation... File Specific Options ... Import Associative Meshes Import Invisible Instances Import Empty Layers Import Referenced Files OSB / VPB Preferences Import > Loader. Checksum Test Calculate Missing Variant Set Previews. Execute Embedded Script... Export > Writer... File Compression Write Compatible (<6.0) Format. Validate Written File Use Inline Textures Show Thumbnail Preview in Explorer. Texture Compression. Quality Incremental Save. 678 287 287 228 228 228 288 1.288 288 288 288 288 288 288 289 289 289 289 289 289 289 289 289 289 289 289 289 290 290 290 290 290 290 290 290 290 290 290 290 291, Enable Incremental Save 291 Number of Increments. 291 PLM XML Preferences. 291 File Specific Options 291 Import Referenced Files 291 ProE / Creo Preferences... 291 import Options... 291 Surfaces 291 Meshes. 291 Curves and Polygon Lines. 291 Tesselation ..... 292 Tessellation Quality 292 Chord Deviation 292 Normal Tolerance. 292 Max Chord Length. 292 Enable Stitching 292 Stitching Tolerances 292 Advanced Options 292 Keep Source Data. 292 Unify Surface Normals ....0..0mnnnn 4292 Merge Geometries.......... 292 Create Groups for Layers. 292 Remove Empty Groups 292 Unshare Nodes. 292 Flush Transformation. 293 File Specific Options 293 Import Invisible Instances. 293 Import Referenced Files 293 Rhino Preferences... 293 Import Options... 293 Surfaces... 1293 Meshes 293 Curves and Polygon Lines. 293 Tesselation 293 Tessellation Quality 294 Chord Deviation 294 Normal Tolerance 294 Max Chord Length 294 Enable Stitching..........000msmnnnemmnnnnnsnnnnnnnnnnnn 294 679 Stitching Tolerance. Advanced Options Keep Source Data Unify Surface Normals. Merge Geometries Create Groups for Layers Remove Empty Groups... Unshare Nodes... Flush Transformation. Legacy Loader... Use Legacy Rhino Loader..... Merge Geometries (legacy) Import NURBS. SolidEdge Preferences. Import Options. Surfaces Meshes... Curves and Polygon Lines Tesselation Tessellation Quality...... Chord Deviation... Normal Tolerance Max Chord Length Enable Stitching, sti hing Tolerance. Advanced Options Keep Source Data.......... Unify Surface Normals... Merge Geometries Create Groups for Layers Remove Empty Groups....... Unshare Nodes. Flush Transformation. File Specific Options Import Associative Meshes Import Invisible Instances Import Referenced Files SolidWorks Preferences... Import Options... 680 298 298 294 294 294 1.294 294 294 295, 295, 295, 295 295 295 295 295 295 1.295, 296 296 296 296 296 296 296 296 296 296 296 296 296 296 297 297 297 297 297 297 297 Surfaces 297 Meshes 297 Curves and Polygon Lines 297 Tesselation 298 Tessellation Quality 298 Chord Deviation... 298 Normal Tolerance... 298 Max Chord Length 298 Enable Stitching... 298 Stitching Tolerance........ 298 ‘Advanced Options 298 Keep Source Data 298 Unify Surface Normals. 298 Merge Geometries 298 Create Groups for Layers 298 Remove Empty Groups. 298 Unshare Nodes... 298 Flush Transformation... 299 File Specific Options 299 Import Associative Meshes ... 299 Import Invisible Instances... 299 Import Referenced Files 299 Step-Preferences. 299 Import Options. 299 Surfaces 299 Meshes 299 Curves and Polygon Lines 299 Tesselation 300 Tessellation Quality 300 Chord Deviation... 300 Normal Tolerance ....nunennn 300 Max Chord Length 300 Enable Stitching 300 Stitching Tolerance. 300 Advanced Options 300 Keep Source Data 300 Unify Surface Normals. 300 Merge Geometries.......... 300 Create Groups for Layers.....nnnnnnm 300 681, Remove Empty Groups. 300 Unshare Nodes. 300 Flush Transformation. 301 File Specific Options 301 301 Import Invisible Instances... 301 Import Referenced Files 301 STL Preferences. 301 Export > Writer... 301 STL Export Format......... 301 WRL Preferences .nnnnnn 301 Import > Loader. 301 Optimization (Auto, Catia, Pro En 301 Export > Writer. 301 Inline Textures. 301 Final Render Pass Preferences 302 Base, 302 Default Config 302 Help Preferences... 302 Help Location... 302 Popup Help... 302 Import Preferences. 302 Tesselation Quality 302 Offset Factory. 302 Tesselation Topology. 302 Topology. 302 Tolerance... 308 Check Orientation.......... 303 Tessellation Preferences. 303 Tessellation Quality... 303 Tolerance... 303 Offset Factor. 303 Tessellation Topology 303 Topology 303 Tolerance (Tessellation Quality option) 303 Check Orientation 303 MainWindow Preferences 303 Base. nnn 303 ‘Show FPS in Status Bar........ 303 682 Show Rendering Log Messages in Terminal 304 Show Tool button Text 304 Window Opacity. 304 Disable Docking 304 User Language. 304 User Language (option). 304 Navigator Preferences... 04 Base, 304 Navigation Mode.. 304 Auto Center... 304 a 304 Panning Speed 304 Speed Mode 305 Dolly Speed 305 Dolly Axis. 305 Invert Dolly Axis. 305 Invert Wheel Dolly........ Dolly to Pivot..... Animate Camera Change. Duration Orbit Mode... Orbit Detection Area 305 Orbit Detection Time. 305 Friendship Bridge. 305 Interaction Mode 306 OpenPDM Preferences. 306 rr Unit Scale Factor Enable Debug Mode... Debug Output Folder...... Connestion. Server Port. 306 Webdav User. 306 Webdav Password. 306 Project 306 Components Strategy 306 Referencing Strategy... 306 Update Interval .......m:nnnnnnnnnnnnnnnnnnnnnnnninnnnnnnnnnnnnnnnnnnnnnnnnnnn 307 683 Plugins Preferences. 307 References Preferences. 307 References Tab 307 Smart Referencing Storage 307 ‘Smart Reference Open Behavior. On VPB Open...... Update Monitoring Reference Update Monitoring... 309 Enable. 309 Check for Updates........nnnsmnnnnnnmnnnnnnnnnnnnnninnnnnnnnnnnnnnnnmnnnnnmnnnn 309 Change Notification ....nnnmmnnnnnnnnnnnnnnsnn 310 Revi 310 Enable 310 Name 310 Render Options Preferences - Visualization tab. 314 Render Window 314 Lighting... Navigation Help.. Progress Cursor... Render Options Preferences - Visualization Advanced tab.. Advanced Rendering. Use Wide Gamut Display Disable Main Thread Sleep 316 Use 10 Bit RGB. 316 Cache Geometry 316 Force GLFinish. 317 Single Pass Stereo......... 317 Occlusion Culling.. 317 Realtime Antialiasing Presets ......0000 317 Multisampling..... 317 Variable Rate Shading, 17 Enable Pixelfilter. 317 Enable Supersampling 317 Raytracing 317 Background, 317 SLI 317 SLI Mode 317 Render Settings Preferences - Image tab 318 IMAGE. nnnnssnnnninnnnnnnnnniniinnsnnnnnsnnnnnnsnnni 318 684 Default Format. Resolution DPI (Dots Per Inch)* Size (wx h) Advanced Supersampling Stereo Mode.. Compression Quality....... Framebuffer Memory Limit. Export Image with Alpha Channel Show Rendered Image after Saving Single Image Viewer Window. Ignore Aspect Ratio Export TIFF/PSD in HDR Format Export EXR in 16 Bit Float Format Export Multi Layer EXR/PSD for Render Passes Animation... ender Settings Preferences - General Settings tab. Antialiasing Use Image Samples...... Use Time...... Use Infinite Rendering in Viewport Adaptive Sampling Use Clamping Value. Pixel Filter Filter. Size. Features... Monitor Luminance (cd/m?) Enable Photometric Parameters....... Enable Spectral Raytracing..... Muminant Optimize for Many Light Sources. Enable NURBS Raytracing BRDF Beha ur Share Textures Share Geometries Improve Color Depth Sim2 HDR 685 318 318 318 318 318 318, 318, 318 318 318 318 318 319 319 319 319 319 319 319 319 319 319 319 320 320 320 1.320 1.320 320 320 320 320 320 320 320 320 321 1321 321 Luminance Mapping 321 Sound 321 Play Sound After Finishing a Rendering 321 Render Settings Preferences - Raytracing Quality tab: 321 Illumination Mode. LC Photon Tracing Notes and Tips... Trace Depth (option) Interactive Count and Still Frame Count. 322 Photon Radius........ 322 Interactive Final Gather and Still Frame Final Gather 00.00 1322 Final Gather Radius 322 Final Gather Refresh. 322 Use Final Gather for Glossy Reflections. 323 IBL Sampling Quality. 323 Reflection/Refraction Sampling Quality. 323 Trace Depth .nunnsnnn . Render Settings Preferences - Advanced tab... Cluster. Snapshot. Signature... Add Signature. 323 Position x/y 324 Color 324 Comment 324 Add Filename. 324 Add Date cone : Add Time... ose Scenegraph Preferences......00m Base. Show Componente........ Enable Live Search Cloning 325 Sync ity of Clones. 325 Transformable Clone Root. 325 Sceneplate Preferences 325 Text. 325 FONE snnntnnninsnninninnninnninnnninninninnnnnnnnnnnninnnnunnnnsnnnnesinnnnnnni 325 FONE COO... snnsnnnnnnsnnnnnssnnnnnnnnnnnnnnnnninnnnnnnninsnnnnnnnnnnnnnnnnnnnnnnsnn 325 686 Background Color 325 Background Transparency 325 Script Preferences 326 Compatibility 326 Translate Python 2 to 3 before execution. 326 Script. 326 Selection Preferences 327 Base... 327 Bounding Box Visualization Size 327 LOD Selection... 327 Auto Scroll to Selected Node... 328 Select 100% Transparent Objects 328 Wireframe 328 Enable Wireframe 328 Always in Front 328 328 328 328 Island Border Color. 328 Vertex Color... 328 Edge and Vertex Selection Color... 328 Edge U Constraint Color. 329 Edge V Constraint Color. 329 Selection Modes 329 Show Preselection Highlight 329 Preselection Color. 329 Substance Preferences....... 329 Render Engine 00. 329 Setting Render Engine Settings 329 Default Output Size... 329 Setting the Default Output Size ... 329 Enable Preset Cache 329 Transform Preferences. 330 Transform Step Size 330 Transform Editor 330 Transform Variant Settings. 330 UV Preferences. 330 Unfold SettingS......0une 330 330 687 Prevent Triangle Flips 330 Prevent Self Border Intersections 330 Room Space. 330 Layout Settings 330 Pack Settings. 330 Island Pre-Transform Settings...... Island Transform Settings... Island Distribution Settings Optimize Settings....ceeseenese Optimize Iterations... Angle vs. Distance......... Power. Prevent Triangle Flips 332 Prevent Self Border Intersections 332 Room Space. 332 Manipulate 332 Rotation Step Size Use UV Lattice... Columns/Rows.... Use Bounding Rectangle...... Falloff... Visualize. Sync Zoom 333 Show Grid 333 Show All Vertices 333 Show Borders Fill Shading ...connne ShOW Texture... ron Show Checkerboard Show Manipulator. Custom Checkerboard General Show Remove Degenerate Triangles Warning, 333 Show Cylindrical Projection Warning 333 Snapshot 333 Width/Height 333 UV Area 333 Virtual Reality Preferences....... 334 Interaction .onnnsmnnnsnnnnennnnnnininnninninnnsinnnnnnnunnnnnnnnnnnnnnnsnnnsennnnssnnn 334 688 General 334 Teleport. 334 HMD. 335 Eye Tracking 335 Foveated Rendering. 335 StarvR. HMD tab... Shading Quality Presets. VRPN Tracking Preferences. Default Config File...... Load Configuration From Project... Clear Session On New Scene Auto Star¥/Stop Internal VRPN Servers 338 WebInterface Preferences 339 Base. 339 Enable Web Server. 339 Port. Encrypted HTTPS Only... Secure Python... Enable Debug Mode... Certificate File Custom Web Root Directory Enable Directory Access. Host Access. Restriction Host List. Authentication... Authenication Mode... . How to Generate a Self-signed Certificate . Creating a Self-signed Certificate....... 340 Cross-Origin Resource Sharing (CORS) 341 Enable Cross-Origin-Requests. 341 Allowed Origin. 341 Cross-Origin Resource Sharing (CORS) for the VREDServer. 341 HTTP Headers for CORS. 341 How This Works. 342 ‘Web Shops Preferences... 342 Web Shops Download Path... 342 Substance Source 342 Maground Source 342 Download Directory 342 Python Documentation 342 Using Python in VRED. 343 HTMLB..... The Python Command... How to Load the VRED File. How to Add Code to index_htm........ How to Add the Cone Code to scriptjs 348 How to Enable the Web Server .....nnnnnnnnnnn 345 How to Reload the HTMLS Changes. 345 How to Test Things 345 Python for Constraints 345 Objects 345 vrConstraintService. 346 vrdConstraintNode........nseenn 346 vrdPositionConstraintNode....... 346 vrdOrientationConstraintNode........ 347 vrdAimConstraintNode... 347 VRED Python API v2..... 387 Types 347 Objects 347 Services 347 Installing 3rd party modules 348 Using the Python API via the Web Interface 348 Using API v1 and v2 Together... 349 Scenegraph Terminology nnn 349 Python example scripts, Indices and tables... VRED Python API V2... References Overview, 350 Source References. 350 Smart References 350 ‘Smart-Source References. 350 ‘Smart and Smart-Source Reference Functionality and Limitations 351 Working With VPBs Anywhere....... 351 sing the Reference Editor... ssnnnsnnnnninnnsnninnnssnnnnnnnnnnsnnnnnnnnnnnnn 352 Working with Source References. 352 Working with Smart References. 352 To Load Smart References into VRED. 353 To Import Reference Files 353 Working with Source References. 353 Working with Smart References ....cnsum To Load Smart References into VRED.. To Import Reference Files.. Working with Source References. Working with Smart References... To Load Smart References into VRED... To Import Reference Converting to Smart References. 355 Working on a Smart Reference 358 Where to Find References 359 How to Remove a Reference. 360 Updating References........ Updating a Smart Reference Updating a Source Reference Saving Unsaved Smart References. About the Reference Editor... The Reference Editor 362 Menu Bar. 362 Search and Filter Bar. 363 Reference Graph 364 @ reference List econ ssnnnnnninnnnnnnnnninnnsnninn ssn nnn 366 Context Menu 368 ‘Smart and Source Sections 373 Icon Bar. 375 Status Bar 377 Re-import File Dialog 377 Re-import Options 378 Saving a Smart Reference to a New File... 378 Saving a Project with References........ 379 Saving a Project with Smart References. 380 Saving a Project with Source References... 380 Reference Update Monitoring... 380 How to Know Update Monitoring is On 380 691, Colors and Icons 381 eference Editor Icons. 381 Different File Name and Node Name 382 lcons and What They Mean 382 When Update Mo! g Is Off 382 When Update Monitoring Is On. 382 Modified Smart References That Are Unsaved... 383 Rendering... 384 Adjusting Render Settings and Modes... 384 How to Enable Raytracing....... 384 How to Enable Rendering 384 How to Adjust Stereo Setti 384 How to Use Sceneplates 384 How to Use Frontplates, 384 How to Use Backplates. 384 How to Use Realtime Antialiasing 385 How to Set Variable Rate Shading... 385, Setting Variable Rate Shading per Quality Settings ..... 385 How to Adjust Advanced OpenGL Settings. 385 Using Render Layers..... 386 The Render Layer Dialog Box... 386 Context Menu 387 Icons Bar. 387 Render Options in the Visualization Menu 387 Realistic Rendering 387 Renderpasses Rendering. 387 Combined Channels... 387 Material Channels...... 388 Illumination Channels. 388 Image Processing 388 Auxiliary Channels... 388 Vertex/Face Normal Rendering 389 Ambient Occlusion Rendering 389 Indirect Illumination Rendering 389 Surface Analysis Rendering. 389 Analytic Rendering 389 Non Photorealistic Rendering 389 Raytracing and Environments FAQS....... 389 692 How do | render a still frame with raytracing and antialiasing, without enabling them in the viewport? 389 How can | separately choose the displayed environment (background) and reflection image?.......... 389 How do you use one HDR environment for lighting and another for reflections? .......0.1sssennnnn 390 eo 390 How do you choose the best resolution without impacting performance on a workstation? ....n390 How do | catch the sun's shadow in a scene using an HDR? 390 How do I load environments? 391 Can I GPU raytrace using Remote Desktop? 391 How to render a transparent background using raytracing. 391 GPU Raytracing 392 GPU vs. CPU Raytracing.... GPU Raytracing Limitations... Activating GPU Raytracing... Can I GPU raytrace using Remote Desktop? ....n:mnnnnnnninsnnnnnsnnn 393 Working with Normals... 394 How to Identify Normal Orientations 394 How to Flip Normals 397 How to Make Normals Consistent. 397 Wireframe Rendering in the Visualization Menu 397 Stereo Options in the Visualization Menu 398 Advanced OpenGL Settings in the Visualization Menu 399 Realtime Shadow... Ambient Occlusion Shadows. Screen Space Ambient Occlusion Settings. Enable... Sample Quality....... Radius. Cutoff Angle. Intensity Blur Amount. Edge Preservation. Geometry Light Sources... Backface Culling . Occlusion Culling Depth Only Pass...nnnnnnne Linux Licensing Changes in 2020.2. 2020.2 Linux License Change - CLM Hub. 2020.0 + 2020.1 Linux License Change - CLIC V2. 401 693 Patch for VREDCluster 2020 and 2020.1 on Linux 2019.x Linux License Change - CLIC V1 Rendering with Clusters How to Configure a Cluster How to Import Legacy Cluster Configurations. How to Use the Same Cluster Node Multiple Times... Disable a host from cluster service. Set up a display cluster. Enable hardware sync. Network Requirements... Start the cluster service... Disable a host from the cluster service VRED Cluster on Linux. Extracting the Linux installation Automatically start VRED Cluster Service on Linux startup Connecting a license Server Acces! 1g log information. Useful commands Fully nonblocking networks/blocking networks Troubleshooting ... Unable to connect a rendering node..... Unable to use Infiniband to connect cluster servers. The frame rate is not as high as expected Why is the network utilization less than 100% Why is the CPU util Mellanox Infiniband ation less than 100%. Windows The Cluster Dialog Box Menu. Display Setup Projections... Windows and Viewports...... Cluster Options Advanced Network Options Compute Node Options loon Bar. The Display Configuration Dialog Box. Projections... Projection Options..... 694 401 401 402 402 403 403 404 404 404 406 406 406 406 407 407 408 408 408 408 409 409 409 409 410 410 410 410 412 413 413 a3 a5. 415 416 418 418 AB 418 Wall Parameters. 419 Tile Parameters 19 Power Wall Parameters 419 Cave Parameters 419 Plane Parameters 419 Display OptiONS none 419 Window Options 419 Viewport Options...... 420 Managing Cluster Rendering... 420 Open the Cluster Manager... 420 Initialize the Management PC 420 User Management. 421 Configuration Management. 421 Resource Overview. 421 To Book One-Time Resources 424 To Book Periodic Resources 421 Starling a Cluster Session....... 421 Ending a Cluster Session... 421 Cluster QUEUES ...nssnnnnnnnnnnnnnssnnn 422 Configuring Cluster Queues.... M22 Local Cluster Queues... 422 Adding Jobs to a Cluster Queue 422 Downloading Results 422 Aborting or Deleting Jobs 422 The Cluster Manager Dialog Box. 422 Login 422 Cluster Manager... AB Bookings...ee un ABB Resources 423 Users... 423 Configurations..... 423 Jobs. 423 Cluster Manager Troubleshooting 424 Inconsistent Frame Rate 424 Unable to Connect to a Server 424 Unable to Render on a Cluster Queue 424 Unable to Render Substance Variant States on a Cluster Queue. 424 Rounded Edges Shader... AD Rounded Edges Parameters...... 425 695 Limitations. 426 How to Use Rounded Edges 427 Render Queue. 427 The Render Queue. 428 Context menu Start image calculation... Why use the Render Queue Render Queue Support for Substance and X-Rite Materials. The Render Settings Module....... Presets 430 Save... 1430 Save As 430 Edit 430 Default 430 File Output (tab) 431, Image 431, Meta Data...... Renderpasses.... Animation Variant Sets..... 437 Cluster... General Settings (tab) 440 Anti aan Pixel Filter. 442 Options. 443 Raytracing Quality (tab) 444 Mlumination Mode.. Photon Tracing... IBL Sampling Quality......... Reflection/Refraction Sampling Quality Settings... Trace Depth......... Material Overrides. a7 Display Output (tab) a7 Color 447 Histogram 448 Visual Support. 448 Render Summary. 448 To Start Image Calculations. ssn eA Send to Cluster QUeUe.....nnnnnnnnnnnnnnnnnnnnninnnnsinnnsinnnnnnnninsnnnnnnnnnnnsnn AQ 696 Add to Render Queue 449 Render. 44g Using the Cryptomatte Options 449 The Difference Between the Cryptomatte Options. 450 Cryptomatte Object. 450 Cryptomatte Mater 0 ASO Using the Cryptomatte Options..... ASO Analyzing Surfaces... 451 Activate Surface Analysis 451 Adjust Settings in Isophotes Mode....... so M51 Adjust Settings in Reflection Lines Mode .......nnnmmnnnnmnnnnnnnnnnnmnnnnnnnnninnnnnnsninnnnnnnnnnennn SZ The Surface Analysis Module 453 Analysis Mode. 453 Define Light Source 454 For Isophotes 454 For Highlight / Reflection Lines with Longitudinal Lines on a Sphere 454 Lines/Stripes ......0nmnnnnnnnnsnnninnnnnnninininnnninnnninnnnsnnnnesinnnnnisnnnnsnnn nS Surface... ASS Curvature 455 Raytracing and Environments FAQs... 456 How do I render a still frame with raytracing and antialiasing, without enabling them in the viewport? 456 How can | separately choose the displayed environment (background) and reflection image?....... 456 How do you use one HDR environment for lighting and another for reflections?......... sve ASE GPU vs. CPU Raytracing... sos ss ss ss ssn 56 How do you choose the best resolution without impacting performance on a workstation? mr 457 How do | catch the sun's shadow in a scene using an HDR? .....nnnnnnnnnnnennnnnnnninnnnnne AST How do I load environments? 437 Can | GPU raytrace using Remote Desktop? 458 How to render a transparent background using raytracing. 458 Scene Graph 458 Working with the Scene Graph 459 How to Display the Scene Graph......nn:unmsnnnnnnnnnnnnnnsnnnnsnnnnnunnnnnsinnnnnannnnnsnne ASI How to Dock and Undock the Scene Graph. ASI How to Rename a Node 459 How to Move a Node... 460 How to Open a Node in the Viewport... sn 60 How to Find All Parent Nodes 460 How to Display Scene Graph in Split View. 460 697 How to Search the Scene Graph 461 How to Access Other Scene Graph Functions 462 How to Create a Node 462 How to Duplicate a Node 462 How to Group a Selection of Nodes 462 How to Copy Transformations...... 462 How to Paste Transformations.... A638 How to Delete a Nod 463 ‘About the Scene Graph 463 Menu Bar.. AGM View Filter ns 464 Search 464 Tree View. 465 The Scene Graph Context Menu 465 Scene Graph File Menu. 472 Import 472 Save Selected AT Reference .cnmnnn ATL Load 472 Unload AT Edit 473 Repath 473 Remove 473 Convert to Smart Reference 473 Select Nodes. 473 Create Smart. 474 (Re)Import Smart 474 Replace Smatt....... ATA Repath Smart. 474 Delete Smart... 474 Open Smart in Explorer... 475 Save Smart Changes 475 Save Smart Changes As 475 Create Source. 475 (Re)Import Source 475 Replace Source. 475 Repath Source. 476 Delete Source AT6 Open Source in Explorer... 476 698 Assets Modify Scene Graph Edit Menu Surfaces Geometry Animation... Copy and Paste ... Paste and Clone...... Copy/Paste Transform Variants Copy UVs. Paste UVs.. Lock/Unlock Group. ‘Show Optimize Module. Scene Graph Create Menu Scene Graph View Menu cene Graph Select Menu... Scene Graph Scene Tags...... ‘Show Scene Tags... To Add Scene Tags to Nodes .. To Isolate a Scene Tag...... Viewing and Editing Node Information Accessing the Node Editor. Editing in the Node Editor. Textures Editing Textures How to Edit Textures Using Dragged Textures... How to Create a Material Texture How to Create a Decal. How to Create an HDR Image... About the Texture Drag and Drop. The Texture Drag and Drop Truelight Materials Reference General Truelight Material Settings Incandescence Intensity Color... 476 476 476 476 477 878 478 478 480 480 480 480 480 480 480 481 482 1 AB2 482 A883 M83 483 483 484 484 484 484 485 485 486 486 486 486 488 489 489 489 ABD 489 699 Link Texture Settings 489 Mapping Type 489 Repeat Mode UV 489 For UV Mapping Type 489 Repeat UV. 490 Offset UV... Rotate... For Planar Mapping Type..... Projection Center. Projection Orientation... Projection Size Manipulate Fit Size. Object Center. For Triplanar Mapping Type.. Texture Size X, Y.... X Repeat UV, Y/UV, Z/UV X Offset UV, YIUV, Z/UV... KXINIZ Rotate orcs Manipulate Anisotropy. 491 Evaluate Ray Lights (Raytracing Only) 491 Use as Light Source (Raytracing Only) 491 Illuminate Shadow Material. 491 Cast Shadow on Shadow Material Shadow Intensity... Importance Multiplier... Interactive/Still Frame Quality, Transparency Settings. See Through Invert Texture 491 Subsurface Scattering, 492 Scattering Mode 492 Color 492 Roughness 492 Scattering Mode Subsurface Scattering... 492 Attenuation......0unsnsunnnnnnnnnnnnnnsnnnnnnnnnsesnnn 493 700

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