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Imperial Guard. Leafblower. 1.0

The document contains several lists detailing Imperial Guard, Tau, and Necromunda forces for various games. The Imperial Guard lists include infantry squads, vehicles, and artillery supported by command units. The Tau lists field fire warrior troops, battlesuits, and broadside battlesuits supported by pathfinders and drones. The Necromunda lists include a gang leader, heavies, gangers and juveniles equipped with lasguns, shotguns, and stubbers.

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0% found this document useful (0 votes)
57 views

Imperial Guard. Leafblower. 1.0

The document contains several lists detailing Imperial Guard, Tau, and Necromunda forces for various games. The Imperial Guard lists include infantry squads, vehicles, and artillery supported by command units. The Tau lists field fire warrior troops, battlesuits, and broadside battlesuits supported by pathfinders and drones. The Necromunda lists include a gang leader, heavies, gangers and juveniles equipped with lasguns, shotguns, and stubbers.

Uploaded by

sdfsdf2525346
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Imperial Guard. Leafblower. 1.

0 (997)
 HQ:
o Command Squad
 Powerfist + Bolter
 Master of Ordanance
 Master of the Fleet
 Heavy Bolter
 Sniper
 Chimera
o Tech Priest
 2 Servitors
 Chimera
 Troops:
o Veteran Squad
 9 x Lasguns
 Lascannon
o Veteran Squad
 9 x Lasguns
 Lascannon
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.1 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 2xSniper
 Heavy Bolter
 Chimera
 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ)
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o Manticore
 Heavy Flamer
o Leman Russ Executioner (Advance!)
 Heavy Bolter
 Heavy Bolter Sponsons

Imperial Guard. Leafblower. 1.2 (1000)


 HQ:
o Command Squad (stay with artillery)
 Master of Ordanance
 Master of the Fleet
 1xSniper
 Heavy Bolter
 Chimera
 Heavy Stubber
 Troops:
o Veteran Squad (Stay with artillery)
 6 x Lasguns
 2 x Sniper
 Lascannon
 Chimera
 Heavy Stubber
o Veteran Squad (escort Leman Russ – 6 inches move)
 Power Fist
 6 x Shotguns
 3 x Grenade Launcher
 Chimera
 Heavy Stubber
 Heavy Support:
o Manticore
 Heavy Flamer
o 2 x Griffons
o Leman Russ Executioner (Advance! – 6 inches move)
 Heavy Bolter
 Heavy Bolter Sponsons

Tau 1.0 (999 points)


 HQ:
o Shas’El
 Plasma Rifle
 Missile Pod
 Shield Generator
 Stimulant injector
 Hard-wired multi-tracker
 Troops:
o 10 x Fire Warriors #1
 Team Leader
 Bonding Knife
o 10 x Fire Warriors #2
 Team Leader
 Bonding Knife
 Fast Attack:
o 8 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 8 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Hard-Wired Target Lock

Tau 1.1 (997 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Hard-wired multi-tracker
 Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 10 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Gun Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Tau 1.2 (1000 points) - Stealth Suit Version


 HQ:
o Shas’El (Attached to Broadsides)
 Missile Pod
 Flamer
 Target Lock
 Elites:
o 6 x Stealth Suits:
 Team Leader
 Hard-Wired Drone Controller
 2 x Shield Drones
 Bonding Knife
 Fusion Blaster
 Hard-wired Target Lock
 Suit #2:
 Fusion Blaster
 Suits #3 to #6:
 Burst Cannon
 Troops:
o 9 x Fire Warriors #1
o 10 x Fire Warriors #2
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 2 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock

Tau 1.3 (999 points)


 HQ:
o Shas’El
 Cyclic Ion Blaster
 Missile Pod
 Fusion Blaster
 Hard-wired target lock
 Hard-wired multi-tracker
 Hard-wired Drone Controller: 2 Shield Drones
 Elites:
o 2 x Crisis Battlesuits
 Suit #1:
 Burst Cannon
 Missile Pod
 Multitracker
 Suit #2:
 Burst Cannon
 Missile Pod
 Multitracker
 Troops:
o 8 x Fire Warriors #1
 Shas’ui
o 8 x Fire Warriors #2
 Shas’ui
 Fast Attack:
o 5 x Path Finders #1
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #1)
 Disruption Pods
o 5 x Path Finders #2
 Team Leader
 Bonding Knife
 Target Lock
 Devil Fish (given to Fire warriors #2)
 Disruption Pods
 Heavy Support
o 3 x Broadsides
 Team Leader
 Drone Controller: 2 Shield Drones
 Bonding Knife
 Suit #2:
 Target Lock
 Suit #3:
 Target Lock

Necromunda Orlock List. 1.0 (1000 Guild Points)


(8 Gang members)
1. Gang Leader:
a. Grenade Launcher
i. Frag Grenades
b. Lasgun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Juve 1#
a. Stub Pistol
8. Juve 2#
a. Stub Pistol

Necromunda Orlock List. 1.1 (1000 Guild Points)


(10 Gang Members)
1. Gang Leader:
a. Shotgun
i. Man-stopper rounds
b. Flamer
c. Chainsword
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Flamer
b. Shotgun
i. Man stopper
c. Club
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Ganger 5#
a. Lasgun
9. Juve 1#
a. Las Pistol
10. Juve 2#
a. Las Pistol

Necromunda Van Saar List. 1.0 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Shotgun
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Lasgun
3. Heavy #2
a. Heavy Stubber
b. Lasgun
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Necromunda Van Saar List. 1.1 (1000 Guild Points)


(9 Gang Members)
1. Gang Leader:
a. Plasma Pistol
b. Plasma Gun
2. Heavy #1
a. Heavy Stubber
b. Las Pistol
3. Heavy #2
a. Heavy Stubber
b. Las Pistol
4. Ganger 1#
a. Lasgun
5. Ganger 2#
a. Lasgun
6. Ganger 3#
a. Lasgun
7. Ganger 4#
a. Lasgun
8. Juve 1#
a. Las Pistol
9. Juve 2#
a. Las Pistol
Focus on Techno Skills + Shooting Skills (Shooting for Heavies + Leader – Techno for everyone else)

Revolutionary Points Cost – Not a list

 HQ:
a. Revolutionary Leader (125)
i. Boltgun
ii. 11 x Body Guards
1. 11 x Auto Guns
iii. Technical
1. Well-Maintained
 Elite:
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
3. Hollow Point
ii. 19 Stub Guns + Close Combat Weapon
b. 12 x Rebels (80)
i. 12 x Autoguns
ii. Technical
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (160)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)
b. 3 x Tank Hunters (75)
c. 3 x Tank Hunters (75)
Revolutionary List. 1.0 (999 points) – Not Legal (not enough manpower points)

 HQ:
a. Revolutionary Leader 1 (125)
i. Boltgun
ii. 10 x Body Guards
1. 10 x Auto Guns
iii. Technical
1. Well-Maintained
b. Revolutionary Leader 2 (18)
i. Boltgun
 Troops:
a. 20 Rebels (110)
i. Agitator
1. Guerilla
2. 2 x Auto Pistols
3. Carapace Armour
4. Melta Bombs
ii. 18 x Stub Guns + Close Combat Weapon
iii. Flamer
b. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
c. 11 x Rebels (75) – Attached to Revolutionary Leader 2
i. 11 x Autoguns
ii. Technical
d. 12 x Rebels (68)
i. 12 x Stub Pistols + Close Combat Weapon
ii. Technical
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
c. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew

Revolutionary List. 1.0 (1000 points)


 HQ:
a. Revolutionary Leader 1 (21 + 90 = 111)
i. 2 x Auto Pistols
ii. Flak Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
b. Revolutionary Leader 2 (18 +90 = 108)
i. Boltgun
ii. 108 x Body Guards
1. 10 x Auto Guns
iii. Technical
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
 Heavy Support:
a. 3 x Tank Hunters (75)

Revolutionary List. 1.1 (1000 points)


 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Meet up with Guerrillas
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Meet up with Guerrillas
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84)
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185)
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
c. 2 x Technicals (70)
i. Heavy Flamers
ii. Well-Maintained
 Heavy Support:
a. 4 x Tank Hunters (100)
Revolutionary List. 1.2 (999 points)
 HQ:
a. Revolutionary Leader 1 (25 + 95 = 120) – Turbo to Guerrillas, fight from Technical
i. 2 x Auto Pistols
ii. Carapace Armour
iii. Hollow Points
iv. 10 x Body Guards
1. 10 x Auto Guns
v. Technical
1. Smoke Launchers
b. Revolutionary Leader 2 (24 +95 = 119) – Turbo to Guerrillas, fight from Technical
i. Boltgun
ii. Carapace Armour
iii. 10 x Body Guards
1. 10 x Auto Guns
iv. Technical
1. Smoke Launchers
 Troops:
a. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
b. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
c. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
d. 15 x Rebels (84) – Advance when Leaders and Stubber Technicals have arrived
i. Agitator
1. Guerrilla
2. 2 x Auto Pistols
ii. 14 Stub Guns + Close Combat Weapon
 Fast Attack:
a. 5 x Technicals (185) – Stay back and avoid bullets
i. Missile Launchers
ii. Well-Maintained
iii. Well-Trained Crew
b. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
c. 4 x Technicals (82) – Turbo to Guerrillas and then suck up bullets
i. Heavy Stubbers
ii. Well-Maintained
 Heavy Support:
a. 3 x Tank Hunters (75)
Grey Knights.1.0 – Hypothetical
 HQ:
o Draigo
 Troops:
o 3 x Paladins
 1 x Warding Staff
o 1 x Paladin – Attached to Draigo
 1 x Warding Staff
 Heavy Support:
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Psycannons
o Dread Knight
 2 Heavy Incinerators
 Personal Teleporter

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