Architecture and Cyberspace: Reciprocal Spatial Contamination
Architecture and Cyberspace: Reciprocal Spatial Contamination
1. Introduction
The use of cyberspace (understood as a spatial metaphor for the globally-interconnected
set of computer networks) is changing the architectural matter. Our aim in this paper is to
present the first steps of an ongoing project research about the reciprocal contamination
between two spatial realms: the physical space (architecture) and the virtual space
(cyberspace and its virtual architectures). The biggest challenge is to define a methodology
to identify and analyze (qualitatively) this reciprocal contamination.The difficult relies on the
necessity to establish a framework to design virtual architectures, identifying their vocabulary
(architectural elements) and spatial grammar in order to draw analogies (maybe in function,
maybe in form, maybe in symbolic content, etc.) with those of the physical architectures.
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Architecture and Cyberspace: Reciprocal Spatial Contamination
3. Virtual architectures (VAs): expanding the physical dimensions
Computers in the architectural profession has been largely used as facilitators, as tools to
help conceptualize (mainly by graphical representations) or produce a final object
(architectural artifact).Today with the role and characteristics of cyberspace as information
delivery (Whittle, 1996), we witness the emergence of an architecture which nature and
objectives are completely associated to virtual world: the Virtual Architectures (VAs).
These architectures are associated to perception of information as a spatial phenomena.
Marcos Novak calls them “transArchitecture” or “Liquid Architecture”, because they distribute
the notion of space and place through cyberspace. (Novak, 1995). Identifying some general
Figure 1: Atrium (http://www.guggenheim.org/
exhibition/virtual/)
characteristics of the VAs: they are visual, conceptual, psychological, symbolical and
metaphorical architectures. In the rhetoric of the virtual realists, they “are not simply a
mathematical space nor a fictional metaphor but a new frontier, a very one that was opened to
exploration and, ultimately, settlement”. (Wooley, 1993).
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Architecture and Cyberspace: Reciprocal Spatial Contamination
References · Atrium – connects to the museum’s service areas and public function; information about
programs, events and exhibitions are found. (figure 1)
Anders, P. “Being there. Some notes on
a cyber real architecture”. February · Venus - links to other Guggenheim presence in the physical world (Bilbao, New York,
1995, http://www.heise.de/tp/english/ Venice) each one represented by a unique elevation; also contain a cyber theater and
html/such.html. (16 January 1997) other amenities. (figure 2)
Gibson, W. (1984). Neuromancer.
London: Ed. Grafton.
·Galleries – contains space for on-line exhibitions and artist’s projects, as well as archives
for past versions of the GVM as the project is updated over the course of three years (
Gloor, P. (1996). Elements of Hypermedia
Design: Techniques for Navigation and
figures 3,4)
Visualisation in Cyberspace. Berlin : Ed. Another important aspect associated to GVM concerns its impact on art, its reception
Birckhäuser. and production: “ The GVM can bring us back to the original purpose of art : to be about
Goulette, J.-P. et Oliveira Marques, S. experience.The same ambition could apply to architecture”.(LangHo, 2000) Emerging from the
(1998). “Form and Information: fusion of information, space, art, commerce and architecture, the VGM not only provide a
Ontology in Cyberspace’s Architecture”.
compelling spatial environment to be experienced but creates a new design paradigm.
In proceedings of graphica’98, 2o.
Congresso Internacional de Engenharia
Gráfica nas Artes e no Desenho, Feira 4. Conclusions
de Santana (Brasil), 13-18 septembre,
pp 452-457. We have claimed in this paper that the evidence of the spatial contamination between
Goulette, J.-P. et Oliveira Marques, S. physical and virtual architectures, has already brought some structural and semantics
(1998). “Between real and virtual mutations in the way we mentally and physically structure space. These mutations are
worlds: design studies in cyberspace.” making arise a new conceptual and experimental environment to be explored by architects:
in Proceedings of EuropIA’98 : Cyberdesign, the cyberspace. We’ve presented a general framework about the architectural design of
Paris, 25,26,27 November, Europia VAs and an example: the Guggenheim Virtual Museum (GVM). We believe that VAs can be
Productions, pp 347-356.
submitted to Vitruvian principles: “commoditas”, “firmitas” and “venustas”, because they
LangHo, C. “Computer power”. May may serve a human function, be constructable in cyberspace and be perceptually pleasing.
2000, http://www.architecturemag.com/
may00/design/computer. (14 June 2000) “ … commodity will be as much a matter of software functions and interfaces design as it is of floor
Mitchel, W. (1995). City of Bits : Space, plans and constructions materials. Firmness will entail not only the physical integrity of structural
Place, and the Infobahn. Massachusetts : systems, but also the logical integrity of computer systems.And delight? Delight will have unimagined
MIT Press. new dimensions”. (Mitchel, 1995)
Novak, M. (1995). “Transmitting
architecture”. Architectural Design vol. 65,
As we further explore cyberspace, the virtual architecture will not be addressed as a
n° 11/12, pp 43-47. second order reality but as a reality within its own nature.
Whittle, D. B. (1996). Cyberspace: The
Human Dimension. New York : W.H.
Freeman Co.
Wooley, B. (1993). Virtual Worlds. London :
Penguin Books.
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Architecture and Cyberspace: Reciprocal Spatial Contamination