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Education and History of Wayang Using Flash Animation As Media Learning

Wayang is one of the cultural heritages in Indonesia, puppets are synonymous with Javanese tribes, in this day and age many puppets do not know what puppets and their history are so that it is believed that the puppet culture will be lost or even stolen by other countries. learning that contains information about puppets and their history, learning media created later will take the form of animations that display images, types of puppets, puppet plays and other information, learning media create

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Robin Wong
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0% found this document useful (1 vote)
54 views

Education and History of Wayang Using Flash Animation As Media Learning

Wayang is one of the cultural heritages in Indonesia, puppets are synonymous with Javanese tribes, in this day and age many puppets do not know what puppets and their history are so that it is believed that the puppet culture will be lost or even stolen by other countries. learning that contains information about puppets and their history, learning media created later will take the form of animations that display images, types of puppets, puppet plays and other information, learning media create

Uploaded by

Robin Wong
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 8, ISSUE 06, JUNE 2019 ISSN 2277-8616

Education And History Of ―Wayang‖ Using Flash


Animation As Media Learning
Deny Setiawan

Abstract: Wayang is one of the cultural heritages in Indonesia, puppets are synonymous with Javanese tribes, in this day and age many puppets do not
know what puppets and their history are so that it is believed that the puppet culture will be lost or even stolen by other countries. learning that contains
information about puppets and their history, learning media created later will take the form of animations that display images, types of puppets, puppet
plays and other information, learning media created using Adobe Flash so the results will be interesting because the software has many facilities to
produce animations the good one.

Keywords: Wayang, Flash Animation, Puppets, Media Animation, Culture, History of Wayang
————————————————————

1. INTRODUCTION computer[12]. CBL (Computer Based Learning) is related to


Puppet[1], [2] is a native Indonesian art scene that is growing learning techniques using computers that function as the main
rapidly on Java and Bali. In addition some regions such as reference and include various other more specific terms. The
Sumatra and the Malay Peninsula also have several wayang stages of research in CBL (Computer Based Learning)
cultures that are influenced by Javanese and Hindu include:
cultures[3]. November 7, 2003 establishes puppets as a show 1. There are problems in previous research.
of famous Indonesian dolls, an invaluable world heritage in the 2. Categorize uses for CBL.
art of narration (Masterpiece of Oral and Intangible Heritage of 3. Review the results of previous research.
Humanity). Actually, puppet shows do not only exist in 4. Have a specific area for research.
Indonesia because there are many other countries that have 5. Descriptive Study.
puppet shows[3], [4]. But the shadow puppet show (Wayang) 6. Designing CBL.
in Indonesia has its own style of speech and uniqueness, 7. Cost effectiveness of research.
which is an original masterpiece from Indonesia[5]. Puppet is a
traditional Indonesian puppet show[6] which is now beginning The characteristics of media in multimedia[13], [14]:
to be almost forgotten by the nation's children and maybe 1) Text
even a nation child who has absolutely no knowledge of Text may not be the most ancient media used by humans
puppets. Therefore, many Indonesian cultures are claimed by in conveying information; sound (sound) is a media that is
other countries, because of the ignorance of their own nation's first used in conveying information.
children to preserve the culture of their own country. Therefore 2) Audio
in this study a learning application was designed in the form of sound is the best imitation for the mind so sound is the
an interactive digital comic display with the theme "Puppet" as best medium for conveying information. For Socrates text
a form of learning about Indonesian art, and presented to is an imitation of sound, thus as a messenger of the text is
children of the nation who have not or already know about not an ideal medium because it is merely an imitation of
puppet knowledge. From the results of interviews conducted an imitation.
by researchers with elementary school children at random, the 3) Graphics
authors believe that there are many national children who Using of images in learning can explain many things
already know about puppets, but the learning has not been compared to media text. Advantages of picture media:
developed as a form of preserving Indonesian culture in formal a. easier to identify objects
education[7]. Therefore this application is designed so that it b. It's easier to classify objects.
can be used as a new learning media that contains information c. Able to show the spatial relationship of an object.
about puppets. d. Helps explain abstract concepts to concrete.
4) Animation
2. METHODS Animation is one of the main attractions in an interactive
multimedia program. Not only is it able to explain a
Multimedia Learning concept or process that is difficult to explain with other
Multimedia is actually a generic term for a media that media, animation also has an aesthetic appeal so that an
combines various types of media both for learning purposes attractive and eye-catching display will motivate users to
and not[8], [9]. This diversity of media includes text, audio, be involved in the learning process. Benefits of animation:
animation, video, and even simulation. Learning media a. Shows objects with ideas
involves users in activities that require mental processes in b. Explain difficult concepts
learning. From this perspective specific mental activities c. Explain concepts that are abstract to concrete
needed in the occurrence of learning can be generated d. Show clearly a procedural step
through the manipulation of systematic instructional
events[10], [11]. Computer Based Learning (CBL) is a Wayang
computer-based learning approach. The term CBL (Computer puppets (Wayang) are more oriented to the performing arts
Based Learning) is more suitable for representing the domain that pay attention to / emphasize the effects produced on a
of research because of its use as an educational doll or the like after the object is known / highlighted by the
light that comes from a lamp (blencong), which then produces
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INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 8, ISSUE 06, JUNE 2019 ISSN 2277-8616

a shadow. From the resulting shadow, it is then captured by a


screen, screen (color), which finally produces another shadow
on the back of the layer (behind the screen). If so, there are
two parts of the shadow; first, the shadow in front of the layer Hanoman
occurs when the doll is moved away from the layer and
approaches the blencong, then the shadow will enlarge either
in front of or behind the layer[2], [15].

Jatayu

Adobe Flash
Adobe Flash is multifunctional software. Adobe flash is used to
create vector images, very interesting animated images, or to
build interactive and dynamic web sites. Flash is designed with
some puppet figures: the ability to create reliable and light two-dimensional
animations so that Flash is widely used to create logos, films,
Figures Image games and so on[16], [17]. In Flash there are animation
creation techniques, action script facilities, filters, custom
easing, and video entry complete with FLV playback facilities.
Regardless of its initial function, which makes it easier to
create web animations, it turns out that flash is growing so fast
Dewi Sinta that we can use it as an extraordinary multimedia software.
Even Flash with the action script can be used as an easy and
effective game and computer-based learning media creation
program[18]–[20].

3. RESULTS AND DISCUSSION


System implementation is the stage that is carried out after
completing the system design. In the implementation of this
system, preparations are made for the system devices
needed. Because the system designed must be supported by
adequate devices, so the system can work as desired.
Raden Ramayana

Rahwana

Figure 1. Main Interface

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INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH VOLUME 8, ISSUE 06, JUNE 2019 ISSN 2277-8616

Figure 2. Comic Wayang Figure 5. Information Arjuna

Educational media is used to provide information to the author


regarding the history of puppets and puppet information in
detail.

4. CONCLUSION
Media Educational puppet can be used as a learning tool for
the general public, especially for elementary school students
to learn indigenous Indonesian culture. Maintaining cultural
preservation is important and this multimedia-based
educational media can be used as a reference for anyone.
The system created is still very basic and needs further
development so that it can be accepted by anyone and most
importantly it can run on any platform.
Figure 3. History of Wayang
References
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wayan. In addition, there is also information media in the form
[2] A. Denova, ―Perancangan Mainan Edukatif
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