Counter-Attacking From Deep 1
Counter-Attacking From Deep 1
‘out of balance’
Attacking when opponents are
deep 1
Practice organisation
• A
rea 60x40yds, with pitch divided into halves, with
goals 6yds behind each end of area, as illustrated. 60 yds
• 16 players (incl. 2GK’s), 1 ball.
• P
ractice starts with: GK rolls ball-out to Attacking team which has a
6v3 numerical advantage in itsown half.
• In attacking half, there are 2A’s v 3D’s.
• A’s, in possession pass-out from back.
• 4A’s advance into opponents half to make 6v3 in attacking half.
• H
alf way serves as off-side line, with A’s only able to cross into
attacking half once ball has been played into space.
40 yds
• O
bjective of game is to move advancing A’s rapidly into D’s half, GK GK
bringing A’s into game & get early strikes on goal.
• P
lay resumes in opposite direction from GK, using same
playing numbers.
• O
ne team has a period of attacking (to & from both ends), before
players re-organise to change roles (& understanding).
Detail
• C
hallenge 1: Try to use one touch opportunities to change the
tempo of attacks.
12-16 years
Age group
• Challenge 2: Try to score using 4 passes.
• C
oach needs to connect questions to individual player’s needs,
based on technical execution & decision-making demands.
• Timing, distance & angles of support as play develops.
• N
oticing opportunity to feed runner into attacking half & supply
with a variety of measured, accurate passes.
• Ability of receiving player to control ball when moving at speed.
• Early support for ball receiver to produce strike at goal.
• Simple progressions for this practice are:
- Extra D recovers into defending half.
Key coaching points - Angle of runs & passes into opponents half, including when &
where to release forward pass.
- Allow/encourage realistic defending in challenge areas. • Other challenges for players include:
- A’s timing their movement to link-in with advancing
- Determine length of time to retain possession before releasing first support players.
breaking A (with supporting runners) into D’s half.
- Changing tempo of attacks.
- Timing runs from MF areas.