Module 6 - Producing Digital In-Between Drawings
Module 6 - Producing Digital In-Between Drawings
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ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Animation Folder
o Mostly given via a digital file folder (compressed), yet some parts can be sent physically for
ease of use
o The contents would depend on the position and tasks in the production studio, type and
amount of work done, type of animation done, and the intensity of any non-disclosure
agreement
o Contents:
Clean keyframe drawings Animation scene file
Special instructions Exposure sheet
Model sheets Location design
Storyboard Layout / field guide
o Contents (printed):
Model sheets
Exposure sheet
Other Materials and Equipment
o Traditional animation materials and equipment
Includes: light box, pencil, eraser, peg bar, etc.
Used for students who do not have the materials / equipment for digital in-betweening
Can also be used by students who are more comfortable with doing traditional animation
Can be used with paperless animation (i.e. doing the rendering traditionally, but the rough
in-betweening and clean-up is done digitally)
o Camera
For students who shall be using traditional animation (take photos of each frame carefully)
Can also be used to take photos and video for referencing (i.e. rotoscoping)
o Mirror
Used for real-life and quick reference for facial expressions and certain body movements
Measures for Handling and Storing Materials and Equipment
o Ensure that the materials and equipment are available and good for use; if not, then look for
alternatives and/or report to appropriate personnel
o Check the animation folder upon receiving; look into the contents as well as the quality; if
there is anything wrong, report immediately to appropriate personnel
o For the printed files, there should be no tears, crumpling, or unnecessary lines on the pages
o For the printed files, they must be taped, clipped, or pinned at a location easily seen by the
eye within arm’s length of the drawing area
o For digital files, it is important to retain proper naming conventions according to the standards
of the animation studio
o For the raw file, ensure that there is proper version control and to keep versions of the
completed in-betweens
o Any faulty materials / equipment, or concerns about the in-betweening process must be
directed to appropriate personnel
Review: Timing
Timing Chart / Time Chart
o Written by the senior animator to indicate the number of in-betweens vis-à-vis two keyframes
o Helps determine:
Number of in-betweens Speed
Method of timing (1s, 2s, 3s) Break up a complicated action
Type of timing (favors, thirds)
Page 2 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Methods of Writing
o Top to bottom / bottom to top / left to right / right to left
o Drawn with a straight or curvy line
o Labeled with a number only, or a number with a letter
o Numbers are written in multiples of one, two, or three, or a combination
o Adding curved lines to indicate same-distanced frames
Type of Timing Charts
o Determines the spacing between the in-betweens Thirds Favors1 Favors2 Favors3
o Timing charts may be written at a combination
o Thirds
Keyframes and in-betweens are spaced evenly
amongst each other
Even spacing means constant speed
o Favors
In-betweens are unevenly spaced between
each other
Can show:
- Acceleration / slow out – more drawings at
the beginning
- Deceleration / slow in – more drawings at the end
- Slow in and slow out – more drawings at the start and end
Parts of a Time Chart
o Keyframes
AKA extremes
Main frames of a certain action
Placed in circles at the top and bottom numbers of a time chart
o In-betweens
Intermediate frames between two keyframes
Ones need animating
Placed between dashes along the line
o Breakdown
Specialized in-between
Located at the most middle part of the time chart
Can be used as a keyframe when breaking down time charts
Placed inside a triangle
Can be provided as a keyframe or must be drawn together with the in-betweens
Page 3 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 4 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 5 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Imaginary Drawing
o Technique in animation that imagines a non-existing drawing in between two existing ones
o Mostly applicable when drawing in 2s or 3s to help make the action feel smoother
Offset
o When an object changes direction, parts of the main body will start to turn first before others
o Helps exaggerate the change in direction
Animation Blurs
o AKA animation smears, blurs, or smears
o Animation technique where in-betweens are shown as a quick blur of an image
o Indicates very quick movement to be used when animating in 2’s
Page 6 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Layers
o Each layer is transparent by default (seen as a white and gray checkered texture) except for
the background
o When creating a new file, the first layer would be the background, containing a white color
o Each layer has the following options:
Visibility (red)
- Turns on / off the visibility of the layer
- Helpful for clearing out the rough drawings when finalizing the animation
Thumbnail (orange)
- Shows the contents of the layer
- If transparent, then a checkered gray and white pattern is seen
Name (light green)
- Showcases the name of the layer
- Can be renamed according to proper naming conventions
- Holding and dragging the clear part of the name can also move the arrangement of
the layer
Lock (dark green)
- Turns on / off lock of the layer
- Useful if this layer must be undisturbed (cleaned-up keyframes)
Inherit Alpha (dark blue)
- Turns on / off inheriting alpha of the previous layer
- Used for masking
Alpha Lock (purple)
- Turns on / off the locking of the alpha layer
- Locks the visibility state of a layer to only areas visible on all the layers below it, in the
same stack
Page 7 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Other parts:
Anchor (red)
- Drag the docker around the Krita
interface
Blending options (orange)
- The selected layer shall turn into the
necessary blending options
- Used mainly for coloring and
compositing
Colors (yellow)
- Helps assign colors to each layer
- Used for easier organization
Opacity (light green)
- The selected layer shall have the
opacity level shown and
manipulated
- Done by clicking around the bar or dragging
Thumbnail size (dark green)
- Changes the size of the thumbnail
Add (light blue)
- Create a new layer placed above the selected layer
Duplicate (dark blue)
- Duplicates layer or mask selected
- Can be done by selecting the layer and using the keyboard shortcut Ctrl + J
Arrows (purple)
- Brings the selected layer up and down the arrangement
- The arrangement of the layers is important, as the layers at the top are the ones in the
foreground, while the ones at the bottom is blocked
Layer properties (pink)
- View or change the layer properties
- Showcases the overall properties of the layer
- Can be done by selecting the layer and using the keyboard shortcut F3
Delete (brown)
- Deletes selected layer
- Can be done by selecting the layer and using the keyboard shortcut Shift + Del
o Other important shortcuts:
Merge
- Select two or more layers by holding the Ctrl key while choosing all the layers
- Press Ctrl + E to merge
- Rename if necessary
- The foreground and background is determined by the order of the layers
- The opacity of the layer when merged is retained; but the overall opacity of the
merged layer is 100%
Grouping
- Select two or more layers by holding the Ctrl key while choosing all the layers
- Press Ctrl + G to group
- Rename the mother layer if necessary
- Clicking on the mother layer hides / shows the other grouped layers
- The mother layer cannot be drawn / added elements on
Page 8 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Animation Docker
o Docker for the control of the timeline
o Mainly used for line-testing / play
preview
o Parts:
Frame number (red)
- Determines the current frame
shown on the canvas
Start and end (yellow)
- Selects the start and end frames
for play preview / line-testing
- When it reaches at the end
keyframe, the play preview
Play controls (light green)
- Controls for line-testing / play preview
- Includes the following (from left to right): skip to first frame, previous keyframe, previous
frame, play / pause, next frame, next keyframe, and skip to last frame
Play / pause button (dark green)
- Plays / pauses the animation according to what is placed in the timeline
- Plays according to the settings in the timeline and animation dockers
Frame options (light blue)
- Showcases options for editing the frames based on the selected frame
- Includes the following (from top to bottom; left to right): add frame, duplicate frame,
remove frames without moving anything around, onion skin, auto frame, and drop
frames
Onion skinning
- Opens the onion skinning docker
Play speed and frame rate
- Shows and edits the play speed and frame rate
Timeline Docker
o Docker for the creation and editing of individual frames per layer
o Used in relation to the animation docker
o Parts:
Layer options (red)
- General options for the layer; can be done using the layer docker
- Includes: new layer, add existing layer, remove layer, and show in timeline
Audio options (yellow)
- Options for adding audio (in a separate layer) and manipulating the audio
- Includes: open audio, mute, remove audio
Layer (light green)
- Showcases every layer in the raw file
- Has similar functions such as visibility, lock, alpha inherit, and alpha lock
- Also includes the light box option if there is an existing frame
Light box (dark green)
- Used to turn on / off the light box option
- Only present if two or more frames are present
Timeline (light blue)
- Showcases all of the frames for all layers
- A unit of measurement is placed at the top
Page 9 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Frame (purple)
- Established, used frame for animation
- Content (brush, color, clean-up) has been placed
- Filled with blue color
Hold frame (pink)
- Unused frames for animation
- Shows the hold time of a certain frame
- Can be turned into a frame / keyframe if needed
Blank frame (brown)
- Established frame for animation
- No content has been placed
- Has blue outline; no fill color
Page 11 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
o Light Box
Application of the onion skins to certain layer
By default, no layer has an activated onion skin
To activate the light box, click on the Light box button on the layer which is being
animated
If there are existing frames, the frames before and after the selected one are visible
Tweening
o Process of sophisticated animation software enables the animator to specify objects in an
image and define how they should move and change
o Usually automated by the animation software to which it is available to
o The most types of tweening are classic, shape, and motion
o This technique is not used in paperless animation, but rather, in 2D animation
Configure Settings
o Open the raw file, and countercheck the settings if it is according to production information
Frame size and resolution
- Check according to the rules of the animation studio
- Ensure that the other layers (aside from the background layer) is transparent
Frame rate and playback speed
- Default is 24 fps
- Can be changed slightly slower (around 12fps) during the line-testing and actual in-
betweening process
- Check playback speed as well (1.00)
- Ensure that the default is changed back to normal before exporting and submitting
Animation and timeline settings
- Lock the background layer (if any)
- Configure onion skinning first; do not turn on light box yet
- Set start and end time (according to the placement of the current keyframe)
o Change the pencil / brush and pen settings as early as now to streamline the in-betweening
process
Rough in-betweening
- Type: basic or pencil
- Color: usually dictated by the animation studio; usually blue, orange, or red
- Size: slightly bigger than the clean-up size (around 10px depending on canvas size)
- Opacity, hardness, and flow: closer to 100% to 100%
- Add pressure sensitivity and jitter
- Lower smoothing / stabilizing
Clean-up (in-betweening)
- Type: basic or ink
- Color: black (#000000 or R=0 G=0 B=0)
- Size: around 5 to 10 px
- Opacity, hardness, and flow: 100%
- No pressure sensitivity and jitter
o For setting up the pencil / brush and pen settings:
If possible, have a preset brush made already with the following settings even before
production
For the color, Krita and other animation / illustration software tend to have two colors
(foreground and background)
- Foreground: color for rough in-betweening
- Background: color for clean-up
- Use the ‘X’ key for switching from foreground to background color and vice versa
Be careful when switching into the following brush settings
It is possible to have more than one brush and pen settings
Analysis
o In this step:
The animator must have an idea of how the action should look like based on the
keyframes created
Formulate a plan on how to do the in-betweening process
o As a safety precaution:
Lock the layer where the cleaned-up keyframes are
Create a new layer where one can freely draw during the analysis step, which can be
deleted later
Page 13 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 14 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Page 15 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Tightening
o Process of further cleaning up the rough rendering to make it easier for clean-up
o When tightening, it is recommended to add one layer per pass
o Use different colors compared to the previous layer as well as the final clean-up layer
o The animator may do as many passes as necessary until satisfied and confident for clean-up
Preparation for Digital Clean-Up
o Create a new layer for the clean-up
o Turn off visibility for all previous frames except for the final tightened layer and keyframe
o Lock the keyframes layer
o Lower opacity of the final tightened layer, then lock
o Change of pencil settings to fit the clean-up
o Turn to pen tool / Bezier tool
Clean-up Proper
o The order for clean-up is similar to the order of the drawing of the in-betweens
o Follow the proper technique / tool (pen tool / freehand)
o Ensure to follow the specifications for the clean-up tool as well as for the line quality
o Take note of the do’s and don’ts in creating a digital line
o Do line-testing every now and then to see if the clean-up is consistent and if it retains the
general attitude of the pose and facial expression as it did for the rough drawings
o Hide the visibility of the tightened layer; only the final cleaned-up layer for the keyframe and
in-betweens are seen
Saving and Exporting
o Ensure that the frame label and time charts are still present in the keyframes
o Save as a raw file first
o Export according to the specifications given by the animation studio
Moving objects (usually GIF)
Video (usually MP4)
o Follow proper naming conventions
o Place both the raw files and the exported outputs to the animation folder
Submission
o If digital animation folder, it is better to re-compress the file folder
o Follow proper naming conventions, and ensure that the records that the animator has is the
same with the production staff
o Submit to proper personnel according to the methods of the animation studio:
Physical storage (flashdrive, hard drive, CD / DVD, etc.)
Digital storage (email, local area network, etc.)
o If there are any corrections or revisions, please attend to it as soon as possible
References:
Technical Education and Skills Development Authority (2018 February 27). Training Regulations
for Animation NCII – Version 02. Quezon City
Williams, R. (2001). Animator’s Survival Kit. Faber and Faber: United States.
Blair, P. (1994). Animation. Walter Foster Publishing: California.
ToonBoom. (n.d.). Paperless Animation Workflow, Toon Boom Learn. Retrieved from
https://learn.toonboom.com/modules/animation-workflow/topic/paperless-animation-
workflow
Page 16 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
ACTIVITY 6: Self-check 3
Instructions: Read, understand, and analyze the questions. Choose the letter of the BEST answer to
the question. (15 items, 15 pts.)
1. Which of the following is not information that can be derived from a time chart?
A. Concept of in-betweening C. Number of in-betweens
B. Method of timing D. Speed
2. What type of frames are given to the in-betweener?
A. Cleaned-up breakdown frames C. Rough breakdown frames
B. Cleaned-up keyframes D. Rough keyframes
3. What principle of animation is used to determine the path of action?
A. Anticipation C. Arc
B. Appeal D. Exaggeration
4. What principle of animation is the main way on how to determine the order of drawing in-
betweens?
A. Follow through C. Pose-to-pose
B. Overlapping action D. Straight ahead
5. What method of timing is the most common?
A. 1s C. 3s
B. 2s D. 4s
6. What concept of in-betweening focuses on the moving objects, then the non-moving objects?
A. Animation blurs C. Offset
B. Imaginary drawings D. Separation
7. What concept of digital in-betweening helps in determining the positions of the keyframes?
A. Light box C. Tweening
B. Onion skinning D. Visibility
8. What type of frame makes the time of a previous frame longer?
A. Breakdown frame C. In-between frame
B. Hold frame D. Keyframe
9. Which of the following steps in in-betweening is present in both traditional and paperless styles?
A. Analysis C. Pegging
B. Flipping D. Rolling
10. Which of the following steps in in-betweening is unique to digital in-betweening only?
A. Configure settings C. Plotting
B. Order of in-betweens D. Separation
11. Which of the following steps in in-betweening focus on starting off with the middlemost frame?
A. Configure settings C. Plotting
B. Order of in-betweens D. Separation
12. Which of the following steps in in-betweening is integrated into the other steps?
A. Exporting C. In-betweening non-moving objects
B. In-betweening moving objects D. Line-testing
13. Which of the following steps in in-betweening is the last step?
A. Exporting C. In-betweening non-moving objects
B. In-betweening moving objects D. Line-testing
14. When drawing the in-betweening, which of the following is the priority?
A. Slow in and slow out C. Special instructions
B. Solid drawing D. Squash and stretch
15. When drawing the in-between, which of the following is the least priority?
A. Placement C. Rendering
B. Proportions D. Volume
Page 17 of 18
ANIMATION NCII – Animation 12b
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT Ani 12 A, B, C, and D
Email: [email protected]; Website: www.uc-bcf.edu.ph
How to Submit:
Answer “6: Self-Check 3” under “Module 6 – Producing Digital In-between Drawings”.
Submission Channels:
Canvas K-12 LMS (Quizzes)
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