Week 001-Module Current State of ICT
Week 001-Module Current State of ICT
In this chapter, you will learn about current ICT concepts and
technologies that affect our everyday lives.
The Internet
As you may already know, the Internet or the World Wide Web is a
massive digital network that is connects billions of electronic devices
all over the planet. Today has many practical applications in business,
education, health care, entertainment, and many other fields.
Web 1.0
Web 1.0 is the name given to the first generation of the Internet. It is
the time when most websites were Static. Webpages are usually just
single files in Hypertext Markup Language (html or htm) format that
are displayed in a web browser.
Static websites
Websites from the Web 1.0 generation are mostly read-only or static.
The main characteristic of a static web page is that they are delivered
to the users exactly as they are stored. This is because a static web
page is only a single file, normally in html or htm (Hypertext Markup
Language) format, which is saved in a server. The contents of these
files can then be displayed in a user’s web browser when its address is
entered.
A great example of a static website from the Web 1.0 generation is the
website for the 1996 movie Space Jam. You can still view this website
here: http://www.warnerbros.com/archive/spacejam/movie/jam.htm
Notice that this website can only display text and pictures. Its elements
do not change unless its owner or administrator updates it. It is also
important to note the Uniform Resource Locator (URL) or address of
each web page in this website remains the same even if they are
accessed by different people in different locations.
Web 2.0
Web 2.0 represents the second generation of the Internet. Unlike Web
1.0 where users merely audiences or readers who absorb information
from websites, Web 2.0 focuses on user participation. Web 2.0
emphasizes on a give-and-take relationship between a website and its
users. This is accomplished by giving the users the power to share
different types of information such as text, images, sounds, and videos,
This allows for the creation of interactive with more real-life uses like
online banking, online shopping, and media sharing.
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Dynamic Websites
Social Media
One of the biggest elements of Web 2.0, “social media” is a term used
to define applications and websites that people use to make online
social interactions. These social interactions include sharing
information, sending messages and exchanging ideas.
Wiki
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Wikis have become popular because of their simplicity and the huge
amount of information that they contain. As you may already know,
Wikipedia is the world’s largest and most popular wiki website. The
English Wikipedia alone has more than 5 million articles. Globally,
there are more than 40 million Wikipedia articles written in 293
languages.
(source: en.wikipedia.org/wiki/Wikipedia:Size_comparisons)
Web 3.0
Web 3.0’s main characteristics include, but are not limited to:
1. Real-time
Events and information are made available to users as they
happen.
2. Ubiquitous
Users are always connected to the Internet.
3. Machine learning
Computers and mobile devices can create data and make
decisions based on the user’s previous actions.
Web Applications
Web applications are internet-based programs that are accessed
through web browsers.
Most of the websites that we use today are web applications. They
allow us to do more than just reading text in a screen. Youtube, for
example is a web application that is used to upload and watch videos.
Ebay and other online shopping websites are virtual marketplaces
where people can buy and sell items. Social media and Wikis, which
will be further discussed in this chapter, are also web applications.
Here are some examples of popular native apps and their web app
counterparts:
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Fast facts:
The mobile apps in your phone are native apps because they
are installed to your phone.
Facebook games that are played in computers are web-based
apps because they can only be accessed using web browsers
Cloud Computing
Video lesson: https://youtu.be/ae_DKNwK_ms
A server is a computer that does tasks for other computers. A task that
is done by a server is called a service. The computer that accesses the
services that are provided by a server is called a client.
The cloud
First of all, “the cloud” is not an actual cloud. The cloud is a network
of servers that provide different services. For example, one server may
be tasked to collect information from other servers that are tasked to
store them. All these servers work together to provide one unified
service to the client.
Many cloud-based services can be used for free and you may alredy be
using some of them for free without knowing it. The most common
examples are social media platforms like Facebook, Twitter, and
Instagram.
There are also cloud-based services that were created for more serious
purposes like business and project management. These services are
commonly offered in a paid subscription basis. Businesses and
organizations have to pay certain amounts to gain access to these
services for a certain period of time.
1. Reduced Cost
2. Flexibility
3. Mobility
4. Better Collaboration
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5. Updated Software