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Hunter The Reckoning - Storyteller Screen
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Hunter The Reckoning - Storyteller Screen
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corpses. Man | sort of black a through their | others were al completely fr | Activities: W | who lacked tSS WEhe Moses aan nary sight. They are ts appear normal to ordit common than invisibl ble. They seem far less n as@Acke® Rots are generally pale: Even N sand their lips and the palms of their hands: ) there beings appear as decomposing, walking of the rots I have seen were further infused with som ra—as if they had oil instead of blood coursing A Jins. Some of them had very little of this inky plasn’ ely covered, Only a minority was rost compler > of it. h the exception of the " inky law" 1) Ista saan state 2) At gp aya ove, te Sige toDear Mr. Wilson: Your failure to appear at your divorce arbitration hearing has lef but to pursue this separation in court. Please be aware that your failure to return correspondence or appear for hearings only mal more difficult on your wife and children. We will notify you when a court date has been set. es 1g Sap" TRE HALE aiectms i Hb chest taal lakh, ful of touch with caalhy MISE Sincerely, Ro) irene ve got for exaniang ay ous nnd Te dee one Jerome Kelly ee Jerome Kelly ihElpecd mens ie That wads echo . 2) T su Je Solar ond T Yad for: aaph woth, Tol scala Alastor some 7 sou Kaci souls ike 0 bl Ts Sidicod without traumas or sos tee od reschn cl eke ot e ni (Shr anand shll shout the good vtec thee, eens coal except 15 hak orath rac I Bk Z ae Scape omrKelly & Burns neys at Law itree Courts, Suits200 ‘eachtree Road ta, Georgia, 30305 ~ Welrome to tinterNet —s STU lacey THE oe us no choice continued 's this process NidomtR > CRT ons WHITE WOLFsR 2 GEE pass pee’ (Sie FEET et a Rerion Guage Rerion Exar Desenerion Simple ‘Throwing. punch, dodging a bullet A.one shot chance of successor faire: success isdetermined bys ‘The Storyteller determines the dificult and the Traits that fom the ce pool. Automatic succes is posible, Extended Mountain climbing tacking in woods Task stretches over a period of ime and each stage renews falure or success. You make several rolls with the goal fc umber of sucess. Tis procure increasesthe cance that you Resisted PPickpocketing or disarming someone Action pits two characters against each other. Each player rolls wma ‘common difficulty number, orone based on the opponent's Tests The ‘wo compare successes and the difference between those determines the degree of success. Extended & Resisted —Taling someone evasive, wresting ( sige a the resisted-action rule, the players roll repeatedly so aequite successes. The first to reach the total setby the Su ‘Comeay Summary Gian Tracerne Csr Suge Ont native ‘Target Size Difficulty Damage © Everyone rolls initiative. Declare actions in descendin Medium (leg, arm, briefeae) 1 INGimedAEA] | order, including multiple actions, activation ofhunter powers = ‘Smal (hand, head, weapon) +2 +1 use. The character with the highest initiative attemps her ation Bice (ofa aS =H 2 may yield your turn until laer in che initiative queue. With = Willpower roll or the expenditure ofa Willpower point, your character defend against an attack in exchange for her normal action. This action takes place at the same time as the attack, no matt established initiative fall ‘Stage Two Attack narmed close combat, roll Dexterity + Brave, on car Class ‘Armor Rating Penalty ‘Class One (reinforced clothing) ‘* Armed close combat, toll Dexterity + Melee 1 (Class Two (armor T-shirt) 2 1 ‘© Ranged combat (guns), rol! Dexterity + Firearms as Three (Kevlar vest) 3 L ‘© Ranged combat (thrown weapons), rll Dexterity + Athlew (Class Four (Flak jacket) 4 2 Stage Three: Resolution Class Five (fll riot gear) 5 3 ‘* You determine the damage inflicted by attacks, based on weapon lor maneuver, adding any extra dice gained from successes on the attack ro the damage dice pool ‘Targets may attempt to soak damage, if possible. # The Storyteller describes the attack and wounding in narrative eae —— Dereutres Easy —running on flat pavement I Routine — finding a number in the phone book Cover Type Difficulty Increase Straightforward —tellingalttle whitelietoa stranger Light (lying prone, behind srcetlight) +1 | Standard —firing a gun, highway driving, tracking {Good (behind car) +2 Challenging x a driving in city traffic ' Superie (around acomner) +3 Poy mgm fama 2 Roe See a oe ee Denes dvaag cr ce peer henner rere Dens Sits Sng omwctes One: Marginal — good enough for now. } ised as Two. Moderate — you did okay ‘New Ability 3 ‘Three Successes Complete — task accomplished perfectly Attribute current rating x4 Four Successes Exceptional — you get a bonus Ability ‘current rating x 2 Rie Some Fivet Successes Phenomenal — nobody does it better 3 a ee tieneA A TE oe eR Mi or lM 6 Type Example Revolver, Lt. 4 2 3 6 P SW M640 (.38 Special) Revolver, Hvy. 6 35 2 6 J (Cole Anaconda (44 Magnum) Pistol, Le 4 2» 4 14 P Glock 17 (9mm) ol, Hvy 5 30 3 el ) ig P220(.45 ACP) Rifle 8 200 1 541 N Remington M-700 (30.06) SMG, Small* 4 25 3 30+1 J Ingram Mac-10 (9mm) SMG, Large 4 50 3 30+1 = HK MP-S (9mm) Ascult Rifle® 7 150 3 4241 N Steyr-Aug (5.56mn) Shotgun 8 20 1 5e1 a Iihaca M-37 (124Gauge) .otgun, Semi-aut 8 Fs) 3 Sel T Fiachi-Low 12 (12-Gauge) Croshow 5 20 L 1 a sage: Indicates the damage dice pool. Firearms deliver lethal damage against mortals. The type of damage may vary against cog This number represents the practical shot range in yards (difficulty 6). Your character may fire at twice this distance, but attacks’ hoes range (difficulty 8). Race: The maximum number of bullets or three-round bursts a gun can fire ina single turn. This rate does not apply to full auto or strafing i= The number of shell a gun can bold — the +1 indicates a bullet can be held in the chamber, ready to fire. ‘ocealment: P = Can be earried in pocket; J = Can be hidden in jacket; T = Can be hidden in trench coat; N = Cannot be concealed a al es the weapon is capable of three-round bursts, fall-auto and strafing hows requite five turns reload, A character may.use a crossbow to attempe to stake a creature with a targeted shot Weapon Sap+ Pp Club+ a Knife J Sword T Small Ax ir Large Ax N ‘Stake Str+] rT Weapon: Your character may use many other items weapons (meat cleaver, pencil, razor, chair). Apply the listingabove that the weapon used. Concealment: P= Can be carried in pocket; J = Cam be hidden in jacket; T = Can be hidden in trench coat; N = Cannot be concealed: all + Blunt object inlet bashing damage unless targeted atthe head (see Targeting, . 192). Ifs, they may inlet lethal damage * The atacker muse tagetthe heat (dificulty 9) Sooner ety Gy opps ieee et ee Ey SE(C): The maneuver carries over into successive urns. (K): The maneuver causes knockdown, (R): The maneuver reduces an opponent's attack successes. Type Damage Conceal Example Incendiary* 4 P Molotow Cocktail Concussion** 8 P Concussion Grenade Shredding 10 P Shrapnel Grenade ingle Destructive 15 P Stick of Dynamite High Explosives 2 Variable Plastique ‘Incendiary devices ignite the target (see Fire). Damage deliv eredby theexplosion sbashing, though damage causedby the ire is lethal ** Concussion explosives deliver bashing damage and knock the target down (see Knockdown). Timed or triggered bombs that hold a variable amount of dyaamite, plastique or otherexplosive cause damage tosurround- ingstructiresand gnite flammable materials, which complicates samage. The figures liste are suggestions only. Accuracy Bite Dex + Brawl Normal Block Dex + Brawl Clinch ‘Str + Brawl Disarm Dex + Brawl/ Melee Dodge Dex + Dodge Hold Str + Brawl Kick Dex + Brawl Parry Dex + Melee Scratch Dex + Brawl Strike Dex + Brawl Sweep Dex + Brawl) Melee Tackle Str+ Brawl * Weapon Strike Dex + Melee Normal avez Cowen Manuva Taetz Maneuver Traits Accuracy Automatic Fie Dex + Firearms +10 ‘Multiple Shoes Dex + Firearms Special Strafing Dex + Firearms +10 3-Round Burst Dex + Firearms #2 Two Weapons Dex + Firearms Special Difficulty Normal Normal ‘Normal “a Normal Normal +1 Normal Normal Normal +1 a Normal Difficulty Normal + +1/ off-hand ocr Costs Cor of Edge Virtue Point Cost per Level Damage ‘Weapon Weapon ‘Weapon Weapon ‘Weapon Total Virtue Points Required One Three Ten N/A Se ee preset | ee) SE ewe RE De eS gE ee eyLT eee Bee SORRY eS. Carnes DE) EE, , SB Heatran Gugmr Health Level Dice Pool Penalty — Movement Penalty Bruised igi bats sh pour chaser sues 2d sore Neos fel Hure a Superficially hurt; your character suffers no movement penalties. Injured. al ‘Hurt; your character’s movement is impaired slightly (halve maximum running speed). Wounded ea Inkster your cheesey ot ran, tangle ey al meee Mauled 2 Badly hurt; your character may hobble no more than three yards per turn. Crippled 5 Extremely hurt; your character may crawl no more than one yard per turn. Incapacitated ‘Direly hurt; possibly unconscious; your character may do nothing and may take noactions. If unconscious, only certain reflexives such as soak may be attempted. Dead ‘Wis eas ene Whe wil er mec race Mat Hare YesreeBesmeDawne hs Level Recoveny es Fauunc Damas eued wo Weide Oe sree Fest SweRoll Difficulty Damage Dice Three hours 10 Dex# Athletics 7 2 (bashing) ried Six hours 20 Dex + Athletics 8 5 (bashin, 12 hours 0 Dex + Athletics 9 10 (bashing) 40 None 10 eth Eccermeny Demce Cuaar 50 None Bs 10 (lethal) Health Level Turn Electrical Source None 10 (etal) One i; wall ache Two Major, veto baoerp Henune Y mesron’ era Dance Tis Sommreetreey Hath ee Recnery Tie =a Bruised ‘One day eee al emda Tana ioel Gmara ps ms (Yo! Ooo Pane FexrsorSrmenera ach Fest Lite Deak twinks $0lhs z Deesk a woods thait'a 100. i Break opens eras come Sa 1 Breaka2*x4" board 400s Bend open sel chain links 650 lt Break ase! fence 800 Ibs we Bend steal bars 1000ts f Break through a cement wall 1200]bs. { os Send I" sheet metal 2000s. 1 eek atecl eae sO rerum satoggragon 4000s Te Dverturn a van 5000Ibs. Overturn a truck 6000Its. Ee er came ee a Inferno; entire body engulfed in raging fre Vowets Yvres Vehicle Speed __ Max Speed(mph) Bes © 100 18-Wheeker 0 6-Wheel Truck: «0 0 Tank (modem) 100 ‘Tank (WW) 40 = bo Spar Cate 40 Sie 10 Luxury Sedan 155 SUV M5 Midsize 125 Minivan ‘Sport Coupe Spore Car Formula-One Racer
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