1 Fake Off TM en
1 Fake Off TM en
This project has been funded with support from the European Commission.
This publication [communication] reflects only the views of the author. Therefore The Commission cannot be held
responsible for any eventual use of the information contained therein.
Project No. 2017-3-AT02-KA205-001979
www.fake-off.eu
Created by
Dr. Tetiana Katsbert (YEPP EUROPE)
Jochen Schell (YEPP EUROPE)
Barbara Buchegger (ÖIAT/Saferinternet.at)
Matthias Jax (ÖIAT/Saferinternet.at)
Thomas Doppelreiter (LOGO jugendmanagement)
Contributions by
Stefano Modestini (GoEurope)
Javier Milán López (GoEurope)
Alice M. Trevelin (Jonathan Cooperativa Sociale)
Dario Cappellaro (Jonathan Cooperativa Sociale)
Marisa Oliveira (Future Balloons)
Vítor Andrade (Future Balloons)
Clara Rodrigues (Future Balloons)
Michael Kvas (bit schulungscenter)
Laura Reutler (bit schulungscenter)
Sarah Kieweg (bit schulungscenter)
Graphic design by
Marcel Fernández Pellicer (GoEurope)
This project has been funded with support from the European Commission.
This publication [communication] reflects only the views of the author. Therefore The Commission cannot be held
responsible for any eventual use of the information contained therein.
Project No. 2017-3-AT02-KA205-001979
Intellectual Output 4
Training Material
Exercises, games, tips & tricks on how to foster digital literacy and digital
wellbeing among young people in the era of Fake News
Created by
December 2019
This project has been funded with support from the European Commission.
This publication [communication] reflects only the views of the author. Therefore the Commission cannot be held
responsible for any eventual use of the information contained therein.
Project No. 2017-3-AT02-KA205-001979
Table of contents
Foreword 6
1. Young people as social media users 7
2. Fake news: Recent trends and technologies 8
2.1. Online news consumption 8
2.2. Influencers, YouTubers, Instagrammers 9
2.3. Fake news & Fake reach 11
2.4. Algorithms & Advertising 11
2.5. Chain letters 11
2.6. From propaganda to hoaxes and fake news 12
2.7. Filter Bubbles 15
2.8. Deepfake 16
2.9. Tips for youth workers 18
3. Key competences for young people in the era of fake news 19
3.1. Digital literacy 19
3.2. Digital wellbeing 20
3.3. Three-step model to foster digital literacy and digital wellbeing 21
STEP 1. Strengthen digital literacy 22
STEP 2. Create new habits 36
STEP 3. Apply new habits in daily life 41
4. Training young people in key competences 43
4.1. Exercises and games 43
STEP 1. Strengthen digital literacy 43
4.1.1.
Warm
Up
Quiz
43
4.1.2.
Find
and
report
misleading
accounts
45
4.1.3.
Hoax
factory:
trace
the
evil
46
4.1.4.
Why
&
what
in
horror
movies
47
4.1.5.
Social
Network
training
for
younger
ones
48
4.1.6.
Search
routines
for
younger
ones
49
4.1.7.
Pass
the
ball,
pass
the
fake!
51
4.1.8.
Prototyping
reliable
&
fake
posts
52
4.1.9.
Let’s
become
fake
authors!
53
4.1.10.
Where
is
my
truth?
54
4.1.11.
Influence
me!
56
4.1.12.
Tell
me
what
you
did
last
weekend
57
4.1.13.
K-‐W-‐L
Charts
58
4.1.14.
The
motives
behind
Fake
News
60
4.1.15.
Detecting
Fake
News
61
4.1.16.
Emotions
and
Fake
News
63
4.1.17.
The
way
we
(re)act
online
64
4.1.18.
The
way
we
(re)act
online
–
Emoji
Cards
66
4.1.19.
8Ps
Puzzle
68
4.1.20.
What
is
what?
Matching
mis-‐
and
disinformation
70
4.1.21.
Spotlighting
fake
news:
element
by
element
72
4.1.22.
Run
for
the
correct
answer!
74
4.1.23.
Selfie
75
4.1.24.
Accordion
communication
77
4.1.25.
Touchscreen
78
4.1.26.
Did
you
know
this?
79
4.1.27.
Before
and
after
the
fact
81
4.1.28.
News
thunder
82
4.1.29.
Are
you
online?
84
4.1.30.
Fake
news
about
something
around
me
85
4.1.31.
Youtuber
for
a
day
86
4.1.32.
What’s
wrong?
88
4.1.33.
Chinese
Whispers
89
4.1.34.
From
a
detail
90
4.1.35.
Chinese
Drawings
91
4.1.36.
The
unreliable
news
reporter
93
4.1.37.
FAKE
NEWS
Bingo
94
4.1.38.
Real
or
Fake?
95
4.1.39.
What
can
we
learn
from
satire?
96
4.1.40.
Know
your
bias!
97
4.1.41.
Professions
97
4.1.42.
What
a
picture!
(1)
99
4.1.43.
What
a
picture!
(2)
100
4.1.44.
Who
wants
to
be
a
millionaire?!
102
STEP 2. Create new habits 103
4.1.45.
One
day
completely
different:
my
documentation
103
4.1.46.
One
day
completely
different
-‐
2:
the
challenge
104
4.1.47.
Freeze
106
4.1.48.
‘Fake
news’
handball
107
4.1.49.
Collect
ideas
against
fake
news
108
4.1.50.
Guessing
bad
habits
109
4.1.51.
Breaking
habits
110
4.1.52.
Online
behavior
change
112
4.1.53.
The
habits
of
your
role
model
114
4.1.54.
Replacing
bad
habits
115
4.3.55.
Ethical
online
behavior
117
4.1.56.
Critical
Thinking
119
4.1.57.
Just
Listen
121
4.1.58.
The
Online
Behavior
Stop
Dance
123
4.1.59.
My
SOCIAL
MEDIA
USER
from
the
past…and
future!
125
4.1.60.
Are
you
here?
129
4.1.61.
Healthy
communication
131
4.1.62.
Medical
leaflet
132
4.1.63.
Media
Diary
134
4.1.64.
Start
a
rumour!
135
4.1.65.
You
better
think!
136
4.1.66.
Spot
it!
138
STEP 3. Apply new habits in daily life 141
4.1.67.
Fight
fake
news
online
-‐
My
answer
depository
141
4.1.68.
My
news
detector
update,
or
“check
your
source”
day
142
4.1.69.
My
filter
bubble
update
143
4.1.70.
Report
fake
news
144
4.1.71.
Yes,
I
can!
145
4.2. Combining exercises in different time slots 148
4.2.1. A two-hour session 148
4.2.2. A half-day session 150
4.2.3. A day activity 151
4.2.4. A fake news week 152
4.3. Working with the FAKE OFF! app 152
4.3.1. We defend ourselves against fake news (1 hour) 152
4.3.2. Our school gets immune against fake news (1 month) 153
4.3.3. Group challenge (1 hour) 155
4.3.4. Fake news rally (1 hour) 156
4.4.Testing of the Training Material 157
4.4.1. General information 157
4.4.2. Feedback to the exercises 157
4.4.3. Overall Evaluation 165
4.4.4. Profile of the respondents 165
Annex 1. Further reading 169
Annex 2. Template for the exercises 170
Annex 3. Info about the Fake OFF project 171
Foreword
This Training Material has been created as Intellectual Output 4 in the context of
the project Fake OFF! Fostering Awareness and Media Literacy among Young
people. The goal of the Training Material is to enable youth workers and teachers
to support young people in their individual learning process in the context of
media literacy. This Training Material is developed in line with the project’s
General Didactic Concept (Intellectual Output 1) and the app for young people
(Intellectual Output 3). It seeks to foster educators’ competencies in the area of
intentional digital misinformation and to improve teachers’ and tutors’
competencies regarding digital learning systems and platforms. To ensure that
the Training Material meets the needs of the target group, results from the
learning, teaching and training activity with youth workers were considered in
the process of creating the Training Material, as well as evaluation and the
feedback provided by the target group.
The Training Material is a new resource in the area of media education in youth
work as not much of the kind has been established yet. This material is available
in five languages: German, Portuguese, Spanish, Italian, and English. Many
youth workers and teachers from Europe contributed to the development of the
Training Material and their feedback was incorporated in the final version of this
document.
To increase the impact, we strongly encourage our readers to use the Training
Material in broad educational settings, as well as share information about the
available project outputs: A General Didactic Concept to foster media literacy in
youth work, an app for young people which contains game-based classroom
activities and a tutorial on fake news; the website fake-off.eu for youth workers
with access to didactic material and up-to-date information, and finally the
Training Material itself. We expect that the material will be used by youth
workers and teachers in five project countries - Austria, Germany, Italy, Portugal
and Spain, and beyond.
The Training Material is available for download worldwide. It can be translated
into other languages and might be adapted for other educational contexts
outside of youth work.
Further use of this material is permitted with reference to the source.
The Fake OFF Project has been co-funded by the Erasmus+ Programme of the
European Union, Key Action 2 - Strategic Partnerships.
1. Young people as social media users
The Global Digital Statshot report as of July 2019 shows that currently, there are
3.5 billion social media users worldwide, which equates to about 46% of the
total world’s population, and this number is only growing.1 Users of Internet and
social media come from the following generations - in the progression numbers:
Generation Z and Generation Alpha cannot remember life before Internet and
social media. Generation Alpha - the children of the Millenials - is growing up
with voice assistants, e.g. Siri, Alexa, Google Assistant, and artificial intelligence.
They are called “digital integrators”2 since they integrate technology in their
daily routine and interact with artificial intelligence in the most natural way.
The young generation requires new approach to education and new skills. As the
scientists point out, the right way to teach the young Alphas is by developing
their critical thinking and problem-solving skills3. Although their knowledge of
technology outstips that of the previous generations, it will be important for
Generation Alpha and their children to be able to critically assess information
1
https://wearesocial.com/blog/2019/07/global-social-media-users-pass-3-5-billion
2
https://interestingengineering.com/generation-alpha-the-children-of-the-millennial
3
ibid.
and make decisions based on their own personal and individual critical thinking.
Quick thinking, creativity and teamwork will let them analyze possible alternative
solutions according to different viewpoints, and co-live with advanced Artificial
Intelligence. In this regard, deep learning will still be required to outsmart
technology and its recent trends, which is the subject of the next chapter.
Terms like "Smombies6" and "Generation Head Down" appear and try to describe
the phenomena that are associated with constant accessibility of users and the
continuous flow of information. Because we always have the smartphone with us
as a faithful companion, on the way to school or at work, it's enough to put your
hand in your pocket and we can pick our preferred information from an endless
pool of information.
The generation between 11-17 in particular has no longer been using Facebook
but has been relying primarily on the moving images and videos like Instagram
or TikTok to get information. It is clear that in order to attract users’ attention
you need to apply images and infographics. Research undertaken by social
media management platform Buffer found that tweets with images gained 18%
more clicks, 89% more likes and 150% more retweets. Similarly, online content
4
CIO: Fast Forward 2010 – The Fate of IT, 2004 – The Year of Web Services.
5
https://www.internetworldstats.com/emarketing.htm
6
http://www.bbc.co.uk/learningenglish/thai/features/the-english-we-speak/ep-180402
analytics tool Buzzsumo discovered that people were more than twice as likely to
share an article with an image than one without7.
Nowadays, YouTube is the most relevant tool8 for young people to search for
news. Young people, for example, only use Google for a quick research, but if
they want to go deeper, YouTube serves as the medium of their choice.
The relevance of content has also changed over time. Young people in the digital
world today are mainly concerned with topics such as health, sports, nutrition
and diets, or self-image. All important topics for youth are outlined in the Fake
Off! General Didactic Concept on page 16.
The technical term for all these people is "influencer10". That is, someone who
influences other people in one way or another. Basically, it's nothing new. It
used to be an actor, a famous musician or sometimes a neighbor next door.
Today it's people who have their own digital channels to sell products.
7
https://info.lse.ac.uk/staff/divisions/communications-division/digital-communications-
team/assets/documents/guides/A-Guide-to-Writing-Engaging-Content.pdf
8
http://www.jugendinternetmonitor.at/
9
https://de.wikipedia.org/wiki/Die_Zerst%C3%B6rung_der_CDU
10
https://dictionary.cambridge.org/dictionary/english/influencer
Internet celebrities like Felix Kjellberg (PewDiePie11 70 Mio YouTube subscribers)
or Kimberly Noel Kardashian West (Kim Kardashian12 144 Mio Instagram
subscribers) make it almost daily with their videos and pictures to the
smartphones of children and teenagers. And it's understandable that one then
has the desire to become so famous.
German-speaking area
Bianca Claßen with BibisBeautyPalace (5.6+ Mio. YouTube subscribers):
https://www.instagram.com/bibisbeautypalace/?hl=de
Spain
El Rubius (35+ Mio. subscribers on YouTube):
https://www.youtube.com/channel/UCXazgXDIYyWH-yXLAkcrFxw
Dulceida (2.6+ Mio. followers on Instagram):
https://www.instagram.com/dulceida/
Paula Gonu (1.9+ Mio. followers on Instagram):
https://www.instagram.com/paulagonu/
El Cejas (1.7+ Mio. followers on Instagram):
https://www.instagram.com/elcejass__/
Italy
CutiePieMarzia (7+ Mio. subscribers on Youtube; 6,1 mio followers on
Instagram):
https://www.instagram.com/itsmarziapie/?hl=it
Anima (3+ Mio. subscribers on Youtube):
https://www.youtube.com/channel/UCHZl_sLl4kGZSkrPBrWb_aQ
Chiara Ferragni (17,1+ Mio. followers on Instagram):
https://www.instagram.com/chiaraferragni/?hl=it
The influence these so-called "influencers" have on young people can be seen in
the products they buy (BibisBeautyPalace has its own shampoo brand13) and, of
course, the information they recite and how. This allegedly strange digital world
with its own language is deeply embedded today in the everyday life of children
and young people and it is important to know about it in order to know how to
deal with it.
11
https://www.youtube.com/channel/UC-lHJZR3Gqxm24_Vd_AJ5Yw
12
https://www.instagram.com/kimkardashian/?hl=de
13
https://www.bilou.de/
2.3. Fake news & Fake reach
It is obvious that in the digital world there is a deliberate scattering of false
information. Nothing spreads more easily than highly emotional content which
even seems to be up-to-date on a daily basis. So, it happens that suddenly
political topics are taken up like it happened around the EU article 13/1714 where
it was hard to distinguish between truth and fake news.
Yet above all, how do influencers measure themselves and how are they
measured? Here it's all about the reach, i.e. likes and interactions. The more
subscribers someone has, the more likes a picture gets, the more value their
own digital opinion has. The fact that these likes are often not real but paid plays
only a secondary role. It occurs already that an Instagrammer with several
million subscribers gets only a few hundred likes and comments on his/her
pictures. So much for the value of the opinion and the value of digital likes.
Especially big social networks live from the fact that companies spend money on
advertising. In this way, targeted advertised articles can quickly take up
coverage, which is then billed to the advertiser accordingly. Even if there are
constant attempts to improve this algorithm so that only "really" relevant
information is displayed, fake news always creates a high reach out rate and
finally ends up on our smartphone, as well as on those of children and
teenagers.
14
https://www.youtube.com/results?search_query=article+13
15
https://www.saferinternet.at/projekte/kettenbrief-handy/
forwarded”), and rewards (e.g. “you can win an iPhone X if you forward this
message to x people”).
To get an overview about current chain letters, check this website to get some
examples:
https://www.geekysplash.com/25-hilarious-whatsapp-hoax-texts-and-forwarded-messages/
Even if it often seems ridiculous for critical thinkers, it is essential that such
content is taken seriously when it is shown to you. For children, these chain
letters are a digital reality with which they can be confronted daily. This makes it
even more important to encourage them to stop sending the letters and discuss
them with adult contact persons and peers. Saferinternet.at theirfor even
initiated a project called “Kettenbrief-Handy” which translates to “Chainletter-
Smartphone” where young people can send their chain-letters. The aim of the
project is to stop spreading chain-letters by telling the youngest that this service
counts as the same as sending the letter to 20 people (which is normally the
number of persons you have to send the chain-letter preventing that bad things
will happen to you).
Even though the term started as a neutral term mostly used in religious context
during the Reformation, in the last 100 years propaganda became more and
more associated with manipulation and biased communication. An early example
of propaganda that still is around in some rightwing and antisemitic groups is
‘The Protocols of the Elders of Zion’. This antisemitic text was first published in
1903 in Russia and is a mixture of plagiarism, satire and hate towards the
Jewish people. Parts of this work date back to a satirical text about french
politics in the 19th century by Maurice Joly and an antisemitic novel by Hermann
Goedsche. It pictured Jews as arrogant, corrupt, and willing to do anything to
gain power and influence. Even though it was already proven a forgery in the
early 1920s, Hitler and the Nazis used it to defame Jewish people. It was used in
speeches, referred to in ‘Mein Kampf’ and even taught in schools.
Another ‘branch’ in the history of fake news are hoaxes. American showman P.T.
Barnum became very famous in the early 19th century through buying strange
exhibits all over the world to present them in his travelling circus – such as the
so called “fiji mermaid”. He knew that his exhibits were forged but sensation-
hungry people paid the entrance to see them - and they acted as if they were
real because they didn’t want to admit being fooled. This circus even came to
Europe to visit royals like Queen Victoria and the Tzar of Russia. The poet Edgar
Allen Poe wrote a hoax (mostly as a revenge) for the newspaper ‘The Sun’ when
he posed as balloonist Monck Mason who allegedly crossed the Atlantic Ocean in
a hot air balloon. The newspaper published the article but two days later it was
retracted.
A part of hoaxes, that also is a big part of fake news, is parody. Even though
they are not planning to spread fake news, they provide news that are close
enough to real stories. Given these circumstances, they are believed and shared
every now and then. A very prominent example is the “stone louse” invented (or
better: discovered) by German humorist Loriot. He described the newly found
species in a fictional nature documentary. It went on to be presented in the
‘Pschyrembel Clinical Dictionary’ as a scientific joke and it is still printed in the
current edition. People who are not in this specific scientific community may not
know about the joke-side of this article and take it for real. So the joke is often
enough not on the subject itself but on the people who believe it.
In the time when newspapers were the biggest media authority and the TV
began to develop, hoaxes became more and more used. It was easier to get
messages to the people, because there were fewer different sources, and people
believed what was presented by the outlets, because they had less ways to
check if the message was true. Politics were a very important ‘market’ for
propaganda and hoaxes - newspapers and leaflets were produced to discredit
other parties, other nationalities, other religions. And some of the things didn’t
change over the years: drastic pictures, harsh words with unambiguous
messages and insults are still important parts of political campaigns.
In these four pictures you can see Nikolai Antipov, Josef Stalin, Sergei Kirov and
Nikolai Shvernik. Stalin got the picture retouched after every one of them got
removed from office or executed.
The most recent big push fake news got was through U.S. President Donald
Trump’s media rants. Between December 10th 2016 and July 24th 2017 he used
the term “FAKE NEWS” 73 times on Twitter16 which he uses as his main public
communication channel, often not to tackle “real” fake news but to discredit
reputable sources that just didn’t report his opinions and political agenda. He
also defamed a whole part of the media as “fake news”, not only their stories but
the outlets as a whole. Unfortunately, not only Trump is using social media to
spread his opinions: more and more (young) people express their feelings and
opinions through social media channels. And there it seems that their feelings
are more important than facts.
16
https://ew.com/tv/2017/06/27/donald-trump-fake-news-twitter/
2.7. Filter Bubbles
According to Regina Marchi17, today's youth is less interested in news as they get
their information more and more via social media. Even though people see
themselves in a neutral position, only a minor percentage is subscribed to media
sources from both sides of the spectrum (left/right). This is the reason why
people tend to think that everybody thinks like them: because no one in their
social media feed, or “bubble”, is of contrary opinion).
This phenomenon is called echo chamber and in times of social media and web
2.0 this gets amplified by algorithms. Through this, so-called filter bubbles are
established in which people find themselves surrounded by mostly like-minded
people. The term was first coined by Eli Pariser in his 2011 book of the same
name. His definition of “echo chambers” is: ‘the intellectual isolation that can
occur when websites use algorithms to selectively assume the information a user
would want to see’ 18. So, the Internet recognizes what you want to see and
shows it to you; this is based on algorithms that consider your Internet
behaviour and all other data that is available on you. And that can be a lot! Your
social media profile, your location data (from apps that are allowed to use your
location information), your search terms in search engines and online shops -
they all can be used to create a profile and put you in categories as left/right-
leaning, old/young, male/female, interested in topics such as environment,
movies, sports, …
This does not only affect the commercials you may get, e.g. via Google Ads;
more and more websites like Amazon or YouTube have dynamic content where
they show you the content you may like based on your search history, interests
and other algorithms. They do not show you other things. This means that
different people with different opinions (or separated by algorithms) get different
articles. Unfortunately, that has the potential to divide society. An example
brought up by data scientist Gilad Lotan is the Israeli-Palestinian conflict. On
Twitter, the bubbles do not really overlap. People who are pro-Israel get their
news from pro-Israeli websites and people who are pro-Palestine get their news
from pro-Palestine websites (see the graphic).
17
Marchi, Regina (2012): With Facebook, Blogs, and Fake News, Teens Reject Journalistic
“Objectivity” in Journal of Communication Inquiry, p246-262.
18
Pariser, Eli (2011): The Filter Bubble. How the new personalized Web is changing what we read
and how we think. Penguin Press.
Gilad Lotan 2014: network graphics of the Twitter landscape (Israel - Palestine)
A webpage that shows news from both sides and classifies them is allsides.com.
To every bit of news, they show where it was published and where on a
spectrum of left/right the medium is placed. On big news, you can read the
articles next to each other and see what certain sources underline, leave out,
and with which pictures they show the content. It is US-centric, but also shows
news from around the world, if they are of worldwide interest.
2.8. Deepfake
Deepfake is a technique for human image synthesis using the Artificial
Intelligence (AI) technology to combine or superimpose existing images to
create fake news and hoaxes.
19
https://en.wikipedia.org/w/index.php?curid=61555724
The term “deepfake” originated in December 2017 in an online Reddit
community from a user known as deepfakes who used a deep learning machine
technology to edit the faces of celebrities onto people in pornographic video
clips. Since then, according to Wikipedia, the technology has been used in
politics, pornography, fraud and software development20, creating concerns
around abuse of technology and undermining credibility and authenticity.
The technology behind creating deepfakes is that there are two competing AI
systems: the generator and the discriminator.21 The generator creates a fake
video clip and then asks the discriminator to determine whether the clip is real
or fake. Each time the discriminator accurately identifies a video clip as fake, it
gives the generator a clue about what not to do when creating the next clip. A
so-called generative adversarial network (GAN) is formed by the generator and
discriminator, and the system has been constantly improving: the generator gets
better at creating fake video clips and the discriminator gets better at identifying
them. The other way round, as the discriminator gets better at spotting a fake
video, the generator gets better at creating them.
Until recently, it has been very difficult to modify video content. However, since
deepfakes are created through Artificial Intelligence (AI), this does not require
much human skill to create a deepfake in contrast to the real video production.
This means that anyone can create a deepfake in order to promote their agenda.
The danger of high-quality fake videos is that, on the one hand, people might
believe in images of other people re-projected doing and saying things that they
have not in fact done or said. On the other hand, deepfakes undermine the trust
in the validity of any image-based content and create public confusion which can
be used for manipulation.
20
https://en.wikipedia.org/wiki/Deepfake
21
https://whatis.techtarget.com/definition/deepfake
2.9. Tips for youth workers
After this general information about fake and fact in news and social media, this
part addresses you as a youth worker. For you as a trainer of young people it is
important to stay up to date to the reality of young people. To this aim and to
know what young people are thinking, you must know what apps they use, what
trends they follow and what stars and influencers they know and trust. You do
not have to think alike, but you should be aware of these things in order to
understand them.
If a young person wants to talk to you about his or her life and habits or some
problem he or she faces on the Internet, not only should you show interest, but
also (at least to some extent) know what he or she is talking about. Otherwise
it’s hard to be authentic and young people realize that very quickly. Then it may
be hard to communicate with them, as they lose trust in you.
If you get to know a new app or social media platform, try it out! Play around
with it, do a bit of research about hazards and safety issues. See who is in
charge of the app, who developed it and where your data is going to. Which
permissions does the app have and what are they for?
If you find a news story or a picture that seems suspicious to you, try to find its
source. Try to find out where it came from and what spin it has. Young people
will ask you about things they find on the Internet. And they (sometimes) will
ask your advice whether they should trust the source or not.
Be aware that everyone is biased. Everyone has personal values that shape his
or her everyday life. Try to break out of your filter bubble and inform yourself on
different media channels. The more diverse sources you read and know, the
better you can judge by gut feeling if something can be true or not.
In short:
- Know the kids you are dealing with!
- Know their (online/digital) life reality!
- Don’t be afraid of new technologies - try them out!
- Be open-minded but question so-called “truths”!
- Be aware of your own bias!
- Think (and read) outside the box!
3. Key competences for young people in the era
of fake news
The phenomenon of fake news, how they arise, what forms and channels they
take and what competences and capacities young people need to spot and
counteract them, was already described in the “General Didactic Concept” of the
FAKE OFF! project.
In this chapter, we focus on two key competences for young people in the era of
fake news, namely digital literacy and digital wellbeing. We give examples of
how they can be fostered in the non-formal learning setting using a three-step
approach: 1) strengthen digital literacy, 2) create new habits, and 3) apply new
habits in daily life. In the next chapter, we will give explanations on how to use
the FAKE OFF! app created specifically for the purpose of raising young people’s
awareness and key competences in different learning settings.
Young people are continuously exposed to large streams of information, parts of
which are misinformation, propaganda and commercials. Critical assessment of
the information is a challenge because it takes time and discipline. Moreover, it
requires the knowledge of how to respond once you detected fake news and
propaganda. Becoming aware of what is healthy, safe and conscious digital
behaviour, how the digital data is used and how critical thinking can help to
counteract fake news is becoming digitally literate - a key life & career skill
and competence of the 21st century.
22
Fiona C. Chambers, Anne Jones, Orla Murphy. Design Thinking for Digital Well-being: Theory
and Practice for Educators 2018. https://www.amazon.com/Design-Thinking-Digital-Well-being-
Educators/dp/1138578053
23
Aviram A., Eshet-Alkalai, E. Towards a Theory of Digital Literacy: Three Scenarios for the Next
Steps 2006. http://www.eurodl.org/index.php?p=archives&year=2006&halfyear=1&article=223
5. Socio-emotional literacy: the social and emotional aspects of
being present online, whether it may be through socializing, and
collaborating, or simply consuming content.
With regard to fake news, photo-visual literacy, as well as information and socio-
emotional literacy are key competences which would enable young people to
distinguish between fake and true content, critically assess the content and be
able to react in an appropriate way.
If young people become aware of the positive effects of digital literacy, they can
focus better on developing this competence.
Chambers et al. define it as capacity to look after your personal health, safety,
relationships and work-life balance in digital setting, to use digital data to foster
community actions and wellbeing, to act safely and responsibly in digital
environments, to manage digital stress, workload and distraction, to act with
24
Cartelli, Antonio (2012): Current Trends and Future Practices for Digital Literacy and
Competence. IGI Global.
concern for human and natural environment when managing digital tools and to
balance digital with real world interactions appropriately.25
25
Fiona C. Chambers, Anne Jones, Orla Murphy. Design Thinking for Digital Well-being: Theory
and Practice for Educators 2018. https://www.amazon.com/Design-Thinking-Digital-Well-being-
Educators/dp/1138578053
The three steps of the Fake OFF model are described below, in particular their
different layers, e.g. critical thinking, digital ethics, emotional intelligence for
Step 1; the psychology of habits for Step 2, and raising awareness on how to
apply new digital habits for Step 3.
The practical exercises and games which follow in the next chapter are split
according to these steps. They contain information for youth workers, trainers
and tutors on how to use the exercises according to the level of the group, what
material is needed and what is useful to consider while preparing for the
sessions with young people.
Critical thinking
Critical thinking goes hand in hand with digital literacy as it develops our ability
to reflect, evaluate and explain the perceived information. Ultimately, it is a
means to become resilient against manipulation and propaganda and to use
discourse based on the principles of democracy.
For the project Fake OFF, training young people on strengthening their digital
literacy and critical thinking means that they would learn:
26
https://www.skillsyouneed.com/learn/critical-thinking.html
● the difference between trustworthy and fake sources
(depending on the topic, context, goal) and how to do a fact check
● to understand the motivation behind Fake News: e.g.
commercial – using sensationalism; playing with emotions to get
views and clicks; political agenda; etc.
● to recognize and critically assess algorithms: e.g. influencing
information with paid adverts on Instagram, click factories,
influencers, etc.
● digital ethics: e.g. how to use and process information, when to
spread information, when to keep information for yourself (“think
before you like/share”)
● privacy: e.g. how to be safe on the Internet, how to protect your
accounts and private data and deal with cyber mobbing
● how to deal with emotions on social media: being aware of
emotional reactions of other people on social media and choosing
consciously how to share your own.
In order to be able to critically assess information and get a feeling for what is
true and what is false, critical thinking is the basic skill when you navigate the
web. Another one is the knowledge on how to detect fake news.
27
How to Spot Fake News. By Eugene Kiely and Lori Robertson. 18.11.2016:
https://www.factcheck.org/2016/11/how-to-spot-fake-news/
Source: https://www.ifla.org/publications/node/11174
28
https://www.factcheck.org/2016/11/how-to-spot-fake-news/
site isn’t a legitimate news organization.
Another sign of a fake story is often the author. The pledge of allegiance
story
on abcnews.com.co was supposedly written by “Jimmy Rustling.” Who is
he?
His author page claims he is a “doctor” who won “fourteen Peabody
awards
and a handful of Pulitzer Prizes.” If you check the winners of these prizes,
no
one by the name of “Rustling” has won a Pulitzer or Peabody award. The
photo
accompanying Rustling’s bio is also displayed on another bogus story on a
different site, but this time under the byline “Darius Rubics.” The Dubai
story
was written by “Sorcha Faal, and as reported to her Western Subscribers.
Sometimes, no author is indicated at all, as in the Pope Francis story.
Many times fake stories cite official, or official-like sources, but once you look
into it, the source doesn’t back up the claim. For instance, the Boston Tribune
site wrongly claimed that President Obama’s mother-in-law was going to get a
lifetime government pension for having babysat her granddaughters in the White
29
https://www.newsmediaalliance.org/fake-news-quiz/
House, citing “the Civil Service Retirement Act” and providing a link. But the link
to the Civil Service Retirement System website doesn’t support the claim at all.
Another viral claim 2015 was a graphic purporting to show crime statistics on
the percentage of whites killed by blacks and other murder statistics by race30.
Then-presidential candidate Donald Trump retweeted it, telling Fox News
commentator Bill O’Reilly that it came “from sources that are very credible.” But
almost every figure in the image was wrong — FBI crime data is publicly
available — and the supposed source given for the data, “Crime Statistics
Bureau – San Francisco,” doesn’t exist.
Some false stories aren’t completely fake, but rather distortions of real events.
They can take a legitimate news story and twist what it says — or even claim
that something that happened long ago is related to current events.
At the time of Trump’s election in November 2016, the website Viral Liberty took
CNN’s 2015 story about Ford shifting truck production from Mexico to Ohio and
slapped a new headline deceptively linking the two occurences: “Since Donald
Trump Won The Presidency… Ford Shifts Truck Production From Mexico To
Ohio.”31
● Is it a Joke?
There is such thing as news satire. According to Wikipedia, there are two types
of news satire: One form uses satirical commentary and sketch comedy to
comment on real-world news events, e.g. Andy Borowitz satirical column32, while
the other presents wholly fictionalized news stories33. Normally, it’s clearly
labeled as such, but at times it is not. Such posts are designed to encourage
clicks, and generate money for the creator through ad revenue. Online hoaxer
Paul Horner told the Washington Post he makes a living off his posts. Asked why
his material gets so many views, Horner responded, “They just keep passing
stuff around. Nobody fact-checks anything anymore.”
30
https://www.factcheck.org/2015/11/trump-retweets-bogus-crime-graphic/
31
https://www.snopes.com/fact-check/ford-from-mexico-to-ohio/
32
https://www.newyorker.com/humor/borowitz-report/putin-appears-with-trump-in-flurry-of-swing-
state-rallies
33
https://en.wikipedia.org/wiki/News_satire
you can check your unconscious bias towards politicians, religions, races,
sexual minorities, age groups, etc.34
● Ask experts!
Checking facts
There are some independent sources which were created to fact-check the latest
viral claims that pop up in our news feeds. Here is a list of different Fact Checker
websites in European languages.
US-based: Europe-based
❖ Nonpartisanship and Fairness: not drawn to one side, same standards for
every check
34
Unconscious bias test. Harvard University, project Implicit:
https://implicit.harvard.edu/implicit/takeatest.html
35
poynter.org/ifcn/
❖ Transparency of Sources: you have to clarify and provide your sources
❖ Transparency of Funding and Organization: where does the money come
from, who is part of the project?
❖ Transparency of methodology: how do you work?
❖ Open and honest corrections: if there is a mistake in your own work, it
has to be shown and made transparent.
Using fact checking sites to verify your news is easy, fast, and can safeguard
you from believing in information which does not exist.
To read more about how to spot fake news, see the General Didactic Concept of
the Fake OFF project.
Digital ethics
Whereas points 1-7 are about responsible online behaviour in relation to yourself
and others, points 8 and 9 are about self-worth. A 2019 article from Inc Tech
Magazine provides an interesting insight on how people measure their
worthiness. It questions if these things are healthy and encourages people to
feel good about who they are “no matter what”37. Even if you are eager to
attract people’s attention and gain influence, your self-worth should not be
determined by the number of likes and ratings on social media. In fact, it is not
36
https://www.digitale-ethik.de/showcase//2017/01/10Gebote_English_final.pdf
37
https://www.inc.com/amy-morin/how-do-you-measure-your-self-worth.html
a product of your intelligence, your talent, your looks, or how much you have
accomplished. Rather, your self-worth is immeasurable and unchanging
something which cannot be taken from you. It is that worth that allows you to
be happy, confident, connected and motivated. Point 10 can be seen as a tool
for digital wellbeing - allowing yourself some offline moments or doing a digital
detox. The Golden Rules can be printed as a wallboard in schools and youth
centres as a useful reminder for healthy digital behaviour.
You are not alone on the Internet! Don’t spread confidential information on the
Internet. A post visible for all may also cause lots of trouble.
Write nothing about your friends that you would not tell them in person.
Discuss private matters with your friends only in private chats, messages or
emails.
Help your friends if they experience something unfair.
Whether it is your status or pictures, likes or shares, before you post something,
ask yourself these questions:
- Is it true?
- Is it kind, or can this hurt someone?
- Is it necessary? Do I post because I am angry? Do I reveal too much
about myself?
- Who would see it?
- Could something be misunderstood?
Internet never forgets. As soon as something appears on the Internet, you cease
to control it. Think twice before you upload something. A post, a picture or
comment may spread very widely as the Internet audience is large. It is possible
it shows up on a completely different side. What once seemed witty, may be
intimidating. Also, don’t write when you’re overly angry or happy, it may be
embarrassing later.
If you doubt someone is having a fake profile, ask your friends to check. If you
doubt a website is fake, check the impressum to see who’s really owning a page.
38
juuuport.de Online consulting of young people by young people
Secure your private data. Help to eliminate assaults, hate speech and
embarrassing pictures from the Internet. Help your friends if they are being
exposed to something uncomfortable, e.g. cybermobbing. For youth workers, it
is very important to know about the phenomenon of cybermobbing, in order to
be able to help victims.
Fighting Cybermobbing
According to a 2017 research study in Germany, 1.4 million young people have
been affected by cybermobbing. 13% of the respondents between 10 and 21
years admitted to be the victims of cybermobbing, where a slightly higher
number of 13,4% confess that they have been cybermobbing themselves39. The
reasons for this were named to be a personal dislike of a person, rage because
of being mobbed, but also bad mood, boredom, and fun.
As the study quoted by Süddeutsche Zeitung reveals, parents can control the
online activities of children and youth less and less40. First, because the younger
generation is using both social media and instant messaging, e.g. Whatsapp,
Snapchat, where humiliating comments, compromising photographs or vicious
insults content can be disseminated at lightning speed. Second, because
personal mobile devices like smartphones or tablets are harder to control
compared to computers where security settings were determined by the parents.
● Acquire competences about safer Internet issues for children and young
people.
● Study information on how to deal with cyberbullying and hate speech from
a wide array of online sites that provide advice to users of any age:
39
https://www.sueddeutsche.de/panorama/jugendliche-im-internet-13-prozent-der-schueler-sehen-
sich-als-opfer-von-cybermobbing-1.3507917
40
ibid.
● The platform Better Internet For Kids betterinternetforkids.eu was set up
in line with the European Commission's Better Internet for Kids strategy to
foster the exchange of knowledge, expertise, resources and best practices
between key online safety stakeholders to increase access to high-quality
content for children and young people, step up awareness and
empowerment, create a safe environment for children online, and fight
against child sexual abuse and child sexual exploitation.
● The European network of Safer Internet Centres41 works on these issues
across Europe typically comprising an awareness centre, helpline, hotline
and youth panel.
● The No Hate Speech online campaign launched by the Council of Europe in
July 2016 also provides advice. Initiatives against hate speech like
#ichbinhier on Facebook are also winning over more followers, as are
digital civil rights movements like German moderator Jan Böhmermann’s
“Reconquista Internet”.
● Acquire competences about safer Internet issues for children and young
people.
● Initiate (cyber)mobbing prevention programmes in the school or youth
centres
● Be informed about existing initiatives to advise young people further, e.g.
klicksafe initiative’s cyberbullying first aid app42, local or national
cyberbullying hotline, etc.
Protecting privacy
41
https://www.betterinternetforkids.eu/web/portal/policy/insafe-inhope
42
https://play.google.com/store/apps/details?id=de.teamdna.cybermobbing&hl=en
Although privacy is a basic human right and need, researchers speak of privacy
paradox on the Internet: our privacy concerns are inconsistent with our online
behaviour and desire to disclose.
Nowadays, most young people easily display personal information that previous
generations often have regarded as private, e.g. age, politics, income, religion,
sexual preference. Young people’s understanding of privacy is not tied to the
disclosure of certain types of information. Rather, their privacy is assured when
they think they can control who knows what about them. When it comes to
social media, users are still unsure how to control who can see what about them.
The reasons are limited internet literacy, poorly designed site settings and recent
data protection scandals (e.g. giving away Facebook user data to Cambridge
Analytics 2018).
43
The privacy paradox on social network sites revisited 2009.
https://cyberpsychology.eu/article/view/4223/3265
44
https://www.cpomagazine.com/data-privacy/new-research-study-shows-that-social-media-privacy-
might-not-be-possible/
● Use software to manage and control your online privacy, for example
Norton Privacy Manager or Norton LifeLock
● Be aware of ‘shoulder surfing' - the practice of spying on the user of a
cash-dispensing machine or other electronic device in order to obtain their
personal identification number, password, etc. To avoid it, sit with your
back to the wall if you’re in a public place and entering personal or
financial information into your computer or cellphone. More tips available
here: https://www.lifelock.com/learn-identity-theft-resources-what-is-
shoulder-surfing.html
Understanding emotions
Emotion is by far the most important motivator of our thinking and behaviour.
People make most of their decisions based on how they’re feeling, whether they
realize it or not. Social media researcher G.T. Panger described the impact of
emotions on social media in this way: “Emotion is the outrage and hope that
fuels social media social movements from the Arab Spring to Black Lives Matter,
and it is the hostility that silenced women in Gamergate. Emotion is the sadness
that spreads through social media upon the death of a celebrity or in the wake of
another mass shooting. Emotion is the happy life we are concerned with
portraying to our friends, the moments of satisfaction we cannot wait to tell the
world about, and the envy of receiving the highlights of our friends’ lives while
we carry on with ordinary life”45.
As the research of the Center for Generational Kinetics shows, social media has a
greater effect on a person’s life the younger they are, influencing their job
prospects, popularity, chances of getting a date and even their happiness: 42%
of Generation Z feels that social media has a great impact on their lives. An
equal number of 42% believes that social media affects the way other people
see them; 39% say social media has an effect on their self-esteem and 37% say
social media has a direct impact on their happiness (although it remains unclear
how exactly), which is twice as much as in the generation of baby boomers46.
Social media enable users to express themselves freely through status updates,
mood updates, comments, as well as pictures and emoticons. At the same time,
it can be a source of pressure and expectations for young people raising
questions about their self-identity and about the emotions they feel browsing
through the stream of messages, images and videos.
The link between users’ “catalogue of expressions” and their mental health has
been studied by researchers to make inferences about users’ emotional lives,
generate national happiness indices and predict mental illnesses.
Some recent technological innovations in this field include analyzing the patterns
of words people are using in their tweets to understand how a person is feeling
right now. There is free text analysis tool AnalyzeWords on Twitter which focuses
on junk words (pronouns, articles, prepositions) to assess emotional and
thinking styles. If you are on Twitter, you can check your recent words and see
how you’re scoring for being angry, worried or upbeat compared to the average.
You can also try it out with young people. For example, Donald Trump’s Twitter
account @realdonaldtrump shows that he scores highly on having an upbeat
emotional style, and is less likely than average to be worried, angry, and
depressed.
Users’ emotions on social media and users’ emotional life should however be
separated to avoid the risk of packaging the complex real life in a virtual box of
social media. Likewise, status updates and Instagram stories cannot be a reliable
measure of our mental health. Self-expression and self-presentation may also
not always reveal the true “You”. There is an opinion that we tend to portray
ourselves in an idealized, overly positive fashion like playing a character which is
48
http://www.bbc.com/future/story/20180201-how-your-social-media-betrays-your-mood
a desired version of ourselves, and for this we may downplay our negative
emotions.
Having said that, it is important to bear in mind that not everything young
people see on social media may be true. Also, it is helpful to discuss with young
people what kind of image they are trying to project in public with their posts
and updates. How does it affect their self-worth? And how often do they
compare themselves with others? Ultimately, what is the opportunity cost (the
value of making this choice) of browsing vs. getting the benefits? Answering
these questions may be helpful to decide how we can spend time in a more
productive manner and build the life we strive for.
The mind of a teenager is still figuring out how to recognise, understand and
express what he or she is feeling. Parents and youth workers can help young
people to deal with emotions. The Australian child- and youth-oriented project
Healthy families advises both parents and tutors on how to do it50:
● Ask about their feelings – “You look worried. Is there something on your
mind?” or, “It sounds like you’re really angry. What’s wrong?”
● Listen to your teenager when he or she talks about emotions. This helps
him or her to identify and understand what he or she is feeling and to
manage his or her emotions effectively.
49
s. Galen Thomas.
50
https://healthyfamilies.beyondblue.org.au/age-13/raising-resilient-young-people/managing-
emotions-and-stress
● Do not dismiss or trivialise your teenager’s emotional responses. This may
be interpreted as “my feelings are unimportant”.
● Avoid responding in a way that could lead them to believe that their
emotions are wrong and that they are bad for having them, e.g. “Why are
you crying like a baby?” or “You’re such a wuss!”
● Validate their feelings, especially if they’re upset or struggling with what’s
going on – for example, when a pet dies, when they’re having issues with
friends, or when they fail an exam.
● Encourage young people to talk about problems when they happen so
they can be sorted out earlier.
● Help them find ways to relax that work for them – listening to music,
going for a run or doing something creative.
● Some young people also benefit from meditation or guided relaxation.
Smiling Mind has a free App including short guided meditations.
● Suggest they plan their week and figure out their deadlines and how
they’re going to get their study/work done.
● Suggest that your adolescent leaves big decisions until they’re feeling a
bit better and able to approach the situation more objectively.
● Talk about the messages and images young people receive through the
media or their social feeds. How does it shape their values, perceptions
and general wellbeing?
51
James Clear, Atomic Habits:
https://books.google.de/books/about/Atomic_Habits.html?id=lFhbDwAAQBAJ&source=kp_book_de
scription&redir_esc=y
When it comes to young people, if everyone in their friends’ or family circle is
constantly on the phone checking messages, they are most likely to repeat it.
First of all, we need to see that all habits - good and bad - provide us with some
benefit. For example, checking your social media accounts makes you feel
connected. At the same time, looking at those messages destroys your
productivity, splits your attention, and overwhelms you with stress. But, it
prevents you from feeling like you're “missing out” … and so you do it again52.
Since “bad” habits also address certain needs in your life it's very difficult to
simply eliminate them. This is why an advice like “just stop doing it” does not
work. For example, if you grab your mobile phone when you get bored or
socially insecure, it's a bad plan to leave your phone at home every time that
happens.
James Clear explains it more clearly: “If you expect yourself to simply cut out
bad habits without replacing them, then you'll have certain needs that will be
unmet and it's going to be hard to stick to a routine of “just don't do it” for very
long”53. Instead, we need to replace a bad habit with a new habit that provides a
similar benefit and is easy and attractive to do.
Charles Duhigg, author of another famous book on habits “The Power of Habit”
(2014), came up with a model of Habit Loop to explain how our habits are
54
formed. He broke it down into three main areas :
52
James Clear, Reset the Room. https://jamesclear.com/reset-the-room
53
ibid.
54
https://coolerinsights.com/2013/11/mastering-the-power-of-habits/
3. Rewards: The positive outcomes, e.g. real or perceived payback of
habits which reinforces our behaviours (feeling connected, relieved,
relaxed).
Duhigg shared that any habit can be changed if you identify the cue (the
trigger), the reward you crave for, the routine you perform normally to get the
reward, and change the routine when the cue appears so that you get the same
reward. This is the Golden Rule of Habit Change: keeping your cues and rewards
but providing a new routine.
Here are some additional ideas for installing new healthy habits and breaking the
old cycle55.
55
James Clear, Reset the Room. https://jamesclear.com/reset-the-room, Psychology Today. 10 steps
to changing unhealthy habits: https://www.psychologytoday.com/us/blog/renaissance-
woman/201607/how-change-unhealthy-habits
differently, so that you can emphasize your ability to change. It can be as simple
as saying to yourself, “Look at that. I made a better choice.”
4. Remove triggers.
Make it easier on yourself to break bad habits by avoiding the things that cause
them. If the first thing you do in the morning is mindless scrolling, liking, sharing
instant messages, then put the phone into another room before going to bed,
and wait until you are really awake to engage in online activities more mindfully.
If you eat cookies when they are in the house, then throw them all away.
Right now, your environment makes your bad habit easier and good habits
harder. Design your environment in the way to make the good behaviors easier
and the bad behaviors harder.
Building a new identity does not mean becoming someone else. It means
returning to a healthier version of yourself who you were without that habit so
you can be sure you can do it again.
Or reframe your thoughts with a positive affirmation and restrain the judgmental
brain:
● No one likes me - I’m working on my confidence”
Reframing is like rewriting the script.
Last but not least, remember that creating new healthy habits takes time and
effort, but mostly it takes perseverance. Most people who succeed try and fail
multiple times before they make it work. You might not have success right away,
but that doesn't mean you can't have it at all.
This step encompasses two other steps. When you are aware of how and why
fake news is created and when you know how to counteract it, the next thing is
to implement your strategies. Habits only change with action.
Observing social media, the appeal for young people is not to use it less but use
it more intentionally. Stop mindless scrolling, complaining, hating and engaging
in negativity and bitterness. Follow people who motivate and inspire you. Engage
with experts you can learn from. Create genuine, positive friendships.
There is a range of literature on how to change habits and apply them in daily
life (see self-help blogs56 and books57 for further information). The most
important thing for young people is that they engage in the new ways of
behavior consciously and willingly and get the support they need on the way.
56
See How to Change Unhealthy Habits: https://www.psychologytoday.com/us/blog/renaissance-
woman/201607/how-change-unhealthy-habits, How to break soul-sucking habits:
https://www.nirandfar.com/how-to-break-5-soul-sucking-technology-habits/
57
The Power of Habit by Charles Duhigg, Daily Rituals: How Artists Work by Mason Currey, Hooked
by Nir Eyal,The Slight Edge by Jeff Olson
4. Training young people in key competences
The teachers and tutors are free to select the exercises which suit their group
most, according to the level, time constraints, setting, etc., or use the formats
for a two-hour, four-hour, day activity (s. previous section).
Training with young people can be held in both school and extracurricular
setting. It can be integrated in special subjects (e.g. digital comp or become part
of traditional classroom activities. In the youth centres, this training can be part
of their activities in the field of media literacy.
All exercises are designed in the spirit of non-formal learning, so their ultimate
goal is to foster young people’s capacity to take responsibility for their personal
learning through reflecting, evaluating, asking questions, giving feedback,
voicing their feelings, their doubts about “news”, observing and listening.
Partner: ÖIAT
Source: ÖIAT
Objective: to have an engaging dynamic start into the topic digital literacy and
foster first discussions among young people with young people
Age: any
Description:
The participants are standing all over the room. The corners of the room are
named “yes” and “no” (or “agree” “disagree”). The trainer presents different
statements on a PowerPoint Presentation, e.g.:
Everyone stands in the corner they agree with the most. The trainer asks why
they agree or don’t agree and let the participants start a discussion.
Partner: ÖIAT
Source: ÖIAT
Age: 10+
Difficulty: average
If they find misleading accounts, they report them within the network.
Every reporting issue is being documented via screenshot.
While all participants discuss the accounts, they develop the criteria how to
detect it. Write those down on a piece of paper and discuss them, either after
the game or sometime later (a week or so).
If it is done as a challenge, two winners can be identified:
● those who reported most
● those who had very little or no misleading accounts in their social media
stream
Partner: ÖIAT
Source: ÖIAT
Objective: learn how to trace fake articles and assess how information is being
spread by hoax factories.
Age: 13+
Difficulty: advanced
Preparation: Search for 1-3 articles that can be traced. They change quite often,
so a bit of research is necessary.
Description: The trainer needs to explain what a hoax factory is and what their
products are.
Then, it is needed to select one article and try to trace it: Which online
magazines use this article? Who is quoting it? Each participant chooses a fake
news article which is definitely a fake (e.g. already shown by fake-hunter
organizations). Now they search for the content and the pictures online to see
where it is being spread and how viral it is already. Search for pictures and text
separately, since they might not be connected at all in further publications.
Which publications report this fake news? Which newspapers or other media use
this article? Which comments can be found? Watch out for publication dates to
see who published the content first.
Draw a map on a flipchart how the news is being spread.
Partner: ÖIAT
Source: “Medien und Gewalt”. Handbook for Teachers, 2015, in German.
https://www.saferinternet.at/fileadmin/categorized/Materialien/Medien_und_Ge
walt.pdf
Objective:
● to be aware of how violence in the media is generated and which criteria
can be used to create horror or pranks in the movies.
● analyse such movies, find criteria for the movies.
● produce your own film if possible and use all possible horror/violence
criteria
● be aware that violence (in videos) are often content for spread fake news
Duration: up to 2 weeks
Age: 14+
Difficulty: advanced
Preparation: find a group for the project, find a place where the final product can
be shown.
Description:
Phase 1. The participants discuss with each other how prank or horror films are
working, which tools are used in order to create suspense or misleading content.
This can be done by watching such films together or using prepared clips. Note:
Most of the time, the participants will be legally too young to watch this kind of
content, but they will watch it anyhow in their homes or with friends.
Phase 2. The participants create a movie using the “horror” making criteria.
Partner: ÖIAT
Source: Teachers Handbook “Selbstdarstellung im Internet”, 2014. In German.
https://www.saferinternet.at/fileadmin/categorized/Materialien/Unterrichtsmater
ial_Selbstdarstellung_Web.pdf
Objective: Prepare a training for younger participants and show them different
social networks, what to take care of, how to set privacy settings.
Age: 10+
Difficulty: average
Preparation: Collect topics that are relevant for younger Internet users,
especially in the field of fake news. Develop a tool and format which could be
used for a training: a poster, a PPT, a short video, games, etc.
Description:
Ask participants to give some examples of fake news: Which is most relevant?
New?
Play a game or use a poster/PowerPoint (see preparation).
Do a debriefing to stimulate learning.
Partner: ÖIAT
Source: ÖIAT
Objective: Learn and train search routines, how online search and source check
can be done effectively without using too much time.
Duration: 1 hour
Age: 12+
Difficulty: average
Preparation: if possible, prepare a setting where this training can be really held.
Description:
Stage 1: identify the areas which are relevant for younger kids for doing the
search. This can be school topics, but also fake news topics, such as the content
in chain letters, rumours spread in social networks, health topics, etc. Choose 1-
3 areas and select search terms that are helpful while searching a topic.
Try different search engines and compare the results: e.g. google.com,
startpage.com, qwant.com (European search engine).
Stage 2: develop a training session, e.g. as a short game on this search routine.
Stage 3: conduct the training, if possible, and reflect learnings afterwards.
Partner: GoEurope
Source: GoEurope
Objective: To raise awareness about how easy it is to create fake facts and how,
sometimes, they are very difficult to identify as fake.
Age: 14+
Description: The person who has the ball needs to say one thing about
him/herself. Whatever he/she says can be true or fake. While the person with
the ball is saying the sentence about him/herself, he/she passes the ball to
another person. The person who takes the ball needs to guess if that statement
is true or fake. If he/she guesses correctly, the person receiving the ball gets 1
point. If he/she guesses wrong, the person sending the ball gets 1 point. You
can make as many rounds as you want. At the end of the game, there will be a
winner (or a group of winners) who identified correctly what was true and what
was fake.
Partner: GoEurope
Source: GoEurope
Objective: To identify the key elements that participants need to check in order
to make the difference between a reliable post and a fake post.
Number of participants:10-30
Age: 16+
Partner: GoEurope
Source: GoEurope
Objective: To identify the key features of fake news messages and texts
Age: 16+
Material: pieces of paper where participants can write down the messages/texts
of the fake posts/news, pens, pencils
Preparation: It is not necessary, but it is better if participants have social media,
as well as experience using social media. It is not necessary, but it is better if
the trainer has some knowledge about fake news and the key elements to
identify fake news (check the FAKE OFF General Didactic Concept). Choose and
present a common incident to participants; so they know which incident they
need to alter.
Partner: GoEurope
Source: GoEurope
Age: 13+
Description: The participants sit down in a circle. There is one person (“original
source”) who starts a message. Such message can be a personal experience, an
invented story, a piece of news, etc. It needs to have 3-4 sentences, for
example. Then, the “original source” whispers the message to the person on
his/her left side. Once the second person gets the message, he/she needs to
whisper to the person on his/her left side. But he/she needs to modify a word
(only substantive, pronoun, number or adjective -it cannot be a minor word).
Then, the next one repeats the process and so on, until the messages gets the
“original source”. The “original source” then tells everyone the message he/she
got and the original message. The group then can discuss about the difference
between the last message and the original message.
Partner: GoEurope
Source: GoEurope
Age: 15+
Age: 10+
Description:
Put people in pairs and ask one person to be the storyteller and the other person
to be the listener. After the first round, they switch roles. The storyteller tells
his/her partner what he or she has done during the weekend (or during the last
holidays) by adding three fake information to the story. After the story is
over, the listener needs to detect what the three fake pieces of information
were. Participants can add obvious fake information (e.g. On Saturday, I was
riding my bike through the city naked all day) or very subtle fake information
(e.g. on Saturday, I woke up at 10.30 – when in reality it was 9.30).
Once everybody has been in the role of a storyteller and a listener, you can
discuss in the plenum what has been the experience of the young people, how
they detected the fake information and how difficult it was to detect subtle fake
information.
Objective:
K-W-L charts are graphic organizers that help students organize information
before, during, and after a learning session. They can be used to engage
students in a new topic, activate prior knowledge, share learning objectives, and
monitor participants’ learning.
Duration: 20 minutes
Age: 12+
Format/Conditions: n.a.
Description:
Step 1. Make K-W-L Charts
Pass out the handout with the chart below to the participants. Alternatively,
you can distribute a blank sheet of paper and ask students to create their
own chart.
Assess what you know about a particular topic before and after you have
engaged with it. Fill the columns below with what you Know about the topic,
what you Want to know, and what you’ve Learned.
What do you Know What do you Want to What did you Learn?
about the topic? know?
Objective:
To learn about the motives behind fake news
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
You need a series of examples of fake news, real ones or the produced ones of
the Fake Off project. You can print them out or have them on the computer.
Material:
If you work with computers, you need one computer per group of 3-4 young
people.
Preparation:
Prepare the Fake News you want to use during the exercise.
Description:
Put people in pairs or in groups of 3-4 young people give each group an example
of a fake news (printed out or on the computer)
Ask the small group to
- Detect what is fake about the news
- determine, if the information is completely invented and false or
partially
- List the possible motives of the authors to create this fake news
- Discuss these motives and if participants have come across similar
fake news or fake news with similar motives behind.
After discussion in pairs or small groups, get back into the plenum (big group).
Each small group shares through a short presentation the results of the exercise
and discusses the different findings in the plenum.
Tags:
#Detect fake news, #motives
Objective:
To learn how to detect fake news as well as key signs of common fake news
Duration:
20-30 minutes
Number of participants:
10-20
Age:12+
Format/Conditions:
You need a series of examples of fake news, real ones or the produced ones of
the FAKE OFF! project. You can print them out or have them on the computer.
You could also use news which are not fake and mix them with the fake ones.
Material:
If you work with computers, you need one computer per group of 2-4 young
people
Preparation:
Prepare the Fake News you want to use during the exercise.
Description:
Put people in pairs or in groups of 3-4 young people give each group an example
of a fake news or a real news (printed out or on the computer).
Ask each small group:
- Is the news fake or not?
- What are the signs which make you believe that it is fake? (title,
author, URL, etc.)
- How can you find out if it is true or false?
Tags:
#Detectfakenews, #signsoffakenews
Objective:
Learn how fake news often plays with emotions and how to be cautious with
news which tries to evoke strong emotions.
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
Room with chairs
Material:
None needed
Preparation:
Choose a series of News (fake and true) which evoke strong emotions such as
sadness, happiness, anger, jealousy, pity, etc.
You can use the examples which were created within the Fake Off project or
other examples. You can print them out or use them on the computer.
Description:
Put people into small groups of 2–4 people and each group gets one piece of
news (on paper or on the computer). Here are the steps:
- Look at the news and imagine you get it on your mobile phone or your PC
- How would you feel when looking at it /reading it (Focus exclusively on
your emotions)
- What does this emotion do to your body? (your heart beat, body
temperature, sweat, nervousness, etc.)
- What is your first reaction regarding this news? What do you want to do
(share, comment, ignore, etc.)?
- What if the news is fake? Would your emotion and reaction change if you
had a doubt about the news being fake?
- How can emotions influence our behaviour when being online?
After the small groups have discussed these questions, get back into the plenum
and ask people to share their experience.
Tags:
#Emotions, #reactionstofakenews
Objective:
Learn about the motives for which (young) people share content online.
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
A room with a projector
Material:
A projector
Preparation:
Prepare the room so there is a lot of space to move around. Divide the room in
two halves. In one half you create seven islands on the floor by sticking a paper
with the “Facebook Reactions” on each island: Like, Love, Haha, Wow, Sad,
Angry or IGNORE.
In the second half you create two islands with one paper with Comment and one
paper with Share.
Description:
You ask the group to stand in the room and look at the big screen.
You show one piece of news (fake news examples created within the Fake Off
project or other examples; they can also be real (true) news)
- First step: ask people to stand on one of the islands Like, Love, Haha,
Wow, Sad, Angry or IGNORE based on how they would react to this news.
- Second step: ask people (except those who stood on IGNORE) to stand on
Comment or Share, based on how they would react.
- Third step: Ask some of them about their motives, why they would share
this news and what they would comment
- Fourth step: announce if the news is real or fake.
- Fifth step: Show the next news on the screen and start form new.
Tags:
#onlinereactions, #emotions, #fake news
Objective:
Learn about how people react differently online and about their motives for
which they react and share content online.
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
A room with a projector
Material:
A projector and emoji cards
Preparation:
Prepare the room so that all people sit in a half circle in front of the big screen
Each of the participants received the following self-made emoji cards:
Like Love Haha
Description:
You ask the group to look at the big screen.
You show one piece of news (fake news examples created within the Fake Off
project or other examples; they can also be real (true) news)
- First step: ask people to show one of the following cards: Like, Love,
Haha, Wow, Sad, Angry or IGNORE based on how they would react to this
news.
- Second step: ask people (except those who stood on IGNORE) to show
one of the cards Comment or Share, based on how they would react.
- Third step: Ask some of them about their motives, why they would share
this news and what they would comment.
- Fourth step: announce if the news is real or fake.
- Fifth step: Show the next news on the screen and start form new.
Tags:
#Online reactions, #emoji
Partner: GoEurope
Source: GoEurope
Objective:To get to know the “8Ps”58, which are the forces (motives) behind the
fake news
Duration: 5 mins.
Age: 16+
Material: The cards with the name of the “P” (one per each) and the cards with
the definitions (one definition card corresponding to each “P”). In addition, the
FAKE OFF! General Didactic Concept, where you can find the information about
the 8Ps behind the fake news.
58
Wardle, C. (Feb 16, 2017), “Fake News. It’s Complicated”. First Draft
https://medium.com/1st-draft/fake-news-its-complicated-d0f773766c79
POOR JOURNALISM When there are mis- and disinformation
based on a lack of research or fact and
source checking
Preparation: At least, the trainers should have read the part “Why is such
content created?” of the FAKE OFF General Didactic Concept.
Each square of the above table needs to be cut. Then, the squares with the “Ps”
and the definitions need to be spread randomly on a table, where the small
group makes the puzzle. It is necessary to do so in each table where each small
group is. On the other hand, you need to have a puzzle made correctly, but
covered (one can see it). Concerning the participants, the main group is divided
into smaller groups (max. 4 people in each group).
Description: The groups approaches to the place where the correct puzzle, but
covered, is. In that moment, the puzzle is uncovered, and groups will have 15
seconds to read what it is. Participants cannot take notes!
Then, they will come back to their corners and make the puzzle by matching the
“P” with the correct definition. They will have 30 seconds to do so. The team that
matches more “Ps” with their correct answer wins!
After the competition, they can all have 2-3 minutes to read the “8Ps” and their
correct definitions, so they can get introduced to them.
Tags: #fakenews
Partner: GoEurope
Source: GoEurope
Duration: 5 mins.
Age: 13+
Material: The cards with the names of the different types of mis-/disinformation,
and the cards with the definitions (one definition card corresponding to each
type). In addition, the FAKE OFF General Didactic Concept, where you can find
the information about the types of mis- and disinformation.
Preparation: At least, the trainers should have read the part “Mis- and
disinformation: the different types” of the FAKE OFF General Didactic Concept.
Each square of the above table needs to be cut. Then, the squares with the
types of mis-/disinformation and the definitions need to be spread randomly on
a table, where the small group makes the match. It is necessary to do so in each
table where each small group is. Regarding the participants, the main group is
divided into smaller groups (max. 4 people in each group).
Description: Each group will have 2 minutes to match the type of mis-
/disinformation with the correct definitions. After 2 minutes, they check if the
correct matches. The team that matches more types of mis-/disinformation with
their correct answer wins!
Tags: #fakenews
Partner: GoEurope
Source: GoEurope
Objective: To strengthen the knowledge about the key elements to spot fake
news
Age: 16+
Preparation: At the beginning, the trainer can ask “Have you ever heard about
fake stories on internet”. If they say yes, then participants can be more ready
for the activity. In addition, the trainer must read the section “How to spot fake
news?” of the FAKE OFF General Didactic Concept. Finally, the template below
can be shared electronically, so a good internet connection is needed.
After that, all participants (the whole group) can gather together and discuss
about their findings (you can use the “Questions for debriefing”).
Partner: GoEurope
Source: GoEurope
Objective: To reflect on the differences between real and fake news, as well as
how easily (or not) we can spot them
Age: 13+
Difficulty level: easy
Material: A projector or a big screen where you can show examples of real and
fake news. Moreover, slides with examples of real and fake news (around 20 in
total, approx.). If needed, the fake news can be taken from the “Examples of
Fake News” document in the General Didactic Concept of the FAKE OFF! project.
Preparation: It is necessary to have a big space to let participants run from one
side to the other. On one side of the room, you put a big banner that says
“REAL”. On the other side, you put another banner saying “FAKE”.
Description: The trainer places him/herself in the center of the room. Ask all
participants to come to the center too. Then, a mix between real and fake news
will be appearing on the big screen (one by one). Once a slide is shown,
participants need to run to the corner they think is correct (real or fake). It
means they need to guess if what appears is real or fake. They will do so with all
the slides. The participant who guesses correctly more slides, wins!
Afterwards, the trainer can ask questions to the group to have a short debriefing
about the activity (check the suggested questions below).
Tags: #fakenews
4.1.23. Selfie
Objective:
- increase awareness about the use of images (both personal and not personal)
for different purposes;
- increase awareness about yourself and other people's perception in a range of
time and space
-increases the awareness that self images online are often fake or at least
manipulated.
Age: 12+
Description:
At the beginning of the whole session participants have 10-15 minutes to take a
selfie that represents them ‘here and now’, give a title to the selfie and send
them to the facilitator’s device (phone/pc, email, etc.). Each selfie will be shown
on the screen and the owner will present it and answer the question ‘What do I
want to communicate with this picture?’.
At the end of the session, the activity will be repeated. This time, each
participant is asked to take a selfie that represents themselves and think about
‘What do I want to communicate?’. To guide them, facilitators can give the input
about taking selfies that represent them, their real selves with their values, and
intentions behind taking a selfie and posting it on social media.
Objective:
- show the dynamics of communication, in particular people’s different
interpretation of words and images and vice-versa;
- make participants reflect on the potential misunderstandings and the
feelings/emotions connected to expectations.
Duration: 30 min
Age: 10+
Preparation: strips of paper with folding signs; the number of strips needs to be
equal to the number of participants
Description: participants are divided into groups of 6/8 and they are in a circle.
Each participant receives a long and narrow sheet of paper with a word written
on the top (i.e. happiness, news, images). Each participant simultaneously
draws an image or a symbol of this word, folds his/her sheet to hide the word
and passes it on to the next participant clockwise; now the next person sees the
image, hides it by folding and writes down in words what she/he saw. The
process in the circle is continued until each sheet has passed all participants in
the circle and arrived back to its ‘owner’.
The sheets can be passed from participant to participant with or without a
specific time frame, e.g. switch every 10 seconds.
4.1.25. Touchscreen
Objective:
- increase awareness on the complexity of communication,
- increase awareness on ‘own-subjective’ and ‘own-objective’ perceptions (how
you see yourself and how others see you),
Duration: 30 min
Age: 10+
Description: Split participants in groups of 5/6 or 9/10 people and arrange them
in lines (equal number of members per line), sitting on chairs or on a long
bench. The last person of each line goes to the facilitator/conductor that shows
them the same pictures and after having 5 minutes to memorize it, they go back
to their seat/place and draw the image on the back of the team mate he/she has
in front (like in a touch screen). This one will do the same to the team mate in
front and so on, till arriving to the person ahead of the line that will have a paper
and a coloured pencils to draw the message he/she received on his/her back.
The drawings will be collected and numbered as the original by the facilitator.
Then, people that made the drawing on the paper go to see a new picture, and
sit at the end of the line to start a new ‘touch’ communication process. The task
is repeated until every participant has made the drawing on the paper.
Once everybody has had the chance to make a drawing, the drawings will be
confronted with the originals to check the process in terms of the results and
feelings.
Objective:
- increase awareness on opportunities and limits in different ways of
communication,
- increase awareness on how information on people or facts shared online
can be different with respect to information shared ‘vis-a-vis’,
Duration: 30 minutes
Preparation: none, but if participants do know each other, they should set their
chat profile image as invisible for the whole duration of the activity. Moreover, if
they do not know each other, the youth workers can put all their mobile phones
in a basket and make them pick one at random.
Description:
Participants are involved in 2 different ways of communication, online (via
WhatsApp or the chat they use daily) and offline (face to face). They are split in
two groups and they work in couples, but they can sit in a big circle. The goal of
the game for them is to know/discover as much as possible of his/her mate
(name, look, family, passions, talents, etc.). They are also invited to make
questions about uncomfortable truths (i.e. have you ever done something...?
Have you ever …? Your worst failure?) to make the game more interesting.
Phase 1: in couples they interact just via WhatsApp (or another social chat they
daily use) for 5 minutes
Phase 2: in couples, they follow interacting face to face
Phase 3: with a change in the couple, they start again but interacting directly
face to face
Objective:
- increase awareness on the difference between context, the complexity of
facts and piece of news;
- increase motivation on sharing opinions;
Duration: 1 hour
Number of participants: 25
Age:12+
Material: images
Description:
Phase 1: Participants are split into groups of 6/8 people each (or less). They are
asked to choose an image and each group has about 30 minutes to think about
the possible evolution of the situation represented in the picture. Each member
of the group has a role corresponding to a person/object/animal of the image.
Phase 2 is about representing the image in three ways: what the group imagined
happened before the picture was taken (‘past’), what is actually happening in the
picture they chose (‘present’) and what they imagine happened after the picture
was taken (‘future’). Each group recreates the original picture (the ‘present’)
trying to represent it as closely as possible (same position, same facial
expressions, etc.). Then the same group must recreate the ‘past’ and ‘future’
pictures they imagined. To engage the other participants, the public can clap
their hands all together and after 10 claps the group represents the ‘past’. After
the ‘past’ has been represented, the public claps again 10 times and the group
creates the ‘future’ representation.
Objective:
- strengthen capacity of observing, catching and analyzing different
elements in a piece of information;
- motivate participants to share opinions, find other sources of knowledge
and discuss with peers or other people about news and information
Duration: 2h
Number of participants: about 25 people
Age: 11 +
Description:
Phase 1
Participants are divided into groups of 5/6, they receive different articles, some
of them are true and some fake but credible. Each group has the same articles.
In groups, participants read and analyse them and state which one is true or
false. They write on a poster the title of the article, if it is true or false...
Phase 2
After that, each group hangs up the posters so that everyone can see them and
look at the other groups’ posters to check what they wrote and their reasons,
collecting in a paper questions about the reasons and criteria used by the other
groups to find true and false ones.
Finally the facilitator informs which ones are true and which ones are false.
Participants check their resolutions, share thoughts, answer questions from the
other groups and follow the debriefing.
Objective:
- increase awareness on opportunities and limits in different ways of
communication,
- increase awareness on how information about people or facts shared
online can be different from information shared personally, sometimes
keeping you in a comfort zone and sometimes giving you an
uncomfortable ‘position’.
Duration: 30 minutes
Age: 11 +
Preparation: if participants do not know each other, they should set their chat
profile and profile image as invisible for the whole duration of the activity.
Description:
Participants are involved in two different ways of communication, on-line (via
Whatsapp or the chat they use daily) and off-line (‘vis-a-vis’). They are split in 2
groups and they work in pairs but they can sit in a big circle. The objective is to
get to know as many opinions as possible and discuss given topics, articles or
facts.
Phase 1: in pairs they interact just via Whatsapp (or another social chat they
daily use) for 5 minutes;
Phase 2.1: in pairs, they switch to personal interaction
Phase 2.2: with a change in the pair, they start again but only with personal
interaction.
Objective:
- Develop empathy and be more aware about our own emotions
- Set and develop new behaviours according to emotions
- Increase awareness on the fact that what we do online (as offline) has
consequences and has an impact on the others
- Find the right strategies to surf emotions and to act accordingly to these
emotions
Age: 14+
Material: different initial situations derived from true news stories, preferably
simple articles from local newspapers or even fake facts.
Description:
Participants will be involved in activities based on the body’s expressive art.
They will be divided into groups of 5/6, and an initial situation will be given to
each group (story, newspaper article, image, video..).
Each group has to find a possible ending to its story and prepare a short play
(verbal or non verbal) in which the evolution is shown.
The other participants form the public. Once all groups have acted, a discussion
will follow, and then the debriefing.
Objective:
- develop critical thinking with respect to what young people see and listen
from important public people, influencers, celebrities, etc.
- make young people aware about the long-lasting memories and impact of
the content published on the web (“the internet never forgets”)
- increase awareness on the interest behind publishing specific contents
regarding some people or specific entities that often distort reality
Duration: 2 h
Age: 11 +
Material: mobile phones, paper, pens, colours, and anything interesting for the
video idea
Preparation: -
Description:
Initially participants are invited in a discussion about who they follow or know on
the internet and share opinions and points of view in a big group. After that they
split in groups of 3-4 people to become “YouTubers”: they will be asked to make
a video to be published on the net on a topic that for them is really important
and that is important for a larger audience online too. They must do their best
so that the video is watched, liked and shared.
Once they make the videos, they will be shown to the whole group and followed
by a group discussion.
Objective:
- Develop critical thinking of the content people see and read on the net
and on social media;
- Become more critical with respect to what we and others post, share,
‘like’, etc.;
- Become more aware about the impact of our online activities on other
people.
Duration: 1h
Age: 11+
Preparation:-
Description:
Participants are asked to check on their social networks what, in their own
opinion, among comments, posts and sharings needs to be avoided, not
shared/liked, or even not posted. If they want, they can take notes on their
findings.
Images/posts/news/videos selected by participants are projected and then
discussed in a big group.
Each participant may say what he/she found and why in his/her opinion those
posts, articles, images, videos, etc. should not be posted, shared and/or liked.
Partner: LOGO
Source: LOGO
Duration: 30 minutes
Preparation: The group should be divided into smaller groups of 6-8 people, but
also one long chain is possible.
Objective:
- to raise awareness of people’s different perceptions;
- increase awareness on fake news construction and misinformation via
image manipulation;
- increase knowledge and reflection on the link between visual language
and written text;
- enhance the capacity on the process of deconstructing stereotypes,
prejudices, etc.;
Duration: 1,5/2 h
Age: 14+
Difficulty level: average to advanced
Preparation: select adequate images from which some specific spot/part can be
taken (see description)
Description: Participants form small groups, and each group receives an image.
That image is in reality a part/a cut out of a bigger one, taken out of the context
(hidden to participants obviously). The image should be widely in contrast with
respect to the original ‘global’ image, it should give a total opposite perception
with respect to the original bigger one.
Participants are asked to create a story around this piece of image answering
questions like: Who are the people in the picture? How old are they? What do
they look like? Where are they from? Why are they there? What are they doing?
What are their intentions?
From the story they can create a piece of news (as a story, image, …). Once the
story and news are created, each group presents it and after that the real,
general image can be shown.
Partner: LOGO
Source: LOGO
Objective: Getting to know what different focuses people have when they have
to describe the same situation.
Age: 12+
Material: one flip chart paper with pre-drawn drawings (4 different ones), 1
piece of flip chart paper for each team, coloured pencils.
Preparation: The trainer has to prepare a flip chart paper with four drawings,
quite detailed and colourful would be best (not visible to the group). There need
to be pencils, flip chart paper and a space for the teams to draw.
Description: The teams of 5 choose one ‘leader’. All the leaders come to the
trainer who shows them pre-drawn drawings. They have a set amount of time to
study the pictures (you can give them from about 5 minutes up to 10). They are
not allowed to take notes.
After this time they go back to their teams and tell them what they saw. They
again have a set amount of time (10 to 15 minutes) to tell them about the four
drawings. The four other people have to recreate them as exactly as possible. If
you want to make it harder, you can state the rule, that they are not allowed to
ask the leader about details. After the time is over, the teams present their
drawing to the other groups and the drawings get compared to the original
drawings.
Partner: LOGO
Source: LOGO
Duration: 30 minutes
Age: 14+
Preparation: Take a news story or write one yourself. Every member of the
audience should have a copy of it, the trainer should also keep one.
Partner: LOGO
Source: https://www.stopfake.org/en/stopfake-bingo-game/
Objective: to know where one can find Fake News and how they look like
Duration: 20 minutes
Age: 14+
Preparation: Print Bingo sheets with different indicators for Fake News (e.g.
specific words used by fake news outlets, satire, harmed animals, clickbait, no
source given, stats that are not proven anywhere, etc.).
Description: Participants can either play alone or in teams. They have to find a
news site, news feed, etc. that fulfills all the requirements on their Bingo sheet.
If they find one, they shout BINGO!
Partner: LOGO
Source: https://www.thoughtco.com/can-you-spot-the-hoaxes-4099583
Objective: Quick quiz to find out how good everyone is at detecting fake
pictures.
Age: 14+
Description: There are several quizzes online, test your ability to decide if
something is real or fake. The whole group should agree on an answer - how
they decide is also part of the exercise.
Partner: LOGO
Source: LOGO
Age: 14+
Material: Articles from satire web pages (The Onion, Tagespresse, Postillon, The
Hard Times).
Preparation: Either print news stories or provide the participants with access to
the stories on the internet.
Description: The participants should read the satire articles and mark the things
where they think the articles tip from believable to unbelievable. How could you
change it, so that it becomes (more) believable?
Partner: LOGO
Source: https://implicit.harvard.edu/implicit/takeatest.html
Preparation: Every participant should have its own device, the tests are quite
personal.
Description: The participants can check their biases towards different topics
(race, gender, religion, sexual orientation, etc.). The tests take about 15
minutes each. The goal is to spread awareness about biases in general and help
the participants discover their biases.
4.1.41. Professions
Partner: LOGO
Source: LOGO
Objective: Uncover bias we have towards people who work in different
professions
Duration: 10 - 30 minutes
Description: Talk to the young people about bias. Explain that we all are biased
in some way. In simple terms, bias is something that everyone has. It’s a kind
of prejudice against a person or group of people that is often not based on
facts but on a general feeling. This is often transported through education or
upbringing and can concern gender, nationality, religion, color of skin, sexual
orientation, but also less serious topics such as preference of specific sports
teams. An example of bias is how we view certain professions.
Ask young people to draw people working in different professions. The drawings
do not have to be well drawn but should go into details, like hair, clothing, age,
gender, etc.
Objective:
- increase awareness on manipulation of images as a global trend
- increase awareness on the emotions that the images can cause
- strengthen observation and analytical skills applied to the images
Number of participants: 20 – 25
Age: 13+
Description: Participants are divided into small groups; each group receives a
different article.
Phase 1
Participants look at the images and try to understand what has happened and
what the article is about. They can even try to understand what the news exactly
says. They discuss and agree on what is the situation shown and write it down.
Then each group shows the articles (that can also be projected on a big screen)
to the other groups and explain the situation in the picture.
Phase 2
Again in small groups, each group has its articles in the middle. The trainer gives
the original picture. Participants in small groups observe both images, try to
understand the kind of manipulation and the reason behind it (it can be linked to
the reason behind fake news). Each big group shows both images (manipulated
and real) and explains the differences, the hidden details and the reason of
manipulation in their opinion.
Objective:
- increase awareness on manipulation of images as a global trend
- increase awareness on the emotions that the images can cause
- strengthen observation and analytical skills applied to the images
Number of participants: 20 – 25
Age: 14+
Preparation: Prepare a few articles where the pictures have been manipulated,
e.g. changed, zoomed in, partially used. You can pick the real articles or create
your own examples for the activity. Look for ‘emotional’ articles where original
pictures are quite far from the content of the article itself. Some examples are
provided below.
Description: Participants are divided into small groups, each group receives a
different article.
Phase 1
Participants look at the images and try to understand what has happened and
what the article is about. They discuss and agree on what is the situation shown
and write it down. Then each group shows the articles (that can be projected on
a big screen) to other groups and explains the situation in the picture. After the
first round of explanation, the facilitator shows on a big screen, one by one, each
article, the original pictures and asks participants questions, e.g.did you expect
such a difference? Did both images cause the same emotions?
Phase 2
Again in small groups, each group tries to manipulate images and create an
article on their own. They can choose a picture from a newspaper, or take a
picture with their mobile phone and manipulate it. The original will be shown
later.
Once they have created an article and the manipulated image, each group
presents the poster with their article and manipulated images. They explain the
fact, e.g. what an image shows, and only after this presentation the real picture
will be shown on the big screen and explained.
Tips for trainers:
● This activity can be done without any knowledge about the topic of fake
news and misinformation.
● This activity can even be done as an introductory activity because on
social media all news is spread using images or videos.
Age: 13+
Format/Conditions: The trainer must be aware of the FAKE OFF project and is
familiar with the questions and correct answers of the Quiz in the FAKE OFF App
For correct answers of the Quiz, check this link:
https://drive.google.com/file/d/1TlFpdi7-
2R9205qag2BiC3ZTQexwJL0g/view?usp=sharing
Material: table with four chairs, buzz, other chairs, put in 4 parallel rows one
after each other, projector and PC with App installed
Description: Put a table in the middle for the 4 players with a buzz in the middle.
Split the class into four teams and assign them one row each.
Each group plays at the same time, and groups rotate at each question. The
central table is always occupied by one member of each group. Other members
sit in a “train carriage” order in 4 rows. After each round, the person sitting in
the front row moves to the central table and the previous player moves to the
back seat.
The table members compete to be the first to buzz and answer the question. If
they answer correctly, they win a point. If not, the second fastest person to buzz
has a chance to answer and so on.
In the end of the quiz, the group with more points wins.
Questions for debriefing: Was this very difficult? How much did you know/ not
know?
Partner: ÖIAT
Source: ÖIAT
Objective: Reflect how life would be without a smartphone: how life is being
organized, where to get information, how to communicate with friends.
Age: From age on when participants have had a smartphone for at least half a
year.
Difficulty: average
Preparation: Participants have their one day without a smartphone and make
notes on their experiences.
Partner: ÖIAT
Source: ÖIAT
Objective: Reflect on routines that change if you do not have your normal
technological environment
Duration: 1 week
Age: 12+
Difficulty: advanced
Preparation: Prepare the challenge that is suitable for your participants and your
situation.
Description:
Young people spend one day (or a few hours) without their smartphone. After
this time they reflect how that was possible. After that they reflect how life is
being organized, where to get information, how to communicate with friends.
Winner is the group who is finished first and all tasks are proved.
4.1.47. Freeze
Partner: ÖIAT
Source: ÖIAT
Objective: Get good ideas to fight fake news within a moving game
Duration: 10 minutes
Difficulty: easy
Preparation: -
Description: All participants stand on one side of the playing area. The game
master is on the other side and faces away and says: “We fight fake news” then
turns around. While he/she is saying it, all participants try to get closer. If
he/she turns around, nobody moves, all freeze. If she/he spots somebody who
moves, this person has to say a good idea, what can be done against fake news
in kids daily life. If he/she says something new, the person can stay in the
game, otherwise has to drop out.
Partner: ÖIAT
Source: ÖIAT
Objective: Get good ideas to fight fake news within a moving game
Duration: 10 min
Age: 10+
Difficulty: easy
Material: a ball
Preparation: -
Description:
A ball symbolizes fake news. The game master passes the ball to a participant,
this person has to say something that can be done against fake news. It always
has to be something new. If a person cannot add something new, he/she drops
out.
Partner: ÖIAT
Source: ÖIAT
Duration: 5min-30min
Age: 12+
Difficulty: easy
Material: -
Preparation: -
Description: All participants sit in a circle. One after the other adds an idea to
the groups fight against fake news: “Our good idea against fake news…”
Everybody starts with this sentence and then repeats what the people before
said:
Person A: “Our good idea against fake news: stop reading tabloid newspapers”
Person B: “Our good idea against fake news: stop reading the tabloid
newspapers, always check sources twice, before passing news on.”
Person C: “Our good idea against fake news: stop reading tabloid newspapers,
always check sources twice, before passing news on, check images and text.”
Objective:
Identify your own bad habits and guess bad habits of peers.
Learn to be honest, relevant, hilarious and tolerant of others’ reactions.
Duration:
15-20 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions: None
Description:
Distribute a small piece of white paper (A4 size paper cut into 4 pieces and give
each piece to every participant).
Each participant must write ONE bad habit concerning their media consumption
(for example, watching Netflix series all night long, emotional online shopping,
wasting time on Instagram) in a simple sentence without letting the others
know.
Collect all the paper pieces. Distribute them again randomly.
Each person takes it in turn to read out the bad habit on the paper, and then
others can try to guess whose bad habit it is.
The person whose bad habit it is will need to acknowledge when the group has
guessed right.
Objective:
To learn how habits are created, identify what triggers habits, identify your
motivation for change and figure out how to minimize barriers that get in the
way of change.
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
You need a room with chairs
Description:
1. Ask participants what they know about habits. What is a habit? Write
down some keywords that are close to the definition, like unconscious,
repeated, learned behaviour. Ask for examples of healthy and unhealthy
habits, and also if they believe that habits can be changed.
2. Introduce a habit loop poster - how to change habits:
Tags:#Badhabits, #changinghabits
Duration:
20 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
Material:
Pen and paper
Preparation:
No preparation needed
Description:
1. Ask young people what ideas they have for more conscious online
behavior. Refer to what they already know from previous exercises or
inputs, e.g. check newspaper domains, read the privacy policy, check
impressum, report fake news on social media, reduce checking your
phone from every 10 min. to every 30 min., start picking up new hobbies,
etc.
2. Ask them to choose a new habit - a conscious replacement behavior.
3. Ask them to think about what their reward is.
4. And finally, what they can do to make it easier to adapt a new habit in
everyday life, e.g. putting the phone away overnight if they want more
time off in the morning, cancel any saved credit cards online and put your
credit cards somewhere they are hard to obtain.
5. Participants write down the answers in their notebooks.
Objective: To learn how to identify good and bad habits and change them in
order to reach your personal goals
Duration:
20 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
You need a room with chairs
Material:
Pen and paper
Preparation:
No preparation needed
Description:
You can work with the big group guiding them through questions or you can split
them into smaller groups so they can discuss the questions and answers in the
smaller group.
Ask participants to note their answers to the questions on a piece of paper.
- Think of (one of) your role models.
- What are the things you admire about this person or the skills this
person has, which you would also like to have?
- What are three or four habits of this person which you think (or know)
are directly linked to these skills or the things you admire about this
person?
- Which of these habits do you think you could easily copy in order to
acquire these skills or in order to be more like this person?
- Imagine yourself having these habits – how much closer of being like
your role model would you be
- Visualise yourself having these habits and the skills or aptitudes of your
role model.
Objective:
To learn about own bad habits, what triggers them and what new habits could
replace the bad ones.
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
You need a room with chairs
Material:
Pen and paper
Preparation:
No preparation needed
Description:
You can talk participants through the following questions and ask them to write
the answers on a piece of paper. They should create several columns on a sheet
of paper with the following titles:
1.
2.
3.
4.
5.
As a second step, discuss what people have put on their papers in the bigger
group.
The steps:
- Ask people to write down 5 bad habits they have
- Ask them what triggers or motivates them to have this habit.
- Ask them of the (bad) consequence each bad habit has
- Ask if they can think of a new habit which could replace the bad
habit
- Ask them what motivation they would have and what new
consequence, reward or change they think would occur
Objective:
To self-evaluate your own ethics when it comes to online behavior
Duration:
20-30 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
You need a room with chairs
Material:
Flip chart and coloured dots, or pens
Preparation:
Or you can write the questions/chart on a flip chart
Description:
Present the chart and read the following questions to the people. After you read
each question, ask people to place a dot on the chart (or alternatively make a
cross or a dot with a pen).
When you are/post online… YES / OFTEN SOMETIMES RARELY NO, NEVER
Once people have placed their dots, discuss certain questions with the group.
What is your understanding of offensive language? Being fair? Discriminatory?
Lying? etc.
Objective:
To foster critical thinking and learn how to deal with people having different
opinions on subjects. Also to learn how to defend an idea with arguments.
Duration:
20-30 min
Number of participants:
10-20
Age:
12+
Format/Conditions:
Have a room big enough for participants to move around
Material:
No material needed
Preparation:
The trainer should make sure he/she has enough space in the room so people
can stand in a line or a U-shape. The "Strongly Agree" and "Strongly Disagree"
signs should be placed at opposite ends of a room.
Description:
Agreement should be made with the participants that there needs to be respect
for different points of views and opinions, and to ask them to be honest but not
insulting and to be constructive when disagreeing.
The trainer reads a statement such as „Immigrants should accept our rules and
culture if they want to live in our country, no matter what“
Or „The best way to deal with crime in our city is to re-introduce the death
penalty“
Themes and statements should be chosen which would fit to the group or their
interests.
1) The trainer should give participants a few minutes to reflect on the
statement and ask them to stand on the spot along the line that represents
their opinion, telling them that if they stand at either extreme, they are
absolute in their agreement or disagreement. They may stand anywhere
between the two extremes, depending on how much they do or do not agree
with the statement.
2) The trainer then asks some people why they are standing where they are
standing and to defend their stance and get opposite opinions. After about
three or four viewpoints are heard, ask if anyone wishes to move. The trainer
should encourage the participants to keep an open mind; they are allowed to
move if someone presents an argument that alters where they want to stand
on the line. The activity should be running until the trainer thinks that most or
all voices have been heard, making sure that no one person dominates.
Objective:
This activity strengthens the participants listening skills. Listening is an
incredibly important part of good communication, and it's a skill that people
often ignore in team activities. This activity also shows them how to listen with
an open mind and they learn how easily we can make little mistakes when
recapping on what we have listened to. Like on social media, sometimes
misinformation is repeated and shared online, because people have missed out
information, exaggerated or misunderstood. Sometimes it is also advisable to
not react (like, share, comment, ...) online and to rather wait or think twice
before reacting and respect other people’s opinions.
Duration:
20-30 min
Number of participants:
10-20
Age:
12+
Material:
Eight index cards for each team of two. Each card should list one topic. The
topics should be interesting, but not too controversial. One does not want the
listeners disliking the speakers just because they disagree with their
viewpoint.
Preparation:
The trainer has to prepare the index cards beforehand
Description:
This is an activity that encourages participants to communicate how they feel
about a subject. People get into pairs and one member talks about his or her
opinions. His partner listens without speaking, and then, without rebuttal, recaps
on what has been said.
1. The participants need to sit down in pairs.
2. Each pair will be given eight index cards.
3. One partner will blindly choose a card and then speak for three
minutes on how she feels about the topic. As he/she talks, the other
person cannot speak – his/her goal is to listen.
4. After three minutes, the listener has one minute to recap on what the
partner has said. The listener cannot debate, agree or disagree – only
summarize.
5. Next, the roles switch, and the process starts again.
Tags:
#Listening, #openmind, #respectopinions
4.1.58. The Online Behavior Stop Dance
Objective:
To express through body language how to react to (potentially) fake news online
Duration:
20 minutes
Number of participants:
10-20
Age:
12+
Format/Conditions:
A room is needed with enough space for participants to move around
Material:
Projector
Music player (can be a mobile phone)
Preparation:
Not needed
Description:
Explaining the rules to the group:
- Music will be played and participants should dance to the music
- Meanwhile a (fake or real) news will be shown on the screen. This can be
from the Fake Off examples or news the trainer chooses.
- Then the music stops and the participants have to show through body
language how they would react to this news.
- Once everybody makes the body or hand sign, some people will be asked
to explain their choice.
- Then the music starts again and people are asked to continue dancing, till
the next news will be shown and till the music will be stopped again.
I love
I hate
I share
I research /
check the
source
I wait / I do
not react
I comment,
saying this is
fake
You can add
more reactions
if you want …
Partner: GoEurope
Source: GoEurope
Objective: To reflect on our own habits (past and current) when using social
media through peer-to-peer learning (a young person to another young person)
or even by intergenerational learning (adult to a young person)
Duration: 30 mins.
Age: 13+
How many
followers/friends do I
have? How many do I
want to reach? Why?
How many
followers/friends did I
have when I was
_____________ (age of
the partner)?
Description: The participants will have 10 minutes to fill in the assigned template
individually. They can even check things in their social media profiles in order to
fill in the template (if needed). After 10 minutes, they will give the filled-out
template to the partner (the social media user from the past to the one from the
future, and vice versa), and they will have 5 minutes to read it carefully. Then,
they will have another 5 minutes to discuss in pairs about “what do I think about
the answers I got from my partner?”.
Finally, after the discussion in pairs, the big group gathers together in a circle
and debates in plenary about what they talked about while debating in pairs (it
is possible to use the “Questions for debriefing” to guide the debate).
Objective:
- Reflect on the importance of time and on how people listen and get
information;
- Reflect on listening and reading dynamics on social media and the
internet;
- Reflect on your habits in listening and reading, offline and online;
- Increase awareness on the effects of our behaviour online and offline and
how we can generate opinions about the others with our behaviour.
Duration: 1 hour
Age: 14+
Material: paper and pen, roles and tasks of group A and group B written down,
plus 1 mobile phone or device with Internet connection per pair
Preparation: Write instructions for role A and role B on separate pieces of paper
as described in Phase 1 below. Split the group in half. One half gets A paper, and
another B paper. Make sure you have an even number of participants to form
pairs, e.g. 10 for A and 10 for B. Each instruction paper also contains mandatory
rules (see below).
Description:
Phase 1
Participants are divided in pairs. In each pair, there is an A and a B participant.
The instructions for task A and task B are given separately to the Group A and
Group B. They should be kept secret from another group and not revealed to
their pair buddy.
Task A:
People with task A choose a topic they are really interested in. They explain to
their assigned mate their point of view, their feelings, etc. It is like a monologue.
Task B:
People in group B think about a topic they are interested in. They have to search
and read in silence articles and news about it.
Once they are ready and have chosen the topic, the facilitator gives the signal to
start and they can carry out their own task.
Mandatory rules for everybody (except to keep secret your task from the
opposite group):
1- to accomplish the task, no matter what the mate is doing,
2- always stay together with his/her given mate,
3- use the whole time to accomplish the given task, e.g. not stop earlier.
The game can last just a few minutes. The facilitator announces how much time
participants have.
Phase 2
After the exercise, on a white paper each participant answers these questions:
How did you feel in your role? Did you expect more attention? Does it happen to
you to be so distracted on social media and in Internet while reading an article,
a post, a news article? And when it happens, do you share or like?
Objective:
- To make participants reflect and adopt adequate rules when
communicating online and moving around fake news;
- To make participants reflect on what they are reading/watching before
sharing, liking, etc.;
- To make participants aware of their own responsibility for their actions
online and their impact on the opinions of other people.
Duration: 2 h/2,5h
Age: 14+
Preparation: none
Description:
Participants are divided into groups of 5-6 people and are asked to think about
what the right rules could be to communicate efficiently and correctly online in
order not to damage, offend or impact anybody negatively, and also to
adequately face/extricate and approach fake news.
After that, they discuss and share in a big group what emerged.
In a big group, they come up with Top 10 rules for two areas each:
1) how to communicate efficiently online,
2) how to navigate in the world of fake news.
After that young people are split in two groups corresponding to two topics and
create a short video tutorial for each topic.
Objective:
- make participants aware of their habits in using ICT and social media;
- make participants aware of the opportunities and limits of social media
and the internet;
- make participants more aware of the reasons behind the creation of social
media and reflect on their evolution.
Duration: 1,5 h
Age: 14 +
Preparation: Big-sized paper and crayons for designing the leaflet. Prepare a
quiz about social media channels, e.g. Facebook, Instagram, Snapchat, etc. You
can use Kahoot application https://kahoot.com to make it more motivational and
participative.
The questions for the quiz should aim at making participants reflect on social
media, their ‘hidden’ dynamics, their risks and benefits, but also if they are
aware of how their behaviour is affected by them and how much time they
spend there.
Examples of the questions for the Quiz:
- Do you think Instagram has been created just to help people to
communicate in an innovative way?
- In your opinion, are Instagram and Facebook managed by the same
company?
- Have you ever checked how much time you spend daily in social media?
- How many times do you think you forward a Whatsapp message and click
on like on Instagram? ok, now check.
- Do you think it is possible to give evidence to Instagram administrator
about ‘bad’ content? And on Facebook?
- How many times do you pay attention to what your friends share and ‘like’
before you take the turn to share and like?
Description:
The trainer divides the participants in the groups of 4-5 people.
Phase 1
Participants play the quiz prepared by the trainer to get an overview of their
knowledge about the reasons behind the creation of FB, the creation of
Instagram, functions of Snapchat etc. and discuss their answers.
Phase 2
The small groups create a satirical “medical leaflet” for one social media channel
of their choice, indicating composition, indications, dosage, contraindications and
side effects.
Once the groups finish, they show and explain their leaflet and a discussion
follows.
Number: LOGO
Source: LOGO
Objective: Establish the extent and range of media usage of young people.
Duration: A week
Age: 14+
Preparation: If the trainer wants, he/she can design a template. Before starting,
the participants should estimate their daily/weekly media consumption time.
Description: The participants should keep notes of their media usage during a
week (also possible for a day, but the longer the better). Different categories
that should be noted: Time, what sort of media, who owns the medium, what
genre of medium, how long, alone or in company, background or not, discussed
with others. After the agreed time, the participants compare their media usage
by time, type and other categories.
Number: LOGO
Source: LOGO
Objective: To learn how easy it is to create a fake news story and what it needs
Number of participants: 5+
Age: 14+
Preparation: none.
Description: Groups of up to 5 people are told to start a rumour. It should be
fake but convincing. They can work on/offline, with newspapers (and cuts)
and/or make their own pictures. Goal is to create a real-looking news story.
Objective:
● reflect on the flow and the wide social areas fake news phenomenon
touches;
● reflect on online behaviour with respect to information flow;
● reflect on the way people affect each other’s online behaviour;
● enhance capacity to check news reliability.
Duration: 1,5 h
Age: 14+
Material: some headlines of fake news, or fake news or real news (about
different topics) printed, participants’ mobile phones. Post-it notes and coloured
pencils.
Preparation: several fake news and real news placed on chairs previously
positioned in a circle; open big space. The printed news articles should have
space at the top and at the bottom of the page to allow people to write and
‘post’ reactions.
Description:
Several news are printed on big paper and participants are asked to take a look
at them, choose one and write their names on the white space at the top of the
page. Important: Each news can have just one name.
Once this 1st step is made, people are asked to attach their own news on the
wall, then they are asked to look at other participants’ news, choose about 5 of
them and react to them. The reactions are written on post-it notes and can be:
emoticons, e.g. like, anger, love, etc., sharings and even comments.
This is a kind of simulation on what happens usually on social media when a
news appears and people react by sharing, liking, etc.
After that, each participant steps in front of the news, looks at it and the
reaction received and makes a brief research on it, specifically on the life cycle
of the news: place of publication, reaction received, is it real news or fake news,
etc.
Once the research is finished, each participant presents the news and the results
of their research.
Objective:
- strengthen skills in spotting fake news;
- increase awareness of the flow of misinformation and the wide range of topics
it touches
- train participants in checking fake news
Duration: 1,5h
Age: +15
Material: at least 1 mobile phone or tablet per group, pen and paper, printed
‘criteria sheet’ (see below), a poster to sign the score, Wi-fi.
Preparation: The trainer should prepare as many levels as the number of groups
formed and hang up the score panel on the wall (or use the black/white board).
Description:
Participants need to form groups of 3, 4 or maximum 5 and each group has a
device connected to Wi-fi (or data connection). The purpose of the game is to
find in the shortest time possible the fake news that fit the criteria randomly
fished out (trainers can use one or more criteria). Each round stops as soon as a
group finds the news that fits in such criteria first; the fake news found is shared
and the key element referring to the criteria fished out is stressed.
The trainer signs the score in each round. The trainer can choose the total time
to spend on the game.
SCAREMONGE NATURE
RING, HOAX AND AND
GROUP PRESSURE ENVIRONMENT
STEP 3. Apply new habits in daily life
Partner: ÖIAT
Source: ÖIAT
Objective:
· Create a selection of answers that can be posted when fake news is
detected
· Be prepared for situations when detecting face news
Duration: 30 min
Age: 12+
Preparation: -
Description:
Step 1 – create a list with quotes
Participants work in pairs. They create a list which can be used in case:
· Someone detects fake news
· Someone wants to react to fake news
· Someone wants to make others aware of the problem of fake news
Participants try to make these quotes accessible for themselves in their daily life.
E.g. They write them in the note area of their smartphone, they create a padlet,
… Whatever is usable in daily life.
They try to work out how they can support each other in the pair. How to make
sure not to forget to use the list.
Partner: ÖIAT
Source: ÖIAT
Objective:
• Revise your profound news sources every half year (for example the website
of the major newspaper in your country)
• Make sure that new profound sources are implemented in daily life
Age: 12+
Preparation: -
Description:
Participant look through their social media and bookmarks in browsers to check
and adapt to previous discussion. This helps to understand the problem of
information bias and also to learn other sources for information of the other
participants.
Partner: ÖIAT
Source: ÖIAT
Objective:
• To evaluate one’s own filter bubble. How much diversity is still present?
• Evaluate every few months
Age: 12+ with participants who have changed their habits and have adapted
their social media usage in order to gain more diversity.
Preparation: -
Description:
Phase 1 – participants reflect together with the trainer, what they did in order to
gain more diversity in their filter bubble. They exchange their experiences, they
reflect on what has worked especially well and what was not so successful.
Phase 2 – adapt social media bubble. Participants adapt their social media
activities, according to their personal experiences, but also to ideas they get
from other participants. (For example: Follow other users, delete old sources,
think about shared postings with highly emotional content, etc.)
Partner: ÖIAT
Source: ÖIAT
Objective:
• Rate the reporting mechanism of social networks
• Discuss reporting experiences of participants
Duration: 1 week
Age: 12+
Preparation: -
Description:
Phase 1 – reflect experiences
Participants have experiences in reporting postings on social networks. In this
first phase they reflect on these experiences. What is working well? What is
changing constantly? Which improvements can be seen? What can be learned
from these experiences?
Objective:
- make participants aware of their online behavior, their way of handling online
information and enhance their decision making;
- make participants aware of their digital well-being and encourage them to
increase it;
- make participants take responsibility in changing their online habits of handling
online information and motivate them in this process.
Duration: 1,5h
Preparation: print as many forms (on the following page) as the number of
participants
Description: participants are asked to fill out the form. After that, they are
invited to share in small groups what they have stated and ‘evaluate’ and
welcome suggestions from peers integrating them into the form.
The following chapters are divided into sessions of (up to) two hours, a half day-
session, activities for a whole day and activities for a week (and longer). Those
exercises should give ideas to youth workers, mentors and teachers for different
training settings, whenever they feel the necessity to raise adolescents’
awareness about fake news and fostering their media literacy.
Every little step helps! In a two-hour session you can spark some ideas and
interest in the topic of fake news. One of the easiest exercises to pull off is 4.1.1
- Find and report misleading accounts. All you need is access to social media
platforms and young people start to search through their timelines. They get to
know the report function within the respective network and discuss why they
report accounts. This can also be done in less than two hours, depending on how
many accounts they find.
For a bit more experienced and maybe older teenagers we have exercises like
4.1.9 - Let’s become fake authors!, where young people write their own fake
news stories or change existing real stories into fake ones. After that you can
discuss, what is easy and what is hard creating fake news and how fake news
should be done so that they stay believable.
4.2.2. A half-day session
15’ Break
For a half day session you could combine sessions regarding your bias like
4.1.40 - Know your bias! and look on social media for biased news with 4.1.21 -
Spotlighting fake news. As soon as your participants know that bias exists and it
can lead to fake news they can spot them and point out what is wrong.
30’ Break
60’ Break
If you have a whole week, you can start either combining smaller sessions or try
to go deeper and change behaviour. An easy exercise is 4.1.62 - Media Diary.
The participants should list all their media consumption in a small diary with
different parameters like what they consumed, for how long, why they did it and
how they felt. After about a week they compare how long they have consumed
media and what are the differences between them.
Below are four different scenarios on how to use the app in a school and non-
school settings. The list is not exhaustive and the aim here is to give you an idea
how you can embed the Fake OFF app in the learning process.
59
https://play.google.com/store/apps/details?id=org.fakeoff
internet, newspaper, TV blackboard,
etc.) we are we confronted whiteboard,
with fake news and what flipchart, paper,
kind of information is online-tool….
affected (health tips, sport
tips, politics, etc.). The
results are collected on a
board or paper and should
create a big list all
together.
15’ The pupils play the Fake- app on pupils’ Game or plenary
News game on their digital tool or on session
devices or on the big the screen as a
screen: how to detect fake plenary session
news
1h Trace the evil. How hoax see exercise 4.1.3 Get information
factories work.
2h The pupils should prepare FAKE OFF! App Preparation of
a training themselves for training
younger pupils of their
school to teach them
about fake news by using
the fake off app. The
pupils should be teachers
themselves and try to
explain the topic fake news
to younger ones.
15’ The participants separate into small FAKE Group game and
groups. They play the quiz of the OFF! competition
FAKE OFF! app in their teams. App
Every participant can play this game alone or in groups. All stops are available
the whole time.
Duration Content Used material Kind of activity
Participants play the quiz FAKE OFF! App Each one plays
of the FAKE OFF! App. If with the app on
they get more than 60% their own
of the answers correct,
they go to the next stop
In order to ensure the best quality of the exercises available in this training
material, we have collected feedback from trainers/youth workers. This feedback
is presented in this chapter.
The feedback on the exercises was collected over a period of 3 months during
teaching and training units with young people in youth centres or schools in
Italy, Spain, Austria and Portugal. A feedback form was developed, which had to
be filled in afterwards by the trainers/youth workers. The various forms were
then combined to form a complete document, which can be viewed in Chapter
4.4.2.
4.1.7. Pass 21 5 1 5
the ball,
pass the
fake!
4.1.12 Tell 21 5 1 5
me what
you did
last
weekend.
4.1.18 The - 15 5 - 1 5
way we
(re)act
online –
Emoji
Cards
4.1.33. 39 3 3 3
Chinese 22+17
Whispers
https://create.kah
oot.it/share/fakep
ics-game-fake-
off/c3ecd070-
a70b-44ab-bcd7-
87d22e4e823c
some additional
presentations
were created: a)
more detailed
session outline, b)
a presentation
with answers, and
c) a slide with the
types of fake
news and the
reasons behind
them
Additional comments
● In general, I would add to the set of activities some exercises that need
few preparations and few materials. By doing so, it is possible to
implement the activities in an easier way, and they can be more adaptable
to multiple contexts.
● The first activity 4.1.18. The way we (re)act online – Emoji Cards] was
very interesting and adequate for the youth field, as well as the second
activity [4.1.19. 8Ps Puzzle]. The content is very useful and appropriate
for young people. They quite like it.
● For 4.1.38 Real or fake? activity, some additional presentations were
created: a) more detailed session outline, b) a presentation with answers,
and c) a slide with the types of fake news and the reasons behind them.
They are available if someone wants to play the game]
● 4.1.7. Pass the ball, pass the fake! Students have adhered well to the
activity, but have difficulty talking about them and giving personal
information that is not correct (false).
4.4.3. Overall Evaluation
The rating of all exercises performed, including those tested several times by
different youth workers/trainers/teachers, are presented in the table below:
Youth worker 8
Teacher 8
EU Project Coordinator 1
Educator 3
How long has the person questioned been working as a youth worker/trainer/teacher?
The arithmetic mean of these values is an average working experience of 13,61 years.
Usual age range of the children the youth workers/trainers/teacher work with:
Usual context of their youth work (they could choose more than one option):
Youth center 9
● events
● birthday party arrangements, outdoor youth work in
public places
● school classes that come to our place
Annex 1. Further reading
As a start – Wikipedia
https://en.wikipedia.org/wiki/Media_literacy
https://en.wikipedia.org/wiki/Fake_news
Other Media
Spot the Fake News:
https://www.channelone.com/feature/quiz-can-you-spot-the-fake-news-story/
Do Not Track: https://donottrack-doc.com/en/
Orwell, George: 1984.
Annex 2. Template for the exercises
Title:
Partner:
Source:
Objective:
Duration:
Number of participants:
Age:
Material:
Preparation:
Description:
All products are freely accessible - the GDC can be downloaded free of charge
from the project website (www.fake-off.eu) and the APP can be found and
downloaded free of charge in the Apple Store as well as in the Google Store by
using the search function and entering "Fake Off".
More information about the project can be found under the following link:
www.fake-off.eu
www.fake-off.eu
Created by
Dr. Tetiana Katsbert (YEPP EUROPE)
Jochen Schell (YEPP EUROPE)
Barbara Buchegger (ÖIAT/Saferinternet.at)
Matthias Jax (ÖIAT/Saferinternet.at)
Thomas Doppelreiter (LOGO jugendmanagement)
Contributions by
Stefano Modestini (GoEurope)
Javier Milán López (GoEurope)
Alice M. Trevelin (Jonathan Cooperativa Sociale)
Dario Cappellaro (Jonathan Cooperativa Sociale)
Marisa Oliveira (Future Balloons)
Vítor Andrade (Future Balloons)
Clara Rodrigues (Future Balloons)
Michael Kvas (bit schulungscenter)
Laura Reutler (bit schulungscenter)
Sarah Kieweg (bit schulungscenter)
Graphic design by
Marcel Fernández Pellicer (GoEurope)
This project has been funded with support from the European Commission.
This publication [communication] reflects only the views of the author. Therefore The Commission cannot be held
responsible for any eventual use of the information contained therein.
Project No. 2017-3-AT02-KA205-001979
This project has been funded with support from the European Commission.
This publication [communication] reflects only the views of the author. Therefore The Commission cannot be held
responsible for any eventual use of the information contained therein.
Project No. 2017-3-AT02-KA205-001979