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User Engine

The document contains configuration settings for an Android game build, including settings for hardware targeting, packaging, console variables, installed platforms, and texture groups. It targets Android with a maximum FPS of 90, and enables features like Google Play support and multi-target texture formats.

Uploaded by

Davin Wijaya
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
80% found this document useful (5 votes)
2K views

User Engine

The document contains configuration settings for an Android game build, including settings for hardware targeting, packaging, console variables, installed platforms, and texture groups. It targets Android with a maximum FPS of 90, and enables features like Google Play support and multi-target texture formats.

Uploaded by

Davin Wijaya
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[/Script/HardwareTargeting.

HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=90FPS

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=true
bSplitIntoSeparateApks=true
bPackageDataInsideApk=true
Orientation=Landscape
DepthBufferPreference=Default
PackageName=com.tencent.ig.[UE4]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=26
TargetSDKVersion=28
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true

[ConsoleVariables]
r.Android.DisableVulkanSupport=1
g.DebugCameraTraceComplex=0
g.TimeToBlockOnRenderFence=0
OpenGL.BindlessTexture=0
OpenGL.MaxSubDataSize=0
t.MaxFPS=90
t.OverrideFPS=0
t.UnsteadyFPS=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
r.Color.Mid=9.0
r.ParticleLODBias=0
r.PUBGRenderSwitch=1
r.UseProgramBinaryCache=0
EnableWeaponAttackFlow=0.8
EnableSecAttackFlow=0.9
OpenGL.RebindTextureBuffers=0
OpenGL.SkipCompute=0
OpenGL.UBODirectWrite=0
r.UseShaderPrecompileCount=1
r.ShaderCacheIsOK=2
r.Streaming.PoolSize=125
test.AsyncLoadMeshTimer=1
OpenGL.UBOPoolSize=0
OpenGL.UseMapBuffer=0
OpenGL.UseVAB=0

[/script/engine.renderersettings]
FX.MaxGPUParticlesPerEmitter=9
FX.MaxParticleTilePreAllocation=9
FX.MaxCPUParticlesPerEmitter=10
FX.MaxParticleTilePreAllocation=1
FX.ParticleSlackGPU=1
FX.TestGPUSort=1
FX.VisualizeGPUSimulation=1
r.ViewDistanceScale=0.4

[/script/shootergame.shooterengine]
bFirstRun=False
FrameRateCap=200
FrameRateMinimum=200

[InstalledPlatforms]
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target",
ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target",
ProjectType="Any", bCanBeDisplayed=False)

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MajorAxisFOV

[TextureStreaming]
PoolSizeVRAMPercentage=5
MinTextureResidentMipCount=7
MemoryMargin=5
PoolSize=135

[/Script/Engine.StreamingSettings]
s.LevelStreamingActorsUpdateTimeLimit=1.0

[/Script/Engine.Fps]
Stable.fps=True

[Pak]
EnableBanLowVersion=False

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low

[EncryptCode]
380E18172D0B1012

[/Script/Engine.Engine]
bSmoothFrameRate=true
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine=/Script/UAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/Basic.UAENet
Driver",DriverClassNameFallback="/Script/Basic.UAENetDriver")
-
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsys
temUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDr
iver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/ShadowTrack
erExtra.STExtraDemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver
")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

[SystemSettings]
r.GlobalParticleSystemCullingScreenSize=0
r.Shadow.MaxCSMResolution=0
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0

[SystemSettings]
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,
MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipF
ilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=po
int,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=poin
t,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=ani
so,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_Lightmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFi
lter=point,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Bokeh=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=linear,MipFilt
er=linear,NumStreamedMips=0)

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