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Week 6 Activity: Projectile Motion II

This document provides information about projectile motion, including its components. It defines projectile motion and discusses the trajectory of a projectile. It then explains how to calculate the horizontal and vertical components of a projectile's initial velocity based on its total velocity and launch angle. Several examples are provided to demonstrate how to use the component equations. The document concludes by defining other kinematic quantities related to projectile motion, such as maximum height, time, and range, and providing the equations to calculate them.
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0% found this document useful (0 votes)
127 views3 pages

Week 6 Activity: Projectile Motion II

This document provides information about projectile motion, including its components. It defines projectile motion and discusses the trajectory of a projectile. It then explains how to calculate the horizontal and vertical components of a projectile's initial velocity based on its total velocity and launch angle. Several examples are provided to demonstrate how to use the component equations. The document concludes by defining other kinematic quantities related to projectile motion, such as maximum height, time, and range, and providing the equations to calculate them.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Week 6 Activity: Projectile Motion II

Name: _______________________________________________ Grade 12 STEM Sec. _______________

Projectile Motion
Projectile motion is the motion of an object thrown or projected into the air, subject to only the
acceleration of gravity. The moving object is called a projectile, and its path is called its trajectory.

Motion II
If a projectile was thrown at an angle, it will follow a curve path called trajectory as shown
in the illustration below. The initial velocity could be divided into its component, the horizontal
component ( x –component) and vertical component ( y component ).

Components of Projectile Motion


Horizontal Component
The horizontal component of the projectile motion is
mathematically expressed as vx = v cos θ where v is the velocity
of the projectile. This component motion has uniform velocity
which means its acceleration is zero. This motion is only due to
inertia of the projectile.

Example
What is the horizontal component velocity of a projectile thrown with an initial velocity of
0
10 m/s at 60 angle from horizontal ground?
Given Equation Solution Final Answer
v = 10 m/s vx = v cos θ vx = 10 m / s ( cos 60 ) vx = 5 m / s
0
θ = 60 vx = 10 m / s ( 0.5 )

Vertical Component
The vertical component of the projectile motion is mathematically expressed as
vy = v sin θ where v is the velocity of the projectile. This component motion is accelerated due to
2
gravity at 9.8 m/s . The vertical component velocity of the projectile decreases as it moves
upward and stop at the position called maximum height and speeds up again as it move
downward.
Example
What is the vertical component velocity of a projectile thrown with an initial velocity of
0
10 m/s at 60 angle from horizontal ground?
Given Equation Solution Final Answer
v = 10 m/s vy = v sin θ vx = 10 m / s ( sin 60 ) vx = 8.7 m / s
0
θ = 60 vx = 10 m / s ( 0.87 )

Exercise 1
PROCEDRE: Fill up the table below using equations for component method. (5 points
each)
Horizontal Component Vertical Component
Item Projectile’s velocity
(x – component) (y – component)
0
1-5 20 m / s at 0
6-10 100 m / s at 90 0
11-15 15 m / s at 50 0

Kinematic quantities of Objects in Projectile Motion II

Note: Always determine component velocities of the initial velocity first and label it before
proceeding to computations.

Vertical Component of Projectile Motion II


2
1. Acceleration due to gravity (ag) – It is equal to – 9.8 m / s since object will slow down as it
moves upward.

2. Vertical Initial Velocity (viy) – Initial Velocity is the vertical component of the initial velocity of
the projectile mathematically expressed as viy = v sin θ

3. Maximum Height (dy) – This is the top most portion the moving object could reach. Since v f is zero
(vf = 0), this could be computed using where viy is the vertical component of the initial
velocity.

4. Time (t) – This refers to the time it will take for the moving object to reach the maximum height. This
could be computed using

5. Time of Flight (T) – This is twice of t if we are referring to the time it took the object to reach the
maximum height and back to the horizontal position where the object was thrown. Mathematically
expressed as T = 2t

6. Final Velocity (vfy) – Final velocity is the vertical component of the final velocity of the
projectile mathematically expressed as vfy = viy + agt .This may also be the vertical
component of the velocity at any given point within the trajectory depending on the value of t.
The time in this equation is not restricted to the time to reach the maximum height (t) or the
time of flight (T). This maybe any value for time.
Horizontal Component of Projectile Motion II

1. Horizontal Velocity (vx) – This is the horizontal component of the initial velocity of the
projectile mathematically expressed as vx = v cos θ. Since the motion is uniform, this is the same
all throughout the motion.

2. Range (dx) – horizontal distance component of the trajectory mathematically expressed as


dx = vxT. Remember that the time used in this equation is the Time of Flight.

Resultant Velocity
The resultant is the vector sum of two or more vectors. It is the result of adding two or
more vectors together. Since the motion of projectiles are the result of horizontal velocity (v fx) and
vertical velocity (vfy), the resultant velocity could be determined using equation for adding two vectors
that are perpendicular mathematically expressed as . This is similar to Pythagorean
Theorem.
To get the direction of the resultant velocity, we could use the equation

Exercise 2
PROCEDRE: Fill up the table below using equations for Projectile Motion II. (5 points each)
Item Initial Velocity Maximum Time Time of Flight Range
Height (t) (T) (dx)
(dy)
16 – 20 0
100 m / s at 10
21 – 25 0
100 m / s at 30
26 – 30 0
100 m / s at 45
31 - 35 0
100 m / s at 60
36 - 40 0
100 m / s at 80

GUIDE QUESTION
PROCEDURE: Answer the following questions briefly.
41. Which angle/s has the highest maximum height? _____________________________
42. Which angle/s has the lowest maximum height? _____________________________
43. Which angle/s has the farthest range? ______________________________________
44. Which angle/s has the closest range? ______________________________________
45 – 46. Which pair of angle has the same range? How are they related from each other?
_________________________________________________________________________
47 – 50. Give two applications of Projectile Motion in your everyday life.
A. ___________________________________________________________________
___________________________________________________________________
B. ___________________________________________________________________
___________________________________________________________________

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