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Teleport Gui Roblox

The document describes a script that locates a teleporter object in a Roblox game and uses it to teleport other players to a specified place ID. It defines functions to find the teleporter, mask/hide it from players, print output messages, and trigger the teleportation when a button is clicked or automatically. Key variables track the teleporter object, place ID, and status of locating the teleporter.

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Luis Lopez
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0% found this document useful (0 votes)
86 views

Teleport Gui Roblox

The document describes a script that locates a teleporter object in a Roblox game and uses it to teleport other players to a specified place ID. It defines functions to find the teleporter, mask/hide it from players, print output messages, and trigger the teleportation when a button is clicked or automatically. Key variables track the teleporter object, place ID, and status of locating the teleporter.

Uploaded by

Luis Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local quickPlaceID = 491748710

local justGo = true


local whitelistPlayers = {"MalinYT"}

local GUI = game:GetObjects("rbxassetid://281287169")[1]:Clone()


GUI.Parent = game.Players.LocalPlayer.PlayerGui
script.Parent = GUI

local mainWindow = GUI:WaitForChild("Window")


local mainWindowContent = mainWindow:WaitForChild("Main")
local outputBase = mainWindowContent:WaitForChild("OutputText")
local outputBox = mainWindowContent:WaitForChild("Output")
local Settings = mainWindowContent:WaitForChild("Settings")
local ToId = mainWindowContent:WaitForChild("PlaceID")
local GoButton = mainWindowContent:WaitForChild("GOButton")
local AutoButton = Settings:WaitForChild("AutoSetting")

local PID = ""


local LocatedTeleporter = ""
local located = false
local foundTele = ""
local speedrun = false

ToId.Text = tostring(quickPlaceID)

function RecursiveSearch(obj, objname) -- Old ALX Function


local foundObj = false
for i,v in pairs(obj:GetChildren()) do
if v.Name == objname then
foundObj = v
end
end
return foundObj
end

function FindTeleporter(root)
for i,v in pairs(root:GetChildren()) do
if RecursiveSearch(v,"TouchScript") and RecursiveSearch(v,"teleBeam1")
then
foundTele = v
return
end
FindTeleporter(v)
end
if game.PlaceId == 183364845 then
foundTele = workspace.TpToNextWorld
speedrun = true
return
end
end

function printOutput(str)
for i,v in pairs(outputBox:GetChildren()) do
if v.Position.Y.Offset < 10 then
v:Destroy()
end
v.Position = UDim2.new(0,0,0,v.Position.Y.Offset-20)
end
local newOutput = outputBase:Clone()
newOutput.Position = UDim2.new(0,0,0,285)
newOutput.Parent = outputBox
newOutput.Text = str
newOutput.Visible = true
end

function locateTeleporter()
FindTeleporter(workspace)
if foundTele == false then
printOutput("Teleporter not found. Cannot continue.")
else
if RecursiveSearch(foundTele,"PlaceId") then
printOutput("Teleporter found... Masking...")
for i,v2 in pairs(foundTele:GetChildren()) do -- Masks your
teleporter
if v2:isA("BasePart") then
if RecursiveSearch(v2,"Decal") then
v2.Decal:Destroy()
end
v2.Transparency = 1
v2.Anchored = true
v2.CanCollide = false
end
end
PID = foundTele.PlaceId
print(PID)
LocatedTeleporter = foundTele
located = true
elseif RecursiveSearch(foundTele.TouchScript.TeleportScript, "PlaceId")
then
printOutput("Teleporter found... Masking...")
for i,v2 in pairs(foundTele:GetChildren()) do -- Masks your
teleporter
if v2:isA("BasePart") then
if RecursiveSearch(v2,"Decal") then
v2.Decal:Destroy()
end
v2.Transparency = 1
v2.Anchored = true
v2.CanCollide = false
end
end
PID = foundTele.TouchScript.TeleportScript.PlaceId
LocatedTeleporter = foundTele
located = true
else
printOutput("Incompatible teleporter.")
end
end
end

function checkWhitelist(name)
for i,v in pairs(whitelistPlayers) do
if v == name then
return false
end
end
return true
end

function Place()
local placeID = ToId.Text
if #game.Players:GetChildren() - 1 - #whitelistPlayers == 0 then
printOutput("No players to teleport.")
return
elseif placeID == "" or string.find(placeID,"%a") or string.len(placeID) > 9
then
printOutput("Invalid ID")
return
end
print("Teleportation process to "..placeID.." has started on
"..#game.Players:GetChildren() - 1 - #whitelistPlayers)
if located then
print("--=Teleporter Found, starting teleport=--")
PID.Value = placeID
if speedrun then
LocatedTeleporter.swagtp.Disabled = true
wait()
LocatedTeleporter.swagtp.Disabled = false
end
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer.Name and
checkWhitelist(v.Name) then
if RecursiveSearch(game.Players,v.Name) and
RecursiveSearch(game.Workspace,v.Name) then
printOutput("Attempting to teleport "..v.Name.." to
"..placeID.."...")
local playerBase =
game.Workspace:FindFirstChild(v.Name)
for i,v2 in pairs(playerBase:GetChildren()) do --
Masks the player
if v2:isA("BasePart") then
if RecursiveSearch(v2,"face") then
v2.face:Destroy()
end
v2.Transparency = 1
elseif v:isA("Hat") then
v2:Destroy()
end
end
spawn(function()
while wait() do
if not
game.Players:FindFirstChild(v.Name) then return end
if game.Workspace:FindFirstChild(v.Name)
then
playerBase =
game.Workspace:FindFirstChild(v.Name)
if
playerBase:FindFirstChild("Torso") and not speedrun then

playerBase.HumanoidRootPart.CFrame = LocatedTeleporter.teleBeam1.CFrame
else

playerBase.HumanoidRootPart.CFrame = LocatedTeleporter.CFrame
end
end
end
printOutput("Teleported "..v.Name.." to
"..placeID.." successfully.")
end)
end
end
end
else
printOutput("Teleporter Not Found")
end
end

wait()
printOutput("-==== Limited Placing Gui by Raspberry Pi loaded ===-")
printOutput("Locating teleporter...")
wait(0.5)
locateTeleporter()
if located then
printOutput('Ready. Paste in a PlaceId and click "GO" to start placing.')
if justGo then
Place()
end
GoButton.Active = true
GoButton.TextColor3 = Color3.new(1,1,1)
GoButton.MouseButton1Down:connect(function()
if AutoButton.enabled.Visible then return end
Place()
end)
AutoButton.MouseButton1Down:connect(function()
if AutoButton.enabled.Visible == false then
AutoButton.enabled.Visible = true
printOutput("Auto On.")
else
AutoButton.enabled.Visible = false
printOutput("Auto Off.")
end
end)
spawn(function()
while wait(1) do
if AutoButton.enabled.Visible == true then
GoButton.Active = false
GoButton.TextColor3 = Color3.new(160/255, 160/255, 160/255)
Place()
else
GoButton.Active = true
GoButton.TextColor3 = Color3.new(1,1,1)
end
end
end)
end

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