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Scott Robertson How To Render

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54% found this document useful (13 votes)
11K views271 pages

Scott Robertson How To Render

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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HOW TO

toJEKSSKKS RENDER

designstudio f\m
ESS p
DEDICATION
TABLE OF CONTENTS

INTRODUCTION | page 8
WHAI IS RENDERING?
TOOLS AND MATERIALS
Hi I
CHAPTER riQ

LIGHT TYPES AND CASTING SHADOWS “h


^ OCCLUSION
REFLECTED LIGHT *9}
1*5 SUNBEAMS
Construction Skills
SHADOW CONSTRUCTION WITH LOCAL LIGHT
In figs. 2.63 and 2.64 Light Rays conwtgs to an Auxiliaty
Sunlight Construction ' t Convergence
CASTING SHADOWS OF WALL SHAPES
o
M M M
Casting the Shadow of a Horizontal Stick over Complex Shapes
Casting Shadows of Simple Volumes: Local Light
CASTING SHADOWS OF OVERHANGS
; only
CASTING SHADOWS OF OPENINGS
CASTING SHADOWS OF COMPLEX PLANAR VOLUMES
mn
y'zOvalue,\ IP vjPdTt V& Hen

/halfway 4»

IP <\o‘ — O vaWve

CHAPTER rt-T

RENDERING THE GEO FORMS


Object Value and Cast Shadow Value

ent L,ght and Shadow Value


fig. 3.13 fig. 3.,m fig. 3:15

* *
Planning Values
Reflected Light of Plane Reflectors

Reflected Light: Double-Bounce

TE jp
je* Jl
Light Rendering Examples
Student Examples
Terminator and Core Shadow

reflected light affecting the shadow side of the obj


the core-shadow position. The core shadow is located a little behind the
terminator line toward the shadow side. The width of the core shadow
STEP 1, fig. 3.91: Set up the light source and the shadow origin.
i
Render!
Fig. 3.117: To cost the shadow of the vertical end planes,

SSSi rSSsS
Ss
HIM
Student Examples
rii!
a5»s SSSSsiSSs
sis?
o
Practice
MARKERS

o
-o
WET MEDIA AND OTHER TRADITIONAL TECHNIQUES
DIGITAL RENDERING PROGRAMS

o
Student Examples
X-Y-Z Form: Sunlight from Directly Above
X-Y-Z Form: Diagonal Sunlight
X-Y-Z FORMS: PLANNING A RENDERING
Student Examples
Student Examples
o
TEXTURE 'V)
Jill
DETAIL AND TEXTURE GRADIENTS
PRINT + PRACTICE
CHAPTER r»C

RENDERING SPECIFIC OBJECTS


GENERAL TO
1IIII
SIMPLIFICATION FOR COMMUNICATION
:rf 111!
MECH STEP-BY-STEP

o
o
ORGANIC-FORM RENDERING BY NEVILLE PAGE
'i
v*£r;..

f \y$
Rg. 5.53

Although it is made up of a flattened cylinder, there are multiple

*
f
ENVIRONMENT RENDERING EXAMPLES BY ROBH RUPPEL
CHAPTER

REFLECTIVE SURFACES 07
IMi

o
PLOTTING REFLECTIONS: CONCAVE AND CONVEX SURFACES
©
REFLECTIVITY "@5

«-VALUE-►
0 5 10

ca a
w
100%
% of matte
surface visibility
_
L^
MATTE

a
D % of reflective
surface visibility
FRESNEL EFFECT 9}
o
less shiny
nitm?
DIGITAL LAYERING STRATEGY
111!

Iff!

final composite image

colorized layers

line drawing
^ REFLECTION POOLS AND PUDDLES
/9) CAST SHADOWS ON REFLECTIVE SURFACES
CHAPTER
REFLECTIONS: INDOOR SCENES
08
o
o
CHAPTER

REFLECTIONS: OUTDOOR SCENES 09

o
o
HOW TO RENDER EYES BY NEVILLE PAGE
CHAPTER in

RENDERING SPECIFIC MATERIALS

o
METALLIC PAINT 'V)
o
TRANSLUCENCE AND SUBSURFACE SCATTERING
WATER
«) RAIN
TEXTURED SURFACES
BRUSHED METAL 'V)
'GD RAW AND MACHINED METAL
ALUMINUM 9)
WOOD -flD
RUST 9)
IrHRffl
o
o
CAMERA EFFECTS: MOTION, BLOOM AND GLINTS
CHAPTER I

RENDERING EXAMPLES 11

o
PHOTO BOOTH AS A DESIGN TOOL
IIHII
RENDERING A SCI-FI SUIT WITH ROBERT SIMONS
GLOSSARY
GLOSSARY
INDEX
BIOS
VIDEO LINKS LIST

http://S' n/h2re/linklist
SCOTT ROBERTSON DESIGN: YOUTUBE CHANNEL

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