V-Ray Material Settings: Wouter Wynen
V-Ray Material Settings: Wouter Wynen
SETTINGS
author:
Wouter Wynen
February 2006
INTRODUCTION
The basic material settings tutorial explains almost all mate-
rial parameters of the vray material. If you are new to vray,
please read the basic render settings tutorial first, so you can
start this tutorial in the correct way.
7. First render
Hit render! Your image should
look similar to mine, if you have
set all render properties as in
step 1. Make sure default lights
are turned off.
9. Render
Hit render. Notice the teapot becomes very reflective.
Try a very dark grey, and very light grey too to see the difference.
Render again.
Usually you shouldn’t go higher than 10. Higher numbers will only
waist valuable rendertime for no visual improvement.
18. Smoother blurry reflections The subdivs value beneath the refl glossi-
ness controls the smoothness of the blurry
reflections. Change it to 20 and render. The
result is much smoother.
22. Render
When you check this box, you can adjust interploation settings in
one of the other vraymaterial rollouts.
4. Refraction parameters
Go to the white mate- IOR (index of refrac-
rial and take a look at tion) of the material. A
the refraction param- high IOR means a lot of
eters. Refraction refers bending, IOR=1.0 means
too light rays getting the rays will not bend.
bent when going from
one medium to another. The vray material has all
For example light travels options available to cre-
through air, then hits ate any kind of refractive
a glass object and the material. As you can see,
ray gets bent under a many options are similar
certain angle. Then this to the reflection param-
ray will travel further eters.
through the glass, and
eventually will leave it at First, change the refract
a certain point, getting color to a medium grey
bent again. color.
6. Diffuse color
Change the diffuse to black and render again. The result is pretty
straightforward.
8. Adjust reflections
The previous step looks weird, because usually materials with
such refractive properties are also reflective. If you set the
reflection to pure white, and check fresnel reflections, the ma-
terial looks a lot better. The material you created now is the
basic setup for clear glass in vray.
10.VrayLightMtl
The light coming from the tive GI caustics. and set the preset to custom.
box is not direct light as with Change the min/max rate to
a max spotlight. It is actually You’ll see the shadows are -4/-2 to speed up rendering.
treated as first bounce GI (just much darker. The GI light is Note that the GI will be more
like the vray skylight). If you now unable to pass trough the blurred now, but since we’re
would turn off GI and render, transparent object (there are only testing, it doesn’t matter.
there will be no light at all. no GI caustics). Caustics are
noting more than refracted/re- There will be more on caustics
Because of this, it is important flected light. later on in the tutorial. For
that you leave the refractive GI now remember that you need
caustics in the indirect illumi- To continue, turn refractive to enable the GI caustics if you
nation rollout ON. Try render- GI caustics On again. Also go want GI to pass trough trans-
ing this scene without refrac- to the irradiance map rollout parent objects.
17. IOR
Unlink the fresnel IOR, so that its value is set to 1.6 again.
Hit render.
18. IOR
Set the refraction IOR to 1.1 and render again.
Each material has its own IOR value. Typical glass values
are around 1.6. Do a google search for other common
used material IOR’s.
The material is very dark, but the thinner parts show some
transparancy.
25.Vraylight
Click and drag in a viewport to create the vray rect-
angular light. Make the size the same as our box, and
position it in the same way. After that, hide the box.
Set the vraylight settings as in the image on the right
(click to enlarge). The multiplier should be equal to
the multiplier of the vraylightmaterial you used on
the lightbox.
1. Translucency
3. Skin
Here’s a skin material that you can use
to study the settings. Play with it and try
to understand what effect each param-
eter has on the final look. Note that
because of the use of both reflection
and refraction glossiness, this material
will render very slowly, especially with
these high subdivs values.
7. Anisotropy