ThingLink For Education
ThingLink For Education
Helping you In a situation when most students and employees have to rely on digital platforms for
create better learning new information and skills, authentic learning experiences from real-world
locations and situations are more important than ever.
online learning
experiences In addition, most national curriculula emphasize the need for students to learn to
interpret and express themself using multiple forms of media, not just text.
Award-winning education technology ThingLink is an award-winning education technology
platform that makes it easy to augment images,
UNESCO ICT in videos, virtual tours, and 3D objects with additional
Education Prize information and links. Millions of education and
winner 2019 communication professionals use ThingLink to create
accessible, visual learning experiences in the cloud.
Our vision: Limited access to schools and workplaces
should not prevent experiential learning. Founded
Finland 2010
USA 2013
Registered users
8 000 000
Learns with ThingLink
every year
350 000 000
Users from all around
the world
190 countries
Easily turn any image, video or 3D
model into an engaging learning
experience
• Makes it easy for teachers and students to add notes, voice
narration, and other information to images, videos, virtual tours,
and 3D models. This creates engaging learning experiences and
maintains a personal connection in online learning.
• Instantly gives learners virtual access to real-world locations
and situations for building foundational knowledge about the
context of learning.
• Makes online learning more accessible with integrated
Microsoft Immersive Reader including automatic language
translation.
• Additional services include teacher training and learning
design.
ThingLink makes it easy for
instructors and students to
create engaging digital
experiences from real-world
environments.
Virtual walk-throughs and tours give
students access to real-world
environments and situations that would
otherwise be out of their reach. Interactive
360° images and videos help develop
contextual understanding, academic
vocabulary and skills in remote locations,
cultures, work environments, or social
situations.
Challenges in online learning
• Online learning can be boring for students -
working alone with only lectures and/or text-
based material
• This makes students feel disconnected from
their teachers and peers.
• Amid public health risks, learners have fewer
opportunities to visit and train in real world
environments.
• An increasing number of students have
accessibility requirements.
• Instructors do not often have the skills needed
to create engaging online learning materials.
Use Case 1: Industry visits (K-12)
Several national curricula mention the need to
offer students opportunities to familiarize
themselves with various professions.
Example: The national network of science studies
in Finland uses ThingLink to create a library of
virtual industry visits for students. The production
of these field trips are paid by the companies and
made available via ThingLink to all high school
students in Finland.
Industry visits for students
Use Case 2: Virtual field trips
to learn about geography,
world history and cultures (K-
12)
Virtual field trips help students broaden their
view of the world.
Example: Thousands of teachers and students
use ThingLink's library of professional 360
images to build experiential virtual field trips to
culturally and historically meaningful
destinations. Teachers can create guided
lessons by recording a voice narration to an ThingLink 360-library
image. Students can explore the guided
lessons at their own pace.
Use Case 3: Immersive online
learning experiences for
TVET, higher education
Colleges and universities use ThingLink to:
• Complement their online course materials
with virtual industry and culture visits and
field trips
• Assess students' knowledge in real-world
situations
• Improve the quality of online learning
materials as campuses remain closed
ThingLink uses Microsoft Immersive Reading Tool for automatic text
translations to over 80 languages
Use Case 4: Developing new
literacy and future learning skills
• Today's students must learn to interpret David Attenborough Biography
and express themself using multiple forms
of media, not just text.
• ThingLink gives students a next generation
tool to document their learning.
Visual CV
Click the links to see live
examples of the projects