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Trasfondo y Reglas Especiales de BF

Janus Draik is a rogue trader with various special rules and weapons. He can re-roll hit rolls of 1 for his attacks and has a 4+ invulnerable save. Once per battle, he can pick an enemy model within 1" and roll a dice; on a 4+ that model suffers 3 mortal wounds. As a bounty hunter, he has additional special rules.

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Kique Sevilla
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100% found this document useful (1 vote)
222 views14 pages

Trasfondo y Reglas Especiales de BF

Janus Draik is a rogue trader with various special rules and weapons. He can re-roll hit rolls of 1 for his attacks and has a 4+ invulnerable save. Once per battle, he can pick an enemy model within 1" and roll a dice; on a 4+ that model suffers 3 mortal wounds. As a bounty hunter, he has additional special rules.

Uploaded by

Kique Sevilla
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Warrant of Trade: As long Janus Draik is part of the Gang, every Roll for

Testing a Alliance or to attempt to add Guild Representatives could be


re-rolled. The second Roll counts.

Multi-Spectral Auspicator: Re-roll hit rolls of 1 made for attacks by


Janus Draik.

Disruption Field Generator: janus Draik has a 4+ invulnerable save.

Concealed Archeotech Weapon : Once per battle, at the start of the


Fight phase, pick one enemy model within 1" of Janus Draik and roll a
dice; on a 4+ the target model suffers 03 mortal wounds.

Bounty Hunter : As Bounty Hunter, Janus Draik is subject to the Dead,


Not Alive, Claiming Bounties and "We'll Get Our Bit ... " special rules (see
page 63 of Necromunda: Gangs ofthe Underhive).

• . JANUS DRAIK, ROGUE TRADER ·: 8


..•• • M WS BS s T w A LD CL

4" 3+ 3+ 3 4 3 3+ 3 7+ 5+
\. Wea pon s
Rng
L s
Ace
L Str Ap D Am Tralts
Monomo1eeular rapie:r E +1 s -2 ]!lelee, t>arry

llelrloom plstol 6" 12" +1 4 -1 2 6+ Sldurm

}~ghtln g knlre E s -1 BackttAb, Me1ec

Areheotech Orenade - Sx2 6 -1 2 Blast ($'), Grenade. KnO<kbaek,


Slnfie Shot

SKILLS: Combat Master, Inspirational, Savy Trader


SPECIAL RULES

The Third Eye: Espern Locarno Iets loose his barely suppressed psy-
chic potential, a wave of raw force engulfing friend and foe alike, shat-
tering bone and rupturing organs. For as long as th is Wyrd Power is
maintained, Espern Locarno counts as being armed with Psychic
• Shockwave (Basic) .

Psychic Barrier: Espern Locarno has a 4+ invulnerable save.

Bounty Hunter: As Bounty Hunter, Espern Locarno is subject to the


Dead, Not Alive, Claiming Bounties and "We'll Get Our Bit..." special
rules (see page 63 of Necromunda: Gangs ofthe Underhive).

Team Work: Espern Locarno may be hired alongside other Bounty


Hunters, allowing a gang to field two Bounty Hunters rather than the
usual one.
..

.... -. M WS BS S T W A LD CL

4" 5+ 5+ 3 3 2 4+ 1 6+ 7+
Rng Ace
Weapon S L S L Str Ap D Am Tralts
8" 12" +1 - 3 1 2•
- E S +1 2 - Melee

SKILLS: Sanctioned Psyker


WAR~R: Flak Armour
--------·--------
WYRDPDWERS:
SPEIAL RULES

Zealot: You can re-roll failed hit rolls for Taddeus the Purifier in a turn it which he made an
Attack, or was Attacked by an enemy fighter.

War Hymns: Add 1 to the Attacks characteristic of friendly Fighters that are within 6" of
Taddeus the Purifier

Rosarius: Taddeus the Purifier has a 4+ invulnerable save.

Zealot Team: Taddeus the Purifier can be hired together with Pious Vorne, allowing a gang
to field two Bounty Hunters rather than the usual one.

Bounty Hunter: As Bounty Hunter, Taddeus the Purifier is subject to the Dead, Not Alive,
Claiming Bounties and "We'll Get Our Bit. .. " special rules (see page 63 of Necromunda:
Gangs of the Underhive ).

..

TADDEUS THE PURIFIER, MINISTÖRUll PRIEST ·: -


M WS BS s T w A

4" 4+ 4+ 3 3 3 4+ 3
Rnc A oc
Weapon s L s L Str Ap D Am Tralts
Power ~faul E 8•2 ·1 1 . rowv. )fe:lee
Laspistot 8" 12" •1 . 3 1 2• PJentirut. Sidurm

Compact Autopistot 4" 12" •1 2 1 4• Rapid }1re (I~ Seatu


(Gun Sltull)

Commanding Presence, Inspirational, Iron Will


Flak Armour, Rosarius, Servo·Skull
- _PIOUS VORNE, ~IISSIONARi ZEALOT .: -
M WS BS s T w A LD CL

5" 3+ 4+ 3 3 2 4+ 3 7+ 5+ 5+
Rng Ace
Weapon s L s L Str Ap 0 Am Tralts
Vindictor (shootlng) - T 5 -2 1 5+
- E +1 s -1 - Me1ee, &rr)', Rending

SPECIAL RULES

Zealot: You can re-roll failed hit rolls for Pious Vorne in a turn it which
he made an Attack, or was Attacked by an enemy fighter.
.
.. • • Maniacal Fervour: Roll a 06 each time Pious Vorne loses a wound; on
a 5+ that wound is not lost.
Zealot Team : Pious Vorne can be hired together with Taddeus the Puri-
fier, allowing a gang to field two Bounty Hunters rather than the usual
one.
Bounty Hunter: As Bounty Hunter, Pious Vorne is subject to the Dead,
NotAiive , Claiming Bounties and "We'll Get Our Bit .. ." special rules (see
page 63 of Necromunda: Gangs of the Underhive ).
SPECIAL RULES

Self Repair Systems: At the end phase making a Recovery Test,


UR-025 can Assist himself. lf he does so, roll one extra dice, then pick
one of the lnjury dice to resolve and discard the other. (see page 73 of
Necromunda Rulebook).

Bounty Hunter: As Bounty Hunter, UR-025 is subject to the Dead, Not


Alive, Claiming Bounties and "We'll Get Our Bit..." special rules (see
page 63 of Necromunda: Gangs ofthe Underhive).

M WS BS s T w A

4" 3+ 3+ 5 5 3 5+ 2
Rng Ace
Weapon s L s L Str Ap
MK·l A.ssault Cannon 24" 48" 7 -2 2
Power Claw - E - +1 8+1 -2 1

Impetuos, Unstoppable
EIN, RATLING BOUNTY-HUNTER ·: 8
M WS BS S T w A lD Cl

6" 5+ 3+ 2 2 2 3+ 1 6+ 6+
Rnc Ace
Weapon s l s l Str Ap D Am Tralts
Sniper rifle 24" 48" +1 4 -1 4+ Knoekback, RendinC"

Stub Gun 6" 12" +2 3 4+ Nencitul, Sidearm

Figllting ~nlft E s -1 - ßa.eks tab, ):1e1ee

Dodge, Infiltrate, l\tarksman, Precision Shot


Flak armour, Photo goggles, Infra-Sight (Sniper rifle)

..
SPECIAL RULES

Sniper and Spotter: Rein and Raus are building from the time they served together in a
Auxilla-Regiment a deadly Sniper-Team. While Reintracks down enemies with his scanner,
Raus picks them oft at range. As long Rein remains in a range of 3" of Raus, he gets a bonus
of +1 for his Long Range Accuracy.

Ratling Twins: Rein und Raus can be hired together for 240 Credits, allowing a gang to field
two Bounty Hunters rather than the usual one.

Bounty Hunter: As Bounty Hunters, Rein and Rausare subject to the Dead, Not Alive, Clai-
ming Bounties and "We'll Get Our Bit. .. " special rules (see page 63 of Necromunda: Gangs
of the Underhive).

WS BS S T w A lD Cl

6" 5+ 3+ 2 2 2 3+ 1 6+ 6+

~p I 1. , >m4+
Rng Ace
Weapon s l s l Str Tralts
StubGun 6" 12" +2 3 Mentiful. Sidearm

Fiebtlnc lmi!e - E s -1 1 . Badcscab. lfelee

De.molition cbarce . Sx3 6 -3

Clamber, Dodge, Infiltrat e


Flak armour, ßio scanner, Grapnel launeher
SPECIAL RULES

Quarry can ' t hide: Dahyak Grekh can target an enemy Character
• even if they are not the closest enemy unit.

Concealed Booby Trap: Dahyak Grekh once per battle, at the end of
the opponenfs Movement phase, can place the Booby Trap everywhe-
re on the Sattle Field. The Trap will be dealedas described on page
135 von Necromunda:Gangs of the Underhive.

Bounty Hunter: As Bounty Hunter, Dahyak Grekh is subject to the


Dead, Not Alive , Claiming Bounties and "We'll Get Our Bit. .. " special
rules (see page 63 of Necromunda: Gangs ofthe Underhive).

M WS BS s T w A LO CL

7" 3+ 3+ 3 3 3 3+ 3 7+ 5+ 7+
Rng Ace
s L s L Str Ap 0 Am Tralts
12" 24" +1 0 4 1 4+ Knocltbaclt, J'l'l entlful

2" - 8+1 Oitarm, Melee, Versatile

6" 12" +2 0 4 0 4+ Sl1tearm, l'lentlful

E s -1 ßaclistab. Melee

Dodge, Infiltrate, Overwatch


Light Carapace Arrnour
SPECIAL RULES
Phase Crystal: Amallyn Shadowguide has a 4+ invulnerable save and
can move across models and terrain as if they were not there.

Cameleoline Cloak: lf an enemy targets Amallyn Shadowguide with a


ranged attack, and she is Standing and Active and not in partial cover or
full cover, there is an additional -1 modifier to the hit roll, or a -2 modifier
if the attack is at Long range.
Bounty Hunter: As Bounty Hunter, Amallyn Shadowguide is subject to the
Dead, NotAiive, Claiming Bounties and "We'll Get Our Bit. .." special rules
(see page 63 of Necromunda: Gangs ofthe Underhive).

M WS BS s w A LD CL

7" 3+ 2+ 3 3 2 3+ 2 7+ 5+
Rng Ace
Weapon s L s L Str Ap D Am Tralts
Ranger long rifle' 24" 48" - +1 4 -1 1 4+ Knockboek. RendlnJ

Powerblade - E - S+1 2 l1t1«·. h rry. rowtr

J'luma Crenade - Sx3 -1 8 -4 3 6+

Infiltrate, Marksman, Precision Shot


Flak Armour, Bio-Scanner, Cameleoline Cloak,
SPECIAL RULES

Warrant of Trade: As long Neyam Shai Murad is


part of the Gang, every Roll for Testing a Alliance
or to attempt to add Guild Representatives could
be re-rolled. The second Roll counts.

Sensor Skull: A sensor skull grants Neyam Shai


Murad the same benefits as a bio-scanner (see
page 134 of Necromunda: Gangs of the Underhi-
ve). ln addition, when Neyam Shai Murad takes
an Aim action, she may add 2 to the result of any
hit rolls she makes for subsequent shots taken in
the same activation rather than the usual 1. This
bonus is in addition to any granted by any other
wargear or skills the fighter may have.

Bounty Hunter: As Bounty Hunter, Neyam Shai


Murad is subject to the Dead, Not Alive, Claiming
Bounties and "We'll Get Our Bit. .. " special rules
(see page 63 of Necromunda: Gangs ofthe Under-
hive) .

. ~EYAA! SHAI }IURAD, ROGUE TRADER .: 8


B KG BF" 5 w LP A MW K
4" 3+ 3+ 3 3 2 3+ 3 6+ 5+ 6+
Reichw. Genau.
Waffe K L K L s OS sw Mu Merkmale
2x Negoliator Pistols' 6'" 12" +1 4 -1 2 6+ Searct, Sldtum

Short Sword - E +1 s -1 lltlee. l'arry

F E RTIGKEITE N: Connected, Gunfighter, Hip Shooting,


-----
Flak Armour, Sensor Skull (2x), Telescopic Sight'
SPECIAL RULES

Bounty Hunter: As Bounty Hunter, Aradia Madellan is subject to


the Dead, Not Alive, Claiming Bounties and "We'll Get Our Bit... "
special rules (see page 63 of Necromunda: Gangs ofthe Underhi-
ve) .

Team Work: Aradia Madellan may be hired alongside other
Bounty Hunters, allowing a gang to field two Bounty Hunters
rather than the usual one.

M
A~ADIA l!ADELLAN, PRmARis PSYKER ·~
WS BS s T w A LD CL
e
4" 4+ 4+ 3 3 2 3+ 2 8+ 7+

Weapon
Force Stave
u spistol
s
G
Rng

8" 12"
2"
L
.-, l··t.

+1


8+1
3


0
1
Am Tralts

SKILLS: Sanctioned Psyker


WARQJOAR: F lak Armour
-
WYRD PO W E R &:
TELEKI N ESIS:
SPECIAL RULES

Hacking Advance: Each unmodified hit roll of 6 made for Gotfret de Mont-
bard's attacks in the Fight phase scores 2 hits instead of 1.

Shield of Faith: Gotfret de Montbard can attempt to deny one psychic


• power of an enemy Psyker within 18" in the same manner as a Psyker. Ho-
wever, if he does so, instead of roll ing 206, only roll a single 0 6 (see page
76 of Necromunda Rulebook).

Zealot: You can re-roll failed hit rolls for Gotfret de Montbard in a turn it
which he made an Attack, or was Attacked by an enemy fighter.

Bounty Hunter: As Bounty Hunter, Gotfret de Montbard is subject to the


Oead, Not Alive, Claiming Bounties and "We'll Get Our Bit. .." special rules
(see page 63 of Necromunda: Gangs ofthe Underhive).

Assault Shield: An assault/energy shield grants a +2 armour save modifier


(to a maximum of 2+) against melee attacks that originate from within the
fighter's vision arc (the 90° arc to their front), and a +1 armour save modi-
fier against ranged attacks that originate from within the fighter's vision arc;
check this before the fighter is placed Prone and is Pinned. lf it is not clear
whether the attacker is within the target's front arc, use a Vision Are tem-
plate to check- if the centre of the attacker's base is within the arc, the as-
sault/energy shield can be used. Against attacks with the Blast trait, use
the centre of the Blast marker in place of the attacker. lf the target does
not have a facing (for example, if they are Prone), the assault/energy shield
cannot be used.

M WS BS s T w A LD CL

4" 3+ 4+ 3 3 3 4+ 4 7+ 7+ 6+
Rng Ace
Weapon s L s L Str Ap D Am Tralts
l'ower Sword G . S• l -2 . ~wer. )ftiH. ftarieun

Storm Shield . G s
Dagger . G s ·1 8acbtab. )ft' "
SPECIAL RULES

Ornate Bionics: Oaedalosus has a 5+ invulnerable save.

Archeotech Device: Once per battle, at the start of your Shooting phase,
Oaedalosus can activate an ancient Archeotech Oevice. lf he does so,
• select one of the following effects:

Seiect one friendly fighter within 3" of Oaedalosus. This unit


regains 03 lost wounds.

Select one enemy fighter within 3" of Oaedalosus. That unit


suffers 03 mortal wounds.

Salvage Protocols: Oaedalosus can be hired together with X-1 01, allowing
a gang to field two Bounty Hunters rather than the usual one.

Bounty Hunter: As Bounty Hunter, Oaedalosus is subject to the Oead, Not


Alive, Claiming Bounties and "We'll Get Our Bit. .." special rules (see page
63 of Necromunda: Gangs ofthe Underhive).

M WS BS s T w
4" 4+ 4+ 3 4 3 4+
Rng Ace
Weapon s L s L Str Ap D Am Tralts
Eraclication Pistol 6" 12" +2 . 6 -1 5+ Melta, Searce

Servo-are Claw E 8+2 2 - lllate. Melte

Fixer, Iron Will, Nerves of Steel


WARGEAR: A rcheotech Device, Bio-Scanner, Bionie Eye,
---
Light Carapace A rmour, Respirator
-
SPECIAL RULES

Mindlock: X-101 has a Weapon Skill and Ballistic Skill characteristic of 4+,
and a Leadership characteristic of 9, whilst it is within 6" of Daedalosus.

Mindless Servant: X-101 can be hired only together with Daedalosus, allo-
• wing a gang to field two Bounty Hunters rather than the usual one .

Weapon Platform: Wenn X-1 01 fires an Unwieldy ranged weapon , it beco-


mes a Basic action rather than a Double action

Bounty Hunter: As Bounty Hunter, X-101 is subject to the Dead, NotAiive,


Claiming Bounties and "We'll Get Our Bit. .. " special rules (see page 63 of
·Gangs ofthe Underhive) .


M WS BS s T w A LD CL

4" 5+ 5+ 4 4 2 5+ 2 6+ 5+
Rng Ace
s L s L Str Ap D Am Tralts
Grav Gun 9" 18" +1 - -1 2 5+ Billt (3-~ Coneusslon.
Grnlton I"'ul4e
llydraulie Claw - E s -1 - J\nocltbaek. !ltelee

Nerves of Steel
Light Carapace Armour, Respirator

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