Research Paper
Research Paper
By:
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
CHAPTER 1
INTRODUCTION
In today’s generation, smartphones has affected and changed the way people live. It has
made people’s lives more proficient and at ease. There is hardly anyone who has not been
changed by the advances in technology and computers of today’s society. In today’s civilization,
transportation, communication, and education have been greatly developed from new
technological advancements. Many people have lesser stress in their lives because there are new
useful hi-tech inventions created each day to help them do things quicker and easier.
The use of smartphone is more on demand lately. The reason is that smartphones have
high mobility so that people can use them anywhere and whenever they want. Not only that, its
multifunctional features makes it easier to do many things (Millward Brown, 2014). One of the
advantages of gadgets such as smartphone is the ability to connect with the internet which makes
it easier to access various things in the world. Also, it can be used for a variety of purposes
ranging from playing games, listening to music, watching videos, accessing information and
(2010), there are at least six main reasons why individuals use gadgets such as smartphones. The
six reasons are to seek information, social functionality, affection, style, mobility, and
accessibility.
The presence of smartphone can connect teens to their friends more easily through social
media and chat apps, as teenagers do not even need to directly face-to-face with their friends to
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Although there are many positive impacts of smartphones that facilitate an individual,
excessive usage is not always a good thing. The excessive use of smartphones usually occurs
because it is used as a means of entertainment, such as playing games, especially to boys. Girls
mostly used smartphones for social functions such as social media or chat (Srivastava, 2015).
This study can disperse awareness among participants and can help the researchers to
elaborate their knowledge and conception about smartphone addiction. This will serve as portend
to what are the causes of smartphone addiction and how addiction takes place.
academics, social, or family. Regarding health, Rosen et al. (2014) found that the use of
smartphone can predict decreased physical activity, poor diet, and increased likelihood of obesity
because teens are more easily distracted in the classroom and when working on tasks if
smartphones are present; and they have issues related to time management ability (Pierce &
Vaca, Srivastava, Hong et al. in Al-Barashdi, Bouazza, & Jabur, 2015). In social life, excessive
smartphone use plays a role in the lack of face-to-face interaction, since teenagers are more
Even the use of smartphone can also interfere with the quality of face-to-face interaction
with others because many people keep using their smartphones when talking to others (Drago,
2015).
The researchers want to discover what and how individuals experience smartphone
addiction that’s why they are seeking this research. Smartphone addiction has emerged among
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senior high school students at the Guagua National Colleges that’s why the researchers chose to
The study will be conducted in the Guagua National High Colleges (GNC) located at Sta.
Guagua National Colleges (GNC) is one of the oldest school in Guagua, Pampanga. It
was originally established as Guagua National Institute (GNI) on June 18, 1918. Rev. Fr,
Nicanor M. Banzali started the school at that time with the support of a few- oriented families of
On December 8, 1941, GNI temporarily closed its doors because of the outbreak of
On January 01, 1946, GNC was able to acquire ownership of its present location in Rep.
In 1949, the institute became a College. GNI was renamed to Guagua National Colleges.
GNC is a private college and a member in good standing of the Catholic Educational Association
of the Philippines (CEAP). GNC proudly introduces their academic strand offer for Senior High
school.
The participants will be interviewed in their room or any comfortable place that the
participant will choose to. The researchers chose the locale of the study because it will give the
researchers the needed information which is the students’ lived experiences on smartphone
addiction.
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This phenomenological study aims to explore and understand the students’ lived
experiences on smartphone addiction among senior high school students in Guagua National
Colleges. This research would like to answer the question: What and how addiction takes place
among the Senior High School students during the (A.Y. 2020 – 2021).
1. What are the lived experiences on smartphone addiction of the senior high school students at
2. How do participants of the study interpret the meaning of their experiences on smartphone
addiction?
The findings of this study will be of a great help to the society, teachers, students, and
future researchers.
SOCIETY. This study can help to increase the intellectual rate of individuals because
they gained enough knowledge and understanding on how to use smartphones appropriately and
effectively. This study will also help the individuals to focus on achieving their goals to have a
permanent job. With this, individuals can help to foster our country’s economic rate.
TEACHERS. This study will benefit the educators in such way that they will know what
they might do so that students will be more focus on their academic performance. In addition,
they could suggest action to address the proper use of smartphone and also help thrive guidelines
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
STUDENTS. The study will benefit the students in such way that they will have a deeper
understanding regarding the function of smartphones to their life in accordance with their lived
FUTURE RESEARCHERS. This research will address as their reference or guide if they
want to study the students’ lived experiences on smartphone addiction and they may use this in a
This study mainly focused on the lived experiences on smartphone addiction of the
students in Grade 11 of Guagua National Colleges A.Y. 2020-2021. It covers what are the
experiences of the participants correlation to smartphone addiction and also the characterization
Theoretical Framework
The Uses and Gratification Theory fits most with smartphone addiction. The uses and
gratifications theory strives to understand what people do with media outlets and the reasons
behind their decisions and actions. Katz and Blumler describe the concept as, “the social and
psychological origins of needs which generate expectations of the mass media and other sources
which lead to differential patterns of media exposure (or engagement in other activities) resulting
in needs gratifications and other consequences, perhaps mostly unintended ones” (Katz, Blumler,
& Gurevitch, 2012). The Uses and Gratification theory discusses the effects of the media
on people. It explains how people use the media for their own need and get satisfied
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
when their needs are fulfilled. In other words, it can be said that the theory argues what
and how people do with media rather than what media does to people.
Conceptual Framework
The Input-Process-Output (IPO) Model is a functional graph that identifies the inputs,
outputs, and required processing tasks required to transform inputs into outputs. This model is
the graphical presentation of the methodology of the study wherein the inputs consist of the
demographic profile of the participants including age, gender, and their lived experiences. The
inputs will undergo with the process of direct or interview method and observation method. This
process will result into an output of interpreting and exploration of the students’ experiences on
smartphone addiction.
Figure1:Input-Process-Output(IPO)Model
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Definition of Terms
To make the study easier to understand, the following terms are defined operationally
and/or lexically:
Addiction
This word means the fact or condition of being addicted to a particular substance, thing,
or activity.
Excessive
Gadget
This refers to an often small mechanical or electronic device with a practical use but
Lived experiences
Smartphone
This refers to a mobile phone that performs many of the functions of a computer,
typically having a touchscreen interface, Internet access, and an operating system capable of
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Our world is ever changing and advancing in the realm of science and technology. Many
of us depend on gadget such as smartphones to get us through the day, to do our job, to get
around, and to find certain things (Adel, et. Al., 2012). According to (Jackson et al.2012) almost
everyone who uses smartphones spends a lot of their time in a day using the smartphones itself.
There are various students that state the negative effects experienced by millennials/adults who
Mostly affected of gadgets and smartphone addiction is teens. Since these inventions are
useful and can give a lot of entertainment such as games, texting, calls, media and many more. In
addition, they give more attention to their smartphone than their studies and academic
excessive smartphone use, difficulty to control and interference with daily activities (Kwan &
his mobile phone has shaken the nation to its root. Such slavery for gadgets are indeed
worrisome. We often witness people crossing busy roads and busy intersections and railway
tracks listening to ipods or talking over the phone. This has led to increase in the number of
accidents. Over-use of smartphone can affect social and psychological well-being and health.
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
The article was about a teenager boy from china who sold his “kidney” just to buy an
iPhone for himself. Corresponding incidences and trends in developing nations like India are also
research has shown that students who text in class generally recall less about the classroom
content than those who do not. Similarly, those who used smartphones in class took notes of
poorer quality, detracting from another cognitive process by which students integrate new
material.
It is also found in a study by J.H. Kuzennekoff, et. al. that the frequency of messaging
using smartphone was found to be a factor in the interruption of learning. They have greatly
The NNN-AMIC Special Report of Lara P. Lina (2012) revealed that the Philippines is
experiencing 75 percent mobile penetration. One-fifth of its population can also be found
online. That means more than 24 million Filipinos are able to log into their Facebook, Twitter,
and Friendster accounts regularly. The Filipino’s familiarity and mastery over the English
language could be the reason behind Philippine online popularity. Many Filipinos are active
communicators in both SMS and internet. The researchers assume that the websites often visited
by the users definitely have an impact in their lives particularly in the way they communicate.
Today’s generation of adolescents (born from 1995 to the present) are often referred to as
Z generations, millennials, internet generation, or digital natives. This generation tends to have
some problems if they are separated to their smartphones in this era of globalization. They
always want to get short, up-to-date, and having real-time information with picture attached
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
(Törocsik, Szucs, & Kehl, 2014). This is supported by a research conducted by Moeller et al.
(2010). They asked teenagers not to use their smartphones and chat for 24 hours. The results
showed that teenagers displayed excessive anxiety as well as showing dependence symptom of
smartphones.
Another study hoped to find correlation in smartphone addiction is its numerous effects
on adolescents. They analyzed not just academic performance, but social skills, relationships,
sense of reality and violent behavior. Their conclusion regarding internet and smartphone use
resulting its impact on academic performance was “although playing specific games has
immediate positive effects on specific spatial, iconic, and attentional skills used by the gamer, we
need more research to see if long term smartphone and Internet use (both game and nongame)
can lead to long term improvements in cognitive skills and academic achievement”
(Subrahmanyam, K. 2014).
Some studies report that smartphone users complain about a headache, hand tremor and
finger discomfort. In his research, Berolo noted that mobile hand-held device users complain of
discomfort at least on one area of upper extremities, back or neck. Long-term usage of the device
leads to additional tension on tendons, muscles, and parametric tissue, which could result in
visual display terminal (VDT) syndrome. In the similar studies on working with desktop, the
scientists recommend regular rest periods, stretching, and exercises, (Sophia Berolo, 2010).
Israel found that heavy smartphone users display changes in social cognition, impaired attention,
and reduced right prefrontal cortex excitability. Researchers found that smartphone-
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addicted teenagers had significantly higher scores in depression, anxiety, insomnia severity, and
impulsivity.
The objective of this study is to inform the addictive users of smartphone the ways on
how to manage the smartphone effectively. Also, to explore the lived experiences of senior high
smartphone addiction and what causes the behavior to happen, to have a deeper understanding
regarding the extreme usage of smartphones on the life of the user. In addition, to aspire students
to learn the proper usage of smartphone and to encourage the users to use smartphones
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STUDENTS’ EXPERIENCES ON SMARTPHONE ADDICTION
CHAPTER 2
METHODOLOGY
Participants’ Characteristics
The participants of this study were the addictive users of smartphone of the Senior High
School students of Guagua National Colleges-Regular in the academic year of 2020-2021. The
researchers selected the participants because they best reflect and manifest of having excessive
usage of smartphone.
The researchers had come up with nine students as stated in the figure 1. These selected
participants were from the Senior High School students of Guagua National Colleges.
Figure 1
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Sampling Procedure
The researchers used purposive sampling in choosing the participants because the study
aimed to explore the lived experiences of students. The researchers chose the participants
because they have the needed information which is the lived experiences correlation to
smartphone addiction.
Sample Size
The researchers conducted interviews with the Senior High School students of Guagua
National Colleges-Regular of which total population is 1, 034. The sample size was 9
participants.
Research Design
The researchers used the qualitative type of research in descriptive way which analyzes
the data gathered about the said study. It is intended to understand a phenomenological study
about the experiences of the Senior High School students in Guagua National Colleges-Regular.
Qualitative research is a type of social science research that collects and works with non-
numerical data and seeks to interpret meaning from these data that help understand social life
This research was conducted using interview method. The researchers used direct method
or interview method because the answers will be more precise and liable if it is person to person
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Chapter 3
RESULTS
This chapter contains the data gathered for the purpose of the study. There were four
main themes emerged in the participants data during the data analysis, including: (a) hours
participants spend a day in using smartphone; (b) purposes for using smartphone and why it has
smartphone addiction.
One of the most important information or data is the time spent by the participants in
using their smartphone. Even to claim that somebody is addicted to a certain thing, the time
factor is very important for analysis. Most participants state that beside or even during their class
hours, free hours and daily activities they are using their time in making themselves busy with
the smartphones and services (internet, social sites, gaming etc.). So it can be even told that
smartphones are the best friend of the present youth to spend time with them. Some thoughts are:
“I use my smartphone 7 hours in a day” (P8); According to (P3), “I spent minimum of 7 hours
and maximum of 10 hours a day in using my smartphone.” Another participant said that, “In
using my smartphone, I spent 8 hours of my time daily.” (P1);(P7) said that, “I spent 9 hour a
The analysis of this data symbolizes that the degree use of the smartphones and services
among these young mass is very high, leading to the addiction towards the smartphone devices.
Another participant said that, “I spent 7 to 8 hours a day in using my smartphone” (P2); “In
using my smartphone, I spent 9 hours a day” (P4); “In a day, I spent 7 to 9 hours in using my
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The user can be claimed as an addict here, as having the knowledge of the consequences
of the excessive usage of the smartphone as they are using them to such extent.
Nowadays, cell phones are very popular. Nearly each of us has it. We like talking on
smartphones, sending SMS, and playing games. Relationships are built through phones, key
boards and keypads are becoming the keys to our teen’s heart. Smartphones create a distraction
from real life experiences and because of their ability to be taken anywhere.
Most participants conveyed that the purpose why they use their smartphone in school is
that smartphones have high mobility so that they can use them anywhere and whenever they
want. Also, to connect with the internet which makes it easier to access various things in the
world. In addition, they use smartphone as a means of entertainment, such as playing games.
Some views are: “I use my smartphone for communication and education such as for
researching certain things that is related to my home works and projects” (P1); “I often use my
smartphone for socializing and watching korean drama and kpop artist” (P3); “I use my
smartphone for instant messaging, group chats, and mobility” (P7); “During my free time in
Things have changed dramatically since the stone age of smartphones. It can be a
distraction in students’ learning because students are distracted in the classroom. Also, it pull
students away from their focus so that the advantages of the tool often goes to waste.
According to (P8), “I often use my smartphone for entertainment factor that contain the
activities like watching movies, sports, gaming in the internet, social networking instead of doing
my tasks in school”; “During class hours, I use my smartphone to check the time and also I
cannot help myself from checking it from time to time even when my teacher is about to
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confiscate it”(P6); “I use my smartphone when I get bored and also to take pictures inside the
school”; “I cannot deny the fact that I use my smartphone inside the campus even in class hours
because I cannot control myself from checking at it time after time”(P9); “I know to myself that
I need to do my projects but I chose to watch vlogs in YouTube by using my smartphone which
leads to procrastination”(P4); “I often use my smartphone for socializing even when I am doing
my homework and because of that, I lose focus and choose to use my smartphone rather than on
Those answer proved that excessive usage of smartphone can lead the student or the user
to distraction. It has both pros and cons, but it depends on the person what they take and what
a central force that fuels the rhythm of our daily lives and we spend more and more of our time
on using it.
The participants have agreed that possessing smartphone enables the user to have lesser
stress in their lives because it can help them to do things quicker and easier. Correspondingly,
one said that “My smartphone helps me a lot when it comes to my education, it can able me to
access on lectures and other school requirements easier” (P1); “I always want to be updated
with what is happening around the world that is why I am using my smartphone rather than on
because in just one click information will appear”(P3). People can also use smartphones
anywhere and whenever they want. It can also help an individual to communicate with other
person in just a click. As one participants stated, “Smartphone can connect me to my friends
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more easily through social media and chat apps, as we do not even need to directly face-to-face
Most of the smartphone users like to spend at least part of their free time playing online
games but some what starts out as innocent recreation can become an excessive use. Gamers
spend so much time on playing, that their personal relationships get neglected. According to
(P9), “Most of my non-school hours are spent on my smartphone to play online games and
because of that I fall asleep in school”; “I often choose to use my smartphone for playing games
rather than seeing friend which will result my relationships with friends and family members
suffer because I am spending more time gaming than talking to or going out with my loved
ones”(P2); “I am being irritable when I am not holding my smartphone and not playing an online
game”(P4).
Entertainment is generally regarded as the sense of pleasure for a student and even for an
individual. Here, the entertainment factor contains the activities like watching movies, sports,
gaming in the internet, social networking, chatting with friends on social medias. “I spent a large
amount of time online, especially at night which results to isolation from my family and friends
So the analysis of this source data can be understood that the voracious use of the
smartphones and services are pleasure driven rather than necessity driven. As here most of the
students are using their smartphones and the services provided by them for the purpose of
entertainment. In this case the use of these products is satisfying the characteristic of addiction.
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In this era of technology, the dependency of the present generation on the smartphones
and the services provided by them is in the peak position, and they can’t be refrained from
their use completely. “Long hours of playing online games on smartphone will affect our
performance in school or failing to work at our optimum level. Completing homework, studying
for test, and efforts during school will become very low and excessive usage of smartphone can
activities other than using our smartphones”(P9); “Smartphones causes distraction in the class
room, big nuisance in calm and silent places like libraries, procrastination, and often hanging
If a student is not interested in being active in classroom, then the student will find a
way to procrastinate such as sleeping and other things. (P5) said that “As we know it takes a lot
of time to make a habit and even take more time to get rid of it. Whatever positive available in
the world, we must practice that. This is also true in case of using the smartphones. (P9)
Suggested that “Their use should be need driven rather than luxury driven and they should not
compromise with other necessary activities of daily living. In other word, a limit in the use of
every thin is desired. The individual who knows this limit remains happier in the long run. So the
issue of this smartphone addiction among us should be addressed as the foundation of any
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Chapter 4
DISCUSSION
This chapter deals with the summary of the study and conclusions drawn. The findings of
the study are discussed in this chapter. The discussion is mainly focused on the data gathered in
Summary of Findings
The main purpose of this study was to explore the lived experiences of students on
smartphone addiction. The study consisted of nine participants and conducted inside the vicinity
of Guagua National Colleges. The tool used for this study was direct or person person interview
method for it allows the participants to provide additional information. All participants said that
they access their smartphone 28-39 time inside the campus to check for notification in contact
with their loved ones and mostly, they tend to manipulate their smartphones than to improve
their academic performance in school. Most participants stated that even during their class hours,
free hours and daily activities they are using their time in making themselves busy with the
smartphones and its services (internet, social sites, gaming etc.). So it can be even told that
smartphones are the best friend of the present youth to spend time with them. Smartphones create
a distraction from real life experiences and the use of the smartphones and its services among
these young mass is very high, leading to the addiction towards the smartphone devices. Most
The participants use their smartphones more and to do less physical work as compare to
others. These participants of this study often spend less time with their friends and the frequency
of visiting their home is low. They prefer indirect communication through social media than
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The participants give most of their time of the total time spent with the smartphone, for
the purpose of entertainment. The degree of dependency of the participants on their smartphones
is high. This also suggests that participants who show high level of dependency on the use the
devices and services are becoming addicts of smartphones. Hence, it may be assumed that there
Conclusion
The present study is a promising study in the sense that we are living in a world of
knowledge and technology. Changes in the scientific world are very fast. Keeping ones speed
along with the change is definitely a challenging task. Hence, one must learn how to exercise
control and to know what is important and what is not important at a specified time. Knowledge
management, time management and setting the priorities of life should guide our behavior in
using the smartphones. Last but not the least, use of any product should be necessity driven
rather than luxury driven, so that we can derive maximum pleasure and happiness.
Recommendation
On the basic of findings of the study the following recommendations were made: A
similar study can be done in various other settings; A similar study can be done with large
samples; The sample size of the present study is not representative one. Hence, future studies
may incorporate a large representative sample. Paucity of time led to restrict the study to have
much deeper and wider interpretation and understanding of excessive smartphone usage to
confirm the findings of the current study. Therefore, similar study may be done with a wider
perspective.
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