User Manual EasyDraw
User Manual EasyDraw
EasyDraw Software
User manual
2
Vimar end-user license contract
VIMAR SPA located in Marostica (Vicenza), Viale Vicenza No. 14, sole proprietary of the software named “Software EasyDraw”, with this contract is willing to
license the above-specified programme.
VIMAR SpA shall not be held liable for any damage caused by improper use of the programs on the CD, in particular for direct or indirect damage to per-
sons, property, and/or animals due to economic loss that may occur as a result of the use of the software.
VIMAR SpA reserves the right to make any changes to improve the function of the aforementioned software without advance notice. It is prohibited to
modify, translate, adapt, or create applications based on the software “Software EasyDraw”, without previous written consent from VIMAR SpA.
Unauthorized duplication of the programme is prohibited.
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INDEX
MAIN MENU (FILE MANAGEMENT)……………………………………………………………………………………………… 7
CREATING A NEW DRAWING……………………………………………………………………………………………………………………………………… 7
OPENING AN EXISTING DRAWING………………………………………………………………………………………………………………………………… 7
SAVING A DRAWING………………………………………………………………………………………………………………………………………………… 7
EXCHANGING DRAWINGS IN AUTOCAD DWG/DXF FORMAT………………………………………………………………………………………………… 8
IMPORTING A DRAWING…………………………………………………………………………………………………………………………………………… 8
EXPORTING A DRAWING…………………………………………………………………………………………………………………………………………… 8
EXPORTING - IMPORTING A BLOCK……………………………………………………………………………………………………………………………… 8
PAGE OF THE DRAWING…………………………………………………………………………………………………………………………………………… 9
PRINTING ………………………………………………………………………………………………………………………………………………………… 10
MAINTENANCE OF THE DRAWING…………………………………………………………………………………………………………………………………… 2
COMPACTING A DRAWING………………………………………………………………………………………………………………………………………… 2
CHECKING A DRAWING…………………………………………………………………………………………………………………………………………… 2
RECOVERING A DRAWING………………………………………………………………………………………………………………………………………… 2
OPTIONS……………………………………………………………………………………………………………………………………………………………… 13
BACKGROUND COLOR…………………………………………………………………………………………………………………………………………… 13
UNIT OF MEASUREMENT………………………………………………………………………………………………………………………………………… 13
SYSTEM VARIABLES……………………………………………………………………………………………………………………………………………… 14
EXIT EasyDraw……………………………………………………………………………………………………………………………………………………… 14
MENU’ HOME………………………………………………………………………………………………………………………… 15
UNDO……………………………………………………………………………………………………………………………………………………………… 15
REDO……………………………………………………………………………………………………………………………………………………………… 15
CUT, COPY, PASTE, also to other applications………………………………………………………………………………………………………………… 15
DELETE……………………………………………………………………………………………………………………………………………………………… 15
VIEW…………………………………………………………………………………………………………………………………………………………………… 16
ZOOM / IN / OUT…………………………………………………………………………………………………………………………………………………… 16
PAN………………………………………………………………………………………………………………………………………………………………… 17
DRAW AGAIN……………………………………………………………………………………………………………………………………………………… 17
TOOLS………………………………………………………………………………………………………………………………………………………………… 17
EDIT ENTITY PROPERTIES……………………………………………………………………………………………………………………………………… 17
LAYER……………………………………………………………………………………………………………………………………………………………… 18
COLOR……………………………………………………………………………………………………………………………………………………………… 20
LINE TYPE………………………………………………………………………………………………………………………………………………………… 21
GRID………………………………………………………………………………………………………………………………………………………………… 21
ORTHOGONAL…………………………………………………………………………………………………………………………………………………… 22
DISTANCE………………………………………………………………………………………………………………………………………………………… 22
LIST OF PROPERTIES…………………………………………………………………………………………………………………………………………… 22
COMMAND HISTORY……………………………………………………………………………………………………………………………………………… 23
INFO…………………………………………………………………………………………………………………………………………………………………… 23
EASYDRAW OPERATING INSTRUCTIONS MANUAL…………………………………………………………………………………………………………… 23
VERSION…………………………………………………………………………………………………………………………………………………………… 23
MENU EDIT…………………………………………………………………………………………………………………………… 24
DUPLICATE………………………………………………………………………………………………………………………………………………………… 24
SERIES……………………………………………………………………………………………………………………………………………………………… 24
MOVE……………………………………………………………………………………………………………………………………………………………… 25
ROTATE……………………………………………………………………………………………………………………………………………………………… 26
MIRROR…………………………………………………………………………………………………………………………………………………………… 26
SCALE……………………………………………………………………………………………………………………………………………………………… 26
STRETCH…………………………………………………………………………………………………………………………………………………………… 27
BREAK……………………………………………………………………………………………………………………………………………………………… 27
CROP……………………………………………………………………………………………………………………………………………………………… 27
EXTEND…………………………………………………………………………………………………………………………………………………………… 27
CONNECT………………………………………………………………………………………………………………………………………………………… 27
TRIM………………………………………………………………………………………………………………………………………………………………… 28
OFFSET……………………………………………………………………………………………………………………………………………………………… 28
EXPANDING A BLOCK…………………………………………………………………………………………………………………………………………… 29
BLOCK ATTRIBUTES……………………………………………………………………………………………………………………………………………… 29
DRAWING AIDS: FILTERS………………………………………………………………………………………………………………………………………… 29
END POINT………………………………………………………………………………………………………………………………………………………… 30
MEDIUM POINT…………………………………………………………………………………………………………………………………………………… 30
CENTER…………………………………………………………………………………………………………………………………………………………… 30
INSERTION POINT or BASE POINT……………………………………………………………………………………………………………………………… 30
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INDEX
INTERSECTION POINT…………………………………………………………………………………………………………………………………………… 30
NEAREST POINT…………………………………………………………………………………………………………………………………………………… 31
PERPENDICULAR POINT………………………………………………………………………………………………………………………………………… 31
TANGENT POINT…………………………………………………………………………………………………………………………………………………… 31
ABSCISSA………………………………………………………………………………………………………………………………………………………… 31
ORDINATE………………………………………………………………………………………………………………………………………………………… 31
PARALLEL POINT………………………………………………………………………………………………………………………………………………… 31
VIRTUAL INTERSECTION………………………………………………………………………………………………………………………………………… 31
ALIGNED…………………………………………………………………………………………………………………………………………………………… 31
MENU DRAW………………………………………………………………………………………………………………………… 32
LINE………………………………………………………………………………………………………………………………………………………………… 32
CIRCLE……………………………………………………………………………………………………………………………………………………………… 32
ARCH……………………………………………………………………………………………………………………………………………………………… 33
SOLID……………………………………………………………………………………………………………………………………………………………… 33
TEXT………………………………………………………………………………………………………………………………………………………………… 34
TEXT STYLE………………………………………………………………………………………………………………………………………………………… 35
HATCH……………………………………………………………………………………………………………………………………………………………… 36
HATCH STYLE……………………………………………………………………………………………………………………………………………………… 36
QUOTES…………………………………………………………………………………………………………………………………………………………… 39
QUOTE STYLE……………………………………………………………………………………………………………………………………………………… 39
CREATION OF LINEAR QUOTES………………………………………………………………………………………………………………………………… 43
CREATION OF CONTINUOUS LINEAR QUOTES……………………………………………………………………………………………………………… 43
CREATION OF RADIAL QUOTES………………………………………………………………………………………………………………………………… 44
CREATION OF ANGULAR QUOTES……………………………………………………………………………………………………………………………… 44
BLOCKS…………………………………………………………………………………………………………………………………………………………… 44
MANAGE IMAGES………………………………………………………………………………………………………………………………………………… 45
CALIBRATE IMAGES……………………………………………………………………………………………………………………………………………… 45
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INDEX
EasyDraw & BY-ME…………………………………………………………………………………………………………………… 70
NEW BY-ME PROJECT………………………………………………………………………………………………………………………………………………… 70
Main Menu -> NEW -> Nuovo Progetto BY-ME…………………………………………………………………………………………………………………… 70
PLANIMETRY MENU………………………………………………………………………………………………………………………………………………… 72
Simboli Command………………………………………………………………………………………………………………………………………………… 72
Inserting a symbol………………………………………………………………………………………………………………………………………………… 72
a) Inserting a BY-ME device……………………………………………………………………………………………………………………………………… 73
a) Inserting a utility………………………………………………………………………………………………………………………………………………… 76
c) Inserting a power supply for BUS BY-ME systems…………………………………………………………………………………………………………… 78
a) Inserting a traditional device…………………………………………………………………………………………………………………………………… 79
AUTOMATION MENU…………………………………………………………………………………………………………………………………………………… 80
SYSTEM TOPOLOGY PANEL………………………………………………………………………………………………………………………………………… 80
BY-ME PANEL Groups and Scenarios……………………………………………………………………………………………………………………………… 80
Create Group Command………………………………………………………………………………………………………………………………………… 80
a) Create Group Command: only BY-ME devices……………………………………………………………………………………………………………… 81
b) Crea Gruppo dispositivi BY-ME configurabili + utenze Command ………………………………………………………………………………………… 84
"Gruppi Funzionali" Command…………………………………………………………………………………………………………………………………… 86
Group Description………………………………………………………………………………………………………………………………………………… 87
Group Devices……………………………………………………………………………………………………………………………………………………… 88
EDITING A GROUP…………………………………………………………………………………………………………………………………………………… 89
a) Add/Remove a Functional Block to a Group………………………………………………………………………………………………………………… 89
b) Add a new device to the drawing……………………………………………………………………………………………………………………………… 90
Functional groups pre-filtered by Device………………………………………………………………………………………………………………………… 92
Functional groups of the Control Unit…………………………………………………………………………………………………………………………… 92
VERIFICATION PANEL………………………………………………………………………………………………………………………………………………… 93
Circuit Verification Command……………………………………………………………………………………………………………………………………… 93
Connecting the devices to the Distribution……………………………………………………………………………………………………………………… 94
3D Connecting the devices to the Distribution…………………………………………………………………………………………………………………… 94
IMPORT/EXPORT PANEL…………………………………………………………………………………………………………………………………………… 95
SPOSTA and CANCELLA commands…………………………………………………………………………………………………………………………… 95
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MAIN MENU (FILE MANAGEMENT)
SAVING A DRAWING
You can save the current drawing in the EasyDraw native format (*.EDR) and set the default path for saving. To save as *.DWG and *.DXF use the ESPORTA
DWG-DXF command.
Command SALVA
How to save a drawing:
If the drawing already has a name, EasyDraw only saves the changes applied since the previous version, while maintaining the same name. If, however, the
drawing has no name, the command SALVACOME... is invoked. (see below).
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EXCHANGING DRAWINGS IN AUTOCAD DWG/DXF FORMAT
DWG and DXF are the standard formats in the world of computer-aided drawing, and then you may frequently have to open a *.DWG or *.DXF drawing, and
just as frequently have to save an EasyDraw drawing in one of these two formats.
When carrying out these operations, the user should consider that:
1. in the AutoCAD drawings, the text is drawn with a font that is used only by this program; when importing, EasyDraw automatically creates a style with
the same name as the AutoCAD drawing, but associated with the system font on your computer, typically Arial. This is because the fonts used by Auto-
CAD do not always find a correspondence in Windows TrueType fonts (depending on the version). It is advisable to start the STILETESTO command and
match the exact font with each style that appears in the dialog box. In fulfilling this task, EasyDraw does the conversion minimizing the variations in the
size of the text; however, the appearance of the text (the font), will change.
2. in the AutoCAD drawings, different types of line may be defined; EasyDraw carries out the conversion of these types of line into the most similar ones
available. The unrecognized line types are turned into a continuous line.
3. after the conversion, the quote and the hatches in the drawings are transformed into blocks and, therefore, they are not recognized as separate editable
entities.
The non-graphical data, except for layers and text styles, is entirely lost during the conversion. If the drawing has been created with an application that
makes use of extended data (such as codes associated with entities), always create a backup copy in the native format *. EDR before saving as *.DWG or
*.DXF, otherwise the drawing will be unusable by the application, though apparently intact.
IMPORTING A DRAWING
The IMPORTA command allows you to open a drawing in a different format from *.EDR.
Command IMPORTA DWG-DXF
The formats recognized by EasyDraw are:
file extension description
DXF the interchange format of AutoCAD®.
DWG the native format of AutoCAD® (rel. 12-13-14 -2009).
EXPORTING A DRAWING
The ESPORTA command allows you to save a drawing in a different format from *.GWC.
Command ESPORTA DWG-DXF
The formats recognized by EasyDraw are:
file extension description
DXF the interchange format of AutoCAD®.
DWG the native format of AutoCAD® (rel. 12-13-14-2009).
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PAGE OF THE DRAWING
Every time you start a new drawing, it is necessary to set the size of the page where you are going to draw. The IMPOSTA PAGINA command allows to set
the format, size, and scale of the page. This command automatically follows the starting of the program and the NUOVO command, but it can also be run
independently in a project already started, to change the settings above.
After configuring the settings in the graphic area of EasyDraw, the dimensions of the set page are displayed: the dimensions are virtual and will not, there-
fore, be printed.
Command IMPOSTA PAGINA
How to set a drawing page
Define the size of the drawing page choosing among the most commonly used (A0, A1, A2, etc..), or by setting the custom size after selecting User Format.
To change the source reference of the page, click Advanced (as shown in this manual, EasyDraw shows point 0.0 in the drawing area, otherwise known as
origin: the Advanced button, allows to specify the point of origin depending on the set page). A second dialog opens:
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PRINTING
EasyDraw allows you to print the drawing with any system printer or plotter installed on Windows. To this end, EasyDraw provides the following commands:
- IMPOSTA STAMPANTE, allowing you to open the Windows dialog box and to configure the print specifications,
- STAMPA, which allows to manage different parameters for printing on paper (reference to the drawing page, scale, sheet margins, color-depth conver-
sion),
- STAMPA VELOCE, which allows to print the drawing directly with the configured device.
Command STAMPA
The STAMPA command opens a dialog box divided into three sections:
- Page allows you to print a drawing made with a drawing page, retaining your settings and comparing them with those of the printer from a preview
window.
- No page allows you to print without considering the drawing page and to check the settings on the screen from a preview window.
- Settings allows you to set the printer margins and the color-thickness conversion of the entities.
Page section
The preview window displays the dimensions of the drawing page (in red) and of the sheet of paper (in white) including the margins (in grey).
At this point, the user can print the project:
• using the scale of the drawing page and moving the origin of the drawing from the edge of the paper sheet (horizontal and vertical Offset);
• adapting the dimensions of the drawing page and the sheet of paper (also considering of the printer margins - see Settings);
•d ividing the result on multiple sheets. This option is useful when you want to print a large drawing and your printer supports a smaller format. In Overlay
you will need to indicate the mm of sheet to be overlayed in order to merge the 4 sheets printed on paper.
No Page Section
As already mentioned, this section is useful when the user wants to print the drawing without taking into account the dimensions of the sheet set by the
IMPOSTA PAGINA command.
Print All can be selected when you want to print the drawing with the highest available margins in the printer.
Selecting Print window makes it possible to identify (Indicate button) a window on the drawing to be printed with the highest available margins of the sheet
of paper.
With Set a scaleyou can indicate a ratio between the units of the drawing and the printed mm In the same section is also indicated the origin of the print.
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Set up section
- Color-thickness conversion.
Every color representing each entity on the screen can be converted to a black thickness in the printing stage. The settings are kept indefinitely, unless a
change is made.
To add a color to the conversion list:
• select the color to be converted in the list from the Color title.
• select the thickness, in mm, to be assigned on paper to the entities of the color selected from the Thickness mm list; otherwise, type the value of the
desired thickness.
• press Add.
To remove a color from the conversion list, select the combination and press Remove.
To enable-disable the conversion, check or uncheck Enable conversion.
- Set the printer, which invokes the IMPOSTA PAGINA command (see above) to modify advanced parameters of the default device.
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MAINTENANCE OF THE DRAWING
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OPTIONS
BACKGROUND COLOR
This command allows you to change the background color of the graphic area of EasyDraw.
Command COLORE DELLO SFONDO
How to change the background color
Run the command.
When the Windows color map appears, select the new color from the standard ones or create your own.
Confirm with OK.
UNITS OF MEASUREMENT
With the UNITA’ DI MISURA command, you can set the unit of measurement and the degree of precision to use it in the drawing.
When starting the command, the screen displays a dialog box where you can choose different types of conventional units of measurement and the precision
of the measurements.
Particular attention deserves the unit of measurement Decimals - suppressed zeros. This type of representation is equal to the decimal place, except when
the digits after the decimal point are all zeros: in this case, the zeros are not displayed.
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SYSTEM VARIABLES
This command allows you to set EasyDraw system variables, which store information on the current drawing and program configuration (the LTSCALE vari-
able, for example, controls the scale of the dotted lines; the BKCOLOR variable controls EasyDraw's background color). You can change the setting of each
variable taking into account its nature: the variable may be integer, point - which expresses coordinates x, y,- for example 19, 2), or string - text), and float
(decimal value).
Command VARIABILI
EXITING EasyDraw
Exiting EasyDraw means closing the current session of the program.
Command ESCI
How to exit EasyDraw
Run the command.
Confirm whether to save or discard the latest changes to the drawing before exiting or cancel the closing operation of EasyDraw.
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HOME MENU
UNDO
EasyDraw allows you to work backwards with the operations performed when editing a drawing. Similarly, it is possible to restore what has been undone,
without limitations. The undo command can even be persistent, that is, saved in the drawing file, available for later sessions.
To delete the information from the drawing that allow you to undo/redo the performed operations, use the ELIMINA command.
Command ANNULLA
How to cancel the previous command
The ANNULLA command cancels the previous step.
Run the command.
REDO
You can restore the last undone command or multiple commands that have been undone, until returning to the initial situation.
Command RIFAI
How to restore the previously undone command
Run the command.
How to restore various undone commands
Run the command more than once.
How to cut
Command TAGLIA
The TAGLIA command allows you to cut one or more entities so that you can paste them one or more times to another session of EasyDraw or to another
application, deleting them permanently from the source.
How to copy
Command COPIA
The COPIA command allows you to copy one or more entities so that you can paste them one or more times to another session of EasyDraw or to another
application.
How to paste
Command INCOLLA
The INCOLLA command allows you to paste the entities previously copied with the COPIA and TAGLIA commands one or more times to another session of
EasyDraw or to another application.
DELETE
Using this command you can delete the selected entities. This command is always available, also on bottom right of the application.
Command CANCELLA
How to delete an entity
Run the command.
Select one or more entities to be deleted in the drawing.
Press <enter> to delete the selection.
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VIEW
ZOOM / IN / OUT
The ZOOM command allows to make the content that is displayed in the drawing area look bigger or smaller. EasyDraw allows you to set various types of
zoom: by defining a window containing a detail of the drawing, by displaying the entire drawing, or by setting an enlargement/reduction scale.
For convenience, in the View panel there are a few shortcuts:
- Zoom+: enlarges by a factor of 2
- Zoom-: reduces by a factor of 2
- Previous Zoom: restores the previous view
- Zoom Extension: displays all objects in the drawing
- Zoom Page: displays the entire page set for the drawing
- Redraw: regenerates the drawing, without changing the scale factor
In addition, the zoom controls can also be invoked directly from the toolbar at the bottom of the screen.
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PAN
The PAN command allows to move the current view of the drawing in any direction of the screen, while maintaining its size unaltered.
Command PANORAMICA
How to move the current view in a dynamic way
Run the command.
Specify the reference point for the movement.
Drag the mouse: the entities are "hooked" to the cursor.
Click in the vicinity of the point displaying the desired view.
REDRAW
This command has the function to regenerate the drawing by clearing the screen, updating the entities, and showing the non-visible changes applied to
certain entities.
Command Ridisegna
TOOLS
Command PROPRIETA’
How to edit the properties of an entity
Run the command.
Select the entity or entities whose properties you want to change and confirm with <enter>.
Follow the instructions in the dialog box.
17
Only common properties by enabling this box, only the common properties to the selected entities can be accessed. Normally it is disabled.
Color operate the button with the current color and edit it for the selected entities (the change does not affect the block definitions).
Linetype operate the button with the current linetype and edit it for the selected entities (the change does not affect the entities such as
text, quotes, attributes, etc.).
Layer select the layer you want to change in the entity among those listed.
Text style select the text style to be changed from those listed (only applies to text and attribute entities).
Quote style select the quote style among those listed (only applies to quote entities).
Hatch style select the quote style among those listed (only applies to hatch entities).
Height Enter the new height for the entities or press the Select button to locate it with the filters on the current drawing (INT, MED, CEN,
etc.) (only applies to text or attribute entities).
Thickness Enter the new thickness for the entities or press the Select button to locate it with the filters on the current drawing (INT, MED,
CEN, etc.) (only applies to purely graphic entities: lines, arches, circles, etc.).
Angle Enter the new angle of inclination for the entities or press the Select button to locate it with the filters on the current drawing (INT,
MED, CEN, etc.) (only applies to text or attribute entities).
Align select the new justification for the selected text or attributes.
Text type the new content for the selected text or attribute entities.
LAYER
A layer is the fundamental property of each drawing entity of EasyDraw. Layers are similar to overlays; think of a project whose different parts are madeof
transparent overlays: at any time you can remove (or disable) one of these sheets, to make the drawing more understandable or simpler. When drawing
with EasyDraw, the entities are always drawn on one layer, if no layer is defined, a "standard" one is created, called <default>. For each layer, the color and
linetype properties are associated. When the color and linetype properties on a drawing entity have dalayer value, they automatically take on the values
associated to the layer they belong to. As a consequence, properly distributing the entities along thematic layers allows you to draw with great efficiency:
when drawing a planimetry, for example, by tracing all the lines representing the walls of a layer (e.g. walls), you can vary their color with a single operation,
as well as make them invisible (frozen layer), or not editable (locked layer).
For each layer, you can assign a name and display it in various combinations with the others (this could also be used when printing, when you want, for ex-
ample, remove the construction lines drawn on a specific layer).
18
Through this list, you can:
- Make a layer current
Select the description of the layer to make it current
- Display the color associated with the current layer (in the form of a square of the same color as the layer)
- View the linetype associated with the layer
- View and change the locked/unlocked status of a layer
Click on the padlock icon to lock (padlock) or unlock (open padlock) a layer.
- View and change the frozen/unfrozen status of a layer
Click on the symbol of the sun to freeze (solar eclipse) or unfreeze (visible sun) a layer.
The LAYER command invokes the setting options respectively at the command line and in a user dialog
Command LAYER
How to create a new layer
When organizing your own set of layers in a drawing, it is good to pay attention to the name to be assigned to each layer, as EasyDraw automatically sorts
them into the window.
Initially, EasyDraw provides a default layer (called, precisely, default), white in color and with continuous linetype.
Run the command.
Type the name of the new layer to be created at the bottom of the dialog box under New.
The layer names can have a maximum length of 31 characters and contain special characters such as spaces, parentheses, hyphen (-), underscore (_), etc.
Press New to add the typed layer name to the list.
19
How to freeze and unfreeze a layer
As explained in the introduction, a layer can also be invisible while still being in the list of layers in a drawing. If you want less clutter on the page while draw-
ing, you just need to freeze the layers that are not currently used. When a layer is frozen, entities are invisible.
Freezing the layers allows you to run the VIEW menu commands faster, facilitate the selection of the visible entities, and reduce regeneration time for com-
plex drawings (the regeneration time is proportional to the size of the drawing).
Run the command.
Select the layer (or layers) to unfreeze from the list in the dialog box.
Press Freeze and unfreeze respectively to freeze and unfreeze the selected layers
COLOR
Command COLORE
How to set the working color
This command allows you to set a color so that the newly drawn entities take that color.
Normally, the working color is DALAYER.
* Run the command.
* Type option D to open the dialog box for selecting the color, or type the name of the color, or its RGB values (e.g. 130,40,200).
* Select how to define the color and use the cursors, or act on the RGB valuesand confirm with OK.
* By assigning a name to the defined color, you can save it to the current drawing (Add to drawing) or permanently to the program (Add to EASY-
DRAW).
20
LINE TYPE
Command Tipo di linea
How to set the working line type
* Run the command.
* Type option D to open the dialog box for selecting the line type, or type the name of the line type to be set directly.
* Select the line type to be set among those proposed (normally DALAYER)..
GRID
The GRIGLIA command allows you to set a grid of points that are shown in the graphics area. The position of the first point (origin) and the cell size (rectan-
gle described by four points) are the parameters that determine the size of the grid.
The cursor is automatically hooked to the grid points when the Magnet option is active. The grid is virtual and it does not represent an entity of the drawing,
so it cannot be selected, deleted, or printed. The grid is represented when the Show Grid option is active, by means of a different color from the one of the
set background of EasyDraw.
Command Griglia
How to set the grid cells
Run the command.
Insert the cell size along the X and the Y axis in the Cell fields (as in the example: 20.00, 20.00). To edit the cell, you must enter two other values or use the
Indicate cell >> button, which allows you to drag the cursor to define the two dimensions simultaneously.
Manually enter the coordinates of the point of origin of the cell in the Origin fields (for example: 0.00, 0.00). To change the point of origin, type another coor-
dinate or use the Indicate origin >> button, which allows you to specify a point in the graphic area.
Enable or disable the Show grid option if you want to view it.
Enable or disable the Magnet option on the grid if you want to hook the points between the grid and the cursor. It is important to remember that the magnet
is active when the points are being placed (for example, while drawing the entities).
21
Command Griglia on/off
How to display/hide the grid
The GRIGLIA ON/OFF command allows to show or hide the configured grid using the IMPOSTA GRIGLIA command This command acts as an on/off
switch. The same function can be achieved by starting the IMPOSTA GRIGLIA command and by enabling or disabling the Show Gridoption.
ORTHOGONAL
The ORTO command limits the movements of the cursor on the vertical or horizontal axis. This command facilitates the drawing of parallel or perpendicular
entities to each other. It is not considered when tracing lines expressly indicating the coordinates in the command line and it acts only on the second point
of an entity that the user is drawing.
Command Ortogonale
How to enable the orthogonal mode
Run the command.
DISTANCE
By specifying two points, the command provides the distance between them and the difference between the values of the respective abscissa and ordinate.
Command Distanza
How to measure the distance between two points
Run the command.
Specify the reference point.
Specify the second point. The three measures appear at the command line.
LIST OF PROPERTIES
This command lists the set of information relating to one or more selected entities.
type of entity listed characteristics
Line entity type, layer of origin, coordinates of the start point and end point, thickness of the line.
Circle entity type, layer of origin, center point coordinates and radius length, thickness of the line.
Arch type of entity, layer of belonging, center coordinates, radius length, rotation angle of the initial and the final point, thickness of the line
section.
Solid type of entity, layer of belonging, coordinates of the four points of the polygon.
Text or Attribute type of entity, layer of belonging, text style, coordinates of the reference point, text height, angle of rotation, alignment with respect to
the reference point.
Block type of entity, layer of belonging, color and line type, block name, coordinates of the reference point, scale, rotation, mirrored yes/no.
Quote type of entity, layer of belonging, quote style, coordinates of the quoted points, quote dimensions.
Hatch type of entity, layer of belonging, hatch style, number of sides that make up the hatched polygon, coordinates of the points that define
the polygon.
Group type of entity, layer of belonging, color and line type, coordinates of the reference point, scale, rotation, mirrored yes/no.
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Imagine type of entity, layer of belonging, name defined in the raster image manager, reference parameters (center, angle of rotation, scale, mir-
rored yes/no), parameters of the polygon (coordinates of the points that define the image).
COMMAND HISTORY
When running commands that provide for the display of text strings, such as LIST, it is necessary to temporarily expand the text area, to be able to read the
entire content. The STORIA command displays, in a separate window, the entire sequence displayed in the command area at EasyDraw startup, with a limit
of 5000 characters.
Command STORIA DEI COMANDI
Command AIUTO
INFO
VERSIONE
This command opens a box that summarizes the version references and software copyright.
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EDIT MENU
DUPLICATE
The DUPLICA command allows you to copy one or more entities, one or more times, within the current drawing.
Command DUPLICA
How to duplicate an entity once (single copy)
Run the command.
Select one or more entities that need to be duplicated within the drawing and click <enter> to abort the selection and continue with the command.
Determine the reference point of the entity to be duplicated, specifying a point on it.
Specify where to place the new duplicated entity.
SERIES
This command is used to draw a series of entities or selection groups according to a rectangular or polar route.
Command SERIE
How to draw a rectangular series
This is the default method used by EasyDraw for the series arrangement of an entity or a selection group, prompting the user for the number of rows and
columns for placing the series. It can be sized by defining the dimensions of the entire series or of the single cell.
Run the command.
Specify the entity to be placed in series
Type R or RETTANGOLARE.
Specify the number of rows.
Specify the number of columns.
Type option A or AVANZATO to define the method of representation of the series. It is possible to:
refer to the single cell (option C or DEFINISCI CELLA);
refer to the entire series (option S or DEFINISCI CELLA);
Option B or ANGOLO BASE in the ADVANCED submenu is used to set the value of the angle of rotation of the entire series, indicating a point in the graphi-
cal area with a click, or by typing a value between 0 and 360° in the command line.
The R or PUNTO DI RIF. option in the ADVANCED submenu is used to change the point of reference of the entities for drawing them in series, indicating a
point in the graphical area with a click, or by typing the coordinates in the command line.
After defining the method of representation, the base angle, or point of reference of the entity, set the size of the cell or the entire series by typing the coordi-
nates in the command line or by dragging the mouse cursor.
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Specify the entity to be placed in series
Typr P or POLAR.
Enter the number of angular steps, or the number of copies to be generated, including the original. This value divides into segments the angle that will be
set later.
Specify the number of radial steps. If the value is <1> a single concentric series is obtained with respect to the central point of the series.
Define the center point of the series.
Type option A or AVANZATO to define the method of representation of the series. It is possible to:
Define the angle of the single cell (option C or DEFINISCI CELLA);
Define the angle of the entire series (option S or DEFINISCI SERIE);
Define the angle of the entire series + 1 extra cell (option U or ANGOLO PIU’ UNO).
Option P or ANGOLO PIENO is used to position the entity in series dividing a round angle by the number of angular steps previously set, so as to automati-
cally represent the equidistant entities.
Option B or ANGOLO BASE in the ADVANCED submenu is used to set the value of the angle of rotation of the entire series, indicating a point in the graphic
area with a click or by typing a value between 0 and 360° in the command line.
The R or PUNTO DI RIF. option in the ADVANCED submenu is used to change the point of reference of the entities for drawing them in series, indicating a
point in the graphical area with a click, or by typing the coordinates in the command line.
After defining the method and modes of representation, set the size of the cell or the entire series by typing the coordinates in the command line or by drag-
ging the mouse cursor.
Confirm whether or not to rotate the entities around the central point.
MOVE
This command lets you move an entity from one position to another
Command SPOSTA
How to move an entity
Run the command.
Select one or more entities that need to be moved within the drawing and <enter> to abort the selection and continue with the command.
Specify the reference point for the entire selection.
Specify the new position.
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ROTATE
This command allows to rotate an entity or a selection group according to an angle set by the user or by referring to the angle of rotation of an existing en-
tity.
Command RUOTA
How to rotate an entity
This is the default method to rotate an entity.
Run the command.
Select the entity to rotate.
Specify the reference point for the rotation.
Set the value of the angle in degrees in the command line or specify the angle width by dragging the cursor.
Choose whether to delete the original entity. The default is the last confirmed.
MIRROR
This command allows you to mirror one or more selected entities along an axis defined by two points. Please note that the text type entity is not mirrored
but it is kept readable from left to right. For mirror copies with axes of 0°, 90°, 180° and 270°, we recommend the orthogonal mode (see command ORTO).
Command SPECCHIA
How to mirror an entity
Run the command.
Select the entity to mirror.
Specify the first point of the mirror axis with respect to which mirror the entity.
Specify the second point of the mirror axis.
Determine whether to delete the original entity. The default is the last confirmed one.
SCALE
You can reduce or enlarge an entity or a selection group by setting a scale factor or a reference.
Command SCALA
How to scale an entity
This is the default method to scale an entity. Setting a scale factor greater than 1, the entity is enlarged, while it decreases if the scale factor is less than 1. In
any case, it involves the change of the original quotes.
Run the command.
Select the entity to scale.
Specify the reference point.
Set the scale factor in the command line or drag the cursor.
Choose whether to delete the original entity. The default is the last confirmed one.
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STRETCH
Using this command you can stretch the selected entities.
Command STIRA
How to stretch an entity
Run the command.
Select one or more entities that need to be stretched from a selection window.
Specify the reference point for the movement to be made.
Specify the second point of the movement.
BREAK
The SPEZZA command is used to delete a part of the entity by indicating the cutting points.
Command SPEZZA
How to break an entity
Run the command.
Select the entity to break.
EasyDraw interprets the point indicated for the selection as the first cutting point.
Specify the second cutting point.
CROP
This command performs the cutting of one or more entities at the points indicated by the user (cutting edges).
Command RITAGLIA
How to crop an entity
Run the command.
Select the entities to be used as the cutting edges of the entity to crop.
Select the entities to be cropped one by one.
EXTEND
The ESTENDI command lengthens the selected entities until reaching certain limits defined by other entities.
Command ESTENDE
How to extend an entity
Run the command.
Identify the entities to be reached, i.e. the entities that will limit the extension.
Select the entity to extend. The extension takes effect immediately.
Confirm with <enter> to stop the action of the command.
CONNECT
The RACCORDA command allows you to connect two lines, circles, arches, and solids by means of an arch with a specified radius. In addition, this com-
mand fits the lengths of the original entities so that they terminate exactly on the connection arch.
Command RACCORDA
How to connect two line segments with a cut
EasyDraw makes the cut by default.
Run the command.
Specify the connecting radius by typing the value in the command line or by confirming the default value.
Select the first line to be connected.
Select the second line to be connected. To abort the command, press <enter>.
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Type N or NONTAGLIA in the command line.
Specify the connecting radius by typing the value in the command line or by confirming the default value.
Select the first line to be connected.
Select the second line to be connected. To abort the command, press <enter>.
The NONTAGLIA option remains in effect until the option T or TAGLIA is specified.
TRIM
The CIMA command connects two non-parallel lines between them, extending or trimming them to intersect or merge them to a trimmed line. You can keep
the lines intact or cut them and extend them to the trim line.
Trim distances indicate the distance between the point of intersection of the two lines and the point where the trim line must be intersected.
If both trim distances are zero, the two lines are extended to the point of intersection and trimming is not performed.
Command CIMA
How to trim two lines with a cut
EasyDraw makes the cut by default.
Run the command.
Specify the first trim distance by typing the value in the command line or by confirming the default value.
Specify the second trim distance by typing the value in the command line or by confirming the default value.
Select the first line to be trimmed.
Select the second line to be trimmed. To abort the command, press <enter>.
OFFSET
The OFFSET command automatically draws an entity similar to another selected, at a user-defined distance; in other words, we can say that the command
performs the offset of an entity.
You can offset lines, circles, arches. The offset of the circles creates larger or smaller concentric circles, depending on the side that is confirmed: in fact, if a
point inside the perimeter is indicated, the circle will be smaller; on the contrary, if a point external to the circumference is indicated, the circle will be larger.
Command OFFSET
How to offset an entity specifying the distance
Run the command
Select the entity to offset.
Specify the location where you want to place the offset entity, by clicking with the mouse pointer, or by typing the value of the offset distance in the com-
mand line.
Indicate the side where to place the offset of the entity compared to the source entity, or vary the distance.
Select another entity to offset or type <enter> to end the command.
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EXPAND BLOCK
Command ESPLODI BLOCCO
How to expand the block
Using the ESPLODE command you can break down a block reference into the entities that compose it.
By expanding a block reference, entities can be edited or added to those that define it.
* Run the ESPLODI BLOCCO command.
* Select the blocks to be expanded on the current drawing.
If attributes are also defined in the expanded block, their values will be lost. If a block is expanded by mistake, you can retrieve all information with the AN-
NULLA command.
BLOCK ATTRIBUTES
Command MODIFICA STRUTTURA
How to change the already defined attributes
When an attribute is not yet associated with a block, you can modify its characteristics.
Run the MODIFICA STRUTTURA command.
Type the capital letter corresponding to the characteristic to be edited.
If necessary, type the changes.
The filters can be invoked as independent controls, since they remain active until another selection is made, or they can be used in a transparent manner
within another command, when a point is requested, and be automatically disabled when done with the insertion.
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Filters can be invoked by typing in the command line, by selecting the corresponding icon on the "filters" bar, or from the corresponding menu. The Easy-
Draw filters can also be operated combined with each other: for example, if you have to locate a point with the same X coordinate of the END of a line and
the same Y coordinate of the CENTER of a circle.
EasyDraw can operate in STICKY mode, automatically displaying the reference points of the entity where the cursor is located. Near the cursor itself ap-
pears a message informing about the type of point identified; to confirm the entered reference point, press the left mouse button.
To limit the action of the STICKY only to the desired entities, only the last 15 entities "hovered" by the cursor are considered. To start a line from the center
of a circle when prompted to enter the starting point, it will be sufficient "hover" the cursor on the circumference of the circle (thus including it in the group of
entities on which STICKY acts), then approach the center of the circle; when the word center appears near the cursor, press the left mouse button.
END POINT
A filter that allows to locate the closest end to the selected point on an entity.
Command FINE
MEDIUM POINT
Filter which allows to hook the midpoint of a line or arch.
Command MEDIO
CENTER
Filter which allows to detect the center of a selected circle or arch.
Command CENTRO
INTERSECTION POINT
A filter that allows to find the point of intersection between two entities such as lines, circles, and arches. If the entities do not intersect visibly, EasyDraw
equally locates the point of intersection, imagining to extend the entities until their hypothetical intersection.
Command Intersezione
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NEAREST POINT
This filter allows to locate the nearest point to the selection and belonging to a line, arch, circle, or solid.
Command Vicino
PERPENDICULAR POINT
A filter that allows to find the point that, along with the previously selected one, detects the normal line to the selected entity.
Command Perpendicolare
TANGENT POINT
A filter that allows to find the point that, along with the previous one selected, detects the tangent line to the selected entity.
Command Tangente
ABSCISSA
Filter which returns the coordinates of a selected point on the X axis and limits the next entry to the single Y coordinate.
Command ASCISSA
ORDINATE
Filter which returns the coordinates of a selected point on the Y axis and limits the next entry to the single X coordinate.
Command ORDINATA
PARALLEL POINT
A filter that allows you to locate a point that, virtually joined to another point identified above, defines a parallel to the reference entity.
Command Parallelo
VIRTUAL INTERSECTION
A filter that allows you to locate the virtual point of intersection, which is the point that would be obtained if two or more entities were extended until they
meet.
Command Intersezione virtuale
ALIGNED
A filter that limits the movement of the cursor to a line or an arch when drawing an entity. It only works as a transparent command and it can be invoked
multiple times.
Command ALLINEATO
Enabling this filter once, the user has the possibility of aligning:
- to a line, indicating the extremes in succession.
- to an entity hatch, by selecting the entity itself or by the E or ENTITA’ option;
- to an arch, indicating the points of an arc with the A or ARCH option;
- to a circle by specifying the center and the radius by choosing C or CENTRO.
Activating the filter a second time, the cursor is limited to the intersection of the two selections.
The R or RIMUOVI option allows to remove a previous selection.
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DRAWING MENU
LINE
A line is the simplest entity in EasyDraw and it is characterized by a start point, an end point, and thickness, as well as by layer, color, and line type. The
LINEA command allows to draw more lines in sequence, matching the end point of a line with the start point of the next. Each segment of the broken line,
however, is an autonomous entity.
Command LINEA
How to draw a line segment
Run the command.
Specify the start point.
Specify the end point.
Press <enter> to end the command.
CIRCLE
EasyDraw allows to draw a circle by defining three points on the circumference, or by determining its center and its radius. As for the LINEA command, also
the circumference of the circle may have a thickness.
Command CERCHIO
How to draw a circle by center and radius
This is the default method that EasyDraw uses for drawing a circle. It consists of defining first the center of the circle, and then its radius.
Run the command.
Specify the center of the circle.
Specify the radius by entering its value or by dragging the cursor (on screen you will clearly see the size of the circle vary).
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ARCH
EasyDraw allows you to draw an arch passing through three points or determining the center and two points. As for the LINEA and CIRCLE commands,
also the arch may have a thickness.
Command ARCO
How to draw an arch with a center and two points
This is the default method that EasyDraw uses for drawing an arch. It consists of initially defining the circle center from which to extract the arch, and then
indicate the start and end point of the arch itself.
Run the command.
Specify the center of the arch.
Specify the start point, or drag the mouse to your liking (you will see that the size of the hypothetical circle from which the arch is "extracted" varies).
Specify the end point, or drag the mouse to your liking (you will see the arch developing clockwise or counter-clockwise, depending on the position of the
cursor).
Warning: end point means to locate the intersection of the arch extension with a line passing through the center and through the desired end point. This
request does not detect the end of the arch but its angle relative to the center: in fact, in most cases, the end point does not lie exactly on the arch, if not by
coincidence. You may notice that the cursor arrow (the one that shows the exact point on the screen) is separated from the crosshair.
SOLID
EasyDraw provides the SOLIDO command for drawing triangular or quadrangular areas, single or consecutive, requiring four points in succession. The fill
color of the solid is the current one
Command SOLIDO
How to draw a single triangular solid entity
Run the command.
Specify the first point of the solid area.
Specify the second point, determining the first angle of the solid area.
Specify the third point, diagonally opposite to the first.
Press <enter> when prompted for the fourth point to specify the previous point, i.e. the third). On the screen appears the triangular area filled with the cur-
rent color.
Press <enter> to end the command.
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TEXT
EasyDraw uses the Windows system fonts for the text. The TESTO command allows the user to create a complete sentence on several lines with a single
command. The text can be stored (in the MTEXT.MDB archive located in the VIMAR\easydraw_easycap\DB) for reuse.
Lingua dell’archivio
corrente
Riquadro di
inserimento della frase
In the dialog box you can specify the language you are using.
The phrase archive is divided into 4 languages.
By activating the Add text to archive option, you can add phrases to the archive.
Activating the Auto Search you can search for a phrase in the archive by typing the first few letters. The phrase can be selected with a double click.
The Stile combo allows to invoke previously created text styles with the STILETESTO command.
To change the characteristics and content of a multiline text already entered in the scheme run the command MODIFICA PROPRIETA’ in the ribbon menu
Tools.
Procedure: after selecting the text to be edited, a dialog box appears, similar to the one used for the creation of the text itself; the only differences concern
the inability to vary the angle of rotation of the text.
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TEXT STYLE
With EasyDraw IT is possible to define custom text styles, identified by a name. In the text style appear text characteristics such as font (linked to the Win-
dows fonts, it can also be True Type), height (fixed or stated from time to time), appearance (bold, italic, strikethrough, underline). STILETESTO opens the
dialog box for defining or changing text styles.
The default style is created by EasyDraw when you write a text without defining any style. Please note that when you change the characteristics of a style,
all texts written in that style will take on the new changes.
Command Stile di testo
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How to delete a text style
Run the command.
When dialog box appears, click the text style to be deleted and confirm with Delete.
Confirm with OK.
Command TESTO
How to create a text
By means of the TESTO command you can add text to the current drawing.
• Run the command.
• Type the text in the command line.
• Specify the style of the text, pressing <enter> to use the default style or by typing the name of a custom style, created by means of the STILETESTO
command. The ? is used to display the list of available text styles.
• Set the height of the text, confirming the default value with <enter> or typing a new value to the command line.
• Set the reference point of the text by clicking to confirm the default point of reference, which does not appear in the options and is visible on the
screen, or can be invoked by typing P or POSIZIONE in the command line.
or
1. c hanging settings by typing A or ALTO, B or BASSO, D or DESTRO, C or CENTRALE, S or SINISTRO, M or MEZZO (midpoint in height), BA or
LINEA DI BASE (line of support of the text) in the command line, followed by <enter>.
2. c lick to confirm the new reference point.
* Set the rotation angle by typing the measurement of the angle, or by specifying the reference point and the direction of angulation.
HATCH
The TRATTEGGIO command allows to fill an enclosed area with a predefined hatch type (style) using the STILE DI TRATTEGGIO command.
Hatches are useful for highlighting specific characteristics of some areas and are used to represent the different materials that make up a drawn entity.
The TRATTEGGIO command can fill an existing enclosed area, or you can draw a hatched area after indicating the points that define it. EasyDraw handles
the obtained hatch like an entity, allowing editing (recognition of reference points, deletion, modification of the properties,...). To select a hatch entity, you
need to select its outline; the lines forming the pattern are not, in fact, selectable entities.
HATCH STYLES
With EasyDraw it is possible to define custom hatch styles, each identified by a name. The hatch style contains the characteristics of a single hatch unit,
which, depending on the values it takes, allows to obtain different fill patterns. STILE DI TRATTEGGIO opens the dialog box for defining or changing hatch
styles.
The default style is created by EasyDraw when you draw a hatch without defining any style. Please note that when you change the characteristics of a style,
all hatches drawn in that style will take on the new changes.
General concepts
A hatch style is created by making reference to a single hatch unit (cell), which is then repeated to fill the hatch entities. The elementary entity used for draw-
ing the pattern is the family of lines. A family of lines is a set of parallel lines, identified by a point of origin, a direction, and a step. Each cell can contain an
arbitrary number of families of lines.
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These properties are defined by means of the dialog box that appears when clicking the EDIT button of the STILE DI TRATTEGGIO command.
The Edit button in the STILE DI TRATTEGGIO dialog has the dual function to modify an existing hatch, or to create one from scratch. From this assumption,
it is possible to guess the dual functions of creation/editing of some of the dialog boxes (Move/Origin, Angle/Direction, Scale/Distance).
37
Confirm the two OK in succession.
The just invoked hatch style will be added to the list of hatch styles.
Command TRATTEGGIO
How to hatch an enclosed area
Run the command.
• Specify the hatch style by pressing <enter> to use the default style, or by typing the name of a custom style, created by means of the STILETRATTEGGIO
command. Type ? to get the list of hatch styles defined in the current drawing.
Type S or SELEZIONA to fill an existing entity already closed.
Choose one of the advanced options I or INTERNO, O or ESTERNO, G or IGNORA, V or VISIBILE, P or PIENO available, and then click in the vicinity of a
point within the entity to be hatched.
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QUOTES
Quote line
It is a line that indicates the direction and extent of a quote.
Quote lines
These lines extend perpendicularly from the entity to be quoted, to the quote line.
Arrow ends
These are symbols added to the ends of the quote line.
Quote text
It is a string that indicates the extent of the quoted entity but EasyDraw allows to modify it by inserting a prefix or a suffix to it, or by changing its style and
size.
Associative quote
All EasyDraw quotes are associative. An associative quote is a quote where extension lines, quote line, arrows, and quote text are a single entity and they
are not interpreted by the program as a single entity. In other words, thanks to this feature, the user can change the quoted entity without bothering to edit
the quote, because it is automatically updated in real time. An expanded quote (ESPLODE command) cannot be reconverted into an associative
quote.
QUOTE STYLE
A quote style is a group of quote settings, marked by a name, which determines the appearance of a quote. These settings can be changed and saved to
new quote styles.
Properties section
Allows to configure the quote text.
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Position Section
Defines the position of the quote text with respect to the extension lines and quote line.
Vertical position absolute or relative position of the quote text with respect to the quote line.
Take direction enables and disables the rotation of the quote text.
Angle rotation of the quote text. If the value is other than 0, the text is placed inside the quote.
Inverted text possibility to invert the quote text.
Dimension offset defines the absolute or relative size of the box horizontally.
Upper offset defines the absolute or relative distance between the upper side of the box and the quote text.
Lower offset defines the absolute or relative distance between the lower side of the box and the quote text.
Text inside the box the quote line breaks at the edges of the box and the text remains inside the box.
Text rectangle if enabled, a box is represented.
40
Geometry Section
Allows you to customize the appearance of the extension lines and quote line.
Extension start offset indicates the absolute or relative distance between the beginning of the extension lines and the extent.
Overhang at the end of extension indicates the absolute or relative extension of the extension lines with respect to the quote line.
Overhang at the end of quote indicates the absolute or relative extension of the quote line with respect to the extension lines.
Quote movement indicates the absolute or relative movement of the dimension line.
Extension thickness thickness of the extension lines.
Quote thickness thickness of the quote line.
Extension color color of the extension lines.
Quote color color of the quote line.
Arrow Section
Allows to customize the appearance of the arrows.
41
Example Section
Allows you to set the representation of the example shown in the box.
OK Button
Used to confirm the customizations made to the quote style.
Undo Button
Used to undo the customization made.
Apply Button
Used to view the configurations madein the example shown.
Help Button
Used to invoke EasyDraw online help.
42
How to make another quote style current
Run the command.
When the dialog box appears, click the style name to be made current and confirm with the Current button.
Confirm with OK.
The new quotes will be drawn with the new current quote style.
43
CREATION OF RADIAL QUOTES
The DIAMETER, ARCH, and RADIUS commands allow to create quotes that are based, respectively, on a diameter, an arch, and a chord.
Command Diameter quote
How to create a quote of a diameter
Run the command.
Enter the name of an existing quote style or confirm the default quote style. Type ? to get the list of quote styles already defined.
Find the entity to be quoted typing E or ENTITY
or
type C or CENTER to confirm the center and radius in sequence
or
confirm the initial point, and then the end point.
Type L or LAYOUT to edit the quote text or confirm the position of the quote.
BLOCKS
A block is a set of entities grouped in a single one. As soon as they are grouped, the entities are given a name, which is used to enter the group within the
drawing whenever the user wishes.
The introduction of blocks within a drawing significantly speeds up the editing because a block can be entered multiple times within the same drawing,
avoiding to redraw the entities that compose it every time, and also because you can quickly correct some parts of the scheme defined as blocks.
44
In a block it is possible to store all information relating to layer, color, and line type, ensuring that the entities are drawn with their original characteristics.
Important
When drawn on the <default> or 0 layer, with DALAYER color and linetype, the entities of a block take on the properties of the layer on which the block is
inserted.
However, when the entities have a block color and linetype DABLOCCO, they take on the properties of the block reference entity.
A block can be composed of other blocks without physical limitations: it is, however, impossible to create a block that contains another one with the same
name.
Command DEFINES
How to define a block in the current drawing
Start the BLOCK command.
Select the entities to be associated with the block.
Specify the point that will be the base point or insertion point of the new block.
Type the name to be assigned to the block in the current drawing.
The selected entities disappear; they can be inserted into the drawing again with the INSER command.
Command Insert block
How to insert a block in the current drawing
To insert a block previously saved in the current drawing, in addition to the name, you need to specify the insertion point, scale, and rotation angle.
Start the INSER (or DINSER) command. This command creates the entity Block reference.
At the prompt, type the name of the block previously saved with the BLOCK command (typing ? you can see, in the text box, the list of defined blocks).
Specify, the insertion point of the block using coordinates, or by dragging it.
At the prompt, type the scale or indicate the reference length for the insertion of the block.
Type the angle of rotation or indicate the one of reference in the drawing.
MANAGING IMAGES
With EasyDraw it is possible to carry out projects using drawing tools or scanned planimetry images (raster image). The use of scanned planimetry images
avoids the drawing phase (if the image quality is good), or, at least speeds it up by being able to retrace the raster image with the same drawing tools.
Command MANAGES
How to insert an image
Run the command.
Select the desired raster file (*.BMP or *.JPG)
Specify the inserting point.
Drag the mouse to zoom the image to the desired size.
Click to confirm the inserted image.
CALIBRATING IMAGES
You can scale the entire raster image indicating the value of the distance between two known points. After selecting an image, it is necessary to define the
known distance between two points, indicating in succession the first point, the second point, and the value of the distance between the two points in the
drawing unit used.
Command CALIBRATE
How to calibrate an image
You want to import a planimetry image acquired by means of a scanner, and then add the electrical system to it. It is necessary that the planimetry and the
electrical symbols have the same scale. Proceed as follows:
Identify two points on the planimetry which have between them a known distance, for example the width of a door.
Run the command and select the image from the scanned planimetry.
Enlarge the door with the ZOOM command.
Select the two ends of the door in succession, and then type the value in the quote, such as 100 (centimeters, of course).
The raster file will be scaled up to bringing the two points at 100 drawing units. Proceed with the drawing, assuming that each drawing unit corresponds to
a centimeter on the planimetry image
.
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ARCHITECTURAL MENU AND PLANIMETRY
This menu contains all the commands necessary for the management of planimetry images on the same drawing where you are going to add an electric
system
SQUARING
With this command, you can invoke a squaring to insert on the current page.
The squaring is actually a block that is inserted and scaled according to the initial settings of the drawing (scale and unit of measurement). EasyDraw pro-
vides the user with a folder ("squaring") with 10 squaring blocks already saved in the most common formats (A4, A3, A2, etc...).
In every provided squaring there is a cartouche (table to be filled) located at the bottom right: once inserted, you can edit its references using the commands
operating on the blocks.
When the command is run, a dialog box appears:
Select a squaring and click Insert (or double-click the squaring itself).
WALL
A command that allows you to draw walls, both internal and external, or a series of consecutive walls. When drawing the walls you can invoke the PROP-
ERTIES command without ending the WALL command (see below), in order to accelerate the user operation of editing the default values.
You can also enter the length of the wall using the keyboard. See example below.
Punto di partenza
del muro
Posizione attuale
del mouse
While drawing a wall, a dynamic quote appears that indicates the current length of the wall. To change the inserted length, type a new value in the current
unit of measurement and press Enter again. Then select the direction of the created wall with the mouse and click to confirm.
You cannot change the length of a wall with this procedure after you have confirmed the direction of the wall itself.
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Drawing the partition walls
Start the WALL command. In the command bar is displayed: Starting point / Properties.
Place the mouse on the wall from which you want remove the partition. A connection preview and a quote between the partition and a corner of the main
wall are displayed (to change the side of reference of the quote, bring the mouse at the other end of the main wall).
Select the point where to hook the partition wall (click with the left mouse button).
Drag the mouse until you reach the length and direction of the wall you want.
Select the point where the stretch of wall ends (click with the left mouse button).
The created partition can now be managed as a normal wall.
WALL PROPERTIES
By running the WALL command and selecting Properties on the command bar, the following dialog appears:
DOOR
A command that allows to insert a door in a wall section. When inserting, you can invoke the PROPERTIES command without ending the DOOR command
(see below), in order to accelerate the user operation of editing the default values. The displayed requests are the following:
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DOOR PROPERTIES
By running the DOOR command and selecting Properties on the command bar, the following dialog appears:
WINDOW
A command that allows you to insert a window. When inserting, you can invoke the PROPERTIES command without ending the WINDOW command (see
below), in order to accelerate the user operation of editing the default values.
The displayed requests are the following:
WINDOW PROPERTIES
By running the WINDOW command and selecting Properties on the command bar, enter the width of the window to insert.
PILLAR
A command that allows you to insert a pillar. When inserting, you can invoke the PROPERTIES command without ending the PILLAR command, in order to
accelerate the user operation of editing the default values.
The displayed requests are the following:
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PILLAR PROPERTIES
By running the PILLAR command and selecting Properties on the command bar, the following dialog appears:
RECESS / PILASTER
A command that allows you to create a recess or a pilaster on a wall already drawn.
Nicchia Lesena
PROPRIETIES
Command that invokes the dialogs for changing the parameters of the architectural entities. You can access these dialogs in two ways:
by running the insert commands (wall, door, window, pillar) and selecting PROPERTIES on the command bar
by running the PROPERTIES command from the icon or drop-down menu and selecting the desired architectural entity
If the PROPERTIES command is applied to walls and pillars already included in the project, you cannot make any changes.
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CONNECT WALL
This command prompts the user to select with a click the ends (short side on top) of the walls to connect. The selected walls will be connected at the point
of intersection of their extensions.
DECOR LIBRARIES
EasyDraw contains a library of scale symbols with various pieces of furniture ranging from bathroom fixtures, to furniture for the home and office.
To insert a piece of furniture you need to select the image of the symbol in the ribbon.
The prompt for its inclusion in the drawing appears on the screen:
- Insertion Point:
Click on the picture at the point where you want to insert the symbol.
- Angle/Ref angle/<>:
Requires to indicate the angle of rotation of the symbol or the reference angle.
RECOMMENDED EQUIPMENT
To obtain standard equipment according to Vimar, depending on the type of installation you want to accomplish, you can use the installation Wizard.
Through quick selection by the user, the Wizard provides, in fact, a set of objects which can then be modified to adapt to the needs of the real case.
Page 1:
The first page lists the different types of property, to choose one just click on the corresponding picture. The chosen building will be highlighted and you can
then move to the next page with the Next button.
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Page 2:
The second step is related to the choice of the civil series to use.
Keep in mind that some home automation functions may not be available for one or more series.
In any case, the choice made can be changed later returning to this page via the Back button, or via the button representing the page on the left side.
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Page 3:
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Page 4:
This the page is reserved for different types of available installations, depending on the selected type of building.
Based on the previously chosen building, you can choose among several levels from the top. The levels affect the variety of the equipment generated by the
Wizard.
When you can choose among multiple alternative installations, as in the case in the figure, the choice of a level suggests the installation necessary for its
achievement. It is however possible to change the type of installation, obtaining alternative equipment to the one actually required for the achievement of the
selected level.
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Page 5:
Depending on the type of installation you choose, you may be able to choose between several accessory features. Some of these features may already be
pre-selected.
In some cases, the selection of a feature also provides for the choice of some options that determine the insertion of certain items instead of others.
This screen is not invoked in some cases (for example, in the case of tertiary).
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Page 6:
After defining all that you want for your installation, it is time to move to the choice of finishes to be used. The last page of the wizard displays a list of plates
by material, color, and shape among those available for the series chosen on page 2. You can also choose the color of the fruit.
The right dialog displays a preview on the selections, while at the top is shown in the price list for the installation and the chosen features; you can see how
the price varies depending on the choice of the finishes.
All the choices made until the last page can be changed going back to the previous steps, the Wizard keeps track of all the selections and adapts to the
changes.
By choosing the "Finish" button on the last page, the Wizard closes and transfers on the drawing the equipment grouped by room.
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SYMBOL LIBRARIES
Except for purely "graphic" ones, symbols are associated with entries for metric calculation in EasyCap.
The SIMBOLI command invokes the dialog box containing the electrical blocks and graphical symbols in general. The symbols are organized by a tree di-
vided into folders by topic.
To the right is the image of the block with its description.
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After identifying the symbol to be placed in the drawing, double-click its name, or click it once, and then confirm with OK in order to insert it. The program
then starts to search the archives.
The electrical symbols can also be invoked by clicking the corresponding image in the ribbon of the program.
If the symbol is associated with an electrical device, you will see a box (below) that allows you to select the family and type of device you want.
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A prompt for inserting in the drawing appears on the screen:
Insertion Point:
Click on the picture at the point where you want to insert the symbol.
Angle/Ref angle/<>:
Requires to indicate the angle of rotation of the symbol or the reference angle. The insertion angle is very simple if the Ortogonale function is enabled.
After inserting a symbol in the project, the application makes it available again; this allows to speed up the insertion of more symbols referring to the same
item. Right-click, or press Enter to finish.
NEW SYMBOL
This command allows you to automatically create the block in *.BLK format, and then its image in *.BMP format.
To create a new symbol, simply draw the entities it will consist of (lines, circles, text, etc...).
After finishing the drawing, run the NUOVO SIMBOLO command and respond to the requests:
Select entities:
Specify the entities that make up the symbol to save.
Insertion Point:
Specify the point that will become the base point or reference point of the symbol.
At this point, the screen shows the dialog box that prompts the user to specify the box where to save the symbol.
Name (file) and Description: allow the definition of the name (maximum 8 characters) to be given to the *.BLK and *.BMP files, as well as the inclusion of a
description (maximum 100 characters), the same one that appears in the selection dialog of the symbols next to the image.
Block type: allows you to define whether the new block shall have a fixed size (fixed blocks), or proportionate dimensions to the planimetry (scalable block).
Click the item in question.
Connection with the lines in project: allows you to define whether the new block shall break the lines where it is going to be superimposed or not.
By clickingOK the block and the bitmap image will be created. If a block defined by that name already exists, EasyDraw asks for confirmation to overwrite.
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INTERACTIVE GRAPHICAL COMPOSITION
EasyDraw allows you to define the standard civil equipment also 'by box', with a graphic and interactive approach.
It is possible to:
- Select series, laying, and finishing plate, watching in real time the changes in appearance of the composition of the equipment
- Assign a description, a number, and the height from the ground of the composition (the height is given for information purposes and used for the realiza-
tion of axonometric projections).
- Choose the appliances that will constitute the composition, possibly changing their order.
- Automatically complete the composition with the necessary hole plugs (which may or may not be represented in the planimetry by the relative symbols).
- Force the minimum size of the box holding the equipment to 3 modules with equipment consisting of one or two modules, for better uniformity of the in-
stallation.
- Export a 'photo' of the front view of the composition, as shown in the interface, for use in the planimetry, or in third-party applications.
EDIT COMPOSITION
This command allows you to change the series and type of equipment associated with a symbol already in the drawing.
The change takes place indicating the symbol and, through the dialog box for selecting the manufacturer and device previously shown by the SIMBOLI
command, the user is allowed to access to the list of devices again. The new data on the type of equipment is confirmed with OK.
EXPAND COMPOSITIONS
This command allows you to expand a composition, making individual devices that compose it editable. The accessories for the installation added to the
compositions are automatically deleted.
NUMBER COMPOSITIONS
This command allows you to assign an automatic sequential numbering to the boxes included in the project. If you wish to manually change this number,
you can use the command EDITA ATTRIBUTI NEI BLOCCHI.
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DISTRIBUZIONE
This command allows you to draw a distribution path with a representation of single-cable type. Each time you start the command, after selecting the start-
ing point of the distribution, a dialog box appears for setting the parameters of the representation.
Permette di inserire una descrizione complessiva della composi- Impostare l’Altezza da terra della tratta di distribuzione, lo
zione creata. Tale descrizione viene utilizzata come “nome della Spessore (di rappresentazione), il Colore e il Tipolinea da
distribuzione” quando viene salvata nell’archivio utente. utilizzare per disegnare il tratto di distribuzione.
3) SUPPORTI
If the indicated point coincides with the section of a distribution already outlined, the dialog will inherit its content, and it will be proposed automatically pre-
filled with the same data structure (containers and lines).
You can add an unlimited number of containers, pipes, and lines within the same section, you can also insert a container inside another container (e.g. a
pipe inside a channel); this behavior is sometimes essential to ensure segregation of the circuits.
After selecting the pipes, channels, and lines, you can begin to track the distribution by pressing OK.
Starting point:
indicate the starting point of the distribution section, identifying a point in the graphic area or by entering the coordinates in the command line. After the de-
tection of the first point, the request changes to allow the making of the uprights:
Upright/next point:
next point allows you to continue tracking the distribution by delineating new sections; each section is a summary of the current valuesof the elevation,
codes, and associated notes.
The Upright option allows you to create the uprights prompting the user to enter the new elevation value.
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New elevation:
enter a value greater than the current to create the ascending upright or a smaller value to create the descending upright. The point where the distribution
varies in elevation is represented by a symbol.
Upright/next point:
press Enter or right click to finish the tracking
1) Container management
Allows you to add a container to the section of distribution, choosing a channel or a pipe from the archive. Selecting an icon for the container will open the
dialog box shown below:
For each section of the distribution, you can add an unlimited number of pipes, but only one container/channel.
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2) Line management
EasyDraw allows you to define and store any number of distribution lines in each project. The lines can also be exported to external files to be imported into
any other projects.
The GESTIONE LINEE command includes all the necessary functions.
New line:
Press this icon to define a new line in the project. The new line will be defined and will immediately be modifiable through the Proprietà command of the line,
invoked automatically.
Import-Export lines
The lines defined in an EasyDraw project can be exported to external files to be imported in later projects, or other applications. These files have *.LDF ex-
tension and free name and location. It is thus possible to define the lines of frequent use only once, and then import them in a single operation in projects
where they are needed.
To export: select the lines you want to export, and then press the Export icon; type the name of the file when prompted by the program.
To import: press the Import icon, then select the file with *.LDF extension you want to import.
Delete line:
Select the lines you want to delete and press the Delete line icon.
Line properties
This command allows you to edit an existing line. This icon is enabled when a single line is selected.
A line is identified by a code in a project, initially assigned automatically ("#" followed by a sequential number).
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The other properties of the line are:
DESCRIPTION
To be used to describe the characteristics of the line. It will show in the legend of the lines.
FORMATION
Describes the cables that make up the line. It is automatically populated when you define the line, but it remains editable by the user.
DEFINITION OF A LINE
To manually define a line, you simply need to add the desired cables to the list. Press the Add button. The panel shown below appears.
SELECTION OF A CABLE
EasyDraw has a complete archive of cables, which you can access through the CABLE MANAGEMENT panel.
After identifying the desired cable, to add it to the line while being defined, select it and press OK, or double-click it.
Press Cancel to exit without selecting any cables.
ADD A CABLE
Press the New icon, and then define the new cable through the command PROPRIETA’ DEL CAVO, which is launched automatically.
3) Supports
Allows you to select the supports for the channels.
This icon is only enabled by choosing containers where the necessary data has been entered.
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MODIFICA DISTRIBUZIONE
With this command it is possible to operate on the sections already drawn to modify their contents (containers with related accessories and lines), or graphi-
cal features (height from the ground, width, color, linetype).
After running the command, select the sections to be edited, according to the new settings.
Please note that you cannot change the height of sections containing uprights.
ACCESSORI DISTRIBUZIONE
This command allows you to select and add distribution accessories.
The program shows only the compatible accessories with the type of channel/pipe selected.
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DISTRIBUTION IDENTIFIER
With this function you can add an identifier to a planimetry that allows to illustrate, in a simple and detailed way, the characteristics of the selected distribu-
tion section. The identifier can be composed freely, by selecting the options below.
Available options:
- A section view, complete with visual indication of the reached level of cramming, possibly divided by compartment;
- The symbol of the container (the code under which the product is identified in the bill of quantities);
- The description of the container;
- The list of the lines contained in each compartment, divided by code, description, and formation.
It is important to note how in the dialog it is possible to set the size of the identifier; the control takes place by means of the height of the text, to which also
are connected the dimensions of the sectional view.
The inserted height is the one that will be taken by the texts on paper, after printing the drawing respecting the current scale.
When the command is invoked, you are prompted to select a distribution section; when the dialog shown above appears, select the container to be identi-
fied, enabling the desired options.
After confirming with the OK button, you can enter the vertices of a broken line, which will connect the section with the identifier; press <enter> to end the
broken line and insert the symbol.
Note : An identifier is inserted into the drawing as a block, and then you need to expand it in order to change it (with the ESPLODE command).
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LEGEND OF THE SYMBOLS
This command allows you to edit an existing line. This icon is enabled when a single line is selected.
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LIST OF MATERIALS
This command allows you to extract a list of materials from the drawing and/or a metric calculation of the project (or part thereof). By running the command,
the following dialog box appears that allows to work on the type of bill to create, or on what to include in the bill.
By pressing Export… a window opens that allows you to print or save the bill to file.
- File in text format: file *.TXT, which can be easily imported into other programs.
- Interchange File: specific file for EasyCap. The file extension varies depending on the selected type of bill: *.IEM for lists material, *.IMC for metric
calculations.
- Print: prints the bill on paper.
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AXONOMETRY
Using this command you can get an axonometric view of the entire project or part thereof, according to a user-customizable point of view, obtained with the
direct setting of the Azimuth and Zenith angles
- Selezionare oggetti:
select the entities you want to represent in three-dimensional view.
- Posiziona l’assonometria:
position the axonometric view anywhere on the drawing, making use of the zoom and spostamento commands.
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SET h
In the projection, the objects (symbols, groups, etc.) and the graphical entities (circles, lines, etc.) in the drawing are automatically placed at the assigned
height.
For all symbols, the distribution lines etc., the height can be set directly when inserting the object.
The inclusion of graphical entities does not provide this option, and then you must tell the program what height the object inserted into the projection should
be placed.
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EasyDraw & BY-ME
The “Nuovo Progetto BY-ME” command prompts you to choose what type of installation to create:
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If you intend to manage a "sound diffusion" system, a control unit is not required, and then you can choose the first option: “Only sound diffusion”
If the system has to handle various BY-ME applications (SAI*, automation, climate, load, sound, scenery, etc.) you will need to choose the "Other type of
installation" option and you will be prompted to enter a control unit.
By default, the proposed "Control unit with color monitor, LCD 3.5" White" "(code 01950)”. You can select a control unit to your liking among those available
in the "Device" list
* If in the project you intend to manage the configuration of SAI (anti-intrusion) devices you need to move the control unit to the Area/Line
0.0.
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PLANIMETRY MENU
The Planimetry menu contains a series of commands dedicated to the drawing of the installation: commands for inserting electrical symbols, draw BUS
lines, create compositions, etc. Exceptions are the commands to draw the planimetry which are within the Architectural menu.
These commands have already been described in the user manual accompanying the Software. In this quick guide we will examine only those involved in
the new home automation functions.
Symbol Command
The “Simboli” command shows the EasyDraw symbols organized into thematic folders. The BY-ME devices are contained in the folder
Sistemi->Automazione BY-ME
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Inserting a symbol
The selected symbol can belong to one of the following categories:
a) BY-ME device
b) utility
c) power supply for BUS BY-ME systems
d) traditional device that cannot be configured
Depending on the circumstances, the "Insert Device" interface will require various information.
Example:
Entering "tre pulsanti basculanti" command
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Area and Line can be changed at the discretion of the user. The combos show the areas and lines defined in the project. To create new ones you must ac-
cess the "Areas and Lines" in the "System Topology".
The user can only choose Area and Line, but cannot assign a physical address to the device.
The physical address is calculated automatically by the software when inserting the device into the drawing. In fact, you will see that in the "Physical Ad-
dress" field, the address of the device is empty.
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By pressing "OK", the device will be inserted in the drawing:
By "double-clicking" the device, you can return to the previous dialog. You will notice now that the Physical Address has been calculated.
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a) Inserting a utility
The utility (lamp, shutter, socket, etc.) is a device that does not have a physical address because it is managed by an actuator. The utility, however, has a
description that is used to identify it in the project.
Select the composition select the desired device select the “By-me” drop-down menu click “group configuration” select the relay functional block
click “select utility”.
By pressing the "..." button, you can create a new description or choose one of the existing ones.
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The following example shows how to create a new description by clicking "Add utility".
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By pressing "OK" the description "Living-room sockets" will be associated with the utility
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The "Insert Device" interface will require Area and Line only for "information" purposes to carry out precise consistency checks of the circuit.
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AUTOMATION MENU
In "System Topology", the commands allow you to add/edit areas, lines, and buildings.
In the "BY-ME Groups and Scenarios" panel, the commands allow you to Add/Change Functional groups and Scenarios and manage the Control units of
the system, up to a maximum of 8.
The Crea Gruppo Funzionale command allows you to configure a group of BY-ME devices in the project.
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The Functional Group may include:
a) Only BY-ME devices
b) BY-ME devices + utilities
Example:
In the drawing have been inserted two BY-ME devices: a "three tilting keys" and a "relay actuator with 4 outputs"
By clicking on "Create Group" you are prompted to sequentially select the devices that will be part of the Group. The order of selection does not matter.
Select, for example, the "three tilting keys"
The selected device can have multiple functional blocks. The functional blocks compatible with the devices selected in sequence will appear in green. The
selection is multiple, you can choose more than one functional block. The selected blocks will appear in "red".
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By pressing "OK", the control returns to the drawing and you can continue to select other devices. For example the actuator.
Also in this case the selected device has more functional blocks. The blocks compatible with the buttons on the "three tilting keys" selected before will be
shown in "green". Choose, for example, OUT1.
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By pressing "OK" the control returns to the drawing and you can continue or "create the group" by pressing "enter" or "right-clicking".
As a Functional Group represents the function (or Application) the devices that compose it must perform, if the possible functions are n, the software
prompts the user to choose one.
In the example, the software determines that the group you are creating can perform two different functions (or applications): automation or loads.
The user must choose the desired application.
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After choosing the Application, the group is created and shown in the "Functional groups" interface. Through this interface, you can edit the properties of
the various devices, but also modify the newly created Group: add new devices, delete existing ones, edit the description of the Group.
IMPORTANT: For the line coupler, the communicator, and the Web Server, you must create a dedicated group.
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If you select a utility (e.g. socket) without description, the software will prompt you to enter it. In the example the description "Kitchen Socket" is added.
Closing the Group with "enter" or by "right-clicking", the terminal of "relay 4" OUT1 will be connected to the utility "Kitchen Socket".
Compared to the previous case (a), the software did not request the application from the user.
This is because some utilities indirectly suggest the type of function the Group will perform. For example, in the database of the EasyDraw, the "sockets" are
associated with the application "loads". Therefore, the software automatically selects the Application "loads" to create the group.
NOTE: in a group cannot be connected utilities that belong to different applications.
Creating a group by selecting BY-ME devices and utilities has a double advantage:
1 ) The utility is directly connected to the actuators of the group
2 ) The utility suggests to the software which application to use, without prompting the user.
NOTE: in reality, the utility is physically connected to an actuator. If the group does not have at least one actuator, the utility will not be con-
nected.
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"Gruppi Funzionali" Command
The interface of the functional groups is the "control panel" of all the functional groups in the project and defined in the Current control unit.
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Group Description
The last created Group is highlighted on top of the combo (e.g. 80). "80" is the unique index that is assigned automatically by the software to a Group. This
description is not an end in itself, but it is the same one that appears on the display of the Physical Control Unit when the project is online. The expert in-
staller may modify this description using the "properties" on the right.
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Group Devices
The devices that make up the Group are organized in a property sheet in the center of the interface where each page is a device.
For each device (in this example the "three tilting keys" and the "relay 4") the following is shown:
The list of function blocks connected to the group (in red)
The list of properties of each functional group (drop-down menu FB1, FB2, etc. positioned in the lower part of the screen).
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EDITING A GROUP
You can edit the Group by adding new functional blocks or deleting existing ones
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b) Add a new device to the drawing
It is possible to add a new device to the Group in the drawing.
For example, in the drawing has been added another 1 output relay (relay 1)
To add the relay to Group 80, simply click on the tab "+" (highlighted in the red rectangle)
By clicking "+", the control passes to the drawing and you can select the new device
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In "green" is highlighted the relay output. By clicking it and pressing "OK", the new relay will be added to the Group.
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Functional groups pre-filtered by Device
As mentioned above, the "Functional Groups" interface shows *all* Functional Groups of the project related to the current Control unit. You can only ac-
cess the Groups for a specific device by double-clicking them and clicking "Functional groups of the device" that appears on top right. This opens the usual
Functional groups interface, but this time the combo at the top will only show up the Groups related to the selected device.
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VERIFICATION PANEL
Verifica del Circuito Command
The “Verifica del circuito” command, checks if the installation complies with the BY-ME installation drawing rules.
Some of these checks take into account the distances between the devices. The distance checks are performed only if the BUS that connects the devices
is being traced (see DISTRIBUZIONE command).
Clicking the command opens the following interface.
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Press "Check" to start the verification of the circuit. The user can decide which checks to perform through the "Settings" interface ( ). By default, all
checks are selected.
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Each check can have positive or negative outcome. In case of failure, the "attention" symbol appears and the "information" string will show the cause of the
error.
By clicking on the magnifying glass in the upper right corner you can see the cause of the failure.
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IMPORT/EXPORT PANEL
The "SPOSTA" command allows, then, to move one or more devices and to update their "compartment" and "line" properties automatically without the
need to set them up manually from the relevant dialog boxes. The drawing always wins: that is, if in the dialog box is a device is associated with a compart-
ment "x" and it is then moved/added to the planimetry in a compartment "y", it will inherit the name of the compartment "y". Same thing goes for the line: if
in the dialog box a device is associated with the line "x", and then it is moved/inserted in the vicinity of a distribution section that contains the line "y", it will
inherit the line "y"
The "CANCELLA" command deletes the symbol from the project.
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Figure 2: Moving a device to an "identified" compartment
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