Lab Report
Lab Report
Abstract
The experiment was conducted in order to show that animate nouns are remembered better than
inanimate nouns as well as the effect primacy and recency have on memory. It involved a series
of 31 words that were presented on a PowerPoint slide that consisted of animate, animate with
face and inanimate words. After this was completed, a distraction task was conducted in order to
stop the serial position effect, the words, that were remembered, were recorded by each
participant. The results showed that animate words did in fact take priority over inanimate words
Introduction
The mind, according to the cognitive perspective, is like a computer. It describes memory
as a collection of systems and processes in which the mind (‘computer’) transforms information
into different memory stores (‘system’s hardware’) and retrieves it using different programs
(‘software’) – this is known as the standard model of memory[ CITATION Bur15 \l 3081 ].
sensory registers, short-term memory (STM) and long-term memory (LTM). This model
involves encoding and transferring information from one store to the next and retrieving it from
The serial position effect is the tendency to recollect information that has been presented
at the start or the end rather than the information presented in the middle [ CITATION Bur15 \l
3081 ]. This is a result of the primacy and recency effect. When a word is presented in a list of
multiple words, the first words are regarded as ‘important’ by the mind, thus by the time of recall
the words are transferred to LTM. Items at the end of the list are still in STM at the time of
recall.
Many studies have been conducted on memory using free-recall tasks. This involves
participants being presented a list of words, one at a time, they must then recall as many as
possible after a distractor task [ CITATION Bur15 \l 3081 ]. Which is why, in this experiment,
four buffer words were used to ensure that the phenomenon of the serial position effect did not
have a significant effect on the results. A distractor task may also be used in order to stop serial
There are systematic strategies for retrieving information from LTM, these strategies are
known as mnemonic devices. One example of a recently founded mnemonic device is ‘animacy’.
understand how memory works as well as aid in improving any problems that have risen or may
rise in the future. One of the main aspects of memory that has been studied is the animacy affect.
Bonin (2013) states that the animacy effect refers to ‘the observation that animate stimuli
are remembered better than inanimate words’. Thus, from an evolutionary perspective, humans
are selectively designed, from infancy, to process and remember animate objects [ CITATION
Nai13 \l 3081 ]. This statement is in accordance with the functionalist perspective of memory,
whereby Nairne and coworkers stated that human memory has been designed to solve any
physiological problems that they may be faced with, for example, locating food and water,
In addition to the comparison between animate and inanimate nouns, this experiment will
The aim of this experiment is determine the affect animacy and inanimacy has on the
human memory in regards to nouns as well as determining the effect serial position (primacy or
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recency) has on memory. Using the information studied from previous studies, it can be
hypothesized that if the words presented consisted of animate, animate with face and inanimate
nouns, then the animate nouns and in particular animate objects with a face would take priority
over those that were inanimate nouns. This can be assumed as previous studies show that human
‘memory systems are selectively tuned to process and remember animate objects’[ CITATION
Nai13 \l 3081 ] , while human memory associates animates with a face with survival processes –
It can also be hypothesized, that from the studies reviewed, the first nine words and the
last nine words will be easily remembered in comparison to those nine in the middle due to the
Like Nairne et al (2013) and Bonin, Gelin & Bugaiska (2014), the words for this
concreteness, imageability, subjective frequency, emotional valence, number of letters and word
frequency. Concreteness refers to how much the object can be directly sensed, the imageability is
the number of images the words can generate in the mind’s eye, the subjective frequency refers
to the familiarity of the word to a normal group of people. The emotional valence is how much
the word evokes positive or negative feelings and lastly the word frequency refers to the
frequency of the occurrence of the word broadcasted in the world on a logarithmic scale.
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Method
Participants
The participants in this investigation were 358 undergraduate psychology students whom
attended Griffith University; these participants consisted of 123 males, 234 females and one
other. This experiment was conducted as a part of a laboratory experiment during their normal
tutorials. Their mean age was 20.20 with the range being from 16 to 62.
Materials
During this investigation, three types of stimuli were presented. The first condition of 9
animate words, the second condition consisted of 9 animate with face words while the third
In total, there were 31 words presented on a PowerPoint slide via a projector, these words
included:
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However, the first two and the last two words (dolphin, shed, dress, teacher) were excluded from
the list as they were “buffer words”. “Buffer words” helped the primacy effect where the words
in short term memory could be rehearsed enough to be transferred into long term memory.
Procedure
Participants prepared data sheets used for recording the results of two tasks. Instructions
for the experiment were explained by the class tutor. The tutor explained that the participants
were told to remember as many words as possible from the 31 words that were displayed. These
words flashed on the screen on a PowerPoint slide for 5 seconds. After this experiment was
completed, a distraction task was carried out. This involved a 20 numbers between one and nine
that faded into and out on the screen over three seconds each.
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Design
The independent variable, which was the types of words that were used, consisted of
three levels. These three levels included inanimate, animate and animate with face words. These
levels were manipulated within the subjects. The dependent variable was the number of words
correctly recalled.
Results
700
600
500 Animate/Face
Animate
400 Inanimate
300
200
100
0
First 9 Middle 9 Last 9
Table 1 shows the number of words recalled by the serial position and type. It is clear that the
dominant type of words recalled was animate with face whereas the least remembered was
inanimate. In relation to serial position of the words, the first nine words were remembered more
than the last nine and even more so than the nine words in the middle.
Figure 1: Percentage of Words Recalled by Type
25.6
40.8
33.6
Figure 1 shows a pie graph that presents the percentage of words recalled (not including buffer
words). As shown above, animate with face has the highest percentage of 40.8 while animate has
As shown in Appendix 1 there was no significant difference in the variables of the words tested.
Discussion
The role of animacy in mnemonic processing has surprisingly received little attention in
literature [CITATION Bon13 \l 3081 ], however, recently it has gained the interest of
psychologists. In more recent times, several studies, including this, have found that the mind is
able to use the dimension of animacy as mnemonic device where animate items lead to better
retention than inanimate items. It was first hypothesized that animate objects take priority over
inanimate objects in regards to memory. This statement is further supported by Figure 1 where
inanimate words had the lowest recall percentage in comparison to animate and animate with
face. Human memory has evolved to recognise and recall any information in regards to their
fitness and survival; animates are more important to survival, thus retained easier. This outcome
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replicates and extends the previous findings from Nairne (2013) and Bonin, Gelin, & Bugaiska,
The next hypothesis predicted that due to the primacy and recency effect, those words presented
at the beginning and end of the list will have a higher recall percentage, this statement was
supported as shown in Table 1. Table 1 show resemblence to the serial position curve (Appendix
2), where there is a larger primacy effect than recency effect. Although a distractor task was
introduced to lower the risk of any influecne of the serial position effect, it still, to some extent
Throughout this investigation, there were several limitations faced. Some included the
fact that the experiment was conducted in a number of groups, therefore it can be assumed the
there was the chance of cheating that would have made. There is also the limitation of
generalisibility; as the experiement was only conducted on psychology undergradutes there is the
chance that the results may not be generalisble outside of the study. Another limitation may be,
as memory declines with age, those that are older may have been less likely to recall more words
It is expected that there will be more studies in the future that not only test the animacy
effect, but also how the serial position effect affects the human memory. Further studies could
involve including pictures instead of words or changing the word dimensions used. However,
Remaining issues for future studies may include that although it is assumed that the animacy
effect can be explained as a mnemonic device, it may actually be the result of attentional
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Reference
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Appendices
Appendix C
Means (Standard Deviations) for the Three Word Group Lists for Matching Variables