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Command Tutorial

The document contains details about map objects and their properties like position, size, color and interactive effects. It also provides information on using sounds, animations, particles and other elements to customize the map.

Uploaded by

Shenlong 2005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
146 views8 pages

Command Tutorial

The document contains details about map objects and their properties like position, size, color and interactive effects. It also provides information on using sounds, animations, particles and other elements to customize the map.

Uploaded by

Shenlong 2005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 8

Map Type:0

Spawn Point:0.0,0.4,0.0
Holo Sign:0.0, 0.0, 0.0*
Camera Pos:57.9, 22.5, -25.6:11.8, 285.5, 0.0
Trigger_Box_Editor:65.0,2.0,-2.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*3}
Block_Scalable_Editor:65.0,0.0,-8.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.78,0.20,0.00}
Block_Scalable_Editor:65.0,0.0,-5.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.94,0.46,0.00}
Block_Scalable_Editor:65.0,0.0,-2.0:0.0,0.0,0.0:3.0,0.2,2.9:color{0.78,0.20,0.00}
Trigger_Box_Editor:65.0,2.0,-8.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*7}
Trigger_Box_Editor:65.0,2.0,-5.0:0.0,0.0,0.0:2.0,3.0,2.2:mode{stay}|
sound{FatSaw*1*100*true*false*5}
Block_Scalable_Editor:-71.2,0.8,-
19.3:58.0,270.0,180.0:1.9,0.2,0.7:color{0.30,0.61,0.30}
Block_Scalable_Editor:-71.7,0.0,-19.3:0.0,0.0,0.0:0.9,0.5,1.9:color{0.49,0.49,0.49}
Trigger_Box_Editor:-78.4,4.0,-19.7:0.0,0.0,0.0:0.8,7.0,3.0:mode{enter}|
npcanimation{Working On Device*0.5*true}
Trigger_Box_Editor:-73.0,5.0,-20.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
npcanimation{Walk*0.4*true}|npcrotation{0,275,0}
Radio_Editor:-102.8,1.9,-57.2:0.0,270.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-108.9,1.0,-60.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|
effect{reverbzone*30*Bathroom}
Trigger_Box_Editor:-79.6,1.0,-30.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{stay}|
sound{ElevatorMusic*1*50*false}|draw{halo}
Trigger_Box_Editor:-115.2,1.4,18.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
effect{steam}|tip{Steam created}|draw{halo3}
Tile_Wood_Editor:-114.8,-0.9,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-115.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:make|steam
Trigger_Box_Editor:-105.5,4.1,17.9:0.0,0.0,0.0:7.0,7.0,6.0:mode{exit}|gravity{0,-
9.81,0}|tip{Gravity <color=green>restarted.</color>}|deactivate{}
Trigger_Box_Editor:-105.5,1.4,18.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
gravity{0,1,0}|tip{Gravity <color=red>decreased.</color>}|draw{magic_smoke}|
deactivate{}
Blackboard_Editor:-105.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:change gravity
Blackboard_Editor:-95.5,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:sets respawn time to 2
seconds||min 2 secs|max 1 hour|1 hour equals 3600 secs
Trigger_Box_Editor:-95.5,1.0,17.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|draw{halo}|
player{respawntimer*2}|tip{reSpawn Timer Set To <color=red>2</color> secs}|
deactivate{}
Blackboard_Editor:-78.3,0.0,-0.1:0.0,270.0,0.0:1.0,1.0,1.0:avoid using
<color=red>loop|</color>as much as you can||because some codes get executed 60
times per second
Trigger_Box_Editor:3.4,1.0,30.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{ ‫فارسي و‬
‫|}عربي‬draw{halo}
Blackboard_Editor:3.2,0.0,27.9:0.0,0.0,0.0:1.0,1.0,1.0:Farsi|&|Arabic
Trigger_Box_Editor:-160.5,1.0,10.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
outro{tutorial complete*}|sound{CinematicMusic*1*1000}|draw{halo1}|deactivate{}
Blackboard_Editor:-154.4,0.0,10.3:0.0,271.0,0.0:1.0,1.0,1.0:exits the game with an
custom outro
Square_Plank_Editor:-150.0,0.1,-20.1:90.0,0.0,0.0:0.7,0.7,0.7:
Trigger_Box_Editor:-150.3,1.0,-13.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
spawn{Fire_*-150,0.2,-20*0,0,0}|draw{halo}|tip{Fire Spawned}|sound{Notif3*1*50}
Blackboard_Editor:-150.4,0.0,-11.1:0.0,180.0,0.0:1.0,1.0,1.0:if object not spawning
add a underline next to it||you can't spawn <color=red>Fire|</color>you can spawn
<color=green>Fire_
Blackboard_Editor:-35.7,0.0,0.3:0.0,270.0,0.0:1.0,1.0,1.0:order of the commands
doesn't matter|except|<color=yellow>deactivate{}||<color=orange>always execute
multiple commands in a single trigger box||avoid using multiple trigger-box for
performance
Blackboard_Editor:-67.9,0.0,-11.5:0.0,181.0,0.0:1.0,1.0,1.0:summon cars with more
details||<color=green>/summon zupra;x,y,z;x,y,z;color{r,g,b}extra{siren*off}||
<color=yellow>/summon carName;Position;Rotation;Command
Trigger_Box_Editor:-88.1,1.0,-18.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
sound{https;//lacrimesonline.com/musics/Abo-Zada-Bom.mp3*1*20}|tip{Playing abu zada
boom boom ;D}|draw{halo2}
Blackboard_Editor:-88.0,0.0,-12.0:0.0,181.0,0.0:1.0,1.0,1.0:<color=red>requires
internet connection</color>||you can download or stream music||
<color=green>sound{link*vol*radius}|<color=green>
Blackboard_Editor:28.9,2.3,-11.2:0.0,90.0,0.0:1.0,1.0,1.0:<align=left>list of stock
sounds;||~~Music~~|Beyond|Fall|OminousWind|TheWasteland|WelcomeToChaos|
ElevatorMusic|CinematicMusic|DeadWalking|MedievalWitcher|MorganaMirage|Mysterious|
Mysterious1|Orchestral|SpyMusic|TheChase||~~Effects-- <color=green>you can
put link on the blackboard and stream image/video</color>|Cheer|
MechanicalMovement1-2|GarageDoor|TimeStop|Fart|Horror1-5|Meme1-17|Night|Notif1-5|
People|PoliceRadio|Siren|WhiteNoise||~~Instruments~~|PianoC5|BassAnalog|FatSaw|
Kick|Kick808|Snare|Snare808|Hat|Hat808|Crash808|Crash909|Clap|Clap808|ClapPap
Blocker_Editor:29.1,1.3,-12.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:29.1,1.3,-10.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:33.9,0.0,-3.1:0.0,0.0,0.0:1.0,1.0,1.0:Fonts|<size=30>type
<color=red><</color>font="fontName"<color=red>></color>|<color=yellow>|
~~Fonts~~|"Pricedown"|"Crayon"|"Pacifico"|"Murderer"
Blackboard_Editor:30.5,0.0,-3.1:0.0,0.0,0.0:1.0,1.0,1.0:Emoji||<size=30>type
<color=red><</color>sprite="Discord" index=0-15<color=red>>|<color=white>or type
<color=red><</color>sprite=0-15<color=red>></color>|
Blackboard_Editor:-94.7,0.0,-11.9:0.0,181.0,0.0:1.0,1.0,1.0:send chat through
trigger box
Trigger_Box_Editor:-83.6,3.0,18.0:0.0,0.0,0.0:6.0,6.0,7.0:mode{enter}|
effect{nofog}|tip{fog decreased.}
Trigger_Box_Editor:-74.8,3.0,17.6:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}|effect{fog}|
tip{fog increased.}
Tile_Wood_Editor:-83.7,-0.8,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-74.9,-0.8,18.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-79.7,0.0,12.3:0.0,0.0,0.0:1.0,1.0,1.0:make fog
Npc_Soldier_Editor:-72.8,0.0,-19.5:0.0,90.0,0.0:1.0,1.0,1.0:animation{Working On
Device}
Npc_Ped2_Editor:-80.1,0.0,-18.1:0.0,0.0,0.0:1.0,1.0,1.0:animation{Pain}
Trigger_Box_Editor:-75.0,1.3,-16.6:0.0,0.0,0.0:2.0,3.0,2.0:dmode{loop}
sound{PoliceRadio*0.5*25}
Trigger_Box_Editor:-67.3,4.0,-19.8:0.0,0.0,0.0:7.0,10.0,4.8:mode{enter} tip{nice
car ;P} sound{Notif5*0.5*1000} deactivate{}
Blackboard_Editor:-54.0,0.0,-10.8:0.0,181.0,0.0:1.0,1.0,1.0:You
<color=red>can't</color> hold weapon in this area <sprite="Discord" name=kek>
Container_Red_Editor:-57.6,-5.4,-19.4:0.0,0.0,0.0:1.0,1.0,1.0:
Container_Red_Editor:-51.9,-5.4,-19.5:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-53.8,2.6,-19.4:0.0,0.0,0.0:12.0,6.0,12.0:mode{stay} weapon{0}
Metal_Floor_Editor:19.9,-0.9,77.2:0.0,0.0,0.0:1.0,1.0,1.0:
Metal_Floor_Editor:19.6,-1.0,64.1:0.0,0.0,0.0:1.0,1.0,1.0:
Spinning_Cube_Editor:10.7,0.0,-28.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:7.7,2.1,-15.4:0.0,0.0,0.0:3.0,6.0,3.0:mode{enter}
player{invincible*false} tip{you're not invincible anymore ;-(}
Blackboard_Editor:10.1,0.0,-10.6:0.0,180.0,0.0:1.0,1.0,1.0:invincible|
on/<color=red>off
Trigger_Box_Editor:12.3,2.1,-15.7:0.0,0.0,0.0:3.0,6.0,3.0:mode{enter}
player{invincible*true} tip{you're invincible.}
Sofa_Chunk_Editor:12.2,0.0,-15.6:0.0,90.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00}
Sofa_Chunk_Red_Editor:7.8,0.0,-15.5:0.0,90.0,0.0:1.0,1.0,1.0:color{1.00,0.19,0.19}
Road_Barrier_Editor:32.7,0.0,-0.5:0.0,283.0,0.0:1.0,1.0,1.0:
Square_Plank_Editor:-40.1,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-35.1,0.2,-14.9:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-20.3,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-15.2,0.2,-15.3:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-10.1,0.2,-15.0:90.0,0.0,0.0:0.7,0.7,0.7:
Square_Plank_Editor:-5.0,0.2,-14.9:90.0,0.0,0.0:0.7,0.7,0.7:
Trigger_Box_Editor:-40.1,1.0,-14.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
draw{health}|player{heal*100}|deactivate{}
Blackboard_Editor:-40.0,0.0,-11.0:0.0,180.0,0.0:1.0,1.0,1.0:heal player and then
deactivate
Blackboard_Big_Editor:29.0,0.0,0.0:0.0,90.0,0.0:1.0,1.0,1.0:<align=left>mode{enter}
//when you touch the box (command will get executed once)®|mode{exit} //when
you exit the box (once)®|mode{stay} //when you touch the box (every frame)®|
mode{loop} //all the time (every frame)®|mode{solid} //when you shoot
the box®|®|player{trap} //trap player/car in the box
boundaries®|player{damage*amount} //damage the player in the box
boundaries®|player{heal*amount} //heal the player in the box
boundaries®|player{invincible*true/false} //make player invincible (except from
bullets)®|player{respawntimer*time} //change respawn time®|player{nophone}
//doesn't let player to access phone®|player{cammode*0/1/2/3} //change camera
mode 0/1/2 TPV 3 FPV®|player{race} //starts race if on
vehicle®|player{race*foot} //starts race if on foot®|®|
executeplayer{ObjectName} //any object that matches the name will execute current
commands for the player - example;npc/npcdeath, tire, ball, box etc®|®|npckill{}
//kills the npc®|npcanimation{animName} //play npc
animation®|npcanimation{animName*0.5*true/false} //play npc animation with
transition speed and should effect npc position®|npcposition{x,y,z}
//teleport npc®|npcrotation{x,y,z} //rotate npc®|®|teleport{x,y,z}
//teleport to the coordinates®|teleport{x,y,z*delay} //teleport to the
coordinates after amount of time®|teleport{x,y,z*delay*true} //teleport to the
coordinates after amount of time instantly (without screen fade in/out)®|®|
effect{reverbzone*radius*preset} //define reverb on certain areas (Bathroom -
Cave - Hangar - Underwater etc..)®|effect{camerashake*0-1} //shake the camera, 0
min 1 max shake ®|effect{flash} //flash/blink screen (only
works on enter or exit mode)®|effect{slowmo*timer} //slow down time for
the given time duration®|effect{lookat*x,y,z*timer} //look at the car from the
given position and duration®|effect{fog/nofog} //increases fog®|
effect{steam} //creates steam and fog around camera (steam
gets effected by gravity pull)®|effect{steam_small} //creates steam and
fog around player (steam gets effected by gravity pull)®|®|
camsequence{sequence1*sequence2..} //teleports & rotates camera on each
sequence®|camsequence{time;pos;rot*time;pos;rot..} //example®|
camtranslate{time;pos;rot*time;pos;rot..} //moves & rotates camera over time on
each sequence®|®|weapon{refill} //refill all the weapons®|
weapon{refill*1/2/3/4} //refill selected weapon®|weapon{empty}
//empty all the weapons®|weapon{empty*1/2/3/4} //empty selected weapon®|
weapon{0/1/2/3/4} //select/lock the weapon (0 fist 1 pistol 2 rifle 3
sniper 4 shotgun)®|®|time{day/night/0-360} //set time of the day®|®|
weather{rain/clear} //set the weather®|®|tip{your text here.}
//displays your text bottom of the screen®|®|draw{weapon1/2/3/4}
//create a object at the box position®|draw{health, halo1/2/3, magic_smoke1/2/3,
steam, steam_small} //other objects®|®|
sound{soundName/Link*volume*radius} //plays sound - if radius
more than 999, sound will be 2D or mono®|sound{soundName/Link*volume*radius*true}
//plays sound and loop®|sound{soundName/Link*volume*radius*true*true} //stream
sound, otherwise download®|®|chat{my text} //sends chat from
player's chat box, even triggers cheat codes like /detach all®|®|
transform{fromXYZ*toXYZ*speed} //move object from to
position with a specific constant speed®|transform{fromXYZ*toXYZ*speed*true}
//move object back and forth (ping pong)®|
transform{fromXYZ*toXYZ*speed*false*delay} //move object from to position
with a specific constant speed after some delay®|
transform{fromXYZ*toXYZ*speed*true* delay} //move object back and forth
after amount of time passed (ping pong)®|®|rotate{fromXYZ*toXYZ*speed}
//rotate object to rotation with a specific constant speed®|
rotate{fromXYZ*toXYZ*speed*true} //rotate object back and
forth (ping pong)®|rotate{fromXYZ*toXYZ*speed*false*delay} //rotate
object to rotation with a specific constant speed after some delay®|
rotate{fromXYZ*toXYZ*speed*true* delay} //rotate object back and forth
after amount of time passed (ping pong)®|®|spawn{name*XYZ*XYZ}
//spawn object at position and rotation®|®|gravity{x,y,z}
//change gravity, default = 0,-9.81,0®|®|outro{my text}
//exit game with an outro®|®|deactivate{} //deactivate trigger
box after command executes®|deactivate{delay} //deactivate trigger box
after command executes after amount of time
StreetLight_Editor:30.7,0.0,0.0:0.0,179.0,0.0:100.1,100.1,100.1:
Blackboard_Editor:-9.5,0.0,14.7:0.0,0.0,0.0:1.0,1.0,1.0:if you leave the
<color=red>red</color> area, you will die
Trigger_Box_Editor:-9.5,3.0,21.6:0.0,0.0,0.0:11.0,6.0,12.0:mode{exit}
player{damage*100}
Container_Red_Editor:-13.2,-5.4,21.7:0.0,0.0,0.0:1.0,1.0,1.0:
Container_Red_Editor:-7.5,-5.4,21.7:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-14.8,1.3,-15.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon3} weapon{3}
Trigger_Box_Editor:-63.3,3.0,17.5:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}
weather{clear} tip{weather cleared.}
Tile_Marble_Editor:-63.2,-0.8,17.7:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-59.0,0.0,12.0:0.0,0.0,0.0:1.0,1.0,1.0:make rain
Tile_Marble_Editor:-54.1,-0.8,17.9:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-21.7,0.0,13.9:0.0,0.0,0.0:1.0,1.0,1.0:trap the player for 10
seconds
Blackboard_Editor:2.6,0.0,15.3:0.0,0.0,0.0:1.0,1.0,1.0:flash the screen and display
a text message
Tile_Marble_Editor:3.0,-0.8,20.0:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Marble_Editor:-22.0,-0.9,20.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:3.3,3.0,19.8:0.0,0.0,0.0:7.0,6.0,6.0:mode{enter}|effect{flash}|
tip{did i say flash?}
Trigger_Box_Editor:-21.9,3.0,19.8:0.0,0.0,0.0:8.0,10.0,9.0:mode{stay}|player{trap}|
deactivate{10}
Trigger_Box_Editor:20.1,3.0,55.1:0.0,0.0,0.0:17.0,9.0,76.0:mode{stay}
effect{lookat*33,10,5*1}
Trigger_Box_Editor:-35.0,3.0,20.1:0.0,0.0,0.0:7.0,7.0,11.0:mode{enter} time{day}
Tile_Wood_Editor:-35.1,-0.9,18.1:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-44.0,-0.8,18.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-43.9,3.0,18.0:0.0,0.0,0.0:6.0,9.0,7.0:mode{enter} time{night}
Trigger_Box_Editor:-54.5,3.0,17.5:0.0,0.0,0.0:7.0,5.0,7.0:mode{enter}|
weather{rain}|tip{starting rain.}
Blackboard_Editor:-39.5,0.0,13.2:0.0,0.0,0.0:1.0,1.0,1.0:time machine
Trigger_Box_Editor:-10.0,1.2,-15.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon2} weapon{2}
Trigger_Box_Editor:-5.0,1.3,-15.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter} draw{weapon1}
weapon{1}
Trigger_Box_Editor:-20.1,1.2,-14.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}
draw{weapon4} weapon{4}
Trigger_Box_Editor:0.0,2.0,0.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{exit}|weapon{empty}|
deactivate{}
Metal_Floor_Editor:19.5,-1.0,32.3:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:20.0,0.0,15.0:0.0,0.0,0.0:1.0,1.0,1.0:look at the player from a
specific position||<color=yellow>scale trigger box with rotation <^> buttons
Trigger_Box_Editor:-34.9,1.0,-14.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
draw{weapon2}|weapon{2}|weapon{refill*2}|deactivate{}
Blackboard_Editor:-12.2,0.0,-10.8:0.0,180.0,0.0:1.0,1.0,1.0:select weapon
Blackboard_Editor:-34.7,0.0,-10.9:0.0,180.0,0.0:1.0,1.0,1.0:selects weapon, refills
ammo and then deactivates <color=orange>deactivate{} means do it only once
Trigger_Box_Editor:-159.3,1.0,0.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
teleport{0,0,0*0*true}|tip{Teleported.}|draw{halo3}
Blackboard_Editor:-154.5,0.0,0.0:0.0,269.0,0.0:1.0,1.0,1.0:teleports you back
instantly
Blackboard_Editor:37.7,0.0,15.1:0.0,0.0,0.0:1.0,1.0,1.0:look at the player but slow
motion
Trigger_Box_Editor:37.9,3.0,31.3:0.0,0.0,0.0:16.0,8.0,29.0:mode{stay}
effect{lookat*45,10,5*1} effect{slowmo*1}
Metal_Floor_Editor:37.9,-1.0,32.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:35.7,0.0,-1.5:0.0,270.0,0.0:1.0,1.0,1.0:Size||<size=30>type
<color=red><</color>size=0-999<color=red>></color>
Blackboard_Editor:35.7,0.0,1.9:0.0,270.0,0.0:1.0,1.0,1.0:Alignment|
<align=left><size=30>Left align type
<color=red><</color>align=left<color=red>></color>|<align=right>Right align type
<color=red><</color>align=right<color=red>></color>
Blackboard_Editor:34.2,0.0,3.6:0.0,180.0,0.0:1.0,1.0,1.0:Alpha|<size=30>type
<color=red><</color>alpha=#FF<color=red>></color>||Echo <alpha=#AA>Echo
<alpha=#44>Echo <alpha=#22>Echo
Blackboard_Editor:-64.4,0.0,-11.6:0.0,181.0,0.0:1.0,1.0,1.0:your cars will get
saved.||you can add more cars to the editor with| <color=green>/summon zupra|
</color>and get siren with|<color=red>/siren|</color>type </color>in the chat
Blackboard_Editor:-77.5,0.0,-11.9:0.0,181.0,0.0:1.0,1.0,1.0:you can play sound
<color=green>effect/music</color>||<color=green>sound{name*vol*radius}</color>|if
you set the mode to <color=red>loop</color> it will play all the time||you can
override <color=red>loop<color=green>| sound{name*vol*radius*true/false}
Trigger_Box_Editor:-95.0,1.2,-18.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter} |chat{i can
also trigger cheat codes ;p} |draw{halo2}|sound{Notif5*0.5*30}
Trigger_Box_Editor:-80.8,1.6,-18.2:0.0,0.0,0.0:3.0,3.0,6.0:mode{enter} |tip{you; Uh
noo, officer what happened?? | <color=orange>officer; i have no idea bruh let me
call the cops..</color> | you; O.o}|sound{Notif2*1*20}
Road_Barrier_Editor:29.0,0.0,-11.2:0.0,90.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:30.8,0.0,3.6:0.0,180.0,0.0:1.0,1.0,1.0:Color| <size=25>type
<color=red><</color>color=red/green/blue<color=red>> </color>your text
<color=red></</color>color<color=red>>|</color>||</color>
Barrel_Editor:-103.4,0.0,-16.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-103.5,1.0,-14.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|transform{-
103,0,-17*-103,0,-30*2}|draw{halo3}
Blackboard_Editor:-103.2,0.0,-11.6:0.0,181.0,0.0:1.0,1.0,1.0:move object from|
<color=yellow>A to B||<color=red>transform{xyz*xyz*speed}
Blocker_Editor:-103.3,0.0,-30.1:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:-103.6,0.0,-17.0:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-117.5,0.0,-11.2:0.0,181.0,0.0:1.0,1.0,1.0:Make Elevator Using|
<color=yellow>PingPong||transform{xyz*xyz*speed*true}
Trigger_Box_Editor:-117.5,1.4,-17.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|transform{-
117,0,-17*-117,5,-17*0.1*true}|draw{halo3}|deactivate{}
Tile_Marble_Editor:-117.5,-0.7,-17.9:0.0,0.0,0.0:1.0,1.0,1.0:
Road_Barrier_Editor:-124.9,0.0,-24.5:0.0,0.0,0.0:1.0,1.0,1.0:
Road_Barrier_Editor:-134.9,0.0,-29.8:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-125.0,1.8,-16.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-
125,0,-25*-135,0,-25*0.5*true}
Trigger_Box_Editor:-134.9,1.8,-18.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-
135,0,-30*-125,0,-30*0.5*true}
Blackboard_Editor:-129.9,0.0,-11.7:0.0,180.0,0.0:1.0,1.0,1.0:or targets||
<color=orange>no need to stick trigger-box to the object||just write the closest
postion of the target and the trigger-box will find a closest object near it||
transform{target*toPosition*speed}|
Trigger_Box_Editor:-144.9,1.0,-13.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
spawn{Barrel*-145,0,-20*0,0,0}|draw{halo}|tip{barrel spawNed}|sound{Notif3*1*50}
Blackboard_Editor:-144.9,0.0,-11.1:0.0,180.0,0.0:1.0,1.0,1.0:spawn object at
position||<color=yellow>spawn{name*pos*rot}
Blackboard_Editor:-68.7,0.0,0.0:0.0,270.0,0.0:1.0,1.0,1.0:never type function names
in a message type||no = <color=red>tip{tip spawn teleport}</color> ||yes =
<color=green>tip{Tip Spawn Teleport}||</color>change them with uppercase
Blackboard_Editor:-88.0,0.0,-27.0:0.0,181.0,0.0:1.0,1.0,1.0:<color=red>requires
internet connection</color>||you can download image and video on blackboard just
write the link <color=yellow>http;\\ww.link.mp4/.mp3
Blackboard_Editor:32.6,1.9,-0.5:0.0,284.0,0.0:1.0,1.0,1.0:<color=red>Fonts and
Emojis sometimes cause error||stops world from loading
Tile_Wood_Editor:-105.4,-0.9,18.5:0.0,0.0,0.0:1.0,1.0,1.0:
Tile_Wood_Editor:-95.5,-0.9,18.2:0.0,0.0,0.0:1.0,1.0,1.0:
Square_Plank_Editor:-144.9,0.1,-19.9:90.0,0.0,0.0:0.7,0.7,0.7:
Blackboard_Editor:-66.0,0.0,-37.0:0.0,181.0,0.0:1.0,1.0,1.0:summon a orange police
car with siren on
Trigger_Box_Editor:-66.3,1.0,-41.5:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|chat{/summon
king;-66,1,-55;0,90,0;color(1,0.2,0)extra(siren*on)}|draw{halo}|deactivate{}
Blackboard_Editor:-125.1,0.0,12.7:0.0,0.0,0.0:1.0,1.0,1.0:only first person view
Container_Red_Editor:-125.9,-5.4,21.1:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-125.0,1.6,20.6:0.0,0.0,0.0:6.0,5.0,11.0:mode{stay}|
player{cammode*3}
Blackboard_Editor:-134.9,0.0,12.8:0.0,0.0,0.0:1.0,1.0,1.0:no cellphone
Trigger_Box_Editor:-135.2,1.6,20.6:0.0,0.0,0.0:6.0,5.0,11.0:mode{stay}|
player{nophone}
Container_Red_Editor:-136.1,-5.4,21.4:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-109.9,0.0,-11.4:0.0,181.0,0.0:1.0,1.0,1.0:move object from|
<color=yellow>A to B||but moves back if you leave||<color=red>mode{stay}|
Trigger_Box_Editor:-110.1,1.0,-14.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{stay}|transform{-
110,0,-19*-110,0,-30*2}|draw{halo3}
Blocker_Editor:-110.0,0.0,-30.0:0.0,0.0,0.0:1.0,1.0,1.0:
Blocker_Editor:-110.0,0.0,-20.1:0.0,0.0,0.0:1.0,1.0,1.0:
Barrel_Editor:-110.0,0.0,-19.9:0.0,0.0,0.0:1.0,1.0,1.0:
Blackboard_Editor:-79.8,0.0,-26.8:0.0,181.0,0.0:1.0,1.0,1.0:stop sound when leave||
<color=red>mode{stay}|
Door_Garage1_Editor:-106.9,5.6,-44.3:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-47.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-47.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-53.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-53.0:0.0,0.0,0.0:1.0,1.0,1.0:
Metal_Floor_Editor:-107.2,7.1,-59.6:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-59.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-65.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-101.0,0.0,-71.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-59.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-65.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-113.0,0.0,-71.0:0.0,0.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-110.0,0.0,-74.0:0.0,90.0,0.0:1.0,1.0,1.0:
Wall_Brick_Editor:-104.0,0.0,-74.0:0.0,90.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-107.3,3.6,-40.7:0.0,0.0,0.0:17.0,5.0,17.0:mode{stay}|
transform{-107,5,-45*-107,5.5,-47*0.5}|rotate{-107,5,-45*-90,0,0*14}|
sound{MechanicalMovement1*0.8*30*false}
Blackboard_Editor:-106.6,0.0,-30.1:0.0,180.0,0.0:1.0,1.0,1.0:combine transform and
rotation||<color=green>rotate{ObjPosition*ToRotation*speed}
Blackboard_Editor:-130.1,0.0,-39.8:0.0,180.0,0.0:1.0,1.0,1.0:rotation ping-pong||
<color=green>rotate{ObjPos*ToRot*Speed*True}
Barrel_Editor:-129.9,0.0,-50.1:45.0,90.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-129.9,1.0,-45.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|rotate{-
130,0,-50*-45,90,0*1*true}
Window_1by1_Editor:-102.3,0.0,-70.5:16.0,90.0,0.0:1.0,1.0,1.0:
Wooden_Plank_Editor:-102.4,3.9,-60.0:0.0,0.0,0.0:1.0,1.0,1.0:
WoodenFance_Editor:-109.5,0.0,-70.4:4.0,326.8,20.3:1.0,1.0,1.0:
Wooden_Plank_Editor:-102.4,1.7,-60.0:0.0,0.0,0.0:1.0,1.0,1.0:
Trigger_Box_Editor:-107.2,1.0,-37.5:0.0,0.0,0.0:16.0,3.0,11.0:mode{enter}|
spawn{Alarm_Light_*-101,5,-44*90,0,0}|deactivate{}
Blackboard_Editor:-112.6,3.0,-62.1:0.0,270.0,0.0:1.0,1.0,1.0:<size=70>add reverb to
certain areas</size>||<color=orange>effect{reverbzone*distance*preset}
Blackboard_Editor:-112.6,2.9,-65.1:0.0,270.0,0.0:1.0,1.0,1.0:PRESET||
<color=green>Generic - Padded Cell - Room - Bathroom - Livingroom - Stoneroom -
Auditorium - Concerthall - Cave - Arena - Hangar - Carpetted Hallway - Hallway -
Stone Corridor - Alley - Forest - City - Mountains - Quarry - Plain - Parkinglot -
Sewerpipe - Underwater - Drugged - Dizzy - Psychotic
Point_Light_Editor:-107.4,5.9,-61.2:0.0,0.0,0.0:0.5,0.3,3.2:color{0.91,0.60,1.00}
Trigger_Box_Editor:-102.3,2.8,-58.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|
sound{ElevatorMusic*0.3*20}
Blackboard_Editor:-154.3,0.0,-7.5:0.0,269.0,0.0:1.0,1.0,1.0:teleports you back in
<color=orange>3</color> seconds
Trigger_Box_Editor:-159.6,1.0,-7.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
teleport{0,0,0*3}|tip{Teleporting in <color=red>3</color> secs.}|
sound{Notif2*0.3*999}|draw{halo2}|deactivate{}
Blackboard_Editor:-37.5,0.0,-37.3:0.0,181.0,0.0:1.0,1.0,1.0:some cinematics||
<color=orange>camsequence{sequence1*2*etc}|+|camtranslate{sequence1*2*etc}|
Trigger_Box_Editor:-37.4,1.0,-41.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|
camsequence{5;-37.5,1,-37.5;25,180,0*5;-60,3,-19;0,270,0*5;-70,14,-20;90,180,0*10;-
80,2,-18;90,90,0*5;-67,1.5,-27;3,300,0}|camtranslate{5;0,0,0;-
5,0,0*5;0.5,0,0;0,0,0*5;1,0,0;0,0,0*10;0,0,-1;0,0,5*5;0,0,-8;0,0,0}|effect{flash}|
sound{Mysterious*1*1000*false}|transform{-73,5,-20*-73,1,-20*0.2}|draw{halo2}|
deactivate{}
Trigger_Box_Editor:55.0,2.0,-5.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*0*true}
Block_Scalable_Editor:55.0,0.0,-5.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.50,0.50,0.74}
Block_Scalable_Editor:55.0,0.0,-2.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,1.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,-8.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,-11.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-2.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-2*true}
Trigger_Box_Editor:55.0,2.0,-8.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*2*true}
Trigger_Box_Editor:55.0,2.0,-11.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*3*true}
Trigger_Box_Editor:55.0,2.0,1.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-3*true}
Block_Scalable_Editor:55.0,0.0,-14.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-14.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*5*true}
Block_Scalable_Editor:55.0,0.0,-17.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,-17.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*7*true}
Block_Scalable_Editor:55.0,0.0,4.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Block_Scalable_Editor:55.0,0.0,7.0:0.0,0.0,0.0:5.0,0.2,2.9:color{0.70,0.70,1.00}
Trigger_Box_Editor:55.0,2.0,4.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-5*true}
Trigger_Box_Editor:55.0,2.0,7.0:0.0,0.0,0.0:3.0,3.0,1.5:mode{enter}|
sound{PianoC5*1*100*false*false*-7*true}
Vehicle_Zupra:-66.6, 0.1, -20.2:0.0, 0.0, 0.0:0,0,0:color{0,0,0} extra{siren*on}

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