0% found this document useful (0 votes)
122 views

Lucrarea de Laborator Nr. 2: Raport La

The document is a lab report in Romanian for a computer graphics course. It describes a program that displays an animated drawing in the client area using GDI primitives. The program draws a star shape and moving ellipse that bounces off the edges of the client rectangle using Ellipse, Polyline, and other GDI functions. When concluded, the student learned about GDI interface primitives by calling GDI functions to draw shapes and animate the ellipse's movement.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
122 views

Lucrarea de Laborator Nr. 2: Raport La

The document is a lab report in Romanian for a computer graphics course. It describes a program that displays an animated drawing in the client area using GDI primitives. The program draws a star shape and moving ellipse that bounces off the edges of the client rectangle using Ellipse, Polyline, and other GDI functions. When concluded, the student learned about GDI interface primitives by calling GDI functions to draw shapes and animate the ellipse's movement.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Ministerul Educației, Culturii și Cercetării al Republicii Moldova

Universitatea Tehnică a Moldovei


Facultatea Calculatoare, Informatică și Microelectronică

Raport la
Lucrarea de laborator Nr. 2
Disciplina: Programarea pilotată de evenimente

Tema: ” Interfaţa GDI”

Au efectuat:

A verificat:

Chișinău – 2021
Sarcina:  Scrieţi un program care afişează în zona client un desen animat,
utilizând toate primitivele GDI.

// laboratorul 2.cpp : Defines the entry point for the application.


//

#include "framework.h"
#include "laboratorul 2.h"

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
RECT rcCurrent = { 0,0,20,20 };
POINT aptStar[6] = { 10,1, 1,19, 19,6, 1,6, 19,19, 10,1 };
int X = 2, Y = -1, idTimer = -1;
BOOL fVisible = FALSE;
HDC hdc;

// Forward declarations of functions included in this code module:


ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);

int APIENTRY wWinMain(_In_ HINSTANCE hInstance,


_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.

// Initialize global strings


LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LABORATORUL2, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);

// Perform application initialization:


if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LABORATORUL2));

MSG msg;

// Main message loop:


while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return (int) msg.wParam;


}

//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;


wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LABORATORUL2));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LABORATORUL2);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassExW(&wcex);
}

//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable

HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,


CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);

if (!hWnd)
{
return FALSE;
}

ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);

return TRUE;
}

//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT APIENTRY WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
RECT rc;
RECT rc2;
HBRUSH hBrush1 = CreateSolidBrush(RGB(235, 200, 21, 0));
HBRUSH hBrush2 = CreateSolidBrush(RGB(255, 255, 255, 255));

switch (message)
{
case WM_CREATE:

// Calculate the starting point.

GetClientRect(hwnd, &rc);
OffsetRect(&rcCurrent, rc.right / 2, rc.bottom / 2);

// Initialize the private DC.

hdc = GetDC(hwnd);
SetViewportOrgEx(hdc, rcCurrent.left,
rcCurrent.top, NULL);
SetROP2(hdc, R2_NOT);

// Start the timer.

SetTimer(hwnd, idTimer = 1, 10, NULL);


return 0L;

case WM_DESTROY:
KillTimer(hwnd, 1);
PostQuitMessage(0);
return 0L;
case WM_SIZE:
switch (wParam)
{
case SIZE_MINIMIZED:

// Stop the timer if the window is minimized.

KillTimer(hwnd, 1);
idTimer = -1;
break;

case SIZE_RESTORED:

// Move the star back into the client area


// if necessary.

if (rcCurrent.right > (int) LOWORD(lParam))


{
rcCurrent.left =
(rcCurrent.right =
(int) LOWORD(lParam)) - 20;
}
if (rcCurrent.bottom > (int) HIWORD(lParam))
{
rcCurrent.top =
(rcCurrent.bottom =
(int) HIWORD(lParam)) - 20;
}

// Fall through to the next case.

case SIZE_MAXIMIZED:

// Start the timer if it had been stopped.

if (idTimer == -1)
SetTimer(hwnd, idTimer = 1, 10, NULL);
break;
}
return 0L;

case WM_TIMER:

if (fVisible)
Ellipse(hdc, 0, 20, 40, 60);

// elipsa ricoseaza cand atinge marginea.

GetClientRect(hwnd, &rc);
if (rcCurrent.left + X < rc.left ||
rcCurrent.right + X > rc.right)
X = -X;
if (rcCurrent.top + Y < rc.top ||
rcCurrent.bottom + Y > rc.bottom)
Y = -Y;

//arata elipsa in noua sa pozitie

OffsetRect(&rcCurrent, X, Y);
SetViewportOrgEx(hdc, rcCurrent.left,
rcCurrent.top, NULL);
fVisible = Ellipse(hdc, 0, 20, 40, 60);
return 0L;

case WM_ERASEBKGND:

// Erase the star.

fVisible = FALSE;
return DefWindowProc(hwnd, message, wParam, lParam);

case WM_PAINT:

PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
if (!fVisible) {
SelectObject(hdc, hBrush2);
SetPolyFillMode(hdc, WINDING);
fVisible = Polyline(hdc, aptStar, 6);
SelectObject(hdc, hBrush1);
Ellipse(hdc, 0, 50, 100, 150);
RoundRect(hdc, 100, 150, 200, 250, 20, 20);
Rectangle(hdc, 200, 250, 300, 350);
Pie(hdc,300, 350, 400, 450, 300, 350, 450, 500);
}

EndPaint(hwnd, &ps);
return 0L;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}

// Message handler for about box.


INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;

Concluzie : În această lucrare de laborator am studiat primitivele de interfață GDI,


am apelat funcțiile GDI pentru a desena figuri și pentru a anima elipsa să se miște.
Am elaborat un program simplu, aplicând în practică cunoștințele teoretice.

You might also like