100% found this document useful (1 vote)
120 views

SketchUp Tutorial 1 - Table

The document provides step-by-step instructions for creating a basic table in SketchUp. It begins with setting up the template and toolbars. It then walks through drawing a rectangle, specifying dimensions, using tools like Push/Pull and Offset to add thickness and an apron. It describes how to create groups and components, and finishes by copying a leg component to complete the table. The overall process orients the reader to the SketchUp interface and basic modeling techniques.

Uploaded by

nphilipp
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
120 views

SketchUp Tutorial 1 - Table

The document provides step-by-step instructions for creating a basic table in SketchUp. It begins with setting up the template and toolbars. It then walks through drawing a rectangle, specifying dimensions, using tools like Push/Pull and Offset to add thickness and an apron. It describes how to create groups and components, and finishes by copying a leg component to complete the table. The overall process orients the reader to the SketchUp interface and basic modeling techniques.

Uploaded by

nphilipp
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

SketchUp Tutorial 1

– Basic Table
If you have no experience with SketchUp, this tutorial is right for you! I’ll walk you through step
by step on how to create a basic table using SketchUp.

Getting Set Up
If you are prompted to choose a template when you start SketchUp, choose the “Architectural
- Inches” to follow along with the tutorial, or chose your own template that you like.

Once you have chosen a template and are at the main workspace, make sure you have the
“Large Tool Set” active by going to the View menu –> Toolbars –> and selecting “Large Tool
Set”.
Click on the person shown near the UCS (x, y, Z axis point) and press delete. The person is
included in the template for scale reference, but we will not need him for this project.

DELETE

Step 1 – Draw a Rectangle


To begin drawing your table, you’ll need to select the Rectangle Tool (R). Click once to
start drawing the rectangle, drag your mouse out, then click a second time to complete the
rectangle.
Step 2 – Specify Dimensions
Immediately after drawing something, you have the opportunity to type in the actual
dimensions you want on your keyboard. There’s no time limit or anything, you can take as long
as you want. You just want to make sure you type them in before you click on anything else, or
you’ll lose your opportunity to specify. Type dimensions using the following format, then press
enter on your keyboard:

RECTANGLE TOOL

START POINT
END POINT

If you look down at the box in the lower right corner of the SketchUp window, you’ll see the
place where your dimensions show up.

Tip: You can format your dimensions any way you want. The following dimensions
would all do the same thing. (3′,5′) (36″,5′) (36″, 60″) (1′ 24″, 4′ 12″) SketchUp will
automatically do the conversion for you. You can type in different units of measurement
too, even if your template has been set up with a different default unit.

Step 3 – Navigation
Once you create a basic shape, you’ll want to navigate around your model to get different
perspective views. Use your middle mouse button to activate the Orbit and Zoom
Tools.
You can do this at any time while modeling, even if you are in the middle of using another tool.
You don’t need to switch tools to navigate, just click and hold the middle scroll wheel button
to orbit. You can also use the scroll wheel to zoom in and out.

These are your basic navigation tools. You will be using these all of the time, so practice
orbiting around and zooming in and out.

Step 4 – Create 3D Object with Push/Pull Tool


The Rectangle Tool has created a flat, single faced rectangle. In order to create a 3D object,
we can can use the push/pull tool to extrude the face of the rectangle to create a box.

Activate the Push/Pull Tool (P), then hover over the face of the rectangle. Notice how the
face becomes highlighted in blue. This indicates that if you initiate the push/pull, the
highlighted face will be extruded.

Sometimes if another face is preselected, the face you hover over won’t automatically become
highlighted. So make sure you are aware of which face is highlighted before you start the tool.

PUSH/PULL TOOL
TIP: MAKE SURE THE FACE
BECOMES HIGHLIGHTED BEFORE
YOU START THE PUSH/PULL

 HOVER OVER THE FACE AND


CLICK TO START THE PUSH/PULL
2ND CLICK COMPLETES PUSH/PULL

- SPECIFY DIMENSIONS –
TYPE 1” (IT WILL SHOW UP IN THE
DISTANCE VALUE)

To start the push/pull, click once, drag up, and click again. Once the pull is complete, specify
the height at 1″ by typing it into your keyboard and pressing enter.

Notice how the VCB (Value Control Box) will accept a different value format, depending on
which tool you just used. In this case, we can only specify one length, so we type in one
dimension. When we had created the rectangle, we were able to type in two dimensions,
separated by a comma, to specify the length and width.

Step 5 – Create a Group


As soon as you’ve created a basic shape in SketchUp, it’s a good idea to turn it into a group or
component to isolate it from the rest of your model. It will help keep you organized, and will
prevent things from accidentally being affected by connected entities.

In order to create a group, you need to select two or more entities (faces, or edges). After all,
you can’t have a group of something if there are only one of them, right? One way to select a
group of entities that share connecting geometry is to triple click on it with the Select Tool
(Spacebar). Doing so will highlight it in blue.

Then, right click it, and select “Make Group”.


1. ACTIVATE SELECT TOOL

2. TRIPLE CLICK TO SELECT


ALL

3. RIGHT CLICK,
SELECT “MAKE GROUP”

Step 6 – Offset to Create Apron


Once you’ve created a group, you need to double click it in order to open it for editing. You’ll
see a dotted box around it to let you know it is active. When you have a group open for editing,
anything you draw will be contained within it. You won’t be able to affect anything that is
outside of that group unless you close it by selecting something outside of it.

Note: We are building the table upside down for now, and will flip it over once we are done.

With the group now open for editing, let’s switch to the Offset Tool (F) and create another
rectangle for our apron. The Offset Tool creates a shape by copying the outline of an existing
set of connected lines, and scaling them to a specified dimension.

To start the Offset Tool, hover over the face you want the Offset tool to draw on until it is
highlighted and you see the red dot on the line you want to Offset from.
2. ACTIVATE 1. DOUBLE CLICK TO
“OFFSET TOOL” OPEN GROUP FOR
EDITING.

3. HOVER OVER FACE. THE RED DOT TELLS


YOU WHICH LINE IT WILL OFFSET FROM.

Then, click once to start the offset and drag inwards about 2″, and click again to finish. Type in
2″ on your keyboard and press enter to specify an absolute distance.
1. CLICK TO START
2. DRAG INWARDS TO CREATE
NEW RECTANGLE
3. CLICK AGAIN
TO FINISH

4. TYPE 2” AND PRESS ENTER


TO SPECIFY THE DISTANCE
Use the Offset Tool again to create another rectangle 3/4" inside the one we just made.

REPEAT OFFSET
TOOL @ 3/4"
Step 7 – Push/Pull the Apron
Next, activate the Push/Pull Tool again and pull the apron up by 3″.

1. ACTIVATE PUSH/PULL TOOL


2. CLICK ONCE INSIDE “APRON”

3. PULL UP 3”

Once you’ve completed the apron, close the group by clicking anywhere outside of the group
with the Select Tool (Spacebar). You’ll know it is closed because the dotted line around the
group will disappear.
1. SELECT TOOL
2. CLICK OUTSIDE OF
GROUP TO CLOSE IT.

Step 8 – Create a Leg Component


Because all of the legs for this table will be identical, we will create one as a component, then
copy it for each leg. By using a component instead of a group, changes made to one instance
of that component will be reflected on all of the components of that type in the entire model. So
if we decide to change the height of the table legs, we only have to edit one, instead of all four.

Start the table leg by creating a 2″,2″ square using the Rectangle Tool (R). Zoom in to an
inside corner of your table apron and reference the corner point to start the Rectangle Tool.
1. START RECTANGLE
AT A CORNER

2. END IT HERE
3. SET DIMENSION TO 2” X 2”

Use the Push/Pull Tool (P) to pull the square you just made to 30″.

1. PUSH/PULL TOOL

3. DRAG UP 30”

2. CLICK SQUARE
Select the leg you just made with the Select Tool (Spacebar) by triple clicking it. The
table leg should highlight blue. Notice how the table top does not get selected even though it is
touching the leg. That is because it is isolated on another group. It is therefore protected from
any changes made outside of that group and does not “stick” to the table leg.

1. PRESS SPACEBAR 3. RIGHT CLICK TO


FOR SELECT TOOL OPEN THE MENU

2. TRIPLE CLICK THE


LEG TO SELECT ALL
THE FACES AND
EDGES

Right click, and select “Make Component.”

When the “Create Component” Window pops up, all you have to worry about is entering a
name, make sure “Replace selection with component” is checked, and click “Create”.
Everything else you can ignore for now.
ENTER NAME

Step 9 – Copy Leg


Now that we have the leg component made, all we have to do is copy it to each corner of the
table. Activate the Move Tool (M), and click the outside corner of the leg to start the move.
Tap (CTRL) to tell SketchUp that you want to create a copy, instead of moving the original
component.
Drag the copy over to the other side of the table until you snap to the line at the apron.
1. ACTIVATE MOVE TOOL
2. CLICK OUTSIDE CORNER
OF LEG

3. PRESS THE CNTL KEY 4. DRAG NEW LEG


TO CREATE A COPY OVER TO EDGE
OF APRON
Next, Select both legs at the same time with the Select tool (Spacebar). Click one leg to
select it, then HOLD down the (CTRL) key while you click the other leg. This will select both
legs at the same time.

PRESS SPACEBAR FOR THE SELECT TOOL

1. ACTIVATE MOVE 2. HOLD CNTL AND


TOOL CLICK THIS LEG

Grab the Move Tool (M) again, and click the same corner on the first leg to start the move.
Tap (CTRL) to start a copy.

This time, tap the (Right Arrow Key) on your keyboard to lock into the Red axis. Now, you can
reference any point in plane with the distance you want to copy the legs to. Click on the upper
inside corner of the apron, and you are done.
1. ACTIVATE MOVE TOOL (M)
5. CLICK
CORNER

2. CLICK CORNER
3. TAP CTRL
FOR COPY
4. TAP RIGHT ARROW
KEY TO LOCK THE
AXIS

Step 10 – Group and Rotate


Whenever you create an assembly like this, it is always a good idea to select all the parts of
the assembly and group them together. This will allow you to move all the parts of the table as
an assembly, instead of having to select each part of the table individually.

You can also decide if you want to create a group or component. If you plan on creating
multiple copies of the same table, you should use a component. Otherwise, a group will do just
fine.

Another way to select multiple objects, is to click and hold down the left mouse button while
dragging a bounding box around the items you wish to select. Activate the Select Tool
(Spacebar), and select all the parts of the table.
1. PRESS SPACEBAR

2. CLICK &
HOLD

3. DRAG TO HERE AND RELEASE

Make a group out of the table, and rotate it right side up.

Select the table, and activate the Move Tool (M). Then, hover over the new group until you
see little red handles pop up. These handles are a quick shortcut to help you rotate the model
while using the Move Tool. Just click and hold on one of these handles, and spin the model
around 180°.
1. SELECT GROUP
2. ACTIVATE MOVE (M)

3. HOVER OVER
EDGE TO FIND HANDLE 5. DRAG 360°
4. CLICK HANDLE & HOLD & RELEASE

Congratulations, you’ve just created a table!


Try something else
If you were able to complete this model without much trouble, you are definitely ready to start
creating your own models. By using the basic skills you learned here, you can apply them in
other models. Some key things to remember are:
 Tip: Always use Groups to organize your model.
 Tip: Be aware of which group you are currently working in.
 Tip: Use Keyboard shortcuts to switch tools easily
Good luck, and keep Sketching!

You might also like