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WOD - Vampire - The Masquerade - Sin of The Blood

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0% found this document useful (0 votes)
217 views126 pages

WOD - Vampire - The Masquerade - Sin of The Blood

Uploaded by

MatheusHenrique
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Re ae Fel ae a for vanppire; he Masquerade By Ancet McCov,MattHew MCFARLAND, JosHua Mosoquerra-AsHEIM, AARON RostnBERG AND Lucien SOuULBAN Creprrs ‘Written by: Angel McCoy, Matthew McFarland, Joshua Mosqueira-Asheim, Aaron Rosenberg and Lucien Soulban Additional Material: Alan 1. Keavir Developed by: Justin Achilli 9: Carl Bowen Art Director: Richard Thomas Layout 6 Typeseuting: Becky Jollensten ike Dana, Troy Nixey, and Chris- Interior Ai topher Shy Front Cover Art: Christopher Shy ly 735 PARK NORTH BLYD. SUITE N28 Lamson, Gh 30001 USA GAME STUDIO Front & Back Cover Design: Becky Jollensten © 200] White Wolf Publishing, Inc. All rights erved. Reproduction without the written permission ofthe publisher ix exprossly forbidden, except for the purposes of reviews, and for blank character sheets which may be reproduced for personal use only. White Wolf, Vampire, Vampire the Masquerade, Vampire the Dork Ages MA age te A cansivnn, Hanser thie Recker Darkness and Aberrant are registered trademarks of White Wolf Publishing, All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf che Wild West, Mage the Sorcerers Crusacle, Wraith the Great War, Trinity and Sins of the Blood are trade atkscf White WolfPublishing Inc. All All characters, names, places an text b righted by White Wolf Publishing, Inc. The mention of or reference to any company ot product in these pages is not a challenge to the rade rmatk oc copyright concerned. This book uses the supematural for settings, chat acters and themes. All mystical and supernatural clements are fiction and intended for entertainment purposes only, This book contains mature content. Reader discretion is advised. Fora ree White Wolfcatalog call 1-800-454-WOLF. ‘Check out White Wolf online a hup://eww.white-wolf.com; altgames.whitewolf and rec.games.frp.storyteller PRINTED IN USA, tsreserved inare copy- Shs oF Boo 2 CONTENTS INTRODUCTION: SoMeTHING Wicken THis WAY Comes CHapTeR One: Sinsor Moraiity Crapter Two: Sins or Society Crapter THREE: SINSOF DISCRETION Chapter Four: Sixsor Power Appenpix: A CONSPIRACY OF SINNERS Conrens 3 Sanaa ele OLE Ve -—Honont ne Barzac Heresy abounds in the modern nights, whether arising from tmmovality or ON aL ester eee ee Cement ery near gr a ee crimes committed in the darkest of hours by vile, selfish Childee of Caine. To en ar etre ters teeta re etna eee feel le, toothen even the slightest breach of the Kindred’s millennia-long legacy is the gravest eet ee ana en nas tea net SOS are ae get ora tes a teers ou rates a Pe ht Mae en eee ec Tcren eeteenet ec an Only one answer is universally uue: These sectets are open renunciations ofthe era LCOS as Tonite Se Ceara) Co ee (7 WICTION A heretic is a man who —Gouthold Ej For some Kindred, “merely” being Damned n't «enough, Herein the Final Nights, with the worldcareen- ing mapilly toward seemingly inevitable Gehenna, desperate times call for desperate measures. The Kindred sponsor cults truck with malevolent spicual entities and adopt anathema as their codes of morality. But why! Ie'seasy ro clismisssuch thingsas the actions of “evil” Kindred le'seasyto accep: thar Kindred arethe spawn of the Levil given tatmocity andinherentlyflawec. In fact, toadegree, these things are tue. A Kindred who doesnot resist her nature will inevitably find herself inthe clutches. of the Beast Obviously, as the presence of sects and societies evidences, notallKindredend up drivenmadby thirstand rising at night only to kill, These Kindred are the exem- plary ones who have risen above being monsters—ifonly temponirily, These Children of Caine prove that Damna- sion canbe resisted aslongas one bas thestrengthand wil to keep it at bay. Hopefully, your characters are among these Kindred Bursuch is nc always the case, Faaism takes itstoll onal Kindred, and some bear is marks more gravely than others. I'thewor'd is doomed, chese Kindred reaton, why resi i Why not indulge in what you want! Lacking the drive to steel themselves against the Beast, these Kinlred findthemselves consumedby it. Shities,indolentchilder ofthe modem nightsall o9 often reser the undeath into which they've been dragged, ard eldersfinaliysuccumb to the weight of uncold years and snap, Aoaucon: Soe Wi T Mike o sees with his own eyes iphraim sing Whatof the ones, though, whomudy place themselves outside che world of the Kindred. Its one thing to verify one’s vessel before feeding; it's another altogether to actively pursue thethrillingzaste of the Amaranth. When one rejects the mores ofthe Cainite worldconsciously and consistently, he has becomesomethingotherthan avenal Kindred, He has become a heretic. Marine Ti Count ‘TharswhatmakesSinsof the Blood necessary These ‘are the heresies that those who ate committed to rejecting Kindred society observe. Anyone can be an iconoclast it takes @ unique person 1 be devoutly diffrent To that end, this book isn’t a roster of baddies to whack, In the moral gray «ale that Vampire observes, these Kindred mighe even te rigk in certain convictions evenif other parts oftheir creed are wholly aberrant tothe restof theworkd. The most complex Vampire games don't have clear-cut good guys or bad guys — each Kin red is weighed by the merits of het individual actions, The most ravenous Sabhat muy sll choose to rescve a chil from a turing building. An ascetic Toreadbr starv deny the Beast and curtail her predations on the mortal herd might fexe the strength to fight the hunger one night andleavea newlywesleaupledrenched in theirownblocd Even after placing a Kindred in a position of respon- sibility forherownactions, Vampirealso accountsfor the motivarions of those characters. That's the crux of degen. eration, of Humanity and Paths of Enlightenment. A g herself to jen Tas War Cos character who simply “does noevil” doesn't become more ‘good” A character has togenwinely feel remorse, to fight the animal inside her earnestly. That Sabbat who saved the child from the fire —did he do i to preserve her if, ordic he doit hecause leavingher there would be a waste otherwise had for himself? These are the sortsofsituationsthat Sins ofthe Blood proposes. These enemies aren't cardstock mooks to beat hinking, vital characters who en some action or philosophy that the nest of undead scciety had spurned. Take these general ideas and apply them to specific characters, Let the r discuss herein be the outcomes of motives that your specie c harbor. Think about that, The antagonists with which you populate yourstoriesmightbe the compellingantiheroes of anotherchronicl. This book is for players and Storytellers ike. We don't mean tosuggestthatevery character knows eachotthesecretsin thishook—furfromit. Wk aplayer’s character who adopts cne of the philoso- hes can be every bie as rewarding to pertay a6 a rival upholding that philosophy would be to overcome. Con: sider characters in the doomed ttad tion of Doctcr Faustus cr the noble sacrifice of Sidney Carton, Pechaps amember of the coterie wants to seek Golconda. despite (or perhaps because of...) the wicked nature of is fellows. Maybesll of thecharacterare hereties themselves, comprisinga coterie of vitae that he could hi its we on the run for its own survival, Maybe they make up the tighteousparty, pursuing the pariah themselves. The story this book work forall sides of the equation elements THE Questions OF SCALEAND FREQUENCY Note thar even the motives thar drive a heretic to commit his misdeeds do not comprise the sum of that chainctes. If a Kindsed’s wate : pethaps we can forgive bim his unforunste undead vitae. IF the prince mtintsins doesn't joo nlives of Kin matter that he upholds the principles of the Path of Scorched Heart? Just 2s we mentioned before, that these heresies d automatically relegate a Kindred to the position of guy we whacked neither do they always need wo be the ceniral focus ofthe character who observes them, Stcry telletsand players (thats, those players who ean hetrusted to doso responsihiy) should feel fre to use these ideas to round our characters, oto use them as building points to distinguish charactersfromone another. A Kindredscholar trained in the Socratic Method radically different experience than al has gone autarkis i. an effort to isolate him Gnostic tradition, Sx. 0 ¥ Booo 8

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