Based On Toadwart's Spells: Spell Slots
Based On Toadwart's Spells: Spell Slots
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Spell slots
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You c hoose a nonmagic al flame that you c an see within range and A flic kering flame appears in your hand.
that fits within a 5-foot c ube. You affec t it in one of the following The flame remains there for the duration and harms neither you nor
ways: your equipment. The flame sheds bright light in a 10-foot radius
- You instantaneously expand the flame 5 feet in one direc tion, and dim light for an additional 10 feet. The spell ends if you dismiss
provided that wood or other fuel is present in the new loc ation. it as an ac tion or if you c ast it again.
- You instantaneously extinguish the flames within the c ube.
- You double or halve the area of bright light and dim light c ast by You c an also attac k with the flame, although doing so ends the
the flame, c hange its c olor, or both. The c hange lasts for 1 hour. spell. When you c ast this spell, or as an ac tion on a later turn, you
- You c ause simple shapes — suc h as the vague form of a c reature, c an hurl the flame at a c reature within 30 feet of you. Make a
an inanimate objec t, or a loc ation — to appear within the flames ranged spell attac k. On a hit, the target takes 1d8 fire damage.
and animate as you like. The shapes last for 1 hour.
If you c ast this spell multiple times, you c an have up to three non- At higher level
instantaneous
This spell’s damage inc reases by 1d8 when you reac h 5th level
(2d8), 11th level (3d8), and 17th level (4d8).
Level: 1 Level: 1
Casting time: 1 Action Casting time: 1 Action
Range: 30 feet Range: Self (10-foot radius)
Components: V, S, M (a morsel of food) Components: V, S
Duration: 24 hours Duration: Instantaneous
This spell lets you c onvinc e a beast that you mean it no harm. You c ause a tremor in the ground in a 10-foot radius. Eac h c reature
Choose a beast that you c an see within range. It must see and hear other than you in that area must make a Dexterity saving throw. On
you. If the beast’s Intelligenc e is 4 or higher, the spell fails. a failed save, a c reature takes 1d6 bludgeoning damage and is
Otherwise, the beast must suc c eed on a Wisdom saving throw or be knoc ked prone. If the ground in that area is loose earth or stone, it
c harmed by you for the spell’s duration. If you or one of your bec omes diffic ult terrain until c leared. At Higher Levels. When you
c ompanions harms the target, the spell ends. c ast this spell using a spell slot of 2nd level or higher, the damage
inc reases by 1d6 for eac h slot level above 1st.
At higher level
When you c ast this spell using a spell slot of 2nd level or higher,
you c an affec t one additional beast for eac h slot level above 1st.
Longstrider
Transmutation
Level: 1
Casting time: 1 Action
Range: Touch
Components: V, S, M (a pinch of dirt)
Duration: 1 hour
You touc h a c reature. The target’s speed inc reases by 10 feet until
the spell ends.
At higher level
When you c ast this spell using a spell slot of 2nd level or higher,
you c an target one additional c reature for eac h slot level above
1st.