UVG - Ultraviolet Grasslands Referee Screen
UVG - Ultraviolet Grasslands Referee Screen
• Near Moon • Three Sticks Villages • Ribs of the father • Spectrum Palace • Black City † ¶ d20 Test Targets ¦ (3) Trivial • (7) Easy • (11) Moderate • (15) Difficult • (19) Extreme † ¶ Hills ¦ Spire • Volcano • Berg • Dome • Peak • Pinnacle • Cliff • Ridge • mesa • stair • scree • dune † ¶ plains ¦ lava • pan • flat • lacustrine • till • rough • gentle • alluvial • flood • scroll • outwash • peneplain † ¶ Valleys ¦ Crater • Glacial • rift • river • dry • shallow • hanging • box • cove • eroded • karst • canyon † ¶ Water ¦ sea bed • salt lake • lake • wetland • bog • torrent • waterfall • cascade • rapids • stream • intermittent • dam † ¶ Ground ¦ rock • salt • gravel • sand • dust • loess • silt • clay • loam • chernozem • rust • rubble † ¶ Air ¦ Thin • old • stale • flat • metallic • sour • smog • dry • humid • refreshing • fragrant • rich † ¶ Flora ¦ scoured • dead • dryland coral • lichens • mosses • cacti • thorny •
The Caravan is ... DestinationActions p.176 Buy and Sell p.176 Market Research p.152 Explore p.147 Carouse p.153 Forage / work for supplies p.148 Care Ambush p.152 Study p.152 Discoveries p.182 Details
» Buy and Sell any hero ★ full week for bulk sales any hero 1 hero / week any hero 1 hero / week ★ ¼ of caravan busy any hero ★ once per patient 1 hero / week any hero p.182 places off the main road locations, treasures, artifacts, vehicles, weapons, and more ★
p.148 » Explore » accept local price: no test price at destination ... » freeatnewdestination » 1 week + €1d6* × 100 » gain supplies / mouths » fully restore 1 attribute and » [+] to surprise » average skill = 4 successes » more research = more details » heroes can study unusual details to learn strange skills ... or hack them up for sale
» Market Research » haggle: spend €1d6 × 10 to wow » 1 adjacent: 1 day » €1d6×10for‘research’ » gain XP = € spent » tally time → forage extra [+] on health tests that week encounter » only 1 success per book, d20 Distance Xp Shape Appearance Material Special Material Original Function? Creator? Discoverer? Current Function? d20
» Carouse » chain of 3: full week d20 Discoveries Supplies » gain tactical [+] artifact, location, or mentor
1 Dimension
Camping in the Buy (÷) / d20 Carousing Side Effect Medimagicals Price Non- Personality Charismatic
TRAVELING At a Destination » Any Camp Action 1–3 Misfortune d20 Foraged Forage Harder -307 euclidean Hyper-morphic Stone Megaliths Barbarian sorcerer Terrain modification 1
d20 Sell (×) ... and UV lotion. Radiant resist €5 gate reprogramming revolutionary
Wilderness d20 × Price ... and 4–11 Nothing 1 No XP, bad outcomes 1 nothing 1d6 days, ⅛ rats d20 Study Outcome
1–3 0 Misfortune VC special-healTM lotion. 2 2d6 weeks -53 Cube Brittle Concrete Dryland coral Time ark Blue prophet Spiritual shaman Communication 2
Heroescanact tohelp Camp Actions 1–7 0 Taboo, disliked 12–19 1 discovery 2–7 Bad luck, silver lining €40 Hide Camp 1–3 dead end, need +1 success
4–11 ½ Bad deal 2–3 ⅛ rations Restore 2d6 Life or 1 stat 3 1d6 weeks 0 Pyramid Chaotic Rusty metal Ageless metal Spiritual improvement Celestial cat Solitary prospector Defense 3
caravanwhenstopped » Ambush 8–11 ½ Localproduction? 8–11 Annoying side effect 1d6 days, 1 hero / week 4–11 learned nothing
¶ Fauna ¦ absent • fossils • survivals • pioneers • radiating invertebrates • arthropods • basal vomes • herbivores • scavengers • omnivores • carnivores • bioenhanced fauna †
» Study 20/20 6 Resentment? 30+ 3 Illegal? discoveries 20+ Good, humorous boon 16–19 full rations ½ rations broken heart & hopelessness €11k 7 1d12 days 50 Ring Gaseous Crystal Psionic crystals Musical creation Hive community Poor trader Entertainment 7
20/20 4 Essential? 20/20 Magical or rare gift 20+ 1½ rations 8 1d10 days 70 Plain Terrifying Ceramic Porcelain Military vault Ling architect Military liason Espionage 8
supplies ... or starvation Experience for heroes
Spend Supplies 9 1d8 days 110 Depression Illusory Wood Luminescent wood Matter processing Mahogany entity Merchant adventurer Farming 9
p.149 Supplies & Inventory If at a Destination, a hero p.152 Starvation goods & prices Life, death, o, no more ... Six S.E.A.C.A.T. Stats: Str, End, Agi, Cha, Aur, Tho p.146 Experiencing Something New (xp) p.146 10 1d6 days 130 Pit Liquid Bone Carved ivory Knowledge capsule Neo-scientist Mad savant Luxury goods 10
1 sack of supplies / person / week ★ may pay expenses instead each hero tests every week without full rations p.177 Trade goods p.155 Death Roll (Cha) d20 Death Roll Results Life & Stat damage Fatigue Effect any hero ★ once per new site, organism, anomaly 11 1d4 days 170 Cave Malleable Flesh Synthetic skin Government control Plastic machine Lucky dilettante Manufacturing 11
1 sack = 10 stones = 100soaps = €2,500 of spending supplies. » if stopped: test [+] best in the steppes ★ low risk any hero at 0 life 1 Slo-mo permadeath both: minimum 0 1 grumpy » 100+ xp earned: 1st success for new skill (study)
» 1 cash = laborer's day pay » success: hero is hungry, 2 [-] all tests 12 2 days 190 Crater Mobile Chitin Iridescent scales Energy generation Polybody precursor Loyal imperialist Mining 12
Check for At This Destination d30 Goods Price ★ decision beckons 2–6 Death inevitable Experience Requires Xp Research Requires Xp
» 1 soap = potion, pen, parasite [-] physical activity, » roll d20: gamble at 0 life: death roll 3 slow 13 1 day 230 Canyon Motionless Force Stuckforce Economic supremacy Rat monarch Exiled ruler Reality repurposing 13
Misfortune » 1stone= sword, shovel, shield Bad Supplies €1d4*/ sack -1d4+1 every physical stat (not below 0) 1 Alchemicals €100 7–14 Temp life, then retire New location Observe with 2+ per location Site
to recover any amount of excess life or stat 4 ½ life 1d6*+ 1 days (1d6+Thought)×10 14 1d20 hours 290 Mountain Omega Plastic Plaz steel Deep prison Scavenger lord Driven researcher Refining 14
» 1 sack = a human's inventory Good Supplies €3d6*/sack » fail: hero is starving, 2 Chitin cap €100 15–19 Out for a bit, then recovery 5 coma New organism senses for 1d6* Organism Lvl × 10 Organism
» 2sacks= encumbered human, » choose 7–14: damage taken: +1 fatigue hours 15 1d12 hours 310 Chaos Perfect Wicker Lightmetal struts Cyber enhancement Semi-sentient rhizome Downtrodden refugee Biomodification 15
Living Expenses €2d4*/week [-] all tests, slow, 3 Marrow-beet €100 go out in style 20+ Action hero supercharge 6 death New anomaly 1d100 Anomaly 1d6* + 5 days (1d6*+Thought)×10
[-] physical 16 1d10 hours 370 Maze Reassembling Shadow Frozen smoke Cosmic escape Sleeping horror Angry archaeologist Transportation 16
physical stats reduced to zero, 4 Odd fruits €100
Resolve Encounters -1d4+1 every mental stat 5 Strange mounts €100 17 1d8 hours 410 Shapeless Self-ordering Light Reality ripples Body augmentation Spectrum generator Curious reporter Water extraction 17
keep going, you’re bound to find something ... Encounters: something happens every week Fleshing out the who and the what ...
★ thirst: test every day 6 Vampire wines €100 18 1d6 hours 430 Shifting Solid Cloth Corundum silk Biological uplift Timelost warrior Cunning industrialist Weapon 18
★ suffocation: test every couple of minutes 7 Livingstone bricks €200
p.151 Encounter p.138 Creatures & Travelers 19 1d4 hours 470 Protean Time-rifted Sand Grey ooze Athletic games Ultra progenitor Cultist of the End Weather editing 19
heroes NPCs & mounts different hero rolls every week ★ Sacrifice 1 sack / enemy Lvl to skip encounter # of special abilities = level ★ human max: level 9 ★ each level 10+ creature is unique
8 Raw bonework €200 20 Hidden here 970 Sphere Void Earth Flowering mosses Aesthetic perfection Vile refugee Spurned lover Worship 20
always test can auto-starve Intensity Efficacy Hostility Numbers Maj / Min
Check for Rest Supplies Targets Healthy Starving 9 Sanguine porcelain €200 D12 (Distance, Time) (Threat, Value) (Attitude) (Visibility, Size) D8 Lvl Targ Life Bonus Damage Common Creatures
Resting: the do nothing action
10 Last steel €400 1/1 An ambush! Deadly, overwhelming Murderous, disguised Ghosts, illusions 1 rat, degenerate quarter-ling,
Full ration No test — ½ recover 0 10 4 +2/0 1d4 (3) ... and the what they got.
p.148 Long Rest 11 Medimagicals €400 1 It's on, everyone surprised Very bad, threatening Aggressive, attacks One, just one 2 radiation ghost, vome lapin
Any hero that did not fight or flee ½ rations Easy (7) ¼ starving ¼ die 2–3 Close, hard to avoid Bad news, powerful Hostile, may attack A few (1d3+1) 3 average human, android, husk, p.171 Mounts & Vehicles Weapons Armors
12 Egg masses €500 1 11 8 +3/+1 1d6 (4) p.172 p.174
and took no action treats the week as ¼ rations Moderate (11) ½ starving ½ die 4–6 Near, moderate to avoid Potentially dangerous Unfriendly and cautious Several (2d4+1) 4 chemovore, swinedeer, wire ghoul
13 Indigo ivory €500 foot soldier, ur-eagle, vome drone, give named veteran mounts and vehicles special abilities ★ it’ll hook the heroes » versatile: use 1-handed (1h) or 2-handed (2h) » cumbersome (c): [-] stealth & relevant physical tests
Tally Extra Days a long rest. Nothing Hard (15) ¾ starving ¾ die 7–9 Distant, easy to avoid Interesting, not useful Neutral and indifferent Many (3d6) 5 2 12 12 +4/+2 1d8 (5) » attack natural roll ≤ reload: spend 1 action to reload clip » powered: 1 charge per battle ★ spend +1 charge: +1 Str for battle
14 Joy worms €500 time-broken things, necro vome d14 Mount / Vehicle Lvl Carry Fuel Cost
» fully restore 1 attribute (Life, 10–11 Fresh tracks, easy to read Potentially useful Polite or friendly Many many (2d20) 6 elite rider, fire fetish, majestic elk, » attack natural 13: clip and ammo box are empty after this shot » cool armor: no test in heat ★ all listed armors are cool ★ hot: cheaper
15 Radiothermal fuel €500 12 Cold tracks, hard to read Definitely useful Kind or helpful Scores (1d10 × 20) 7 3 12 16 +5/+2 1d10 (6) 1 Random laborer. Cowardly 0 1 sack 1 supply €7/wk
Stat, or Fatigue) machine person, heretic ecstatic » hot armor: test Endurance after exertion or +1 fatigue
» or recover from 1 harmful effect simulating a cruel world 16 Rainbow silks €500 12/12 Oblivious, easy to ambush Valuable entity Ally for the road Hundreds (1d20 × 100) 8 vomish irrupter, steppe-wolf, 2 Porter. Professional 1 2 sacks 1 supply €20/wk d12 Some Weapons Dmg Range Size Reload Cost
4 13 22 +6/+3 1d12 (7) d10 Cool Defensive Gear Armor Size Charges Cost
Return to Spend (death, soul theft, etc.) p.150 Misfortune 17 Vidy crystals €500 crab-lion, arcane hermit 3 Zombie. Very slow. Smelly 2 2 sacks necro €200 1 Ammo - - 1 stone - 10% wpn
7+ Days Tallied? 1 Charging cradle - 1 sack +1 / day €1,500
yes Supplies different hero tests every week ★ Charisma 18 Cosmic scales €600 biomech queen, lunar antibody, 4 Pony. Mule. Stubborn 1 2 sacks grazing €70 2 Rock (1h) 1d3 close 1 stone - -
p.151 Chase p.149 Loot Value Generator p.154 Ha Ka Ba 5 13 29 +7/+3 1d8+5 (9)
polybody swarm, cat count 2 Shield +2 1 stone - €5
» affects every hero, heroes test individually 19 Dryland coral seeds €1k different hero rolls for every chase when looting totality of a creature 5 Horse. Riding 2 2 sacks grazing €200 3 Axe (1h) 1d6 close 1 stone - €5
No
6 14 38 +8/+4 1d10+6 (11) great hero, porcelain golem, ultra, 3 Traveler robes +1 1 stone - €10
Days flow endless in the sun d20 Cruelties of the Road 20 Karma dust €1k » faster pursuer [+] hack bits out of large loot: » ha: body, Endurance swarm, black metal autonom, 6 Marmotfolk crestbird. Fast 2 2 sacks omnivore €500 4 Great rod (2h) 1d10 close 2 stone - €1
21 Saffron €1k » ka: soul, Aura 4 Cat armor (cat-sized) +1 5 soaps - €200
Arrived at New Explore 1 Confusion, disaster (caravan loses 1 week) » slower pursuer [-] » hero gets (1d6 + L)% value 7 14 52 +9/+4 1d12+7 (13) vome generator, mirror dragon, 7 Metal steed. Roaring 2 2 sacks none €1,200 5 Battle axe (versatile) 1d8/1d10 close 1 stone - €20
p.148 Tally Extra Days 22 Cat coffee €2k » rest loses 10× that amount » ba: personality, Charisma void assaulter, quickwater reptile 5 Ballistic linen suit +2 1 stone - €100
Destination? yes for Discoveries caravan / week 2-3 Affliction, disease (test or -1d3 stat) D20 Chase Outcome 8 Wicker autogolem. Fast 3 3 sacks golem €2,000 6 Great sword (2h) 2d6 close 2 stone - €100
23 Replacement body €2k Ha Ka Ba It's a ... 8 15 68 +10/+5 2d8+8 (15) spectrum walker, machine bear, 6 Dryland weave (c) +3 2 stone - €100
» from misfortunes,events,and 4–5 Delay, errors (caravan loses 1d6 days) 1–3 Failed, Misfortune d00 d20 Item Sack nature spirit, memory gazer 9 Magnificent camel. Swaying 4 3 sacks grazing €300 7 Chain sword (vers.) 1d10/2d8 close 2 stone 1 €600
No 24 Silver metals €2k 4–7 Failed o o o full person, human, animal 7 Chitin cuirass (c) +4 2 stone - €600
actions (e.g.foraging harder) 6–7 Breakdown (test or -1d2 mounts) 1–50 1–10 €1 €50 9 15 90 +11/+5 1d20+11 (18) legendary hero, moon-breaker,
10 Wagon. Slow and vulnerable 4 6 sacks 1 animal €200 8 Crossbow (2h) 1d8 far 1 stone 20 €25
» fast tags negate 1 tally each: all 8–9 Injuries, annoyances (test or -1d6* life) 25 Military gear €3k Losing, spend 1d6+1 time o - - corpse, shell, dead metal lightning lizard, crystal golem 8 Spectral combat suit (c) +5 2 stone 6 €2,400
8–11 51–80 11–15 €10 €250 11 Burdenbeast. Slow 5 4 sacks grazing €600 9 Scav bolter (2h) 1d10 far 2 stone 10 €100
End mounted, good guide, fine 10–11 Waste and spoilage (test or -1d3 supplies) 26 Black light lotus €10k to try again [-] - o - ka-elemental, ball-lightning 10 16 120 +12/+6 1d24+12 (22) grand golem, ghost of light, living 9 Bone mesh armor (c) +6 3 stone - €500
12–15 Gaining, spend
steeds, fast golems, etc. 1d6+1 time - - o ghost, echo of creature ship, house mimic 12 Large coach. Slow and heavy 7 12 sacks 2 animals €600 10 Porcelain pistol (1h) 2d6 near ½ stone 2 €300
12–13 Items lost or worn out (test or -1d3 items) 27 Soul-stones €10k to try again [+] 81–98 16–19 €100 €1k 10 Porcelain walker suit (c) +7 3 stone 6 €600
» flowtagsadd1tallyeach: angel out of time, crawling city, 1 supply, 11 Cat rifle (2h) 2d10 far 2 stone 4 €600
©2019 Luka Rejec UVG
Exalted Funeral Press • Wizardthieffighter studio
encumbered,sick,heavy, slow,
damaged, crippled, etc.
14–19
20+
Scenery,mood,weather,chitchat
Good fortune, at a cost (test
to acquire item, skill, or ally)
28
29
30
Gold, red and blue
Gems of long ago
Ultrajay needles
€15k
€25k
€25k
16–19
20+
Catch in 1d6+1 time
Catch in 1 time
20/20 Prey surprised and caught!
99–00
00/0
20+
20/20
€1,000
€10k
€5k
€25k
o
o
-
o
o
-
o
- ka-zombie, voodoo-style
o ba-zombie, animated shell
daimon, ultra, sentience
11+ 16 155
17 20 666
+13/+6 1d30+13 (28)
¶ Travel trouble ¦ 1 Ague • 2 food poisoning • 3 floods • 4 storms • 5 dust • 6 vermin • 7 flies • 8 rust • 9 fog • 10 landslide • 11 heat • 12 snow • 13 ice • 14 mud • 15 venom • 16 mirage • 17 infection • 18 visions • 19 stampede • 20 radiation † ¶ Faction ¦ Violet city Cat • Rainbowlander • Porcelain Prince • Spectrum Satrap • Steppelander • Ultra • Vome • Black city Hermit • marmotfolk • Quarterling • great folk • golem • machine human • cold vome • cold laker • nuclearlithic † ¶ Biomagical mutation ¦ 1 teeth • 2 skin • 3 ears • 4 hand • 5 digits • 6 organs • 7 wings • 8 joints • 9 keratin • 10 eyes • 11 brain • 12 feet • 13 tail • 14 bones • 15 spine • 16 extrusions • 17 senses • 18 mouth • 19 muscles • 20 head † ¶ Attack mods ¦ blinding • burst • Frag • injector • long reach • mounted • fast • radiant • stunning • armor piercing † ¶ Defense mods ¦ hot / cold weather • intravenous potions • hazmat • recycling • reactive • golem • ablative life †