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UVG - Ultraviolet Grasslands Referee Screen

Ultraviolet Grasslands Referee Screen

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Julio Santos
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0% found this document useful (0 votes)
516 views1 page

UVG - Ultraviolet Grasslands Referee Screen

Ultraviolet Grasslands Referee Screen

Uploaded by

Julio Santos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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¶ Settlements ¦ Violet city • Lavender cliffs • Porcelain citadel • Last Serai • Grass Colossus • Cerulean Five • Behemoth shell

• Near Moon • Three Sticks Villages • Ribs of the father • Spectrum Palace • Black City † ¶ d20 Test Targets ¦ (3) Trivial • (7) Easy • (11) Moderate • (15) Difficult • (19) Extreme † ¶ Hills ¦ Spire • Volcano • Berg • Dome • Peak • Pinnacle • Cliff • Ridge • mesa • stair • scree • dune † ¶ plains ¦ lava • pan • flat • lacustrine • till • rough • gentle • alluvial • flood • scroll • outwash • peneplain † ¶ Valleys ¦ Crater • Glacial • rift • river • dry • shallow • hanging • box • cove • eroded • karst • canyon † ¶ Water ¦ sea bed • salt lake • lake • wetland • bog • torrent • waterfall • cascade • rapids • stream • intermittent • dam † ¶ Ground ¦ rock • salt • gravel • sand • dust • loess • silt • clay • loam • chernozem • rust • rubble † ¶ Air ¦ Thin • old • stale • flat • metallic • sour • smog • dry • humid • refreshing • fragrant • rich † ¶ Flora ¦ scoured • dead • dryland coral • lichens • mosses • cacti • thorny •

grass • savanna • maquis • forest • overgrowth †


what to do ... ... At a Destination ... or even camped in the wild these Strange new places these varied things

The Caravan is ... DestinationActions p.176 Buy and Sell p.176 Market Research p.152 Explore p.147 Carouse p.153 Forage / work for supplies p.148 Care Ambush p.152 Study p.152 Discoveries p.182 Details
» Buy and Sell any hero ★ full week for bulk sales any hero 1 hero / week any hero 1 hero / week ★ ¼ of caravan busy any hero ★ once per patient 1 hero / week any hero p.182 places off the main road locations, treasures, artifacts, vehicles, weapons, and more ★
p.148 » Explore » accept local price: no test price at destination ... » freeatnewdestination » 1 week + €1d6* × 100 » gain supplies / mouths » fully restore 1 attribute and » [+] to surprise » average skill = 4 successes » more research = more details » heroes can study unusual details to learn strange skills ... or hack them up for sale
» Market Research » haggle: spend €1d6 × 10 to wow » 1 adjacent: 1 day » €1d6×10for‘research’ » gain XP = € spent » tally time → forage extra [+] on health tests that week encounter » only 1 success per book, d20 Distance Xp Shape Appearance Material Special Material Original Function? Creator? Discoverer? Current Function? d20
» Carouse » chain of 3: full week d20 Discoveries Supplies » gain tactical [+] artifact, location, or mentor
1 Dimension
Camping in the Buy (÷) / d20 Carousing Side Effect Medimagicals Price Non- Personality Charismatic
TRAVELING At a Destination » Any Camp Action 1–3 Misfortune d20 Foraged Forage Harder -307 euclidean Hyper-morphic Stone Megaliths Barbarian sorcerer Terrain modification 1
d20 Sell (×) ... and UV lotion. Radiant resist €5 gate reprogramming revolutionary
Wilderness d20 × Price ... and 4–11 Nothing 1 No XP, bad outcomes 1 nothing 1d6 days, ⅛ rats d20 Study Outcome
1–3 0 Misfortune VC special-healTM lotion. 2 2d6 weeks -53 Cube Brittle Concrete Dryland coral Time ark Blue prophet Spiritual shaman Communication 2
Heroescanact tohelp Camp Actions 1–7 0 Taboo, disliked 12–19 1 discovery 2–7 Bad luck, silver lining €40 Hide Camp 1–3 dead end, need +1 success
4–11 ½ Bad deal 2–3 ⅛ rations Restore 2d6 Life or 1 stat 3 1d6 weeks 0 Pyramid Chaotic Rusty metal Ageless metal Spiritual improvement Celestial cat Solitary prospector Defense 3
caravanwhenstopped » Ambush 8–11 ½ Localproduction? 8–11 Annoying side effect 1d6 days, 1 hero / week 4–11 learned nothing

2d8 for typical distances & xp values


» Care 12–15 1 Deal 20+ 2 discoveries 4–7 ¼ rations Villager bone-ju.Fix fracture €320 4 1d4 weeks 10 Prism Divine Glass Ur-obsidian Soul decomposition Post-human King Simple farmer Education 4
¼ rations Porcelainsoul-seal.[+]vs.death, €2,4k » [+] to avoid or
» Forage 16–19 2 Well done 11–19 1 Some demand 20/20 3 discoveries 8–15 Silly results 8–11 ½ rations 12+ 1 success!
Camp Actions Destination Actions revives recently killed choose encounters 5 2 weeks 20 Tower Energy Adobe Livingstone Transport revolution Faceless abmortal Religious innovator Energy production 5
» Hide 20+ 3 Played a con? 20–29 2 Popular 16–19 All's well, colorful 12–15 ¾ rations 20/20 2 successes or ability
choose or create 1d4 days, Memorium suture.Cure 6 1 week 30 Needle Fractal Brick Aerolith Neo-genesis Heroic wanderer Proud aristocrat Energy storage 6

¶ Fauna ¦ absent • fossils • survivals • pioneers • radiating invertebrates • arthropods • basal vomes • herbivores • scavengers • omnivores • carnivores • bioenhanced fauna †
» Study 20/20 6 Resentment? 30+ 3 Illegal? discoveries 20+ Good, humorous boon 16–19 full rations ½ rations broken heart & hopelessness €11k 7 1d12 days 50 Ring Gaseous Crystal Psionic crystals Musical creation Hive community Poor trader Entertainment 7
20/20 4 Essential? 20/20 Magical or rare gift 20+ 1½ rations 8 1d10 days 70 Plain Terrifying Ceramic Porcelain Military vault Ling architect Military liason Espionage 8
supplies ... or starvation Experience for heroes
Spend Supplies 9 1d8 days 110 Depression Illusory Wood Luminescent wood Matter processing Mahogany entity Merchant adventurer Farming 9
p.149 Supplies & Inventory If at a Destination, a hero p.152 Starvation goods & prices Life, death, o, no more ... Six S.E.A.C.A.T. Stats: Str, End, Agi, Cha, Aur, Tho p.146 Experiencing Something New (xp) p.146 10 1d6 days 130 Pit Liquid Bone Carved ivory Knowledge capsule Neo-scientist Mad savant Luxury goods 10
1 sack of supplies / person / week ★ may pay expenses instead each hero tests every week without full rations p.177 Trade goods p.155 Death Roll (Cha) d20 Death Roll Results Life & Stat damage Fatigue Effect any hero ★ once per new site, organism, anomaly 11 1d4 days 170 Cave Malleable Flesh Synthetic skin Government control Plastic machine Lucky dilettante Manufacturing 11
1 sack = 10 stones = 100soaps = €2,500 of spending supplies. » if stopped: test [+] best in the steppes ★ low risk any hero at 0 life 1 Slo-mo permadeath both: minimum 0 1 grumpy » 100+ xp earned: 1st success for new skill (study)
» 1 cash = laborer's day pay » success: hero is hungry, 2 [-] all tests 12 2 days 190 Crater Mobile Chitin Iridescent scales Energy generation Polybody precursor Loyal imperialist Mining 12
Check for At This Destination d30 Goods Price ★ decision beckons 2–6 Death inevitable Experience Requires Xp Research Requires Xp
» 1 soap = potion, pen, parasite [-] physical activity, » roll d20: gamble at 0 life: death roll 3 slow 13 1 day 230 Canyon Motionless Force Stuckforce Economic supremacy Rat monarch Exiled ruler Reality repurposing 13
Misfortune » 1stone= sword, shovel, shield Bad Supplies €1d4*/ sack -1d4+1 every physical stat (not below 0) 1 Alchemicals €100 7–14 Temp life, then retire New location Observe with 2+ per location Site
to recover any amount of excess life or stat 4 ½ life 1d6*+ 1 days (1d6+Thought)×10 14 1d20 hours 290 Mountain Omega Plastic Plaz steel Deep prison Scavenger lord Driven researcher Refining 14
» 1 sack = a human's inventory Good Supplies €3d6*/sack » fail: hero is starving, 2 Chitin cap €100 15–19 Out for a bit, then recovery 5 coma New organism senses for 1d6* Organism Lvl × 10 Organism
» 2sacks= encumbered human, » choose 7–14: damage taken: +1 fatigue hours 15 1d12 hours 310 Chaos Perfect Wicker Lightmetal struts Cyber enhancement Semi-sentient rhizome Downtrodden refugee Biomodification 15
Living Expenses €2d4*/week [-] all tests, slow, 3 Marrow-beet €100 go out in style 20+ Action hero supercharge 6 death New anomaly 1d100 Anomaly 1d6* + 5 days (1d6*+Thought)×10
[-] physical 16 1d10 hours 370 Maze Reassembling Shadow Frozen smoke Cosmic escape Sleeping horror Angry archaeologist Transportation 16
physical stats reduced to zero, 4 Odd fruits €100
Resolve Encounters -1d4+1 every mental stat 5 Strange mounts €100 17 1d8 hours 410 Shapeless Self-ordering Light Reality ripples Body augmentation Spectrum generator Curious reporter Water extraction 17
keep going, you’re bound to find something ... Encounters: something happens every week Fleshing out the who and the what ...
★ thirst: test every day 6 Vampire wines €100 18 1d6 hours 430 Shifting Solid Cloth Corundum silk Biological uplift Timelost warrior Cunning industrialist Weapon 18
★ suffocation: test every couple of minutes 7 Livingstone bricks €200
p.151 Encounter p.138 Creatures & Travelers 19 1d4 hours 470 Protean Time-rifted Sand Grey ooze Athletic games Ultra progenitor Cultist of the End Weather editing 19
heroes NPCs & mounts different hero rolls every week ★ Sacrifice 1 sack / enemy Lvl to skip encounter # of special abilities = level ★ human max: level 9 ★ each level 10+ creature is unique
8 Raw bonework €200 20 Hidden here 970 Sphere Void Earth Flowering mosses Aesthetic perfection Vile refugee Spurned lover Worship 20
always test can auto-starve Intensity Efficacy Hostility Numbers Maj / Min
Check for Rest Supplies Targets Healthy Starving 9 Sanguine porcelain €200 D12 (Distance, Time) (Threat, Value) (Attitude) (Visibility, Size) D8 Lvl Targ Life Bonus Damage Common Creatures
Resting: the do nothing action
10 Last steel €400 1/1 An ambush! Deadly, overwhelming Murderous, disguised Ghosts, illusions 1 rat, degenerate quarter-ling,
Full ration No test — ½ recover 0 10 4 +2/0 1d4 (3) ... and the what they got.
p.148 Long Rest 11 Medimagicals €400 1 It's on, everyone surprised Very bad, threatening Aggressive, attacks One, just one 2 radiation ghost, vome lapin
Any hero that did not fight or flee ½ rations Easy (7) ¼ starving ¼ die 2–3 Close, hard to avoid Bad news, powerful Hostile, may attack A few (1d3+1) 3 average human, android, husk, p.171 Mounts & Vehicles Weapons Armors
12 Egg masses €500 1 11 8 +3/+1 1d6 (4) p.172 p.174
and took no action treats the week as ¼ rations Moderate (11) ½ starving ½ die 4–6 Near, moderate to avoid Potentially dangerous Unfriendly and cautious Several (2d4+1) 4 chemovore, swinedeer, wire ghoul
13 Indigo ivory €500 foot soldier, ur-eagle, vome drone, give named veteran mounts and vehicles special abilities ★ it’ll hook the heroes » versatile: use 1-handed (1h) or 2-handed (2h) » cumbersome (c): [-] stealth & relevant physical tests
Tally Extra Days a long rest. Nothing Hard (15) ¾ starving ¾ die 7–9 Distant, easy to avoid Interesting, not useful Neutral and indifferent Many (3d6) 5 2 12 12 +4/+2 1d8 (5) » attack natural roll ≤ reload: spend 1 action to reload clip » powered: 1 charge per battle ★ spend +1 charge: +1 Str for battle
14 Joy worms €500 time-broken things, necro vome d14 Mount / Vehicle Lvl Carry Fuel Cost
» fully restore 1 attribute (Life, 10–11 Fresh tracks, easy to read Potentially useful Polite or friendly Many many (2d20) 6 elite rider, fire fetish, majestic elk, » attack natural 13: clip and ammo box are empty after this shot » cool armor: no test in heat ★ all listed armors are cool ★ hot: cheaper
15 Radiothermal fuel €500 12 Cold tracks, hard to read Definitely useful Kind or helpful Scores (1d10 × 20) 7 3 12 16 +5/+2 1d10 (6) 1 Random laborer. Cowardly 0 1 sack 1 supply €7/wk
Stat, or Fatigue) machine person, heretic ecstatic » hot armor: test Endurance after exertion or +1 fatigue
» or recover from 1 harmful effect simulating a cruel world 16 Rainbow silks €500 12/12 Oblivious, easy to ambush Valuable entity Ally for the road Hundreds (1d20 × 100) 8 vomish irrupter, steppe-wolf, 2 Porter. Professional 1 2 sacks 1 supply €20/wk d12 Some Weapons Dmg Range Size Reload Cost
4 13 22 +6/+3 1d12 (7) d10 Cool Defensive Gear Armor Size Charges Cost
Return to Spend (death, soul theft, etc.) p.150 Misfortune 17 Vidy crystals €500 crab-lion, arcane hermit 3 Zombie. Very slow. Smelly 2 2 sacks necro €200 1 Ammo - - 1 stone - 10% wpn
7+ Days Tallied? 1 Charging cradle - 1 sack +1 / day €1,500
yes Supplies different hero tests every week ★ Charisma 18 Cosmic scales €600 biomech queen, lunar antibody, 4 Pony. Mule. Stubborn 1 2 sacks grazing €70 2 Rock (1h) 1d3 close 1 stone - -
p.151 Chase p.149 Loot Value Generator p.154 Ha Ka Ba 5 13 29 +7/+3 1d8+5 (9)
polybody swarm, cat count 2 Shield +2 1 stone - €5
» affects every hero, heroes test individually 19 Dryland coral seeds €1k different hero rolls for every chase when looting totality of a creature 5 Horse. Riding 2 2 sacks grazing €200 3 Axe (1h) 1d6 close 1 stone - €5
No
6 14 38 +8/+4 1d10+6 (11) great hero, porcelain golem, ultra, 3 Traveler robes +1 1 stone - €10
Days flow endless in the sun d20 Cruelties of the Road 20 Karma dust €1k » faster pursuer [+] hack bits out of large loot: » ha: body, Endurance swarm, black metal autonom, 6 Marmotfolk crestbird. Fast 2 2 sacks omnivore €500 4 Great rod (2h) 1d10 close 2 stone - €1
21 Saffron €1k » ka: soul, Aura 4 Cat armor (cat-sized) +1 5 soaps - €200
Arrived at New Explore 1 Confusion, disaster (caravan loses 1 week) » slower pursuer [-] » hero gets (1d6 + L)% value 7 14 52 +9/+4 1d12+7 (13) vome generator, mirror dragon, 7 Metal steed. Roaring 2 2 sacks none €1,200 5 Battle axe (versatile) 1d8/1d10 close 1 stone - €20
p.148 Tally Extra Days 22 Cat coffee €2k » rest loses 10× that amount » ba: personality, Charisma void assaulter, quickwater reptile 5 Ballistic linen suit +2 1 stone - €100
Destination? yes for Discoveries caravan / week 2-3 Affliction, disease (test or -1d3 stat) D20 Chase Outcome 8 Wicker autogolem. Fast 3 3 sacks golem €2,000 6 Great sword (2h) 2d6 close 2 stone - €100
23 Replacement body €2k Ha Ka Ba It's a ... 8 15 68 +10/+5 2d8+8 (15) spectrum walker, machine bear, 6 Dryland weave (c) +3 2 stone - €100
» from misfortunes,events,and 4–5 Delay, errors (caravan loses 1d6 days) 1–3 Failed, Misfortune d00 d20 Item Sack nature spirit, memory gazer 9 Magnificent camel. Swaying 4 3 sacks grazing €300 7 Chain sword (vers.) 1d10/2d8 close 2 stone 1 €600
No 24 Silver metals €2k 4–7 Failed o o o full person, human, animal 7 Chitin cuirass (c) +4 2 stone - €600
actions (e.g.foraging harder) 6–7 Breakdown (test or -1d2 mounts) 1–50 1–10 €1 €50 9 15 90 +11/+5 1d20+11 (18) legendary hero, moon-breaker,
10 Wagon. Slow and vulnerable 4 6 sacks 1 animal €200 8 Crossbow (2h) 1d8 far 1 stone 20 €25
» fast tags negate 1 tally each: all 8–9 Injuries, annoyances (test or -1d6* life) 25 Military gear €3k Losing, spend 1d6+1 time o - - corpse, shell, dead metal lightning lizard, crystal golem 8 Spectral combat suit (c) +5 2 stone 6 €2,400
8–11 51–80 11–15 €10 €250 11 Burdenbeast. Slow 5 4 sacks grazing €600 9 Scav bolter (2h) 1d10 far 2 stone 10 €100
End mounted, good guide, fine 10–11 Waste and spoilage (test or -1d3 supplies) 26 Black light lotus €10k to try again [-] - o - ka-elemental, ball-lightning 10 16 120 +12/+6 1d24+12 (22) grand golem, ghost of light, living 9 Bone mesh armor (c) +6 3 stone - €500
12–15 Gaining, spend
steeds, fast golems, etc. 1d6+1 time - - o ghost, echo of creature ship, house mimic 12 Large coach. Slow and heavy 7 12 sacks 2 animals €600 10 Porcelain pistol (1h) 2d6 near ½ stone 2 €300
12–13 Items lost or worn out (test or -1d3 items) 27 Soul-stones €10k to try again [+] 81–98 16–19 €100 €1k 10 Porcelain walker suit (c) +7 3 stone 6 €600
» flowtagsadd1tallyeach: angel out of time, crawling city, 1 supply, 11 Cat rifle (2h) 2d10 far 2 stone 4 €600
©2019 Luka Rejec UVG
Exalted Funeral Press • Wizardthieffighter studio
encumbered,sick,heavy, slow,
damaged, crippled, etc.
14–19
20+
Scenery,mood,weather,chitchat
Good fortune, at a cost (test
to acquire item, skill, or ally)
28
29
30
Gold, red and blue
Gems of long ago
Ultrajay needles
€15k
€25k
€25k
16–19
20+
Catch in 1d6+1 time
Catch in 1 time
20/20 Prey surprised and caught!
99–00
00/0
20+
20/20
€1,000
€10k
€5k
€25k
o
o
-
o

o
-
o
- ka-zombie, voodoo-style
o ba-zombie, animated shell
daimon, ultra, sentience
11+ 16 155

17 20 666
+13/+6 1d30+13 (28)

+13/+6 3d20+30 (66)


floating fortress, machine folly
demiurge, void crawler, rebuilder,
lord luminescent, artificial deity
13 Ancient vech. Slow biomech 9
14 War autogolem. Slow, sentient 10 24 sacks ammo
12 sacks grazing
1 supply,
€6,000
€10,000
12
12
Vome slagger (2h)
Ultra blaster (1h)
3d6
3d6
far
near
2 stone
1 stone
10
1
€1,500
€2,000
11 Full archaic armor (c)
Malachite siege-suit
12 +30 ablative life, Str +5(c),
+8 3 stone
+5 10 stone
8
10
€5,000
€10k

¶ Travel trouble ¦ 1 Ague • 2 food poisoning • 3 floods • 4 storms • 5 dust • 6 vermin • 7 flies • 8 rust • 9 fog • 10 landslide • 11 heat • 12 snow • 13 ice • 14 mud • 15 venom • 16 mirage • 17 infection • 18 visions • 19 stampede • 20 radiation † ¶ Faction ¦ Violet city Cat • Rainbowlander • Porcelain Prince • Spectrum Satrap • Steppelander • Ultra • Vome • Black city Hermit • marmotfolk • Quarterling • great folk • golem • machine human • cold vome • cold laker • nuclearlithic † ¶ Biomagical mutation ¦ 1 teeth • 2 skin • 3 ears • 4 hand • 5 digits • 6 organs • 7 wings • 8 joints • 9 keratin • 10 eyes • 11 brain • 12 feet • 13 tail • 14 bones • 15 spine • 16 extrusions • 17 senses • 18 mouth • 19 muscles • 20 head † ¶ Attack mods ¦ blinding • burst • Frag • injector • long reach • mounted • fast • radiant • stunning • armor piercing † ¶ Defense mods ¦ hot / cold weather • intravenous potions • hazmat • recycling • reactive • golem • ablative life †

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