Human Computer Interaction: Design Rules
Human Computer Interaction: Design Rules
Chapter 7
Design rules
Design Rules
We require design rules, which are rules a designer
can follow in order to increase the usability of the
eventual software product.
We can classify these rules along two dimensions,
based on the rule’s authority and generality.
By authority, we mean an indication of whether or not
the rule must be followed in design or whether it is
only suggested.
By generality, we mean whether the rule can be
applied to many design situations or whether it is
focused on a more limited application situation.
types of design rules
principles
abstract design rules
low authority
high generality
standards Guidelines
increasing generality
increasing generality
specific design rules
high authority
limited application
Standards
guidelines
lower authority
more general application increasing authority
increasing authority
Design Rules
Designing for maximum usability
– the goal of interaction design
Principles of usability
general understanding
Design patterns
capture and reuse design knowledge
Using design rules
Design rules
Guidelines
increasing generality
increasing generality
suggest how to increase usability
differ in generality and authority
Standards
increasing
increasingauthority
authority
Standards
Set by national or international bodies to ensure
compliance by a large community of designers
standards require sound underlying theory and slowly
changing technology
-Underlying Theories (physiology or
ergonomics/human factors, etc)
-Change: Less change in H/W as compare to Software.