Sound On Sound 2009-06
Sound On Sound 2009-06
http://www.soundonsound.com/Contents.php[21/05/2009 17:05:30]
Sound On Sound June 2009 - In This Issue
Reviews Performer
• D16 Silver Line
Digital Performer Notes & Techniques
• Sonic Charge Synplant
The ability to move around your project quickly and easily, making fast and
Pro Audio DSP DSM accurate selections for editing, can take much of the pain out of music
Multi-band Dynamics Plug-in For Mac OS production. We round up some of the best power-user shortcuts.
Pro Audio DSP’s first product is a novel dynamics plug-in, with applications Exploring Sonar 8’s Dimension Pro Synthesizer
ranging from de-essing to loudness maximising.
Sonar Notes & Techniques
Prodipe Pro Ribbon 8 Now that Dimension Pro is included with Sonar 8, it’s time to investigate
Active Monitors how to exploit it beyond the usual sample-playback functions.
Ribbon tweeters can yield a smooth sound, while still capably Getting Into Pro Tools
reproducing transient detail — and the Pro Ribbon range
Part 2: Installation & Session Basics
promises to do so for an attractive price.
Our short series on getting started with Pro Tools continues with some
advice on configuring the software and your first Sessions.
Sample Magic Minimal Techno
Multi-format Sample Library Mix Rescue: Adam Bevan
Sound Workshop
Sequis Motherload Elemental Beefing up bass parts played on guitar and importing GarageBand songs
Dummy Load & Speaker Emulator into Logic are among the challenges for Mix Rescue, as we add some
spice to Adam Bevan’s mix.
SPL Rackpack
Modular Preamp & Processor System Mix Rescue: Adam Bevan | Audio Files
Sound Performance Lab have developed an enviable reputation Hear For Yourself
for their hardware products, and now you can buy more for less These audio files are presented in both MP3 (for auditioning) and AIF, for
with their modular rack system. more serious critical listening and comparison in your DAW software.
PC Notes
Toontrack Drumtracker Time for an Upgrade?
Drum-replacement Software [Mac/PC] If you’ve built your own music PC in the last couple of years, you might
Need to use samples to rescue a dodgy drum recording? now be finding that aspects of it need upgrading. PC Notes offers some
Toontrack’s neat utility will generate MIDI hits and map them to advice.
the virtual instrument of your choice.
Studio SOS: John Clark
Home recordings
Waves GTR3 & GTR Ground
We lend some practical studio advice to a seasoned pro guitarist who is
Amp Modelling Software & Foot Controller
rather newer to the world of songwriting and home recording.
Waves have made a rare foray into the world of hardware with
the GTR Ground, designed to give hands-free control over their Music Business
Guitar Tool Rack software amp simulator.
Notes From The Deadline
TV Music From The Inside
Zero-G Vocal Foundry There’s learning, and there’s education. And when it comes to music
Multi-format Sample Library technology, the two aren’t always connected, believes Paul Farrer.
Zoom H4N The Remix Business: Part 1
Portable 24-bit Recorder The World Of The Remixer
The H4 remains one of the most flexible of the current crop of Remixing is a modern phenomenon that has turned into a viable way for
portable 24-bit recorders, but Zoom have found plenty of room hi-tech musicians to make money from their skills. But how do you get
for improvement — and, more importantly, they’ve used it. heard, how do you land a job, and how much should you charge to do it?
We get you started with the insider’s guide.
Competition
WIN a day's Mastering at Galaxy Studios, Belgium
Deadline: 2009-06-30
Sound Advice
Q. Does mono compatibility still matter?
Q. How can I improve my vocal recordings?
Q. What’s the best order for mixing?
Q. Which room should I record in?
http://www.soundonsound.com/Contents.php[21/05/2009 17:05:30]
Ableton Live Suite 8
S
Bring On The ince its arrival on the audio software scene in 2001, Ableton
Vocoder Live has carved out a niche as a hugely popular music
Sample Libraries production and performance tool. The landscape eight
Conclusions years ago was dominated by well-established, complex linear
Other sequencing packages that were geared towards multitrack studio
Enhancements recording and production, but the newcomer quickly gained
popularity by aiming at a slightly different part of the market: live
Share And Share
performers and DJs. Live has always been something of a two-
Alike
headed beast — a loop-based performance instrument on the one
Maximum Potential
hand, and a linear recording and production platform on the other
Ableton Live 8 — and with the arrival of MIDI sequence support, opening the door to VST Instrument and effect hosting,
£600/£400 Live became a serious contender as a studio production platform, while still enjoying a position on practically
every performer’s laptop on the planet.
pros
Still sleekly designed, robust Live’s remarkable success comes down to some simple but well-considered design choices. Firstly, it
and beautifully ergonomic. knows about looping, and works very hard at cueing, synchronising and aligning looped material, and
Modest but well-engineered providing a sophisticated editing interface for loop-based music. Secondly, it implements a number of
improvements to the core powerful and versatile features in a clean and reliable manner: instruments and drums can be ‘racked’ and
environment. chained in infinite combinations, audio can be routed and mixed in ways an actual mixing desk can only
Suite 8 is a bumper pack of dream of, and the automation support is obsessively thorough and rock solid. Thirdly, Live’s interface is clear
versatile instruments and
and simple: one window, two views, and fixed panels for instruments and sample browsing.
high-quality sample sets,
offering a massive and Combining sophistication with ease of use is incredibly difficult, but Live manages to do so, with an
comprehensive production interface that promotes flexible working without clutter or distraction. But this elegance of design tends to fly
environment. in the face of the software industry, where an arms race pushes vendors to add more and more features to
cons their products to win on press release bullet points. Despite a major version release once a year, Live has
No clear mapping between already made it to version 7 without compromising its clean design and solid reliability. Does it still hold itself
Live Packs and the together in version 8?
instrument library.
The on-line sharing Eight Piece Suite
environment is rather
primitive and still in beta-test. I reviewed the full Live 8 package, called Ableton Suite 8. This is a four-DVD boxed set consisting of Live 8
The looping instrument is not itself, a core library of samples and presets, the full set of Ableton’s software instruments, a collection of
pitch-corrected. loops and samples from Cycling 74 and Zero-G, a library of Latin Percussion instruments and samples,
summary version 2 of the Essential Instruments Collection (EIC), and two DVDs dedicated to session drums. The
Ableton Live 8 is a very sample libraries are packaged as ‘Live Packs’ — compressed archives which Live itself unpacks and installs
impressive piece of — so you have some choice as to what you want to install.
performance-oriented, loop-
The full set of Live Packs occupies 48GB of disk space when unpacked, and installation on my MacBook
based audio/MIDI workstation
software, while the full Live Pro took several hours. All the instruments and sample sets occupy the same hierarchical navigation tree,
Suite 8 package adds 48GB and it’s not immediately clear which instruments are part of which Live Packs: for example, some presets
of sample libraries and a rich contain layers that mix samples with physically modelled synthesizers. Arguably this doesn’t matter much —
collection of modelled who cares what instruments are used so long as the result is good? — but it’s potentially tricky to share
synthesis instruments. projects with other users if you aren’t sure what instrument packs they own and which ones you are using.
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
Click here to email its most prestigious features. Live attempts some aspects of this itself, but others require guidance, either to
www.focusrite.com correct mistakes or to add some creativity into the editing and synchronisation process. The warp marker
www.ableton.com editing process is sufficiently different between Live 7 and Live 8, and sufficiently subtle, that it’s worth a
recap of how Live 7 supports warp editing, so that we can see what now happens in Live 8.
Photos too small? Click In Live 7, when a sample file is dragged into a Live Set as a new clip, the program attempts to determine
on photos, screenshots and the sample’s tempo and its length in bars and beats, so that it can be looped and played in sync in any
diagrams in articles to open desired tempo. One warp marker is placed at the beginning of the sample, and a second marker with the
a Larger View gallery. appropriate bar and beat number is placed at the end. If the rhythm of the sample is regular, then the bar and
beat divisions between the warp markers will fall on the sample’s beats. Additional warp markers can be
dropped onto bar and beat lines, and markers can be dragged back and forth along the waveform; bar and
beat lines between adjacent warp markers are scaled linearly.
In Live 8, things get a bit more complicated. Live attempts to identify the transients in a sample and marks
them on the waveform display as prospective warp markers. Transient markers can be added, deleted or
moved if Live has not been totally accurate in its analysis. A transient can be turned into a warp marker by
double-clicking, although warp markers can also be created on bar and beat lines just as in Live 7.
Dragging a warp marker in Live 7 shifts the marker relative to the waveform, and Live changes the audio’s
playback rate on each side of the marker, so that the selected part of the audio is synchronised to the beat.
Holding the Shift key while dragging does the same in Live 8, although in the new scheme the waveform
display moves while the timeline stays linear: same outcome, but rather disconcerting behaviour until you get
used to it. So what about simply dragging a warp marker? This moves the marker and its audio sync point to
a new quantised bar/beat division, stretching or compressing the audio on both sides. This is an editing
operation with no direct equivalent in Live 7, and appears to be the machinery Live uses when applying
groove templates, although you are free to employ it for your own creative ends.
Live 8’s groove features have also been significantly overhauled. Live 7’s groove functions were rather
elementary: it was only possible to select one of three swing resolutions for each clip and then set a global
swing amount for the entire Set. Live 8 comes with a library of groove templates, which can impose a variety
of new timing and volume settings on a clip. For MIDI clips, note events are shifted on the timeline and
velocities are modified, whereas for audio clips the audio content is warped and a clip envelope is created to
automate the gain levels. Applying a groove to a clip is non-destructive — a groove is just a timing and
volume template applied in real time as a clip plays — so grooves can be auditioned and hot-swapped
without risk of damage to the underlying material. If you want to make a groove’s influence permanent, you
can ‘commit’ it to its clip, causing the timing and volume changes to be applied as an edit.
Grooves have parameters which can be modified — active grooves are stored in a ‘groove pool’ in the Live
Set. It’s not possible to see the actual timing and volume parameters, but the time division, quantisation,
timing strength, randomness and velocity scaling can all be fine-tuned (or coarse-tuned, for radical effects).
I have to say I’m not a great fan of swing time in my sequenced electronica sets, but the new groove
machinery is sufficiently flexible that it can be used in all sorts of ways to subtly vary or randomise a lot of
otherwise inflexible material. Even with the swing timing disabled, it’s possible to slightly randomise the note
timing in MIDI percussion clips, to inject energy into otherwise lifeless arrangements.
Lastly, and most intriguingly, Live claims to be able to extract groove templates from existing MIDI and
audio clips. It’s hard to tell exactly what this involves, especially since it’s not possible to inspect the contents
of a groove, and my brief experiments with audio clips were rather inconclusive, but groove extraction from
MIDI clips seems to be a predictable way to create customised grooves from scratch or to match existing
material.
Track Grouping
For a while now, Live has supported composite devices
constructed by nesting and layering simpler ones: an Instrument
Rack enables several instruments (or chains of instruments and
effects) to be played and controlled in parallel, and a Drum Rack
maps each instrument in a rack to its own trigger and MIDI key.
Whenever a mixer channel contains a Rack, that channel can be
expanded in the mixer view so that each component of the rack
has its own sub-channel.
In Live 8, this kind of parallel nesting of channels can be done
directly in the mixer. Two or more tracks can be grouped together
under an enclosing group track. Each of these sub-tracks can
route its own output or send audio into the group track itself — this
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
enclosing track has its own mixer controls and can host effects,
allowing it to act as a submixer.
The enclosed tracks are first-class citizens: unlike rack chains,
they have their own individual clips. In the Session view, the group
track shows clips as cross-hatched areas when several enclosed
tracks have clips in the same scene; the clips launch as a unit. In
the Arrangement view, the group track has a thumbnail view Three tracks in a group, with a
showing clips from the sub-tracks in the timeline. common submix.
Three tracks in a group, with a common
Cross Clip Cleverness submix.
Another improvement in the area of arranging is the addition of
programmable crossfades between adjacent audio clips on the same track. In the Arrangement view,
crossfade curves can be dragged and reshaped at the boundaries between clips, and, rather cleverly, the
waveform is actually redrawn to reflect the effect of the fade. Even for isolated clips, it’s now possible to edit
the in and out fade curves without having to mess around with volume automation.
The MIDI editing pane (in both the Session and Arrangement
views) has been improved. The pane now has an editing cursor, so
MIDI events can be pasted at any desired location, and there is
finally a step-record function: the cursor can be nudged back and
forth with the arrow keys, and if the track is record-enabled, any
notes held on a keyboard will be recorded into the clip at the
cursor location as the cursor moves. Crossfading between two clips in the
Arrangement.
In earlier versions of Live, a VST or AU plug-in’s parameters
Crossfading between two clips in the
would be made available in a panel in the track’s device chain, so
Arrangement.
that specific parameters could be attached to MIDI Controllers or
selected for automation. This worked well enough for simple plug-
ins, but many soft synths have hundreds of parameters, occupying a long strip of panel space and making it
difficult to find that very particular oscillator or filter setting. Live 8 still has a panel for parameters, but for
complex plug-ins the panel starts off empty, and there’s a configuration mode in which Live is taught which
parameters to present there — they are selected by pointing and clicking directly in the plug-in’s interface.
These parameters are also the only ones presented for automation in the Arrangement view, as well as for
clip envelopes, so a huge amount of irrelevant detail — all the parameters which are set once, purely in the
preset — are hidden from view. This is a simple but marvellous piece of streamlining, which focuses attention
on those things that change, by removing from view those that don’t.
Instrumental Developments
Live’s venerable four-operator FM synthesizer, Operator, has received an upgrade, although at first view its
on-screen appearance is little changed. There are actually slightly fewer built-in oscillator waveforms than
there were in the previous version, but Operator more than makes up for this by allowing you to draw your
own! A new oscillator pane presents a graph of editable waveform partials, while a thumbnail shows the
resulting waveform. The built-in waveforms are just presets in the partial editor. This doesn’t exactly
transform Operator into a full-on additive synthesizer, but it seriously beefs up its power without interfering
with its user interface. There are also additional filter types, and the filter response curve can now be viewed
and edited graphically. New control options have been added — MIDI Controllers and values can be routed
into the voice architecture via a small modulation matrix — and for added wackiness it’s possible to select
different FM algorithms at any time via automation or MIDI control, even while notes are playing.
Collision, meanwhile, is new for Live 8. It’s a physical modelling synthesizer, where mallet and noise
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
oscillators feed into a pair of modelled resonators. Collision excels at modelling instruments like vibraphones
and glockenspiels, producing sounds that are clear, responsive and organic. There are also some
surprisingly good analogue synth bass patches, and the plucked guitars have a nice sense of life to them.
There are even some lovely piano presets, which I would have sworn were sample sets before examining
them more closely. The cost, though, is CPU load, which can be quite hefty with certain choices of resonator
algorithm.
My personal experience of modelling synthesis, starting with the Yamaha VL1 many years ago, is that the
process of sound programming is usually pretty opaque unless you’re the type of person who wears a white
coat and carries a slide rule, but Collision actually presents a fair chunk of its architecture in a clear and
accessible manner: the noise source has a conventional filter and envelope, and the resonators have
controls that make sense after a bit of consideration (and that have descriptive hints in Live’s Info View
pane). I found that I was able to constructively alter resonator settings without breaking the preset, wrecking
the tuning or or blowing up my speakers. I don’t think Collision will ever be my ‘go to’ instrument for bread-
and-butter synthesis, but it does present physical modelling in a demystified manner, which I applaud.
Bundled with Collision is an audio effect named Corpus, which is roughly equivalent to one of Collision’s
resonators with its own dedicated LFO. Corpus can be tuned by MIDI note number, and offers a variety of
rich effects treatments that can be applied to conventional instruments and samples in order to add a bit of
physically modelled ‘pixie dust’ to a sound.
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
Sample Libraries
The boxed version of Live 8 comes with a new release of the Essential Instrument Collection, EIC2 for short.
The collection contains acoustic and electric keyboards, strings, brass, woodwinds, plucked instruments
(harp, guitars, basses), mallets, choirs and drums: a good coverage of orchestral and band instruments. The
EIC2 presets are more than just collections of multisamples, as they have been assembled using Live’s
device-chaining machinery and feature multiple nested zones and layers, often with internal audio filters, and
always with easy-access macro controls allowing fast selection or editing of important aspects of the sound.
The EIC2 instruments are actually shipped in multiple versions, balancing fidelity against computer
resources, so that musical ideas can be sketched out using the low-resolution instruments and later
recorded with all the keyboard and velocity zones using 24-bit samples.
Suite 8 also ships with two whole DVDs of Session Drums, again constructed as sophisticated chains of
instruments and effects. The individual multi-miked drums are actually layered Live instruments carrying
distinct samples of the signal recorded from stereo overhead and room mics, and these signals are cleverly
routed back into local submixes, allowing for remixing from the original microphone inputs.
Finally, there is a library of Latin percussion kits, covering a range of exotica from agogo to wood block. I
was quite taken with the bells and chimes, and the timbale rolls are just a little bit too much fun.
With all of Ableton’s drum kits, the mappings from keyboard notes to drum parts is standard, so it’s easy to
assemble customised kits drawn from different presets without too many clashes across the keyboard. All the
drum libraries are packaged with a large number of Live Sets containing MIDI clips of drum loops using
various kits. The clips can be browsed and auditioned within Live and then dragged into a session as starting
points. I’m used to auditioning sample CDs, so had to remind myself that these clips are fully editable MIDI
sequences driving instrument racks which are themselves editable. The scope for creative exploration is
immense.
Ableton Suite 8 also ships with the existing set of instruments: the Sampler multi-zone sampler with filter,
Analog twin-oscillator modelled analogue synthesizer, Tension physical modelling string synthesizer, Electric
modelled electric piano, and 500MB of sampled drum machines.
Conclusions
Live 8 is the fourth major revision of Ableton Live that I’ve used, and, contrary to the usual software upgrade
practice, the environment still gives an overriding impression of stability. Each major revision delivers a
handful of important enhancements to the core package, but otherwise the process is one of minimal
upheaval and low disruption. It seems that Ableton are now looking more to adding value to the Live
environment, with a succession of new instrument releases and an ever-growing selection of sample sets
and loops. The full Ableton Suite is such a comprehensive package that it’s possible to imagine entire
production projects using it exclusively, without any additional instruments or effects.
The on-line sharing feature (see ‘Share And Share Alike’ box) has a lot of potential, but the amount of
mileage in that really depends on the effort that is put into the web experience and the support given to the
Ableton user community that exploits it. Finally, we have Max For Live just round the corner, and I can
absolutely guarantee that once the Live and Max systems — and user communities — intersect, there will be
a total rollercoaster ride ahead!
All in all, Ableton have succeeded in producing an upgrade which adds considerable value to the Live
environment and also points to an exciting future.
Other Enhancements
As well as the major changes described in the main text, Live 8
ships with a number of other additions and enhancements:
New effects include a multi-band dynamics processor (with
visual feedback), a brick-wall limiter, and an overdrive effect.
Live’s display can now be zoomed between 50 and 200
percent of its normal scale: the window size is unchanged but
all its contents are resized accordingly.
MIDI clips and audio files can be scrubbed and previewed in
the file browser using a miniature waveform display.
Mixer settings can be altered for multiple selected tracks at the
same time.
Tracks and scenes can now be assigned colours, as can
A collection of shared Live Sets and
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
Maximum Potential
The most intriguing, and almost certainly the most powerful, enhancement for Live 8 is one that, alas, isn’t
shipping yet, despite having its own chapter in the manual. Max For Live combines (or will combine)
Ableton Live with Cycling 74’s Max/MSP audio and media construction kit, allowing Max/MSP programs
(‘patchers’ in Max parlance) to exist inside a Live Set. Max/MSP can already export VST plug-ins to run
inside most sequencers via a run-time system called Pluggo, but Max For Live is a whole new ball game.
Not only will fragments of Max inhabit Live’s window directly, looking virtually indistiguishable from Live’s
built-in instruments, but these embedded Max patchers will be editable: they will be MIDI and audio plug-
ins which can be taken apart, modified and rebuilt directly in the Live environment. All we know so far is
that Max For Live will be an additional product rather than a bundled component of Live, and that we can
expect to see it later this year.
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
Ableton Live Suite 8
http://www.soundonsound.com/sos/jun09/articles/live8.htm?print=yes[21/05/2009 17:07:02]
AEA A440
T
Silky-smooth and fabulously
here is no doubt that ribbon mics are finally making a
warm character.
comeback in both the professional and project studio
Sensible output level.
Ribbon is fully protected from markets. More robust ribbon materials, stronger magnet
phantom power. structures, better noise performance in high-gain preamplifiers,
Class-leading low self-noise and lower-cost far-eastern production have all contributed to this
figure. resurgence — and I for one am very pleased to see it, because
Traditional R44 styling. ribbon mics generally have an inherent smoothness and natural
cons quality, particularly at the high end, which no other microphone
Mortgage-worthy expense. topology can match.
You’ll also need to budget for
Amongst the longer established high-end ribbon mic
an Atlas mic stand to hold it.
manufacturers, Wes Dooley — the man behind the US’s Audio
summary
Engineering Associates (AEA) — is one of the best known and
A new generation of
most vocal advocates of ribbons. Indeed, a large part of his
recording engineers has
professional life has involved refurbishing and maintaining vintage
discovered the sonic beauty
of the ribbon mic, and the ribbon designs, and the progression to developing an impressive
A440 represents the pinnacle line up of his own designs was inevitable. I’ve been very
of that particular mountain. impressed with AEA’s mics, to the point that I own (treasure might
All the sonic mastery of the be a better word) a couple of their R92 ribbons myself.
original RCA44, but with a far
The latest addition to the AEA fold is the A440, which is an
more practical output signal
level, whilst retaining a class- interesting revision of the huge vintage RCA 44 (and its current
leading low noise floor. AEA variants), with a pleasing name-play on a familiar musical term. It looks identical, in fact, but Wes and
his team have built a high performance head-amp into the mic case to provide a much stronger output
information signal.
£6348 including VAT.
Affinity Audio +44 A Brief History Lesson
(0)1923 265400.
The original, instantly recognisable RCA 44 ribbon mic was introduced in 1936, and has been revered ever
Click here to email
since, along with its junior stablemates like the 77 and KU3, many of which are still in daily use in film-
www.affinityaudio.com
scoring and classical music studios around the world. Towards the end of the last century, it was becoming
www.wesdooley.com
hard to get parts to maintain these classic mics, and that provided the impetus for AEA to re-start production
Photos too small? Click to the original specs, launching these new incarnations as the R44C and R44CX models. These recreations
on photos, screenshots and use the same 1.8-micron aluminium ribbon design as manufactured for RCA, and many of the parts are
diagrams in articles to open completely interchangeable with original RCA 44B and 44BX models. However, the output sensitivity of the
a Larger View gallery. standard model is a lowly 2.25mV/Pa (just like the original) and that places serious demands on the preamp,
particularly when the mic is being used for distant placement. Even the high-output CX model only manages
a feeble 5mV/Pa. No self-respecting capacitor mic would dare be seen with less than 12mV/Pa on the spec
sheet, and most are around the 20-25mV/Pa mark.
http://www.soundonsound.com/sos/jun09/articles/aeaa440.htm?print=yes[21/05/2009 17:07:45]
AEA A440
punched grille and slightly utilitarian-looking grey and silver finish. It is just as heavy as the R44C, at around
3.45kg, and just as big, at 31.25 x 11.7 x 84 cm (HxWxD). You’ll have to invest in a seriously heavy-duty mic
stand to support this monster safely. Like the other AEA variants of this design, the mic resides
(permanently) in an adjustable cradle frame with an integral stand adaptor-cum-shockmount, and the output
is via a captive cable terminated in an XLR. However, as the A440 is custom-built to order, any required
cable length can be accommodated, and the case can even be laser-engraved with a corporate logo.
Again, like the similar R44 models, the A440 is shipped in a bespoke and tough cordura case, lined with
protective foam, and complete with a zipped cotton bag to protect the mic once the original plastic packing
bags have been removed. It’s important to keep all ribbon mics covered when not in use, and packed away
vertically to prevent ribbon sag.
On Test
I reviewed the AEA R44C in the pages of SOS back in June 2002, and comparing my notes from back then
with my listening tests on the new A440, the family character remains clearly in place. As expected, the
A440 exhibited the perfect figure-of-eight polar response, with identical tonality front and back. The side
nulls are wonderfully deep and well defined, but across the wide frontal and rearward working angles the
sound quality remains remarkably consistent. The mic has been specified with a maximum SPL of 136dB (for
one percent THD), and although that is 30dB lower than the passive version it is still more than enough for
most applications (presumably, the internal preamp’s dynamic range is the limiting factor here).
The frequency response is very similar to the original model. In fact, it’s smoother, if anything, but with the
same characteristic 2dB/octave droop, falling about 10dB between 300Hz and 7kHz, above which the roll-off
steepens. The bottom extends powerfully to 20Hz and below, producing a rich, warm and smooth-sounding
mic, although one that still retains precise HF detail and clarity. The proximity effect is strong, of course,
becoming quite evident for sources closer than a couple of feet, but that can be used creatively when
appropriate.
Placing the A440 slightly to the side and a few feet from the bell of a trumpet captured a very vivid and
lifelike performance, and I needed almost 30dB less gain than for my own AEA R92 placed alongside
(feeding my AEA TRP preamp). On acoustic instruments like acoustic guitars the A440 revealed a fast,
detailed character, with a warm upper-bass response, and a rich, smooth treble, which is musically
complementary and easy on the ear. Twelve-string guitar was also captured without any harshness or signs
of intermodulation distortion, while stringed instruments — and orchestral strings in particular — sounded
fantastically smooth and natural.
But the different design philosophies of the A440 and R92 become very obvious when the mics are
compared side by side. The former is clearly designed for relatively distant placements, and sounds optimally
balanced when at least five or six feet away. The R92 gives its best when within about two feet. Given a
scoring stage or orchestral venue, the A440 can be used to advantage, but for close working in a project
studio, the R92 might prove the more practical choice.
The deep side-nulls of all ribbon mics can be used to enormous advantage when it comes to rejecting
unwanted spill, but the rear lobe pickup must always be remembered, especially when the rear lobe has the
same frequency response as the front lobe, as it does in the A440 (unlike the R92). Of course, this identical-
sounding rear pickup can also be very useful, for example for capturing a second performer on the same
channel (balancing levels by moving the mic between the two players). If the rear lobe isn’t required,
something like an SE Reflexion Filter placed behind the mic can be very effective in reducing the amount of
reverberation or spill captured.
Verdict
There can be no doubt that this is an impressive, imposing and fabulous sounding microphone, and the
addition of the built-in head-amp makes it far easier to match it with a suitable preamp. But it is really only
suitable for use in a large, good-sounding room, where distant placement is appropriate. And at the current
price, this is one seriously expensive mic that will be the province of only the few remaining high-end
professionals, or perhaps ‘resting’ city traders, indulging their musical hobbies while waiting for a stock
market revival!
As with the other RCA44 variants, though, it is enough for us cash-starved mortals to know that such
fabulous mics are still available, and easier to use now than ever before — and that they still sound utterly
wonderful. When I reviewed this microphone’s forebear, I suggested that it was like a vintage Bentley:
expensive and revered, but not easy to justify to the accountants. The same is true of this one, only it’s now
been fitted with a supercharger! Unfortunately, once you’ve heard this mic, you’ll always aspire to own it.
http://www.soundonsound.com/sos/jun09/articles/aeaa440.htm?print=yes[21/05/2009 17:07:45]
AEA A440
http://www.soundonsound.com/sos/jun09/articles/aeaa440.htm?print=yes[21/05/2009 17:07:45]
Arturia Origin
I
Connection magine being able to take the oscillator and filter modules from
Physical Highs & synthesizers such as the Minimoog and ARP 2600 and
Lows converting them into self-contained software modules. Next,
Modules & Factory throw in a bunch of generic control modules and design a
Sounds framework into which these can be inserted and cross-connected,
and house the whole thing in a powerful signal processor with all
Arturia Origin £2238 the hardware needed to program and use the thing. Voilà, mes
pros amis — the Origin!
Generates a rich, involving
sound. Getting To Know You
Offers fabulous modulation
capabilities. The Origin is more than just a synthesizer. Like many modern
The effects are truly instruments, it provides a Program mode for building sounds, plus
multitimbral. Hurray! a Multi mode for combining them in splits and layers, and for multitimbral use. There are effects processors
cons accessible in both modes and, although there’s no multitrack digital sequencer on board, there is an
The external PSU would be analogue-style sequencer and arpeggiator. Consequently, the Origin is best described as an ‘analogue style’
hard to replace. workstation.
The manual is rather lacking Physically, it’s a substantial lump. With more than 50 rotary encoders, 12 of which can be used as push-
in places. button selectors, more than 80 buttons, a spin wheel (which is also a push-button) and a joystick, it needs to
It’s not cheap.
be. To be fair, its size and the number of physical controls is a blessing, because it reduces the amount of
summary farting around that would otherwise be necessary to create and manipulate sounds. Having said that, the
The Origin is a unique Origin still demands a considerable amount of farting around, especially to build and refine new synthesizer
instrument, combining architectures from scratch. Remember, this is a modular synth, so you have to configure new ‘instruments’
modular virtual analogue
before you can create sounds with them. To illustrate this, let’s build and program a simple synthesizer
synthesis derived from
imitative soft synths with architecture.
modern features such as
splits, layers and truly Building A Synth
multitimbral effects. It sounds
excellent and, if you can The Origin interface offers eight primary editing pages (most of
afford it, you should take a which have additional sub-pages), accessed by the eight buttons
close look, because there’s that run along the underside of the screen. These are the Home
nothing else that does quite page, followed by the Preset, Program, Edit, Multi,
the same thing. Sequencer/Arpeggio, Effects and Live pages. To create a new
synth from scratch, start by entering the Preset page and selecting
information
the Empty Program option. This then takes us to either the
£2238 including VAT. Edit/Patch or Edit/Rack sub-screen, depending upon which was
2twenty2 +44 (0)845 299
used most recently. We’ll start in the Rack screen, which offers a
4222.
representation of a modular synth with three rows of eight slots,
Click here to email
only two of which are populated: one with a keyboard control
www.2twenty2.com
module and the other with an output module.
www.arturia.com
We can now insert an oscillator by pressing Add, scrolling to the oscillator list, and selecting from five
Photos too small? Click options: Origin, ARP 2600, Yamaha CS80, Minimoog and Jupiter 8. There’s a sixth option — a Wavetable
on photos, screenshots and oscillator — but this, for reasons that are beyond me, is presented separately. For the sake of argument, let’s
diagrams in articles to open select a Jupiter 8 oscillator. No matter where you have placed the cursor within the 8x3 grid, the oscillator will
a Larger View gallery. now appear (sensibly) between the keyboard and the output modules.
If we now press a key on an attached MIDI controller keyboard, no sound ensues. This makes sense. Like
a true modular synth, the oscillator is in position, but it’s not connected to anything, so we need to patch the
keyboard controller to the oscillator’s FM input, and the oscillator’s audio out to the input of the output
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
module.
If this were a true modular synth, there would now be a continuous drone, but there isn’t. Instead, if you
play the controller keyboard, the sound is produced with a square ‘organ’ envelope. This means that there is
an amplifier in the output module, controlled, in the absence of an envelope, by the keyboard’s Note On and
Note Off messages.
Let’s now add a second, slightly detuned oscillator by repeating
the previous operation and making the appropriate connections.
Well, we can’t; we have to add a mixer and patch the two
oscillators to its inputs, then direct the mixer’s output to the Output
All of the Origin’s I/O connections
module. This, again, makes perfect sense but, strangely, the mixer
are found on the recessed rear
does not locate itself between the oscillators and the output
panel.
module. This is not an impediment to programming, but it’s
All of the Origin’s I/O connections are
confusing. Happily, we can obtain a more pleasing arrangement by
found on the recessed rear panel.
jumping to the Edit/Patch screen, which offers a 6x5 matrix of
modules within which we can move the modules to any desired
position. (That’s weird — one representation offers 24 modules, the other offers 30!) Selecting the mixer in
this view, we can move it and connect it as desired. The patch now shows its interconnections on-screen,
with differently coloured lines to differentiate between different types of signal (audio, CVs and so on).
We can now continue to add modules, creating complex audio paths and cross-patching modulation
sources pretty much at will. What’s more, unlike most modular synths, the Origin’s modules allow us to direct
single audio signals and CVs to multiple destinations, and their inputs can receive from multiple sources.
This is equivalent to having a ‘multiple’ on every output and a mixer on every input, vastly increasing the
Origin’s patching capabilities.
Avoiding the temptation to go wild, I completed this simple architecture by adding a Jupiter 8 low-pass
filter, from the resonant high-pass, low-pass, band-pass and notch filter options, adding an envelope
generator and, finally, an LFO. I then removed the pressure sensitivity that was engaged by default, created
a suitable filter sweep and added a little pitch modulation. The result was warm and engaging, and on many
levels was no different from a large analogue synth. I was impressed.
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
Multi Mode
Having created an architecture and programmed some sounds,
Multi mode allows you to access up to four of them
simultaneously. Each program can be allocated its own MIDI
channel, transposed by up to +/- 24 semitones, and restricted to its
own range of MIDI Note numbers so, in addition to creating splits
and layers, this mode is perfectly suited to four-part multitimbral
duties.
It was while investigating this that I really started to appreciate
the Origin. Firstly, I discovered that edits made to Programs in
Multi mode could be saved when saving the Multi itself. (This might
The Edit/Patch screen allows you to
seem a subtle point, but it’s a huge benefit when compared with
insert and remove modules, to move
synths that demand that you edit and save the constituent
them around into sensible
Programs independently from the composite whole.) Then, quite by
configurations, and to see what’s
accident, I layered one of my arpeggiated Minimoog programs with
connected to what. This gives you
one of the factory presets, a slow pad called ‘Seqpadbell’. Jean
the best view of the architecture of
Michel Jarre would have sold you his granny for this combination,
your virtual modular synth.
and I suspect that, with a bit of haggling, you could have got
The Edit/Patch screen allows you to
Charlotte Rampling thrown in, too. insert and remove modules, to move
Next, I decided to make the Origin crash, so I added a third, them around into sensible
CPU-hungry polysynth pad to my Multi. This comprised a dual- configurations, and to see what’s
oscillator synth played through a heavy phaser sweep. The Origin connected to what. This gives you the
best view of the architecture of your
did not crash, but the mildly distorted arpeggio continued to be
virtual modular synth.
mildly distorted, the Seqpadbell patch continued to be delayed,
chorused and reverberated, and my new strings pad continued to
be phase-shifted. In other words, Multi mode is genuinely multitimbral, and the patches that you insert are
reproduced with all their effects intact. I can’t tell you how happy this makes me! Well done, Arturia.
Still trying to crash the Origin, I inserted an analogue drum sequence into the fourth and final slot. Don’t be
misled, the Origin does not have any analogue drum sounds other than those you program, and it doesn’t
have a drum sequencer. Nonetheless, you can do quite a lot with the existing sequencer, so I tried to see
whether I could do the whole Oxygene thing in a single Multi. Amazingly, I could, and still the Origin refused
to hiccup, let alone fall to the floor in a pile of over-stressed digits. The only thing I noticed was that I had hit
the CPU limit, because the polyphony — which has a maximum of 32 — had dropped to just four. I might
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
have been able to lessen the CPU load by replacing the somewhat greedy Minimoog and Jupiter 8 modules I
had used with the more abstemious Origin modules, but no matter — by this point I was simply having fun.
In Use
Arturia make a big deal of their oscillators, claiming that their TAE
technology, “allows the production of totally aliasing-free oscillators
in all contexts.” For those new to the term, aliasing is a side-effect
that occurs when digital devices attempt to handle signals — input
from the outside world or generated internally — whose bandwidths
exceed that of the system. In almost all cases it results in the
generation of spurious frequency components that are unrelated to
the wanted audio, and can result in clangorous and unpleasant
sounds. Arturia’s words are an over-statement, but significant
aliasing is generated only in the Origin oscillator. Given the low
The Edit/Rack screen doesn’t show
CPU load of this module (ah, that’s where the processor ‘cost’ was
the interconnections between
saved) that’s not surprising, and quite acceptable.
modules, but it allows you to see
Nonetheless, you may wish to be aware that the facilities of the
what’s happening on the
imitative oscillators step well beyond their inspirations and do not
synthesizer’s virtual ‘control panel’
model them precisely. For example, the Minimoog oscillator offers
and to tweak the knobs and sliders
distinctly un-Minimoog-ish facilities such as PWM (which, not
much as you would on a physical
being a purist, I think is a good thing) and its square wave has a
modular synth.
duty cycle of 47 percent, which might emulate a Minimoog in
The Edit/Rack screen doesn’t show the
Grenoble, but is not the same as mine. Further anomalies are interconnections between modules, but
present in other modules, but whether these worry you or excite it allows you to see what’s happening
you will be determined by whether you choose to approach the on the synthesizer’s virtual ‘control
Origin as an emulator or as a new instrument in its own right. I panel’ and to tweak the knobs and
veer toward the latter. sliders much as you would on a physical
modular synth.
Moving on from the virtual analogue oscillators, I want to praise
the wavetable oscillator, a collection of 96 waveform snippets
modelled on the Prophet VS ROM. You can insert four of these into a single patch and control them using
the joystick mixer and the 2D envelope in a manner that’s very similar to the original. I very much liked the
sounds I obtained from this and, given that the VS is still one of my favourite synths, this is no small
accolade.
Let’s now talk about the Envelope module. Described by Arturia as an ADSR this is actually wrong, and the
manual is very poor at describing it. The contour generated is, in fact, an H1-A-D1-H2-D2-S-R envelope,
similar to that found on some (digital) Korg and Yamaha synths. In other words, it has a Hold stage before
the Attack kicks in, and two Decay stages with a definable hold duration between them. What’s more, as well
as being able to modulate the various A, D and R (Release) times, you can adjust their shapes from linear to
something akin to logarithmic, which means that you can imitate the various responses of many classic
synths, and even approximate the unusual envelopes of Yamaha’s CS-series. So while only one envelope
module is provided, it can emulate many of the subtleties of the four vintage synths on which the oscillators
and filters are based. Arturia should make much more of this in the Origin’s manual and marketing materials,
it’s good stuff.
Moving on to ease of use, the Origin is not the easiest of instruments to master, but it’s well thought-out
and straightforward once you get to grips with it. For on-stage performance, Arturia have even provided a
‘Live’ page that allows you to map the most important parameters to the eight programmable knobs on either
side of the screen, as well as to the joystick and the other control-panel knobs. Given the limited number of
suitable knobs in the oscillator, filter, LFO and envelope sections, this is not a luxury; it’s a necessity if you
want to tweak multiple elements of the sound as you are playing.
But what about the sound? Given that you can’t create an exact
copy of any of the synths from which the Origin draws its
inspiration, can it sound like any of them, or are its sounds just a
mish-mash of analogue timbres? The answer is a bit of both. You
can force the Origin to sound much like a Minimoog or a Jupiter 8,
but I preferred to create sounds that I couldn’t obtain from any
existing synths. An example? I placed three oscillators in a
Memorymoog type of arrangement, but instead of choosing a
Moog-style filter, I placed a couple of the CS80’s 12dB/oct low-
and hi-pass filters in the audio path. The result sounded neither
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
Conclusions
The Origin is not a hardware implementation of existing soft
synths, and it should not be approached as such. Yes, it draws
upon aspects of vintage synths, but the number and range of
modules provided is much less than a complete butchery of the
original instruments would produce, and it does not slavishly
emulate any of them, instead allowing you to create new synth
architectures and sounds using the modules as building blocks.
This synth can create fabulous sounds that are reminiscent of a
Minimoog, an ARP 2600, a Jupiter 8, a CS80 or a Prophet VS, but
I am more impressed by its ability to step beyond these.
The sequencer section offers three
Inevitably, the Origin is too expensive to appeal to everybody,
rows of virtual CVs plus an
but the development time and effort that went into it was
arpeggiator, each with a dedicated
enormous, and this is reflected in its cost. As for me, I’m looking
editing screen. The overview screen
forward to a number of promised upgrades (such as numeric
allows you to see all three
readouts and greater MIDI controller capabilities), as well as the
sequences simultaneously, helping
forthcoming keyboard version. This, in addition to a 61-note
you to understand how they are
velocity- and pressure-sensitive keyboard, will add a pitch-bend
interacting.
wheel, a mod wheel and a ribbon controller to the existing Origin,
The sequencer section offers three rows
and could be a live performer’s dream ‘analogue’ synth, obviating of virtual CVs plus an arpeggiator, each
the need to carry around a lot of old, heavy, delicate, and valuable with a dedicated editing screen. The
vintage gear. Hmm, now there’s a thought... overview screen allows you to see all
three sequences simultaneously,
helping you to understand how they are
interacting.
Vintage Templates
If you want to create sounds on something that looks like an existing synthesizer, the Origin features a
Minimoog template that offers the appropriate modules correctly configured to enable you to program and
play it like the original.
As you would expect, it includes three Minimoog oscillators, and the controls appear to emulate those of
the real synth. However, all is not as it seems. For example, there’s oscillator sync and, while the
envelopes appear to generate the Minimoog’s ADSD contours, the Release knob on the physical control
panel also controls the release of the sound (which, of course, is wrong). Furthermore, there’s a
dedicated LFO, a modulation matrix, and polyphony.
Strangely, given the quality of much of the Origin software, there are two obvious bugs in the template.
The manual describes the modulation matrix as eight-slot (it has only six slots) and the Unison mode
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
described isn’t present. Notwithstanding these niggles, I’m rather glad of the additions to the template,
because they defuse the inevitable question, “ah, but does it sound identical to a real Minimoog?” I prefer
to view the template as a visual programming aid that enables players to recreate many Minimoog-esque
sounds (which, to answer the question, it does well) and to program advanced sounds that use the
Minimoog architecture merely as a starting point.
There are no factory template for the CS80, Jupiter 8, ARP 2600 or Prophet V at the moment. The
manual promises these for the future, but I thought that I would try to build a CS80 for myself. At first,
everything went well as I created the two separate audio paths needed, each with independent high-pass
and low-pass filters, dual envelopes and LFOs, plus global ring modulation. But by the time I had inserted
all the modules, the CPU meter was reading way over 100 percent and the Origin had muted itself. Not
for the first time (and not for the last) I realised that the Origin is not Arturia’s V-series soft synths in
hardware form.
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Arturia Origin
Origin
ARP 2600
CS80
Minimoog
Jupiter 8
Wavetable
Filters
Origin
ARP 2600
CS80
Minimoog
Jupiter 8
Others
Keyboard Follower
Envelope
CV Modulator
LFO
MiniMixer
Ring Modulator
Bode Frequency Shifter
Joystick Mixer
Output
The Origin has space for 1000 Programs, of which 400 are preset factory sounds, and for 256 Multis, of
which 100 are preset. These range from relatively simple and often very usable emulations of vintage
analogue synthesizers to complex soundscapes comprising multiple layers of sequenced and arpeggiated
‘virtual analogue’ patches. I wasn’t a huge fan of the more complex factory programmes and preferred to
create my own (simpler ones) during the course of the review. Nonetheless, I have no doubt that other
players will be happy to use many of the sounds on offer.
http://www.soundonsound.com/sos/jun09/articles/arturiaorigin.htm?print=yes[21/05/2009 17:08:31]
Dan Dean Solo Strings Advanced
D
Printer-friendly version
an Dean’s original Solo Strings library comprised violin, viola, and cello, beautifully recorded in 24-bit stereo and converted to 16-
bit. Now, in true Hollywood style, there’s a sequel, with lots more special effects: the 2.5GB Solo Strings Advanced (SSA) makes
good use of the Kontakt engine, with some very clever programming and convolution-based features.
Presets are presented in three groups. ‘All-In-One’ offers the same six articulations as previous
libraries (Arco vibrato, Spiccato, Pizzicato, Tremolo, Half and Whole Step trills), all available via
keyswitching, but the Spiccato and Pizzicato now feature auto-alternation of two ‘takes’ for
greater realism, and the new sustain-pedal-driven legato mode provides shorter attacks for
smoother real-time performance of fast passages (one of my few grumbles with the original).
With ‘Voice Control — Divisi’, each preset provides a single articulation, but the keyswitching (or
the mod wheel) controls the number of players. Unlike the huge gulf between the solo and
ensemble choices offered by most string libraries, SSA lets you change on a note-by-note basis
between solo player, three-instrument, and six-instrument ensemble in the case of cellos or
violas. For violins, you get an even more ambitious selection, courtesy of a new set of 2nd violin
samples, with solo, two first plus one second, three first, three of each, six first, or six of each.
This range offers unprecedented real-time control, and for even greater realism you can activate
the ‘Cloaking Device’, which performs subtle trickery with alternate samples and other note
characteristics, so that each note sounds slightly different.
In the case of the first two preset groups, you can also control real-time dynamics via the mod
wheel, or breath, or expression controllers, and release time from MIDI Continuous Controller 20.
The ‘Legacy’ presets are simpler, offering one articulation each, with no keyswitching. They revert
to the normal sustain-pedal function, but still offer attack and release tweaks: ideal if you plan to
ignore the manual!
All presets now benefit from 26 specially selected convolution reverb impulses, ranging from a
very small room to a large symphony hall, so your acoustic options are extremely flexible.
The Timbral Impulses are intriguing: they let you remove the resonant character of the original recorded strings and replace it with one of
24 different ‘sonic fingerprints’, captured from recordings ranging from live classical performances to famous pop songs. These offer great
tonal flexibility, ranging from smooth and dark to thin and wiry. Names are cryptic, but I’d bet ‘03 ER’ is Eleanor Rigby!
While it doesn’t offer velocity-switched layers, SSA more than compensates with its unique divisi and timbral impulse features, which
make it an inspiring and extremely versatile real-time ‘instrument’. SSA can only enhance the enviable reputation earned by the earlier
version of this library. Martin Walker
$199.
www.dandeanpro.com
http://www.soundonsound.com/sos/jun09/articles/dandeanssa.htm[21/05/2009 17:15:41]
Fractal Audio Axe-FX Ultra
T
Fractal Audio Axe-FX
his is the first product I’ve tried from Fractal Audio Systems,
Ultra 2029 Euros
and it’s one of a pair of guitar amp and effect simulators
pros built by the company. The Axe-FX Ultra and standard Axe-
Makes a convincing job of FX are similar but the former, reviewed here, has a faster
emulating most guitar amps. processor and more memory, which equates to the ability to run
Loads of effects, some quite more effect models at the same time. The Ultra also includes
unusual. additional effect algorithms, enabling it to create more abstract
Comprehensive routing
guitar sounds, including an arpeggiator, synth effects, vocoder,
options.
Includes a vast number of looper, multi-band compressor, ring modulator, quad chorus, diffuser, resonators, crossovers, and more
inspiring presets to tweak or sophisticated delay and pitch-based effects. My first impression is that if the designers of the Lexicon
edit as you see fit. PCM80, Peavey’s ReValver and the Line 6 Pod X3 got together with no budget restrictions, this is
cons somewhere close to what they’d come up with.
Expensive! Like the standard version, the Axe-FX Ultra is packaged in a 2U steel case and is powered directly from
No front-panel amp controls the mains. Its black front-panel design is somewhat utilitarian, but the rear view reveals a comprehensive
or headphone output. range of I/O options to meet both stage and studio requirements. There’s a reasonably large display window,
summary which shows both values and graphical control panels, and navigation is accomplished by the now familiar
The Axe-FX Ultra sounds matrix of dedicated buttons, cursor and page buttons and a data wheel. Power amp, microphone and cabinet
good and is an immensely simulations may be enabled or disabled on a per-patch basis, so the user can set up some patches for live
versatile device, though it performance and others for studio use.
works out quite expensive
and some players might find
Rapid Response
the user interface fiddly.
The Axe-FX’s cabinet emulations are based on Impulse Responses, or IRs, taken from real speaker and mic
information
setups, a technique that generally produces very accurate results, and Fractal Audio say that their tube amp
Axe-FX Ultra 2029 Euros; algorithms model aspects of the original circuit down to the component level, reproducing the dynamic way in
Axe-FX 1549 Euros. Prices
which the frequency response of the amp being modelled varies under playing conditions. Power-amp
include VAT and shipping.
damping, rectifier sag and transformer characteristics are all modelled and can be adjusted by the user.
G66 +49 461 1828 066.
They’ve gone into this level of detail for over 50 amplifier types teamed with 39 speakers, 10 microphone
Click here to email
types and a host of stomp-boxes and rack effects. However, the designers also point out that many of their
www.g66.eu
modelled effect devices are designed for optimum playability rather than as copies of specific devices —
www.fractalaudio.com
some users will view this as an improvement, while others may feel differently! There are also sophisticated
Photos too small? Click features such as intelligent harmony generation and the ability to swap tone stacks between amp models.
on photos, screenshots and Fractal Audio Systems are also keen to point out that they take the technical sound quality of the unit very
diagrams in articles to open seriously. They use 24-bit Cirrus Logic converters, and their analogue front-end and output-stage circuitry
a Larger View gallery. employs no electrolytic capacitors in the signal path. Analog Devices op-amps are used in the analogue
sections and a noise floor of better than -105 dB is quoted. The maximum analogue output level from the unit
is around +18 dBu. The Axe-FX Ultra’s dual-core floating-point processor gives the unit enough power to run
two different rigs at the same time, as some software plug-ins now also allow, and is claimed to have
enough horsepower to give some of today’s desktop computers a run for their money.
On The Button
The process of editing Axe-FX patches will be familiar to anyone who’s used a typical rackmount effects unit.
The value dial is used to adjust parameters, while Enter confirms an activity. Exit cancels the current step,
the four cursor buttons allow you to move around inside a page or screen, and the page buttons move
forwards or backwards through the available pages. Tabs at the top of the edit windows show you which
page you are on, and the Layout button is used to place processing blocks into the grid and to access the
routing menu.
The Control button accesses the menu for the internal controllers, including a tempo setting, two LFOs, two
ADSR envelopes and an envelope follower. Individual effects can be bypassed, and there are dedicated
http://www.soundonsound.com/sos/jun09/articles/axefx.htm?print=yes[21/05/2009 17:17:29]
Fractal Audio Axe-FX Ultra
buttons to access the Global settings page, tuner display, I/O configuration and Utility menu.
The Recall button lets you select presets using the value dial (and they load almost immediately), while
Store and Bypass need no further explanation — though it should be noted that storing a patch overwrites
one of the factory patches, which can either be the current one or any other of your choice. A tempo setting
is saved with the preset, but a new one may be tapped in at any time using the Tempo button. Parameters
can also be assigned to MIDI controllers for real-time control, making live performance rather easier if you
add a suitable MIDI floor controller.
In addition to the buttons, there are also status LEDs below the display. The one labelled ‘Edited’ lights up
if you change a preset and haven’t yet stored the changes, ‘MIDI’ lights if MIDI data is being received, and
clip LEDS warn of excessive levels at the outputs. Internal clipping is unlikely because of the floating-point
architecture, but it is possible to overload the 24-bit output converters, in which case the internal mixer gain
or individual block gains should be adjusted downwards.
The Matrix
As with most such products, the user has the option of deciding how deeply to edit. Up to 12 simultaneous
effects can be set up in series or parallel, with a high level of editability, so you could simply create one
virtual pedalboard setup for live use, storing different control and bypass settings as presets.
That, however, would be to miss out on some neat routing options. The user interface’s routing section is
based on a 4 x 12 grid, where effect and amp blocks are drawn from an inventory of available items and then
set up in the order in which you’d expect their hardware counterparts to be used. Some items are available
in multiples, but once you’ve drawn all the available instances out of the ‘store cupboard’, that’s as many as
you can have. Once an effect has been slotted into the grid, it can be patched left-to-right or to any other
adjacent effect to create parallel signal paths. Each effects block has the same routing options, in that the
input sums up to four stereo inputs from the four rows and the output is in stereo. An output mixer then
combines the outputs from the four columns into a stereo output.
Blocks can be edited separately, a process aided by the easy-to-understand graphical interface, which
uses tabs where multiple pages are involved. Only four of the 12 columns are visible at any one time, so the
display can be scrolled across to ‘look at’ the section you’re working on, and unused locations can be linked
across. Real-time monitoring of controlled parameters is also supported, so if you have a gain control that
ramps up after being triggered by a guitar note, for example, you can see the on-screen knob turn as you
play. This is no gimmick, as it makes setting up dynamic effects much easier.
Choosing a new amp is done via the Type knob in the Amp edit page, which scrolls through the available
options once Amp 1 or Amp 2 has been inserted into the grid. When editing amps, you get the obvious gain,
EQ and volume controls on the first page, some slightly unusual ones on the second page (rectifier sag,
cabinet thump and other esoterica), then on the third page there are advanced functions that let you change
the tone stacks, transformer characteristics and so on. A fourth page addresses the mix parameters — level,
balance and bypass mode. A similar paradigm applies to effects, where some adjustments are graphical and
others in the forms of lists of parameters and values.
In Use
The first thing any self-respecting guitarist does when confronted with a product like this is to explore the
presets. There are over 350 here, and they show off the creative potential of the machine, both for emulating
recognisable amp types and for generating ethereal sounds that would normally take a rack of sophisticated
processors and a lot of patience. Many of the weirder sounds make use of slow-attack envelopes, pitch-
shifting and shimmery modulation. I’ve heard similar things from Native Instruments’ Guitar Rig and from my
own Roland VG99, but the Axe-FX Ultra does them really well, and with plenty of potential for variety.
The straight guitar amp sounds are pretty impressive: while most modelling boxes can manage filthy rock
sounds quite adequately, this one also delivers well on those cleaner sounds or slightly overdriven sounds
that clean up as you back off the volume control. There’s a definite sense of something solid behind the
sound, and those IR-generated cabinet responses really fill out the low end. Of course, you’re unlikely to find
a preset sound that just happens to work perfectly with your own guitar, so as with a real amp, you’ll
probably need to adjust the gain and EQ at the very least, and even if setting sounds up from scratch is too
daunting, modifying the ones that you’re given isn’t difficult.
At the time of writing, Fractal Labs are in the final stages of developing both a plug-in version of the Axe-
FX, called Axe-PC, and a fully fledged graphical editor that will allow you to tweak Axe-FX patches from an
attached PC. This will make a big difference to the user-friendliness of the system, as many guitar players
are reluctant to engage with anything that looks in any way technically daunting. Even though the on-screen
editing is fairly intuitive, the sheer number of variables and routing options makes the experience more like
http://www.soundonsound.com/sos/jun09/articles/axefx.htm?print=yes[21/05/2009 17:17:29]
Fractal Audio Axe-FX Ultra
setting up a synth patch than using a guitar amp, especially as there are no familiar amp controls on the front
panel.
Summary
For some users, the Axe-FX Ultra might seem like overkill, especially if they don’t want to use the more
abstract sound capability of the unit, but for those who need as much creative freedom as possible, it’s
probably the only hardware solution that comes close to matching software for its sheer versatility.
Furthermore, unlike software, which has to be written to conserve CPU power and allow multiple plug-ins to
be run at the same time, the Axe-FX Ultra can have all its DSP for its own use, which is pretty much the
same as running one very sophisticated software plug-in that drains the power of the entire computer.
There’s little to dislike about the Axe-FX Ultra’s capabilities, so if anything is going to put people off, it’s that
the user interface feels rather dated, while the physical presentation doesn’t scream ‘Got to have it!’ either.
As I touched upon earlier, the control paradigm is straightforward enough, but because of the number of
options and adjustments, a well thought-out graphical editor with drag-and-drop capability will be a valuable
addition. I’d also have liked a headphone output and some front-panel amp controls for gain and tone
settings.
Sound is a subjective thing, of course, but I thought the Axe-FX Ultra captured the punch and dynamics of
a real amp being miked in a studio rather well. The array of effects is impressive, and most sound really
musical, though inevitably the pitch-shifter sounds a little bit grainy. Some of the sounds that can be conjured
up by, for example, feeding delay or reverb from a reversed version of the sound fed through a pitch-shifter
and/or a series of resonant filters rival synth sounds in their complexity, and this is an area where the Axe-
FX Ultra scores highly against the competition. However, if you simply want to wig out on metal overdrive
with a bit of delay, there are less costly options!
At The Back
Although there’s only a solitary instrument input on the right of
the front panel, the rear panel of the Axe-FX Ultra is a pretty busy
place. Input 1 is used when employing the unit as an effects
processor, and there is also a choice of a digital input and output
on both phono (S/PDIF) and XLR connectors. When you’re using the digital I/O, the input can accept 24-
bit/48kHz data and Input 1 is disabled. When the rear-panel analogue input is in use, the front-panel jack
is overridden. Input 2 and Output 2 can be used as an effects loop for externally connected devices, or as
an auxiliary output for monitoring, and may also be used as I/O for the effects loop ‘block’ when placed in
the grid with its (on-screen) input left unconnected.
There are two sets of outputs, one unbalanced and one balanced, with a ground-lift switch to lift the
screen of the cable from the chassis ground, helping to avoid ground loops. The IEC mains inlet is also
on the rear panel, though the power switch is sensibly located on the front panel. One obvious omission,
though, is a headphone output, which I would have found useful when editing patches.
To facilitate real-time parameter control, the unit also has MIDI In, Out and Thru sockets: the MIDI In is
on a seven-pin DIN rather than the usual five-pin version, enabling phantom powering, for those pedals
that support it, on pins 6 and 7. Two expression pedal inputs are provided, on jacks, and these may also
be used with footswitches.
Buying An Axe-FX
The Axe-FX and Axe-FX Ultra are currently available in Europe only by mail order from distributors G66.
Obviously, this makes it hard to try before you buy, so they offer a no-quibble, 15-day, money-back
guarantee.
http://www.soundonsound.com/sos/jun09/articles/axefx.htm?print=yes[21/05/2009 17:17:29]
Heil Sound PR40
T
kick drums and bass
instruments here are days when the thought of one more ‘me too’ side-
Copes well with high- address cardioid condenser vocal mic doesn’t exactly thrill
frequency detail. me, so I was pleased to discover that, despite its familiar
cons appearance, the Heil Sound PR40 is not what it appears to be at
Only the price. first glance: although it looks like a large-capsule condenser mic,
summary behind that deceptive exterior lies an end-address dynamic mic
that’s designed for use with voices, kick drums, bass instruments,
The PR40 pushes the
boundaries of what can be guitar cabs and lots more.
achieved using dynamic mic
technology, which allows it to Overview
overlap into areas normally
dominated by capacitor Given its physical attributes and extended low-end response, the
models. PR40 will probably be compared with the Electrovoice RE20,
although I also see performance parallels with the Sennheiser
information MD421. Either way, you know that if Bob Heil is involved in the
£229.95 including VAT. design, you’ll get something a bit out of the ordinary. Readers of
Waters & Stanton +44 our sister publication, Performing Musician, will know that Bob Heil
(0)1702 204965. is both a ham radio enthusiast and a live-sound guru with an
Click here to email impressive provenance, first coming to public notice in the early
www.wsplc.com ’70s when he set up the now-legendary ‘wall of sound’ PA for the
www.heilsound.com Grateful Dead. He’s since been involved in the design of
communications microphones, so he has a lot of expertise when it
Photos too small? Click
comes to designing mics with precise pattern-control.
on photos, screenshots and
diagrams in articles to open The PR40, which is assembled and tested at Heil Sound’s facility
a Larger View gallery. in Illinois, USA, has a surprisingly wide frequency range for a
dynamic microphone, covering 28Hz to 18kHz (-3dB). It is
designed to withstand very high SPLs, but at the same time it
manages to sound more natural on voice and other instruments than most cardioid dynamic mics — many of
which have a noticeably coloured sound, due to the complex porting needed to create the cardioid polar
pattern. Although the frequency response is nominally flat between the upper and lower roll-off points, there’s
the gentlest hint of a presence bump from 3-5kHz. It only amounts to a couple of dB, but it gives a sense of
air at the top end.
Bob Heil’s approach to cardioid dynamic mics always seems to produce a tight polar pattern, with almost
perfect rear-rejection — a feat Bob attributes to “using the ideal combination of materials for the 1.125-inch,
low-mass diaphragm and a special mixture of neodymium, iron and boron that gives the PR40 the strongest
magnet structure available.” Aluminium is used for the voice coil and, as with the PR series hand-held
models, the large-diameter dynamic capsule is mounted in a Sorbothane shock absorber to decouple it from
the heavy steel body. An additional humbucking coil reduces the effect of interference from nearby electronic
devices or transformers, and proximity bass-boost has been minimised as far as is possible for a pressure
gradient microphone.
The basket screen comprises two wire-mesh screens of different diameters, augmented by what’s
described as an internal breath-blast filter (I couldn’t get into the microphone to see how this was arranged).
It does, however, keep popping to a minimum when the mic is used for vocal work, and also helps avoid
sibilance. A champagne-coloured satin plating is used over the steel body, and the signal exits on the usual
balanced XLR. A swivel stand-adaptor is provided with the mic, which comes in a compact, foam-lined
aluminium case, with a paper banner around the mic reminding the user that, despite appearances, this is an
end-fire mic.
In Use
http://www.soundonsound.com/sos/jun09/articles/heilsoundpr40.htm?print=yes[21/05/2009 17:18:10]
Heil Sound PR40
Bob Heil is particularly proud of this microphone’s performance on kick drum, although it’s also
recommended as a broadcaster’s voice mic. Given that most kick-drum mics have a massaged frequency
response, some heavy mid-cut EQ may be necessary to achieve a contemporary kick sound, but there’s no
lack of low-end extension, and you can get a great depth of sound. But this mic isn’t only good for kick drum,
by any means. I got some great djembe tones out of it, and on vocals it sounded impressively natural, but at
the same time full and solid — which would be ideal for radio DJs, as well as for some types of studio vocal.
However, you do need to be aware that the level changes hugely between what you get from singing right up
against the grille and what you get when working three inches or more away, so it would be a good idea to
use a pop shield, just to keep the singer back at a safe distance. The mic’s susceptibility to popping is
impressively low, given the extended bass response, but I’d still recommend using a low-cut filter and pop
shield for vocal work.
Because of its solid bass response, this mic works really well on bass guitar cabinets, and I loved it on
electric guitar too, where the results were rather less ‘honky’ than I’m used to from dynamic models. It has
an almost ribbon-like smoothness on highs, but without any loss of transient detail or any dullness to the
sound.
Another bonus is that, because the high end extends up to 18kHz, you can use the mic in many
applications where a capacitor model would normally used — and if you have a clean, quiet preamp, it
sounds fabulous on acoustic guitar, revealing plenty of detail and a dense mid-range, but without the glassy
grittiness that some budget capacitor mics seem to impart to the sound. In this respect, at least, its
performance might best be compared with the Sennheiser MD441.
http://www.soundonsound.com/sos/jun09/articles/heilsoundpr40.htm?print=yes[21/05/2009 17:18:10]
Lexicon Ionix FW810S
L
£753
exicon may be best-known for their reverb processing
pros know-how, but more recently they have been making
Low-latency DSP-based inroads into the computer-music market, with their latest
mixing with eight channels of foray being the Ionix range of control and audio-interfacing
high-quality Dbx mic
hardware. The FW810S audio interface is the only rackmount box in this range, and features eight-channel
preamplification, Type IV A-D
analogue and stereo digital I/O, with additional stereo analogue main and headphone outputs, as well as
conversion, gating,
compression and EQ. MIDI In and Out. In addition, there is DSP-based onboard low-latency mixing, incorporating eight channels
Mixer control software is very of fully-featured Dbx dynamics and EQ, and a Lexicon monitor reverb. Bundled with the unit are Steinberg’s
easy to use, despite a few Cubase LE4, Toontrack’s EZ Drummer Lite, and Lexicon’s own Pantheon II reverb plug-in. The details of the
operational niggles. hardware profile can be found in the ‘Vital Statistics’ box on the opposite page, but the real question, of
Excellent (and CPU-friendly) course, is how all these features actually perform in practice.
DSP-driven and plug-in
reverbs included.
Mixer & Routing
cons
The feature set of the DSP Beyond the handful of front-panel controls, everything on the
input processing doesn’t feel FW810S is configured via its software control window. Each of the
very well aimed at the needs 10 hardware and eight software inputs has its own channel
of computer-based tracking containing send level and pan controls for the five available
sessions, and you can’t
analogue output pairs, and each output pair has its own master
reassign the processors to
playback channels where level control. Odd/even pairs of channels can be linked for ganged
they would work better for stereo operation, and there’s a send per channel to the DSP-
mixing. powered monitor reverb, which can be returned to any of the five
No preamp high-pass filter or analogue output pairs.
polarity inversion functions.
The mixer is an absolute doddle to comprehend on account of its
Only one headphone output
traditional-style control layout and absence of tabbed pages,
and no talkback.
Only stereo S/PDIF digital I/O although you may need to scroll around a bit to find the channel
with no word clock you’re looking for. Only the dynamics and EQ controls are
connections. accessed via separate pop-up windows, but gain-reduction and
summary EQ-plot read-outs are nonetheless permanently on view. Visually,
The software mixer utility which
A meeting of the Dbx and I’d have liked the settings of the rotary controls to be much clearer,
controls the FW810S’s internal
Lexicon brands augurs well as the graphical style of the knobs makes it quite difficult to see
mixer. To the left is a scrolling pane
for any product, and sonically where they’re pointing — little sliders would have been more
for navigating through the available
the FW810S delivers on that functional, if less familiar to hardware junkies.
input and playback channels; in the
promise in both analogue
Little tooltip-style numeric read-outs pop up whenever you move middle are the control and return
and digital domains. If you’re
looking for maximum I/O a control, but not when you initially click on it or try to adjust it with parameters for the DSP-powered
count (particularly on the your mouse’s scroll wheel, which I found a bit annoying. Using the monitor reverb; and to the right are
digital side), however, the scroll wheel for adjustments also seemed to have a lower the master controls for the five stereo
FW810S loses out somewhat resolution than clicking and dragging, and no modifier key output feeds.
to the competition. increased this resolution either, so I’d stick to click and drag if I The software mixer utility which controls
were you. Clicking on any of the scraps of virtual masking tape the FW810S’s internal mixer. To the left
information
allows you to rename channels in the mixer utility window, and is a scrolling pane for navigating
£753.25 including VAT. while this is useful to some extent, it doesn’t change how the through the available input and playback
Sound Technology +44 channels; in the middle are the control
names appear to your sequencing software via the driver.
(0)1462 480000. and return parameters for the DSP-
Click here to email Metering is pretty good, although because it’s possible to add powered monitor reverb; and to the right
www.soundtech.co.uk gain to DAW playback streams within the FW810S mixer itself, you are the master controls for the five
do need to have the mixer utility open to be sure that you’re not stereo output feeds.
Photos too small? Click clipping the interface’s outputs. The meters have no peak-hold
on photos, screenshots and option, but each channel has its own clip LED which will stay lit until you click on it to reset. Snapshots of the
diagrams in articles to open entire setup of the mixer can be stored and recalled, allowing quick reconfiguration, but there’s no separate
http://www.soundonsound.com/sos/jun09/articles/lexiconionixfw810s.htm?print=yes[21/05/2009 17:18:44]
Lexicon Ionix FW810S
a Larger View gallery. facility for storing dynamics, EQ or reverb patches independently, or indeed any preset library of settings for
these.
Dbx-powered Mixing
The analogue mic/instrument preamps come courtesy of Dbx, and
offer up to 55dB gain, which is perfectly adequate for most close-
miking applications, but perhaps a bit on the low side for distant
miking or less sensitive mics such as ribbon models. The gain is
also slightly bunched towards the clockwise end of the control
range, so that last 6dB or so of gain is pretty difficult to set. In
terms of sound, this preamp is nice and clean, with a low noise
floor and little obvious coloration, which makes it ideal for general-
purpose use.
Analogue-to-digital conversion is via Dbx’s own Type IV process,
which emulates the soft-clipping characteristics of analogue
recording media, with a more gradual distortion onset than you’d The eight analogue input channels of
expect. I’ve been using Type IV conversion for years, and the the FW810S each have well-
system does work well, but distortion is still distortion, so I’d not specified DSP-based dynamics and
advise setting your recording headroom any differently. Better to EQ processing sections coded by the
think of the Type IV just as an extra safety net for worst-case boffins at Dbx.
scenarios. The eight analogue input channels of
the FW810S each have well-specified
Further Dbx input processing follows the A-D conversion, and
DSP-based dynamics and EQ
comprises (in order) gate/expander, compressor and limiter for
processing sections coded by the
each of the eight inputs. All of these processes are fully featured boffins at Dbx.
and well-behaved in practice. The gate/expander works very
effectively to reduce background noise, and the wide ratio range
lets you fairly easily adapt the effect to different sources. Spill reduction on multitrack drum recordings might
be a bit too challenging though, as there are no side-chain filtering options.
The compressor’s variable ‘Over Easy’ soft knee is as accomplished as I’ve come to expect at invisibly
reining in wide-ranging dynamics, and the automatic time constants make for quick setup, even with very
dynamic sources like vocals and DI bass. The hard-knee mode can, however, be used with the fully variable
time settings to create a good variety of more obvious compression effects if you prefer. Having a separate
limiter is nice too, allowing the compressor to concentrate on the gentle transparent soft-knee processing at
which it shines while ensuring that you catch any troublesome level peaks.
Unusually, both the compressor and limiter have a Hold parameter, which stops any gain-reduction from
beginning its reset phase for a specified duration after the signal level has dropped below threshold. I
imagine that many users will either simply leave this control well alone or set it to its minimum value, but it’s
worth playing with it because, especially on percussive material, if you extend the Hold time you can retain
more of a sense of transient definition when you’re using fast attack/release to emphasise sustain or
ambience. It can also reduce distortion of low frequencies in similar circumstances.
The EQ is commendably smooth, even when using peaking
boosts or adding general high-end, both of which applications tend
to provoke budget EQs into harshness. Again, you get enough
control resolution to do some pretty detailed tweaking if you fancy
it. All the dynamics blocks and the EQ have their own bypass
buttons, and the status of the dynamics blocks is reflected by
LEDs on the front panel. (Why not the EQ too? Beats me.) Bear in
mind, though, that these status LEDs only show you that the
dynamics block in question is switched on, not whether there’s any
gain-reduction going on.
Overall it’s hard not to like all this Dbx processing when you
consider it in isolation, but there is one general thing about it which
doesn’t quite seem to add up for me: it feels best suited to mixing, yet you can only use it for tracking on the
FW810S. Given that the quiet preamps and 24-bit conversion make it perfectly possible to leave gating,
compression and limiting to the mixdown stage without the risk of printed-in gate chatter or over-
compression artifacts, I’m not sure that many musicians are going to make much use out of the enormous
processing flexibility on offer. I’m certainly not going to risk tiring out my performer while I spend ages
tweaking dynamics parameters, and I’d rather leave the soft-knee 2:1 compression ratio set up on automatic,
tweak the threshold and make-up gain to taste, and leave the other 13 variable controls to gather dust.
http://www.soundonsound.com/sos/jun09/articles/lexiconionixfw810s.htm?print=yes[21/05/2009 17:18:44]
Lexicon Ionix FW810S
What’s more, despite this copious control set, Lexicon and Dbx have managed to miss out a number of
input-processing facilities which would have been much more useful during tracking than a compressor hold
control. For example, there’s no preamp high-pass filter, and you also can’t switch the EQ before the
dynamics, so there’s no way to stop subsonic thuds and plosive pops from sending the gain reduction
lurching. There’s also no polarity inversion, and although polarity can of course be flipped in most recording
software, that’s not going to help your DSP-driven cue mixes. To be honest, I’d rather have had a variable
high-pass filter, polarity inversion and a two-knob soft-knee compressor for each input, assigning the other
processing to the eight DAW playback channels for stem or aux-processing purposes at mixdown.
Verdict
If it’s just preamps and socketry you’re looking for, then the
FW810S faces pretty stiff competition from a bevy of other
manufacturers, so it seems to me that a decision about whether to
On the FW810S’s rear panel we find
purchase this smart rackmount box has to hinge on whether its
all of the I/O connections, with the
other selling points appeal to you. Dbx’s analogue and digital
exception of the single headphone
processing know-how is certainly a big selling point here, and the
socket and two of the combi inputs,
onboard DSP mixer gave me roughly 1ms of latency compared to
which are on the front on the unit.
the 4ms figure I was able to achieve with the lowest stable ASIO
On the FW810S’s rear panel we find all
buffer size on my machine (128 samples), which was good going.
of the I/O connections, with the
That said, I still feel that true zero-latency analogue monitoring is a exception of the single headphone
noticeable improvement for vocal work in particular, where even socket and two of the combi inputs,
1ms delay causes noticeable phase-cancellation between vocal which are on the front on the unit.
foldback and the singer’s direct spill.
Dbx’s excellent soft-knee compression is worthy of particular praise too, and is a boon when working with
singers, because it lets the singer change the timbre of their voice at different dynamics without the
distraction of huge changes in the voice/backing foldback balance; and it does this with the minimum of
undesirable compression side-effects. The EQ is also good enough that you might want to use it on the way
in, expecially at the top end, and Lexicon’s built-in monitor reverb is classy-sounding and straightforward to
set up. Add all this together and you end up with an attractive package which does away with much of the
http://www.soundonsound.com/sos/jun09/articles/lexiconionixfw810s.htm?print=yes[21/05/2009 17:18:44]
Lexicon Ionix FW810S
Vital Statistics
Firewire Audio & MIDI interface, simultaneously capable of 10 audio inputs and 12 audio outputs.
24-bit digital recording and playback at sampling rates up to 96kHz.
Compatible with Mac OS 10.4.9 and above, Windows XP and Vista.
Balanced analogue inputs: two front-panel mic/line/instrument inputs on combi-jack/XLRs; six rear-
panel mic/line inputs; phantom power switchable to mic inputs in pairs with illuminated front-panel
buttons.
Balanced analogue outputs: eight line-level outputs on TRS jacks; two further line-level main outputs
with front-panel rotary level control.
Mixing functionality: DSP-powered mixer for low-latency monitoring; eight input channels include
separate gate, compressor, limiter and EQ, as well as independent sends to each of the line output
pairs; further channels mix the stereo S/PDIF input and eight mono software playback streams; global
monitor reverb processor; full mixer snapshot recall, including a ‘power-on’ snapshot for stand-alone
operation without the computer.
Metering: three-LED bar-graph meter per analogue input channel; status LEDs for all three hardware
monitor-mixer dynamics modules.
Headphone output: front-panel headphone jack output with accompanying level control.
Digital I/O: coaxial S/PDIF input and output.
Other I/O: MIDI In and Out; dual Firewire sockets.
http://www.soundonsound.com/sos/jun09/articles/lexiconionixfw810s.htm?print=yes[21/05/2009 17:18:44]
Line 6 Pod X3 Pro
I
Printer-friendly version
n true Line 6 tradition, they’ve followed their Pod X3 and X3 Live processors with a rackmount professional version, the X3 Pro ($979.99
MSRP), which has enhanced I/O and a few capabilities not provided on the standard ‘kidney’ or X3 Live floor-unit versions. It features
the same Dual Tone architecture as the X3, which means that you can set up two different effect/amp/speaker cab rigs at the same
time and combine them. Alternatively, you can process two completely separate guitars, basses or voices using one processor channel for
each — something not possible with the standard version. You also get the Pod Farm plug-in (see SOS Jan 09), which essentially provides
all the X3 facilities in the form of a Mac or Windows plug-in, or as a latency-free stand-alone ‘virtual processor’ without the need for a DAW.
The hardware acts as the ‘dongle’ for Pod Farm and makes the latency-free processing possible: as long as the Pod is connected to the
computer, the Pod Farm software will run as a plug-in. You can still use another interface if you prefer, but for direct USB recording from the
Pod or for latency-free processing using Pod Farm, the Pod (or other suitable Line 6 interface) must be selected as the DAW’s I/O device,
or be part of a composite audio driver. You can also use the Pod X3 Pro as a computer interface for a Line 6 Variax guitar, enabling you to
create new guitars using the free Variax Workbench software.
The Pod Pro X3 uses 24-bit A-D and D-A converters, and the internal processing employs 32-
bit floating-point arithmetic — which is the same as in many DAWs. Up to nine simultaneous
effects per signal chain can be used, with effects split between pre-the-amplifier (stomp) and post-
amp (send loop). DAW users will welcome the fact that the Pod X3 family’s USB 2.0 connectivity
supports multi-channel recording and stereo playback without the need for an additional interface,
and there’s also a digital Variax connection that allows a Variax guitar to be connected in such a
way that X3 Pro presets can store the Variax settings alongside those of the X3 — so a performer can call up the right guitar and pickup
combination with each Pod preset.
Output 1-2 is fed by whatever you’ve selected for the Digital/XLR Outs, 3-4 is Tone 1 separately in stereo, 5-6 is Tone 2 separately in
stereo, 7 is the sum of the inputs for Tone 1 and 8 is the sum of the inputs for Tone 2. This allows the simultaneous recording of both
processed and unprocessed sounds, where both Tone channel outputs may be recorded in stereo.
The main differences between a standard Pod X3 and this Pro version are the extra connectivity and the ability to use both channels
separately. The X3 Pro has two dual quarter-inch instrument inputs, and there are also two balanced-XLR mic inputs with phantom power,
gain-trim controls and switchable low-cut filters. Digital I/O is presented in S/PDIF coaxial and AES-EBU balanced formats, as well as the
Variax VDI Digital Interface, which uses a CAT5 cable. Analogue outs are on both unbalanced quarter-inch jacks (switchable to amp or line
level) and balanced Studio/Direct XLRs (switchable to mic or line level with a ground-lift option), so pretty much any live or studio scenario is
catered for.
A connector is included for a Line 6 FBV floor controller, there’s MIDI In and Out on standard five-pin DIN sockets and stereo insert points
on quarter-inch jacks. Another nice touch is the provision of separate, unprocessed DI output for each channel. The headphone jack on the
front panel is controlled by the Master Volume knob.
Physically, the Pod X3 Pro is presented as a mains-powered, 3U rack device but it has been styled rather differently from earlier Pod Pro
units. This time, the distinctive sculpted, red, anodised front panels have been confined to the mic/instrument inputs. These have been
arranged to look like plug-in modules and have the necessary XLR and jack connectors on the front, where they can easily be accessed.
Also located here are the gain adjustment knobs, plus silver buttons for low-cut filters and pads and LEDs indicating signal presence and
clipping. The rest of the unit draws on influences from both the Pod X3 and X3 Live: a reasonably large display assisted by a cursor
controller, a data knob and four context-sensitive knobs do most of the editing work. I thought the presentation very stylish.
The various sound-shaping sections, Tap Tempo and Dual Mode selection are accessed via six push-buttons, to the right of which is a
Tone Volume and Master Volume control. Below is a conventional set of amp controls comprising Drive, Bass, Mid, Treble, Presence and
Reverb. Anyone used to using a previous model of Pod should have little trouble in finding their way around.
Operation
As wih the standard X3, you get 78 guitar amp models, which can be fed through any one of 24 cabinet models. There are 98 stomp and
studio effects, 28 further bass amp models with 22 bass cab models and six vocal preamp models, the latter being rather more impressive
than you might imagine in recreating a vintage sound. Room reflections are modelled using Line 6’s AIR II technology, and there are four
virtual mic options. If you want the Pod Farm plug-in mentioned earlier, you’ll need to download it from the Line 6 web site.
The large front panel means that many controls have their own dedicated knobs, and here eight chromed-plastic knobs give direct
access to Drive, Bass, Mid, Treble, Presence, Reverb, Tone Volume and Master Volume. The Tap Tempo button can be held down to
access a guitar tuner and each of the five stompbox types has its own button: Amp, Stomp, Mod, Delay and Verb. The USB2 socket on the
rear allows computer recording in stereo of both wet and dry inputs simultaneously.
As touched upon earlier, the four controller knobs beneath the adequately large, back-lit display
access the functions displayed on screen, where you’ll also find a block diagram of the active
patch. The cursor control disk to the right of the screen steers the cursor, while the turn-and-press
http://www.soundonsound.com/sos/jun09/articles/line6podx3pro.htm[21/05/2009 17:19:26]
Line 6 Pod X3 Pro
knob to the left is used for choosing patches and for saving new settings. Flat, recessed buttons
above and below the cursor disk allow effects to be tuned on or off or to be accessed for editing
and also get you into the output setup options. Similar buttons above and below the left-hand
knob get you back to the home patch page if you get lost in the menu system, and also get you
into input select mode.
The quality of modelling amplifiers is very subjective, but I think Line 6 do a great job here. Their gently overdriven sounds are as good as
any I’ve heard from a modelling preamp: clean sounds and very dirty sounds are easier to get right, but even mildly dirty sounds here have a
real sense of power and energy. You can also do some neat tricks using the dual mode — for example, using a highly compressed, cleaner
arrangement in one channel, combined with a dirtier sound in the second to get great sustain without too much filth. The effects are simply
excellent, and although the factory presets include the usual range of classic guitar sounds, there are some intriguing experimental sounds
that really show off the range of the device, from floaty and ethereal to downright evil! The mic preamps are clean and very competent, and
the instrument inputs are impressively quiet. By using the vintage preamp models, the clean mic inputs can be given a convincing vintage
warmth.
Overall
For studio use, the extra flexibility of the Pod X3 Pro is well worth the extra cost, and the sound quality is excellent, with minimal noise.
Having two built-in mic amps is a real benefit, as is the comprehensive I/O and ability to record both dry and processed sounds. I like the
intuitive nature of the hardware operation, but the free software adds greatly to its usefulness in the studio — and the graphical interface of
Pod Farm makes creating new patches incredibly fast and straightforward. The sounds that can be achieved are no different to those you
can get with the Pod X3 or the ‘full-fat’ version of Pod Farm — so you’ll really have to base your decision on whether or not the added
hardware features would make life easier in your own studio. Me? Well I like it! Paul White
SUMMARY
The Pod X3 Pro takes the same approach as previous Pod Pro units in giving you all the features of the standard model plus enhanced
routing and connectivity options. As a combined audio interface and guitar/bass/vocal processor it represents very good value, especially
when the additional software is taken into account.
Line 6 UK +44 (0)1327 302 700.
www.line6.com
http://www.soundonsound.com/sos/jun09/articles/line6podx3pro.htm[21/05/2009 17:19:26]
Native Instruments Maschine
M
Conclusions aschine is a beat-production workstation with built-in
Maschine Control drum sequencing, sampling and loop slicing, and is the
Groove Box latest result of NI’s initiative to build hybrid hardware
and software instruments. The software element runs as a stand-
On-board Sounds
alone application or as an AU/VST/RTAS plug-in, while the
Native Instruments hardware is a controller for the Maschine software, and also
Maschine 599 Euros functions as a general-purpose MIDI controller.
pros With Maschine, NI wanted to take the tactile, free-flowing
Excellent hardware integration production style of hardware instruments like Akai’s MPCs and
with no setup time. add the benefits of the computer-based music studio, and they’ve largely succeeded. Although the
Fast, smooth workflow. hardware has no sound-generating capability on its own, the tight integration with the plug-in gives a similar
Nice pads. feel to using a stand-alone hardware device. The workflow and feature set have also been finely honed,
Solid library of electronic drum although with some notable exceptions that promise to be addressed later this year.
sounds.
Great for performance.
Plug & Play
Step sequencing option.
cons Installation is via a single DVD for the software and library, and a
Can’t write arrangements in USB cable for the controller. You can then launch the stand-
real-time. alone app or insert the plug-in into your DAW of choice. Nearly
No host automation or MIDI all operations from this point can be performed from the
CC support, so you can’t hardware. The controller is sturdy, constructed mostly from
capture performances.
plastic, with a matt-black metal front panel. The buttons and
It’s difficult to change kits and
patterns independently. pads are all made of translucent hard rubber, similar to those on
You can’t sequence external Korg’s Pad Kontrol, and can all light up. Above the main pads
MIDI gear/software — yet. are twin displays and a strip of eight knobs and buttons which The Maschine software, with Scene
No groove quantising. make up the main user interface. manager at the top, device controls
No REX support — yet. in the centre, and
The first thing I did was explore some of the NI factory projects
No real support for non-4/4 pattern/sequence/sample editor at
to get a feel for what Maschine can do. These examples are
time signatures.
complete productions constructed within Maschine. An instance the bottom.
summary The Maschine software, with Scene
of Maschine offers eight Groups, each of which contains up to 16
Maschine shows that fast, manager at the top, device controls in
sounds, so you can layer numerous parts, including kits,
hands-on, musical workflow is the centre, and
instruments, loops or single samples. In Maschine, each sound
not the preserve of stand-alone pattern/sequence/sample editor at the
hardware boxes. If some of its element is essentially a sampler, which can contain a single bottom.
early issues are addressed, sample or a multisample map. Drum kits each take up a whole
Maschine should become the Group of 16 sounds, while Instrument patches and loops only
last word in beat-production use a single sound slot.
workstations.
Lock & Load
information
599 Euros. The first step in most Maschine projects is to press the Browse
Native Instruments +49 30 button to load a kit, loop or sound from the library. When
61 10 35 1300. browsing, the left screen lets you filter the library by category,
Click here to email and choose which level of Maschine’s structure to load into
www.nativeinstruments.com (Master, Group or Sound). This system is powered by the
Library’s Kore-style tagging system. Maschine lists the potential
Photos too small? Click candidates on its other screen, and provides controls for
on photos, screenshots and selecting and loading your chosen kit. All this is mirrored in the An instrument sequence, with effects
diagrams in articles to open a software if you have the Browser column displayed. automation.
Larger View gallery. An instrument sequence, with effects
Once a kit is loaded, its 16 samples can be played from the
automation.
pads. I found the pads a pleasure to play, with a sensitive,
http://www.soundonsound.com/sos/jun09/articles/nimaschine.htm?print=yes[21/05/2009 17:20:03]
Native Instruments Maschine
Pattern Heading
To write patterns from the pads, you can either play them live, or
use the Step Sequence mode. Holding down the Pattern button
shows existing patterns on a grid on the right-hand screen,
where you can select them with the pads. Pattern length can be
changed quickly with a knob, and there’s also a handy Double
button, which doubles the pattern length and duplicates any
existing notes. Unfortunately, there’s no real support for non-4/4
time signatures at the moment: if you change the meter, the
loops in Maschine are no longer whole bar lengths.
The workflow for recording patterns is spot-on: while Maschine
is looping, simply hit the Record button and play. To rehearse an
overdub, disarm the Record button, then punch back in when Measuring 320 x 295mm, the
you’re ready. If you make a mistake, Maschine has its own Undo Maschine hardware control surface
function, or you can hold the Erase button at the same time as is about the size of a vinyl record
other pads, to remove notes in real time. Input Quantise is sleeve.
available, or you can quantise after a record pass with 50 or 100
Measuring 320 x 295mm, the Maschine
percent strength. The 50 percent option works cumulatively: hardware control surface is about the
multiple presses nudge the notes ever closer to the grid. size of a vinyl record sleeve.
The bottom section of the Maschine software interface shows
the current pattern. One slight irritation is that the software display doesn’t zoom automatically to reflect the
pattern length, so you have to grab the mouse and zoom out for patterns longer than one bar. Patterns can
be edited or created directly in the software, using a simple left-click to add notes, right-click to delete
scheme.
If playing pads is not your thing, the controller has a step-sequencing mode, which utilises the pad grid to
represent one bar of 16th notes in your loop (you can change this resolution). The right-hand screen allows
you to select which sound’s sequence is shown, and navigate through loops longer than 16 steps.
Touching a pad adds a trigger at that step. The pads light up in sequence to show the current position,
running from bottom to top.
http://www.soundonsound.com/sos/jun09/articles/nimaschine.htm?print=yes[21/05/2009 17:20:03]
Native Instruments Maschine
Performance
Maschine does an exemplary job of capturing patterns and sequences, and manipulating sounds and
effects. So how about creating a performance or arrangement with these building blocks? Pattern changes
can be triggered easily from the pads with various quantisation settings. The eight Groups buttons allow
you to move quickly between your layered sounds, and you can hold the Mute or Solo buttons while
pressing these, to drop out sections of your track. Individual pads can also be muted or solo’ed in the
same way. Effects can be loaded from the Browser on-the-fly, and automated. As live performance tools
go, it couldn’t get much more fun or immediate than this.
To facilitate both performance and song arrangement, Maschine uses a system of Scenes. A Scene is
simply a snapshot of which pattern is playing in each Group at a given time. So, for example, Scene 1
might be an introduction section, with pattern A1 playing in Group 1, pattern A4 playing in Group 2, and so
on. You might then set up another Scene appropriate to Verse 1, and so on. Scenes can be recalled in
real time in the same way as patterns, giving you control over the high-level structure of an arrangement.
OK, but what if you simply want to capture an improvised performance as an arrangement? (Sound of
needle scratching across record). Surprisingly, there’s no mechanism for this within Maschine, and very
little within a host. Pattern changes cannot be recorded on-the-fly, and the Maschine plug-in has no
support for MIDI modulation or automation from a DAW.
The only thing Maschine responds to from the outside world is Program Changes, which can be used to
trigger Scene changes. Therefore, to create an arrangement, you need to set up Scenes, then place
Program Changes in your sequencer at the appropriate transitions in the song. This isn’t so horrible in
Ableton Live, as you can create Clips which trigger Program Change messages. In other packages it’s not
brilliant. To record Scene changes in real time you need to download a MIDI control template for Maschine
http://www.soundonsound.com/sos/jun09/articles/nimaschine.htm?print=yes[21/05/2009 17:20:03]
Native Instruments Maschine
that lets you record Program Changes in your host. This convoluted situation feels more like a workaround
than a well thought-out workflow.
As an alternative, you can set up a string of Scenes in Maschine and have them play back in step with
your song. However, the real issue is that you’ve fallen back to editing and thinking about arrangement on
a screen. And this still doesn’t allow you to capture mutes, solos, and linear control changes, or to drop in
a quick fill without triggering an entire Scene change. (Ideally you should be able to trigger and record
Pattern changes independently of Scenes, as you can in FXPansion’s Guru, for example).
Reassuringly, NI are aware that this system is not ideal, and are already looking to improve it. The
summer should bring an update to make recording Scene changes easier, and after that, hopefully, more
control of other aspects of Maschine may follow.
Conclusions
Maschine is the best example of a hybrid software-and-controller instrument I’ve seen. In most cases
hardware is developed to control existing software, which usually results in compromise and frustration.
Here, the hardware experience has been developed from the ground up, and the result is a convincing
illusion that you are using a stand-alone device. Playing the pads, recording patterns and creating
improvised performances is fast and fun, and, most importantly, allows you to stay in musician-mode
rather than technician-mode.
Maschine has a rich feature set: a great library of electronic drum sounds, strong effects, on-board
sampling and slicing, sampled instruments... Unfortunately, it also has weak song-arrangement facilities
and host integration. Although configuring and triggering Scenes works to a point, it doesn’t support the
fast creation of interesting rhythm tracks that a groove box like this should. Hopefully this, along with the
other niggles, will be addressed soon, and with any luck NI will have learned from the Kore 2 experience
and make sure early investors don’t face paying an upgrade fee to get these key features.
I’m cautiously enthusiastic about Maschine — it’s so close to being brilliant. What it does well, it does
really well, and it would be hard to go back to a generic pad controller after working with Maschine. If, like
me, you get frustrated programming in a traditional sequencer environment, you should give Maschine a
try. I can’t wait to see where it goes next.
Maschine Control
With a quick button press, the Maschine hardware turns into a general-purpose MIDI pad controller, and
a seriously good one at that. A deep programming and librarian utility ships in the box. You can switch
instantaneously between any of your templates from the front panel. In MIDI mode, the Group buttons
allow you to switch the pads between eight different sets of MIDI assignments, and the arrow buttons
step through any number of pages for the top strip of eight knobs and buttons. It’s good to see that this
aspect of Maschine is not just an afterthought.
Groove Box
Drum machines often need a bit of help in the ‘feel’ department, with a little added swing going a long
way. Maschine has a global Swing knob, which adds 8th-note swing to everything. You can also apply
individual swing settings to each Group, although this is in addition to the global swing. You have a little
more control here, being able to determine the swing resolution, although the only one that usually
sounds musically useful is 8ths again. You can also invert the swing. Unfortunately, that’s about the
extent of it at the moment. There’s no groove quantising system, or ability to create user groove
templates from loops or patterns. This is a shame, especially as many of the supplied loops have groove
in them. The only way to match these is to hard quantise them.
On-board Sounds
As well as many old favourites from Battery, there appears to be a good supply of new drum kits to get
your teeth into in Maschine’s 5GB library. All flavours of contemporary electronic and urban music are
well catered for, and there’s even a dozen or so decent acoustic kits with multiple velocity zones. There
are enough individual drum samples to keep most of us going indefinitely (900+ kick drums, 700+
snares). The 300 or so instrument patches cover a nice range of acoustic and synthetic sounds,
although, quite rightly, electronic, dance and urban sounds are favoured. The loop library is so limited
that it almost seems as though it’s just examples at this point. I predict that NI plan to go for a few add-
on Euros and push out optional sound packs some time soon.
http://www.soundonsound.com/sos/jun09/articles/nimaschine.htm?print=yes[21/05/2009 17:20:03]
Native Instruments Maschine
http://www.soundonsound.com/sos/jun09/articles/nimaschine.htm?print=yes[21/05/2009 17:20:03]
Novation 61SL MkII
F
LED encoder rings and
backlit buttons provide lots rom their origins as synth designers, Novation have, in more
more visual feedback. recent years, carved out an enviable niche for themselves
Streamlined LCD menu as manufacturers of hardware controllers for budget-
structure. conscious musicians. Under review here is their latest 61-note
cons knobular controller keyboard, the 61SL MkII. As is apparent from
One of the two previous LCD the name, this has evolved from the already popular first-
read-outs has gone walkies. generation Remote SL controllers and incorporates a number of
summary innovations (such as the clever Automap automatic controller
This new version of the SL, assignment utility) from other recent Novation products such as the
supercharged with touch- Nocturn. As with the old Remote SLs, there are four models to
sensitivity and twinkly lights choose from: 25-, 49- and 61-note keyboard versions, and a Zero
from the Nocturn, presents a version that offers the controls without a keyboard.
very appealing package for
anyone wanting hardware The front-panel controls are almost the same as those of the
control of their sequencer, previous generation, excepting, of course, that eight of the knobs
plug-ins and virtual have been replaced with continuous rotary encoders. The back
instruments. panel, however, is identical to the older SLs and features a 9V
power input, USB port, sockets for control and expression pedals,
information
and four MIDI ports: the usual In, Out and Thru, plus an extra Out.
61SL MkII £499.99, 49SL
MkII £399.99, 25Sl MkII
Touch Of Class
£329.99, ZeroSL MkII
£329.99. Prices include VAT. The most significant update is that all the knobs and sliders are
Novation +44 (0)1494
now touch-sensitive. You probably don’t need me to tell you that
462246.
this provides a big leap forward in speed of use straight away, and
Click here to email
Simon Sherbourne has already waxed lyrical about this aspect of
www.novationmusic.com
the Nocturn when he reviewed it in the August 2008 edition of
Photos too small? Click SOS. Backlit buttons and LED rings surrounding the endless rotary
on photos, screenshots and encoders transmit a tremendous amount of information to the user,
diagrams in articles to open which is likewise of enormous help. Although the other knobs and
a Larger View gallery. faders don’t provide this visual feedback and hence, like all
unmotorised controls, have the potential to be in a position that
doesn’t reflect the value of the software parameter that they’re
controlling, Novation have at least dealt with this situation fairly The SL MkII’s back panels offer the
elegantly: either the controls can ‘pick up’ the parameters the same connections as the previous
moment they’re moved (sensibly, not just when the control is SL models.
touched), or the parameter can wait until the physical control is The SL MkII’s back panels offer the
moved through its current value before latching on. same connections as the previous SL
models.
Against all this, though, has to be set the fact that the 61SL MkII
does away with one of the two backlit LCDs of its forebears,
leaving only the one above the rotary encoders. Novation valiantly attempted to spin this as offering “more
focused menu operation”, but I reckon I’d take my chances with menu operation blurring (whatever that is) in
return for a second display lined up above the right-hand bank of faders and buttons, because I found myself
forever grabbing the wrong control by mistake, and felt the need to pause for a moment before pressing
buttons, to be sure I had the right one. A cost-cut too far, I’d say, as it partially undermines the most
important characteristic of the unit: quick and easy usability.
Much as I might poke fun at the phrase “focused menu
operation”, Novation have actually overhauled the Remote SL
menu structure for the MkII versions, and while I couldn’t
personally compare it with the original Remote SL, I did find it very
easy to navigate — more so, in fact, than on any other LCD-based
http://www.soundonsound.com/sos/jun09/articles/novation61slmkii.htm?print=yes[21/05/2009 17:21:46]
Novation 61SL MkII
In Use
My impressions of using the 61SL MkII with both Steinberg Cubase 5 and Cockos Reaper software were
extremely positive. The touch-sensitive controls, speedy controlled assignment, and masses of visual
feedback all added up to a very pleasant experience.
Some users may find that the closer-packed control spacing makes the touch sensitivity a slightly mixed
blessing, given that it responds to the lightest of touches — it’s easy to divert the LCD display by accident
while hitting the buttons, for example. However, this is a pretty minor niggle given the obvious benefits of the
touch-sensitivity overall and the availability of the more spaciously laid-out Nocturn. It also seems churlish to
have too much of a pop at the rather haphazard initial Automap assignments (which Simon also found when
working with the Nocturn), given that Novation are at the mercy of plug-in developers and Automap’s initial
assignments can so easily be changed and stored for future use. In fact, the lack of a second LCD screen is
the only gripe I can really muster with any enthusiasm.
What’s beyond doubt is that, overall, the 61SL MkII is a very worthwhile update to the Remote SL concept,
presenting a pretty mature vision of what a hardware controller for the masses should offer: affordable and
near-universal control that is both fast and simple to use. As such, it deserves to win Novation a big crowd
of new friends.
http://www.soundonsound.com/sos/jun09/articles/novation61slmkii.htm?print=yes[21/05/2009 17:21:46]
Philtre Labs Bollywood Elements
W
Printer-friendly version
ith Bollywood now a massive force in the world movie market, India-based Philtre Labs have followed up last year’s release of
Bollywood Grooves (SOS March 2008) with a new title, Bollywood Elements. The former title was based on performances from
various rhythm ensembles, but Bollywood Elements focuses on melodic instruments, so the two libraries form a nice
complimentary pair. All the loops are once again presented in 24-bit, 48kHz format (48kHz being the ‘norm’ in the film and TV world),
although they’re presented in mono rather than stereo. Over 1.3GB of sample data is provided, covering over 1000 loop and one-shot files.
A good selection of traditional instruments associated with Indian music have been sampled.
These include a Bulbul tarang (Indian banjo), Bansuri flutes, a Mandolin, the wonderfully
expressive and evocative Sarangi, the Sarod (similar in sound to a Sitar, but more mellow), Sitar,
Shehnai (a reed-based instrument, not unlike a raspy Oboe), Tumbi (a high-pitched single string
instrument), Ravan-hatta (a string instrument with percussive bells) and a Shankh (conch-shell).
The samples are organised into folders by instrument, and in most cases both loops and one-shot
phrases are provided. The latter include phrases that are not played strictly to tempo, and
therefore retain a more ‘human’ feel.
All of the instruments are well played, and there’s plenty of genuine Indian atmosphere. I
particularly liked the Tumbi samples: the almost scratchy, banjo-like tone and the short sustain
make it ideal for repeated phrases to sit under other instruments or a vocal. As with many of the
other instruments, the filenames give useful information on the original tempo and key. My other
favourite is the hauntingly beautiful Sarangi. There are some fabulous phrases and, whether
they’re solo or mixed with some subtle percussion, an instant mood is created.
If you prefer the construction-kit format, Bollywood Elements might not suit, as you’ll have to
work a little harder to blend the phrases together, and need some Indian percussion if you want to
create a complete performance (obviously the intention with the two titles). The only other quirk is
the mono file format, especially as many sounds contain ambience, but in practice I didn’t find it a
limitation. Whether you’re seeking a touch of genuine Indian influence to add melodic spice to a
pop or dance track, or want to create a full-blown Bollywood arrangement, this is a very good
place to start. John Walden
£69.95 including VAT.
Time + Space +44 (0)1837 55200.
www.timespace.com
www.philtrelabs.com
http://www.soundonsound.com/sos/jun09/articles/plbollywoodelements.htm[21/05/2009 17:22:35]
Plug-in Folder
Plug-in Folder
Reviews Buy PDF
Published in SOS June 2009
Reviews : Software: ALL
Printer-friendly version
http://www.soundonsound.com/sos/jun09/articles/plugins_0609.htm[21/05/2009 17:23:01]
Plug-in Folder
http://www.soundonsound.com/sos/jun09/articles/plugins_0609.htm[21/05/2009 17:23:01]
Pro Audio DSP DSM
T
Clear user interface.
Very versatile for mixing and he DSM, or Dynamic Spectrum Mapper, plug-in takes three
even mastering. processors with which many of us are already familiar —
cons the fingerprint equaliser, the dynamic equaliser and the
multi-band compressor — and combines them in an unusual way.
The process itself is not
immediately intuitive, so you In essence, DSM is a multi-band dynamics processor with the
need to think about what ability to calculate the threshold levels of the individual bands
you’re trying to achieve. according to the spectral response of a source or target audio file.
summary According to the manufacturers, DSM is “intended to provide multi-
DSM is an ingenious plug-in dimensional control over both the spectral response and dynamic
that can be used to match characteristics of audio programme, in order to bring a whole new
sounds (to a degree) or dimension of facility and artistic ability to the sound engineer”.
enhance them in a way not Sounds like no Time Lord should be without one! Currently, DSM
possible with other is Mac-only, and is available in RTAS and Audio Units formats,
processors. both protected via iLok. It was created by former Sony Oxford
plug-in designer Paul Frindle, and bears a noticeable graphical
information
resemblance to the existing Sonnox plug-ins.
£200.
www.proaudiodsp.com As with a conventional fingerprint EQ, the plug-in splits incoming
audio into multiple frequency bands (though we’re not told how
Photos too small? Click many) and is able to analyse and store the average frequency spectrum of a section of audio, be it a full mix,
on photos, screenshots and solo instrument or vocal, to act as a target response. A fingerprint EQ, such as Logic’s Match EQ or TC’s
diagrams in articles to open Assimilator, then compares the target spectrum with that of the audio actually being processed and adjusts
a Larger View gallery. the filter bank so that the average spectrum of the current audio matches that of the target. DSM operates
somewhat differently, as it uses the target analysis curve to set the thresholds for compressors in each band,
so that gain reduction occurs in each frequency band only when the current audio level exceeds the target
curve threshold in that band. If the compression ratio is set high enough to act as a limiter, then the
processed audio’s response will match that of the target’s, providing that the level is high enough to reach
the threshold. Audio below the threshold still retains its own spectral characteristics.
The threshold curve can be modified using three sets of familiar parametric EQ controls (these affect only
the threshold curve, not the actual audio) and also by a conventional single set of compressor controls.
Further control is available to change the response times of the compressors in a progressive manner across
the frequency spectrum, and the threshold curve can also be adjusted up or down using the compressor
Threshold control.
How It Works
http://www.soundonsound.com/sos/jun09/articles/dsm.htm?print=yes[21/05/2009 17:23:41]
Pro Audio DSP DSM
The controls are split into four sections, and the graphical display window shows two curves: the Active
Spectrum of the input signal in red (or twin curves in blue, if the two channels are not linked for stereo
operation) and the threshold curve derived from the target audio file (which may be modified by the user) in
yellow. A Capture button is used to derive a spectrum from a section of the target file: this can be created
from a very short sample of audio, or the button can be held down to average the spectrum over a longer
time period. In Pro Tools, captured responses can be saved and applied to other projects. Freeze Gains
does as its name suggests and maintains the gain at the time the button was pressed, for situations where
static processing (more like a conventional fingerprint EQ) would be appropriate. A Limit button prevents
sample value overloads that might otherwise result in clipping, though it affects all bands, not just the ones
that are peaking, so some artifacts may be audible. A 16-bit dither option is available for mastering
applications.
The compressor section features the expected controls for Threshold, Ratio and Gain, plus Attack and
Release time constants. There’s also a Knee control that moves from hard-knee to soft-knee compression.
The attack and release time settings are common to all bands in the spectrum, but Timing Profile controls
have been added in order to vary these with frequency: LF Attack progressively increases the attack time for
lower frequencies, and HF Release progressively decreases the release time for high-frequency signals.
As touched upon earlier, there are parametric-style controls that are used to modify the reference (yellow)
curve, and any changes are reflected in the shape of the curve. An Options menu accesses preferences that
can change the way the controls and meters respond.
http://www.soundonsound.com/sos/jun09/articles/dsm.htm?print=yes[21/05/2009 17:23:41]
Prodipe Pro Ribbon 8
Prodipe Ribbon Pro 8 Ribbon tweeters can yield a smooth sound, while still capably
£449 reproducing transient detail — and the Pro Ribbon range promises to do
pros so for an attractive price.
Good performance for a Paul White
W
sensible price.
Well-balanced, non- e’ve already looked at some of the microphones from
aggressive sound. French manufacturer Prodipe, but now the company
cons have expanded their range to include a new line of
active monitor speakers using ribbon tweeters (flat ribbons, not to
I have no complaints, bearing
in mind the cost of these be confused with the folded-ribbon type used by Adam).
speakers.
summary Overview
The Pro Ribbon 8s make Like Prodipe’s mics, their monitors are built in China, which helps
very effective project studio
to keep the cost down. The Pro Ribbon 5 and the Pro Ribbon 8
monitors at an attractive
price and without skimping are both active, two-way, front-ported designs, and, as the names
on bass response. They suggest, they have five-inch and eight-inch drivers respectively. They both employ the same rectangular
have a smooth, comfortable ribbon tweeter, and thus benefit from the usual ribbon characteristic of low mass — which equates to a good
sound yet you can still hear ability to follow high-frequency transients.
the high-frequency detail.
We had the larger Pro Ribbon 8 in for review, a model whose amplifier gives 140W of power to the two
drivers via a 24dB/octave active crossover operating at 2.4kHz. A frequency response of 45Hz to 30kHz is
information
specified, and a steep 35Hz low-cut filter reduces subsonic content that would otherwise eat up headroom
Pro Ribbon 5 £359; Pro
unnecessarily.
Ribbon 8 £449. Prices per
pair including VAT. The general look of these speakers reminds me of the Samson Rubicons (another budget monitor with a
Etcetera Distribution +44 visually similar ribbon HF unit), but I’ve no way of telling if these tweeters come from the same source.
(0)1706 285 650. Physically, the cabinets are quite conventional. They measure 381 x 265 x 316mm, and the tweeter is
Click here to email recessed in a rectangular waveguide. The port takes the form of a slot beneath the bass driver, which has a
www.etcetera.co.uk distinctive dull-gold colouring to its glass/Aramid cone, and the power LED is of the now-familiar bright-blue
www.prodipe.com variety. Cosmetically, the speakers look purposeful but not over-ornate. Moulded baffles around the drivers
and plain, satin-black cabinetwork with rounded corners help to break up their otherwise utilitarian lines. The
Photos too small? Click cabinet material is almost certainly MDF, and it seems very rigid, with no obvious resonances when tapped.
on photos, screenshots and Each speaker weighs 13kg, but there’s no figure given for maximum SPL — not that this model seems in any
diagrams in articles to open way shy in that department.
a Larger View gallery.
As is now standard for such speakers, the rear panel plays host to all the necessary connectors, and also
provides a mounting point for the active electronic circuitry within. The panel layout is fairly straightforward,
with a range of analogue connection options, as well as the expected power switch and IEC mains inlet. A
slide switch allows operation at 230V or 110V. Unbalanced inputs are catered for via an RCA phono socket,
with balanced inputs on both a TRS jack and a conventionally wired XLR. Of course, either of these may
also be used unbalanced, as long as the correct cable is used. A volume control offers a -30dB to +6dB
range, and to allow the user to customise the high-frequency end to their own room and listening
preferences, there’s a rotary ‘HF Level’ control that can be used to cut or boost the output of the amplifier
that feeds the tweeter. You can choose between settings of -2dB, -1dB, flat and +1dB. There are no low-end
tweaks to allow for varying speaker placement, as you find on some active speakers, and these may be
missed by some users — but this also means that there’s less for the inexperienced user to mess up.
Testing
The Pro Ribbon 8s’ current retail price should make them a very
attractive proposition — providing, of course, that they deliver in
the sound-quality stakes. I tested the Pro Ribbon 8s on a recording
and editing session, as well as using them to listen to some
commercial material that I know very well, and was generally
impressed, given the price bracket within which these speakers fall.
They were mounted on the upper shelf of my mixing desk, sitting
http://www.soundonsound.com/sos/jun09/articles/prodiperibbonpro8.htm?print=yes[21/05/2009 17:24:13]
Prodipe Pro Ribbon 8
http://www.soundonsound.com/sos/jun09/articles/prodiperibbonpro8.htm?print=yes[21/05/2009 17:24:13]
Sample Magic Minimal Techno
N
Printer-friendly version
o-one can accuse Sample Magic of scrimping on the sub-bass in their Minimal Techno loop and one-shot library: it lumbers forth
from the provided bass and kick sounds in abundance. A good thing it is, too, given the importance of the dub influence to this style
— but I was pleased to see that the producers have taken care to keep the subterranean monsters firmly controlled, to maintain a
tight rhythmic backbone and clear texture. Still, only the foolhardy would attempt to layer raw materials like these without access to proper
full-range monitoring!
Once you’ve picked your mouse up off the floor, you’ll notice that there’s lots of other good stuff
going on in here as well. In a genre that combines pounding rhythmic repetition with a disregard
for ‘whistlability’, productions can stand or fall according to the imaginativeness of their synth and
effects design, so Sample Magic have rightly concentrated considerable effort in this department.
They reap the rewards in the form of apparently simple parts, whose inner details withstand
repeated listening. Featherweight snares and clicky percussion toy with your expectations without
losing the general plot; pitch modulations and real-time controller programming steer a selection
of skittering and frequently delay-garnished rhythm-synths well away from the realms of
complacency; and whole boxes of virtual patch-cords appear to have been applied in the pursuit
of sinuous filthiness in many of the bass-synth lines. In addition to the inventively textured
programming, the synth lines in general score well in terms of raw sonics. Somehow the
designers have managed to imbue these sounds with solidity and power, despite pseudo-random
glitchiness and sawtooth rasps aplenty.
Usability is pretty good, with plenty of supported formats and a sensible tempo-delineated folder
structure, although I’d have liked a bit more text description of the sounds and effects used in
each loop. This is particularly the case with the drum loops, where each loop comes in several
variations: it would be handy to know which is the ‘no kick’ version, for example.
Even if minimal techno isn’t your primary poison, there’s a lot that could be applied more widely across electronica styles, especially
where a down-the-line groove needs spicing up. The broad line-up of seismic basses and kick drums is another asset ripe for repurposing
into just about any track requiring both smart attack and capacious low-end. Overall, then, this is a good library, which not only provides well
for its chosen genre, but would also find applications beyond it, and with 850MB of sample material and very little filler, it also represents
good value. Mike Senior
£58.67 including VAT.
Time + Space +44(0)1837 55200.
www.timespace.com
www.samplemagic.com
http://www.soundonsound.com/sos/jun09/articles/smminimaltechno.htm[21/05/2009 17:24:45]
Sequis Motherload Elemental
T
Printer-friendly version
he idea of a combined dummy load, speaker emulator and speaker attenuator to enable powerful guitar amps — especially those
with valve output stages — to be DI’d for recording or feeding into a PA is very appealing. The only problem is that in most cases
the resulting sound doesn’t really resemble what you’d actually get from miking your amp. One solution that comes extremely close
to getting it right is the Sequis Motherload, and now the company have launched a somewhat simpler and less costly version called the
Motherload Elemental, which retails at $799 in the US. This retains the same principles and concepts as the ‘full-fat’ model, but offers fewer
adjustable parameters. The Elemental is available in 4, 8 and 16? versions, and even a 2? version can be built to special order (but 8? is,
of course, the most common speaker impedance).
Supplied in a robust polyurethane carry case, the Motherload Elemental is built into a sturdy
steel casing, with four chicken-head pointer knobs and a switch on the front panel. On the rear
panel are an XLR socket, a couple of push-button switches and no fewer than nine jack sockets...
but in order to preserve some sense of mystery and anticipation, the purpose of (most of) these
will be revealed later in the review. There’s no power socket, because no power is needed — the
Motherload Elemental is basically a passive filter, with an input impedance of 8? and the ability to
dissipate the full power output from amplifiers rated at up to 100W. In fact, the load is very generously rated in this respect, as many tube
amps produce more power than their rating suggests, especially when used with heavy distortion. The Elemental is designed with a more
than adequate safety margin to accommodate this.
The speaker input for when the internal load is required should be connected via a speaker cable (not a screened guitar lead!). When
using this socket, the internal load takes the place of your speaker, so there’s no need for any speaker to be connected — although you
can, if you wish, connect up to two speakers to the rear-panel Speaker 1 and Speaker 2 jacks, as long as the total load doesn’t fall below 8?
. There’s a front-panel knob and a high/low switch that’s used to adjust the level going out to the speakers, so you can get a fully wound-up
amp sound at a much lower level (adjustable right down to zero) for smaller gigs or for studio use. These attenuated outputs are perfect for
monitoring or for enabling you to mic up a small, good-sounding cab — a useful arrangement in the studio — but if you want to use your
amp as normal on stage with its speaker cab and also take a DI feed to the house PA rather than using a microphone, then the Thru, In and
Out sockets are the way to go, as the ‘to speaker’ signal is not affected in any way. These jacks enable an amp of any output impedance to
be linked through to its speaker so that the Motherload Elemental can create a DI feed without using its dummy load. A pair of LEDs, one
green and one red, serve as signal present and ‘overcooked’ warnings.
The XLR and balanced jack outputs carry the speaker-emulated sound and are at a nominal
level for connecting directly to a mixer or studio preamplifier. The XLR output level can be
adjusted on the front panel using the XLR Out knob, while the jack output is always available at
full level (it is not affected by the front-panel level control). Separate ground-lift switches are
provided for the screens on each of these two outputs, and there’s also a chassis ground
terminal. Other rear-panel jacks provide a send and return for effects devices operating at a A peek at the rear panel reveals many
more outputs than you’d typically expect
nominal line level. A further socket labelled Remote Shifter is not mentioned in the user guide, but
on a dummy load, which means that
a phone call to the company revealed that it’s there to support an additional — and as yet you have a greater range of options.
undisclosed — accessory product due for release at a future date.
So far so good, but the way a speaker cabinet is designed can have a huge effect on the final
sound, so how does a box like this go about emulating them all? Of course it can’t, but it does provide the user with two very valuable
controls that allow the sound of the cabinet emulation to be adjusted over a usefully wide range. One knob controls the timbre of the
cabinet-emulation filter, so that when fully anti-clockwise it produces a 4x12 type of sound, whereas fully clockwise it is more akin to a
single vintage 12-inch speaker. Many useful settings are available between these limits, and there’s a further modifier knob labelled
Distortion. What this does is create the tonal changes that occur in real life when you position a mic either close to the centre of a speaker
or close to the edge. It doesn’t actually add distortion, but rather allows you to change the character of the sound in a way that’s most
noticeable when amp or pedal distortion is being used. By juggling these two controls you should be able to get close to what you need. At
the 4x12 cabinet end of the control range, the bass response of the speaker-emulation circuitry provides plenty of depth for bass guitar
recording and could well win over those who prefer the richer, more complete sound of a miked bass amp and cabinet to the cleaner, more
analytical sound of a DI. The Motherload Elemental’s speaker-emulated output combines particularly well with a conventional DI signal as
the two are inherently time-aligned — unlike a conventional, ‘real’ speaker and a DI.
Impressions
The secret of a good speaker emulator is for the load to behave like a true loudspeaker rather than as a pure resistance. In other words, it
needs to be inductive like the voice coil of a speaker, because the reactance of the voice coil and the back electro-motive force (EMF) it
produces affects the way that the output stage of an amplifier — especially a valve amplifier — behaves. Without it you lose the tactile
response of playing through a real amplifier, and it’s also difficult to replicate the low-end ‘thunk’ of a real cab without it. Fortunately,
http://www.soundonsound.com/sos/jun09/articles/sequismotherloadelemental.htm[21/05/2009 17:26:21]
Sequis Motherload Elemental
reactive loads and filters are exactly how the Motherload Elemental works its magic, and I can confirm that the sound gets very close to that
of the amp to which it is connected. Many speaker emulators either dull the high end or leave it sounding ‘fizzy’, but this one sounds very
natural and lively. Equally importantly, it still feels right when you play, and the sound seems to retain its ‘weight’, which is rarely the case
with modelling devices.
As with moving a real mic, the changes between the centre and edge tone are well replicated, with the most direct, presence-laden sound
in the centre position. The cabinet type adjustment is also brightest and most aggressive in its counterclockwise 4x12 position, and morphs
to something warmer and darker as you move clockwise. Of course you can’t cover all cabinet eventualities using just two knobs — but
they’ll get you in the right ballpark, and you can always add further EQ on the desk if you need it.
I’ve used a lot of speaker emulators/loads, and at least in the case of my ancient Fender Class A Champ, the Motherload Elemental
comes as close as I’ve heard to the actual sound of the amp with a mic in front of it. It might not be as adjustable as the original Motherload,
but for many users that might be seen as a benefit, as it makes getting a good sound very straightforward. For the guitarist who wants to be
able to DI the sound of his or her own amp, whether on stage or in the studio, the Motherload Elemental does a great job with the minimum
of fuss. Paul White
SUMMARY
A simplified version of Sequis’ class-leading Motherload dummy load and speaker emulator. Suitable for stage and studio use, the
Elemental is more accessibly priced.
Sequis +44 (0)1206 823108
www.motherload.co.uk
http://www.soundonsound.com/sos/jun09/articles/sequismotherloadelemental.htm[21/05/2009 17:26:21]
SPL Rackpack
W
Summary
Pricing Information ith studio space at a premium, rack systems that
hold compact modules make a lot of sense. SPL’s
SPL Rackpack 3U Rackpack is designed to accommodate up to
pros eight of the company’s all-analogue solid-state or tube
Unique SPL approach to signal modules. Currently available for this system are the
processing. Preference Mic Preamp, the Premium Mic Preamp, the
Excellent sound quality. Transient Designer, the Full Ranger passive-coil graphic EQ,
Compact. the Bass and Vox Rangers (using the same filter design), the
Simple to operate. Twin Tube and the Dynamaxx compressor. Other than the
cons Preference Mic Preamp, all modules can optionally be
Fairly costly. equipped with I/O transformers from Lundahl, and all have dual outputs so that the signal can be split
Panel legending difficult to read to two different destinations. (Where a transformer version is applicable, the output transformer can
under normal studio lighting only go in the main output path). I’ll be looking at the features and performance of the individual
conditions.
modules a little later, but first...
summary
The Rackpack provides a compact Overview
and practical way of housing and
powering up to eight of SPL’s most Power to the various modules is distributed via a ribbon cable in the bottom of the case, and there’s a
useful preamps and processors. It dummy module at one end housing the power switch, leaving eight free slots (unused ones are
isn’t cheap — but then more covered by blanking plates). While there’s little remarkable about the rack itself, a lot of care and
attention has gone into the design
attention has gone into the external power supply (PSU), which is far removed from your average wall-
of the power supply than some
companies put into the entire wart, because it is around the size and weight of a house brick, and has been designed to deliver a
product! very generous amount of extremely clean power, so that the low-noise capability of the modules is not
compromised. This PSU connects to the main rack via a robust, locking connector and a heavy
information multicore cable.
See pricing information box. The review unit came loaded with the full range of modules, starting off with both of the mic
The Audio Professionals +44 preamplifiers. As with all the other modules, these have thick metal front panels finished in satin silver,
(0)1923 693770. with a recessed black centre panel for the controls, giving the whole system a very homogenous and
Click here to email stylish appearance, regardless of which modules are installed or in what order.
www.audiopros.eu
www.soundperformancelab.com Preference & Premium Preamps
Photos too small? Click on The Preference mic-preamp circuit is based around the
photos, screenshots and diagrams SSM2019 chip in a DC servo configuration, which combines
in articles to open a Larger View low noise and distortion with an impressively fast slew-rate,
gallery. while virtually eliminating DC offsets. This circuit produces up
to 72dB of gain, and its design places a minimum number of Each module has the familiar SPL
capacitors in the audio path, which in turn reduces phase styling, with easy-to-operate (and
shift and possible sources of distortion. Two additional op- surprisingly few!) controls.
amps function as a voltage differential sensor and a summing Each module has the familiar SPL
stage. Premium-quality components are used throughout all styling, with easy-to-operate (and
the modules, including MKP and Styroflex capacitors. surprisingly few!) controls.
The Preference Mic Pre’s retro-style, backlit moving-coil
meter has two switchable modes to display average or peak (PPM) levels, with a -10dB button to give
more meter headroom when working at hot signal levels. There are also two LEDs built into the meter:
one showing signal present; and one that comes on 3dB before clipping. (All the modules in this series
have these same warning LEDs). The preamp provides a very clean 48V phantom power supply, and
there are push switches for polarity inversion, a 20dB pad, and a low-cut filter with a gentle 6dB/octave
slope at 75Hz. Gain is adjusted via a chunky metal knob at the bottom of the module’s front panel.
http://www.soundonsound.com/sos/jun09/articles/splrackpack.htm?print=yes[21/05/2009 17:30:22]
SPL Rackpack
As I touched upon earlier, there’s a single input and two balanced outputs, both on XLRs, and both
capable of driving very long cable runs — so each module also acts as an effective signal splitter. The
EIN is quoted as -129dB with a 0.047 percent THD + noise figure at 60dB of gain, and 0.0035 percent
at 30dB of gain. The frequency response extends from 10Hz to 200kHz (-3dB).
Outwardly, the Premium Mic Pre looks identical to the Preference model, but it uses a Lundahl input
transformer as standard, offering up to 80dB of gain. The transformer is where the extra voltage gain
comes from, and this is followed by both a discrete differential amplifier stage and an instrumentation
preamplifier stage.
Transformer-based audio circuits have a certain sound character that many engineers find more
‘musical’ than transformerless designs, but they also offer true electrical isolation, which can be
beneficial from both safety and ground-loop perspectives, especially in mobile live-sound setups. An
EIN figure of 128.3dB is quoted along with a THD + noise figure, at 60dB of gain, of 0.078 percent,
and better than 10 times less than that at 30dB of gain. The frequency response is inevitably less than
for the transformerless Preference, but still a more than adequate 10Hz to 68kHz (-3dB).
Ranger EQs
The three Ranger EQ models look like graphic equalisers
tipped on their sides, but they are in fact based around
passive inductor/capacitor filters. The Full Ranger has
frequency centres of 40Hz, 90Hz, 150Hz, 500Hz, 1.8kHz,
4.7kHz, 10kHz and 16kHz, and the cut and boost is
controlled by a set of miniature sliders. Unlike a traditional
graphic equaliser, where the filters are set one octave apart
with identical response curves, this SPL design tailors the
response of each filter band based on musical principles
(rather than mathematical ones). Essentially, the filter curves
get wider (lower Q-settings) the further you go up the audio
spectrum.
The Bass and Vox Rangers are conceptually identical, but
they have different filter frequencies and curve
characteristics, optimised for bass and vocal applications, as
the names suggest. The Bass Ranger has centre frequencies
of 30, 65, 95, 170, 230, 500, 800 and 2000Hz, while the Vox
Ranger is set at 220, 330, 420, 500, 800, 1600, 2800 and
4000Hz. The range varies slightly with the filter type, but is
roughly ±12dB. The input, as well as the output stages, may
be transformer balanced as an extra cost option, and each
module has an output level-fader and bypass switch, as well
as those simple but practical ‘signal present’ and overload
LEDs. All of the faders are centre-detented, with red LED
illumination in the fader knob. The frequency range is 10Hz
to 30kHz (-3dB) with an A-weighted noise figure of -85dB. The Twin Tube Processor enables
you to control tube saturation and
Transient Designer harmonic enhancement using only
Next in line is the Transient Designer, the standard two dials.
rackmount version of which we reviewed in SOS when it was The Twin Tube Processor enables you
first released. The Transient Designer’s clever trick is that it to control tube saturation and harmonic
enhancement using only two dials.
provides separate control over the attack and release
characteristics of a percussive sound using only two knobs,
as the circuitry automatically adapts its threshold to the level of the incoming audio, so that the user
doesn’t need to worry about levels. In the centre positions, the two knobs do nothing, but moving in
either direction allows the user to either enhance or suppress the attack and release envelope of the
source sound. Using the attack control, you can, for example, back off the control when processing a
kick drum, to get more of a ‘bouncing beach ball’ sound, or advance it to really bring out the initial slap.
Similarly, adjusting the release can either make the drum sound very tightly damped, or it can bring up
the decay for a really roomy sound. It works well on individual drum tracks or a complete kit mix, and it
can also be effective on instruments such as bass guitar.
A third knob sets the output level, and there’s also a bypass (On) button and a stereo link button.
Stereo linking requires two adjacent modules to be internally connected using a small ribbon cable,
http://www.soundonsound.com/sos/jun09/articles/splrackpack.htm?print=yes[21/05/2009 17:30:22]
SPL Rackpack
and there are DIP switches on the circuit boards that also need to be set. This remains one of my
favourite processors, and it has rescued an indifferent-sounding drum part on more than one occasion!
Twin Tube
The Twin Tube processor’s purpose in life is to create
controlled tube saturation and harmonic enhancement, again
using very few controls — just one knob to adjust the
harmonic enhancement, and another to adjust the degree of
tube saturation. A pair of buttons used in combination allows
All of the I/O is hosted on the
the harmonic enhancement to operate on frequencies
modules themselves, so the rear of
centred at 10, 6, 3 or 2kHz, and there are separate ‘On’
the rack unit is very straightforward.
buttons for the Harmonics and Saturation sections. The
The channel numbers are usefully
actual frequencies are, in fact, 9.8kHz, 6.6kHz, 2.8kHz and
presented both ways up, so you can
1.9kHz, but the approximations have been printed to keep
see what you’re doing when peeping
the panel tidy. Each section has its own tube circuit and, as
over the top.
you might expect, the tube saturation effect is created by
All of the I/O is hosted on the modules
driving the tube into a non-linear region of its operation. themselves, so the rear of the rack unit
A more sophisticated circuit comes into play for is very straightforward. The channel
overtone/harmonic processing using an inductor/capacitor numbers are usefully presented both
filter to modify both the overtones and their phase ways up, so you can see what you’re
doing when peeping over the top.
relationships with the source sound. The designers claim that
the phase part of the circuit aligns the overtones, and works
not so much by generating harmonics, as a traditional exciter does, but rather by selectively equalising
the existing harmonic structure. It may be that this process relies on some of the principles pioneered in
the SPL Vitalizer, although this isn’t confirmed in the documentation. Using the harmonic enhancement
can make a sound seem closer and more present, without necessarily making it louder.
As this is a tube module, it takes some time to warm up, so the ‘On’ buttons flash for a few minutes
after powering up, to let you know when it is ready to use. The same signal and overload LEDs are
provided as for the previous modules. An overall frequency response of 10Hz to 80kHz is specified for
the Harmonics section, with an A-weighted noise figure of -87dB, while the saturation stage is quieter
still, at -96dBu A-weighted, and with a 10Hz to 77kHz bandwidth. Distortion figures are not really
relevant — because the module’s job is to introduce controlled distortion!
Dynamaxx Compressor
The final module fitted to our review system was the Dynamaxx compressor, which is, again, an
exercise in how much control the designer can put under a single knob, and is an update of the stand-
alone design specifically created for the Rackpack system. The compressor, which has a soft-knee
characteristic, has very sophisticated automatic attack and release circuitry, designed to dynamically
match the time constants to the type of material being processed. It’s also designed to prevent high
levels of compression compromising high-frequency detail. The gain-control element is based on a pair
of THAT2181 VCAs in a double VCA drive-mode configuration, to cancel distortion.
Increasing the Compression control setting increases the ratio, while simultaneously lowering the
threshold, and a gain-reduction LED ladder meter displays the gain change very clearly. The maximum
compression ratio is 3:1, and a make-up gain control may be used to restore any level lost through
compression, while a further button brings in a separate limiter side-chain — again with a soft knee —
that acts on the same VCA pair to provide a more progressive style of limiting than the usual hard-
knee type. Signal/overload LEDs are fitted at the top of the panel.
The ‘On’ button operates a hard bypass, and there’s also an ‘FX Com’ button that flips to a fixed
release time of 60ms, making it easier to create deliberate gain-pumping effects when required.
Unusually, there’s also a ‘De Com’ button. This converts the compressor into a type of subtle expander
and is designed to help undo the effects of over-compression on pre-recorded material. It’s worth
noting that the limiter also plays a negative role in this mode if active, and actually gives a boost to
transients. As with the Transient Designer, two units may be linked for stereo operation, providing that
the necessary cable and DIP settings are attended to when the modules are installed. This module has
a 10Hz to 200Hz frequency response (-3dB) and an A-weighted noise figure of -93dB when the make-
up gain is set to zero. The main difference between the Rackpack Dynamaxx and the rack module
that’s been around for years is that the rack module also has a gate section, which is omitted here.
Sound Performance?
http://www.soundonsound.com/sos/jun09/articles/splrackpack.htm?print=yes[21/05/2009 17:30:22]
SPL Rackpack
Both mic preamps are very clean and quiet, although the Premium model has a slightly more assertive
sound that’s probably due to subtle non-linearities and phase-shifts in the input transformer. I
compared the Preference module on voice with my Universal Audio Solo 110 solid-stage preamp and
found that it came very close. By contrast, the Premium had a smoother, slightly coloured top end, and
it seemed to be adding a bit of weight to the lower vocal frequencies — which is pretty much what I’d
expected. Both are seriously good preamps, so it’s really down to picking the most appropriate for a
given recording situation.
The Ranger EQs are particularly effective and musical, but I have a couple of ergonomic reservations
regarding the panel markings. Unless you’re looking at them straight on, the sliders obscure the
frequency markings, which are, in any case, small and difficult to see in normal studio lighting, because
of the illuminated fader sliders. That aside, the EQs have a wonderfully analogue sound, and you can
add quite a lot of boost when needed without wrecking the sound. The Vox and Bass versions are
particularly useful in tackling the main frequency bands of those two sources, and save lots of time
hunting around with a parametric EQ. Even the top boost sounds warm, and there’s none of that
glassy, gritty edge that some solid-state active EQs impart when you add more than a dB or so of
boost. I also compared the low end of the EQ with some of my better plug-ins and found that the SPL
modules seemed somehow more solid and believable, with no tendency to make the low end messy or
boomy.
The Transient Designer works just like its rackmount counterparts, and is simply unbeatable for
polishing drum sounds, although it can also work wonders on other types of percussive or plucked
sounds. If your drums sound too dry, turning up the release will both lengthen the decay and bring up
the room ambience, but if virtual gaffa tape is what you need to damp down ringing toms, you just turn
it the other way. It’s the same with the Attack knob — go left to soften the attack or right to make it
more spiky and aggressive. Because of that auto threshold feature, it works regardless of the level of
the drum hits that you’re processing. I won’t get into this too deeply, as we’ve covered the Transient
Designer itself before in plenty of detail. There are just two knobs and it’s brilliant!
The Twin Tube is an interesting device because it really behaves like two processors rolled into one.
The harmonic enhancer adds brightness around and above the frequency of the filter, which is set
using the four permutations of the four frequency buttons. This works very effectively, and sounds more
natural than some harmonic-generating devices, but it still works differently from conventional
equalisers — at least subjectively. It’s really a matter of bringing out and enhancing what’s already
there, and I’m sure that the tube itself adds a touch of organic flavour to the proceedings.
The lower part of the front panel controls the tube saturation effect, and this is far less subtle unless
used very sparingly. At lower settings it adds warmth, but go much further and the distortion that it
introduces gets more obvious, becoming seriously crunchy at higher settings. Heavier distortion isn’t
only for electric guitar, however: it can work wonders on drums, some bass synth sounds and possibly
death metal vocals. (On ‘normal’ vocals you really have to use it sparingly.) Still, the ability to introduce
very obvious saturation extends the versatility of this module far beyond that of a vocal warmer!
Finally, the Dynamaxx compressor proved every bit as easy to use as the manual had promised. You
can really lay on the gain reduction, and unless you select the fixed release-time mode, it resists all
attempts to sound pumpy or dull. If you want dramatic pumping to use as a special effect, you just
switch in the FX Com button, hit the limiter button, and crank up the compression! The Dynamaxx
makes a great vocal leveller when used in its normal mode, and it adds a touch of warmth at the same
time, but if you want to use it as a de-compressor or expander, it’s probably best to err on the side of
caution — because otherwise loud sounds get really loud, especially if the limiter is switched in. You
also have to remember that all the controls seem to work in reverse in expander mode, even the
make-up gain. Use it with care, though, and it really can restore some useful dynamic range to an over-
compressed track.
Summary
Other than some issues concerning front-panel legend visibility, the Rackpack modules work brilliantly,
and where features have been lost to make them fit the space, this doesn’t really affect usability to any
significant degree. The sound quality is up to SPL’s usual high standard, too, while their innovative use
of technology puts some very complex processing behind a surprisingly small number of physical
controls. Also, as I completed this review, SPL announced a version of the Rackpack that can host the
ubiquitous API 500-series modules as well: a mouthwatering prospect indeed!
The Rackpack system isn’t cheap: the empty rack and PSU cost as much as a decent computer. But
there’s no denying the quality of what these guys build. SPL have a unique approach to product
http://www.soundonsound.com/sos/jun09/articles/splrackpack.htm?print=yes[21/05/2009 17:30:22]
SPL Rackpack
design, due in no small part to the innovative thinking of chief designer Wolfgang Neumann — and
they deserve to do well with the RackPack, especially in smaller studios that still prefer analogue
mixing.
Pricing Information
Rackpack Frame £732
Preference Mic Preamp £260
Premium Mic Preamp £524
Dynamaxx £418
Twin Tube Processor £418
Transient Designer £281
Full Ranger £418
Bass Ranger £418
Vox Ranger £418
All prices include VAT.
http://www.soundonsound.com/sos/jun09/articles/splrackpack.htm?print=yes[21/05/2009 17:30:22]
Toontrack Drumtracker
Toontrack Drumtracker Need to use samples to rescue a dodgy drum recording? Toontrack’s
£75 neat utility will generate MIDI hits and map them to the virtual
pros instrument of your choice.
Very affordable.
Paul White
D
Straightforward in operation.
Includes MIDI templates for rumtracker runs on Mac OS and Windows platforms and
many of the popular drum- operates as a stand-alone drum replacer application that
sample instruments. can work with multiple drum tracks, generating MIDI data
cons from each track for triggering suitable drum samples. While
While the program is not aspects of the program are automatic, the user can adjust
intended to be able to threshold and filter settings to achieve better separation (less false
unravel a complete drum triggering) where spill is present, and it is even possible to work
mix, more sophisticated with a complete drum mix, though the user has to do quite a lot of
filtering might help separate
work to identify which hits belong to which drums!
sounds more reliably where
there’s excessive spill. As with most processors of this kind, the source signal is treated
summary with filtering to reduce the effects of spill from instruments at radically different pitches, and then with a
Drumtracker is designed to threshold detection system similar to a gate. Drumtracker can assign velocity values to the MIDI data based
turn close-miked drum tracks on the amplitude of the original hit. Each detected hit is shown by a vertical line on top of the waveform
into MIDI data, and includes display of the source audio, and the threshold points are shown as red lines that can be adjusted simply by
sufficient filtering and gating dragging. Where the drum part fluctuates in level, the threshold can be varied for different parts of the file.
to avoid false triggering in Once hits have been detected and converted to trigger points, the user can then delete, add or move them,
most normal situations. It
as well as adjusting the velocity of individual hits. Finally, the result can be exported as a MIDI file to use in
also allows manual editing of
the original DAW project.
the detected data, so you
can even get a good result
with difficult material if you’re Choose Your Weapons
prepared to put in the time.
Drumtracker’s window is a simple affair, with a waveform display at the top and an area below to determine
Given its price, it strikes a
good balance between ease how the software deals with each part. The first stage is to use the Add Input function to locate each desired
of use and ability. drum audio file, which may be mono or stereo, in WAV or AIFF format. The next stage is to create or choose
a MIDI Template: choices on offer include EZ Drummer, Superior 1, Superior 2, General MIDI, GM Extended
information Addictive Drums, BFD1 and BFD2. By default, this comes up with simple MIDI note numbers, so if you know
£75 including VAT. what note you need for a specific drum, you can select it directly. To extract more drum types from the
Time + Space selected input, you can select Add Instrument and enter the appropriate settings, though as I said at the
Distribution +44 (0)1837 outset, separating sounds from a mixed drum file isn’t easy, especially where several drums may be close to
55200. the same pitch, so some additional manual work is invariably necessary. If you want an easy life, it is far
Click here to email better to work from the individual close-mic tracks where these exist, as you then have little or no extra work
www.timespace.com to do.
www.toontrack.com
Once the desired drum files have been loaded in, they are displayed as separate strips in the Input section
Photos too small? Click of the window; the waveform panel above shows the currently selected part. The Part tool is used to select
on photos, screenshots and what section of the drum track to process: where you have more than one articulation in an input file, such
diagrams in articles to open as a snare track that includes a section of side-stick playing, you can identify the sections separately and
a Larger View gallery. enter the desired target MIDI parameters.
When you place the cursor before the desired region and hit Play, any detected events are shown as
vertical coloured lines, the height of the line being proportional to the MIDI velocity. The same results can be
achieved using the Render button, which processes the whole file as fast as possible but without the
possibility of listening to the result until you’re done. User adjustment consists of varying the threshold and
filter parameters, though the latter are quite basic, providing just high- or low-pass filters and high or low Q.
There seems to be no way to specify a filter frequency, nor to listen to the filter output during adjustment.
However, you can audition the trigger points that the software detects by assigning inbuilt drum sounds or
clicks to them, then using a balance fader to adjust the monitor mix between the MIDI-triggered sound and
the original drum file. You can also send MIDI to an external sampler, should you wish to, through for
verifying the process is working properly, the sounds provided are fine.
Along with the main filter, each part you select within an audio file can be given its own filter setting by
http://www.soundonsound.com/sos/jun09/articles/drumtracker.htm?print=yes[21/05/2009 17:31:58]
Toontrack Drumtracker
clicking the ‘F’ at the bottom right of the waveform display, but these filters seem to have the same fairly
basic adjustment parameters as the main filter. My own preference would have been for variable high- and
low-pass filters for each part, with a means of auditioning the result.
Manual editing of the detected trigger points is done using modifier keys, and clicking on the trigger ‘lines’
allows the user to disable wrongly identified beats or insert new triggers where a hit was missed. Hits can
also be moved and their MIDI velocity adjusted, so the results that can be achieved come down to your
patience. When the trigger points have been tweaked to your satisfaction, you can output the results as MIDI
data to use in your original project. You need to set the required tempo for the MIDI file so that it matches
the original DAW project; where a tempo map was in use, you can choose to include the ‘conductor’ track in
the MIDI file so that all the MIDI hits sit correctly on the timeline.
By default, Drumtracker uses the MIDI Type-1 file format, where all the sounds are contained in a single
MIDI file. However, you can specify MIDI Type-0 format if you want to create a separate MIDI file for each
drum or cymbal. There’s also a ‘Split Instrument’ option that saves separate MIDI les for each articulation of
each specific instrument, such as open and closed hi-hats or snare centre and snare side-stick. The PDF
manual includes a list of keyboard shortcuts, and it may be worth printing these out and sticking them to your
desk, as they can save a lot of time.
http://www.soundonsound.com/sos/jun09/articles/drumtracker.htm?print=yes[21/05/2009 17:31:58]
Waves GTR3 & GTR Ground
W
Ground
aves were not the first software company to introduce
pros their own amp and effects modelling software for
GTR3 sounds good and guitarists, but they went the extra mile to ensure that
offers a broad range of amp their Guitar Tool Rack stuck out from the crowd. Perhaps the most
models.
notable feature was their collaboration with legendary luthier Paul
New Neil Citron amps are
Reed Smith on the design of the accompanying DI box, which was
great for modern guitar
sounds. said to be optimised to give the best possible DI’d electric guitar
Ground unit makes basic signal. Paul White reviewed version 1 of GTR back in SOS
effect and patch switching November 2005 (www.soundonsound.com/sos/nov05/articles/wavesgtr.htm), and since then, development
straightforward, with nice has moved on apace.
visual feedback.
The GTR software is now at version 3.5; the look has changed, a swathe of new amp models has been
cons
added, and the biggest news is the introduction of a floor controller optimised for use with GTR3, the GTR
GTR3 does not integrate with
Ground. GTR3, the Ground floorboard and the PRS Studio Guitar Interface are all available individually or in
floorboards as well as
various bundled combinations, and Waves are currently offering the cut-down GTR Solo free for one year.
competing products, offering
little control beyond the
basics. Tooled Up
Expression pedals do
In the original Guitar Tool Rack system, the individual components
nothing in the presets, and
don’t have associated of a typical guitar setup — effects pedalboard, amplifier and tuner
switches. — had to be loaded as separate plug-ins. Most of these individual
Ground unit can’t be bus- plug-ins are still included, but they’re now joined by a full-on Guitar
powered, and the power Tool Rack plug-in which incorporates slots for up to six ‘stomp’
supply doesn’t inspire effects and two amp/cab models, with a dedicated tuner page.
confidence.
This, as you’d expect, works in Pro Tools TDM and all native plug-
summary in formats, and is also included as a stand-alone program. You
GTR3 is a friendly amp can save global Guitar Tool Rack presets, but each stomp and amp slot also has its own presets, which can
simulator with plenty to offer be loaded into the individual plug-ins too.
sonically, especially if
modern rock is your bag, but Guitar Tool Rack is mostly very straightforward to use. New stomp effects are called up simply by clicking
integration with the Ground on the arrow beneath the appropriate slot and, once active, can be re-ordered simply by dragging and
controller is disappointingly dropping. Likewise, the position of the amp module in the chain can be altered, and there are buttons to
limited at present. switch both the pre- and post-amplifier effects chains into parallel and split modes. Doing so forces the
stomps in odd and even-numbered slots to form two independent effects chains, which are then fed one to
information each of the two channels (split mode) or equally to both (parallel mode). A View button superimposes
GTR3 software in TDM coloured patch cords in case you’re unsure.
and native versions, GTR
The only major source of confusion for me was the amp module
Ground controller and PRS
Guitar Interface all available itself. It seems to be actually impossible to set this up to contain
separately or in various only one amp: both must always be active, and the manual states
bundles: UK prices currently that one processes signal from the left input and the other from the
POA. right. I don’t know about you, but all my guitars are strictly mono
Sonic Distribution +44 affairs, so when I first called up GTR as a plug-in within Cubase, I
(0)1582 470260. used the ‘mono to stereo’ version. This, as you’d expect, routes
Click here to email the input signal equally to both amps, but doesn’t seem to do The View option allows you to
www.sonic- mono-to-stereo within Cubase: on a mono track, it returns the left visualise the effects routing you’ve
distribution.com
channel only. To get stereo output from a mono input in Cubase, chosen.
www.waves.com
you need to insert GTR on a stereo group or FX channel and route The View option allows you to visualise
Photos too small? Click your mono audio channel to that group. If you do want to use a the effects routing you’ve chosen.
on photos, screenshots and single amp and cabinet, you need to pan it centrally and turn the
diagrams in articles to open output volume all the way down on the second one. All in all, it’s an arrangement that does work once you’ve
got your head round it, but I can’t help thinking it would be easier to simply allow you to switch off one of the
http://www.soundonsound.com/sos/jun09/articles/gtr3.htm?print=yes[21/05/2009 18:22:40]
Waves GTR3 & GTR Ground
What’s New?
The range of effects appears to be little changed since Paul
White’s original review, and the only two additions I spotted are a
pitch-shifter and a new dynamics stomp. Pitcher allows you to
manipulate the pitch of the incoming signal by up to an octave
either way, with a foot-controllable slider that operates between
limits you set with Min and Max dials. It works pretty well, except
that the lowest setting of the Min dial is very audibly not an octave
below the source! Axxpress, meanwhile, is a simple but very New effects include the Axxpress
musical compressor/limiter that offers only Attack, Press and dynamics unit and Pitcher pitch-
output level controls. I found myself using it a lot. shifter.
By contrast, amp and cabinet models have proliferated since New effects include the Axxpress
version 1, to the extent that there’s not space to go into them all in dynamics unit and Pitcher pitch-shifter.
detail here. Obvious highlights include the new Neil Citron models
(see ‘Neil Citron Amps’ box), while some of the models based on more obscure or boutique amps are very
welcome additions. The Gibson Skylark and Ampeg Gemini both offer novel (to me) and highly usable tones,
while others hail from Paul Reed Smith’s private collection and sound like it. There are few guitar sounds you
couldn’t get close to with this collection, and it’s perhaps at its strongest for modern rock. If you want that
hard-to-find brand of chunky riffing distortion that retains tightness and definition, you’ve come to the right
place. It took me longer to find a twangy country lead sound that I liked — some of the cabinet models have
a tendency to break up on note attacks in an unappealing way, just as real ones can — but in the end I was
very pleased with the results.
To my ears, GTR3 is one of the better-sounding amp simulators out there, and although its relatively
simple architecture means that it won’t be the most obvious choice for the experimentally minded guitarist, it
provides a huge range of very usable guitar sounds without a lot of fuss.
On The Ground
And so to the GTR Ground controller, which is an imposingly large beast — not quite as deep, front-to-back,
as Native Instruments’ Rig Kontrol 3, but about twice as broad — though it’s still easier to sling in the back of
the car than a Fender Twin. It seems solidly constructed, boasts 11 buttons and two expression pedals, and
connects to your Mac or PC via USB. Happily, it’s a truly plug-and-play device, with no need to install
drivers. Less happily, it can’t be bus-powered, and comes with a rather delicate-looking wall-wart. Although
the connectors are recessed, a slip of the foot could easily dislodge either the power or the USB cable.
Unlike Rig Kontrol 3 and some other competing products, GTR Ground is purely a controller, so you’ll still
need a separate audio interface to get signal into your computer. This means yet more cables and things to
go wrong on stage, but may be preferable for typical studio users who already have a multi-channel audio
interface and don’t want to complicate their systems unnecessarily. GTR Ground sends its control signals as
MIDI rather than embedded in the audio stream, as Native Instruments’ system does; this is slightly
cumbersome when you’re using it to control the plug-in version of GTR3, as you have to create a MIDI track
within your sequencer and route its output to the plug-in. In Cubase, I couldn’t find any way to return MIDI
from the plug-in to the floorboard, so although the controller worked, it didn’t give the same visual feedback
as it does with the stand-alone GTR3.
I’m guessing that the need for separate power is brought on by the GTR Ground’s displays, which are
impressively clear and bright. Each of the six buttons on the bottom row has its own three-character orange
LED display, as does the Preset button on the top row. This switches the unit between its two modes, which
are designed for preset selection and real-time control respectively. You quickly come to appreciate the
metal bar running along the middle of the unit, which firmly prevents you from accidentally hitting any of the
top-row buttons when all you want to do is turn a flanger on!
In its default Stomp mode, each of the six buttons on the bottom row switches on or off the stomp-box in
the corresponding GTR3 slot. If there’s no stomp-box in said slot, the display above the button is blank, but
where a stomp-box is loaded, you see a three-letter abbreviation of its name. If the stomp-box is active, the
letters glow brightly, while bypassed effects appear in more muted tones. This is all very clear and intuitive,
although the down side is that there’s no way to get these buttons to do anything else — you can’t, for
example, program one button to toggle two stomp-boxes at the same time.
http://www.soundonsound.com/sos/jun09/articles/gtr3.htm?print=yes[21/05/2009 18:22:40]
Waves GTR3 & GTR Ground
The manual states that the two expression pedals are set up by
default so that the first one controls an appropriate effect such as
wah-wah or pitch-shift, while the second adjusts the output volume
of the GTR3 software. This turns out to be a mistake: in fact, the
pedals aren’t assigned to anything at all by default, so you have to
make assignments manually. This is easy to do — you simply
right-click on whatever parameter you want to control, select Learn
from the pop-up menu, and waggle the pedal you want to set up The Ground unit requires a
— but there are features of the system that limit its usefulness in dedicated 12V power supply.
practice. The Ground unit requires a dedicated
12V power supply.
Any variable parameter can be controlled using the expression
pedals, including stepped ones such as tremolo shape, and it is
possible to assign one pedal to more than one destination simultaneously. However, there are two major
limitations. First, neither of the pedals has a switch, so you can’t emulate a typical wah-wah, where you push
down fully to turn it on. Second, you can’t scale the action of the pedal: it always moves the target parameter
through the full range of its operation. This is not a problem for effects such as wah-wah, but is a serious
restriction if you want to do anything more experimental or ambitious. It also pretty much precludes the use
of the expression pedals to control GTR3’s Input or Output Level controls (even though the latter is
supposed to be the default destination), because turning either of them up beyond about halfway usually
causes clipping. Waves told me that they recommend using the Volume stomp effect instead of the Output
Level control for this purpose, but of course not all presets have a spare slot for an additional stomp.
Personally, I would also have liked the option to assign the pedal negatively as well as positively to some
parameters: this would allow you to have a tremolo that gets less deep as it gets faster, for example.
The currently selected preset number is usually displayed beneath the Preset button, and you can cycle
through the presets one at a time by hitting the up and down buttons to its left. As with all Waves plug-ins,
each GTR3 preset is actually two presets, which you can switch between using the A/B button; this goes
some way towards compensating for the inflexibility of the Stomp buttons. The Preset button itself turns the
six Stomp buttons into patch selectors, allowing you to choose any of six consecutively numbered presets,
with the up and down buttons now moving to the next or previous bank of six.
This is fine, although things can get a bit confusing when you start to create and edit your own patches, or
choose them from the drop-down Load menu. Any user presets that you create using the ‘Put Into Preset
Menu As...’ command aren’t numbered or easily accessed from the GTR Ground. The best option, especially
if you’re planning on using preset switching in a live context, is to create your own preset file and put all and
only the patches you intend to use in that. I can understand why Waves want to ensure that their preset
system is consistent across all their software, but it would be more friendly if there was a neat bank/preset
structure. Also, given that GTR3 includes a Preset viewing mode, it seems odd that hitting the Preset button
doesn’t switch to this mode.
The last button on the GTR Ground is Tap Tempo / Tuner.
Hitting this in a vaguely rhythmic pattern sets the master Tempo
value within GTR3, to which any time-based effect can be clocked
by enabling its Sync button. This works well enough, though there’s
no visual feedback of the tempo setting. Keep your foot on the Tap
Tempo / Tuner button for a few seconds, and it takes you to
GTR3’s Tuner page. Unlike most hardware tuners, this doesn’t
mute the output signal, which could be annoying in a live situation, Guitar Tool Rack’s dedicated tuner
and oddly, the switch only takes effect when you release the page. You can check in but you can
button, so it’s unclear exactly how long you have to hold it down. never leave — from the foot
More oddly still, there is no way to use the GTR Ground to leave controller, anyway...
the Tuner page again — you have to do so with the mouse. And Guitar Tool Rack’s dedicated tuner
although GTR3’s on-screen tuner is very nice, it’s a shame there’s page. You can check in but you can
no visual feedback on the Ground unit that would allow you to tune never leave — from the foot controller,
without looking at the screen. anyway...
Ground Control
I’ve reviewed a number of Waves products over the years, and in the case of GTR Ground, I’m experiencing
a feeling I’ve never had before: I’m a bit underwhelmed. It’s not that it’s a bad product, exactly, because it
does pretty much what it says on the tin. In conjunction with the GTR3 software, GTR Ground offers a very
acceptable substitute for a typical pedalboard or floor-based digital effects unit, and if all you need is the
ability to switch effects on and off, wobble a wah and step through presets, it does a fine job. My sense of
http://www.soundonsound.com/sos/jun09/articles/gtr3.htm?print=yes[21/05/2009 18:22:40]
Waves GTR3 & GTR Ground
disappointment is more down to high expectations, because I’m used to finding that Waves products go
further than the competition and do more than you’d expect, but in this case the competition is clearly ahead.
Specifically, I think that when it comes to integrating a floorboard and an amp simulator, Native
Instruments’ Guitar Rig 3/Rig Kontrol 3 combo wipes the floor with the GTR3/Ground setup. Both of them do
the basics well, but NI’s system really takes things to a new level, offering a degree of configurability and
controllability that simply isn’t there with GTR Ground. What’s more, it does so without being harder to use or
less intuitive in action, and although it has fewer switches and only one pedal, it does incorporate a high-
quality USB2 audio interface. NI’s system has clear advantages in the live arena too, thanks to its intuitive
on-screen Live View, the ability to switch instantly between multiple Snapshots, and the Rig Kontrol 3’s use
of bus powering. Likewise, I’ve no personal experience of IK Multimedia’s ambitious Stomp I/O, but it, too,
sounds very comprehensive, allegedly providing foot control over every parameter in their Amplitube
software, even down to editing, saving and loading presets.
It should be stressed, though, that few of the restrictions I’ve mentioned are inherent to the GTR Ground
unit itself. They are, rather, down to the way GTR3 handles external control. The Ground unit has the
potential to be a perfectly nice hardware controller — in fact, I tried setting it up to control Guitar Rig and it
did so very well — but this aspect of GTR feels under-developed at present. As it is, if you can live without
the displays, the level of control that is currently possible could be achieved from a cheaper, generic MIDI
floorboard. Let’s hope version 4 makes improvements here, because it diminishes what is otherwise a good
product.
http://www.soundonsound.com/sos/jun09/articles/gtr3.htm?print=yes[21/05/2009 18:22:40]
Zero-G Vocal Foundry
V
Printer-friendly version
ocal Foundry is Zero-G’s follow up to Vocal Forge, and it offers similar content: a series of vocal construction kits, each containing
all the elements for constructing a full, song-based lead vocal, including all the backing and harmony parts. A vocal ‘toolkit’, with a
series of additional vocal samples, is also provided, and includes scratches, vocal beatboxes, various spoken phrases, and a whole
bunch of processed vocal, all suitable for adding some ear candy to a track.
But Vocal Foundry differs from the earlier release in several ways. First, while the urban/dance
style still dominates, this collection is more diverse. Second, it’s not restricted to the Intakt-based
format, with Acid, EXS24, HALion, Kontakt and Reason’s NNXT all supported. Third, it has about
twice the sample data (2.5GB). Finally, it’s also considerably less expensive.
The wider range of styles is a welcome development. I could still imagine the clubland-friendly
vocal ‘Forever Loved’ going down a storm on the dance floor, but ‘Leaving’ (also a female lead)
has a nice mainstream R’n’B feel, while the male vocal ‘Lose Control’ ticks all the right hip-hop
boxes. Vocal Foundry also strays into other territory. For example, the rather beautiful sounding
male vocal on ‘Hurricane’ is more Simon and Garfunkel than Beyonce and Jay-Z; the female-
based ‘Sun Goes Down’ could be taken from a Dido session, and both ‘You Said’ and ‘When You
Come Home’ are straight, gentle pop. One or two kits are perhaps less successful (like the rather
odd lyrical content of the rapped ‘Bars On My Phone’) but there’s also the occasional genuine
comedy moment: ‘Say It With Honour’ includes the lyric ‘I have more flavours than Nesquik’
(classic!) but it’s actually a very nice female rapping workout.
As with Vocal Forge, the main issue with here is how many different songs you might build with
the 16 kits provided. Anyone who owns this sort of library is always going to be constrained by the
lyrical and melodic content. And while the ‘guide’ mixes are useful for auditioning purposes,
working with this type of material is more of a remix task than song-writing from scratch. Despite
this obvious limitation, though, Vocal Foundry is fun to work with, and if you liked Vocal Forge, this
more diverse take on the same approach should please you. John Walden
£78.25 including VAT.
Time + Space +44(0)1837 55200.
www.timespace.com
www.zero-g.co.uk
http://www.soundonsound.com/sos/jun09/articles/zerogvocalfoundry.htm[21/05/2009 18:25:44]
Zoom H4N
Z
Class-leading feature set.
Better preamps than the H4.
oom’s H4 digital stereo recorder remains hugely popular
XLR inputs and phantom
and, despite a few reservations, is one of my favourites.
power.
Capable of surround-sound With ‘combi’ jack/XLR inputs, 48V phantom power, a
recording. coincident stereo pair of mics onboard, and masses of extra
cons functionality (from four-track mixing to guitar effects and a USB
audio interface) it’s much more versatile than most recorders, and
None at this price.
the sound is good for the price. The H4’s preamps could be better,
summary
navigating the menu can be fiddly, the casing might be a bit more
At its heart, the Zoom H4N is
robust, and so on, but on balance it’s an excellent portable
a serious two-track recorder,
recorder.
where it is amongst the best
in its class. The multitrack
mixing and four-track N-Powered
recording functionality — as
well as the huge number of It should come as little surprise, then, that Zoom are continuing to
other ‘bells and whistles’ — sell the H4, while releasing an improved model that addresses
make it the most versatile, many criticisms made of the earlier model. The H4N comes in at a
too. A classy upgrade to an slightly higher price but, like its sibling, boasts a feature set that
already impressive product. makes other recorders look positively lightweight.
information The H4N’s body has a thick, rubberised coating, which tackles concerns about handling noise pretty
effectively — not to mention making the whole device feel more solid, better weighted, and altogether more
H4N £329.99; RC04
remote control £29.99. ‘professional’. If you do find handling noise an issue, there’s a camera-tripod mounting socket on the rear,
Prices include VAT. and a separate mic-stand adaptor for this. If noise is still a problem, there’s an optional remote control that
Zoom UK +44 (0)1462 plugs into the main unit via a mini-jack on the left-hand side panel.
791100. Other striking visual changes include a slightly clearer screen (the one on the H4 was already pretty good)
Click here to email and a new control layout. Gone are the rather fiddly controls of the H4: you now have dedicated transport,
input- and track-selection controls on the front panel; and the mystifying two wheel/button menu controls of
Photos too small? Click
the H4 have been replaced with a more intuitive system based around one menu button and a single scroll-
on photos, screenshots and
and-click selection wheel. The track-selection buttons double up to provide shortcut keys for some of the
diagrams in articles to open
more commonly used functions — folder and file selection, playback speed (yes, you can slow down tracks,
a Larger View gallery.
without pitch change, to learn your guitar licks), and recording format. The recording level and playback
volume settings are controlled by dedicated buttons on the right and left panels respectively.
At the top are more solid-feeling mics than appeared on the H4. These are, again, configured for coincident
stereo recording, but can be rotated between 90 and 120 degrees. Combi sockets on the bottom panel allow
the connection of external mics, or line/DI sources, and these sockets can deliver 24V or 48V phantom
power. The preamps have been upgraded; they’re not high-spec by studio standards, but are perfectly
adequate for this sort of device. You can also connect a stereo mic via a mini-jack socket (with plug-in
power), to use instead of the onboard mics.
As well as the line/headphone output, there’s now a small speaker on the rear. This isn’t for serious
monitoring, of course, but it’s a useful addition that brings the Zoom into line with more recent competition. It
means you don’t always need to use headphones or external speakers to check things are operating as they
should, or to locate a specific track or location within a track. Power comes in via the included adaptor, or a
pair of AA batteries.
Like the H4, you can record in different file formats, with a range of MP3 and WAV options, from the
cruddiest, media-efficient MP3 to 24-bit, 96kHz WAVs. Usefully, you can record broadcast WAVs, with
markers for use when navigating or editing audio files, or burning CDs. All this is recorded to SD card (a 1GB
card is included).
Four Play?
http://www.soundonsound.com/sos/jun09/articles/zoomh4n.htm?print=yes[21/05/2009 18:26:29]
Zoom H4N
Sound Choice?
In terms of ergonomics and functionality, then, the H4 has undergone quite a transformation to acquire the
extra ‘N’ (which stands for ‘next’ — probably my only real gripe!). But what of the sound quality? Well, that’s
improved too. Tackling the handling-noise issues of the H4 and upgrading the external mic preamps makes
quite a difference. Using the preamps with a pair of AKG C451s, I was able to capture a perfectly usable
sound in the studio. The onboard mics are definitely an improvement, and comparable with those on other
portable recorders in this price range. The two stereo-width settings also give a useful option when trying to
achieve separation between two sources, or simply recording something like an acoustic guitar part in
stereo, while leaving a ‘hole’ in the middle for a vocal.
Conclusion
I’m a big fan of the H4N, and found very little to dislike about it. While there are more ‘professional’ portable
recorders out there, you’d be hard pushed to find something that’s better on sound quality alone. This
product is also aimed at a very different market, where it compares very favourably with the competition. The
H4N is justifiably a little pricier than its H-series predecessors, given the improvements that have been made,
but although there’s a lot of ‘bonus’ functionality I can’t imagine using, you’re not paying a premium for it. If
you want a good handheld recorder, this should definitely be on your shortlist; and if you want simultaneous
four-track recording thrown in, it will be a very short list indeed!
http://www.soundonsound.com/sos/jun09/articles/zoomh4n.htm?print=yes[21/05/2009 18:26:29]
Q. Does mono compatibility still matter?
I
Printer-friendly version
’ve recently started working at a classical radio station in my area, and I was fully expecting to have to deal with mono issues and think
about miking live performance with those in mind. But everything is done in stereo and broadcast in stereo. Spaced omnis are common,
which is not very mono compatible. So when is mono compatibility a necessity, and is mono really ever used any more as a final
‘product’?
Via SOS web site
SOS Technical Editor Hugh Robjohns replies: In a technical sense, mono compatibility is still
important. Whether a particular radio station chooses to bother about it is a decision for them, but
I would suggest it unwise to ignore it completely.
FM radio is transmitted essentially in a Mid/Side format, where the derived mono sum (Mid)
signal is transmitted on the main carrier and the ‘Side’ information is transmitted on a weaker
secondary carrier. A mono radio ignores the Side signal completely, whereas a stereo radio
applies M/S matrix processing to extract normal left and right signals.
However, there is potentially a noise penalty in this process, so in poor reception areas, and
often when on the move in a car, FM receivers are designed to revert to mono, to avoid
reproducing a very hissy stereo signal. As a result, a large amount of in-car listening will be in
mono (at least, here in the UK) because of signal fading and multi-path issues. In addition, a very Even popular modern DAB radios such
as this one from Pure are mono by
large proportion of radio listeners do their listening in the kitchen, bathroom or garden, using
default, and a large part of the potential
portable radios that are usually mono. So mono compatibility is still important to a very large
audience for radio and TV in the UK still
proportion of the potential FM radio audience. listens in mono — so mono compatibility
Amusingly, mono doesn’t even become less relevant in the digital radio market. The most is still a consideration for music
popular DAB digital radio receiver in the UK is currently the Pure Evoke, and although you can producers.
attach an optional second speaker to enjoy stereo from it, by default the stereo output from the
DAB receiver is combined to mono to feed the single internal speaker. So mono compatibility remains important in the digital radio market
too!
Considering TV for a moment, the primary sound on analogue (terrestrial) TV in the UK is in mono, transmitted by an FM carrier
associated with the vision carrier. Although a secondary stereo sound carrier was added in 1991, using a digital system called NICAM, there
are still a lot of small mono TVs on the market. Analogue TV will be switched off in the UK within the next three years, and digital TV (both
terrestrial and satellite) is broadcast entirely in stereo (or surround in some cases) — but even so, it is still possible to buy mono receivers.
So given that a significant proportion of the potential audience (for analogue and digital radio and TV) could well be listening in mono, I’d
suggest that checking and ensuring mono compatibility is still important. I know that some classical radio stations, in particular, argue that
only serious music enthusiasts listen to their output, and they would only do so on decent stereo hi-fi equipment. Perhaps that is the case,
but to my way of thinking, ensuring reasonable mono compatibility is still the safest approach, and needn’t restrict the way broadcast
material is produced in any way at all.
Using spaced omnis is a technique often favoured by classical engineers, largely because of the more natural sound and smoother bass
extension provided by pressure-operated mics. In some situations, particularly when using a single spaced pair, there can be mono
compatibility issues — but only rarely, and it is usually easily fixed. For example, if any additional accent or spot mics are used and panned
into the appropriate spatial positions, any phasing or comb filtering from the spaced omnis, when auditioned in mono, will be diluted and
usually ceases to be an issue. Even in cases where a single spaced pair is used, listening to the derived mono may sound different, but it is
rarely unacceptable.
To sum up, I would definitely recommend checking mono compatibility and trying to ensure that it is acceptable (even if not entirely
perfect). If the sound quality of spaced omnis is preferred, there’s no reason not to use them — even if the final output is mono — provided
suitable skill and care is used in their placement and balance. The BBC certainly use spaced pairs for Radio 3 transmissions in appropriate
situations.
http://www.soundonsound.com/sos/jun09/articles/qa0609_1.htm[21/05/2009 18:27:22]
Q. How can I improve my vocal recordings?
I
Printer-friendly version
’m quite new to vocal recording, and am using either a Neumann TLM103 or AKG C414, depending on the material being recorded. I
have the mic set up with an SE Reflexion Filter in an enclosed corner of my room, with duvets hung around it, and I’m going direct into
my Digidesign Digi 003R audio interface. I get vocalists to sing six to 12 inches away from the mic, and use a pop screen. My problem
is that the vocal tracks are sounding rubbish! The current singer is a nightmare to work with: he sings really quietly one minute, right on the
mic, then shouts right into it, so I have to keep the input gain right down, resulting in a bad recording level. If I use a compressor to track
through, it sounds over-compressed and nasal even if I set the threshold really high. Do you have any tips? I’m a guitarist, not a recording
engineer, which is probably the problem.
Via SOS web site
SOS contributor Mike Senior replies: The first thing to say is that you needn’t really worry about
setting the recording level too low. The quality of the equipment you’re using (and much other
decent project-studio equipment) isn’t going to add appreciable noise to anything you’re close-
miking, and as long as you record at 24-bit resolution you can afford to leave enough headroom
to cope with the singer’s peaks. Just set the level to avoid clipping, which is much more of a
problem on vocal parts. By the same token, there’s now little to be gained by recording through a
compressor, as this could restrict your processing options at mixdown, and there’s not the need
for it now that most of us don’t record at 16-bit.
If your singer gets really loud, there’s some danger of him overloading the analogue circuitry on
the way to the A-D converters. The TLM103 should be able to handle 135dB before distorting, but
in the unlikely event that your singer manages to max that out, you can switch to the AKG and
Some singers need quite a bit of help to
use its pad switch to accommodate levels up to 158dB. He’d have to have eaten heavy artillery to
tame an over-dynamic technique. If you
generate that kind of volume! Even if you prefer the sound of the TLM103, you can record the have to apply a lot of gain reduction, but
padded C414 alongside to hedge your bets, if you’re worried, switching to the C414 for any fairly transparently, certain compressor
phrases or syllables that get scorched on the TLM103. As long as you don’t overload your mics, plug-ins can be invaluable.
and are recording straight into the Digi 003R, I can’t see you overloading those inputs, as they’re
designed to cater for line-level sources too.
However, it’s worth saying that most singers don’t sound as good when singing at their very
loudest. A lot of singers who sound like they’re absolutely caning their vocal cords aren’t, in fact,
that loud in the room — they’re just adept at squeezing a ‘loud’ character out of their voices at
more sensible levels. (This also means that they can do more takes before their voices are
exhausted.) Most voices I’ve encountered tend to thin out as they increase in volume, with a
couple of mid-range resonances dwarfing all the more characterful frequencies, so that the vocal
sound just disappears into the mix. On the other hand, quieter singing tends to let more of the
uniqueness of the voice come through, and tends to sound bigger and closer when faded up in
the mix. This is something that Terry Britten and John Hudson made use of for Tina Turner’s
comeback single, ‘What’s Love Got To Do With It’ (check out our interview with them back in SOS
May 2004), for example.
The headphone balance you set up is a valuable tool for manipulating the singer’s projection, so
be sure to give it enough thought. If you don’t put enough vocal into the cans, or you feed a
compressed vocal into the monitor mix while recording, it’s easy for the singer to feel that they
have to strain to be heard. On the other hand, if you turn their vocal way up in the headphones
and ditch the monitoring compression, they’ll be less inclined to belt things out and are likely to
effectively start ‘self-compressing’ to some degree. However, it’s worth sounding a note of
caution: if the singer tries to even out their levels by adjusting the distance between themselves
and the mic (a common live-performance technique), this can cause more problems than it
solves, because the change in position can dramatically alter the vocal tone, not least because of
the proximity effect on most vocal mics. Such changes can be really fiddly to correct for at the
mix.
You can do a lot to help the vocal timbre with mic technique, as well. Mic positions above the
level of the mouth might be worth investigating, as they’re normally smoother (and you get less
sibilance too). Also consider putting some acoustic foam on the ceiling if it’s of average height, as
that might be contributing a nasty coloration if it’s sending a strong reflection into the mic. Neither
the Reflexion Filter nor your duvets are stopping sound reaching the top of the mic.
If you can get a good, clean take into your system, you can tackle dynamic range issues with a
cool head and in your own time. The voice is one of the most dynamic sources you’ll encounter in
http://www.soundonsound.com/sos/jun09/articles/qa0609_4.htm[21/05/2009 18:27:53]
Q. How can I improve my vocal recordings?
record production, so it’s normal for this task to take some careful work. If you’re having trouble
finding compressors that can cope, and you can run VST plug-ins, there are a few freeware ones
you might want to try: Jeroen Breebaart’s PC2 (with its Complex button switched in), Antress
Modern’s Painkiller, and the Tin Brooke Tales TLS3127 Leveling Amplifier. All of these are good
at delivering a great deal of gain-reduction fairly transparently. If you can’t load VST plug-ins, my
advice is to compress your vocal in stages, using more than one compressor. One good general-
purpose combination is a slower acting (and perhaps soft-knee) compressor, followed by a faster
peak limiter to catch rogue peaks. Mastering limiters can work surprisingly well in this application,
as their whole purpose is to squeeze levels with the minimum of side-effects.
http://www.soundonsound.com/sos/jun09/articles/qa0609_4.htm[21/05/2009 18:27:53]
Q. What’s the best order for mixing?
I
Printer-friendly version
’ve been wondering what order people use when mixing. Mixing the instruments in order of priority? Mixing the rhythm section first?
Via SOS web site
SOS contributor Mike Senior replies: I’ve spent the last couple of years researching and
comparing the techniques of many of the world’s top engineers, and you might be surprised to
discover that they disagree considerably on the issue of the order in which to deal with the
different aspects of a mix. On this basis, it would be tempting to think that your mixing order isn’t
actually that important, but I think that this is a mistake, as in my experience it can have a
tremendous impact on how a mix turns out.
One reason for this is that each different track in your mix has the potential to obscure (or
‘mask’) certain frequency regions of any other track. The primary way to combat frequency
masking is to reduce the level of the specific problem frequency-range for the less important
instrument, letting the other one shine through better. So it makes a good deal of sense to start
your mix with the most important track and then add in successively less important tracks, simply
so that you can take a methodical approach to dealing with the masking problem. If any track you
introduce is obscuring important elements of a more important track that is already in the mix, you
Deciding on the right order for mixing
set about EQ’ing the problem frequencies out of the newly added track. If you don’t introduce
your tracks might well depend on the
important tracks until later, you’ll tend to find difficulty in getting them to sound clear enough in the
genre in which you’re working. The
mix, because there will now be umpteen less important tracks muddying the water. This is a approach could be very different on a
common problem for those who only introduce their lead vocal track right at the end of the mix, Rihanna mix than one of Dido’s, for
and can often lead to an over-processed and unmusical end result. example.
Another persuasive reason for addressing the most important tracks first is that in practice
almost everyone has mixing resources that are limited to some extent. If you’re mixing in the
analogue domain, you’ll already be well acquainted with the frustration of only having a few of
your favourite processors, but even in the digital domain there are only a certain number of CPU
cycles available in any given hardware configuration, so some compromise is usually necessary,
by which I mean using CPU-intensive processing only for a smaller number of tracks. In this
context, if you start your mix with the most important instruments, you’re not only less likely to
over-process them, but you’ll also be able to use your best processors on them — an improved
sonic outcome on two counts!
Taking another look at different engineers’ mixing-order preferences in the light of these issues,
the disparity in their opinions begins to make more sense if seen in the context of the music genre
they’re working in. In rock and dance music styles, for example, people often express a
preference for starting a mix with the rhythm section, while those working in poppier styles will
frequently favour starting with the vocals. As a couple of examples to typify how this tends to
affect the mix, try comparing Rihanna’s recent smash ‘Umbrella’ with something like Dido’s ‘White
Flag’. The first is built up around the drums, while the second has been constructed around the lead vocal, and you can clearly hear how
various subsidiary sounds have been heavily processed, where necessary, to keep them out of the way of the main feature in each
instance. In the case of ‘Umbrella’, check out the wafer-thin upper synths, whereas in ‘White Flag’ listen for the seriously fragile acoustic
guitars.
http://www.soundonsound.com/sos/jun09/articles/qa0609_2.htm[21/05/2009 18:28:07]
Q. Which room should I record in?
I
Printer-friendly version
am about to do a recording at a farm in the North York Moors. It will be done ‘live’, using two acoustic guitars and two voices, and we
will add bits of percussion, mandolin and accordion afterwards. The site has a choice of buildings to set up in (using my own
equipment). Should I choose the huge, high-ceilinged barn or the small, cosy stable?
Via SOS web site
SOS contributor Martin Walker replies: It’s really difficult to generalise about the acoustics of a
room without seeing it personally. The small, cosy stable might provide a more intimate acoustic
that works well with your small acoustic ensemble, especially if it includes lots of wooden stalls
that result in lots of pleasing diffused reflections. On the other hand, it might sound really nasty,
depending on its dimensions and whether it’s built of rough stone or breeze blocks. In general,
smaller rooms can tend to sound more ‘boxy’.
A larger space with good dimensions can exhibit a flatter response down to a lower frequency,
and hence better acoustics, and it may give you a richer and grander reverberation whose amount
With a choice of large recording spaces
you could alter by how close you place the mics to the performers. A larger space also provides
to work in, acoustic screens can be very
you with more opportunities to place several mics at different distances from the performers; close useful for tailoring the room
ones capturing the intimacy of the performance, and more distant ones capturing the ambience of characteristics to suit your players.
the space, recorded on to additional audio tracks that can be later mixed in to taste. However, this
doesn’t necessarily mean that your particular barn will sound good, especially if you end up with
several discrete reflections coming back off plain, unadorned walls and a concrete floor.
Ultimately, you really do have to use your ears. Don’t worry if you don’t have sufficient experience to judge room acoustics immediately
on entering the space. Just set up one of the performers (with an acoustic guitar, for instance), put on some high-quality, closed-back
headphones and move both performer and mic about while you monitor their performance. While this will be vital in helping you find the
optimum mic position to record each instrument and voice, it will also tell you a lot about the room acoustics (probably a lot more than
clapping a couple of times, as so many people do).
Acoustic guitars often benefit from a ‘live’ sound, so you may find it beneficial to place the performers near some reflective surfaces such
as doors, a hard floor, or those stable stalls. You may also find that using a couple of mics on each instrument works well, such as one
below the bridge and another near the neck of the guitars. You can find lots more useful advice on mic positions and distances for recording
acoustic guitar in SOS August 2001 (www.soundonsound.com/sos/aug01/articles/recacgtr0801.asp).
If the room sound proves to be poor, it’s handy to have a few movable acoustic screens (or even improvise some with clothes horses and
duvets) to add some extra absorption close to the performers. Such screens can also be used to increase acoustic separation between the
players. However, I suspect that your safest option is not to restrict yourself to the stable or barn. Since you’re recording at a farm, see if
other rooms in the farmhouse itself could be used. Many excellent acoustic ensemble recordings have emerged from such cosy
environments, which normally contain enough furniture to provide plenty of absorption and diffusion. Starting with a room that sounds good
is always easier than attempting to knock a poor one into shape.
http://www.soundonsound.com/sos/jun09/articles/qa0609_3.htm[21/05/2009 18:28:23]
Origin Of The Species
A
Printer-friendly version
coustic instruments have evolved in a strictly ‘Darwinian’ sense — the ones that work well together have survived, and the ones that
failed to find a place in the grander scheme of things faded into obscurity. The symphony orchestra is a perfect example: the timbres
and levels of the various groups of instruments complement each other with no requirement for EQ, compression or even gain
controls. If the flutes aren’t loud enough, you simply get more flutes! In more ‘compact’ forms of music, such as chamber orchestras, string
quartets or jazz bands, instruments tended, again, to be combined in naturally symbiotic groups, but all that changed with the modern ‘built
for volume’ drum kit and the electric guitar. While a drum kit played by a jazz musician can fit in with louder acoustic instruments, such as
the saxophone, there are few acoustic instruments that form a natural balance with a modern rock drum kit. Indeed, the electric guitar
evolved out of the necessity to be heard, but now the tables have been turned, because with today’s high-power amplification the electric
guitar can go loud enough to make your eardrums meet in the middle of your head, leaving the hapless drummer to shout “Unfair” and
demand microphones!
When you close-mic a drum kit, the sound is very different to that of the same acoustic kit played in a room, and once you amplify a
guitar, the sound can be processed in a number of ways, from twangy and clean to grungy and distorted. This flexibility is great for artistic
freedom, but it also means that the instruments no longer have a natural balance, so we have to create it ourselves using tools such as EQ
and compression. The development of the synthesizer posed similar challenges, as it can create sound in any or all parts of the musical
spectrum and at any desired level.
However, it would be wrong to place the entire burden of forcing these sounds to work together on the studio engineer. The tonal colours
of amplified instruments need to be worked on at source to get them to combine in a mutually supportive way, and that means not only
finding suitable guitar and synth sounds to mesh with the other instruments and voices, but also working on the musical arrangement so
that each instrument plays in the correct register and at the right time. If every instrument in the orchestra played solidly through every
composition, the result would sound very congested, as all parts of the audio spectrum would be filled all of the time, yet this is exactly what
happens when a single, heavily distorted rhythm guitar is strummed without a break from the count-in to the final cymbal crash. The less
thought that goes into the arrangement, the more the engineer has to fit a square peg into a round hole by EQ’ing off the corners. So if
you’ve ever wondered why the great pop records sound so good, the answer might just be that they were carefully arranged in the first
place.
Paul White Editor In Chief
http://www.soundonsound.com/sos/jun09/articles/leader_0609.htm[21/05/2009 18:29:02]
Playback
Playback
Readers’ Music Reviewed Buy PDF
Published in SOS June 2009
People + Opinion : ReaderZone
Printer-friendly version
Sponsored by www.breed-media.co.uk
demo
Belle Tropez
On first acquaintance, Belle Tropez threaten to be one of the many Zero 7 soundalikes clogging
up the Playback files. They blend soft vocals, easy-listening grooves and tasteful synth beds in a
fashion that’s highly skilled but, on the face of it, hardly revolutionary.
As their music develops, however, it slowly becomes apparent that Belle Tropez have
something that’s missing in so many of their rivals. All too often, bands in this vein focus their
energy on the production, with no regard for the actual material they’re producing. The great thing
about Belle Tropez is thus not the excellent male and female vocals, nor the sumptuous brass
playing; nor is it their clever drum programming or neat integration of glitchy manipulated
samples.
No, what stands out above all is their musical sophistication, which stretches way beyond usual
dull three-chord tricks. The third track, ‘Pull It’, for instance, sounds so smooth and natural that it
took me an age to realise it’s actually in 7/4, while elsewhere, lengthy chord sequences develop
with a richness and confidence that’s so often missing in electronica. Frustrating, then, that
they’ve sent their demo in on a dodgy CD-R that will only play for half a track at a time without
skipping! Sam Inglis
www.myspace.com/belletropez
Compos Mentis
Captain Yange
Is that Yange as in ‘flange’, or Yange as in ‘mange’? I know not, but the good Captain’s war
record in the Stoke On Trent campaign of 2007 earns him a medal for bravery in attempting to
rescue falsetto vocals from the teeth of ridicule. He gets away with it, too, and it’s refreshing to
hear a band who have the songs to carry an entire album.
Captain Yange also have a definite production aesthetic, which they carry through with
impressive consistency, although I’m not sure that their take on modern rock will be for everyone.
The sound is uncomfortably claustrophobic, with a million distorted and fiercely compressed
sounds fighting for your attention. If your idea of rock heaven is being stuck in a lift with Muse,
Captain Yange are the band for you. Sam Inglis
www.myspace.com/captainyange
http://www.soundonsound.com/sos/jun09/articles/playback_0609.htm[21/05/2009 18:29:19]
Playback
And I wouldn’t be entirely surprised to learn that they’d spent time in the tree-house of ugly guitar
sounds and the Nissen hut of cheesy drum patterns, too.
It’s a shame that Conker’s material had to be sacrificed on the altar of home-keyboard string
patches, because they have some nice songs, some of which recall XTC in their more pastoral
moments. I was going to add that their two voices harmonise astonishingly closely, but then I
noticed that Andy did all the vocals, so perhaps that’s hardly surprising. I will, however, say that in
“wizardry”, they have chosen too strong a word to describe the “Cubase engineering skills” on
display here. Sam Inglis
www.myspace.com/conkerband
ReDiscovery
Frisbee
On opening this package and discovering that Frisbee is actually the surname of Aaron Frisbee,
SOS reader and singer-songwriter, I was hoping for a compelling back story. You know the sort of
thing: inherits vast fortune from grandfather’s flying plastic disc empire, squanders fortune on
drink and drugs, finds redemption in vaguely Elliott Smith-esque AOR, emerges poorer but with a
cult following in Belgium.
No such luck, but fortunately Frisbee’s vaguely Elliott Smith-esque AOR is strong enough to
stand on its own. The whole album is beautifully recorded and mixed, and Aaron is possessed of
a fine voice, which is tastefully augmented with backing vocals and supported by thoughtful and
varied instrumentation. In fact, if I have a criticism, it’s that the whole thing occasionally feels too
smooth and polished, and might have more emotional impact if it were a little rougher round the
edges. But that, frankly, is nit-picking, because this is high-quality stuff, and there are plenty of
major-label releases that struggle to match it. Sam Inglis
www.frisbeemusic.com
Unspoilt By Daylight
Cellsonik
Graham Robinson, aka Cellsonik, has been producing electronic music since 1992. He admits
that he’s not the fastest songwriter (he only finished this CD in 2007), but, curiously, there are
elements here that I feel he should have spent a bit more time on.
Unspoilt By Daylight is a 15-track album covering an assortment of electronica bases —
including breakbeat, trance, drum & bass and house — to varying degrees of success. I have to
say I’m not too keen on some of the synth parts, which smack a little of lazy preset-tickling and, to
my ears at least, lack the kind of attention to detail that sets a really good dance tune apart from
the rest.
It’s not all bad though, fortunately. The drum programming, particularly on the handful of jungle
tracks (definitely Graham’s forté), sounds much more authentic and ‘pro’ — it’s just a shame that
the percussion is pushed so far back in most of the mixes. My advice to him would be to develop
that side of things and make the drums the main focus in his music, as this would allow him to be
a bit more sparing with the (none-too-convincing, frankly) synth sounds that pepper this album.
Chris Korff
www.cellsonik.com
Pirouette
Stickboy
Something about Stickboy’s music reminds me of Colin Vearncombe, who scored a series of hits
in the late ’80s under the name Black. In both cases, melancholy vocals and jaunty musical
backing are juxtaposed in a way that ought to jar, but actually works surprisingly well. However,
it’s a shame about the mastering on Stickboy’s effort, which sees an otherwise decent mix pushed
to the point where it becomes crunchy and uncomfortable to listen to. Sam Inglis
www.myspace.com/stickboyuk
http://www.soundonsound.com/sos/jun09/articles/playback_0609.htm[21/05/2009 18:29:19]
Playback
South African duo Natascha Roth and James Scholfield were lucky enough to borrow some
particularly tasty gear for the making of this album, and they’ve made full use of it. Their sound
layers arpeggiated guitars from Schofield with Emmylou Harris-style warbling from Roth, and
since the overall feel is very gentle and downbeat, there is precious little room for bad sounds to
hide. Happily, then, the playing, singing and recording are all excellent, and despite the slow
pacing, there’s enough instrumental variety to stop it getting too samey.
www.myspace.com/natascharoth
demo
We Happy Few
We Happy Few describe their music as ‘alternative blues’, and they have a garage-y, British take
on the genre, reminiscent of bands like the Bishops. It sounds as though it was recorded live,
which is definitely the way to go, but it seems to me that We Happy Few need a producer to crack
the whip over their rhythm section.
Upright bass is a notoriously difficult instrument to record well, and whether it’s the room,
pickup, mic placement or the instrument itself, some notes here boom uncontrollably, while others
are barely audible. Kick and snare, likewise, disappear into the mix, and the kit as a whole sounds
gutless and lacking in weight. The resulting sound could politely be described as ‘rough and
ready’, and seems to exaggerate small timing discrepancies between bass and drums, so that the
feel is often lumpy rather than locked-in. If We Happy Few can find a way of sorting this out, they’ll
be able to do full justice to their material. Sam Inglis
www.myspace.com/wehappyfewmusic
EP
Libelula
Now this is a bit special. Libelula are like the White Stripes of electronica, insomuch as they are a
male/female duo who share a surname but don’t discuss their marital status. Musically, they take
a well-trodden electronica-with-dreamy-female-vocal path, but do so with rare skill. Sarah
Villarous has a gorgeous voice, and deploys it to full effect over backing tracks that are by turns
lush, brutal, sinister and atmospheric. You could soundtrack a year’s worth of car commercials
from the four tracks included on this EP. And I mean that in a good way. Sam Inglis
www.libelula.co.uk
645102
http://www.soundonsound.com/sos/jun09/articles/playback_0609.htm[21/05/2009 18:29:19]
Playback
http://www.soundonsound.com/sos/jun09/articles/playback_0609.htm[21/05/2009 18:29:19]
Raphael Saadiq
Raphael Saadiq
Producing The Way I See It Buy PDF
Published in SOS June 2009
People + Opinion : Artists/Engineers/Producers/Programmers
Printer-friendly version
Artist and producer Raphael Saadiq has channelled his love of classic soul records to create
something convincingly vintage, yet fresh-sounding and alive.
Richard Buskin
I t’s one thing to recreate a legendary sound, quite another to authentically recapture a specific
feel, and to do so with completely new material. That’s what Raphael Saadiq has achieved on
his latest opus, The Way I See It. Released last year in the US to widespread praise and
recognition, including a trio of Grammy nominations and iTunes’ selection as the Best Album of
2008, it’s finally had an official release in the UK.
Born Charlie Ray Wiggins in Oakland, California, in 1966, Saadiq was a self-taught multi-
instrumentalist by the age of six, playing guitar, bass and drums, with the bass already his
instrument of choice. By the age of nine he was singing in a local gospel group, and it was under
the name Raphael Wiggins that he commenced his professional career, supporting Prince on his
1986 Parade tour before joining forces a couple of years later with brother Dwayne Wiggins and
cousin Timothy Christian in Tony! Toni! Toné!, who enjoyed mainstream success with their 1990
second album, The Revival.
Assuming the name of Raphael Saadiq during the mid-’90s, he began to expand his operations
into the production sphere, with projects material by fellow artists such as Macy Gray, TLC, the
Roots and D’Angelo, earning the last a 2000 Grammy Award for the song ‘Untitled’. Then, just
over two years later, he released his first solo album, Instant Vintage, on his own Pookie
Entertainment label. A collection of what he calls “gospedelic” tracks blending samples, soul,
gospel and R&B, it made him the first artist without a major label affiliation to garner five Grammy
nominations.
For The Way I See It, Saadiq signed to Columbia Records, but his unique retro-futuristic vision
remains intact. “While I was making the record, I watched videos by Gladys Knight & the Pips, Al Green and the Four Tops, and fused them
all together,” he says. “Once I got into this, I got almost stuck in character, the character of the old-school singers I listened to This album is
the culmination of a lifetime of experiences informed by the music I grew up on.”
An Inspirational Trip
In planning the album, Saadiq also drew on his experiences on a trip to Costa Rica and the
Bahamas. “I was surfing and ran into people from all kinds of places,” Saadiq explains, “and I
noticed everybody was listening to this classic soul music. When I came back home, the music for
this album flowed organically, naturally, and since I have my own studio I was able to perfect it
and take my time to make it right. I was able to live with it day after day, and I think that had a lot
to do with how the album turned out. It took about four months to put it all together.
“I’ve always wanted to be able to sing a two- or three-minute song and make people want to
hear it again. Stax did that, and so did Motown and the Beatles: artists who made real popular
songs that touch my soul. It’s the music that brings people together, the music that can even
Raphael Saadiq (left) and engineer
make animals stand there and listen. I always like to make music that will appeal to other
Charles Brungardt at Blakeslee Studios
musicans, as well as to people who listen to very commercial music; the cool cats of 40 to 50, the
during the sessions for The Way I See
cool kids of 15 to 16, the cool black rapper I want to bring all of those people together, because It.
that’s how music should be instead of how it is right now, which is really segregated.”
A case in point is the part-Spanish-language, doo-wop-flavoured “Callin’”, which Saadiq describes as “a jump back to the music of the
’50s. I wanted to make a track that would get the lowriders. People talk about the division between Latinos and blacks, but we all grew up
together loving the same music. This song is a reminder of how we do when we get together.
“Honestly, when I made this record I wasn’t paying attention to trying to recapture a particular sound. I was just being me. I wasn’t trying
to do a Temptations song or a Smokey song by the time I snapped my fingers and tapped my feet on the floor, I was there. I really lived it. I
wasn’t immersing myself in a role. It was like having a great dream and not wanting to wake up. That’s why when people ask, ‘What’s your
next album going to sound like?’ I respond, ‘What do you mean? This is me.’ That’s why the record is called The Way I See It. It’s me, more
than anything else I’ve ever done. In fact, making it has made me feel like I’ve never even done another record.
“I wrote all of the songs on the fly, most of the time with a guitar in my hand. I’d come up with some riffs, sing the song in my head, and I
basically did this on my own. I would love to bounce ideas off other people, do some writing with them, take the material to my band and
say, ‘OK, let’s cut it,’ with the orchestra already there. That’s my dream. I’d crank records out weekly if I had staff writers like they did at
http://www.soundonsound.com/sos/jun09/articles/saadiq.htm[21/05/2009 18:29:50]
Raphael Saadiq
Stax and Motown, whereas right now, given the state of the industry, I had to sit in a room all by myself except for Chuck Brungardt, sing
each song to myself while playing the drums, and then play the guitar over the top of that, play the bass, play some basic piano, do the
vocal and record the strings later.”
http://www.soundonsound.com/sos/jun09/articles/saadiq.htm[21/05/2009 18:29:50]
Raphael Saadiq
http://www.soundonsound.com/sos/jun09/articles/saadiq.htm[21/05/2009 18:29:50]
Secrets Of The Mix Engineers: Declan Gaffney
J imi Hendrix, reportedly, was one of the first artists whose creative process involved having
the tape running all the time in the recording studio. It’s a sprawling way of working that
involves endless trawling through recorded material to mine the highs from the humdrum.
U2 are among the most famous present-day adherents of this working method, and, with
technology more complex and recording budgets much larger, the Irish band’s approach is vastly
more expansive and Byzantine than Hendrix could ever have dreamt of. In fact, it is so intricate
and seemingly endless that guitarist The Edge recently joked that U2 albums “don’t get finished,
they just get released”.
The band’s latest ‘unfinished’ release, No Line On The Horizon, was the result of sessions
lasting almost two years, beginning in June 2007 in Fez (Morocco), then moving on to The Edge’s
place in the South of France, to U2’s Hanover Quay studio in Dublin, Platinum Sound Studios,
New York, and finally, in late 2008 and early 2009, to Olympic Studios in London. It involved U2’s
customary process of writing, recording, editing and mixing, followed by ceaseless rewriting, re-
Declan Gaffney (right) with co-producers
recording, re-editing, and remixing, in any possible order and often simultaneously. At least 20 Steve Lillywhite (left) and Daniel Lanois
people were directly involved in assisting the band during the sessions, including a posse of (centre).
engineers, mixers, assistants, drum, guitar and studio techs, and so on, plus, of course producers
Daniel Lanois (see box) and Brian Eno, with help from Steve Lillywhite.
Central to the technical side of things was Dubliner Declan Gaffney, who engineered three songs, mixed ‘Get On Your Boots’ and ‘White
As Snow’, co-mixed five others, and has additional engineering credits for almost all the tracks. It’s fair to say that No Line On The Horizon
was a jump into the deep end for 27-year old Gaffney, whose previous CV constitutes mainly assistant credits. Gaffney spent three and a
half years working with Van Morrison, followed by a year at Windmill Lane Studios in Dublin, and another year at Metropolis in London, and
was asked in February 2008 whether he’d be willing to work in U2’s studio in Dublin as an assistant engineer, where his role quickly
became more important.
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Secrets Of The Mix Engineers: Declan Gaffney
was invited along. By this time, the project was moved over to Pro Tools. “We wanted to keep the
recording setup small, so we just had a few microphones, a Control 24, Pro Tools, and three
drives, so we could move easily and quickly between different songs. Other than Pro Tools, the
recording setups for most of the sessions were pretty similar. Edge’s old Neve desk was pulled
apart for on-location recording, and its 1091 and 1093 mic preamps were racked. Everything was Daniel Lanois at the riad in Fez where
going through these mic pres, or a small Neve sidecar, then through any required outboard, and No Line On The Horizon was begun.
monitoring was via two Mackie 24-channel desks. When we went to Platinum in New York we Photo: Anton Corbijn
had a much larger setup, with guitars and amplifiers everywhere. The idea had been to mix at
Platinum, but the band was still adding overdubs, or wanted sections added or taken out during
mixing. This will happen right up until the morning the album goes to mastering. The songs go through so many permutations, in some
cases you wouldn’t recognise the original versions.”
As Daniel Lanois explains, ‘Get On Your Boots’, the first single from No Line On The Horizon, was a case in point. “It came from The
Edge’s workshop. He had that riff all along, and he was very excited about it, and we served it the best we could. Almost all the other
material came from the sessions in Fez and France, and their beginnings were rhythmic. Brian came in with a lot of rhythmic computer
preparations, which he piped into Larry’s headphones, and Larry then improvised a beat running in tandem with these Eno beginnings. This
immediately brought us to a fantastic rhythmic place, and gave us the opportunity to approach our instruments in a way that we had never
done before.
“Bono’s singing is fantastic these days, so we were also afforded the luxury of some great vocal performances, live with the band. The
best emotional tracks are always recorded when you have the singer in the room with you, and that was the case on this record. We don’t
like living with a promise: we pursue something because we are excited about it. So a lot of the effects get printed along the way. We only
ever operate on excitement, and it’s not a good idea to try to recreate effects on another day. We also don’t want to wait for the mix. For
example, I’d do all kinds of things to The Edge’s guitar sound, putting it back through an amplifier and re-miking it, and so on. He also did
some nice slide guitar solos on the record that I processed through various outboard boxes to make them as exciting as possible.”
Early Beginnings
‘Get On Your Boots’ was recorded by the band in the first half of 2008 at Hanover Quay, and then
extensively reworked there. “Edge came in with a version of the song that had the riff. When the
band started a new version of the song in Dublin, we recorded Edge’s guitar, a loop by Eno,
drums, Adam’s bass, a guide vocal, and overdubbed the percussion and keyboards. Some
sections were slightly longer than in the released version, and there used to be this extended
guitar solo that Dan had taken sections of and turned them around, so you had alternating
forwards and backwards guitar. Then one evening Edge had the idea for half-time drums
underneath the guitar, and everyone was like ‘That’s fucking cool!’ One night Edge also
overdubbed a really cool guitar part, that was named ‘Spirit of punk rock’, which is a reference to
‘The spirit of jazz’, a character in the Mighty Boosh TV show. U2’s The Edge and Adam Clayton
thrash out an arrangement in Fez.
“Generally speaking, the last thing to be added to a U2 track is the lead vocal, so when we were
Photo: Anton Corbijn
in France, Bono worked extensively on the lyrics, the phrasing and getting the right vocal
approach. Of the other tracks I was involved in mixing, ‘Fez’ came out of Edge playing this cool
guitar sound in Fez, and Danny sampled it and chopped it up and remapped out the guitar part, and put some kind of rhythmic element
behind it. Then Brian treated it and added atmospherics — you can hear a Moroccan marketplace, for instance. Brian, Dave Emery and I
mixed the track in relay fashion; the two of them started the mix and I finished it towards the end of the project. Dan and I mixed ‘Cedars Of
Lebanon’ together, live, with everyone in the room, on a K-series SSL at Platinum. Dan insisted on doing this as a performance mix: we
redid each mix pass from scratch, rather than use automation and tweak previous mixes. Dan and I also mixed ‘Moment Of Surrender’ and
‘Unknown Caller’ at Platinum on the console, and we then used stems from these mixes to tweak them when we were at Olympic in
London. But the mixing work on ‘Boots’ in Olympia was done in the box. When we came to Platinum we had these huge analogue SSL
desks and we decided to run some of the in-the-box mixes via them, and compared that to the in-the-box versions, and we decided to stay
in the box where we could.”
Lanois has always advocated the idea of mixing as a performance, and unsurprisingly, his two
studios, in Los Angeles and Toronto, are each built around a console, a 38-channel Neve 8068
and a Midas 4000 respectively. So how does he retain that performance aspect while working in
the box? Lanois: “It’s difficult, but I found a way of working with it that still allows me to take
advantage of my instincts. I don’t sit behind the screen myself, but work with an engineer, like the
mighty Declan, and I get very specific, saying things like: ‘Go to this section, take this out, put this
in, make this louder, make that quieter, pan that hard to the left,’ and so on. So no tiny moves,
only quite broad strokes. And I work in sections. Once a section has radical moves, it usually
dictates what happens in the next section. The potential pitfall of working in the box is that the
changes are very tiny and take a long time. So I prefer to stick with a broad stroke philosophy.
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Secrets Of The Mix Engineers: Declan Gaffney
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Secrets Of The Mix Engineers: Declan Gaffney
really good at getting an even bass sound. It flattens the bass, but it doesn’t make it sound
compressed. It just allows you to set the level, and bang, that’s it. Finally, the Sansamp is
automated to come in just for four bars immediately after the first chorus, where Edge plays an
overdub called ‘James Bond Guitar’. Many other instruments drop out at that point, leaving the
bass kind of exposed. The natural bass sound is so low that it didn’t really have any mids, so to
make it cut through more, I dirtied it up with the Sansamp, to give it more guitar-like frequencies
and to make sure that the James Bond guitar can sound quite small, which was the idea. The
Sansamp plug-in comes in again during the ‘let me in the sound’ section, where it’s just bass, drums, vocals and a textural guitar solo, and it
again fills the hole in that section.”
Guitars: Digidesign Digirack EQ, Massey CT4
“As I said earlier, Edge tends to find his own sound, so normally you don’t do much to his guitar tracks, other than EQ them a bit and
balance them. The ‘James Bond’ overdub is one exception. It was done a few months after the main tracks were laid down, and it happens
only once, immediately after the first chorus. Towards the end of the mix, Edge said to me ‘It needs to sound small,’ so I EQ’ed pretty much
out of it with the Digirack. Instead of this really great big guitar sound, which is what he usually goes for, it was this cool, small sound that’s
not in your face. The EQ does look quite extreme, doesn’t it? There’s also a Massey CT4 compressor on the James Bond guitar, which is
just touching it, to even things out a little bit for consistency.”
Lead vocal: Waves VEQ3 & Renaissance Vox, Bomb Factory Fairchild 660, Digidesign Trim, Digirack EQ & De-esser, Sound Toys Echo
Boy
“I used the Waves VEQ3 to get rid of some of the thickness in the voice that came from using the
58/Neve/LA2A signal path [see ‘Tracking ‘Get On Your Boots’’ box]. I’m cutting at 700Hz, just to
sweeten it a little. I like the VEQ3, because it’s great for broad brushstrokes. I’ll use the Digirack
for precise surgery; you can take specific frequencies out very quickly with it, and it won’t change
the sound too much. It’s a ‘go-to’ plug-in for me. The Fairchild 660 plug-in is doing quite a lot of
Most of Bono’s vocals were recorded
heavy compression. You can see that the input gain is up quite high, and that means the signal is through a Shure Beta 58 dynamic mic,
hitting the compressor hard. Bono’s voice sounds really good with this plug-in, or with the Bomb with some EQ (including the Waves
Factory 1176. If the one isn’t working, I’ll try the other. His voice also likes the SSL compressor, VEQ3, top) and heavy compression
and I use the RVox here to soften things a little bit, it’s not doing very much. The Digirack Trim is from the Fairchild 660 plug-in. No
used to turn the output of the Fairchild down, it’s not there for sonic purposes. reverb was used, but Sound Toys’ Echo
Boy provided delay.
“There’s also a seven-band Digirack EQ that notches out around 245Hz and adds some top
end above 10k for some sparkle. The Digirack De-esser and Echo Boy are on a separate track,
because I wanted to hit the De-esser first, so that any kind of sibilance didn’t hit the echo. The
echo is just a kind of warm ping-pong sound. There’s no reverb on the track, there’s not even any
feedback on the delay, it’s all about the dry sound with a little bit of space on the side, provided by
the delay. In fact, there’s no echo in the whole song. I recall Dan making a joke about how we
were trying not to use any echo on this record. It didn’t require it. I’m not a huge fan of reverb
anyway; it’s better to do the same thing with delays.”
Mix bus: SSL compressor, Massey L2007, Cranesong Phoenix Dark Essence, Waves VEQ4
“I always put on some mastering plug-ins, and we then listen and decide whether they work or
not. Edge preferred these plug-ins, so they remained.
“I printed the mix through an Aux track. The stereo mix hits the SSL compressor first, on a
setting that lets all the transients go through, and yet makes it sound very punchy. It’s hitting the
Massey L2007 mastering limiter after that, and the way the two act together works really well.
While the SSL takes care of making the sound snappier, the L2007 takes off some peaks. The
Massey has a very fast attack, which helps the vibe. I also tried the L1 limiter, but didn’t like it, and
switched it off. Cranesong do this box called the HEDD192, and the Dark Essence plug-in is more
or less a plug-in version of that. It simply makes the mix sound better. The Waves VEQ4 is a
Neve 1081 recreation, and I add a little at 100Hz, 270Hz and at 15K, again to improve the sound
and for some sweetness. It’s not surgery. The Neve is just there to make the whole track smile.”
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Secrets Of The Mix Engineers: Declan Gaffney
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Secrets Of The Mix Engineers: Declan Gaffney
other on his AC30, and the mics went through the Neve and then an LA2A, though it’s not doing anything, it was just there for the sound.
When recording Edge’s cabinets, it’s almost always a 121, or a Sennheiser 409, occasionally a 57. I record completely flat, because
Edge will have found a great guitar sound, and you just record it.
“When we were in France, we got this great vocal sound that Bono really liked, which was a [Shure] Beta 58, going through a 1091 and
then an LA2A, into Pro Tools. I even A/B’ed the different 58s and Neves, and found my favourite LA2A, to get the best ones. I’m very
proud of the vocal sound. I added a bit of compression while he was singing, and he got excited by that and adjusted his voice
accordingly. When we were at Olympic, the vocal chain changed a little. I normally have two or three 58s up in a room, and at Olympic
one of them would go through a Neve preamp and the LA2A, but the other would be Neve and then Distressor, and I actually preferred
that sound. The LA2A sounded a little too thick. The Distressor had a sort of hardness that balanced the thickness out better. Edge’s
vocals were also recorded with one of the 58s.”
http://www.soundonsound.com/sos/jun09/articles/itu2.htm[21/05/2009 18:30:14]
Sounding Off
Sounding Off
Mike Senior
Published in SOS June 2009
People + Opinion : Sounding Off
Printer-friendly version
The end of the iPod era?
Mike Senior
I love iPods, and by the same token their frequently less visually appealing, and un-fruit-branded, MP3-playing cousins. I think it’s
brilliant that they’ve allowed musicians to drop musical examples easily into conversation and to share influences at the swap of an
earbud. It’s also great that music download sites make it so easy to explore the breadth of music history, whether fashionable or not,
and also provide retail exposure for less mainstream talent.
So why don’t I own an iPod, then? It’s certainly not the audio quality that holds me back — the sound’s fine for general browsing and
listening purposes, much as cassette used to be. The real reason is that I think the iPod, revolutionary as it has been, is actually just a
commercial stop-gap, because I don’t think most people actually care about owning music any more. They just want to listen to what they
want, when they want. In short, they value access, not ownership.
Now I actually own loads of CDs (remember them?), because I am one of the minority willing to pay for higher-quality audio. But I
acknowledge the fact that I’m rapidly becoming a dinosaur in this regard, missing out on the advantages currently enjoyed by those whose
digital lifestyles are already fully hubbed. Nonetheless, because the iPod still requires you to own the tracks you listen to, I still don’t want to
get involved, because of the pain of dealing with any music files I accumulate. Storing them. Deciding which ones to put on which size of
iPod. Migrating them to updated hardware. Trying to remember to back them up. Hoovering up splinters of the iMac that I’ve just kicked to
death because it’s corrupted the disk containing the library that I forgot to back up. You know the sort of thing.
What’s most recently woken me up to the demise of the ownership model is that I noticed that although I really like watching films, I own
no DVD collection. I’m perfectly happy to pay a monthly subscription to a web-based library that allows me to access anything I might ever
want to watch without having to buy, organise, house, insure or back up my own set of DVDs. And how much better if this service could
stream roughly-TV-quality films to a portable handset to play on demand when and where I fancied? Although bandwidth restrictions put the
kibosh on this daydream for films at the moment, I understand from friends of mine in the mobile phone industry that it’s already a much
more viable prospect for MP3-quality audio.
Humour me while I imagine a time when you might pay a subscription to receive a certain number of MP3 track ‘plays’ (or time-limited
downloads) selected from an iTunes-style database, via your existing mobile phone — the fee might even be bundled as a sweetener with
your phone contract, like free call minutes. I think that any portable music library, iTunes or otherwise, I’d actually built up before that point
would seem pretty much obsolete. (And after all that backing up, too...)
So I’m holding my breath for the subscription model of music consumption to come of age. And I have a feeling it may bring other benefits
with it. For example, I think it might hold the key to dealing with the music industry’s copyright theft problems. As Paul Sellars argued back in
SOS March 2009, DRM technology can currently make you feel as if actually owning music is less convenient than stealing it online. But if
your music access were near instant, offered practically unlimited choice, and were bundled as part of your mobile phone package, I think
that web-based file-sharing would seem a hell of a lot less convenient by comparison. And wouldn’t it be a lot easier to prosecute illegal
music-streaming services or phone-phreakers than to rely on largely ineffectual legal sabre-rattling against thousands upon thousands of
peer-to-peer MP3 rustlers? Finally, I think that ‘per-play’ royalty streams from establishment on-demand services might enable more
widespread support for niche music from the mass-market. My Internet DVD subscription certainly made me more experimental in my
choice of films, because I knew that it made no difference to the fee I’d already paid.
So, my slogan: Death to the iPod! It’s done great things, but the sooner we’re shot of it, the better.
http://www.soundonsound.com/sos/jun09/articles/soundingoff_0609.htm[21/05/2009 18:30:28]
Within Temptation: Producing Black Symphony
D espite being largely ignored by the mainstream music media, symphonic metal is a genre
that can boast legions of very loyal fans. Thanks to its fondness for spectacle and
ambition, it also pushes technology to the limit, both in live performance and recording.
These qualities are very much in evidence in Within Temptation’s Black Symphony, a live
recording of a special one-off performance at a sold-out Ahoy Arena in Rotterdam, with some
10,000 fans in attendance. For the occasion, the band worked up an elaborate stage show, and
for the first time performed live with the Metropole Orchestra. The resulting concert film was then
released not only as a DVD, but also in the high-definition Blu-Ray format, with unprecedented
audio quality: viewers whose equipment permits can listen in uncompressed 24-bit, 96kHz 5.1
surround. Wouter Strobbe (left), Darcy Proper and
Ronald Prent (right) at the API Vision
console in Galaxy Studios.
Meet The Team
The Black Symphony project was handled by a team working from Galaxy Studios in Belgium, one of relatively few studios that could offer
the necessary facilities. Overseeing the recording and mixing was resident engineer Ronald Prent; the audio was also mastered at the
same studio by Darcy Proper, while another Galaxy engineer, Wouter Strobbe, was responsible for managing the project and authoring the
master discs.
“We used Peter Brandt’s remote recording truck, which is fully analogue from the stage all the way to the truck,” relates Ronald Prent. “On
stage we had Neumann mic preamps and splitters, and from there it went direct into Pro Tools at 96kHz/24-bit, and we had 140 tracks. You
can get 96 tracks onto one Pro Tools at 96/24, so we had two Pro Tools setups, and four Tascam digital recorders as backup. It was the
best-quality recording we could make, with a full analogue front end, not splitting off the Digicos [front of house mixers] but splitting at the
microphone.”
As Prent explains, much thought also went into capturing the response of the crowd and the ambience of the arena. “We had an SPL
Atmos spider microphone at the front of house [position], then we had seven Schoeps mics in the roof as a 7.1 — because there was talk of
doing 7.1 — and we experimented with one of Peter Brandt’s ideas, which was Schoeps boundary microphones stuck on a big Plexiglass
plate positioned behind the stage. Those were actually the best for audience response. Then we had two B&K 4006s all the way in the rear
for slap and depth, and shotguns on the front — two on the left-hand side, two in the middle and two in the right. I used all of them. We
wanted the audience to be as loud as possible.”
Even though there were 140 signals to contend with, the demands of the staging and filming meant that visible microphones, stands and
cables were a no-no, so wireless units and lavalier or clip-on mics were the order of the day. “Everything was black, and when it wasn’t
black, it was blacked out with chalk!” laughs Prent. “We tried to get rid of as many microphones as we could without compromising the
recording. The amps were on the sides of the stage left and right, facing outwards so they didn’t have any crosstalk, miked with an SM57
and a Royer — that’s what they had for the PA and that suited me perfectly. The drummer likes Audix and I do too. They have these clip-
on sets you almost don’t see.”
Over the years, some orchestras have attracted the reputation of being Luddite. By contrast, the Metropole and its musicians are
thoroughly at ease with technology, to the extent of having their own studio and preferred choices of microphones. “Initially I suggested
some alternatives,” admits Prent, “but the orchestra was more comfortable with their own ‘tried and true’ approach, which, in the end,
worked just fine for me.”
Repair Shop
With the concert audio and video safely in the can, the next stage was what Ronald Prent
describes as ‘repair’. “For the orchestra, the only problem was the strings, because the huge
temperature differences on the stage with flamethrowers and big lights meant that after five
minutes, everybody was detuned. It wasn’t too bad during the original performance, but for the
record we re-recorded the strings. It’s something you have to do. The orchestra have their own
studio in Hilversum where they rehearse, and they also record there. So in one afternoon they
replayed the concert top to bottom and re-recorded only the strings. That was done with normal
miking for the orchestra. It’s pretty ambient where they record, so some ambient mics were used
so that we could blend it properly. That worked pretty well.”
Within Temptation and the Metropole
This done, it was left to the tech-savvy band and orchestra to tidy up their own performances
Orchestra rock the Ahoy Arena.
http://www.soundonsound.com/sos/jun09/articles/wt.htm[21/05/2009 18:30:42]
Within Temptation: Producing Black Symphony
where necessary. “We split up the audio onto two hard drives,” says Prent. “One went to the
Photo: Laura Oldenbroek
band, and they went through their own performance and repaired or edited whatever they wanted
to, and then it came back to me. Then I just took my original recording and replaced what I had
gotten from them — a guitar lick here, bass note there, the usual. Once I had that, it became one Session that was the full length of the
concert; band only, including audience. From the orchestra I got back another Session with all their repairs in it, and I would put only the
repairs back into my second Session; the complete show, orchestral tracks only. I spent a couple of days — I think about four — preparing
the two Sessions in two different Pro Tools rigs and sync’ing them up. They were both running at 96kHz/24-bit, bringing it back to 128
outputs, 130 outputs sometimes.”
Mastering
Once complete, the 5.1 and stereo mixes migrated across the Galaxy building to the studio of
resident mastering engineer Darcy Proper. “Mastering, on a production like this, is probably the
simplest part of the process,” she says. “In general, if I get good mixes, then the mastering job is
easier — there’s less to be corrected and it’s simply polishing. In this production that was the
case, what I got was great-sounding stuff. In spite of that, I did the surround version twice. I did it
once, came back the next day and decided that in my enthusiasm for making it loud and powerful,
I’d pushed it too hard and wasn’t happy with it. I said ‘OK, that was a practice run, that was a day
for free,’ and then did it again and brought the level back a bit to allow it not to hit that brick wall at
the top, for keeping the dynamics.
A diagram showing the positions of the
http://www.soundonsound.com/sos/jun09/articles/wt.htm[21/05/2009 18:30:42]
Within Temptation: Producing Black Symphony
“From a mastering standpoint, the biggest challenge with this project was to help it become various ambient mics used in the Ahoy
super-powerful, the kind of experience that makes your heart pound. To do that you need to keep Arena. Mics 1 to 7 were Schoeps MK2s
the dynamic, but you don’t necessarily want to have something start off with a whimper just to and 8 to 12 the five capsules of the
allow it to get bigger later on. So for the intro where it starts with the orchestra and the choir, the SPL Atmos 5.1 mic; 14 to 17 were
idea was to allow them to have this great size and impressive sound that Ronald had created with Sennheiser 418 stereo shotgun mics,
while 13 and 17 were Schoeps PLM2
the mix, but still leave room for the band to jump in on top of that and add that extra energy that
PZMs mounted on a Perspex sheet.
really ‘puts it over the top.’ But I would say technically it was all pretty easy. I took Ronald’s files,
96/24 from Pyramix, I put those into Pro Tools used with external converters — Pro Tools was just
a glorified playback machine for me — that then allowed me to record into my Pyramix. Rather than going out of Pyramix, through my
processing, and looping back in, I prefer to use one workstation for playback and the other for recording my mastered files. So from Pro
Tools to analogue, I worked through my mastering chain in analogue and then back to digital, running picture along with it for visual
reference.”
The chain in question consisted of “Basically EQ, compressing, limiting and some loudness maximising. For this, the compression is not
doing a whole lot. It’s long attack times, low ratios, just a level and feel thing, it’s not doing a lot of pumping. The thing to watch out for in
surround is that while you’re still looking for compression to do something desirable to the sound, you have to keep in mind that it’s not
necessarily all going to work the same way all the way around [the sound field]. You have to watch what you’re doing in the front, and make
sure that what’s happening in the back then doesn’t cause the image to teeter-totter or something strange to happen.
“The nice thing with surround, with regard to compression, is that you generally don’t need so much of it, because everything has its own
space to breathe. You don’t have to squash it all down into two speakers, so you can have all kinds of energy remaining. All you’re looking
for out of compression is to create a sort of tight and stable soundfield. You’re not necessarily bound to try to control the dynamics the
same way you do when you’re working in stereo, because you’re not carrying so much information in each channel. It’s part of what makes
surround more exciting — not just that you have the sound all around you but that you can leave a bit more life in all of your sound
sources.”
http://www.soundonsound.com/sos/jun09/articles/wt.htm[21/05/2009 18:30:42]
Within Temptation: Producing Black Symphony
roles in the production of the Black Symphony disc. Creating a master disc for CD duplication is
relatively straightforward, but the same is not true of DVD and even less so of Blu-Ray. Not only
must the audio and video be correctly encoded in multiple formats — an increasingly demanding
task — but there’s also the need to create menus and other interactive elements.
“I wish that people in audio and video could appreciate how important the authoring process is
to what the final result is,” says Darcy Proper. “Unlike CD production, mastering isn’t the end of The Blu-Ray authoring process requires
the audio chain in DVD and Blu-Ray. And good encoding isn’t as simple as just handing the stuff considerable expertise and specialist
to a guy who shoves it through the encoder using the same settings he uses for everything else. tools: a new career option in the music
There’s a lot of management that needs to happen and it makes a huge difference in end business?
quality. The authoring engineer understands the details of managing bit budgets and can give
you an idea of the bandwidth you’re looking at based on what you want to have for audio and what you want to have for picture. He may
have some advice on which format to use for shooting picture, for example, or which audio streams you should consider including —
ideas that are helpful to have from the very beginning of the project in order to get the result you want at the end. I suppose it’s possible
that an authoring engineer is a complete audio maniac and decides to squash the picture down to practically nothing — but because
most authoring people come to it from the picture side, that doesn’t typically happen and it’s more often the audio that suffers. For that
reason, those of us in audio should pay close attention to the authoring process.”
One of the most important aspects of authoring is understanding audio and video encoding processes. “Encoders are used widely in IT
infrastructures but also satellite uplinking, broadcast transmission, DVD production workflows and Blu-Ray,” explains Strobbe. “What I
see often is that an encoder is treated as though you just put something in and something else comes out by itself — but in an encoder
you have to tweak a lot of parameters to get the best output. If you put uncompressed audio in and you need to get compressed audio
out, there are a lot of decisions to be made in the box. In Dolby compression schemes, for example, you’re talking about dialogue
normalisation, or dynamic range compression, or the LFE handling. I have noticed a lot of discs in the market which are encoded using
only standard settings and, frankly, a lot of them could be much better, particularly for music-focused content.”
The Blu-Ray specification is, says Strobbe, much wider than that of DVD-Video. “There are more possibilities for interactivity, in
compression codecs for audio and video — a lot more possibilities and choices to make in the authoring process. The Blu-Ray
specification has two platforms. One platform is standard authoring and the other is advanced authoring, which includes even more
interactivity. Advanced interactivity means that you can combine Internet applications with audio and video content — you can link them
together — like adding interactive gaming to packaged media, for instance.
“The Within Temptation disc was built in HDMV, which is standard authoring. There are two tool sets for authoring HDMV — Sonic
Scenarist and Sony Blu-print. These are the spec-compliant tools that allow you to author to the full Blu-Ray specification. There are
also some other packages for authoring Blu-Ray, like Adobe Encore, but they don’t allow you to use the complete range of high-
definition audio or video codecs.”
Galactic Ambitions
The small town of Mol, in rural Belgium, is not perhaps where you would expect to find a world-class studio complex. Yet when brothers
Guy and Wilfried Van Baelen outgrew the original studio they had built in their parents’ barn, they decided it was as good a place as any
to locate the replacement. Their quest to build the quietest studio in the world led them to employ some radical construction techniques
— most notable of which are the enormous springs on which the entire building rests! The design is said to offer more than 100dB of
sound insulation, even in the main live area, which can accommodate a full orchestra.
http://www.soundonsound.com/sos/jun09/articles/wt.htm[21/05/2009 18:30:42]
Apple Notes
Apple Notes
Educational Training in GarageBand Buy PDF
Published in SOS June 2009
Technique : Apple Notes
Printer-friendly version
With the latest version of GarageBand, Apple have become the first company to integrate
educational training into music-creation software. But is this merely a simple gimmick, or a
powerful new way of learning to play an instrument?
Mark Wherry
S ince its introduction in 2004, GarageBand has become the entry-level music-creation
software de rigueur for beginners and seasoned professionals alike. With GarageBand,
Apple succeeded where so many other music software developers had previously failed,
creating an application with limited functionality that wasn’t just a cut-down version of something
more expensive. By designing a simple user interface, Apple encouraged beginners to make
music, but also caught the attention of professionals, many whom continue to rave about
GarageBand in the press to this day.
Each new release of GarageBand over the last five years has brought additional features to the
application, broadening its scope of use, but retaining the simplicity that appealed to users in the With GarageBand ‘09’s new Artist
first place. For example, version 2 added a notation display, while version 3 made it easy to create Lessons feature, you can learn to play a
podcasts or add soundtracks to movies made with iMovie. GarageBand ’08 finally implemented song by a popular artist, such as ‘Brick’
by Ben Folds, complete with video,
the ability to add tempo changes to a song, and also introduced a feature called Magic
synchronised notation, and an
GarageBand, providing backing tracks that could be used as the starting point for a song. instrument display that even shows the
Garageband has always catered for two different types of users: those with musical experience, appropriate fingering.
who can play and record music into the program, and those without, who can create a song by
employing various loops and other pre-made musical building blocks. But with the latest version of GarageBand, introduced as part of
Apple’s new iLife ‘09 bundle earlier this year, Apple is not only making it easier for beginners to make music, but also providing a teaching
platform to help users learn and develop musical skills.
http://www.soundonsound.com/sos/jun09/articles/applenotes_0609.htm[21/05/2009 18:31:26]
Apple Notes
songs. So far, there are 10 of these lessons available, at least in the US, and the list of featured artists includes Ben Folds, Norah Jones
and Sting. Each Artist Lesson costs $4.99 and can be downloaded from the Lesson Store within GarageBand, while payment is handled via
Apple’s on-line store in a web browser window.
If the Artist Lessons prove popular, I’m sure Apple will create more content over time, and it certainly provides another way for the
company to ‘monetise’ additional content for GarageBand in much the same way as they’ve done with Jam Packs. It would be particularly
interesting if Apple allowed third-party content to be sold via the Lesson Store, although I’m not sure I can see this happening, since it would
require a large effort in terms of quality-controlling the results.
It would, however, be good to see Apple partner an educational establishment such as Berklee College of Music in the US, or an
examining body such as the Associated Board in England, as a way to provide further high-quality musical training for all levels of
technique, particularly for the latter’s graded exams syllabus.
Teaching Success
In that overview of GarageBand ‘09’s new lesson features, you might have noticed certain items
sounding rather familiar, such as the transport controls or synchronised notation. Similar to a
regular GarageBand song? Although I don’t have particular knowledge of how GarageBand is
developed, it seems reasonable to assume that, under the wonderfully-presented façade, a lesson
is essentially a GarageBand song. If you think about the lesson functionality in this way, suddenly
it seems obvious to build music lessons into a sequencer in the way Apple have done for
GarageBand, and it’s almost surprising that other companies like Steinberg, Cakewalk, and the
rest, haven’t tried this.
One advantage of integrating lessons into GarageBand is that it makes it relatively easy to
provide the ‘Open in GarageBand’ button that can be clicked on in many of the lessons. This
essentially opens the lesson as a GarageBand song, enabling it to be used as a starting point for
a student’s own musical explorations, adding tracks and loops as they see fit. But there must be
so many other facets of a sequencer that could be exploited for similar educational gain, such as
singing lessons based on Auto-Tune-like algorithms, to mention but the tip of the musical iceberg.
In the past, products for computer-based musical training have enjoyed perhaps limited
success. Going back to a product such as the Miracle system, its profitability was surely not
helped by the cost of producing the bundled piano keyboard hardware at the time, whereas today,
it’s possible for almost anyone to walk into an Apple Store (as, indeed, many have) and buy a
cheap keyboard for less than 100 units of the appropriate tender. With even an entry-level Mac
capable of delivering the high quality of lessons shown in GarageBand ‘09, the relatively low cost
of modern musical hardware, and the unlimited content that could potentially be available on the
Internet, computer-based music lessons might finally have their day.
GarageBand ‘09 requires Mac OS X Leopard (10.5.6) and is included with all new Macs.
Existing users can upgrade to the latest version of Apple’s iLife ‘09 bundle for $79, which also
includes the new versions of iPhoto, iMovie and iWeb.
GarageBand ‘09 offers a new Electric
Guitar track type, providing an on-
screen guitar rig with virtual stomp
boxes.
http://www.soundonsound.com/sos/jun09/articles/applenotes_0609.htm[21/05/2009 18:31:26]
Apple Notes
Region. Pretty neat. Like so many GarageBand touches, you just wish more of them would show up in Logic!
http://www.soundonsound.com/sos/jun09/articles/applenotes_0609.htm[21/05/2009 18:31:26]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
Producer: John Lennon • Engineers: Roy Cicala, Shelly Yakus Buy PDF
Published in SOS June 2009
Technique : Classic Tracks
Printer-friendly version
Engineer Roy Cicala worked on all of John Lennon’s albums from Imagine onwards, and in
‘Whatever Gets You Thru The Night’, recorded the only solo number one hit single of
Lennon’s lifetime.
Richard Buskin
I n June 1974, John Lennon’s life was in disarray. Not only was he battling a deportation order
by the US government on the grounds of a 1968 UK drug bust, and embroiled in litigation
over the legal dissolution of the Beatles, but publisher Morris Levy was alleging copyright
infringement of the Chuck Berry song ‘You Can’t Catch Me’ on the Beatles’ ‘Come Together’. In
his personal life, meanwhile, he was separated from wife Yoko Ono — who had, bizarrely,
orchestrated his affair with her personal assistant, May Pang — and making tabloid headlines due
to booze-and-drugs-fuelled excesses with fellow revellers Keith Moon, Harry Nilsson and Ringo
Starr, which had disrupted sessions for a Phil Spector-produced album of rock & roll oldies.
Lennon was in the midst of what he’d later describe as his 15-month ‘Lost Weekend’.
Nevertheless, he was also about to turn things around.
The previous December, following three months of star-studded craziness at A&M and, after
they’d been kicked out of there, the Record Plant (West) — characterised by Spector once
showing up in a surgeon’s uniform and, on another occasion, firing a gun into the control room
ceiling — the maniacal producer had disappeared with the master tapes, which eventually had to
be retrieved at a cost of $90,000 to Capitol Records. Having renewed his friendship with Paul
McCartney and forged stronger ties with his estranged son, Julian, Lennon decided to get his
career back on track by placing the Rock ‘n’ Roll project on hold so that he could record a new
album of original material.
Eventually titled Walls & Bridges, this transported John Lennon to the top of the US charts,
courtesy of songs that variously documented how he missed Ono (‘Bless You’, ‘What You Got’, John Lennon on stage at Madison
‘Going Down On Love’), his love for Pang (‘Surprise, Surprise (Sweet Bird of Paradox)’), his Square Garden, November 1974, after
emnity towards former Beatles manager Allen Klein (‘Steel & Glass’), and his ongoing struggles losing a bet to Elton John about the
with insecurity and depression (‘Nobody Loves You (When You’re Down and Out)’, ‘Scared’). success of ‘Whatever Gets You Thru
The Night’.Photo: Steve
What’s more, it also provided him with a pair of hits in the form of ‘#9 Dream’ and ‘Whatever Gets
Morley/Redferns
You Thru The Night’, the latter featuring a harmony vocal and piano contribution by Elton John
that helped secure John Lennon his only chart-topping solo single during his lifetime.
Recorded at New York’s Record Plant (East) in June and July of 1974, Walls & Bridges dispensed with the many luminaries recruited by
Phil Spector for the Rock ‘n’ Roll sessions and instead utilised a core group of Lennon-enlisted session players. A rhythm section
comprising drummer Jim Keltner and bass player Klaus Voormann was joined by guitarists Jesse Ed Davis and Eddie Mottau, keyboard
player Nicky Hopkins, saxophonist Bobby Keys and percussionist Arthur Jenkins. The final piece of the puzzle was Ken Ascher who, as well
as playing electric piano, Clavinet and Mellotron on Walls & Bridges, arranged and conducted the string and brass musicians from what
Lennon listed in the liner notes as New York’s “Philharmonic Orchestrange”.
It was a stellar line-up, led by John Winston Ono Lennon’s own contributions as a vocalist, guitarist, pianist and percussionist — each role
attributed to an assortment of self-penned pseudonyms. Behind the console were engineers Roy ‘I only like singles’ Cicala and Shelly ‘I
can’t take the pressure’ Yakus, not to mention studio assistant Jim ‘What it is’ Iovine.
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
guidance of Tom Hidley at the four-track A&R Recording facility of Phil Ramone — whom Cicala
watched, on his very first session in 1963, record Stan Getz and Astrud Gilberto’s ‘The Girl From Ipanema’. There, he “learned how to make
phasing machines out of tape machines, keeping old-fashioned tape machines within half a second from reel to reel”. Soon, Cicala began
engineering there himself and, in late 1965 and early 1966, sat behind the board alongside producer Tom Dowd for the classic, eponymous
debut album by soul-rock outfit the Young Rascals.
“When we moved into 799 7th Avenue, that, to me, was one of the best rooms in the world,” Cicala recalls. “It was amazing, and I
recorded people there every weekend. I was a workaholic — or an experimentaholic. I tried everything, and I loved it. One time, I put a
Shure mic underwater on a record by the Four Seasons, and although it didn’t work, I at least tried. Besides, it was a cheap mic! Then
again, when I recorded the Rascals, I put the drum kit in the stairway.”
In 1969, Roy Cicala moved to the Record Plant. Chris Stone, a national sales rep for Revlon, had persuaded the cosmetics giant to fund
the studio at 321 West 44th Street which, as designed by Gary Kellgren, provided its clients with not only comfort but inspiration.
“He single-handedly was responsible for changing studios from what they were — fluorescent lights, white walls and hardwood floors — to
the living rooms that they are today,” Stone would later remark about Kellgren. “His feeling, more than anyone else’s, was that a studio
should be a comfortable place to record. He was the first one who thought of the diversions, like the jacuzzi he built... The day we opened,
we were booked for three months.”
Indeed, the very first album to be recorded at the Record Plant was Jimi Hendrix’s Electric Ladyland. “Other people have taken credit for
the record,” Chris Stone would assert a decade later, “but about 90 percent of it was done in Studio A in New York with Gary and Jimi.”
By 1972, there were three Record Plant facilities — in New York, Los Angeles and Sausalito, California — and Roy Cicala would end up
purchasing the Manhattan studio from Warner Communications.
“In the beginning we built our own boards,” he says, “and although they weren’t Neve quality, they were rock & roll quality. By the mid-
’70s, everything was API, and then we went to Neve, but right from the start we were one of the top 10 studios in the world, and that’s
where we remained throughout the entire decade.”
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
shows. One time, he was watching Reverend Ike, a famous black evangelist, who was saying, ‘Let me tell you guys, it doesn’t matter, it’s
whatever gets you through the night.’ John loved it and said, ‘I’ve got to write it down or I’ll forget it.’ He always kept a pad and pen by the
bed. That was the beginning of ‘Whatever Gets You Thru The Night’.”
Enter Elton...
In New York while preparing to record his album Captain Fantastic & The Dirt Brown Cowboy, Elton John was added to the Walls & Bridges
line-up when he dropped into the Record Plant with his label manager, Tony King, to contribute backing vocals to ‘Whatever Gets You Thru
The Night’. As Lennon himself recalled a few months later, “I was fiddling about one night and Elton John walked in with Tony King of
Apple — you know, we’re all good friends — and the next minute Elton said, ‘Say, can I put a bit of piano on that?’ I said, ‘Sure, love it!’ He
zapped in. I was amazed at his ability: I knew him, but I’d never seen him play. A fine musician, great piano player. I was really pleasantly
surprised at the way he could get in on such a loose track and add to it and keep up with the rhythm changes — obviously, ’cause it doesn’t
keep the same rhythm... And then he sang with me. We had a great time.”
Elton, who also played organ on the track, later commented, “Me playing organ on someone’s record? I mean, really. That’s disgusting
because I’m the worst organist. But we put that on and it was over and done with in five minutes.”
Just as straightforward was the harmony vocal that he and Lennon performed around a single microphone, even though Elton’s manager,
John Reed, subsequently complained to Roy Cicala that, while Lennon’s voice was prominent in the mix, not enough could be heard of his
client’s piano.
“I said, ‘Well, who’s the main artist here?’” Cicala remembers. “He said, ‘John,’ and I said, ‘Right. I know Elton is the artist, too, but if we
bring that piano up, that’s all you’re going to hear on the radio.’ He wasn’t happy, but the rest is history. The record was a hit and you could
hear Elton very well on the radio.”
For his part, Elton John was less than ecstatic about his efforts to record a harmony vocal on a second track, ‘Surprise, Surprise (Sweet
Bird Of Paradox)’. Unable to match Lennon’s idiosyncratic phrasing, he struggled for over three hours to achieve the desired result, and a
few months later he recalled that “People were leaving the room. Razor blades were being passed out!”
In return for his efforts, Elton secured a promise from Lennon that, should ‘Whatever Gets You Thru The Night’ top the singles chart, the
ex-Beatle would join him on stage during his forthcoming US concert tour. Lennon was sceptical that this would ever happen, but after the
song did reach the top spot he was good to his word, performing three songs with Elton at Madison Square Garden on Thanksgiving night,
November 28th, 1974: the aforementioned hit number together with ‘Lucy In The Sky With Diamonds’ — Elton’s then-current single, on
which Lennon performed a harmony vocal — and the Beatles’ ‘I Saw Her Standing There’, which Lennon credited to “an old, estranged
fiancé of mine named Paul.”
Number Nine
Meanwhile, the follow-up single to ‘Whatever Gets You Thru The Night’ began life with the working title of ‘So Long Ago’ and took its initial
melody from the orchestral arrangement to Harry Nilsson’s version of ‘Many Rivers To Cross’, the opening track on his Pussy Cats album
which Lennon had produced earlier in the year. This was then embellished by words that came to John in a dream, involving a couple of
women echoing his name. Hence the eventual title, ‘#9 Dream’, which continued Lennon’s fascination with the number that followed him
from birth to the grave. Born on October 9th, 1940, his first home was at 9 Newcastle Road in Liverpool; Beatles manager Brian Epstein
first saw the group play on November 9th, 1961; John met Yoko on November 9th, 1966; in 1968, he constructed the sound collage
‘Revolution 9’ for the Beatles’ ‘White Album’; in New York, he and Yoko lived in the Dakota building on West 72nd Street (seven and two is
nine); in 1975, their son, Sean, was born on John’s birthday, October 9th; and when John was shot and killed just after 11pm on December
8th, 1980, it was December 9th back in England.
Of course, following its January 1975 release, ‘#9 Dream’ peaked at... yes, number nine on the US singles chart, although not before Roy
Cicala’s wife, Lori Burton — who also contributed backing vocals along with May Pang and Joey Dambra — tweaked the nonsense phrase
“Ah! bowakawa puss-ee, puss-ee” that had also been a part of Lennon’s dream.
“Al Coury, the promotion man for Capitol, said, ‘They’re not going to play this record,’” recalls Cicala, who yelled “take nine” with Lennon
every time tape was about to roll for the song. “When John asked Al, ‘Why?’ he was told, ‘Because you’re saying ‘pussy’ on it!’ So, Lori
changed it to ‘Ah! böwakawa poussé, poussé,’ kinda like French, and it worked. John listened to us. In fact, he listened to just about
everything. He never used to come to the mix sessions until we called him. After all, there was no automation, so why have a breakdown
over it? Just come in when you’re ready and then tweak it a little bit.
“One time, I gave John the tape after finishing a mix and he took it upstairs for Greg Calbi to master. Then John called me: ‘There’s been
a problem up here.’ ‘OK, what?’ ‘I don’t know. Come and help us.’ So, I went upstairs and I walked into the cutting room, and the mastering
machine had tape maybe 12 inches high spilled all over the place. ‘The machine went bananas,’ John said. I did an about-face, walked out,
and they caught me down on the first floor as I was leaving the building. ‘Ha-ha-ha-ha-ha!’ They were joking... We really had a lot of fun
doing those records.”
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
Released: 1974
Producer: John Lennon
Engineers: Roy Cicala, Shelly Yakus
Studio: The Record Plant (East)
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Classic Tracks: John Lennon ‘Whatever Gets You Thru The Night’
http://www.soundonsound.com/sos/jun09/articles/classictracks_0609.htm[21/05/2009 18:31:43]
Creating Custom Touchscreen Interfaces In Logic
I t will be little surprise to anyone that, thanks to Apple’s iPhone and iPod Touch products, the
profile of touchscreen interfaces has risen dramatically. However, what may be surprising to
you is just how easy and affordable it is to buy a touchscreen and incorporate it into your
music setup. Touchscreens regularly come up for sale second-hand, as they have been used in
shops, medical establishments and other outlets for many years now. Ebay is probably the best
place to find one; a quick search at the time of writing revealed that a used 15-inch touchscreen
can be bought for around $150. That size of screen is considerably bigger than the 12-inch
touchscreen on the Jazz Mutant Lemur controller (reviewed in SOS March 2007,
www.soundonsound.com/sos/mar07/articles/lemur.htm), which weighs in at around the $2000
mark, although it is worth pointing out that the Lemur’s capabilities are a lot more advanced.
http://www.soundonsound.com/sos/jun09/articles/logicworkshop_0609.htm[21/05/2009 18:32:04]
Creating Custom Touchscreen Interfaces In Logic
touchscreen mixer, multiple X/Y Pads for synth control, and SysEx or continuous controller maps to give your hardware a touchscreen
interface.
http://www.soundonsound.com/sos/jun09/articles/logicworkshop_0609.htm[21/05/2009 18:32:04]
Creating Custom Touchscreen Interfaces In Logic
inlet. You should now have a chain of objects comprising two buttons, a
knob, and a fader. The Inspector for the volume control
object.
The solo and mute buttons in Logic use Fader control messages, as
explained earlier. Set the two new buttons to control solo and mute
respectively, and copy the parameters from the Inspector screens below
right. Note that the output and input boxes are set to Fader.
Delete the monitor object from audio channel 1 and cable the outlet of the
channel to the inlet of the mute button, to create a loop. This loop will carry
the value from the mixer objects to your new objects, and vice versa (see
screen above).
You can now move and resize any of your new control objects, change the type of fader or
button, and even modify the colours. Once you have a single-channel interface you like, you can
add more channels by simply copying and pasting the channel and its control objects. Then
simply alter the audio object’s channel in the Inspector from audio 1 to audio 2 or audio 3 (and so
on). Note that you can change the audio channels to audio instrument channels and the control
objects will still work.
Want Four Kaoss Pads? The Inspector for the pan control object.
The Kaoss Pad is an effects processor from Korg that has a touchpad interface for altering, in real
time, the parameters of whatever effect is selected. For example, if a Delay effect were selected,
the X-axis of the touchpad might control delay time and the Y-axis the amount of feedback.
The Vector object inside Logic allows you to recreate Korg’s touchpad interface on a touchscreen.
The advantage of using a touchscreen and Logic is that you can create as many Vector objects
as you like, and connect them to any instrument or plug-in parameters. You could use the X-axis
of a Vector object to change oscillator type in the ES2 synth and the Y-axis to add distortion and
pitch modulation and open the filter, for example. Another Vector object could then control the
parameters of any insert effects you put after the ES2.
Create a new project and add a single audio instrument track.
Go to the Environment page and load an ES2 on audio instrument channel 1
and attach a monitor object to the outlet of that channel.
Select the audio instrument 1 channel and press copy (Command-C). Now
you’re going to create a new environment layer to put your Vector objects
on. The Inspector for the Mute and Solo
Call up the inspector, by pressing ‘I’. At the top of the Inspector is a menu objects.
that allows you to choose which layer of the Environment you want to view.
From that menu, choose Create New Layer. To rename the layer, click on the
layer name in the Inspector, type ‘Kaoss Pad’ and press Enter.
Paste audio instrument 1 on to the empty page (Command-V).
Add a Vector object (New > Fader > Vector). Cable its outlet to the inlet of
audio instrument channel 1.
Resize the Vector object to a quarter of the size of your touchscreen: click
on the Vector object to select it, then go to bottom right and click-drag to
resize.
Hold down the Alt key and click-drag to create three more Vector objects.
Name them Vector 1, Vector 2, and so on.
Now that you have your Vector objects, it’s time to do something fun with them.
Go back to the Environment ‘Mixer’ layer that has your monitor object on it.
Call up an ES2 synth and select the preset Synth Leads > Big Trance Now.
Move the ES2 window so that you can still see your monitor object, and
adjust the Cutoff and Resonance controls of Filter 2. You should see the
following messages for Filter 2: Cutoff F 2 35 [value] (where value is the
setting between 0 and 127 of the Filter 2 Cutoff), and Resonance F 2 36
[value] (again, between 0 and 127).
Return to your Kaoss Pad Environment layer and enter the two Filter 2
messages as the control destinations for Vector 1. Click on the Vector 1
object so that it’s selected. In the Inspector, you should see that you can set
vertical and horizontal messages. Set the vertical message to change Filter
http://www.soundonsound.com/sos/jun09/articles/logicworkshop_0609.htm[21/05/2009 18:32:04]
Creating Custom Touchscreen Interfaces In Logic
Now set up the other two Vector objects to control other ES2 or plug-in
parameters of your choice.
Conclusion
The touchscreen interface I made for my
There are so many ways to use Logic’s Environment with a touchscreen to improve your working Akai MPC4000.
methods that I think the case for owning and using one is very persuasive. I wouldn’t recommend
throwing out your mouse and keyboard yet, but as an addition, a touchscreen makes a lot of
sense. Basic tasks such as soloing and muting different tracks while editing and mixing become
so much easier. So before you spend a hundred pounds on a controller with a few plastic knobs
and sliders, bear in mind that buying a touchscreen gets you a second monitor and a touchscreen
interface for your DAW and hardware into the bargain!
http://www.soundonsound.com/sos/jun09/articles/logicworkshop_0609.htm[21/05/2009 18:32:04]
Creating Custom Touchscreen Interfaces In Logic
http://www.soundonsound.com/sos/jun09/articles/logicworkshop_0609.htm[21/05/2009 18:32:04]
Cubase: Funky Guitar Processing
N obody who’s listened to the late ’70s and early ’80s funk/disco music of Chic or Sister Sledge can have failed to recognise just how
danceable rhythm guitar can make a track. In more recent years, that same rhythmic sensibility has become an important part of a range
of contemporary dance styles, particularly house. I was recently fortunate enough to try out Rob Papen’s excellent RG. This plug-in
combines a programmable rhythm guitar engine with filter and effects processing and, for dance styles such as house, it’s a great tool for creating
a range of rhythmic guitar styles. The down side of RG is that you can’t use the filter or effects elements to process your own guitar parts or loops
— which got me thinking about how to create similar results using Cubase. So, armed with my trusty Strat and a few pre-recorded guitar loops, I
set to work.
A Sound Source
Whatever processing we might subsequently decide to apply, a well recorded original sound makes the best starting point. I started experimenting
with two different sources: first, I played some parts in myself, recording them through a Line 6 Pod X3 using a clean sound with a touch of
compression; and second, I created a couple of patterns in Rob Papen’s RG, but without using that instrument’s own filter, EQ or effects, so that
they contained just the unprocessed guitar sound. If you want to work through the ideas in this column on your own system, then a small selection
of these clips are available for download on the SOS web site at www.soundonsound.com/sos/jun09/articles/cubasetechmedia.htm.
Step On
With our guitar parts in place, we need to look at what processing options in Cubase
might help us replicate those in RG. Probably the most influential (and fun) feature of RG is its filter, and Cubase includes an equivalent plug-in,
Tonic. This was introduced way back in SX2.2 (see SOS November 2004) and, while it isn’t as versatile as some other filter plug-ins (or the filter
section of RG), it is capable of some great sounds, as well as being pretty easy to use.
The first screen (above) shows a good starting point if all you want to achieve is a gentle filter sweep
with Tonic. Here, the settings in the Env Mod section are basically set to ‘off’, meaning that the filter is
not subjected to envelope modulation. Any changes in the filter with time are therefore controlled by
either the LFO Mod settings or, under user control, via the X/Y matrix pad (bottom left). The Cosine
preset from the Step window creates a smooth, cyclical change in the filter, while the Depth setting of
about 50 percent means that the tonal changes are not too extreme. The Rate control is set to modest
two beats per step, so as to give a fairly slow sweep of the filter. The result is a slow change in the
sound: not overly exciting, but enough to add subtle movement for a rhythm guitar part without attracting
too much attention. Tonic: capable of gentle filter sweeps
So far, so vanilla — so let’s try something more radically processed. Probably the most fun is to be (as shown here) through to more
had with the controls in the Env Mod section, but experimentation with the LFO Mod and Step windows extreme sound mangling.
is well worthwhile. For example, selecting the Square preset for the Step Window and dialling in a rate of
four steps per beat causes the filter to open and close (to an amount controlled by the Depth control)
once every bar. If the timing doesn’t quite match your playing (for example, if the strumming is slightly
ahead or behind the beat), you can simply edit the step pattern to match. Using this same approach, you
can fully customise the positions of the steps to match the strumming pattern so that the filter changes
provide an additional emphasis to the natural rhythm of the part.
Bringing in the Env Mod controls adds some further possibilities by applying envelope modulation to
the filter cutoff. Three modes of operation are offered (Follow, Trigger and MIDI). Follow responds to the
dynamics of the input signal, whereas Trigger uses the input signal to trigger the envelope to run
through a complete cycle. MIDI uses MIDI notes to trigger the envelope (from a keyboard or a recorded
MIDI track — you simply set the MIDI output of the track to Tonic in the Inspector), with the filter cutoff
tracking the note number. All of these can be useful, but as Follow responds to any volume changes in
the guitar part, it is a good starting point. The screenshot below shows an example that produces a really
nice wah-style effect that syncs with the project tempo. Try it out with the 90bpm loops that accompany
this article on the SOS web site.
Tonic can be pushed much further, as demonstrated by a number of the presets. For example, try the
‘ReGroove 3’ or ‘Beat Restructure 2’ presets. The first adds an extra pulse-like element to the sound: try
adjusting the Depth controls in both the Env Mod and LFO Mod sections to vary the effect. Very funky.
In contrast, the second turns the guitar part into something almost percussive in nature — and adjusting The step window within Tonic can be
the Cutoff and Resonance controls can change the tonal character of the sound to generate a turntable- used to provide step-like opening and
closing of the filter that synchronises to
style effect (try this on the 90bpm loops). It certainly doesn’t sound like a guitar!
the strumming pattern of the loop.
Get In Shape
http://www.soundonsound.com/sos/jun09/articles/cubasetech_0609.htm[21/05/2009 18:32:19]
Cubase: Funky Guitar Processing
Another key element in RG’s arsenal is the Amp section. This is a synth-like amplitude envelope, rather
than a virtual guitar amp (although the latter is found among RG’s FX options), and it can be used to
create some interesting changes to the guitar sound.
Cubase’s Envelope Shaper plug-in can be used to achieve similar effects by, for example, increasing
the Attack but giving it a short Length setting. This accents the initial portion of each strum, resulting in a
much stronger rhythmic feel. Alternatively, decreasing the attack and increasing its length can make the
sound less guitar-like, although it also moves the rhythmic emphasis. As an example, set up an instance
of Envelope Shaper after Tonic (any gentle filter sweep will do) and apply it to one to the RG-based Adding in the Env Mod section allows
guitar loops I’ve created for download. The removal of the initial attack makes it less obvious that we’re for more creative possibilities — try
hearing a guitar, but the performance still has a guitar-like rhythmic quality. these settings with the 90bpm example
loops for a lazy wah-like sound.
Delay Tactics
RG includes a couple of nice delay settings in its FX section, and it almost goes without saying that the
addition of some suitable tempo-matched delay from one of Cubase’s delay plug-ins can add further
interest and rhythmic movement to your processed guitar part. This does, however, need to be done
with some care. If the playing is fairly busy, don’t add too much feedback — or mix it too high — because
the additional repeats will begin to sound messy. Where the original part is a little sparser, or at a lower
tempo, you can probably get away with laying the delay on a little more thickly.
Any of the Cubase delay plug-ins can be put to good use here, but if you want to create something
more unusual, ModMachine provides both delay modulation and filter options, allowing the tonal
character of the repeats to change over time. In combination with the filter effects of Tonic, this can give
you some truly inspiring combinations. It’s well worth engaging the Sync option for the Delay setting, but
beyond that, experimentation is very much the order of the day. That said, there are a number of
ModMachine presets for ‘funky guitar’, which provide obvious starting points.
Guitar No More
If desired, a combination of the Tonic, Envelope Shaper and ModMachine plug-ins can easily turn a
simple guitar part into something quite unlike a guitar. However, if you want to go further down that road
and create some synth-like sounds, then modulation-based plug-ins such as Ring Modulator,
Tranceformer or Metalizer can also be pressed into service.
For example, try a combination of the Tonic settings shown in the initial screen shot (just a gentle filter The Envelope Shaper plug-in can either
emphasise the percussive attack of the
sweep) followed by the ‘Boomerang’ Tranceformer preset and apply it to one of the downloadable
strumming or, as here with a low attack
example loops. The end result is rather ambiguous in terms of harmonic content, but takes on the setting, make the guitar less guitar-like.
character of a synth-based percussion part. If you replace Tranceformer with the ‘Cobalt’ preset from
Metalizer, a little more of the harmonic character is retained and a soft, rhythmic synth part is generated.
This can sound great when a more lightly processed version of the guitar loop is panned to the opposite
side of the stereo image, because the two parts obviously play together very tightly.
Order, Order!
As with all such creative processing experiments, there are no set rules as to the order in which the
various plug-ins are combined. It’s certainly worth trying Envelope Shaper both pre- and post-Tonic,
because the order of the processing can produce very different results, particularly when using higher
Attack settings in Envelope Shaper. Similarly, placing ModMachine before Tonic gives Tonic’s filter
something different to work with, and therefore produces a more complex output. As with a number of
the ideas outlined here, I’ve created a series of channel presets to illustrate this. Along with the example
audio loops, these are also available for download from the SOS web site at the URL given earlier.
If you fancy turning a simple funky guitar part into something that might be more suitable for synth-
based dance or electronica styles, I’ve no doubt that a dedicated and well-equipped tool such as Rob
Papen’s RG makes it easier to get instant results. But if RG and its ilk are luxuries you can’t afford, the
plug-ins provided as standard with Cubase include all the necessary processing and effects, and
together are certainly capable of some very similar effects. Time for me to get the funk outta here!
http://www.soundonsound.com/sos/jun09/articles/cubasetech_0609.htm[21/05/2009 18:32:19]
Cubase: Funky Guitar Processing
Knob Fiddling
As much as I like Tonic, it does have one real irritation: accurate setting of any of the rotary knobs is really fiddly using a standard two-button
mouse. However, if you have a mouse with a scroll-wheel, thankfully, things are a lot easier. With the mouse cursor placed over the control you
wish to adjust, the mouse wheel can be used to rotate Tonic’s knobs more accurately and, as usual, the setting is displayed in the panel
immediately beneath the Env Mod section. This also works with other Cubase plug-ins including the Monologue, Embracer and Mystic synths
[Not to mention the Channel Faders! — Ed]. If you also hold down the Shift (or Alt, depending upon the plug-in) key, this can give even finer
control via the mouse wheel.
http://www.soundonsound.com/sos/jun09/articles/cubasetech_0609.htm[21/05/2009 18:32:19]
Cubase: Funky Guitar Processing
http://www.soundonsound.com/sos/jun09/articles/cubasetech_0609.htm[21/05/2009 18:32:19]
Cubase: Funky Guitar Processing | Audio Files
http://www.soundonsound.com/sos/jun09/articles/cubasetechmedia.htm[21/05/2009 18:33:33]
Effective Selecting & Locating In Digital Performer
M IDI programming, audio editing, comping, mixing, bouncing to disk: what these and dozens of other routine DP tasks have in common is
the need to frequently locate playback position and make accurate and appropriate editing window selections prior to carrying out edits.
Location and selection are such a fundamental part of using a DAW like DP that it pays to get quick at them, so you can potentially work
much faster, focusing on your production more and wrestling with the application less.
Selection Process
Selecting something in your sequence is the precursor for many possible operations. You can select
individual data events (such as MIDI notes) or a time range, which could be a fraction of a second or
literally hours long, you can have a selection on one track or on several simultaneously, and there are
many ways of making these selections.
Recent versions of DP6 reinstate this
All Or Nothing: Select All and Deselect All are amongst the most basic selection commands. Select All very useful location tool, the Marker
(Command-A) is useful prior to a Bounce To Disk operation, for example, and I use Deselect All menu.
(Command-D) constantly when editing. For example, if you use the scissors tool on a selected soundbite,
all the slices will become selected. Need to drag just one slice? Hit Command-D to clear the multiple selection, and then drag.
Cherry Picking: Particularly when you’re editing MIDI, soundbites, automation data and so on in the Sequencer or MIDI editors, you’ll need to make
a lot of ‘data’ selections. You’ll know this because when you click the note or soundbite to select it, you’ll get an arrow-style mouse pointer. (Make
‘non-contiguous’ data selections, such as a few MIDI notes not necessarily next to each other, by clicking the first and then shift-clicking the others.)
It’d still be a data selection, too, if you were to click and drag over a group of notes with the cross-hair cursor, or select a single MIDI ‘phrase’ in the
Tracks window. So what’s the big deal about data selections? You won’t notice anything unusual for most familiar editing actions but they do make
a difference to a few things. For example, you’ll find that the Edit menu’s Repeat command, and anything related to it, like Paste Repeat or Merge
Repeat, is greyed out, and so are Snip and Trim, as they all rely on having a defined region: a time-range selection. If you want to use one of these
greyed-out commands on a data selection, there’s a quick solution. Open the Selection Information panel (Studio menu) and in the ‘Set To...’ pop-
up menu choose Set To Selection Bounds. This converts the data selection into a time-range selection and those extra edit actions become
available.
Home On The Range: Time-range selections come into play when you’re making large-scale changes to
one or several tracks, editing audio, selecting everything within a region, getting ready to bounce to disk,
and so on. They can also be trickier to apply, as they often span large regions and dozens of tracks, yet
still require great precision. It can feel particularly awkward when you’re well zoomed-in on a track but
then need to quickly make a large-scale selection — so knowing a range of selection techniques is
handy.
http://www.soundonsound.com/sos/jun09/articles/dpworkshop_0609.htm[21/05/2009 18:33:57]
Effective Selecting & Locating In Digital Performer
For quick, shortish selections on audio tracks, move your mouse pointer to the bottom third of the
Sequencer editor track lane and drag with the cross-hair pointer. Alternatively — for any track type —
drag a selection in a lane holding down the ‘I’ key. This temporarily selects the I-Beam tool, ideal for time-
range selections. With a selection made in one track, Command-click extra track names to include those
tracks in the selection. Drag in the time ruler, with or without I-Beam, to make a time-range selection in all
tracks (except ones hidden in the Track Selector). Again, Command-click track names to include them in
or exclude them from the selection.
Really long selections, especially when you’re zoomed in, need more planning. If you just start to drag
out a selection, it quickly extends past the end of the edit window and you sit there like a lemon as it
leisurely scrolls its way along. So what are better ways of making long selections? It sounds obvious, but
one way is to simply zoom out first. Use Command and the arrow keys to control horizontal and vertical DP6’s Selection Information window lets
you make precise selections
zoom level. Go out as far as you need to, make the selection and, if you like, jump back to your previous
numerically, or, as here, convert data
zoom level by hitting Command-[left square bracket] once or twice. This steps back through the zoom
selections to time-range selections.
‘history’. Another way, good for single tracks, is to locate to where you want the selection to begin and
click (not drag) with the cross-hair cursor or I-Beam tool in the track lane to place the insertion point.
Then locate to where you want your selection to end, and shift-click. This selects everything in between.
In the Selection Information window, you can set selection start and end points (or duration)
The I-Beam tool is the key to a range of
numerically. Just click in the fields and type a value, using the dot or tab keys to switch fields before
powerful selection techniques.
hitting Return or Enter. The arrows to the right of the time fields are actually clickable buttons: click them
to ‘load’ a start or end time, even during playback.
Time Travel: There are times when it’s handy to keep coming back to a particular selection. Maybe you want to make three bounces to disk of a
song, each the same length but requiring different audio and MIDI edits. Editing between bounces blitzes the selection you’ve made for the bounce,
but there’s a way around that. With the selection in place, hit Control-R. This saves it, and to recall it after your edits you just choose Set to
Remembered Times from the Selection Information window’s pop-up menu. The same remembered time can be used to set Memory Cycle or Auto
Record boundaries, using commands from their pop-up menus in the Control Panel.
Miracle Grow: With a selection already made, or the insertion point placed, try these commands, otherwise known as ‘select everything to the left or
right’. For some kinds of editing, they’ll become your best friends:
Shift-Return: Grow selection to start
Option-Shift-Return: Grow selection to end.
DP News In Brief
BPM: MOTU’s newest software instrument, BPM, was announced at the NAMM show, but by now is widely available and has already received
an important update. In case you’re wondering, BPM stands for ‘Beat Production Machine’, and MOTU dub it an “advanced urban rhythm
production instrument”. That, no doubt, relates to its Akai MPC-inspired look and feel.
Just like an MPC, BPM allows samples to be loaded into its 16 virtual pads, and has pattern sequencing and song-construction features, as
well as built-in sampling and re-sampling. But, as you’d expect from software, its capabilities go well beyond what could realistically be offered in
hardware. The pads can have unlimited layers of samples and/or synthesized drum sounds, complicated velocity splits can be set up, and a
wide range of effects can be applied at any level in the sound production architecture. There are also two Racks to host an unlimited number of
REX and other beat-sliced loops, phrases, single hits, and even multisampled instruments from MOTU’s or UVI’s other sound libraries.
Consequently, BPM is far more than just a drum machine: it could conceivably look after entire backing-track production duties.
Aside from all those features and a bundled 15Gb library, what interests me about BPM is its polished, functional and friendly graphical
interface. Also intriguing is how the BPM plug-in uses a small additional application and plug-in to assist with sourcing signals for the sampling
feature. This is, I think, the first time I’ve seen these kinds of audio ‘senders’ used for inter-application and inter-channel routing, and they seem
http://www.soundonsound.com/sos/jun09/articles/dpworkshop_0609.htm[21/05/2009 18:33:57]
Effective Selecting & Locating In Digital Performer
to provide an elegant solution to what has sometimes depended on third-party utilities like Cycling 74’s Soundflower.
Interface Evolution: A large part of MOTU’s Firewire audio interface range — specifically the 828, Traveler and Ultralite — is now in Mk3 guise. If
you’ve got one of these you can already take advantage of their near-zero-latency effects processing, but there’s even more on offer now,
courtesy of an updated CueMix FX application. The EQ can now have an FFT frequency-content display superimposed on the ‘curve’, just like in
the MasterWorks EQ MAS plug-in, and there’s a new Spectrogram — a rolling waterfall display showing frequency content across the spectrum
as differing colour intensity and brightness. There’s even an oscilloscope, perfect for synth nerds trying to track down that perfect Moog
sawtooth. The updated CueMix FX is a free download at www.motu.com.
Volta: Maybe even more ‘out there’ is Volta, the MOTU Audio Unit plug-in that runs in DP and other DAWs and utilises certain electrical
characteristics of many MOTU audio interfaces. The idea is that you patch your MIDI-less synth (or any other gear that talks CV/Gate) into your
interface, then Volta does the MIDI-to-CV conversion required to communicate with it. So you can sequence your modular monster from a MIDI
track, with the same timing accuracy as a virtual instrument, and bring its audio output back into the DAW mixer if you wish. Volta’s calibration
features can cope with less common synth electrical standards as well as more mainstream ones, and can build accurate pitch-tracking maps to
keep synths in tune even if their CV response isn’t quite linear. It should be available very soon, so warm up your oscillators, ladies and
gentlemen.
http://www.soundonsound.com/sos/jun09/articles/dpworkshop_0609.htm[21/05/2009 18:33:57]
Exploring Sonar 8’s Dimension Pro Synthesizer
D imension Pro was Cakewalk’s first instrument made for the Mac as well as Windows, and
the first instrument to be available separately, and not just bundled with other Cakewalk
products. Now the full version comes as standard with Sonar 8, which not only adds value
to the Sonar package, but will surely introduce a new group of users to this very useful
instrument.
Dimension Pro is basically a sample-playback engine with a decent amount of synthesis
flexibility. It has four ‘Elements’, which can be split and layered, and although it’s multitimbral, it’s
only four-part multitimbral, so it’s not exactly a 16-channel ‘workstation’ like IK’s SampleTank or You can point Dimension Pro to a
NI’s Kontakt. On the other hand, its CPU efficiency is excellent, so opening up multiple instances different Multisamples folder using the
is generally not a problem. registry. The numbers superimposed on
the screen shot correspond to the steps
Using The Internal Audio Input listed below.
But, you may be saying, Dimension Pro has no audio input — and you’re quite right, which is too bad, because the synth’s LoFi, Filter, and
Drive effects are just begging to abuse some unsuspecting waveform. However, there is a workaround. Dimension Pro’s oscillator can
accept long WAV or AIFF files, even entire tracks, and the files can be mono or stereo. I’ve yet to find a limit to how big a file it can accept.
To process a Sonar track with Dimension Pro’s facilities, proceed as follows:
1. If the audio track you want to process consists of multiple clips, first bounce them together into a single track. If the first clip doesn’t start
at the beginning of the project, extend its beginning (click the clip’s left edge, and drag to the left). Doing this makes an easily-defined start
point. Select all clips, then go Edit > Bounce to Clip(s). All the clips are now one long track.
2. Choose the Dimension Pro Element you want to load the track into, then right-click on its Element-select button. Choose Reset Element
to start off with a clean slate.
3. Drag the clip you created in step one from the track view into the synth’s Load Multisample window.
4. Enter a C5 note in the MIDI track driving Dimension Pro, and extend it for the length of the track.
Now, when you start playback, Dimension Pro will play back the track (make sure the original track is muted), and you can go nuts with the
processing. However, there is an extra point to bear in mind: to use the DSP processing (anything that’s not an effect), you need to enable
any processing you want to use before you begin playback. If you want to turn on, say, LoFi or Drive in the middle of playback, you have to
re-trigger the note first. As long as the desired processors are ‘on’, though, you can automate them and any control manipulation will play
back properly as automation data. The effect options (chorus, delay, and so on) can be turned on at any time.
As a variation on this kind of processing, here’s how to get a nice, organic flanging sound. The principle is the same as the previous
example. First, reset two Dimension Pro Elements, and drag the same track into each Element. In one of the Elements, click on the Pitch
button and set the LFO status to On. Start with an LFO frequency of around 0.15 and an LFO depth of around 20, then adjust for the
desired flanging effect. Try a triangle or sine wave as the LFO waveform. If you want to make the flanging effect permanent, bounce the
Dimension Pro output to an audio track.
http://www.soundonsound.com/sos/jun09/articles/sonarworkshop_0609.htm[21/05/2009 18:34:13]
Exploring Sonar 8’s Dimension Pro Synthesizer
Sonar 8 isn’t short of ways to play back REX files, but Dimension Pro is particularly good at the job. To play a REX file, first reset an
Element, then drag the REX file into the Load Multisample window. A Note symbol (an eighth note tied with a 16th note) appears toward the
right of the window. You can drag this into a MIDI track driving Dimension Pro to trigger slices of the REX file, as well as turning it into a
MIDI Groove Clip so you can ‘roll out’ as many iterations as you want. On your keyboard, C3 plays back the entire REX file. If you lift your
finger off the key the file stops playing, while if you hold your finger on the key, the file will play through to the end (it doesn’t keep looping).
You can transpose the file pitch, with the tempo staying consistent, over the range of C2 to B3. Starting upward from C4, the keyboard keys
play individual REX slices. You can also transpose the REX file’s ‘root’ note using Dimension Pro’s Transpose parameter.
Any DSP processing (LoFi, Filter, Drive, EQ, and so on) and effects will affect the entire file, but envelopes affect each individual slice,
which is pretty useful. For example, you can use the Amplitude envelope to set a very short, percussive decay for each slice. A very cool
aspect of using Dimension Pro as a REX file player is that you can take advantage of its multitimbral mode to assign Elements 1-4 to MIDI
channels 1-4. To do this, click on the Options button and select Set Program as Multitimbral.
Now you can load separate REX files into each Element, drag each Element’s Note symbol icon
to its own MIDI track, and run four REX files at once — an entire rhythm section, for example,
with drums, percussion, bass and a guitar riff. And, of course, you can automate volume, panning,
and so on with Dimension Pro, so that you can do a ‘remix’ of the REX files. It’s also worth noting
that you can edit the MIDI files to jumble up the slices in various ways, and that moving the mod
wheel reverses the individual slices, for ‘backwards audio’ effects.
Dimension Pro is in multitimbral mode,
Multisampling and each Element contains a REX file.
In Sonar, four MIDI tracks containing
As mentioned earlier, Dimension Pro’s native method for handling multisamples is the SFZ file the MIDI components of the REX files
format. However, for some people the process of creating an SFZ file is intimidating. As an drive Dimension Pro channels 1-4. And
alternative, you can use Dimension Pro’s four elements to create up to a four-way multisample. I yes, I did load a Dr: REX track icon into
should add here that the synth’s audio engine is something special. I find I can often stretch a the MIDI tracks!
single sample over the full keyboard range and subjectively it sounds fine, though maybe not as
accurate as a multisampled instrument, where the high notes have different timbres than the low ones.
As an example, I sampled a Chapman Stick at four pitches (D3, E4, F#5, and F#6), then looped them (in Sound Forge). Here’s how you
would use those samples to create a multisample within Dimension Pro.
1. Drag each sample into its own Element.
2. Edit each Element’s Shift parameter so that each sample plays back at the correct pitch when you play a keyboard key. For example, the
shift amounts for D3, E4, F#5, and F#6 are 22, 8, -6, and 18 respectively. Once shifted, if you play a key, you should hear all Elements
playing at the same pitch.
3. Now let’s map them. The object is to set split points using each Element’s Lo/Hi Key parameter, so that each sample covers a particular
range of the keyboard.
Root Note Lo Key Hi Key
D3 0 44
E4 45 59
F#5 60 72
F#6 73 127
The above is the ‘classic’ way to do mapping, but another option is to double samples over particular ranges. This does two things: thickens
the sound (a bit of detuning adds some nice chorusing) and evens out timbral variations. Here’s the mapping you’d use to create this effect.
Root Note Lo Key Hi Key
D3 0 44
E4 0 59
F#5 45 127
F#6 60 127
Once the samples are mapped, you can make tweaks, such as fine-tuning if the samples are
slightly out of tune, using keyboard tracking on the filter to alter high-frequency response (for
example, less treble as you play higher up on the keyboard), and so on. Another nice trick that
you can use with multisampling is adding separate amounts of reverb to the different samples —
light reverb on the lower samples to avoid muddiness, for example, and more reverb on the
higher samples. This shows mapping in a graphical
You can also use either of the above mapping methods with the SFZ format, and load that into format. The top mapping corresponds to
the classic mapping in step three of my
a single Element. However, you then lose the flexibility to process each sample individually.
explanation, left, while the lower
mapping corresponds to the ‘doubled’
Moving The Library mapping explained afterwards.
Dimension Pro has a good-sized library folder of Multisamples, amounting to around 9GB. This
http://www.soundonsound.com/sos/jun09/articles/sonarworkshop_0609.htm[21/05/2009 18:34:13]
Exploring Sonar 8’s Dimension Pro Synthesizer
folder location defaults to C:/Program Files/Cakewalk/Dimension Pro, but I prefer to keep large sample libraries off my root drive. I installed
a TeraByte eSATA drive inside my computer to dedicate solely to samples, and I wanted to put the Dimension Pro library there as well.
Dimension Pro has a registry entry that tells it where to look for the Multisamples folder. If you’re worried by the idea of modifying the
registry, don’t proceed — or at least back it up before doing it, because if you screw it up your computer could be in trouble. But bear in
mind that the registry isn’t really that scary a place if you take your time and double-check your work. Here’s how to modify it.
1. First, Go Start > Run and type Regedit in the Run field.
2. In the left pane, unfold the HKEY_Local_Machine key.
3. Unfold the Software key under HKEY_Local_Machine.
4. Unfold the Cakewalk Music Software key under ‘Software’.
5. Click on the Dimension Pro folder and several data types appear in the right pane.
6. Right-click on the Multisamples Folder and select Modify.
7. Enter the new file path for the Multisamples folder, then click on OK.
8. Close the Registry.
To make sure all went smoothly, open Dimension Pro to verify that you can load its programs.
Keyboard Shortcuts
If you click on the ‘Give All Keystrokes to Plug-In’ button in Dimension Pro’s upper right corner, then click on any Element button, you
can select the other Elements with the QWERTY keyboard number keys (1 = Element 1, 2 = Element 2, and so on). Also, if you click on
one of the Modulation buttons, the number keys can be used to switch between the various modulation options (1 = Pitch, 2 = Cutoff, 3 =
Resonance, 4 = Pan, 5 = Amp). Note that the numeric keypad number keys do not work for this.
http://www.soundonsound.com/sos/jun09/articles/sonarworkshop_0609.htm[21/05/2009 18:34:13]
Getting Into Pro Tools
L ast month, we looked at the hardware choices that are available when buying a Pro Tools system. Having guided you through that
particular maze, this month we offer advice on getting the software side of the system up and running smoothly.
http://www.soundonsound.com/sos/jun09/articles/pt_0609.htm[21/05/2009 18:34:30]
Getting Into Pro Tools
The Audio File Type determines the file type for all audio files created by Pro
Tools for this Session. These days I can see little if any justification for using
any file type other than BWF (Wave files).
Moving on to the Sample Rate drop-down menu, the hardware you have will
determine what options you are offered here. The screen shows what you get
on an HD rig with a 192 I/O attached. Some LE systems will offer a range of
sample rates from 44.1 to 96 kHz, while others are limited to 44.1 or 48 kHz.
Don’t automatically choose the highest number here! Depending on the rest
of your signal chain, you may get higher quality at higher sample rates, but
you will produce larger audio files and put more load on the computer. It’s
also worth bearing in mind the final format you’re working towards: for music
or radio project, 44.1kHz or one of its multiples is usually best, but if you are
working on a TV project, choose 48kHz or one of its multiples. If you don’t pay attention to your
Session Parameters, you could be
Bit Depth, like sample rate is a quality versus performance trade-off; 24-bit
storing up trouble.
files can represent a greater dynamic range, but will be 50 percent larger
than their 16-bit counterparts. Again, you pays your money and takes your
choice.
Pro Tools will offer a range of default I/O settings, and you can create your own from the I/O Setup window by
selecting ‘I/O...’ from the Setup menu. For much more detail on configuring your own I/O setups, see the Pro
Tools workshop article in the August 2007 issue of SOS
(www.soundonsound.com/sos/aug07/articles/ptworkshop_0807.htm).
Once you have made your choices, in Pro Tools 8 you can click OK and the system will offer you the usual navigation box to select where
on your system you want to save your project. Remember that although you can save Pro Tools Sessions on your ‘C’ drive or Macintosh
HD drive, it isn’t recommended: an external audio drive is the best location for your Session.
Be Smart
I promised to talk more about the Tools pane. You can find details of what each tool does in the
Pro Tools documentation, and I recommend that you start to use the Smart Tool straight away.
You will find routine editing and manipulating in Pro Tools much easier and quicker.
http://www.soundonsound.com/sos/jun09/articles/pt_0609.htm[21/05/2009 18:34:30]
Getting Into Pro Tools
The Smart Tool is a composite tool that changes its function depending on whereabouts you
hover the mouse. To activate the Smart Tool, click on the linking bar above the three main tool
buttons in the toolbar, or hit F6 and F7 simultaneously. The Smart Tool becomes the Selector (I-
beam) tool when you hover it above the centre line of the track you are working on. When the
cursor is below the centre line of your track, you will see it change to a ‘hand’ — the Grabber tool.
Place the cursor near a Region boundary near the middle of the track and you will see that it The same two tracks as they appear in
changes to the ‘sideways staple’ Trim tool, allowing you to drag the Region to make it longer or the Pro Tools 8 Mix window.
shorter.
However, we are not done with the Smart Tool yet! If you place the cursor near the beginning or
end of a Region and near the top of the track, you will see that it changes to a little box with a
diagonal line. Click, hold and drag the mouse, and you will create a fade on the Region. And there
is still more: if you place the cursor near a Region boundary between two Regions near the
bottom of the track, Pro Tools will offer you the option to create a crossfade: again, click, hold and
drag the mouse out to create a crossfade of the desired duration. The shape of all the fades is set
by the default fades settings in the Editing tab of the Preferences, which you can get to from either
the Setup or the Pro Tools menus in Pro Tools. (In general, the default Preferences settings will By default, files that you record are
enable you to get going with Pro Tools, but sooner or later you’ll want to take a detailed look at named after the track they’re recorded
your Preferences settings, as described in our March 2007 Pro Tools workshop: on to.
www.soundonsound.com/sos/mar07/articles/ptworkshop_0307.htm).
Conclusion
Next month, we will continue this series with some more detailed trips into different parts of Pro
Tools that you will need to come to terms with as you use Pro Tools more and more. In the
meantime, there is loads of advice and a huge amount of support from Digidesign and users like
you and me on the Digidesign User Conference (DUC) at http://duc.digidesign.com. There are
‘Stickies’ at the top of each section of the DUC, which are a mine of information. If you want a
quiet, no-hassle life with Pro Tools, I recommend you read and follow the advice.
http://www.soundonsound.com/sos/jun09/articles/pt_0609.htm[21/05/2009 18:34:30]
Getting Into Pro Tools
http://www.soundonsound.com/sos/jun09/articles/pt_0609.htm[21/05/2009 18:34:30]
Getting Into Pro Tools
http://www.soundonsound.com/sos/jun09/articles/pt_0609.htm[21/05/2009 18:34:30]
Mix Rescue: Adam Bevan
Paul White
A dam Bevan is a university student (no, not music technology!) who records his own songs at home, using a
very modest system based around GarageBand and running on a Mac laptop. His song ‘Deserts’ comprises
mainly ‘real’ instruments and voices (all played and sung by Adam), but the rhythm comes courtesy of Apple
Loops drum samples.
Import-ant
Before working on the song, I imported it into Logic Pro 8. It’s not something I’ve needed to do before, but the process turned out to be pretty straightforward.
Still, I did find that there are a couple of things that you need to watch out for...
Adam first brought me the mixes on a Flash drive, but he hadn’t checked the ‘Save Assets’ option when saving the GarageBand project, which meant that if I
didn’t have the same Apple Loops as he did, they wouldn’t play back. Furthermore, for some reason neither of us could fathom, every mix that we imported had
all the channels routed to bus 11, which was then routed to the stereo mix. They played without problem, of course, but it was only a matter of moments to
redirect the channels to the main stereo mix output.
Prior to starting the ‘real’ work, it was necessary to trim the various audio regions, especially the distorted guitar parts, to ensure that there was no hum or
buzz preceding them, and I also used Logic’s fade tool to fade out the ends, ensuring a smooth transition to silence.
Adam had used aux sends correctly, and had set one up to feed an instance of Platinumverb, and another to feed a delay effect. Other than swapping
Platinumverb for a short, bright EMT plate (courtesy of Univeral Audio’s Plate 140 UAD plug-in), I left these as they were, adjusting only the levels.
Curiously, any plug-ins used within GarageBand show up as a plain panel of controls in Logic, rather than the more friendly Edit view, so all these had to be
switched over manually. Another curiosity was that when switching on the low-pass filter in the channel EQ, the frequency always defaulted to 20Hz — rather
than the more logical 20kHz — so that had to be reset manually as well.
These were all very minor irritations, but rather more serious was that the audio files imported from GarageBand didn’t seem to allow the region-enlarging
function to be used in Logic’s Arrange Page. To get around this I found that I had to do an unnecessary edit, such as adding a bit of silence to the end of the
audio taken from elsewhere, then using the glue tool to create a new file. The new Logic-format audio file that was created as a result could then be extended
as normal, where required.
Arrangement Tweaks
Before fine-tuning the sounds, I looked at the song structure and identified a repetitive instrumental section that felt as though it went on a bit too long without
developing. Some of the breaks also sounded a bit unfinished, partly because Adam had simply used level automation to stop the drum loops from playing
when he needed a break, but there were no ending or starting drum fills to create the illusion of a real performance. Often, all that was needed was an extra
pasted beat with a cymbal crash layered on top, but in other areas more sophisticated solutions had to be found.
I shortened the rather repetitive middle instrumental section by four bars, and also trimmed the end of the song, where I felt the solo guitar outro went on a bit
too long before fading out. Adam had sung a long, sustained note over the first half of the instrumental section, and I stretched the tail end of it quite
considerably, to extend over the entire length of the section, gradually fading it out and also putting in some automated panning.
I also took the liberty of reshaping the two-bar break after the solo, using chopped-up pieces of Adam’s original guitar parts, including two heavily stretched
guitar sounds that now sound more like a car skid and crash! There’s a limit to how far Logic allows you to stretch a sound in one go, so I repeated the
process two or three times to move the sound as far away from reality as possible. One short chord became a drawn-out screech — but, crucially, it still
retained its pitch. Those stretched guitar sounds were dropped in again towards the end of the song, just as the solo’ed rotary guitar outro takes over, giving
more of a sense of finality.
During the first half of the break I also alternated two very short sections of guitar (less than one beat long and
pasted four to the bar), copied from Adam’s previous parts, then panned them left and right, fading their levels over
http://www.soundonsound.com/sos/jun09/articles/mixrescue_0609.htm[21/05/2009 18:34:48]
Mix Rescue: Adam Bevan
the course of two bars. An automated low-pass filter was also used on these same chordal stabs, to progressively
dull down the sound as it repeated. To add interest and impact, I brought the song back in after the break using a trio
of very short guitar clips (again, copied from earlier guitar tracks) but edited to sound like stabs or stutters, followed
by a simple snare-drum fill to get back into the rhythm loop that was about to start up. Adam’s solo bass part during
the break also didn’t seem to fit as well as it might, so I opted to take just half a bar of his bass part and loop it four
times.
Adam also hadn’t used any panning, because he was unsure what approach to use, so I decided to try to get the In this screen you can see how Paul
mix sounding good in mono first, before using panning to separate the layered guitar parts and layered vocals. Now it reworked one of the break sections,
was time to work on the sounds themselves. copying a short guitar part and ‘multing’
it to different tracks, panned left and
Guitar Sounds right to generate more interest.
I noticed that although Adam had inserted compressor presets on various guitar tracks, he hadn’t adjusted the
threshold, which meant that on some of them there was no gain-reduction taking place at all. Heavily distorted guitars tend not to need compression anyway,
so I simply removed any unnecessary compressors.
Adam wanted an aggressive, Slipknot-style guitar tone, but had DI’d the guitar and was not actually playing in a very aggressive way, so getting the
necessary angst in there proved to be a bit of a challenge. For his main guitar part, I took out the Guitar Amp Pro plug-in and instead tried Line 6’s Pod Farm,
running a Bomber XTC model with some EQ lift at 1.2 kHz and 100Hz. I also fell back on my old trick of using a
tremolo plug-in, adjusted to work as a chopper (sixteenths), to add a sense of rhythm to one of the guitar parts, but
then adjusted the modulation depth so that the effect was a little more subtle than usual. As Adam wanted the guitar
to be reasonably loud, I also configured a noise-gate plug-in to work as a ducker triggered from the main vocal, so
that the level would drop by 2dB when Adam was singing. This wasn’t obtrusive in the finished mix but it did give the
vocals a bit more room to breathe.
For another heavy guitar part I tried a different Pod Farm amp, based on a well-known British stack, in conjunction
with a very mild dose of Logic’s Phase Distortion plug-in patched before it, which helped to get a ‘nastier’, more
aggressive sound, with some sense of ‘death metal’ intermodulation and grind.
In general, Adam had been tempted to add quite high levels of distortion, but this can actually detract from the
impact of the sound if you go too far, and all those extra harmonics spread right across the audio spectrum made it
hard to create any separation between the guitars. The distorted guitar tracks responded well to some ‘bracketing’
EQ using 18 or 24dB/octave high- and low-cut filters to remove the fizzy high-end and boomy low-end. In Logic’s
Channel EQ, the low-pass filter also has a resonance control, which was useful in peaking up the upper mid-range of
the guitar before the cut came in as, in conjunction with some gentle EQ boost in the 3kHz region, it helped enhance
the ‘bite’ part of the guitar spectrum.
The acoustic guitar part was treated using the Waves Maserati Acoustic Guitar plug-in, followed by some extra
compression to thin out the sound and create some ambience, while the chorus electric guitar that brings the song in,
and again reappears at the end, was changed to a slow rotary speaker effect.
http://www.soundonsound.com/sos/jun09/articles/mixrescue_0609.htm[21/05/2009 18:34:48]
Mix Rescue: Adam Bevan
level had to be adjusted carefully, so that it just filled in that missing lower octave without being allowed to dominate.
Remix Reaction
Adam: “The first thing I noticed about Paul’s mix was the introduction of the new ‘evil’ bass guitar sound, which immediately gave the track a heavier and
darker feel — which is what I was after to begin with. It also meant that the main guitar could be lowered in level to allow the vocals and drums more space.
Paul added a tempo-locked tremolo to the guitar part, which gave a nice feel, and I was very pleased with that.
“I also noticed a dramatic improvement in the vocal sound, and the guitar-amp hiss that had been obvious on the original mixes had gone. I felt there was
a significant improvement in the overall sound, as in my mix the sounds had tended to blur into each other. Now the mix had more punch and definition.
“My original mixes lacked any sense of stereo width, as I wasn’t sure about how best to use panning, and Paul has remedied this by panning my
additional guitar and vocal parts. There isn’t really anything I dislike about the new mix, and I think the new break section works really well, although I might
have left more distortion on the voice where I sustain a long sung note over the instrumental section. However, the trick Paul did, stretching it so that it
covered the entire section, was excellent — I loved it. In all, I absolutely loved the new mix of ‘Deserts’ and am grateful to Paul for explaining his mixing and
mastering techniques to me.”
www.myspace.com/devilswithcleanfaces
http://www.soundonsound.com/sos/jun09/articles/mixrescue_0609.htm[21/05/2009 18:34:48]
Mix Rescue: Adam Bevan | Audio Files
The bass-line guitar part as processed by Paul White to get a more obviously synthetic sound.
Remodelled Break MP3 AIF
http://www.soundonsound.com/sos/jun09/articles/mixrescueaudio.htm[21/05/2009 18:36:22]
PC Notes
PC Notes
Time for an Upgrade? Buy PDF
Published in SOS June 2009
Technique : PC Notes
Printer-friendly version
If you’ve built your own music PC in the last couple of years, you might now be finding that
aspects of it need upgrading. PC Notes offers some advice.
Martin Walker
B ack in October 2008, a Microsoft official was quoted as saying that Mac buyers are paying an ‘Apple Tax’, and as I write this in early
2009, Microsoft’s swipes at Apple pricing are getting even more aggressive. In the US, TV ads have just been aired that follow a
woman with a $1000 budget trying to buy a laptop with a 17-inch screen. She’s filmed walking into an Apple store that has just one
laptop that she can afford, which only has a 13-inch screen, and ends up buying a Hewlett Packard PC laptop with 17-inch screen for just
$699 in another store.
Microsoft CEO Steve Ballmer also commented that “The economy is helpful. Paying an extra $500 for a computer in this environment —
same piece of hardware — paying $500 more to get a logo on it? I think that’s a more challenging proposition for the average person than it
used to be.”
PC pricing is certainly getting more cut-throat, and this also has worrying implications for DAW builders. Contrary to popular belief, most
buy their components not in bulk and at discount prices, like mainstream PC builders, but in smaller quantities from the same on-line
companies that DIY builders use, and at the same price. They offer an almost ‘bespoke’ service, generally building music PCs that match
individual customer requirements, provide guaranteed performance with audio hardware and software, at low acoustic noise levels, and
also offer generally excellent engineer to customer tech support. Yet they are often accused of ‘rip-off pricing’, when in fact most now get a
relatively small return for the many hours they spend building, testing and supporting each machine. Let’s hope the majority manage to stay
afloat, providing their services to musicians who just want to make music on a PC without worrying about hardware problems, and who
don’t want to negotiate the added learning time and possible frustrations of building their own music PC. Talking of which...
http://www.soundonsound.com/sos/jun09/articles/pcnotes_0609.htm[21/05/2009 18:37:15]
PC Notes
and up to 12 USB ports, but the latter model supports RAM up to the slightly higher DDR1333 spec (although this probably won’t result in a
significant performance hike with audio applications). The biggest difference between the two is the expansion slot complement. The GA-
EP43-DS3 provides more PCI expansion slots (four, along with one each of PCIe x1, x4 and x16), while the EP45-DS3 offers only two PCI
slots, but more of the PCIe variety (three x1, plus x8 and x16).
Core Blimey
If you need more processing power than you can get from a 3GHz quad-core processor (and that’s already a huge amount!), a more
expensive Core i7-based system is probably the best alternative. Intel’s 920 model running at 2.66GHz is by far the most affordable option
(£240). Gigabyte motherboards are, again, widely recommended for Core i7 systems, with the GA-EX58-UD4P and GA-EX58-UD4 models
providing two different combinations of PCI and PCIe expansion slots. The UD4 has one extra PCI slot, while the UD4P model instead
offers an extra x8 PCIe slot, plus support for Dolby Home Theater.
The amount of RAM is up to you, and both boards support up to 24GB, for those running Vista 64-bit. However, three 1GB sticks should
still be sufficient for many musicians running Windows XP or Vista 32-bit, while three 2GB sticks will make your new machine slightly more
future-proof, especially if you anticipate installing Vista 64-bit or the forthcoming Windows 7 in its 64-bit incarnation.
PC Piracy News
Prosoniq (www.prosoniq.com) have announced that, with effect from June 1st 2009, they will discontinue development of Windows
products, largely due to piracy, and will in future be exclusively working on the Mac platform. This is indeed sad news; obviously,
software developers are feeling the pinch like everyone else at the moment. However, I think blaming the demise of a PC range on PC
piracy is rather misleading. I’ve long been a fan of Prosoniq’s Orange Vocoder, including it in ‘Exploring PC Spectral Multi-band Plug-ins’
in SOS April 2007, but the most recent PC version is still dated 2002, and I could find no Prosoniq press release relating to any Windows
products more recent than 2004. Prosoniq also admit that 90 percent of their customers are Mac users anyway. So, unless I’ve missed
something, this announcement is really the confirmation of a decision made five years ago, rather than the result of continued PC piracy
eroding profits.
Meanwhile, Microsoft (www.microsoft.com) have announced a new strategy to prevent pirate copies of their ‘Games For Windows’
http://www.soundonsound.com/sos/jun09/articles/pcnotes_0609.htm[21/05/2009 18:37:15]
PC Notes
being leaked onto the Internet before their official release date. Such is the anticipation for some products that even otherwise honest
gamers will apparently download a cracked version if it appears before shops are in a position to stock it, resulting in decimated sales.
Unscrupulous shops have also been known to start selling before the official release date to gain an advantage over their competitors.
Microsoft’s solution is an unlocking system that makes games unplayable until a set date. Termed ‘zero day piracy protection’, it
involves encrypting the game such that you can only play it once you’ve gone on-line and received the decrypt code that only becomes
available on the release date. Let’s hope this doesn’t catch on with audio developers: I can imagine the outcry if your sequencer needs
reinstalling on a Sunday and the developer’s web site is down for maintenance!
http://www.soundonsound.com/sos/jun09/articles/pcnotes_0609.htm[21/05/2009 18:37:15]
Studio SOS: John Clark
J ohn Clark’s Wiltshire home provides him with a fairly small but quite workable room in
which to record, and he has bought himself a large-screen iMac with Logic Pro 8, a MOTU
828 MkII audio interface and a pair of Behringer Truth B2030A active monitors. By the time
he called us, he’d already made some recordings of himself singing and playing guitar into both
single and dual-microphone setups, and while these had a really nice ‘early recordings’ vibe to
them, he was keen to explore ways of getting a more contemporary sound. He also needed
advice on buying microphones, as his AKG C1000S and Electro-Voice RE16 were hardly state of
the art. He also said that he’d appreciate some tips on using Logic Pro 8, because he was fairly
new to the software.
John Clark had a very basic setup with
Studio Diagnosis no acoustic treatment, but it took very
little work to give him a usable
John’s studio gear was set up in an upstairs study measuring about 2 x 2.5m. The computer, monitoring space, with just a couple of
pieces of foam and a pair of Auralex
speakers and interface were all arranged on a flat table, facing across the width of the room, and
MoPads needed to tighten things up.
the doorway extended into the room by half a metre or so, cutting off the corner of the room. Our
first comment was that the room would probably work better from an acoustics perspective with
the speakers set up along the length of the room, which would mean putting the desk in front of the window (and radiator). John didn’t want
to do that unless absolutely necessary, so we arranged to do some listening tests and acoustics experiments first. Fortunately, the room is
entirely dry-lined with plasterboard on battens, and three of the walls are lightweight stud walls (which allow a lot of low-frequency energy to
pass right through or be absorbed). Because the room hadn’t been treated, John’s recordings had picked up a significant amount of small-
room ambience, but as he wasn’t playing any bass instruments, no low-frequency problems were evident.
Playing some test material through his Behringer Truth monitors showed these to be rather more neutral sounding than I remember the
very first incarnation of the Truths being, but the reflective walls were diluting the stereo image and, as expected in a small room, there was
a dip in the perceived low end when listening from the exact centre of the room. John’s mixing position was slightly forward of the dead
zone, so we concluded that any compromises caused by setting up across the room would be more than compensated for by John’s being
more comfortable working that way.
The Treatment
The most obvious room reflections could be treated using straightforward acoustic foam, which
absorbs in the mid- and high-frequency ranges, but does nothing for the low end. The
plasterboard skins of the room acted as impromptu bass traps, as did the window and door, and
we set about gluing some thin plywood slats to the rear top edge of some foam panels, so that we
could hang them on the walls, ‘picture-style’, using a single wood screw: this would avoid making
any irreversible changes to the room. We put the wood screws directly into the plasterboard, and
they were more than adequately secure to hold up a lightweight foam sheet. The arrangement we
settled on was to treat the two corners behind the mixing seat, as well as the two walls directly to
either side of the monitors. Ideally, we’d have had an absorber directly behind John’s chair, too,
but he had a rather splendid print dominating that wall, so we worked around it. In the corners, we Paul tries out mics and placements for
hung one vertical 4-foot x 2-foot sheet of foam on the side wall and one on the rear wall, so that recording John’s guitar and vocals. The
foamed corner and Reflexion Filter dried
both pieces met in the corner. Not only would this dry up the overall room sound to a useful extent
up the room ambience on John’s
but it would also allow John to sit with his back to the foam when singing, to reduce the amount of recordings — but perhaps a little too
reflected sound getting into the front of the mic. much?
We used Auralex MoPads to isolate the monitors from the desktop, and arranged the foam
wedges to give the maximum eight-degree tilt-up, angling the monitors so that the tweeters aimed towards John’s head when he was in his
usual mixing position. Repeating our listening tests showed an improvement in stereo imaging and a noticeable improvement in the
perceived dryness of the room, and the amount of vibrational energy getting through to the surface of the desk was also much reduced.
Better Recordings
One effective way to dry up the vocal sound further is to put an absorber behind the mic as well as behind the singer, and Sonic Distribution
had kindly provided us with an SE Reflexion Filter, which is ideal for this purpose. It absorbs sound that would otherwise get into the rear
http://www.soundonsound.com/sos/jun09/articles/studiosos_0609.htm[21/05/2009 18:37:37]
Studio SOS: John Clark
and sides of the mic, and also reduces the amount of the singer’s voice getting out into the room to cause reflections in the first place.
John was interested in buying an AKG C414 for vocals, so Hugh brought one of his own along (a previous generation C414 B-ULS) just
to make sure that it would suit John’s voice. We set this up on a stand with the Reflexion Filter (after assembling the hardware in our own
way to achieve a better mechanical balance), and used another of Hugh’s mics (a Neumann KM184) to mic the acoustic guitar. This was
actually a very inexpensive instrument, with flatwound strings fitted, but it gave exactly the vintage tonality John was looking for.
We made a test recording, miking the guitar from below rather than above, in order to improve the separation between the voice and
guitar. This was a major consideration, because John likes to play with the guitar in a fairly high position, and when miking the guitar from
the front he’d noticed a phasey quality to the recordings he’d made with dual mics — due to the amount of vocal also being picked up in the
guitar mic. Our arrangement produced a nice dry vocal, with much less spill on both guitar and vocal mics, and gave a natural guitar
tonality, with none of the unpleasant phasiness.
John prefers not to use headphones while playing his solo pieces, though, and he found that the lack of room sound caused by singing
directly into the Reflexion Filter made his voice sound rather dead as he sang, which didn’t help his performance. We tried the same mic
setup without the Reflexion Filter and found that the foam we’d put up behind the singing position was performing well enough in drying up
the sound, so he could get away with relying on that alone if necessary — the amount of room sound increased, of course, but the results
were still very usable, and much better than before the treatment had been installed.
Previously, John had been recording and playing from his mixing position, and he asked if he could try that again, so we moved the mics
and made another test recording. The room coloration was less than on his original recordings, due to the treatment we’d put up, but was
still audible, so we felt that recording close to the dead corner in front of the foam wall-panels would work best. This made John wonder
how he’d control the sequencer from his playing position, but a simple solution would be to use a USB extender cable, and put the Mac
keyboard on the window ledge to his right while tracking. There are also numerous compact remote-control hardware options, including
those from Frontier Designs and Presonus.
Moving back to the corner, we repeated the miking tests using an omnidirectional Neumann KM183 and then a Rode NT55 fitted with an
omni capsule. Using an omni pattern gives a slightly more open and natural sound, and seems to capture the percussive edge of an
acoustic guitar with more realism, but of course room reflections are picked up equally well from all directions, so there’ll be more room
sound than when using a cardioid in the same position. To overcome this, we screened the rear of the mic during these tests by holding up
a jacket behind it. If this was successful, John could use the Reflexion Filter behind the omni guitar mic to achieve a controlled pickup
pattern. All the options we tried produced acceptable results, but my own preference in this instance was for the result we got using the
NT55, as it seemed slightly warmer than the KM183. We recorded all the results so that John could decide for himself which mic setup
worked best for him. We also showed the importance of using headphones while changing the guitar mic position to find the best-sounding
spot, as this changes from instrument to instrument and also depends on both the mic and the room.
Logic Lesson
Our visit included a long session on Logic, (which saw Hugh slowly slipping into a coma!). John’s
pretty new to Logic, so we showed him where it saves its files and how to do a track bounce,
which places the mixed stereo file in the Bounces sub-folder of the main Project folder. I also
tweaked some of the preferences, so that 24-bit recording was selected by default and the
‘Independent Monitor Levels’ option was ticked. The latter function is very useful, as it allows the
user to set different fader positions for recording and playback, and Logic will remember them. In
John’s case, the monitor level during recording can be set to zero to avoid any of his performance
getting back to the mics from the monitor speakers.
John doesn’t record to a click track, so the usual comping techniques aren’t suitable: he’ll need
to record the same song two or three times, then paste together the best sections from each.
There’s always a risk that the guitar and vocal tracks can be slipped out of time, and to prevent John Clark after the Studio SOS —
much more confident in using his Mac
this, the vocal and guitar tracks can be assigned to a Group and the Group parameters all
and Logic setup than before!
switched off, other than the one that relates to selecting (the very first tick box). What this means
is that whenever either track is selected for editing or moving, the other is selected automatically,
so they always move as a pair.
John had created a default song, with a number of audio tracks and commonly used software instruments, but we noticed that he’d
inserted a separate instance of the Space Designer reverb on each audio track. Convolution reverbs such as Space Designer use quite a
lot of CPU overhead, so we went through the process of setting up aux send buses to feed a single Aux channel with just one instance of
Space Designer — exactly as you’d do on a hardware mixer. A quick way of creating sends for multiple tracks is to select them all by click-
dragging over the coloured boxes at the bottom of the mixer channel strips, then selecting a bus on one of the channels. The same bus
send will be added to all the selected channels: a big time saver!
John was experiencing some trouble with levels, because although his channel levels weren’t clipping, the master output level did
sometimes hit the end stops. The ideal recording level in Logic is with the channel meters peaking around halfway up, which still leaves
some 6dB or more of headroom. If the levels are still too high, you can use the ‘select all channels and drag’ feature to move the channel
faders down by a few decibels (when linked like this, they’ll all move by the same number of dB, which maintains the relative levels), but if
any of the channels include level automation they’ll just sneak back up to their original level. Some DAWs allow you to reduce the input gain
http://www.soundonsound.com/sos/jun09/articles/studiosos_0609.htm[21/05/2009 18:37:37]
Studio SOS: John Clark
on the master bus, but in Logic you need to do a simple workaround: insert a Gainer plug-in into any automated channel (usually after any
existing plug-ins) and then lower the gain in Gainer by the same number of decibels as you just reduced the fader levels. If you have any
automated channels with EQ or compressor plug-ins running, you can also use the level controls in these plug-ins as overall level trims.
We spent a while optimising a startup song and then saved it as a Logic Template, which could be selected from the ‘New’ menu. This
included screensets that use the number keys to switch between different useful window views, a default reverb and delay on two sends,
and some commonly used software instruments, such as piano and drums. John made copious notes as we went along and seemed very
keen to put this new information to use.
Bidding Adieu
Our last job was to move our tools back into the car and tidy up, in preparation for taking a few photos of the new arrangement. We’d like to
thank John for providing us with lunch and for all the Jaffa cakes (apparently they don’t count as one of your five a day!), and we look
forward to hearing how he progresses with his recordings.
Reader Reaction
John: “Paul and Hugh’s expertise and X-Ray ears have certainly pointed me in the right direction. Recording in the corner of the room
with my back to the foam panels dried up the recordings nicely (and the Reflexion Filter dried it up even more) but although this was
great for recording, I prefer to play without wearing headphones, and the sound in the room was now so dry as to be a bit of a vibe-killer.
“Since Paul and Hugh’s visit I’ve tried moving back to the centre of the room and recording nearer the mouse, keyboard and screen,
but this time using the Reflexion Filter behind the mic. This still seems to damp down the ‘room tone’ pretty well, and as I find it much
easier to work nearer the screen, this seems like a good compromise.
“I agree with Paul that the Rode NT55 mic seemed to work best with my old archtop guitar. The fact that I wear the guitar stupidly high
really doesn’t help with the ‘separation’ issue, I know, but I’ll just have to work around that.
“The Logic techniques that Paul showed me are brilliant time-savers and speed up the workflow — which is always good for the
creative bit. Anyone who has any mic tips for me or who’s interested in the tunes, do contact me at [email protected]”
http://www.soundonsound.com/sos/jun09/articles/studiosos_0609.htm[21/05/2009 18:37:37]
Notes From The Deadline
Hard Choices
Imagine the scenario. You’re 17 and your mum gives you an ultimatum: either get up at 6am
every morning and go and be an apprentice plumber with your uncle John, or get some
qualifications. What’s that you say? Local college offers music tech courses? I can hang out for
three years, join a band, then hand in some course work involving bongos and an effects pedal?
These crossroads in life are always so tough on the young people, aren’t they?
I truly believe there are loads of excellent music tech learning institutions crammed with
dedicated people who set their hearts on working in music and will stop at nothing to achieve
their dreams. Good luck to them. I also know how education can be the silver bullet with regards
to unlocking potential in people. However, I also know that a picture of a mixing desk looks
fabulous on even the dullest university prospectus and, as far as the deans are concerned, pupils
equals pounds — so why would they care if you can’t get a decent plumber these days for love
nor money?
Spurned!
As an experiment, I recently contacted most of the educational establishments that advertise in the back of the UK edition of this magazine
and offered to visit their media students and give a talk or have a question and answer session. I sent them a brief CV and links to my
showreel. Told them of my 20 years of service in the music business, the shows I’d scored and the awards I’d won, and mentioned the
number of emails that I get from eager (and often desperate), budding composers wanting to break into TV. I’d travel anywhere in the UK
and would give my time free, for the purposes of trying to paint as accurate a picture as possible of how music and the media business
works, to as many of the students as were interested. Want to know how many of them took me up on the offer? Not a single one.
I’d probably just depress everyone anyway.
http://www.soundonsound.com/sos/jun09/articles/notes_0609.htm[21/05/2009 18:46:00]
The Remix Business: Part 1
http://www.soundonsound.com/sos/jun09/articles/worldoftheremixerpt1.htm[21/05/2009 18:46:47]
The Remix Business: Part 1
placing them on top of each other (‘mashing’ them together). Normally this takes the form of an instrumental track and an acapella. Legally,
this is something of a grey area, especially if the ‘remixer’ intends to sell them, but it is still something that’s gone from strength to strength.
In fact, there are artists, such as The Cut Up Boys, whose career relies largely on their ability to pick out songs that will work together
without sounding like a train wreck.
This pretty much brings us up to date. In the world of the superstar DJ and superstar remixer, the fees commanded by the remixer can
often exceed the advance paid by the record company to sign the record in the first place! And with an ever-increasing diversity of musical
genres to deal with, the need for remixes becomes greater than ever. And yet it is, perhaps surprisingly, a very competitive industry, and
one which it takes a great deal of effort, and determination — not to mention luck — to get into.
http://www.soundonsound.com/sos/jun09/articles/worldoftheremixerpt1.htm[21/05/2009 18:46:47]
The Remix Business: Part 1
music industry is suffering. Illegal downloads remain a very large thorn in the record labels’ sides, too, and record sales are down. Way
down: labels are having to seriously tighten their belts, and that includes what they pay out for remixes. Nonetheless, there are labels
looking for remixes, and there’s still a good chance that if you approach one that is, they’ll consider you. They’ll probably want to hear a
showreel of your previous work (a Catch 22 situation, if ever there was one), but if you can provide them with examples of your own tracks
and productions, and if they like what they hear, you might get the gig.
Unfortunately, your work as a remixer will almost certainly be ‘on spec’ — meaning that the label will only pay you if they like what you do.
That’s par for the course these days, and it’s only the real A-list remixers that aren’t working in this way. So you’ll need to be prepared to
put in the effort and face the possibility that you might do all the work for nothing. The silver lining in this situation is that even if they don’t
decide to use the remix commercially, you can still include it in your showreel. What showreel? Don’t worry: I’ll come on to this later!
It might take a few attempts to get your first remix accepted, and even then, it might not earn you a lot of money. But it is a foot in the
door. After that, and with a liberal does of hyperbole, you’re on your way to your second remix. And then your third one... and before you
know it, you are on your 171st!
Technicalities
There are other things to consider along the way, including some legal issues that you need to be aware of. In almost all cases, although
you may make recordings during the remix, you do not own the sound recording; that is covered by part of the fee that you are paid for
doing the remix. It is actually surprising how few of the remixes that I’ve done I actually have contracts for. More often than not, the ‘majors’
will give you contracts, but only really in order to protect their interests rather than yours. Most independents simply can’t justify the expense
of issuing remix agreements (which are still contracts) given the expected revenue of the track. In the absence of a remix contract, it is fair
to assume the following three points as standard:
1. Payment & Royalties: Payment for the remix is ‘full and final’. In other words, don’t expect anything else out of the record label in the
future. On some rare occasions, and if your remix becomes the ‘lead mix’ (that is, the version that is considered the main version), you
could perhaps be entitled to a very small royalty on the record. But this is increasingly rare.
2. Copyright: Ownership of the sound recording lies fully with the record label. This is pretty much standard and to be expected. There are a
few (and by that I mean you can probably count them on one hand) record labels that allow the artists they sign to retain ownership of the
masters. In this instance, it’s more a case of simply licensing the track for release — but in my experience this is almost impossible to find. If
the label owns the sound-recording rights to the original recording, there’s no chance of them allowing a remixer to own the rights to the
sound recording of the remix.
3. Sample Clearance: Any samples used will be declared by the remixer (not including the original parts of the recording being remixed,
obviously) and, normally, will have been cleared by the remixer prior to submitting the remix. Sample clearance itself is a very complex and
often time-consuming issue, so it’s advisable to avoid using any samples if you can help it: there usually just isn’t time to clear them within
the remix deadlines, even if you want to. Of course, sample libraries don’t tend to fall into this area — because when you buy the library you
are usually given the right to use the samples contained within for commercial purposes. But it’s a good plan to check the licensing
agreement carefully, because some of them do have restrictions on usage that you might not expect.
Great Expectations
Many remix contracts will stipulate a certain number of alternate mixes (such as Instrumental,
Radio Edit, ‘Dub’ mix, ‘TV Edit’ and so on), but in the absence of a legal agreement, it’s often wise
to find out from the label exactly what they expect prior to commencing work on the remix. For
me, an average ‘remix’ job will comprise an extended Club Mix, a Dub Mix (often the same as the
Club Mix, but with less use of the vocals), an Instrumental and a Radio Edit. Sometimes the label
will also ask for a ‘PA’ Mix or ‘TV Edit’, which are basically different versions of the Radio Edit
where the lead vocal is absent, or, at the very least, reduced substantially in volume, to allow the
artist to perform the track ‘live’ — but this is far from being a standard requirement. As I said
above, if you have any doubt at all, it is probably best to ask. While these alternate versions do
not require the same amount of time to complete as the main mix that you do, it’s still a factor in Contract, what contract? Although the
balancing the fee that you’ll get against the amount of time it will take to complete the remix as a major labels will usually issue a formal
contract, many smaller labels don’t.
whole.
http://www.soundonsound.com/sos/jun09/articles/worldoftheremixerpt1.htm[21/05/2009 18:46:47]
The Remix Business: Part 1
on based on the manager’s recommendation — but, of course, you’re in almost the same situation when it comes to getting a manager,
because you need to persuade them to take you on. And they’ll want to hear what you are capable of. So you need a showreel... Can you
see a pattern emerging here?
One of the most crucial factors when it comes to building your showreel is quality control: you need to be one hundred percent certain
that the work you put on your showreel is absolutely your best work. This is your one chance to make a good impression with the label
manager or A&R person. Dance music may have a higher degree of anonymity than most other forms of music, and a producer today can
have many pseudonyms under which they work, but if you make a bad first impression with your showreel it is still unlikely that you’ll get
another chance with that person. So make it count.
Even in these informal days of text, email and downloads, presentation is still important, so if you’re sending a CD, make sure it is clearly
labelled with your name, the names of the tracks that you’re submitting and — most importantly of all — clear and legible contact
information. As for providing information about yourself with the CD, I used to always send a printed biography, but these days I am less
sure that this is relevant. Often a link to a MySpace page or a personal web site (you do have one or both of those, right?) will be just as
relevant and informative, as most people spend more time on-line than off-line. But again, if you are providing details of a web site or
MySpace page, make the effort with that as well: not everybody is a whizzkid HMTL coder, and no A&R would expect a ‘newbie’ remixer to
have a web site that looks like thousands of pounds have spent on it, but do your best. If you can, beg or call in a favour from somebody
you know to help give it that little bit of extra gloss. And while you might wonder what relevance your web site or MySpace page could
possibly have to your production skills, don’t underestimate the importance of the former. It all adds up to say “I am professional. I care
about the impression I give, and I will put just as much effort and attention to detail into my remixing work as I did into this”.
It also helps to do some research to find out, where possible, the name of the correct person to send your showreel to. Sometimes this
information can be found on-line, while at other times simply phoning the label and asking for the name and telephone number or email
address of the person can be all you need. Some labels seem far less willing to give out that information than others, though... I won’t name
names here, but I was once chasing up an overdue invoice with one of the majors. I called their main switchboard and asked to be put
through to the accounts department and they actually refused to put me through without a specific name of a person that I wanted to speak
to! It was resolved in the end, but not without a lot of effort on my end, and the patience of a saint.
Believe it or not, these record labels do talk to each other, so if you simply do a mass mailing (physical or email) to every A&R department
in the country, you might soon acquire a reputation for being desperate. You see, the funny thing about the music business — and, from my
experience at least, especially the remixing industry — is that if you’re available to do remixes, the labels will want you less, whereas if
you’re too busy they’ll want you even more! So another thing to consider is being selective about who you send your showreel to: carefully
target labels that you think might be receptive to your style of work and send them your tracks, but choose only one or two labels at a time,
and be patient. Wait to hear back from those few that you sent out initially, and if you don’t get any interest from them, move on to the next
few. Any time that you spend waiting, you can consider a golden opportunity for refining your production skills.
As a final word on this subject, I’d recommend that you don’t expect too much initially. It can be incredibly difficult to manage your
expectations when you truly believe that you have got what it takes, but don’t go into record labels demanding exorbitant fees from the very
beginning.
http://www.soundonsound.com/sos/jun09/articles/worldoftheremixerpt1.htm[21/05/2009 18:46:47]
The Remix Business: Part 1
to the individual parts and learn how these songs were originally constructed.
Personally, I find remixing satisfying. I have had a couple of the songs that I have written and produced in the UK Top 40, and I’ve even
appeared on Top Of The Pops (RIP). But I still derive great personal satisfaction from doing remixes, simply because of the level of surprise
that you sometimes get from people when they hear that you have completely reinvented a song and given it a whole new interpretation.
Sometimes you can even change the context and meaning of a song (to some extent) if you are clever with what you do. But that’s a whole
other story...
http://www.soundonsound.com/sos/jun09/articles/worldoftheremixerpt1.htm[21/05/2009 18:46:47]