CMake Lists
CMake Lists
0)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
if (POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
include(GNUInstallDirs)
include(CMakeDependentOption)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static
library into the GLFW shared library")
endif()
set(_GLFW_VULKAN_STATIC 1)
endif()
find_package(Threads REQUIRED)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
#--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9
SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
endforeach()
endif()
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_OSMESA)
set(_GLFW_OSMESA 1)
message(STATUS "Using OSMesa for headless context creation")
elseif (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE)
find_library(RT_LIBRARY rt)
mark_as_advanced(RT_LIBRARY)
if (RT_LIBRARY)
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lrt")
endif()
find_library(MATH_LIBRARY m)
mark_as_advanced(MATH_LIBRARY)
if (MATH_LIBRARY)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Win32 for window creation
#--------------------------------------------------------------------
if (_GLFW_WIN32)
if (GLFW_USE_HYBRID_HPG)
set(_GLFW_USE_HYBRID_HPG 1)
endif()
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
if (_GLFW_X11)
find_package(X11 REQUIRED)
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
#--------------------------------------------------------------------
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework
CoreFoundation")
endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
#--------------------------------------------------------------------
# Add subdirectories
#--------------------------------------------------------------------
add_subdirectory(src)
if (GLFW_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if (GLFW_BUILD_TESTS)
add_subdirectory(tests)
endif()
#--------------------------------------------------------------------
# Install files other than the library
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
DESTINATION "${GLFW_CONFIG_PATH}")
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
endif()
endif()