Now A Days
Now A Days
Online gaming captures the entire world very effectively. There are
different games, like PUBG, Ludo star, Snooker and Free Fire as well etc. But among these games PUBG is very popular. This online
game attracts the people of every field and age as well.
Concern Question:
Explain the history of PUBG.
Player Unknown’s Battlegrounds or PUBG needs no introduction. It is undoubtedly the most famous mobile game that is being played these
days. As it happens with most successful stories, the journey to the peak wasn’t that simple. The strange thing about this is most people don’t
even know the name of the man behind this amazing game. Today, with this article, we are going to share how did PUBG originate and who
created it. The guy behind PUBG is 33 years old Brendan Greene. He belongs to Ireland and has worked as a photographer and web developer in
Brazil before becoming an internet sensation with this game. After working for a short period of time in Brazil, he decided to switch back to his
country and in 2013 and got interested in DayZ which was a mod of open world military simulator “Arma 2”. This made him create a mod of his
own for DayZ which was inspired by “Battle Royale”, a Japanese movie. He replaced the Zombies with people against whom the gamer has to
fight to survive. Brendan learned to code while creating his mod and it was the time when very first version of PUBG was created. It became
popular very quickly as DayZ was already a favorite of gamers. Soon, his work attention of Sony Entertainment and they hired Brendan as a
consultant for designing the Battle Royale mod for H1Z1. Interestingly, when the work got completed, Brendan’s mod was endorsed as a
separate game: “H1Z1: King of the Kill”.
In 2015, South Korean studio Bluehole Ginno games contacted Brendan. He became their creative director and started working on a new game
in 2016. The South Korean studio wanted to take advantage of the fact that Battle Royale genre was not much popular in the country at that time,
so they wanted to be the first to come up with it. PUBG was released in 2017 and has become a part of our life.
This is another example that shows that there is nothing like an overnight success. If someone achieves big, most of the times, there is a story
full of failures. Even if someone manages to reach the top without those difficulties, maintaining success becomes an issue.
As PUBG is banned in India, gamers have already started to look for its alternative and though it’s a big shock but into the long run this can
bring a lot of new opportunities to the games making companies in India.
Brendan Greene was the man behind the game PUBG. After getting inspired after watching a Japanese movie Battle Royale, he decided to
develop this game. You can be assured of this as his online handle is PlayerUnknown which inspired the name PlayerUnknown’s Battlegrounds
(PUBG). Brendan Greene was born in Ireland. PUBG Mobile gradually released worldwide in 2018 and took the market by storm. So, PUBG
Mobile players will indeed be heartbroken to know that their favourite mobile game’s origin can be traced back to China. However, the
origination of the video game PUBG cannot be traced back to China as it was in existence way before Tencent Games came into the picture.
Per the data shared by Sensor Tower, PUBG Mobile – and its Chinese version Game For Peace – the game generated an average of $7.4million
per day from player spending alone last year, totalling to $2.7billion in revenue in 2020. The first three quarters of 2020 saw an average revenue
of $704million per quarter, while the fourth quarter generated $555million.
The first quarter of 2021, per Sensor Tower, is shaping up to be a lucrative period for PUBG Mobile, with $709million generated so far. This
translates to approximately $259million earned in January 2021 alone.
PUBG Mobile – like many other games last year – saw an increase in engagement and revenue last year due to the COVID-19 pandemic
lockdowns. Sensor Tower’s report claims that player spending hit a record of $300million in March 2020.
Sensor Tower has also reported that China’s Game For Peace earned $2.8billion on iOS devices alone, which translates to 55.4 per cent of the
game’s $5billion lifetime revenue The news of PUBG Mobile’s reported revenue comes days after it was announced that the game had
crossed over 1billion downloads on mobile devices worldwide. The announcement came with a promise that the game’s next update is
“guaranteed to create a storm”.
A new gameplay mode was also announced. The game mode will give players the chance to encounter iconic titans Godzilla and King Kong.
The mode – which has yet to receive a launch date – will be a crossover event to celebrate 1billion downloads, as well as the release of
the Godzilla vs Kong film.
Due to Tencent’s involvement in PUBG, as an investor in the developer Bluehole, it managed to pass China’s censors. That has come back to
bite the organisation however, as India recently banned PUBG Mobile in the country, due to its connections to Tencent Games.
PUBG Mobile was already starting to ascend in 2019, but with the coronavirus pandemic, the game has skyrocketed in both downloads and
revenue. In March 2020 when the world went into its first lockdown, PUBG Mobile made $270 million a month in revenue.
We have collected data and statistics on PUBG Mobile. Read on below to find out more.
PUBG Mobile key statistics
PUBG Mobile was the highest grossing game in 2020, generating $2.6 billion in revenue
It has been downloaded over 730 million times
In Q3 2020, over 50 million people played the game daily. An additional 70 million played the Chinese version, Game for Peace
Game for Peace is responsible for over 50 percent of PUBG Mobile’s revenue generation (Sensor Tower)
Before the ban, half of all PUBG Mobile players were from India (App Annie)
Over 75 percent of PUBG Mobile players are male in India, 60 percent are male in the United States
PUBG Mobile Overview
Launch date 9 February 2018
Note: India’s ban of PUBG Mobile sunk the games daily active users by more than half
The Journey Of PUBG Creator Is Something That Will Surely Inspire You
Nowadays, the “PUBG ban in India topic” become a new trend in the world. Fans need not worry, as PUBG Mobile has not been banned in
India. The Indian government banned many Chinese apps in India.
4- An analysis firm claims US$2.7billion in revenue was generated in 2020 alone PUBG Mobile has
reportedly generated over US$5billion in revenue since it first launched in 2018. Analysis firm Sensor Tower shared
the news via a new report on its blog on March 25. Per its report, Sensor Tower says the popular battle royale mobile
game has generated over US$5.1billion in revenue through player spending.
Per the data shared by Sensor Tower, PUBG Mobile – and its Chinese version Game For Peace – the game
generated an average of $7.4million per day from player spending alone last year, totalling to $2.7billion in revenue
in 2020. The first three quarters of 2020 saw an average revenue of $704million per quarter, while the fourth quarter
generated $555million.
The first quarter of 2021, per Sensor Tower, is shaping up to be a lucrative period for PUBG Mobile, with $709million
generated so far. This translates to approximately $259million earned in January 2021 alone.
PUBG Mobile – like many other games last year – saw an increase in engagement and revenue last year due to the
COVID-19 pandemic lockdowns. Sensor Tower’s report claims that player spending hit a record of $300million in
March 2020.
Sensor Tower has also reported that China’s Game For Peace earned $2.8billion on iOS devices alone, which
translates to 55.4 per cent of the game’s $5billion lifetime revenue The news of PUBG Mobile’s reported revenue
comes days after it was announced that the game had crossed over 1billion downloads on mobile devices
worldwide. The announcement came with a promise that the game’s next update is “guaranteed to create a storm”.
A new gameplay mode was also announced. The game mode will give players the chance to encounter iconic titans
Godzilla and King Kong. The mode – which has yet to receive a launch date – will be a crossover event to celebrate
1billion downloads, as well as the release of the Godzilla vs Kong film.
PUBG Mobile Revenue and Usage Statistics (2021)
The success of PUBG and Fortnite spawned an entire industry of battle royale games, some of which came with
interesting new ideas, but far more blatantly attempting to copy the successful formula of the two most well-known
franchises.
PlayerUnknown’s Battlegrounds (PUBG) launched in December 2017, although it had spent almost an entire year in
Steam’s Early Access. Throughout the year, the team fine-tuned the PUBG experience, and it debuted on Xbox and
PlayStation in early 2018.
Even before it officially launched, PUBG had surpassed almost all other games on Steam in terms of peak
concurrents. It surpassed League of Legends, the most popular online PC game, in August 2017, four months before
its official launch.
While PUBG garnered global popularity, it struggled to compete in the United States, as Epic Games’ Fortnite
overshadowed it. When it launched on iOS and Android in 2018, PUBG Mobile managed to surpass Fortnite in
downloads, through its large userbase in China and India, but it still lagged behind Fortnite in revenue.
Due to Tencent’s involvement in PUBG, as an investor in the developer Bluehole, it managed to pass China’s
censors. That has come back to bite the organisation however, as India recently banned PUBG Mobile in the
country, due to its connections to Tencent Games.
PUBG Mobile was already starting to ascend in 2019, but with the coronavirus pandemic, the game has skyrocketed
in both downloads and revenue. In March 2020 when the world went into its first lockdown, PUBG Mobile made $270
million a month in revenue.
PUBG Mobile Revenue and Usage Statistics (2021)
The success of PUBG and Fortnite spawned an entire industry of battle royale games, some of which came with
interesting new ideas, but far more blatantly attempting to copy the successful formula of the two most well-known
franchises.
PlayerUnknown’s Battlegrounds (PUBG) launched in December 2017, although it had spent almost an entire year in
Steam’s Early Access. Throughout the year, the team fine-tuned the PUBG experience, and it debuted on Xbox and
PlayStation in early 2018.
Even before it officially launched, PUBG had surpassed almost all other games on Steam in terms of peak
concurrents. It surpassed League of Legends, the most popular online PC game, in August 2017, four months before
its official launch.
- AD VE RT IS EMEN T
Due to Tencent’s involvement in PUBG, as an investor in the developer Bluehole, it managed to pass China’s
censors. That has come back to bite the organisation however, as India recently banned PUBG Mobile in the
country, due to its connections to Tencent Games.
PUBG Mobile was already starting to ascend in 2019, but with the coronavirus pandemic, the game has skyrocketed
in both downloads and revenue. In March 2020 when the world went into its first lockdown, PUBG Mobile made $270
million a month in revenue.
We have collected data and statistics on PUBG Mobile. Read on below to find out more.
PUBG Mobile key statistics
PUBG Mobile was the highest grossing game in 2020, generating $2.6 billion in revenue
It has been downloaded over 730 million times
In Q3 2020, over 50 million people played the game daily. An additional 70 million played the Chinese version,
Game for Peace
Game for Peace is responsible for over 50 percent of PUBG Mobile’s revenue generation (Sensor Tower)
Before the ban, half of all PUBG Mobile players were from India (App Annie)
Over 75 percent of PUBG Mobile players are male in India, 60 percent are male in the United States
PUBG Mobile Overview
Launch date 9 February 2018
HQ Seongnam, South Korea
Note: India’s ban of PUBG Mobile sunk the games daily active users by more than half
The Journey Of PUBG Creator Is Something That Will Surely Inspire You
Nowadays, the “PUBG ban in India topic” become a new trend in the world. Fans need not worry, as PUBG Mobile has not been banned in
India. The Indian government banned many Chinese apps in India.
4- Graphically represent the revenue quarterly. As
Chart Title
Series 1 Series 2 Series 3
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0
Category 1 Category 2 Category 3 Category 4