Pipelining and Vector Processing
Pipelining and Vector Processing
• Parallel Processing
• Pipelining
• Arithmetic Pipeline
• Instruction Pipeline
• RISC Pipeline
• Vector Processing
• Array Processors
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Pipelining and Vector Processing 2 Parallel Processing
PARALLEL PROCESSING
- Inter-Instruction level
- Intra-Instruction level
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Pipelining and Vector Processing 3 Parallel Processing
PARALLEL COMPUTERS
Architectural Classification
– Flynn's classification
» Based on the multiplicity of Instruction Streams and
Data Streams
» Instruction Stream
• Sequence of Instructions read from memory
» Data Stream
• Operations performed on the data in the processor
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Pipelining and Vector Processing 4 Parallel Processing
COMPUTER ARCHITECTURES FOR PARALLEL
PROCESSING
Von-Neuman SISD Superscalar processors
based
Superpipelined processors
VLIW
MISD Nonexistence
Systolic arrays
Dataflow
Associative processors
Message-passing multicomputers
Hypercube
Mesh
Reconfigurable
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Pipelining and Vector Processing 5 Parallel Processing
Instruction stream
Characteristics
- Standard von Neumann machine
- Instructions and data are stored in memory
- One operation at a time
Limitations
Von Neumann bottleneck
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Pipelining and Vector Processing 6 Parallel Processing
• Multiprogramming
• Spooling
• Multifunction processor
• Pipelining
• Exploiting instruction-level parallelism
- Superscalar
- Superpipelining
- VLIW (Very Long Instruction Word)
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Pipelining and Vector Processing 7 Parallel Processing
M CU P
M CU P Memory
• •
• •
• •
M CU P Data stream
Instruction stream
Characteristics
- There is no computer at present that can be
classified as MISD
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Pipelining and Vector Processing 8 Parallel Processing
Control Unit
Instruction stream
Data stream
Alignment network
Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time
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Pipelining and Vector Processing 9 Parallel Processing
Array Processors
Systolic Arrays
Associative Processors
- Content addressing
- Data transformation operations over many sets
of arguments with a single instruction
- STARAN, PEPE
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Pipelining and Vector Processing 10 Parallel Processing
Interconnection Network
Shared Memory
Characteristics
- Multiple processing units
- Message-passing multicomputers
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Pipelining and Vector Processing 11 Parallel Processing
Buses,
Interconnection Network(IN) Multistage IN,
Crossbar Switch
P P ••• P
Characteristics
All processors have equally direct access to
one large memory address space
Example systems
Bus and cache-based systems
- Sequent Balance, Encore Multimax
Multistage IN-based systems
- Ultracomputer, Butterfly, RP3, HEP
Crossbar switch-based systems
- C.mmp, Alliant FX/8
Limitations
Memory access latency
Hot spot problem
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Pipelining and Vector Processing 12 Parallel Processing
MESSAGE-PASSING MULTICOMPUTER
Message-Passing Network Point-to-point connections
P P ••• P
M M ••• M
Characteristics
- Interconnected computers
- Each processor has its own memory, and
communicate via message-passing
Example systems
- Tree structure: Teradata, DADO
- Mesh-connected: Rediflow, Series 2010, J-Machine
- Hypercube: Cosmic Cube, iPSC, NCUBE, FPS T Series, Mark III
Limitations
- Communication overhead
- Hard to programming
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Pipelining and Vector Processing 13 Pipelining
PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Memory Ci
Segment 1
R1 R2
Multiplier
Segment 2
R3 R4
Adder
Segment 3
R5
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Pipelining and Vector Processing 14 Pipelining
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Pipelining and Vector Processing 15 Pipelining
GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock
Input S1 R1 S2 R2 S3 R3 S4 R4
Space-Time Diagram
1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6
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Pipelining and Vector Processing 16 Pipelining
PIPELINE SPEEDUP
n: Number of tasks to be performed
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk = ( = k, if tn = k * tp )
n tp
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Pipelining and Vector Processing 17 Pipelining
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Non-Pipelined System
n*k*tp = 100 * 80 = 8000nS
Speedup
Sk = 8000 / 2060 = 3.88
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Pipelining and Vector Processing 18 Arithmetic Pipeline
ARITHMETIC PIPELINE
Floating-point adder Exponents
a b
Mantissas
A B
X = A x 2a
Y = B x 2b R R
R R
R R
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Pipelining and Vector Processing 19 Arithmetic Pipeline
Stages: Other
Exponent fraction Fraction
S1 subtractor selector
Fraction with min(p,q)
r = max(p,q)
Right shifter
t = |p - q|
S2 Fraction
adder
r c
Leading zero
S3 counter
c
Left shifter
r
d
Exponent
S4 adder
s d
C = A + B = c x 2r = d x 2s
(r = max (p,q), 0.5 d < 1)
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Pipelining and Vector Processing 20 Instruction Pipeline
INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
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Pipelining and Vector Processing 21 Instruction Pipeline
INSTRUCTION PIPELINE
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelined
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
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Pipelining and Vector Processing 22 Instruction Pipeline
Decode instruction
Segment2: and calculate
effective address
Branch?
yes
no
Fetch operand
Segment3: from memory
Interrupt yes
Interrupt?
handling
no
Update PC
Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX
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Pipelining and Vector Processing 23 Instruction Pipeline
R1 <- R1 + 1
INC DA bubble R1 +1
Control hazards
Branches and other instructions that change the PC
make the fetch of the next instruction to be delayed
JMP ID PC + PC Branch address dependency
bubble IF ID OF OE OS
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Pipelining and Vector Processing 24 Instruction Pipeline
STRUCTURAL HAZARDS
Structural Hazards
Occur when some resource has not been
duplicated enough to allow all combinations
of instructions in the pipeline to execute
i+1 FI DA FO EX
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Pipelining and Vector Processing 25 Instruction Pipeline
DATA HAZARDS
Data Hazards
Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible
Software Technique
Instruction Scheduling(compiler) for delayed load
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Pipelining and Vector Processing 26 Instruction Pipeline
FORWARDING HARDWARE
Example:
Register
file
ADD R1, R2, R3
SUB R4, R1, R5
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Pipelining and Vector Processing 27 Instruction Pipeline
INSTRUCTION SCHEDULING
a = b + c;
d = e - f;
Delayed Load
A load requiring that the following instruction not use its result
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Pipelining and Vector Processing 28 Instruction Pipeline
CONTROL HAZARDS
Branch Instructions
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Pipelining and Vector Processing 29 Instruction Pipeline
CONTROL HAZARDS
Prefetch Target Instruction
– Fetch instructions in both streams, branch not taken and branch taken
– Both are saved until branch branch is executed. Then, select the right
instruction stream and discard the wrong stream
Branch Target Buffer(BTB; Associative Memory)
– Entry: Addr of previously executed branches; Target instruction
and the next few instructions
– When fetching an instruction, search BTB.
– If found, fetch the instruction stream in BTB;
– If not, new stream is fetched and update BTB
Loop Buffer(High Speed Register file)
– Storage of entire loop that allows to execute a loop without accessing memory
Branch Prediction
– Guessing the branch condition, and fetch an instruction stream based on
the guess. Correct guess eliminates the branch penalty
Delayed Branch
– Compiler detects the branch and rearranges the instruction sequence
by inserting useful instructions that keep the pipeline busy
in the presence of a branch instruction
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Pipelining and Vector Processing 30
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Pipelining and Vector Processing 31 RISC Pipeline
RISC PIPELINE
RISC
- Machine with a very fast clock cycle that
executes at the rate of one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
DELAYED LOAD
LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD: R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E
clock cycle 1 2 3 4 5 6 7
Load R1 I A E
The data dependency is taken
Load R2 I A E care by the compiler rather
NOP I A E than the hardware
Add R1+R2 I A E
Store R3 I A E
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Pipelining and Vector Processing 33 RISC Pipeline
DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
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Pipelining and Vector Processing 34 Vector Processing
VECTOR PROCESSING
Vector Processing Applications
• Problems that can be efficiently formulated in terms of vectors
– Long-range weather forecasting
– Petroleum explorations
– Seismic data analysis
– Medical diagnosis
– Aerodynamics and space flight simulations
– Artificial intelligence and expert systems
– Mapping the human genome
– Image processing
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Pipelining and Vector Processing 35 Vector Processing
VECTOR PROGRAMMING
DO 20 I = 1, 100
20 C(I) = B(I) + A(I)
Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
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Pipelining and Vector Processing 37 Vector Processing
Source
A
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Pipelining and Vector Processing 38 Vector Processing
AR AR AR AR
DR DR DR DR
Data bus
Address Interleaving
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