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The document summarizes the initialization of a Ren'Py game engine on Windows 7. It details the various startup steps like loading scripts and data, compiling code, and initializing the graphics renderer. The renderer initialization found the graphics card to be an NVIDIA GeForce 7300 with support for textures up to 2048px and OpenGL 2.1.
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0% found this document useful (0 votes)
33 views

Log

The document summarizes the initialization of a Ren'Py game engine on Windows 7. It details the various startup steps like loading scripts and data, compiling code, and initializing the graphics renderer. The renderer initialization found the graphics card to be an NVIDIA GeForce 7300 with support for textures up to 2048px and OpenGL 2.1.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Wed Jun 16 16:00:47 2021

Windows-7-6.1.7601-SP1
Ren'Py 7.4.4.1439

Bootstrap to the start of init.init took 0.17s


Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.19s
Loading script took 2.39s
Loading save slot metadata. took 0.56s
Loading persistent took 0.03s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 4)
Running init code took 0.19s
Loading analysis data took 0.28s
Analyze and compile ATL took 0.06s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.27s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.17s
Cleaning stores took 0.00s
Init translation took 0.25s
Build styles took 0.02s
Load screen analysis took 0.27s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Prepare screens took 0.84s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.38s

Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Fullscreen mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made
current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made
current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made
current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce 7300 SE/7200 GS/PCIe/SSE2'
Version: '2.1.2'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 6.58625102043s
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 706) drawable=(1366, 706)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 690) drawable=(1184, 690)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 706) drawable=(1366, 706)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048

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