Log
Log
Windows-7-6.1.7601-SP1
Ren'Py 7.4.4.1439
Initializing gl renderer:
primary display bounds: (0, 0, 1366, 768)
swap interval: 1 frames
Fullscreen mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made
current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made
current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made
current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce 7300 SE/7200 GS/PCIe/SSE2'
Version: '2.1.2'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 6.58625102043s
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 706) drawable=(1366, 706)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 690) drawable=(1184, 690)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 706) drawable=(1366, 706)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Screen sizes: virtual=(1920, 1080) physical=(1366, 768) drawable=(1366, 768)
Root FBO is: 0
FBO Maximum Texture Size: 2048