Advanced 3D Animation
Advanced 3D Animation
BA MULTIMEDIA
(UG Private Registration – 2017 Admn.)
QUESTION BANK
1. Stop motion
a) Technique of physically manipulates an object
b) Computer generated
c) Cell animation
d) None of the above
2. 2D Animation
a) Flash b) 3D max
c) Maya d) Photoshop
3. 3D Animation
a) Flash b) Page maker
c) Maya d) None of the above
4. Claymation
a) Stop motion animation b) Cell animation
c) Clay model in 3D max d) None of the above
6. Cell Animation
a) 2D b) 3D c) Virtual reality d) None of the above
7. Key Frame
a) In between frames b) Transition frames
c) Starting and Ending frames d) None of the above
8. Animation hierarchies
a)Official hierarchies b) Parent child relationship
c) Generation of Software d) None of the above
9. Motion Path
a) Geometric path b) Movements of leg
c) Movement of head d) None of the above
12. Morphing
a. Picture enhancing technique b) picture manipulation
c. Transformation from one image to other d) None of the above
13. Null
a) Non-renderable help-object b) Empty space
c) White space d) Transparent space
14. NURBS
a) Null Universal Rational Basic Splines b) Non-Uniform Rational B-Splines.
c) Next Universal Rated Basic space d) None of the above
16. Opacity
a) Transparency b) Opposite of transparency
c) Translucent d) None of the above
17. Facial Animation
a) Modeling of a character face b) A technique of cell animation
c) A Technique of video editing d) None of the above
18. Rigging
a) Process of creating skin b) process of creating a Skelton
c) process of creating costumes d) Process of creating face
19. Character Animation
a) Bringing animated character to life b) Animating font character
c) Drawing a sketch of a character in a story d) None of the above
31. 3D Object
a) Anything with a position in 3D space b) Object in story board
c) Property d) None of the above
33. 3DS
a) File format of Autodesk 3D Studio b) 3D animation software
c) 3D character design d) None of the above
39.Maya
a) 3D software b) 2D Software
c) Lighting techniques d) None of the above
40.Simulation
a) Imitation of a Situation b) Encouragement
c) Speeding action d) Story board
41. Anti-aliasing
a) Removing b) Aligning
c) Kerning d) Blending harsh contours
42. Aperture
a) The opening size of a camera lens b) Frame size of a monitor
c) Size of an animation frame d) None of the above
43. API
a) Application programming interface b) Associate press International
c) Applied Programming interface d) Anti- aliasing programme Interface
44. Array
a) Frames per second
b) A Set of elements put together into a single entity
c) frames of a 3D animation
d) Elements of animation composition
46. AVI
a) Audio Video Interleave b) Absolute Video Interface
c) Addictive Visual Interface d) Advanced Video interaction
47. Bevel
a) Method of creating sharp edges b) Method of eliminating sharp edges
c) Method of creating tonal gradation d) Method of composing elements
48. Binary Space Partition
a) Technique used in real-time rendering
b) Organizing space for different characters
c) Partition for Installing software
d) None of the above
49. Bitmap
a) Two-dimensional monochrome raster image b) Two dimensional vector image
c) Google map d) Animation mapping
50. Bit
a) The building blocks of computer data b) Binary interface
c) Pixels d) Raster image formats
ANSWERS
1 A 11 C 21 A 31 D 41 B
2 A 12 A 22 C 32 A 42 B
3 C 13 B 23 B 33 A 43 A
4 A 14 A 24 C 34 B 44 B
5 D 15 B 25 C 35 A 45 A
6 A 16 A 26 A 36 A 46 B
7 C 17 B 27 B 37 A 47 A
8 B 18 A 28 A 38 D 48 D
9 A 19 D 29 A 39 A 49 A
10 A 20 B 30 A 40 A 50 A
Prepared by :
Sri.Asok Kumar.K,
Karamana, Thiruvananthapuram-2.