Systems Development Life Cycle
Systems Development Life Cycle
The Systems Development Life Cycle (SDLC), or Software Development Life Cycle in systems
engineering, information systems and software engineering, is the process of creating or altering
systems, and the models and methodologies that people use to develop these systems. The
concept generally refers to computer or information systems.
In software engineering the SDLC concept underpins many kinds of software development
methodologies. These methodologies form the framework for planning and controlling the
creation of an information system[1]: the software development process.
Systems Development Life Cycle (SDLC) is a process used by a systems analyst to develop an
information system, including requirements, validation, training, and user (stakeholder)
ownership. Any SDLC should result in a high quality system that meets or exceeds customer
expectations, reaches completion within time and cost estimates, works effectively and
efficiently in the current and planned Information Technology infrastructure, and is inexpensive
to maintain and cost-effective to enhance.[2]
Computer systems are complex and often (especially with the recent rise of Service-Oriented
Architecture) link multiple traditional systems potentially supplied by different software vendors.
To manage this level of complexity, a number of SDLC models have been created: "waterfall";
"fountain"; "spiral"; "build and fix"; "rapid prototyping"; "incremental"; and "synchronize and
stabilize". [3]
SDLC models can be described along a spectrum of agile to iterative to sequential. Agile
methodologies, such as XP and Scrum, focus on light-weight processes which allow for rapid
changes along the development cycle. Iterative methodologies, such as Rational Unified Process
and Dynamic Systems Development Method, focus on limited project scopes and expanding or
improving products by multiple iterations. Sequential or big-design-up-front (BDUF) models,
such as Waterfall, focus on complete and correct planning to guide large projects and risks to
successful and predictable results[citation needed]. Other models, such as Anamorphic Development,
tend to focus on a form of development that is guided by project scope and adaptive iterations of
feature development.
In project management a project can be defined both with a project life cycle (PLC) and an
SDLC, during which slightly different activities occur. According to Taylor (2004) "the project
life cycle encompasses all the activities of the project, while the systems development life cycle
focuses on realizing the product requirements"
The System Development Life Cycle framework provides system designers and developers to
follow a sequence of activities. It consists of a set of steps or phases in which each phase of the
SDLC uses the results of the previous one.
A Systems Development Life Cycle (SDLC) adheres to important phases that are essential for
developers, such as planning, analysis, design, and implementation, and are explained in the
section below. A number of system development life cycle (SDLC) models have been created:
waterfall, fountain, spiral, build and fix, rapid prototyping, incremental, and synchronize and
stabilize. The oldest of these, and the best known, is the waterfall model: a sequence of stages in
which the output of each stage becomes the input for the next. These stages can be characterized
and divided up in different ways, including the following[6]:
Project planning, feasibility study: Establishes a high-level view of the intended project
and determines its goals.
Systems analysis, requirements definition: Refines project goals into defined functions
and operation of the intended application. Analyzes end-user information needs.
Systems design: Describes desired features and operations in detail, including screen
layouts, business rules, process diagrams, pseudocode and other documentation.
Integration and testing: Brings all the pieces together into a special testing environment,
then checks for errors, bugs and interoperability.
Acceptance, installation, deployment: The final stage of initial development, where the
software is put into production and runs actual business.
Maintenance: What happens during the rest of the software's life: changes, correction,
additions, moves to a different computing platform and more. This, the least glamorous
and perhaps most important step of all, goes on seemingly forever.
In the following example (see picture) these stage of the Systems Development Life Cycle are
divided in ten steps from definition to creation and modification of IT work products:
Not every project will require that the phases be sequentially executed. However, the phases are
interdependent. Depending upon the size and complexity of the project, phases may be combined
or may overlap.[7]
The goal of system analysis is to determine where the problem is in an attempt to fix the system.
This step involves breaking down the system in different pieces to analyze the situation,
analyzing project goals, breaking down what needs to be created and attempting to engage users
so that definite requirements can be defined.
In systems design the design functions and operations are described in detail, including screen
layouts, business rules, process diagrams and other documentation. The output of this stage will
describe the new system as a collection of modules or subsystems.
The design stage takes as its initial input the requirements identified in the approved
requirements document. For each requirement, a set of one or more design elements will be
produced as a result of interviews, workshops, and/or prototype efforts.
Design elements describe the desired software features in detail, and generally include functional
hierarchy diagrams, screen layout diagrams, tables of business rules, business process diagrams,
pseudocode, and a complete entity-relationship diagram with a full data dictionary. These design
elements are intended to describe the software in sufficient detail that skilled programmers may
develop the software with minimal additional input design.
[edit] Implementation
Modular and subsystem programming code will be accomplished during this stage. Unit testing
and module testing are done in this stage by the developers. This stage is intermingled with the
next in that individual modules will need testing before integration to the main project.
[edit] Testing
The code is tested at various levels in software testing. Unit, system and user acceptance testings
are often performed. This is a grey area as many different opinions exist as to what the stages of
testing are and how much if any iteration occurs. Iteration is not generally part of the waterfall
model, but usually some occur at this stage. In the testing the whole system is test one by one
Defect testing
Path testing
Data set testing
Unit testing
System testing
Integration testing
Black box testing
White box testing
Regression testing
Automation testing
User acceptance testing
Performance testing
[edit] Operations and maintenance
The deployment of the system includes changes and enhancements before the decommissioning
or sunset of the system. Maintaining the system is an important aspect of SDLC. As key
personnel change positions in the organization, new changes will be implemented, which will
require system updates.
The Systems Analysis and Design (SAD) is the process of developing Information Systems (IS)
that effectively use of hardware, software, data, process, and people to support the company’s
business objectives.
The Systems Development Life Cycle (SDLC) phases serve as a programmatic guide to project
activity and provide a flexible but consistent way to conduct projects to a depth matching the
scope of the project. Each of the SDLC phase objectives are described in this section with key
deliverables, a description of recommended tasks, and a summary of related control objectives
for effective management. It is critical for the project manager to establish and monitor control
objectives during each SDLC phase while executing projects. Control objectives help to provide
a clear statement of the desired result or purpose and should be used throughout the entire SDLC
process. Control objectives can be grouped into major categories (Domains), and relate to the
SDLC phases as shown in the figure.[8]
To manage and control any SDLC initiative, each project will be required to establish some
degree of a Work Breakdown Structure (WBS) to capture and schedule the work necessary to
complete the project. The WBS and all programmatic material should be kept in the “Project
Description” section of the project notebook. The WBS format is mostly left to the project
manager to establish in a way that best describes the project work. There are some key areas that
must be defined in the WBS as part of the SDLC policy. The following diagram describes three
key areas that will be addressed in the WBS in a manner established by the project manager.[8]
The upper section of the Work Breakdown Structure (WBS) should identify the major phases
and milestones of the project in a summary fashion. In addition, the upper section should provide
an overview of the full scope and timeline of the project and will be part of the initial project
description effort leading to project approval. The middle section of the WBS is based on the
seven Systems Development Life Cycle (SDLC) phases as a guide for WBS task development.
The WBS elements should consist of milestones and “tasks” as opposed to “activities” and have
a definitive period (usually two weeks or more). Each task must have a measurable output (e.x.
document, decision, or analysis). A WBS task may rely on one or more activities (e.g. software
engineering, systems engineering) and may require close coordination with other tasks, either
internal or external to the project. Any part of the project needing support from contractors
should have a Statement of work (SOW) written to include the appropriate tasks from the SDLC
phases. The development of a SOW does not occur during a specific phase of SDLC but is
developed to include the work from the SDLC process that may be conducted by external
resources such as contractors and struct.[8]
Baselines are an important part of the Systems Development Life Cycle (SDLC). These baselines
are established after four of the five phases of the SDLC and are critical to the iterative nature of
the model .[9] Each baseline is considered as a milestone in the SDLC.
Software Prototyping
Joint Applications Design (JAD)
Rapid Application Development (RAD)
Extreme Programming (XP); extension of earlier work in Prototyping and RAD.
Open Source Development
End-user development
Object Oriented Programming
Open
SDLC RAD Objects JAD Prototyping End User
Source
MIS staff Many Few Hundreds Split Few One or Two None
Documentation
Vital Limited Internal In Objects Limited Weak None
and training
Integrity and
Vital Vital Unknown In Objects Limited Weak Weak
security
Few people in the modern computing world would use a strict waterfall model for their Systems
Development Life Cycle (SDLC) as many modern methodologies have superseded this thinking.
Some will argue that the SDLC no longer applies to models like Agile computing, but it is still a
term widely in use in Technology circles. The SDLC practice has advantages in traditional
models of software development, that lends itself more to a structured environment. The
disadvantages to using the SDLC methodology is when there is need for iterative development or
(i.e. web development or e-commerce) where stakeholders need to review on a regular basis the
software being designed. Instead of viewing SDLC from a strength or weakness perspective, it is
far more important to take the best practices from the SDLC model and apply it to whatever may
be most appropriate for the software being designed.
Strengths Weaknesses
Ease of maintenance.